1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
---|---|
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | /* clang-format off */ |
6 | |
7 | #include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h> |
8 | #include "qssgrendercontextcore.h" |
9 | #include <QtQuick3DRuntimeRender/private/qssgrhicustommaterialsystem_p.h> |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | QSSGShaderMaterialAdapter::~QSSGShaderMaterialAdapter() = default; |
14 | |
15 | QSSGShaderMaterialAdapter *QSSGShaderMaterialAdapter::create(const QSSGRenderGraphObject &materialNode) |
16 | { |
17 | switch (materialNode.type) { |
18 | case QSSGRenderGraphObject::Type::DefaultMaterial: |
19 | case QSSGRenderGraphObject::Type::PrincipledMaterial: |
20 | case QSSGRenderGraphObject::Type::SpecularGlossyMaterial: |
21 | return new QSSGShaderDefaultMaterialAdapter(static_cast<const QSSGRenderDefaultMaterial &>(materialNode)); |
22 | |
23 | case QSSGRenderGraphObject::Type::CustomMaterial: |
24 | return new QSSGShaderCustomMaterialAdapter(static_cast<const QSSGRenderCustomMaterial &>(materialNode)); |
25 | |
26 | default: |
27 | break; |
28 | } |
29 | |
30 | return nullptr; |
31 | } |
32 | |
33 | bool QSSGShaderMaterialAdapter::isUnshaded() |
34 | { |
35 | return false; |
36 | } |
37 | |
38 | bool QSSGShaderMaterialAdapter::hasCustomShaderSnippet(QSSGShaderCache::ShaderType) |
39 | { |
40 | return false; |
41 | } |
42 | |
43 | QByteArray QSSGShaderMaterialAdapter::customShaderSnippet(QSSGShaderCache::ShaderType, |
44 | QSSGShaderLibraryManager &, |
45 | bool) |
46 | { |
47 | return QByteArray(); |
48 | } |
49 | |
50 | bool QSSGShaderMaterialAdapter::hasCustomShaderFunction(QSSGShaderCache::ShaderType, |
51 | const QByteArray &, |
52 | QSSGShaderLibraryManager &) |
53 | { |
54 | return false; |
55 | } |
56 | |
57 | void QSSGShaderMaterialAdapter::setCustomPropertyUniforms(char *, |
58 | QSSGRhiShaderPipeline &, |
59 | const QSSGRenderContextInterface &) |
60 | { |
61 | } |
62 | |
63 | bool QSSGShaderMaterialAdapter::usesSharedVariables() |
64 | { |
65 | return false; |
66 | } |
67 | |
68 | |
69 | |
70 | QSSGShaderDefaultMaterialAdapter::QSSGShaderDefaultMaterialAdapter(const QSSGRenderDefaultMaterial &material) |
71 | : m_material(material) |
72 | { |
73 | } |
74 | |
75 | bool QSSGShaderDefaultMaterialAdapter::isPrincipled() |
76 | { |
77 | return m_material.type == QSSGRenderGraphObject::Type::PrincipledMaterial; |
78 | } |
79 | |
80 | bool QSSGShaderDefaultMaterialAdapter::isSpecularGlossy() |
81 | { |
82 | return m_material.type == QSSGRenderGraphObject::Type::SpecularGlossyMaterial; |
83 | } |
84 | |
85 | bool QSSGShaderDefaultMaterialAdapter::isMetalnessEnabled() |
86 | { |
87 | return m_material.isMetalnessEnabled(); |
88 | } |
89 | |
90 | bool QSSGShaderDefaultMaterialAdapter::isSpecularEnabled() |
91 | { |
92 | return m_material.isSpecularEnabled(); |
93 | } |
94 | |
95 | bool QSSGShaderDefaultMaterialAdapter::isVertexColorsEnabled() |
96 | { |
97 | return m_material.isVertexColorsEnabled(); |
98 | } |
99 | |
100 | bool QSSGShaderDefaultMaterialAdapter::isVertexColorsMaskEnabled() |
101 | { |
102 | return m_material.isVertexColorsMaskEnabled(); |
103 | } |
104 | |
105 | bool QSSGShaderDefaultMaterialAdapter::isInvertOpacityMapValue() |
106 | { |
107 | return m_material.isInvertOpacityMapValue(); |
108 | } |
109 | |
110 | bool QSSGShaderDefaultMaterialAdapter::isBaseColorSingleChannelEnabled() |
111 | { |
112 | return m_material.isBaseColorSingleChannelEnabled(); |
113 | } |
114 | |
115 | bool QSSGShaderDefaultMaterialAdapter::isSpecularAmountSingleChannelEnabled() |
116 | { |
117 | return m_material.isSpecularAmountSingleChannelEnabled(); |
118 | } |
119 | |
120 | bool QSSGShaderDefaultMaterialAdapter::isEmissiveSingleChannelEnabled() |
121 | { |
122 | return m_material.isEmissiveSingleChannelEnabled(); |
123 | } |
124 | |
125 | bool QSSGShaderDefaultMaterialAdapter::isClearcoatEnabled() |
126 | { |
127 | return m_material.isClearcoatEnabled(); |
128 | } |
129 | |
130 | bool QSSGShaderDefaultMaterialAdapter::isTransmissionEnabled() |
131 | { |
132 | return m_material.isTransmissionEnabled(); |
133 | } |
134 | |
135 | bool QSSGShaderDefaultMaterialAdapter::hasLighting() |
136 | { |
137 | return m_material.hasLighting(); |
138 | } |
139 | |
140 | bool QSSGShaderDefaultMaterialAdapter::usesCustomSkinning() |
141 | { |
142 | return false; |
143 | } |
144 | |
145 | bool QSSGShaderDefaultMaterialAdapter::usesCustomMorphing() |
146 | { |
147 | return false; |
148 | } |
149 | |
150 | QSSGRenderDefaultMaterial::MaterialSpecularModel QSSGShaderDefaultMaterialAdapter::specularModel() |
151 | { |
152 | return m_material.specularModel; |
153 | } |
154 | |
155 | QSSGRenderDefaultMaterial::MaterialAlphaMode QSSGShaderDefaultMaterialAdapter::alphaMode() |
156 | { |
157 | return m_material.alphaMode; |
158 | } |
159 | |
160 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorRedMask() |
161 | { |
162 | return m_material.vertexColorRedMask; |
163 | } |
164 | |
165 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorGreenMask() |
166 | { |
167 | return m_material.vertexColorGreenMask; |
168 | } |
169 | |
170 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorBlueMask() |
171 | { |
172 | return m_material.vertexColorBlueMask; |
173 | } |
174 | |
175 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorAlphaMask() |
176 | { |
177 | return m_material.vertexColorAlphaMask; |
178 | } |
179 | |
180 | QSSGRenderImage *QSSGShaderDefaultMaterialAdapter::iblProbe() |
181 | { |
182 | return m_material.iblProbe; |
183 | } |
184 | |
185 | QVector3D QSSGShaderDefaultMaterialAdapter::emissiveColor() |
186 | { |
187 | return m_material.emissiveColor; |
188 | } |
189 | |
190 | QVector4D QSSGShaderDefaultMaterialAdapter::color() |
191 | { |
192 | return m_material.color; |
193 | } |
194 | |
195 | QVector3D QSSGShaderDefaultMaterialAdapter::specularTint() |
196 | { |
197 | return m_material.specularTint; |
198 | } |
199 | |
200 | float QSSGShaderDefaultMaterialAdapter::ior() |
