| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | /* clang-format off */ |
| 6 | |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h> |
| 8 | #include "qssgrendercontextcore.h" |
| 9 | #include <QtQuick3DRuntimeRender/private/qssgrhicustommaterialsystem_p.h> |
| 10 | |
| 11 | QT_BEGIN_NAMESPACE |
| 12 | |
| 13 | QSSGShaderMaterialAdapter::~QSSGShaderMaterialAdapter() = default; |
| 14 | |
| 15 | QSSGShaderMaterialAdapter *QSSGShaderMaterialAdapter::create(const QSSGRenderGraphObject &materialNode) |
| 16 | { |
| 17 | switch (materialNode.type) { |
| 18 | case QSSGRenderGraphObject::Type::DefaultMaterial: |
| 19 | case QSSGRenderGraphObject::Type::PrincipledMaterial: |
| 20 | case QSSGRenderGraphObject::Type::SpecularGlossyMaterial: |
| 21 | return new QSSGShaderDefaultMaterialAdapter(static_cast<const QSSGRenderDefaultMaterial &>(materialNode)); |
| 22 | |
| 23 | case QSSGRenderGraphObject::Type::CustomMaterial: |
| 24 | return new QSSGShaderCustomMaterialAdapter(static_cast<const QSSGRenderCustomMaterial &>(materialNode)); |
| 25 | |
| 26 | default: |
| 27 | break; |
| 28 | } |
| 29 | |
| 30 | return nullptr; |
| 31 | } |
| 32 | |
| 33 | bool QSSGShaderMaterialAdapter::isUnshaded() |
| 34 | { |
| 35 | return false; |
| 36 | } |
| 37 | |
| 38 | bool QSSGShaderMaterialAdapter::hasCustomShaderSnippet(QSSGShaderCache::ShaderType) |
| 39 | { |
| 40 | return false; |
| 41 | } |
| 42 | |
| 43 | QByteArray QSSGShaderMaterialAdapter::customShaderSnippet(QSSGShaderCache::ShaderType, |
| 44 | QSSGShaderLibraryManager &, |
| 45 | bool) |
| 46 | { |
| 47 | return QByteArray(); |
| 48 | } |
| 49 | |
| 50 | bool QSSGShaderMaterialAdapter::hasCustomShaderFunction(QSSGShaderCache::ShaderType, |
| 51 | const QByteArray &, |
| 52 | QSSGShaderLibraryManager &) |
| 53 | { |
| 54 | return false; |
| 55 | } |
| 56 | |
| 57 | void QSSGShaderMaterialAdapter::setCustomPropertyUniforms(char *, |
| 58 | QSSGRhiShaderPipeline &, |
| 59 | const QSSGRenderContextInterface &) |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | bool QSSGShaderMaterialAdapter::usesSharedVariables() |
| 64 | { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | |
| 69 | |
| 70 | QSSGShaderDefaultMaterialAdapter::QSSGShaderDefaultMaterialAdapter(const QSSGRenderDefaultMaterial &material) |
| 71 | : m_material(material) |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | bool QSSGShaderDefaultMaterialAdapter::isPrincipled() |
| 76 | { |
| 77 | return m_material.type == QSSGRenderGraphObject::Type::PrincipledMaterial; |
| 78 | } |
| 79 | |
| 80 | bool QSSGShaderDefaultMaterialAdapter::isSpecularGlossy() |
| 81 | { |
| 82 | return m_material.type == QSSGRenderGraphObject::Type::SpecularGlossyMaterial; |
| 83 | } |
| 84 | |
| 85 | bool QSSGShaderDefaultMaterialAdapter::isMetalnessEnabled() |
| 86 | { |
| 87 | return m_material.isMetalnessEnabled(); |
| 88 | } |
| 89 | |
| 90 | bool QSSGShaderDefaultMaterialAdapter::isSpecularEnabled() |
| 91 | { |
| 92 | return m_material.isSpecularEnabled(); |
| 93 | } |
| 94 | |
