| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticleattractor_p.h" |
| 5 | #include "qquick3dparticlerandomizer_p.h" |
| 6 | #include "qquick3dparticleutils_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | /*! |
| 11 | \qmltype Attractor3D |
| 12 | \inherits Affector3D |
| 13 | \inqmlmodule QtQuick3D.Particles3D |
| 14 | \brief Attracts particles towards a position or a shape. |
| 15 | \since 6.2 |
| 16 | |
| 17 | This element attracts particles towards a position inside the 3D view. To model |
| 18 | the gravity of a massive object whose center of gravity is far away, use \l Gravity3D. |
| 19 | |
| 20 | The attraction position is defined either with the \l {Node::position}{position} and |
| 21 | \l positionVariation or with \l shape. If both are defined, \l shape is used. |
| 22 | */ |
| 23 | |
| 24 | // Minimum duration in seconds |
| 25 | const float MIN_DURATION = 0.001f; |
| 26 | |
| 27 | QQuick3DParticleAttractor::QQuick3DParticleAttractor(QQuick3DNode *parent) |
| 28 | : QQuick3DParticleAffector(parent) |
| 29 | , m_duration(-1) |
| 30 | , m_durationVariation(0) |
| 31 | { |
| 32 | } |
| 33 | |
| 34 | /*! |
| 35 | \qmlproperty vector3d Attractor3D::positionVariation |
| 36 | |
| 37 | This property defines the variation on attract position. It can be used to not attract |
| 38 | into a single point, but randomly towards a wider area. Here is an example how to attract |
| 39 | particles into some random point inside (50, 50, 50) cube at position (100, 0, 0) within |
| 40 | 2 to 4 seconds: |
| 41 | |
| 42 | \qml |
| 43 | Attractor3D { |
| 44 | position: Qt.vector3d(100, 0, 0) |
| 45 | positionVariation: Qt.vector3d(50, 50, 50) |
| 46 | duration: 3000 |
| 47 | durationVariation: 1000 |
| 48 | } |
| 49 | \endqml |
| 50 | |
| 51 | The default value is \c (0, 0, 0) (no variation). |
| 52 | |
| 53 | \sa {Node::position}, shape |
| 54 | */ |
| 55 | QVector3D QQuick3DParticleAttractor::positionVariation() const |
| 56 | { |
| 57 | return m_positionVariation; |
| 58 | } |
| 59 | |
| 60 | void QQuick3DParticleAttractor::setPositionVariation(const QVector3D &positionVariation) |
| 61 | { |
| 62 | if (m_positionVariation == positionVariation) |
| 63 | return; |
| 64 | |
| 65 | m_positionVariation = positionVariation; |
| 66 | Q_EMIT positionVariationChanged(); |
| 67 | Q_EMIT update(); |
| 68 | } |
| 69 | |
| 70 | /*! |
| 71 | \qmlproperty ParticleAbstractShape3D Attractor3D::shape |
| 72 | |
| 73 | This property defines a \l ParticleAbstractShape3D for particles attraction. |
| 74 | Each particle will be attracted into a random position inside this shape. This is an |
| 75 | alternative for defining \l {Node::position}{position} and \l positionVariation. Here |
| 76 | is an example how to attract particles into some random point inside sphere by the end |
| 77 | of the particles \l {ParticleEmitter3D::}{lifeSpan}: |
| 78 | |
| 79 | \qml |
| 80 | Attractor3D { |
| 81 | position: Qt.vector3d(100, 0, 0) |
| 82 | shape: ParticleShape3D { |
| 83 | type: ParticleShape3D.Sphere |
| 84 | fill: true |
| 85 | } |
| 86 | } |
| 87 | \endqml |
| 88 | |
| 89 | \sa {Node::position}, positionVariation |
| 90 | */ |
| 91 | QQuick3DParticleAbstractShape *QQuick3DParticleAttractor::shape() const |
| 92 | { |
| 93 | return m_shape; |
| 94 | } |
| 95 | |
| 96 | void QQuick3DParticleAttractor::setShape(QQuick3DParticleAbstractShape *shape) |
| 97 | { |
| 98 | if (m_shape == shape) |
| 99 | return; |
| 100 | |
| 101 | m_shape = shape; |
| 102 | m_shapeDirty = true; |
| 103 | Q_EMIT shapeChanged(); |
