1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dparticleattractor_p.h" |
5 | #include "qquick3dparticlerandomizer_p.h" |
6 | #include "qquick3dparticleutils_p.h" |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | /*! |
11 | \qmltype Attractor3D |
12 | \inherits Affector3D |
13 | \inqmlmodule QtQuick3D.Particles3D |
14 | \brief Attracts particles towards a position or a shape. |
15 | \since 6.2 |
16 | |
17 | This element attracts particles towards a position inside the 3D view. To model |
18 | the gravity of a massive object whose center of gravity is far away, use \l Gravity3D. |
19 | |
20 | The attraction position is defined either with the \l {Node::position}{position} and |
21 | \l positionVariation or with \l shape. If both are defined, \l shape is used. |
22 | */ |
23 | |
24 | // Minimum duration in seconds |
25 | const float MIN_DURATION = 0.001f; |
26 | |
27 | QQuick3DParticleAttractor::QQuick3DParticleAttractor(QQuick3DNode *parent) |
28 | : QQuick3DParticleAffector(parent) |
29 | , m_duration(-1) |
30 | , m_durationVariation(0) |
31 | { |
32 | } |
33 | |
34 | /*! |
35 | \qmlproperty vector3d Attractor3D::positionVariation |
36 | |
37 | This property defines the variation on attract position. It can be used to not attract |
38 | into a single point, but randomly towards a wider area. Here is an example how to attract |
39 | particles into some random point inside (50, 50, 50) cube at position (100, 0, 0) within |
40 | 2 to 4 seconds: |
41 | |
42 | \qml |
43 | Attractor3D { |
44 | position: Qt.vector3d(100, 0, 0) |
45 | positionVariation: Qt.vector3d(50, 50, 50) |
46 | duration: 3000 |
47 | durationVariation: 1000 |
48 | } |
49 | \endqml |
50 | |
51 | The default value is \c (0, 0, 0) (no variation). |
52 | |
53 | \sa {Node::position}, shape |
54 | */ |
55 | QVector3D QQuick3DParticleAttractor::positionVariation() const |
56 | { |
57 | return m_positionVariation; |
58 | } |
59 | |
60 | void QQuick3DParticleAttractor::setPositionVariation(const QVector3D &positionVariation) |
61 | { |
62 | if (m_positionVariation == positionVariation) |
63 | return; |
64 | |
65 | m_positionVariation = positionVariation; |
66 | Q_EMIT positionVariationChanged(); |
67 | Q_EMIT update(); |
68 | } |
69 | |
70 | /*! |
71 | \qmlproperty ParticleAbstractShape3D Attractor3D::shape |
72 | |
73 | This property defines a \l ParticleAbstractShape3D for particles attraction. |
74 | Each particle will be attracted into a random position inside this shape. This is an |
75 | alternative for defining \l {Node::position}{position} and \l positionVariation. Here |
76 | is an example how to attract particles into some random point inside sphere by the end |
77 | of the particles \l {ParticleEmitter3D::}{lifeSpan}: |
78 | |
79 | \qml |
80 | Attractor3D { |
81 | position: Qt.vector3d(100, 0, 0) |
82 | shape: ParticleShape3D { |
83 | type: ParticleShape3D.Sphere |
84 | fill: true |
85 | } |
86 | } |
87 | \endqml |
88 | |
89 | \sa {Node::position}, positionVariation |
90 | */ |
91 | QQuick3DParticleAbstractShape *QQuick3DParticleAttractor::shape() const |
92 | { |
93 | return m_shape; |
94 | } |
95 | |
96 | void QQuick3DParticleAttractor::setShape(QQuick3DParticleAbstractShape *shape) |
97 | { |
98 | if (m_shape == shape) |
99 | return; |
100 | |
101 | m_shape = shape; |
102 | m_shapeDirty = true; |
103 | Q_EMIT shapeChanged(); |
104 | Q_EMIT update(); |
105 | } |
106 | |
107 | /*! |
108 | \qmlproperty int Attractor3D::duration |
109 | |
110 | This property defines the duration in milliseconds how long it takes for particles to |
111 | reach the attaction position. When the value is -1, particle lifeSpan is used |
112 | as the duration. |
113 | |
114 | The default value is \c -1. |
115 | */ |
116 | int QQuick3DParticleAttractor::duration() const |
117 | { |
118 | return m_duration; |
119 | } |
120 | |
121 | void QQuick3DParticleAttractor::setDuration(int duration) |
122 | { |
123 | if (m_duration == duration) |
124 | return; |
125 | |
126 | m_duration = duration; |
127 | Q_EMIT durationChanged(); |
128 | Q_EMIT update(); |
129 | } |
130 | |
131 | /*! |
132 | \qmlproperty int Attractor3D::durationVariation |
133 | |
134 | This property defines the duration variation in milliseconds. The actual duration to |
135 | reach attractor is between \c duration - \c durationVariation and \c duration + \c durationVariation. |
136 | |
137 | The default value is \c 0 (no variation). |
138 | */ |
139 | int QQuick3DParticleAttractor::durationVariation() const |
140 | { |
141 | return m_durationVariation; |
142 | } |
143 | |
144 | void QQuick3DParticleAttractor::setDurationVariation(int durationVariation) |
145 | { |
146 | if (m_durationVariation == durationVariation) |
147 | return; |
148 | |
149 | m_durationVariation = durationVariation; |
150 | Q_EMIT durationVariationChanged(); |
151 | Q_EMIT update(); |
152 | } |
153 | |
154 | /*! |
155 | \qmlproperty bool Attractor3D::hideAtEnd |
156 | |
157 | This property defines if the particle should disappear when it reaches the attractor. |