| 95 | bool QSSGShaderDefaultMaterialAdapter::isVertexColorsEnabled() |
| 96 | { |
| 97 | return m_material.isVertexColorsEnabled(); |
| 98 | } |
| 99 | |
| 100 | bool QSSGShaderDefaultMaterialAdapter::isVertexColorsMaskEnabled() |
| 101 | { |
| 102 | return m_material.isVertexColorsMaskEnabled(); |
| 103 | } |
| 104 | |
| 105 | bool QSSGShaderDefaultMaterialAdapter::isInvertOpacityMapValue() |
| 106 | { |
| 107 | return m_material.isInvertOpacityMapValue(); |
| 108 | } |
| 109 | |
| 110 | bool QSSGShaderDefaultMaterialAdapter::isBaseColorSingleChannelEnabled() |
| 111 | { |
| 112 | return m_material.isBaseColorSingleChannelEnabled(); |
| 113 | } |
| 114 | |
| 115 | bool QSSGShaderDefaultMaterialAdapter::isSpecularAmountSingleChannelEnabled() |
| 116 | { |
| 117 | return m_material.isSpecularAmountSingleChannelEnabled(); |
| 118 | } |
| 119 | |
| 120 | bool QSSGShaderDefaultMaterialAdapter::isEmissiveSingleChannelEnabled() |
| 121 | { |
| 122 | return m_material.isEmissiveSingleChannelEnabled(); |
| 123 | } |
| 124 | |
| 125 | bool QSSGShaderDefaultMaterialAdapter::isClearcoatEnabled() |
| 126 | { |
| 127 | return m_material.isClearcoatEnabled(); |
| 128 | } |
| 129 | |
| 130 | bool QSSGShaderDefaultMaterialAdapter::isTransmissionEnabled() |
| 131 | { |
| 132 | return m_material.isTransmissionEnabled(); |
| 133 | } |
| 134 | |
| 135 | bool QSSGShaderDefaultMaterialAdapter::hasLighting() |
| 136 | { |
| 137 | return m_material.hasLighting(); |
| 138 | } |
| 139 | |
| 140 | bool QSSGShaderDefaultMaterialAdapter::usesCustomSkinning() |
| 141 | { |
| 142 | return false; |
| 143 | } |
| 144 | |
| 145 | bool QSSGShaderDefaultMaterialAdapter::usesCustomMorphing() |
| 146 | { |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | QSSGRenderDefaultMaterial::MaterialSpecularModel QSSGShaderDefaultMaterialAdapter::specularModel() |
| 151 | { |
| 152 | return m_material.specularModel; |
| 153 | } |
| 154 | |
| 155 | QSSGRenderDefaultMaterial::MaterialAlphaMode QSSGShaderDefaultMaterialAdapter::alphaMode() |
| 156 | { |
| 157 | return m_material.alphaMode; |
| 158 | } |
| 159 | |
| 160 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorRedMask() |
| 161 | { |
| 162 | return m_material.vertexColorRedMask; |
| 163 | } |
| 164 | |
| 165 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorGreenMask() |
| 166 | { |
| 167 | return m_material.vertexColorGreenMask; |
| 168 | } |
| 169 | |
| 170 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorBlueMask() |
| 171 | { |
| 172 | return m_material.vertexColorBlueMask; |
| 173 | } |
| 174 | |
| 175 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderDefaultMaterialAdapter::vertexColorAlphaMask() |
| 176 | { |
| 177 | return m_material.vertexColorAlphaMask; |
| 178 | } |
| 179 | |
| 180 | QSSGRenderImage *QSSGShaderDefaultMaterialAdapter::iblProbe() |
| 181 | { |
| 182 | return m_material.iblProbe; |
| 183 | } |
| 184 | |
| 185 | QVector3D QSSGShaderDefaultMaterialAdapter::emissiveColor() |
| 186 | { |
| 187 | return m_material.emissiveColor; |
| 188 | } |
| 189 | |