201 | { |
202 | return m_material.ior; |
203 | } |
204 | |
205 | bool QSSGShaderDefaultMaterialAdapter::isFresnelScaleBiasEnabled() |
206 | { |
207 | return m_material.fresnelScaleBiasEnabled; |
208 | } |
209 | |
210 | float QSSGShaderDefaultMaterialAdapter::fresnelScale() |
211 | { |
212 | return m_material.fresnelScale; |
213 | } |
214 | |
215 | float QSSGShaderDefaultMaterialAdapter::fresnelBias() |
216 | { |
217 | return m_material.fresnelBias; |
218 | } |
219 | |
220 | float QSSGShaderDefaultMaterialAdapter::fresnelPower() |
221 | { |
222 | return m_material.fresnelPower; |
223 | } |
224 | |
225 | bool QSSGShaderDefaultMaterialAdapter::isClearcoatFresnelScaleBiasEnabled() |
226 | { |
227 | return m_material.clearcoatFresnelScaleBiasEnabled; |
228 | } |
229 | |
230 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelScale() |
231 | { |
232 | return m_material.clearcoatFresnelScale; |
233 | } |
234 | |
235 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelBias() |
236 | { |
237 | return m_material.clearcoatFresnelBias; |
238 | } |
239 | |
240 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelPower() |
241 | { |
242 | return m_material.clearcoatFresnelPower; |
243 | } |
244 | |
245 | float QSSGShaderDefaultMaterialAdapter::metalnessAmount() |
246 | { |
247 | return m_material.metalnessAmount; |
248 | } |
249 | |
250 | float QSSGShaderDefaultMaterialAdapter::specularAmount() |
251 | { |
252 | return m_material.specularAmount; |
253 | } |
254 | |
255 | float QSSGShaderDefaultMaterialAdapter::specularRoughness() |
256 | { |
257 | return m_material.specularRoughness; |
258 | } |
259 | |
260 | float QSSGShaderDefaultMaterialAdapter::bumpAmount() |
261 | { |
262 | return m_material.bumpAmount; |
263 | } |
264 | |
265 | float QSSGShaderDefaultMaterialAdapter::translucentFallOff() |
266 | { |
267 | return m_material.translucentFalloff; |
268 | } |
269 | |
270 | float QSSGShaderDefaultMaterialAdapter::diffuseLightWrap() |
271 | { |
272 | return m_material.diffuseLightWrap; |
273 | } |
274 | |
275 | float QSSGShaderDefaultMaterialAdapter::occlusionAmount() |
276 | { |
277 | return m_material.occlusionAmount; |
278 | } |
279 | |
280 | float QSSGShaderDefaultMaterialAdapter::alphaCutOff() |
281 | { |
282 | return m_material.alphaCutoff; |
283 | } |
284 | |
285 | float QSSGShaderDefaultMaterialAdapter::pointSize() |
286 | { |
287 | return m_material.pointSize; |
288 | } |
289 | |
290 | float QSSGShaderDefaultMaterialAdapter::lineWidth() |
291 | { |
292 | return m_material.lineWidth; |
293 | } |
294 | |
295 | float QSSGShaderDefaultMaterialAdapter::heightAmount() |
296 | { |
297 | return m_material.heightAmount; |
298 | } |
299 | |
300 | float QSSGShaderDefaultMaterialAdapter::minHeightSamples() |
301 | { |
302 | return m_material.minHeightSamples; |
303 | } |
304 | |
305 | float QSSGShaderDefaultMaterialAdapter::maxHeightSamples() |
306 | { |
307 | return m_material.maxHeightSamples; |
308 | } |
309 | |
310 | float QSSGShaderDefaultMaterialAdapter::clearcoatAmount() |
311 | { |
312 | return m_material.clearcoatAmount; |
313 | } |
314 | |
315 | float QSSGShaderDefaultMaterialAdapter::clearcoatRoughnessAmount() |
316 | { |
317 | return m_material.clearcoatRoughnessAmount; |
318 | } |
319 | |
320 | float QSSGShaderDefaultMaterialAdapter::clearcoatNormalStrength() |
321 | { |
322 | return m_material.clearcoatNormalStrength; |
323 | } |
324 | |
325 | float QSSGShaderDefaultMaterialAdapter::transmissionFactor() |
326 | { |
327 | return m_material.transmissionFactor; |
328 | } |
329 | |
330 | float QSSGShaderDefaultMaterialAdapter::thicknessFactor() |
331 | { |
332 | return m_material.thicknessFactor; |
333 | } |
334 | |
335 | float QSSGShaderDefaultMaterialAdapter::attenuationDistance() |
336 | { |
337 | return m_material.attenuationDistance; |
338 | } |
339 | |
340 | QVector3D QSSGShaderDefaultMaterialAdapter::attenuationColor() |
341 | { |
342 | return m_material.attenuationColor; |
343 | } |
344 | |
345 | QSSGShaderCustomMaterialAdapter::QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material) |
346 | : m_material(material) |
347 | { |
348 | } |
349 | |
350 | // Act like Principled. Lighting is always on, specular, metalness, etc. support should all be enabled. |
351 | // Unlike Principled, the *enabled values do not depend on the metalness or specularAmount values |
352 | // (we cannot tell what those are if they are written in the shader). |
353 | |
354 | bool QSSGShaderCustomMaterialAdapter::isPrincipled() |
355 | { |
356 | return true; |
357 | } |
358 | |
359 | bool QSSGShaderCustomMaterialAdapter::isSpecularGlossy() |
360 | { |
361 | return false; |
362 | } |
363 | |
364 | bool QSSGShaderCustomMaterialAdapter::isMetalnessEnabled() |
365 | { |
366 | return true; |
367 | } |
368 | |
369 | bool QSSGShaderCustomMaterialAdapter::isSpecularEnabled() |
370 | { |
371 | return true; |
372 | } |
373 | |
374 | bool QSSGShaderCustomMaterialAdapter::isVertexColorsEnabled() |
375 | { |
376 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::VarColor); |
377 | } |
378 | |
379 | bool QSSGShaderCustomMaterialAdapter::isVertexColorsMaskEnabled() |
380 | { |
381 | return false; |
382 | } |
383 | |
384 | bool QSSGShaderCustomMaterialAdapter::isInvertOpacityMapValue() |
385 | { |
386 | return false; |
387 | } |
388 | |
389 | bool QSSGShaderCustomMaterialAdapter::isBaseColorSingleChannelEnabled() |
390 | { |
391 | return false; |
392 | } |
393 | |
394 | bool QSSGShaderCustomMaterialAdapter::isSpecularAmountSingleChannelEnabled() |
395 | { |
396 | return false; |
397 | } |
398 | |
399 | bool QSSGShaderCustomMaterialAdapter::isEmissiveSingleChannelEnabled() |
400 | { |
401 | return false; |
402 | } |
403 | |
404 | bool QSSGShaderCustomMaterialAdapter::isClearcoatEnabled() |
405 | { |
406 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Clearcoat); |
407 | } |
408 | |
409 | bool QSSGShaderCustomMaterialAdapter::isTransmissionEnabled() |
410 | { |
411 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Transmission); |
412 | } |