| 104 | Q_EMIT update(); |
| 105 | } |
| 106 | |
| 107 | /*! |
| 108 | \qmlproperty int Attractor3D::duration |
| 109 | |
| 110 | This property defines the duration in milliseconds how long it takes for particles to |
| 111 | reach the attaction position. When the value is -1, particle lifeSpan is used |
| 112 | as the duration. |
| 113 | |
| 114 | The default value is \c -1. |
| 115 | */ |
| 116 | int QQuick3DParticleAttractor::duration() const |
| 117 | { |
| 118 | return m_duration; |
| 119 | } |
| 120 | |
| 121 | void QQuick3DParticleAttractor::setDuration(int duration) |
| 122 | { |
| 123 | if (m_duration == duration) |
| 124 | return; |
| 125 | |
| 126 | m_duration = duration; |
| 127 | Q_EMIT durationChanged(); |
| 128 | Q_EMIT update(); |
| 129 | } |
| 130 | |
| 131 | /*! |
| 132 | \qmlproperty int Attractor3D::durationVariation |
| 133 | |
| 134 | This property defines the duration variation in milliseconds. The actual duration to |
| 135 | reach attractor is between \c duration - \c durationVariation and \c duration + \c durationVariation. |
| 136 | |
| 137 | The default value is \c 0 (no variation). |
| 138 | */ |
| 139 | int QQuick3DParticleAttractor::durationVariation() const |
| 140 | { |
| 141 | return m_durationVariation; |
| 142 | } |
| 143 | |
| 144 | void QQuick3DParticleAttractor::setDurationVariation(int durationVariation) |
| 145 | { |
| 146 | if (m_durationVariation == durationVariation) |
| 147 | return; |
| 148 | |
| 149 | m_durationVariation = durationVariation; |
| 150 | Q_EMIT durationVariationChanged(); |
| 151 | Q_EMIT update(); |
| 152 | } |
| 153 | |
| 154 | /*! |
| 155 | \qmlproperty bool Attractor3D::hideAtEnd |
| 156 | |
| 157 | This property defines if the particle should disappear when it reaches the attractor. |
| 158 | |
| 159 | The default value is \c false. |
| 160 | */ |
| 161 | bool QQuick3DParticleAttractor::hideAtEnd() const |
| 162 | { |
| 163 | return m_hideAtEnd; |
| 164 | } |
| 165 | |
| 166 | /*! |
| 167 | \qmlproperty bool Attractor3D::useCachedPositions |
| 168 | |
| 169 | This property defines if the attractor caches possible positions within its shape. |
| 170 | Cached positions give less random results but are better for performance. |
| 171 | |
| 172 | The default value is \c true. |
| 173 | */ |
| 174 | bool QQuick3DParticleAttractor::useCachedPositions() const |
| 175 | { |
| 176 | return m_useCachedPositions; |
| 177 | } |
| 178 | |
| 179 | /*! |
| 180 | \qmlproperty int Attractor3D::positionsAmount |
| 181 | |
| 182 | This property defines the amount of possible positions stored within the attractor shape. |
| 183 | By default the amount equals the particle count, but a lower amount can be used for a smaller cache. |
| 184 | Higher amount can be used for additional randomization. |
| 185 | */ |
| 186 | int QQuick3DParticleAttractor::positionsAmount() const |
| 187 | { |
| 188 | return m_positionsAmount; |
| 189 | } |
| 190 | |
| 191 | void QQuick3DParticleAttractor::setHideAtEnd(bool hideAtEnd) |
| 192 | { |
| 193 | if (m_hideAtEnd == hideAtEnd) |
| 194 | return; |
| 195 | |
| 196 | m_hideAtEnd = hideAtEnd; |
| 197 | Q_EMIT hideAtEndChanged(); |
| 198 | Q_EMIT update(); |
| 199 | } |
| 200 | |
| 201 | void QQuick3DParticleAttractor::setUseCachedPositions(bool useCachedPositions) |
| 202 | { |
| 203 | if (m_useCachedPositions == useCachedPositions) |
| 204 | return; |
| 205 | |
| 206 | m_useCachedPositions = useCachedPositions; |
| 207 | Q_EMIT useCachedPositionsChanged(); |
| 208 | m_shapeDirty = true; |
| 209 | } |
| 210 | |