| 190 | QVector4D QSSGShaderDefaultMaterialAdapter::color() |
| 191 | { |
| 192 | return m_material.color; |
| 193 | } |
| 194 | |
| 195 | QVector3D QSSGShaderDefaultMaterialAdapter::specularTint() |
| 196 | { |
| 197 | return m_material.specularTint; |
| 198 | } |
| 199 | |
| 200 | float QSSGShaderDefaultMaterialAdapter::ior() |
| 201 | { |
| 202 | return m_material.ior; |
| 203 | } |
| 204 | |
| 205 | bool QSSGShaderDefaultMaterialAdapter::isFresnelScaleBiasEnabled() |
| 206 | { |
| 207 | return m_material.fresnelScaleBiasEnabled; |
| 208 | } |
| 209 | |
| 210 | float QSSGShaderDefaultMaterialAdapter::fresnelScale() |
| 211 | { |
| 212 | return m_material.fresnelScale; |
| 213 | } |
| 214 | |
| 215 | float QSSGShaderDefaultMaterialAdapter::fresnelBias() |
| 216 | { |
| 217 | return m_material.fresnelBias; |
| 218 | } |
| 219 | |
| 220 | float QSSGShaderDefaultMaterialAdapter::fresnelPower() |
| 221 | { |
| 222 | return m_material.fresnelPower; |
| 223 | } |
| 224 | |
| 225 | bool QSSGShaderDefaultMaterialAdapter::isClearcoatFresnelScaleBiasEnabled() |
| 226 | { |
| 227 | return m_material.clearcoatFresnelScaleBiasEnabled; |
| 228 | } |
| 229 | |
| 230 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelScale() |
| 231 | { |
| 232 | return m_material.clearcoatFresnelScale; |
| 233 | } |
| 234 | |
| 235 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelBias() |
| 236 | { |
| 237 | return m_material.clearcoatFresnelBias; |
| 238 | } |
| 239 | |
| 240 | float QSSGShaderDefaultMaterialAdapter::clearcoatFresnelPower() |
| 241 | { |
| 242 | return m_material.clearcoatFresnelPower; |
| 243 | } |
| 244 | |
| 245 | float QSSGShaderDefaultMaterialAdapter::metalnessAmount() |
| 246 | { |
| 247 | return m_material.metalnessAmount; |
| 248 | } |
| 249 | |
| 250 | float QSSGShaderDefaultMaterialAdapter::specularAmount() |
| 251 | { |
| 252 | return m_material.specularAmount; |
| 253 | } |
| 254 | |
| 255 | float QSSGShaderDefaultMaterialAdapter::specularRoughness() |
| 256 | { |
| 257 | return m_material.specularRoughness; |
| 258 | } |
| 259 | |
| 260 | float QSSGShaderDefaultMaterialAdapter::bumpAmount() |
| 261 | { |
| 262 | return m_material.bumpAmount; |
| 263 | } |
| 264 | |
| 265 | float QSSGShaderDefaultMaterialAdapter::translucentFallOff() |
| 266 | { |
| 267 | return m_material.translucentFalloff; |
| 268 | } |
| 269 | |
| 270 | float QSSGShaderDefaultMaterialAdapter::diffuseLightWrap() |
| 271 | { |
| 272 | return m_material.diffuseLightWrap; |
| 273 | } |
| 274 | |
| 275 | float QSSGShaderDefaultMaterialAdapter::occlusionAmount() |
| 276 | { |
| 277 | return m_material.occlusionAmount; |
| 278 | } |
| 279 | |
| 280 | float QSSGShaderDefaultMaterialAdapter::alphaCutOff() |
| 281 | { |
| 282 | return m_material.alphaCutoff; |
| 283 | } |
| 284 | |
| 285 | float QSSGShaderDefaultMaterialAdapter::pointSize() |
| 286 | { |
| 287 | return m_material.pointSize; |
| 288 | } |
| 289 | |
| 290 | float QSSGShaderDefaultMaterialAdapter::lineWidth() |
| 291 | { |
| 292 | return m_material.lineWidth; |
| 293 | } |
| 294 | |