413 | |
414 | bool QSSGShaderCustomMaterialAdapter::hasLighting() |
415 | { |
416 | return true; |
417 | } |
418 | |
419 | bool QSSGShaderCustomMaterialAdapter::usesCustomSkinning() |
420 | { |
421 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Skinning); |
422 | } |
423 | |
424 | bool QSSGShaderCustomMaterialAdapter::usesCustomMorphing() |
425 | { |
426 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Morphing); |
427 | } |
428 | |
429 | QSSGRenderDefaultMaterial::MaterialSpecularModel QSSGShaderCustomMaterialAdapter::specularModel() |
430 | { |
431 | return QSSGRenderDefaultMaterial::MaterialSpecularModel::Default; |
432 | } |
433 | |
434 | QSSGRenderDefaultMaterial::MaterialAlphaMode QSSGShaderCustomMaterialAdapter::alphaMode() |
435 | { |
436 | return QSSGRenderDefaultMaterial::MaterialAlphaMode::Default; |
437 | } |
438 | |
439 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorRedMask() |
440 | { |
441 | return QSSGRenderDefaultMaterial::NoMask; |
442 | } |
443 | |
444 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorGreenMask() |
445 | { |
446 | return QSSGRenderDefaultMaterial::NoMask; |
447 | } |
448 | |
449 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorBlueMask() |
450 | { |
451 | return QSSGRenderDefaultMaterial::NoMask; |
452 | } |
453 | |
454 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorAlphaMask() |
455 | { |
456 | return QSSGRenderDefaultMaterial::NoMask; |
457 | } |
458 | |
459 | QSSGRenderImage *QSSGShaderCustomMaterialAdapter::iblProbe() |
460 | { |
461 | return m_material.m_iblProbe; |
462 | } |
463 | |
464 | // The following are the values that get set into uniforms such as |
465 | // qt_material_properties etc. When a custom shader is present, these values |
466 | // are not used at all. However, a CustomMaterial is also valid without a |
467 | // vertex/fragment shader, or with no custom shaders at all. Therefore the |
468 | // values here must match the defaults of PrincipledMaterial, in order to make |
469 | // PrincipledMaterial { } and CustomMaterial { } identical. |
470 | |
471 | QVector3D QSSGShaderCustomMaterialAdapter::emissiveColor() |
472 | { |
473 | return QVector3D(0, 0, 0); |
474 | } |
475 | |
476 | QVector4D QSSGShaderCustomMaterialAdapter::color() |
477 | { |
478 | return QVector4D(1, 1, 1, 1); |
479 | } |
480 | |
481 | QVector3D QSSGShaderCustomMaterialAdapter::specularTint() |
482 | { |
483 | return QVector3D(1, 1, 1); |
484 | } |
485 | |
486 | float QSSGShaderCustomMaterialAdapter::ior() |
487 | { |
488 | return 1.45f; |
489 | } |
490 | |
491 | bool QSSGShaderCustomMaterialAdapter::isFresnelScaleBiasEnabled() |
492 | { |
493 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::FresnelScaleBias); |
494 | } |
495 | |
496 | float QSSGShaderCustomMaterialAdapter::fresnelScale() |
497 | { |
498 | return 1.0f; |
499 | } |
500 | |
501 | float QSSGShaderCustomMaterialAdapter::fresnelBias() |
502 | { |
503 | return 0.0f; |
504 | } |
505 | |
506 | float QSSGShaderCustomMaterialAdapter::fresnelPower() |
507 | { |
508 | return 0.0f; |
509 | } |
510 | |
511 | bool QSSGShaderCustomMaterialAdapter::isClearcoatFresnelScaleBiasEnabled() |
512 | { |
513 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::ClearcoatFresnelScaleBias); |
514 | } |
515 | |
516 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelScale() |
517 | { |
518 | return 1.0f; |
519 | } |
520 | |
521 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelBias() |
522 | { |
523 | return 0.0f; |
524 | } |
525 | |
526 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelPower() |
527 | { |
528 | return 0.0f; |
529 | } |
530 | |
531 | float QSSGShaderCustomMaterialAdapter::metalnessAmount() |
532 | { |
533 | return 0.0f; |
534 | } |
535 | |
536 | float QSSGShaderCustomMaterialAdapter::specularAmount() |
537 | { |
538 | return 0.5f; |
539 | } |
540 | |
541 | float QSSGShaderCustomMaterialAdapter::specularRoughness() |
542 | { |
543 | return 0.0f; |
544 | } |
545 | |
546 | float QSSGShaderCustomMaterialAdapter::bumpAmount() |
547 | { |
548 | return 0.0f; |
549 | } |
550 | |
551 | float QSSGShaderCustomMaterialAdapter::translucentFallOff() |
552 | { |
553 | return 0.0f; |
554 | } |
555 | |
556 | float QSSGShaderCustomMaterialAdapter::diffuseLightWrap() |
557 | { |
558 | return 0.0f; |
559 | } |
560 | |
561 | float QSSGShaderCustomMaterialAdapter::occlusionAmount() |
562 | { |
563 | return 1.0f; |
564 | } |
565 | |
566 | float QSSGShaderCustomMaterialAdapter::alphaCutOff() |
567 | { |
568 | return 0.5f; |
569 | } |
570 | |
571 | float QSSGShaderCustomMaterialAdapter::pointSize() |
572 | { |
573 | return 1.0f; |
574 | } |
575 | |
576 | float QSSGShaderCustomMaterialAdapter::lineWidth() |
577 | { |
578 | return m_material.m_lineWidth; |
579 | } |
580 | |
581 | float QSSGShaderCustomMaterialAdapter::heightAmount() |
582 | { |
583 | return 0.0f; |
584 | } |
585 | |
586 | float QSSGShaderCustomMaterialAdapter::minHeightSamples() |
587 | { |
588 | return 0.0f; |
589 | } |
590 | |
591 | float QSSGShaderCustomMaterialAdapter::maxHeightSamples() |
592 | { |
593 | return 0.0f; |
594 | } |
595 | |
596 | float QSSGShaderCustomMaterialAdapter::clearcoatAmount() |
597 | { |
598 | return 0.0f; |
599 | } |
600 | |
601 | float QSSGShaderCustomMaterialAdapter::clearcoatRoughnessAmount() |
602 | { |
603 | return 0.0f; |
604 | } |
605 | |
606 | float QSSGShaderCustomMaterialAdapter::clearcoatNormalStrength() |
607 | { |
608 | return 1.0f; |
609 | } |
610 | |
611 | float QSSGShaderCustomMaterialAdapter::transmissionFactor() |
612 | { |
613 | return 0.0f; |
614 | } |
615 | |
616 | float QSSGShaderCustomMaterialAdapter::thicknessFactor() |
617 | { |
618 | return 0.0f; |
619 | } |
620 | |
621 | float QSSGShaderCustomMaterialAdapter::attenuationDistance() |
622 | { |
623 | return std::numeric_limits<float>::infinity(); |
624 | } |
625 | |
626 | QVector3D QSSGShaderCustomMaterialAdapter::attenuationColor() |
627 | { |
628 | return { 1.0f, 1.0f, 1.0f }; |
629 | } |
630 | |
631 | bool QSSGShaderCustomMaterialAdapter::isUnshaded() |
