1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DPARTICLEUTILS_H |
5 | #define QQUICK3DPARTICLEUTILS_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <qmath.h> |
19 | #include <qmatrix4x4.h> |
20 | #include <QtQuick3DParticles/qtquick3dparticlesglobal.h> |
21 | #include <private/qglobal_p.h> |
22 | |
23 | class QQuick3DNode; |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | // Define this to use C++ std::sinf & std::cosf for particles. |
28 | // Those are more accurate, but also potentially less performant |
29 | // than the lookup table versions. |
30 | #ifdef QT_QUICK3D_PARTICLES_USE_STANDARD_SIN |
31 | #define QPSIN sinf |
32 | #define QPCOS cosf |
33 | #else |
34 | #define QPSIN qLookupSin |
35 | #define QPCOS qLookupCos |
36 | #endif |
37 | |
38 | // These sin & cos implementations are copied from qmath.h qFastSin & qFastCos. |
39 | // Changes: |
40 | // - Modified to use float instead of qreal (double). |
41 | // - Use constexpr for optimization. |
42 | // |
43 | // With input values between 0 .. 2*M_PI, the accuracy of qLookupSin is quite good |
44 | // (max delta ~2.5e-06). When the input values grow, accuracy decreases. For example |
45 | // with value 2058, diff is ~0.00014 and with value 9632 diff is ~0.00074. |
46 | // So these methods should not be used with a large input range if accuracy is important. |
47 | |
48 | #define QT_QUICK3D_SINE_TABLE_SIZE 256 |
49 | |
50 | // Precalculated constexpr helpers |
51 | static constexpr float QT_QUICK3D_SINE_H1 = 0.5f * float(QT_QUICK3D_SINE_TABLE_SIZE / M_PI); |
52 | static constexpr float QT_QUICK3D_SINE_H2 = 2.0f * float(M_PI / QT_QUICK3D_SINE_TABLE_SIZE); |
53 | |
54 | extern Q_QUICK3DPARTICLES_EXPORT const float qt_quick3d_sine_table[QT_QUICK3D_SINE_TABLE_SIZE]; |
55 | |
56 | inline float qLookupSin(float x) |
57 | { |
58 | int si = int(x * QT_QUICK3D_SINE_H1); // Would be more accurate with qRound, but slower. |
59 | float d = x - si * QT_QUICK3D_SINE_H2; |
60 | int ci = si + QT_QUICK3D_SINE_TABLE_SIZE / 4; |
61 | si &= QT_QUICK3D_SINE_TABLE_SIZE - 1; |
62 | ci &= QT_QUICK3D_SINE_TABLE_SIZE - 1; |
63 | return qt_quick3d_sine_table[si] + (qt_quick3d_sine_table[ci] - 0.5f * qt_quick3d_sine_table[si] * d) * d; |
64 | } |
65 | |
66 | inline float qLookupCos(float x) |
67 | { |
68 | int ci = int(x * QT_QUICK3D_SINE_H1); // Would be more accurate with qRound, but slower. |
69 | float d = x - ci * QT_QUICK3D_SINE_H2; |
70 | int si = ci + QT_QUICK3D_SINE_TABLE_SIZE / 4; |
71 | si &= QT_QUICK3D_SINE_TABLE_SIZE - 1; |
72 | ci &= QT_QUICK3D_SINE_TABLE_SIZE - 1; |
73 | return qt_quick3d_sine_table[si] - (qt_quick3d_sine_table[ci] + 0.5f * qt_quick3d_sine_table[si] * d) * d; |
74 | } |
75 | |
76 | QQuick3DNode *getSharedParentNode(QQuick3DNode *node, QQuick3DNode *system); |
77 | QMatrix4x4 calculateParticleTransform(const QQuick3DNode *parent, const QQuick3DNode *systemSharedParent); |
78 | QQuaternion calculateParticleRotation(const QQuick3DNode *parent, const QQuick3DNode *systemSharedParent); |
79 | |
80 | QT_END_NAMESPACE |
81 | |
82 | #endif // QQUICK3DPARTICLEUTILS_H |
83 | |