| 295 | float QSSGShaderDefaultMaterialAdapter::heightAmount() |
| 296 | { |
| 297 | return m_material.heightAmount; |
| 298 | } |
| 299 | |
| 300 | float QSSGShaderDefaultMaterialAdapter::minHeightSamples() |
| 301 | { |
| 302 | return m_material.minHeightSamples; |
| 303 | } |
| 304 | |
| 305 | float QSSGShaderDefaultMaterialAdapter::maxHeightSamples() |
| 306 | { |
| 307 | return m_material.maxHeightSamples; |
| 308 | } |
| 309 | |
| 310 | float QSSGShaderDefaultMaterialAdapter::clearcoatAmount() |
| 311 | { |
| 312 | return m_material.clearcoatAmount; |
| 313 | } |
| 314 | |
| 315 | float QSSGShaderDefaultMaterialAdapter::clearcoatRoughnessAmount() |
| 316 | { |
| 317 | return m_material.clearcoatRoughnessAmount; |
| 318 | } |
| 319 | |
| 320 | float QSSGShaderDefaultMaterialAdapter::clearcoatNormalStrength() |
| 321 | { |
| 322 | return m_material.clearcoatNormalStrength; |
| 323 | } |
| 324 | |
| 325 | float QSSGShaderDefaultMaterialAdapter::transmissionFactor() |
| 326 | { |
| 327 | return m_material.transmissionFactor; |
| 328 | } |
| 329 | |
| 330 | float QSSGShaderDefaultMaterialAdapter::thicknessFactor() |
| 331 | { |
| 332 | return m_material.thicknessFactor; |
| 333 | } |
| 334 | |
| 335 | float QSSGShaderDefaultMaterialAdapter::attenuationDistance() |
| 336 | { |
| 337 | return m_material.attenuationDistance; |
| 338 | } |
| 339 | |
| 340 | QVector3D QSSGShaderDefaultMaterialAdapter::attenuationColor() |
| 341 | { |
| 342 | return m_material.attenuationColor; |
| 343 | } |
| 344 | |
| 345 | QSSGShaderCustomMaterialAdapter::QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material) |
| 346 | : m_material(material) |
| 347 | { |
| 348 | } |
| 349 | |
| 350 | // Act like Principled. Lighting is always on, specular, metalness, etc. support should all be enabled. |
| 351 | // Unlike Principled, the *enabled values do not depend on the metalness or specularAmount values |
| 352 | // (we cannot tell what those are if they are written in the shader). |
| 353 | |
| 354 | bool QSSGShaderCustomMaterialAdapter::isPrincipled() |
| 355 | { |
| 356 | return true; |
| 357 | } |
| 358 | |
| 359 | bool QSSGShaderCustomMaterialAdapter::isSpecularGlossy() |
| 360 | { |
| 361 | return false; |
| 362 | } |
| 363 | |
| 364 | bool QSSGShaderCustomMaterialAdapter::isMetalnessEnabled() |
| 365 | { |
| 366 | return true; |
| 367 | } |
| 368 | |
| 369 | bool QSSGShaderCustomMaterialAdapter::isSpecularEnabled() |
| 370 | { |
| 371 | return true; |
| 372 | } |
| 373 | |
| 374 | bool QSSGShaderCustomMaterialAdapter::isVertexColorsEnabled() |
| 375 | { |
| 376 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::VarColor); |
| 377 | } |
| 378 | |
| 379 | bool QSSGShaderCustomMaterialAdapter::isVertexColorsMaskEnabled() |
| 380 | { |
| 381 | return false; |
| 382 | } |
| 383 | |
| 384 | bool QSSGShaderCustomMaterialAdapter::isInvertOpacityMapValue() |
| 385 | { |
| 386 | return false; |
| 387 | } |
| 388 | |
| 389 | bool QSSGShaderCustomMaterialAdapter::isBaseColorSingleChannelEnabled() |
| 390 | { |