632 | { |
633 | return m_material.m_shadingMode == QSSGRenderCustomMaterial::ShadingMode::Unshaded; |
634 | } |
635 | |
636 | bool QSSGShaderCustomMaterialAdapter::hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) |
637 | { |
638 | if (type == QSSGShaderCache::ShaderType::Vertex) |
639 | return m_material.m_customShaderPresence.testFlag(flag: QSSGRenderCustomMaterial::CustomShaderPresenceFlag::Vertex); |
640 | |
641 | return m_material.m_customShaderPresence.testFlag(flag: QSSGRenderCustomMaterial::CustomShaderPresenceFlag::Fragment); |
642 | } |
643 | |
644 | QByteArray QSSGShaderCustomMaterialAdapter::customShaderSnippet(QSSGShaderCache::ShaderType type, |
645 | QSSGShaderLibraryManager &shaderLibraryManager, |
646 | bool multiViewCompatible) |
647 | { |
648 | if (hasCustomShaderSnippet(type)) { |
649 | const QByteArray shaderPathKey = m_material.m_shaderPathKey[multiViewCompatible ? QSSGRenderCustomMaterial::MultiViewShaderPathKeyIndex |
650 | : QSSGRenderCustomMaterial::RegularShaderPathKeyIndex]; |
651 | return shaderLibraryManager.getShaderSource(inShaderPathKey: shaderPathKey, type); |
652 | } |
653 | |
654 | return QByteArray(); |
655 | } |
656 | |
657 | bool QSSGShaderCustomMaterialAdapter::hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, |
658 | const QByteArray &funcName, |
659 | QSSGShaderLibraryManager &shaderLibraryManager) |
660 | { |
661 | if (hasCustomShaderSnippet(type: shaderType)) |
662 | return shaderLibraryManager.getShaderMetaData(inShaderPathKey: m_material.m_shaderPathKey[QSSGRenderCustomMaterial::RegularShaderPathKeyIndex], |
663 | type: shaderType).customFunctions.contains(value: funcName); |
664 | |
665 | return false; |
666 | } |
667 | |
668 | void QSSGShaderCustomMaterialAdapter::setCustomPropertyUniforms(char *ubufData, |
669 | QSSGRhiShaderPipeline &shaderPipeline, |
670 | const QSSGRenderContextInterface &context) |
671 | { |
672 | context.customMaterialSystem()->applyRhiShaderPropertyValues(ubufData, inMaterial: m_material, shaderPipeline); |
673 | } |
674 | |
675 | bool QSSGShaderCustomMaterialAdapter::usesSharedVariables() |
676 | { |
677 | return m_material.m_usesSharedVariables; |
678 | } |
679 | |
680 | namespace { |
681 | |
682 | // Custom material shader substitution table. |
683 | // Must be in sync with the shader generator. |
684 | static const QSSGCustomMaterialVariableSubstitution qssg_var_subst_tab[] = { |
685 | // uniform (block members) |
686 | { .builtin: "MODELVIEWPROJECTION_MATRIX", .actualName: "qt_modelViewProjection", .multiViewDependent: true }, |
687 | { .builtin: "VIEWPROJECTION_MATRIX", .actualName: "qt_viewProjectionMatrix", .multiViewDependent: true }, |
688 | { .builtin: "MODEL_MATRIX", .actualName: "qt_modelMatrix", .multiViewDependent: false }, |
689 | { .builtin: "VIEW_MATRIX", .actualName: "qt_viewMatrix", .multiViewDependent: true }, |
690 | { .builtin: "NORMAL_MATRIX", .actualName: "qt_normalMatrix", .multiViewDependent: false }, |
691 | { .builtin: "BONE_TRANSFORMS", .actualName: "qt_getTexMatrix", .multiViewDependent: false }, |
692 | { .builtin: "BONE_NORMAL_TRANSFORMS", .actualName: "qt_getTexMatrix", .multiViewDependent: false }, |
693 | { .builtin: "PROJECTION_MATRIX", .actualName: "qt_projectionMatrix", .multiViewDependent: true }, |
694 | { .builtin: "INVERSE_PROJECTION_MATRIX", .actualName: "qt_inverseProjectionMatrix", .multiViewDependent: true }, |
695 | { .builtin: "CAMERA_POSITION", .actualName: "qt_cameraPosition", .multiViewDependent: true }, |
696 | { .builtin: "CAMERA_DIRECTION", .actualName: "qt_cameraDirection", .multiViewDependent: true }, |
697 | { .builtin: "CAMERA_PROPERTIES", .actualName: "qt_cameraProperties", .multiViewDependent: false }, |
698 | { .builtin: "FRAMEBUFFER_Y_UP", .actualName: "qt_rhi_properties.x", .multiViewDependent: false }, |
699 | { .builtin: "NDC_Y_UP", .actualName: "qt_rhi_properties.y", .multiViewDependent: false }, |
700 | { .builtin: "NEAR_CLIP_VALUE", .actualName: "qt_rhi_properties.z", .multiViewDependent: false }, |
701 | { .builtin: "IBL_MAXMIPMAP", .actualName: "qt_lightProbeProperties.y", .multiViewDependent: false }, |
702 | { .builtin: "IBL_HORIZON", .actualName: "qt_lightProbeProperties.z", .multiViewDependent: false }, |
703 | { .builtin: "IBL_EXPOSE", .actualName: "qt_lightProbeProperties.w", .multiViewDependent: false }, |
704 | |
705 | // outputs |
706 | { .builtin: "POSITION", .actualName: "gl_Position", .multiViewDependent: false }, |
707 | { .builtin: "FRAGCOLOR", .actualName: "fragOutput", .multiViewDependent: false }, |
708 | { .builtin: "POINT_SIZE", .actualName: "gl_PointSize", .multiViewDependent: false }, |
709 | |
710 | // fragment inputs |
711 | { .builtin: "FRAGCOORD", .actualName: "gl_FragCoord", .multiViewDependent: false }, |
712 | |
713 | // functions |
714 | { .builtin: "DIRECTIONAL_LIGHT", .actualName: "qt_directionalLightProcessor", .multiViewDependent: false }, |
715 | { .builtin: "POINT_LIGHT", .actualName: "qt_pointLightProcessor", .multiViewDependent: false }, |
716 | { .builtin: "SPOT_LIGHT", .actualName: "qt_spotLightProcessor", .multiViewDependent: false }, |
717 | { .builtin: "AMBIENT_LIGHT", .actualName: "qt_ambientLightProcessor", .multiViewDependent: false }, |
718 | { .builtin: "SPECULAR_LIGHT", .actualName: "qt_specularLightProcessor", .multiViewDependent: false }, |
719 | { .builtin: "MAIN", .actualName: "qt_customMain", .multiViewDependent: false }, |
720 | { .builtin: "POST_PROCESS", .actualName: "qt_customPostProcessor", .multiViewDependent: false }, |
721 | { .builtin: "IBL_PROBE", .actualName: "qt_iblProbeProcessor", .multiViewDependent: false }, |
722 | |
723 | // textures |
724 | { .builtin: "SCREEN_TEXTURE", .actualName: "qt_screenTexture", .multiViewDependent: true }, |
725 | { .builtin: "SCREEN_MIP_TEXTURE", .actualName: "qt_screenTexture", .multiViewDependent: true }, // same resource as SCREEN_TEXTURE under the hood |
726 | { .builtin: "DEPTH_TEXTURE", .actualName: "qt_depthTexture", .multiViewDependent: true }, |
