| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticletrailemitter_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \qmltype TrailEmitter3D |
| 10 | \inherits ParticleEmitter3D |
| 11 | \inqmlmodule QtQuick3D.Particles3D |
| 12 | \brief Emitter for logical particles from other particles. |
| 13 | \since 6.2 |
| 14 | |
| 15 | TrailEmitter3D is a special emitter for emitting particles with starting positions inherited from |
| 16 | other logical particles. |
| 17 | */ |
| 18 | |
| 19 | QQuick3DParticleTrailEmitter::QQuick3DParticleTrailEmitter(QQuick3DNode *parent) |
| 20 | : QQuick3DParticleEmitter(parent) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | /*! |
| 25 | \qmlproperty Particle3D TrailEmitter3D::follow |
| 26 | |
| 27 | This property defines the logical particle which this emitter follows. |
| 28 | When the TrailEmitter3D emits particles, center position of those particles |
| 29 | will become from the \l Particle3D the emitter follows. |
| 30 | */ |
| 31 | QQuick3DParticle *QQuick3DParticleTrailEmitter::follow() const |
| 32 | { |
| 33 | return m_follow; |
| 34 | } |
| 35 | |
| 36 | void QQuick3DParticleTrailEmitter::setFollow(QQuick3DParticle *follow) |
| 37 | { |
| 38 | if (m_follow == follow) |
| 39 | return; |
| 40 | |
| 41 | m_follow = follow; |
| 42 | Q_EMIT followChanged(); |
| 43 | } |
| 44 | |
| 45 | /*! |
| 46 | \qmlmethod vector3d TrailEmitter3D::burst(int count) |
| 47 | |
| 48 | This method emits \a count amount of particles from this emitter immediately. |
| 49 | |
| 50 | \note TrailEmitter3D doesn't support other bursting methods. Position always comes |
| 51 | from the particle defined with the \l follow property. |
| 52 | */ |
| 53 | void QQuick3DParticleTrailEmitter::burst(int count) |
| 54 | { |
| 55 | if (!system()) |
| 56 | return; |
| 57 | QQuick3DParticleEmitBurstData burst; |
| 58 | burst.time = system()->currentTime(); |
| 59 | burst.amount = count; |
| 60 | m_bursts << burst; |
| 61 | } |
| 62 | |
| 63 | // Returns true if there are any dynamic bursts |
| 64 | bool QQuick3DParticleTrailEmitter::hasBursts() const |
| 65 | { |
| 66 | bool dynamicBursts = false; |
| 67 | for (auto *burst : std::as_const(t: m_emitBursts)) { |
| 68 | if (qobject_cast<QQuick3DParticleDynamicBurst *>(object: burst)) { |
| 69 | dynamicBursts = true; |
| 70 | break; |
| 71 | } |
| 72 | } |
| 73 | return !m_bursts.empty() || dynamicBursts; |
| 74 | } |
| 75 | |
| 76 | // Called to emit set of particles |
| 77 | void QQuick3DParticleTrailEmitter::emitTrailParticles(const QVector3D ¢erPos, int emitAmount, int triggerType) |
| 78 | { |
| 79 | if (!system()) |
| 80 | return; |
| 81 | |
| 82 | if (!enabled()) |
| 83 | return; |
| 84 | |
| 85 | const int systemTime = system()->currentTime(); |
| 86 | for (auto particle : std::as_const(t&: m_system->m_particles)) { |
| 87 | if (particle == m_particle) { |
| 88 | emitAmount += getEmitAmountFromDynamicBursts(triggerType); |
| 89 | emitAmount = std::min(a: emitAmount, b: int(particle->maxAmount())); |
| 90 | float addTime = ((systemTime - m_prevEmitTime) / 1000.0f) / emitAmount; |
| 91 | for (int i = 0; i < emitAmount; i++) { |
| 92 | // Distribute evenly between previous and current time, important especially |
| 93 | // when time has jumped a lot (like a starttime). |
| 94 | float startTime = (m_prevEmitTime / 1000.0f) + addTime * float(i); |
| 95 | emitParticle(particle, startTime, transform: QMatrix4x4(), parentRotation: QQuaternion(), centerPos); |
| 96 | } |
| 97 | // Emit bursts, if any |
| 98 | for (auto burst : std::as_const(t&: m_bursts)) { |
| 99 | int burstAmount = std::min(a: burst.amount, b: int(particle->maxAmount())); |
| 100 | float burstTime = float(burst.time / 1000.0f); |
| 101 | for (int i = 0; i < burstAmount; i++) |
| 102 | emitParticle(particle, startTime: burstTime, transform: QMatrix4x4(), parentRotation: QQuaternion(), centerPos); |
| 103 | } |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | m_prevEmitTime = systemTime; |
| 108 | } |
| 109 | |
| 110 | void QQuick3DParticleTrailEmitter::clearBursts() |
| 111 | { |
| 112 | // After bursts have been emitted, clear the list |
| 113 | m_bursts.clear(); |
| 114 | } |
| 115 | |
| 116 | QT_END_NAMESPACE |
| 117 | |