| 391 | return false; |
| 392 | } |
| 393 | |
| 394 | bool QSSGShaderCustomMaterialAdapter::isSpecularAmountSingleChannelEnabled() |
| 395 | { |
| 396 | return false; |
| 397 | } |
| 398 | |
| 399 | bool QSSGShaderCustomMaterialAdapter::isEmissiveSingleChannelEnabled() |
| 400 | { |
| 401 | return false; |
| 402 | } |
| 403 | |
| 404 | bool QSSGShaderCustomMaterialAdapter::isClearcoatEnabled() |
| 405 | { |
| 406 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Clearcoat); |
| 407 | } |
| 408 | |
| 409 | bool QSSGShaderCustomMaterialAdapter::isTransmissionEnabled() |
| 410 | { |
| 411 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Transmission); |
| 412 | } |
| 413 | |
| 414 | bool QSSGShaderCustomMaterialAdapter::hasLighting() |
| 415 | { |
| 416 | return true; |
| 417 | } |
| 418 | |
| 419 | bool QSSGShaderCustomMaterialAdapter::usesCustomSkinning() |
| 420 | { |
| 421 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Skinning); |
| 422 | } |
| 423 | |
| 424 | bool QSSGShaderCustomMaterialAdapter::usesCustomMorphing() |
| 425 | { |
| 426 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::Morphing); |
| 427 | } |
| 428 | |
| 429 | QSSGRenderDefaultMaterial::MaterialSpecularModel QSSGShaderCustomMaterialAdapter::specularModel() |
| 430 | { |
| 431 | return QSSGRenderDefaultMaterial::MaterialSpecularModel::Default; |
| 432 | } |
| 433 | |
| 434 | QSSGRenderDefaultMaterial::MaterialAlphaMode QSSGShaderCustomMaterialAdapter::alphaMode() |
| 435 | { |
| 436 | return QSSGRenderDefaultMaterial::MaterialAlphaMode::Default; |
| 437 | } |
| 438 | |
| 439 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorRedMask() |
| 440 | { |
| 441 | return QSSGRenderDefaultMaterial::NoMask; |
| 442 | } |
| 443 | |
| 444 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorGreenMask() |
| 445 | { |
| 446 | return QSSGRenderDefaultMaterial::NoMask; |
| 447 | } |
| 448 | |
| 449 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorBlueMask() |
| 450 | { |
| 451 | return QSSGRenderDefaultMaterial::NoMask; |
| 452 | } |
| 453 | |
| 454 | QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderCustomMaterialAdapter::vertexColorAlphaMask() |
| 455 | { |
| 456 | return QSSGRenderDefaultMaterial::NoMask; |
| 457 | } |
| 458 | |
| 459 | QSSGRenderImage *QSSGShaderCustomMaterialAdapter::iblProbe() |
| 460 | { |
| 461 | return m_material.m_iblProbe; |
| 462 | } |
| 463 | |
| 464 | // The following are the values that get set into uniforms such as |
| 465 | // qt_material_properties etc. When a custom shader is present, these values |
| 466 | // are not used at all. However, a CustomMaterial is also valid without a |
| 467 | // vertex/fragment shader, or with no custom shaders at all. Therefore the |
| 468 | // values here must match the defaults of PrincipledMaterial, in order to make |
| 469 | // PrincipledMaterial { } and CustomMaterial { } identical. |
| 470 | |
| 471 | QVector3D QSSGShaderCustomMaterialAdapter::emissiveColor() |
| 472 | { |
| 473 | return QVector3D(0, 0, 0); |
| 474 | } |
| 475 | |