727 | { .builtin: "AO_TEXTURE", .actualName: "qt_aoTexture", .multiViewDependent: true }, |
728 | { .builtin: "IBL_TEXTURE", .actualName: "qt_lightProbe", .multiViewDependent: false }, |
729 | { .builtin: "LIGHTMAP", .actualName: "qt_lightmap", .multiViewDependent: false }, |
730 | |
731 | // For shaded only: vertex outputs, for convenience and perf. (only those |
732 | // that are always present when lighting is enabled) The custom vertex main |
733 | // can also calculate on its own and pass them on with VARYING but that's a |
734 | // bit wasteful since we calculate these anyways. |
735 | { .builtin: "VAR_WORLD_NORMAL", .actualName: "qt_varNormal", .multiViewDependent: false }, |
736 | { .builtin: "VAR_WORLD_TANGENT", .actualName: "qt_varTangent", .multiViewDependent: false }, |
737 | { .builtin: "VAR_WORLD_BINORMAL", .actualName: "qt_varBinormal", .multiViewDependent: false }, |
738 | { .builtin: "VAR_WORLD_POSITION", .actualName: "qt_varWorldPos", .multiViewDependent: false }, |
739 | // vertex color is always enabled for custom materials (shaded) |
740 | { .builtin: "VAR_COLOR", .actualName: "qt_varColor", .multiViewDependent: false }, |
741 | |
742 | // effects |
743 | { .builtin: "INPUT", .actualName: "qt_inputTexture", .multiViewDependent: true }, |
744 | { .builtin: "INPUT_UV", .actualName: "qt_inputUV", .multiViewDependent: false }, |
745 | { .builtin: "TEXTURE_UV", .actualName: "qt_textureUV", .multiViewDependent: false }, |
746 | { .builtin: "INPUT_SIZE", .actualName: "qt_inputSize", .multiViewDependent: false }, |
747 | { .builtin: "OUTPUT_SIZE", .actualName: "qt_outputSize", .multiViewDependent: false }, |
748 | { .builtin: "FRAME", .actualName: "qt_frame_num", .multiViewDependent: false }, |
749 | |
750 | // instancing |
751 | { .builtin: "INSTANCE_COLOR", .actualName: "qt_instanceColor", .multiViewDependent: false }, |
752 | { .builtin: "INSTANCE_DATA", .actualName: "qt_instanceData", .multiViewDependent: false }, |
753 | { .builtin: "INSTANCE_INDEX", .actualName: "gl_InstanceIndex", .multiViewDependent: false }, |
754 | |
755 | // morphing |
756 | { .builtin: "MORPH_POSITION", .actualName: "qt_getTargetPositionFromTargetId", .multiViewDependent: false }, |
757 | { .builtin: "MORPH_NORMAL", .actualName: "qt_getTargetNormalFromTargetId", .multiViewDependent: false }, |
758 | { .builtin: "MORPH_TANGENT", .actualName: "qt_getTargetTangentFromTargetId", .multiViewDependent: false }, |
759 | { .builtin: "MORPH_BINORMAL", .actualName: "qt_getTargetBinormalFromTargetId", .multiViewDependent: false }, |
760 | { .builtin: "MORPH_WEIGHTS", .actualName: "qt_morphWeights", .multiViewDependent: false }, |
761 | |
762 | // custom variables |
763 | { .builtin: "SHARED_VARS", .actualName: "struct QT_SHARED_VARS", .multiViewDependent: false }, |
764 | |
765 | // multiview |
766 | { .builtin: "VIEW_INDEX", .actualName: "qt_viewIndex", .multiViewDependent: false } |
767 | }; |
768 | |
769 | // Functions that, if present, get an argument list injected. |
770 | static const QByteArrayView qssg_func_injectarg_tab[] = { |
771 | "DIRECTIONAL_LIGHT", |
772 | "POINT_LIGHT", |
773 | "SPOT_LIGHT", |
774 | "AMBIENT_LIGHT", |
775 | "SPECULAR_LIGHT", |
776 | "MAIN", |
777 | "POST_PROCESS", |
778 | "IBL_PROBE" |
779 | }; |
780 | |
781 | // This is based on the Qt Quick shader rewriter (with fixes) |
782 | struct Tokenizer { |
783 | enum Token { |
784 | Token_Comment, |
785 | Token_OpenBrace, |
786 | Token_CloseBrace, |
787 | Token_OpenParen, |
788 | Token_CloseParen, |
789 | Token_SemiColon, |
790 | Token_Identifier, |
791 | Token_OpenBraket, |
792 | Token_CloseBraket, |
793 | Token_Unspecified, |
794 | |
795 | Token_EOF |
796 | }; |
797 | |
798 | void initialize(const QByteArray &input); |
799 | Token next(); |
800 | |
801 | const char *stream; |
802 | const char *pos; |
803 | const char *identifier; |
804 | }; |
805 | |
806 | void Tokenizer::initialize(const QByteArray &input) |
807 | { |
808 | stream = input.constData(); |
809 | pos = input; |
810 | identifier = input; |
811 | } |
812 | |
813 | Tokenizer::Token Tokenizer::next() |
814 | { |
815 | while (*pos) { |
816 | char c = *pos++; |
817 | switch (c) { |
818 | case '/': |
819 | if (*pos == '/') { |
820 | // '//' comment |
821 | ++pos; |
822 | while (*pos && *pos != '\n') ++pos; |
823 | return Token_Comment; |
824 | } else if (*pos == '*') { |
825 | // /* */ comment |
826 | ++pos; |
827 | while (*pos && (*pos != '*' || pos[1] != '/')) ++pos; |
828 | if (*pos) pos += 2; |
829 | return Token_Comment; |
830 | } |
831 | return Token_Unspecified; |
832 | |
833 | case ';': return Token_SemiColon; |
834 | case '\0': return Token_EOF; |
835 | case '{': return Token_OpenBrace; |
836 | case '}': return Token_CloseBrace; |
837 | case '(': return Token_OpenParen; |
838 | case ')': return Token_CloseParen; |
839 | case '[': return Token_OpenBraket; |
840 | case ']': return Token_CloseBraket; |
841 | |
842 | case ' ': |
843 | case '\n': |
844 | case '\r': break; |
845 | default: |
846 | // Identifier... |
847 | if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') { |
848 | identifier = pos - 1; |
849 | while (*pos && ((*pos >= 'a' && *pos <= 'z') |
850 | || (*pos >= 'A' && *pos <= 'Z') |
851 | || *pos == '_' |
852 | || (*pos >= '0' && *pos <= '9'))) { |
853 | ++pos; |
854 | } |
855 | return Token_Identifier; |
856 | } else { |
857 | return Token_Unspecified; |
858 | } |
859 | } |
860 | } |
861 | |
862 | return Token_EOF; |
863 | } |
864 | } // namespace |
865 | |
866 | QSSGShaderCustomMaterialAdapter::ShaderCodeAndMetaData |
867 | QSSGShaderCustomMaterialAdapter::prepareCustomShader(QByteArray &dst, |
868 | const QByteArray &shaderCode, |
869 | QSSGShaderCache::ShaderType type, |
870 | const StringPairList &baseUniforms, |
871 | const StringPairList &baseInputs, |
872 | const StringPairList &baseOutputs, |
873 | bool multiViewCompatible, |
874 | const StringPairList &multiViewDependentSamplers) |
875 | { |
876 | QByteArrayList inputs; |
877 | QByteArrayList outputs; |
878 | |
879 | Tokenizer tok; |
880 | tok.initialize(input: shaderCode); |