| 211 | void QQuick3DParticleAttractor::setPositionsAmount(int positionsAmount) |
| 212 | { |
| 213 | if (m_positionsAmount == positionsAmount) |
| 214 | return; |
| 215 | |
| 216 | m_positionsAmount = positionsAmount; |
| 217 | Q_EMIT positionsAmountChanged(); |
| 218 | m_shapeDirty = true; |
| 219 | } |
| 220 | |
| 221 | void QQuick3DParticleAttractor::updateShapePositions() |
| 222 | { |
| 223 | m_shapePositionList.clear(); |
| 224 | if (!system() || !m_shape) |
| 225 | return; |
| 226 | |
| 227 | m_shape->m_system = system(); |
| 228 | |
| 229 | if (m_useCachedPositions) { |
| 230 | // Get count of particles positions needed |
| 231 | int pCount = 0; |
| 232 | if (m_positionsAmount > 0) { |
| 233 | pCount = m_positionsAmount; |
| 234 | } else { |
| 235 | if (!m_particles.isEmpty()) { |
| 236 | for (auto p : m_particles) { |
| 237 | auto pp = qobject_cast<QQuick3DParticle *>(object: p); |
| 238 | pCount += pp->maxAmount(); |
| 239 | } |
| 240 | } else { |
| 241 | pCount = system()->particleCount(); |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | m_shapePositionList.reserve(asize: pCount); |
| 246 | for (int i = 0; i < pCount; i++) |
| 247 | m_shapePositionList << m_shape->getPosition(particleIndex: i); |
| 248 | } else { |
| 249 | m_shapePositionList.clear(); |
| 250 | m_shapePositionList.squeeze(); |
| 251 | } |
| 252 | |
| 253 | m_shapeDirty = false; |
| 254 | } |
| 255 | |
| 256 | void QQuick3DParticleAttractor::prepareToAffect() |
| 257 | { |
| 258 | if (m_shapeDirty) |
| 259 | updateShapePositions(); |
| 260 | m_centerPos = position(); |
| 261 | m_particleTransform = calculateParticleTransform(parent: parentNode(), systemSharedParent: m_systemSharedParent); |
| 262 | } |
| 263 | |
| 264 | void QQuick3DParticleAttractor::affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) |
| 265 | { |
| 266 | if (!system()) |
| 267 | return; |
| 268 | |
| 269 | auto rand = system()->rand(); |
| 270 | float duration = m_duration < 0 ? sd.lifetime : (m_duration / 1000.0f); |
| 271 | float durationVariation = m_durationVariation == 0 |
| 272 | ? 0.0f |
| 273 | : (m_durationVariation / 1000.0f) - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorDurationV) * (m_durationVariation / 1000.0f); |
| 274 | duration = std::max(a: duration + durationVariation, b: MIN_DURATION); |
| 275 | float pEnd = std::min(a: 1.0f, b: std::max(a: 0.0f, b: time / duration)); |
| 276 | // TODO: Should we support easing? |
| 277 | //pEnd = easeInOutQuad(pEnd); |
| 278 | |
| 279 | if (m_hideAtEnd && pEnd >= 1.0f) { |
| 280 | d->color.a = 0; |
| 281 | return; |
| 282 | } |
| 283 | |
| 284 | float pStart = 1.0f - pEnd; |
| 285 | QVector3D pos = m_centerPos; |
| 286 | |
| 287 | if (m_shape) { |
| 288 | if (m_useCachedPositions) |
| 289 | pos += m_shapePositionList[sd.index % m_shapePositionList.size()]; |
| 290 | else |
| 291 | pos += m_shape->getPosition(particleIndex: sd.index); |
| 292 | } |
| 293 | |
| 294 | if (!m_positionVariation.isNull()) { |
| 295 | pos.setX(pos.x() + m_positionVariation.x() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVX) * m_positionVariation.x()); |
| 296 | pos.setY(pos.y() + m_positionVariation.y() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVY) * m_positionVariation.y()); |
| 297 | pos.setZ(pos.z() + m_positionVariation.z() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVZ) * m_positionVariation.z()); |
| 298 | } |
| 299 | |
| 300 | d->position = (pStart * d->position) + (pEnd * m_particleTransform.map(point: pos)); |
| 301 | } |
| 302 | |
| 303 | QT_END_NAMESPACE |
| 304 | |