| 476 | QVector4D QSSGShaderCustomMaterialAdapter::color() |
| 477 | { |
| 478 | return QVector4D(1, 1, 1, 1); |
| 479 | } |
| 480 | |
| 481 | QVector3D QSSGShaderCustomMaterialAdapter::specularTint() |
| 482 | { |
| 483 | return QVector3D(1, 1, 1); |
| 484 | } |
| 485 | |
| 486 | float QSSGShaderCustomMaterialAdapter::ior() |
| 487 | { |
| 488 | return 1.45f; |
| 489 | } |
| 490 | |
| 491 | bool QSSGShaderCustomMaterialAdapter::isFresnelScaleBiasEnabled() |
| 492 | { |
| 493 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::FresnelScaleBias); |
| 494 | } |
| 495 | |
| 496 | float QSSGShaderCustomMaterialAdapter::fresnelScale() |
| 497 | { |
| 498 | return 1.0f; |
| 499 | } |
| 500 | |
| 501 | float QSSGShaderCustomMaterialAdapter::fresnelBias() |
| 502 | { |
| 503 | return 0.0f; |
| 504 | } |
| 505 | |
| 506 | float QSSGShaderCustomMaterialAdapter::fresnelPower() |
| 507 | { |
| 508 | return 0.0f; |
| 509 | } |
| 510 | |
| 511 | bool QSSGShaderCustomMaterialAdapter::isClearcoatFresnelScaleBiasEnabled() |
| 512 | { |
| 513 | return m_material.m_renderFlags.testFlag(flag: QSSGRenderCustomMaterial::RenderFlag::ClearcoatFresnelScaleBias); |
| 514 | } |
| 515 | |
| 516 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelScale() |
| 517 | { |
| 518 | return 1.0f; |
| 519 | } |
| 520 | |
| 521 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelBias() |
| 522 | { |
| 523 | return 0.0f; |
| 524 | } |
| 525 | |
| 526 | float QSSGShaderCustomMaterialAdapter::clearcoatFresnelPower() |
| 527 | { |
| 528 | return 0.0f; |
| 529 | } |
| 530 | |
| 531 | float QSSGShaderCustomMaterialAdapter::metalnessAmount() |
| 532 | { |
| 533 | return 0.0f; |
| 534 | } |
| 535 | |
| 536 | float QSSGShaderCustomMaterialAdapter::specularAmount() |
| 537 | { |
| 538 | return 0.5f; |
| 539 | } |
| 540 | |
| 541 | float QSSGShaderCustomMaterialAdapter::specularRoughness() |
| 542 | { |
| 543 | return 0.0f; |
| 544 | } |
| 545 | |
| 546 | float QSSGShaderCustomMaterialAdapter::bumpAmount() |
| 547 | { |
| 548 | return 0.0f; |
| 549 | } |
| 550 | |
| 551 | float QSSGShaderCustomMaterialAdapter::translucentFallOff() |
| 552 | { |
| 553 | return 0.0f; |
| 554 | } |
| 555 | |
| 556 | float QSSGShaderCustomMaterialAdapter::diffuseLightWrap() |
| 557 | { |
| 558 | return 0.0f; |
| 559 | } |
| 560 | |
| 561 | float QSSGShaderCustomMaterialAdapter::occlusionAmount() |
| 562 | { |
| 563 | return 1.0f; |
| 564 | } |
| 565 | |
| 566 | float QSSGShaderCustomMaterialAdapter::alphaCutOff() |
| 567 | { |
| 568 | return 0.5f; |
| 569 | } |
| 570 | |
| 571 | float QSSGShaderCustomMaterialAdapter::pointSize() |
| 572 | { |
| 573 | return 1.0f; |
| 574 | } |
| 575 | |
| 576 | float QSSGShaderCustomMaterialAdapter::lineWidth() |
| 577 | { |
| 578 | return m_material.m_lineWidth; |
| 579 | } |
| 580 | |
| 581 | float QSSGShaderCustomMaterialAdapter::heightAmount() |
| 582 | { |
| 583 | return 0.0f; |
| 584 | } |
| 585 | |
| 586 | float QSSGShaderCustomMaterialAdapter::minHeightSamples() |
| 587 | { |
| 588 | return 0.0f; |
| 589 | } |
| 590 | |