881 | |
882 | QSSGCustomShaderMetaData md = {}; |
883 | QByteArray result; |
884 | result.reserve(asize: 1024); |
885 | // If shader debugging is not enabled we reset the line count to make error message |
886 | // when a shader fails more useful. When shader debugging is enabled the whole shader |
887 | // will be printed and not just the user written part, so in that case we do not want |
888 | // to adjust the line numbers. |
889 | // |
890 | // NOTE: This is not perfect, we do expend the custom material and effect shaders, so |
891 | // there cane still be cases where the reported line numbers are slightly off. |
892 | if (!QSSGRhiContextPrivate::shaderDebuggingEnabled()) |
893 | result.prepend(s: "#line 1\n"); |
894 | const char *lastPos = shaderCode.constData(); |
895 | |
896 | int funcFinderState = 0; |
897 | int useJointTexState = -1; |
898 | int useJointNormalTexState = -1; |
899 | QByteArray currentShadedFunc; |
900 | Tokenizer::Token t = tok.next(); |
901 | while (t != Tokenizer::Token_EOF) { |
902 | switch (t) { |
903 | case Tokenizer::Token_Comment: |
904 | break; |
905 | case Tokenizer::Token_Identifier: |
906 | { |
907 | QByteArray id = QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
908 | if (id.trimmed() == QByteArrayLiteral("VARYING")) { |
909 | QByteArray vtype; |
910 | QByteArray vname; |
911 | bool vflat = false; |
912 | lastPos = tok.pos; |
913 | t = tok.next(); |
914 | while (t != Tokenizer::Token_EOF) { |
915 | QByteArray data = QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
916 | if (t == Tokenizer::Token_Identifier) { |
917 | if (vtype.isEmpty()) { |
918 | vtype = data.trimmed(); |
919 | if (vtype == QByteArrayLiteral("flat")) { |
920 | vflat = true; |
921 | vtype.clear(); |
922 | } |
923 | } else if (vname.isEmpty()) { |
924 | vname = data.trimmed(); |
925 | } |
926 | } |
927 | if (t == Tokenizer::Token_SemiColon) |
928 | break; |
929 | lastPos = tok.pos; |
930 | t = tok.next(); |
931 | } |
932 | if (type == QSSGShaderCache::ShaderType::Vertex) |
933 | outputs.append(t: (vflat ? "flat ": "") + vtype + " "+ vname); |
934 | else |
935 | inputs.append(t: (vflat ? "flat ": "") + vtype + " "+ vname); |
936 | } else { |
937 | const QByteArray trimmedId = id.trimmed(); |
938 | if (funcFinderState == 0 && trimmedId == QByteArrayLiteral("void")) { |
939 | funcFinderState += 1; |
940 | } else if (funcFinderState == 1) { |
941 | auto begin = qssg_func_injectarg_tab; |
942 | const auto end = qssg_func_injectarg_tab + (sizeof(qssg_func_injectarg_tab) / sizeof(qssg_func_injectarg_tab[0])); |
943 | const auto foundIt = std::find_if(first: begin, last: end, pred: [trimmedId](const QByteArrayView &entry) { return entry == trimmedId; }); |
944 | if (foundIt != end) { |
945 | currentShadedFunc = trimmedId; |
946 | funcFinderState += 1; |
947 | } |
948 | } else { |
949 | funcFinderState = 0; |
950 | } |
951 | |
952 | if (trimmedId == QByteArrayLiteral("SCREEN_TEXTURE")) |
953 | md.flags |= QSSGCustomShaderMetaData::UsesScreenTexture; |
954 | else if (trimmedId == QByteArrayLiteral("SCREEN_MIP_TEXTURE")) |
955 | md.flags |= QSSGCustomShaderMetaData::UsesScreenMipTexture; |
956 | else if (trimmedId == QByteArrayLiteral("DEPTH_TEXTURE")) |
957 | md.flags |= QSSGCustomShaderMetaData::UsesDepthTexture; |
958 | else if (trimmedId == QByteArrayLiteral("AO_TEXTURE")) |
959 | md.flags |= QSSGCustomShaderMetaData::UsesAoTexture; |
960 | else if (trimmedId == QByteArrayLiteral("POSITION")) |
961 | md.flags |= QSSGCustomShaderMetaData::OverridesPosition; |
962 | else if (trimmedId == QByteArrayLiteral("PROJECTION_MATRIX")) |
963 | md.flags |= QSSGCustomShaderMetaData::UsesProjectionMatrix; |
964 | else if (trimmedId == QByteArrayLiteral("INVERSE_PROJECTION_MATRIX")) |
965 | md.flags |= QSSGCustomShaderMetaData::UsesInverseProjectionMatrix; |
966 | else if (trimmedId == QByteArrayLiteral("VAR_COLOR")) |
967 | md.flags |= QSSGCustomShaderMetaData::UsesVarColor; |
968 | else if (trimmedId == QByteArrayLiteral("SHARED_VARS")) |
969 | md.flags |= QSSGCustomShaderMetaData::UsesSharedVars; |
970 | else if (trimmedId == QByteArrayLiteral("IBL_ORIENTATION")) |
971 | md.flags |= QSSGCustomShaderMetaData::UsesIblOrientation; |
972 | else if (trimmedId == QByteArrayLiteral("LIGHTMAP")) |
973 | md.flags |= QSSGCustomShaderMetaData::UsesLightmap; |
974 | else if (trimmedId == QByteArrayLiteral("VIEW_INDEX")) |
975 | md.flags |= QSSGCustomShaderMetaData::UsesViewIndex; |
976 | else if (trimmedId == QByteArrayLiteral("INPUT")) |
977 | md.flags |= QSSGCustomShaderMetaData::UsesInputTexture; |
978 | else if (trimmedId == QByteArrayLiteral("CLEARCOAT_AMOUNT")) |
979 | md.flags |= QSSGCustomShaderMetaData::UsesClearcoat; |
980 | else if (trimmedId == QByteArrayLiteral("CLEARCOAT_FRESNEL_SCALE") || |
981 | trimmedId == QByteArrayLiteral("CLEARCOAT_FRESNEL_BIAS")) |
982 | md.flags |= QSSGCustomShaderMetaData::UsesClearcoatFresnelScaleBias; |
983 | else if (trimmedId == QByteArrayLiteral("FRESNEL_SCALE") || |
984 | trimmedId == QByteArrayLiteral("FRESNEL_BIAS")) |
985 | md.flags |= QSSGCustomShaderMetaData::UsesFresnelScaleBias; |
986 | else if (trimmedId == QByteArrayLiteral("TRANSMISSION_FACTOR")) { |
987 | md.flags |= QSSGCustomShaderMetaData::UsesTransmission; |
988 | md.flags |= QSSGCustomShaderMetaData::UsesScreenTexture; |
989 | md.flags |= QSSGCustomShaderMetaData::UsesScreenMipTexture; |
990 | } |
991 | |
992 | for (const QSSGCustomMaterialVariableSubstitution &subst : qssg_var_subst_tab) { |
993 | if (trimmedId == subst.builtin) { |
994 | QByteArray newExpr; |
995 | newExpr.assign(v: subst.actualName); |
996 | if (subst.multiViewDependent && multiViewCompatible) { |
997 | if (subst.builtin.endsWith(QByteArrayLiteral("_TEXTURE")) |
998 | || subst.builtin == QByteArrayLiteral("INPUT")) |
999 | { |
1000 | newExpr += QByteArrayLiteral("Array"); // e.g. qt_depthTexture -> qt_depthTextureArray |
1001 | } else { |
1002 | newExpr += QByteArrayLiteral("[qt_viewIndex]"); // e.g. qt_viewProjectionMatrix -> qt_viewProjectionMatrix[qt_viewIndex] |