158 | |
159 | The default value is \c false. |
160 | */ |
161 | bool QQuick3DParticleAttractor::hideAtEnd() const |
162 | { |
163 | return m_hideAtEnd; |
164 | } |
165 | |
166 | /*! |
167 | \qmlproperty bool Attractor3D::useCachedPositions |
168 | |
169 | This property defines if the attractor caches possible positions within its shape. |
170 | Cached positions give less random results but are better for performance. |
171 | |
172 | The default value is \c true. |
173 | */ |
174 | bool QQuick3DParticleAttractor::useCachedPositions() const |
175 | { |
176 | return m_useCachedPositions; |
177 | } |
178 | |
179 | /*! |
180 | \qmlproperty int Attractor3D::positionsAmount |
181 | |
182 | This property defines the amount of possible positions stored within the attractor shape. |
183 | By default the amount equals the particle count, but a lower amount can be used for a smaller cache. |
184 | Higher amount can be used for additional randomization. |
185 | */ |
186 | int QQuick3DParticleAttractor::positionsAmount() const |
187 | { |
188 | return m_positionsAmount; |
189 | } |
190 | |
191 | void QQuick3DParticleAttractor::setHideAtEnd(bool hideAtEnd) |
192 | { |
193 | if (m_hideAtEnd == hideAtEnd) |
194 | return; |
195 | |
196 | m_hideAtEnd = hideAtEnd; |
197 | Q_EMIT hideAtEndChanged(); |
198 | Q_EMIT update(); |
199 | } |
200 | |
201 | void QQuick3DParticleAttractor::setUseCachedPositions(bool useCachedPositions) |
202 | { |
203 | if (m_useCachedPositions == useCachedPositions) |
204 | return; |
205 | |
206 | m_useCachedPositions = useCachedPositions; |
207 | Q_EMIT useCachedPositionsChanged(); |
208 | m_shapeDirty = true; |
209 | } |
210 | |
211 | void QQuick3DParticleAttractor::setPositionsAmount(int positionsAmount) |
212 | { |
213 | if (m_positionsAmount == positionsAmount) |
214 | return; |
215 | |
216 | m_positionsAmount = positionsAmount; |
217 | Q_EMIT positionsAmountChanged(); |
218 | m_shapeDirty = true; |
219 | } |
220 | |
221 | void QQuick3DParticleAttractor::updateShapePositions() |
222 | { |
223 | m_shapePositionList.clear(); |
224 | if (!system() || !m_shape) |
225 | return; |
226 | |
227 | m_shape->m_system = system(); |
228 | |
229 | if (m_useCachedPositions) { |
230 | // Get count of particles positions needed |
231 | int pCount = 0; |
232 | if (m_positionsAmount > 0) { |
233 | pCount = m_positionsAmount; |
234 | } else { |
235 | if (!m_particles.isEmpty()) { |
236 | for (auto p : m_particles) { |
237 | auto pp = qobject_cast<QQuick3DParticle *>(object: p); |
238 | pCount += pp->maxAmount(); |
239 | } |
240 | } else { |
241 | pCount = system()->particleCount(); |
242 | } |
243 | } |
244 | |
245 | m_shapePositionList.reserve(asize: pCount); |
246 | for (int i = 0; i < pCount; i++) |
247 | m_shapePositionList << m_shape->getPosition(particleIndex: i); |
248 | } else { |
249 | m_shapePositionList.clear(); |
250 | m_shapePositionList.squeeze(); |
251 | } |
252 | |
253 | m_shapeDirty = false; |
254 | } |
255 | |
256 | void QQuick3DParticleAttractor::prepareToAffect() |
257 | { |
258 | if (m_shapeDirty) |
259 | updateShapePositions(); |
260 | m_centerPos = position(); |
261 | m_particleTransform = calculateParticleTransform(parent: parentNode(), systemSharedParent: m_systemSharedParent); |
262 | } |
263 | |
264 | void QQuick3DParticleAttractor::affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) |
265 | { |
266 | if (!system()) |
267 | return; |
268 | |
269 | auto rand = system()->rand(); |
270 | float duration = m_duration < 0 ? sd.lifetime : (m_duration / 1000.0f); |
271 | float durationVariation = m_durationVariation == 0 |
272 | ? 0.0f |
273 | : (m_durationVariation / 1000.0f) - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorDurationV) * (m_durationVariation / 1000.0f); |
274 | duration = std::max(a: duration + durationVariation, b: MIN_DURATION); |
275 | float pEnd = std::min(a: 1.0f, b: std::max(a: 0.0f, b: time / duration)); |
276 | // TODO: Should we support easing? |
277 | //pEnd = easeInOutQuad(pEnd); |
278 | |
279 | if (m_hideAtEnd && pEnd >= 1.0f) { |
280 | d->color.a = 0; |
281 | return; |
282 | } |
283 | |
284 | float pStart = 1.0f - pEnd; |
285 | QVector3D pos = m_centerPos; |
286 | |
287 | if (m_shape) { |
288 | if (m_useCachedPositions) |
289 | pos += m_shapePositionList[sd.index % m_shapePositionList.size()]; |
290 | else |
291 | pos += m_shape->getPosition(particleIndex: sd.index); |
292 | } |
293 | |
294 | if (!m_positionVariation.isNull()) { |
295 | pos.setX(pos.x() + m_positionVariation.x() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVX) * m_positionVariation.x()); |
296 | pos.setY(pos.y() + m_positionVariation.y() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVY) * m_positionVariation.y()); |
297 | pos.setZ(pos.z() + m_positionVariation.z() - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::AttractorPosVZ) * m_positionVariation.z()); |
298 | } |
299 | |
300 | d->position = (pStart * d->position) + (pEnd * m_particleTransform.map(point: pos)); |
301 | } |
302 | |
303 | QT_END_NAMESPACE |
304 | |