| 591 | float QSSGShaderCustomMaterialAdapter::maxHeightSamples() |
| 592 | { |
| 593 | return 0.0f; |
| 594 | } |
| 595 | |
| 596 | float QSSGShaderCustomMaterialAdapter::clearcoatAmount() |
| 597 | { |
| 598 | return 0.0f; |
| 599 | } |
| 600 | |
| 601 | float QSSGShaderCustomMaterialAdapter::clearcoatRoughnessAmount() |
| 602 | { |
| 603 | return 0.0f; |
| 604 | } |
| 605 | |
| 606 | float QSSGShaderCustomMaterialAdapter::clearcoatNormalStrength() |
| 607 | { |
| 608 | return 1.0f; |
| 609 | } |
| 610 | |
| 611 | float QSSGShaderCustomMaterialAdapter::transmissionFactor() |
| 612 | { |
| 613 | return 0.0f; |
| 614 | } |
| 615 | |
| 616 | float QSSGShaderCustomMaterialAdapter::thicknessFactor() |
| 617 | { |
| 618 | return 0.0f; |
| 619 | } |
| 620 | |
| 621 | float QSSGShaderCustomMaterialAdapter::attenuationDistance() |
| 622 | { |
| 623 | return std::numeric_limits<float>::infinity(); |
| 624 | } |
| 625 | |
| 626 | QVector3D QSSGShaderCustomMaterialAdapter::attenuationColor() |
| 627 | { |
| 628 | return { 1.0f, 1.0f, 1.0f }; |
| 629 | } |
| 630 | |
| 631 | bool QSSGShaderCustomMaterialAdapter::isUnshaded() |
| 632 | { |
| 633 | return m_material.m_shadingMode == QSSGRenderCustomMaterial::ShadingMode::Unshaded; |
| 634 | } |
| 635 | |
| 636 | bool QSSGShaderCustomMaterialAdapter::hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) |
| 637 | { |
| 638 | if (type == QSSGShaderCache::ShaderType::Vertex) |
| 639 | return m_material.m_customShaderPresence.testFlag(flag: QSSGRenderCustomMaterial::CustomShaderPresenceFlag::Vertex); |
| 640 | |
| 641 | return m_material.m_customShaderPresence.testFlag(flag: QSSGRenderCustomMaterial::CustomShaderPresenceFlag::Fragment); |
| 642 | } |
| 643 | |
| 644 | QByteArray QSSGShaderCustomMaterialAdapter::customShaderSnippet(QSSGShaderCache::ShaderType type, |
| 645 | QSSGShaderLibraryManager &shaderLibraryManager, |
| 646 | bool multiViewCompatible) |
| 647 | { |
| 648 | if (hasCustomShaderSnippet(type)) { |
| 649 | const QByteArray shaderPathKey = m_material.m_shaderPathKey[multiViewCompatible ? QSSGRenderCustomMaterial::MultiViewShaderPathKeyIndex |
| 650 | : QSSGRenderCustomMaterial::RegularShaderPathKeyIndex]; |
| 651 | return shaderLibraryManager.getShaderSource(inShaderPathKey: shaderPathKey, type); |
| 652 | } |
| 653 | |
| 654 | return QByteArray(); |
| 655 | } |
| 656 | |
| 657 | bool QSSGShaderCustomMaterialAdapter::hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, |
| 658 | const QByteArray &funcName, |
| 659 | QSSGShaderLibraryManager &shaderLibraryManager) |
| 660 | { |
| 661 | if (hasCustomShaderSnippet(type: shaderType)) |
| 662 | return shaderLibraryManager.getShaderMetaData(inShaderPathKey: m_material.m_shaderPathKey[QSSGRenderCustomMaterial::RegularShaderPathKeyIndex], |
| 663 | type: shaderType).customFunctions.contains(value: funcName); |
| 664 | |
| 665 | return false; |
| 666 | } |
| 667 | |
| 668 | void QSSGShaderCustomMaterialAdapter::setCustomPropertyUniforms(char *ubufData, |
| 669 | QSSGRhiShaderPipeline &shaderPipeline, |