1003 | } |
1004 | } |
1005 | id.replace(before: subst.builtin, after: newExpr); // replace, not assignment, to keep whitespace etc. |
1006 | if (trimmedId == QByteArrayLiteral("BONE_TRANSFORMS")) { |
1007 | useJointTexState = 0; |
1008 | md.flags |= QSSGCustomShaderMetaData::UsesSkinning; |
1009 | } else if (trimmedId == QByteArrayLiteral("BONE_NORMAL_TRANSFORMS")) { |
1010 | useJointNormalTexState = 0; |
1011 | md.flags |= QSSGCustomShaderMetaData::UsesSkinning; |
1012 | } |
1013 | if (trimmedId == QByteArrayLiteral("MORPH_POSITION") || |
1014 | trimmedId == QByteArrayLiteral("MORPH_NORMAL") || |
1015 | trimmedId == QByteArrayLiteral("MORPH_TANGENT") || |
1016 | trimmedId == QByteArrayLiteral("MORPH_BINORMAL")) |
1017 | md.flags |= QSSGCustomShaderMetaData::UsesMorphing; |
1018 | break; |
1019 | } |
1020 | } |
1021 | result += id; |
1022 | } |
1023 | } |
1024 | break; |
1025 | case Tokenizer::Token_OpenParen: |
1026 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
1027 | if (funcFinderState == 2) { |
1028 | result += QByteArrayLiteral("/*%QT_ARGS_"); |
1029 | result += currentShadedFunc; |
1030 | result += QByteArrayLiteral("%*/"); |
1031 | for (const QSSGCustomMaterialVariableSubstitution &subst : qssg_var_subst_tab) { |
1032 | if (currentShadedFunc == subst.builtin) { |
1033 | currentShadedFunc = subst.actualName.toByteArray(); |
1034 | break; |
1035 | } |
1036 | } |
1037 | md.customFunctions.insert(value: currentShadedFunc); |
1038 | currentShadedFunc.clear(); |
1039 | } |
1040 | funcFinderState = 0; |
1041 | break; |
1042 | case Tokenizer::Token_OpenBraket: |
1043 | // copy everything as-is up to the [ |
1044 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos - 1); |
1045 | if (useJointTexState == 0) { |
1046 | result += QByteArrayLiteral("(2 * ("); |
1047 | ++useJointTexState; |
1048 | break; |
1049 | } else if (useJointNormalTexState == 0) { |
1050 | result += QByteArrayLiteral("(1 + 2 * ("); |
1051 | ++useJointNormalTexState; |
1052 | break; |
1053 | } |
1054 | |
1055 | if (useJointTexState >= 0) |
1056 | ++useJointTexState; |
1057 | else if (useJointNormalTexState >= 0) |
1058 | ++useJointNormalTexState; |
1059 | result += QByteArrayLiteral("["); |
1060 | break; |
1061 | case Tokenizer::Token_CloseBraket: |
1062 | // copy everything as-is up to the ] |
1063 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos - 1); |
1064 | // This implementation will not allow mixed usages of BONE_TRANSFORMS and |
1065 | // BONE_NORMAL_TRANSFORMS. |
1066 | // For example, BONE_TRANSFORM[int(BONE_NORMAL_TRANFORMS[i][0].x)] |
1067 | // cannot be compiled successfully. |
1068 | if (useJointTexState <= 0 && useJointNormalTexState <= 0) { |
1069 | result += QByteArrayLiteral("]"); |
1070 | break; |
1071 | } |
1072 | if (useJointTexState > 1) { |
1073 | result += QByteArrayLiteral("]"); |
1074 | --useJointTexState; |
1075 | break; |
1076 | } else if (useJointNormalTexState > 1) { |
1077 | result += QByteArrayLiteral("]"); |
1078 | --useJointNormalTexState; |
1079 | break; |
1080 | } |
1081 | result += QByteArrayLiteral("))"); |
1082 | useJointTexState = -1; |
1083 | useJointNormalTexState = -1; |
1084 | break; |
1085 | default: |
1086 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
1087 | break; |
1088 | } |
1089 | lastPos = tok.pos; |
1090 | t = tok.next(); |
1091 | } |
1092 | |
1093 | result += '\n'; |
1094 | |
1095 | StringPairList allUniforms = baseUniforms; |
1096 | |
1097 | for (const StringPair &samplerTypeAndName : multiViewDependentSamplers) { |
1098 | if (multiViewCompatible) |
1099 | allUniforms.append(t: { "sampler2DArray", samplerTypeAndName.second }); |
1100 | else |
1101 | allUniforms.append(t: samplerTypeAndName); |
1102 | } |
1103 | |
1104 | // We either have qt_depthTexture or qt_depthTextureArray (or none of them), |
1105 | // but never both. We do not generally support binding a 2D texture to a |
1106 | // sampler2DArray binding point and vice versa. Therefore it is up to the |
1107 | // shader snippet to ifdef with QSHADER_VIEW_COUNT if it wants to support |
1108 | // both multiview and non-multiview rendering. |
1109 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesDepthTexture)) { |
1110 | if (multiViewCompatible) |
1111 | allUniforms.append(t: { "sampler2DArray", "qt_depthTextureArray"}); |
1112 | else |
1113 | allUniforms.append(t: { "sampler2D", "qt_depthTexture"}); |
1114 | } |
1115 | |
1116 | // And the same pattern for qt_screenTexture(Array). |
1117 | if ((md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesScreenTexture) || md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesScreenMipTexture))) { |
1118 | if (multiViewCompatible) |
1119 | allUniforms.append(t: { "sampler2DArray", "qt_screenTextureArray"}); |
1120 | else |
1121 | allUniforms.append(t: { "sampler2D", "qt_screenTexture"}); |
1122 | } |
1123 | |
1124 | // And for SSAO. |
1125 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesAoTexture)) { |
1126 | if (multiViewCompatible) |
1127 | allUniforms.append(t: { "sampler2DArray", "qt_aoTextureArray"}); |
1128 | else |
1129 | allUniforms.append(t: { "sampler2D", "qt_aoTexture"}); |
1130 | } |
1131 | |
1132 | // Input texture for post-processing effects. |
1133 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesInputTexture)) { |
1134 | if (multiViewCompatible) |
1135 | allUniforms.append(t: { "sampler2DArray", "qt_inputTextureArray"}); |
1136 | else |
1137 | allUniforms.append(t: { "sampler2D", "qt_inputTexture"}); |
1138 | } |
1139 | |
1140 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesLightmap)) |
1141 | allUniforms.append(t: { "sampler2D", "qt_lightmap"}); |
1142 | |
1143 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"uniforms\": [\n"; |
1144 | static const char *metaEnd = " ]\n}*/\n#endif\n"; |
1145 | dst.append(s: metaStart); |
1146 | for (int i = 0, count = allUniforms.size(); i < count; ++i) { |
1147 | const auto &typeAndName(allUniforms[i]); |
1148 | dst.append(a: " { \"type\": \""+ typeAndName.first + "\", \"name\": \""+ typeAndName.second + "\" }"); |
