| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDERABLE_IMAGE_H |
| 6 | #define QSSG_RENDERABLE_IMAGE_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | // Some precomputed information on a given image. When generating a renderable, |
| 25 | // the layer preparation step goes through all the possible images on a |
| 26 | // material (which includes all regular texture maps, but does not include |
| 27 | // light probes or custom texture properties for custom materials), and for |
| 28 | // each valid image it generates, if not already done, the QRhiTexture (for the |
| 29 | // current scene's window, and so render thread), and calculates some other |
| 30 | // data and flags. |
| 31 | |
| 32 | struct QSSGRenderableImage |
| 33 | { |
| 34 | enum class Type : quint8 { |
| 35 | Unknown = 0, |
| 36 | Diffuse, |
| 37 | Opacity, |
| 38 | Specular, |
| 39 | Emissive, |
| 40 | Bump, |
| 41 | SpecularAmountMap, |
| 42 | Normal, |
| 43 | Translucency, |
| 44 | Roughness, |
| 45 | BaseColor, |
| 46 | Metalness, |
| 47 | Occlusion, |
| 48 | Height, |
| 49 | Clearcoat, |
| 50 | ClearcoatRoughness, |
| 51 | ClearcoatNormal, |
| 52 | Transmission, |
| 53 | Thickness |
| 54 | }; |
| 55 | const QSSGRenderImage &m_imageNode; |
| 56 | QSSGRenderImageTexture m_texture; |
| 57 | QSSGRenderableImage *m_nextImage; |
| 58 | Type m_mapType; |
| 59 | QSSGRenderableImage(Type inMapType, const QSSGRenderImage &inImageNode, const QSSGRenderImageTexture &inTexture) |
| 60 | : m_imageNode(inImageNode), m_texture(inTexture), m_nextImage(nullptr), m_mapType(inMapType) |
| 61 | { |
| 62 | } |
| 63 | }; |
| 64 | QT_END_NAMESPACE |
| 65 | #endif |
| 66 | |