1149 | if (i < count - 1) |
1150 | dst.append(s: ","); |
1151 | dst.append(s: "\n"); |
1152 | } |
1153 | dst.append(s: metaEnd); |
1154 | |
1155 | const char *stageStr = type == QSSGShaderCache::ShaderType::Vertex ? "vertex": "fragment"; |
1156 | StringPairList allInputs = baseInputs; |
1157 | QVarLengthArray<bool, 16> inputIsFlat(allInputs.count(), false); |
1158 | for (const QByteArray &inputTypeAndName : inputs) { |
1159 | const QByteArrayList typeAndName = inputTypeAndName.split(sep: ' '); |
1160 | if (typeAndName.size() == 2) { |
1161 | allInputs.append(t: { typeAndName[0].trimmed(), typeAndName[1].trimmed() }); |
1162 | inputIsFlat.append(t: false); |
1163 | } else if (typeAndName.size() == 3 && typeAndName[0].startsWith(bv: "flat")) { |
1164 | allInputs.append(t: { typeAndName[1].trimmed(), typeAndName[2].trimmed() }); |
1165 | inputIsFlat.append(t: true); |
1166 | } |
1167 | } |
1168 | if (!allInputs.isEmpty()) { |
1169 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"inputs\": [\n"; |
1170 | static const char *metaEnd = " ]\n}*/\n#endif\n"; |
1171 | dst.append(s: metaStart); |
1172 | for (int i = 0, count = allInputs.size(); i < count; ++i) { |
1173 | dst.append(a: " { \"type\": \""+ allInputs[i].first |
1174 | + "\", \"name\": \""+ allInputs[i].second |
1175 | + "\", \"stage\": \""+ stageStr |
1176 | + (inputIsFlat[i] ? "\", \"flat\": true": "\"") |
1177 | + " }"); |
1178 | if (i < count - 1) |
1179 | dst.append(s: ","); |
1180 | dst.append(s: "\n"); |
1181 | } |
1182 | dst.append(s: metaEnd); |
1183 | } |
1184 | |
1185 | StringPairList allOutputs = baseOutputs; |
1186 | QVarLengthArray<bool, 16> outputIsFlat(allOutputs.count(), false); |
1187 | for (const QByteArray &outputTypeAndName : outputs) { |
1188 | const QByteArrayList typeAndName = outputTypeAndName.split(sep: ' '); |
1189 | if (typeAndName.size() == 2) { |
1190 | allOutputs.append(t: { typeAndName[0].trimmed(), typeAndName[1].trimmed() }); |
1191 | outputIsFlat.append(t: false); |
1192 | } else if (typeAndName.size() == 3 && typeAndName[0].startsWith(bv: "flat")) { |
1193 | allOutputs.append(t: { typeAndName[1].trimmed(), typeAndName[2].trimmed() }); |
1194 | outputIsFlat.append(t: true); |
1195 | } |
1196 | } |
1197 | if (!allOutputs.isEmpty()) { |
1198 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"outputs\": [\n"; |
1199 | static const char *metaEnd = " ]\n}*/\n#endif\n"; |
1200 | dst.append(s: metaStart); |
1201 | for (int i = 0, count = allOutputs.size(); i < count; ++i) { |
1202 | dst.append(a: " { \"type\": \""+ allOutputs[i].first |
1203 | + "\", \"name\": \""+ allOutputs[i].second |
1204 | + "\", \"stage\": \""+ stageStr |
1205 | + (outputIsFlat[i] ? "\", \"flat\": true": "\"") |
1206 | + " }"); |
1207 | if (i < count - 1) |
1208 | dst.append(s: ","); |
1209 | dst.append(s: "\n"); |
1210 | } |
1211 | dst.append(s: metaEnd); |
1212 | } |
1213 | |
1214 | return { result, md }; |
1215 | } |
1216 | |
1217 | QList<QByteArrayView> QtQuick3DEditorHelpers::CustomMaterial::preprocessorVars() |
1218 | { |
1219 | QList<QByteArrayView> k; |
1220 | k.reserve(asize: std::size(qssg_var_subst_tab)); |
1221 | for (const auto &v : qssg_var_subst_tab) |
1222 | k.push_back(t: v.builtin); |
1223 | return k; |
1224 | } |
1225 | |
1226 | QT_END_NAMESPACE |
1227 | |
1228 |
Definitions
- ~QSSGShaderMaterialAdapter
- create
- isUnshaded
- hasCustomShaderSnippet
- customShaderSnippet
- hasCustomShaderFunction
- setCustomPropertyUniforms
- usesSharedVariables
- QSSGShaderDefaultMaterialAdapter
- isPrincipled
- isSpecularGlossy
- isMetalnessEnabled
- isSpecularEnabled
- isVertexColorsEnabled
- isVertexColorsMaskEnabled
- isInvertOpacityMapValue
- isBaseColorSingleChannelEnabled
- isSpecularAmountSingleChannelEnabled
- isEmissiveSingleChannelEnabled
- isClearcoatEnabled
- isTransmissionEnabled
- hasLighting
- usesCustomSkinning
- usesCustomMorphing
- specularModel
- alphaMode
- vertexColorRedMask
- vertexColorGreenMask
- vertexColorBlueMask
- vertexColorAlphaMask
- iblProbe
- emissiveColor
- color
- specularTint
- ior
- isFresnelScaleBiasEnabled
- fresnelScale
- fresnelBias
- fresnelPower
- isClearcoatFresnelScaleBiasEnabled
- clearcoatFresnelScale
- clearcoatFresnelBias
- clearcoatFresnelPower
- metalnessAmount
- specularAmount
- specularRoughness
- bumpAmount
- translucentFallOff
- diffuseLightWrap
- occlusionAmount
- alphaCutOff
- pointSize
- lineWidth
- heightAmount
- minHeightSamples
- maxHeightSamples
- clearcoatAmount
- clearcoatRoughnessAmount
- clearcoatNormalStrength
- transmissionFactor
- thicknessFactor
- attenuationDistance
- attenuationColor
- QSSGShaderCustomMaterialAdapter
- isPrincipled
- isSpecularGlossy
- isMetalnessEnabled
- isSpecularEnabled
- isVertexColorsEnabled
- isVertexColorsMaskEnabled
- isInvertOpacityMapValue
- isBaseColorSingleChannelEnabled
- isSpecularAmountSingleChannelEnabled
- isEmissiveSingleChannelEnabled
- isClearcoatEnabled
- isTransmissionEnabled
- hasLighting
- usesCustomSkinning
- usesCustomMorphing
- specularModel
- alphaMode
- vertexColorRedMask
- vertexColorGreenMask
- vertexColorBlueMask
- vertexColorAlphaMask
- iblProbe
- emissiveColor
- color
- specularTint
- ior
- isFresnelScaleBiasEnabled
- fresnelScale
- fresnelBias
- fresnelPower
- isClearcoatFresnelScaleBiasEnabled
- clearcoatFresnelScale
- clearcoatFresnelBias
- clearcoatFresnelPower
- metalnessAmount
- specularAmount
- specularRoughness
- bumpAmount
- translucentFallOff
- diffuseLightWrap
- occlusionAmount
- alphaCutOff
- pointSize
- lineWidth
- heightAmount
- minHeightSamples
- maxHeightSamples
- clearcoatAmount
- clearcoatRoughnessAmount
- clearcoatNormalStrength
- transmissionFactor
- thicknessFactor
- attenuationDistance
- attenuationColor
- isUnshaded
- hasCustomShaderSnippet
- customShaderSnippet
- hasCustomShaderFunction
- setCustomPropertyUniforms
- usesSharedVariables
- qssg_var_subst_tab
- qssg_func_injectarg_tab
- Tokenizer
- Token
- initialize
- next
- prepareCustomShader
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