| 670 | const QSSGRenderContextInterface &context) |
| 671 | { |
| 672 | context.customMaterialSystem()->applyRhiShaderPropertyValues(ubufData, inMaterial: m_material, shaderPipeline); |
| 673 | } |
| 674 | |
| 675 | bool QSSGShaderCustomMaterialAdapter::usesSharedVariables() |
| 676 | { |
| 677 | return m_material.m_usesSharedVariables; |
| 678 | } |
| 679 | |
| 680 | namespace { |
| 681 | |
| 682 | // Custom material shader substitution table. |
| 683 | // Must be in sync with the shader generator. |
| 684 | static const QSSGCustomMaterialVariableSubstitution qssg_var_subst_tab[] = { |
| 685 | // uniform (block members) |
| 686 | { .builtin: "MODELVIEWPROJECTION_MATRIX" , .actualName: "qt_modelViewProjection" , .multiViewDependent: true }, |
| 687 | { .builtin: "VIEWPROJECTION_MATRIX" , .actualName: "qt_viewProjectionMatrix" , .multiViewDependent: true }, |
| 688 | { .builtin: "MODEL_MATRIX" , .actualName: "qt_modelMatrix" , .multiViewDependent: false }, |
| 689 | { .builtin: "VIEW_MATRIX" , .actualName: "qt_viewMatrix" , .multiViewDependent: true }, |
| 690 | { .builtin: "NORMAL_MATRIX" , .actualName: "qt_normalMatrix" , .multiViewDependent: false }, |
| 691 | { .builtin: "BONE_TRANSFORMS" , .actualName: "qt_getTexMatrix" , .multiViewDependent: false }, |
| 692 | { .builtin: "BONE_NORMAL_TRANSFORMS" , .actualName: "qt_getTexMatrix" , .multiViewDependent: false }, |
| 693 | { .builtin: "PROJECTION_MATRIX" , .actualName: "qt_projectionMatrix" , .multiViewDependent: true }, |
| 694 | { .builtin: "INVERSE_PROJECTION_MATRIX" , .actualName: "qt_inverseProjectionMatrix" , .multiViewDependent: true }, |
| 695 | { .builtin: "CAMERA_POSITION" , .actualName: "qt_cameraPosition" , .multiViewDependent: true }, |
| 696 | { .builtin: "CAMERA_DIRECTION" , .actualName: "qt_cameraDirection" , .multiViewDependent: true }, |
| 697 | { .builtin: "CAMERA_PROPERTIES" , .actualName: "qt_cameraProperties" , .multiViewDependent: false }, |
| 698 | { .builtin: "FRAMEBUFFER_Y_UP" , .actualName: "qt_rhi_properties.x" , .multiViewDependent: false }, |
| 699 | { .builtin: "NDC_Y_UP" , .actualName: "qt_rhi_properties.y" , .multiViewDependent: false }, |
| 700 | { .builtin: "NEAR_CLIP_VALUE" , .actualName: "qt_rhi_properties.z" , .multiViewDependent: false }, |
| 701 | { .builtin: "IBL_MAXMIPMAP" , .actualName: "qt_lightProbeProperties.y" , .multiViewDependent: false }, |
| 702 | { .builtin: "IBL_HORIZON" , .actualName: "qt_lightProbeProperties.z" , .multiViewDependent: false }, |
| 703 | { .builtin: "IBL_EXPOSE" , .actualName: "qt_lightProbeProperties.w" , .multiViewDependent: false }, |
| 704 | |
| 705 | // outputs |
| 706 | { .builtin: "POSITION" , .actualName: "gl_Position" , .multiViewDependent: false }, |
| 707 | { .builtin: "FRAGCOLOR" , .actualName: "fragOutput" , .multiViewDependent: false }, |
| 708 | { .builtin: "POINT_SIZE" , .actualName: "gl_PointSize" , .multiViewDependent: false }, |
| 709 | |
| 710 | // fragment inputs |
| 711 | { .builtin: "FRAGCOORD" , .actualName: "gl_FragCoord" , .multiViewDependent: false }, |
| 712 | |
| 713 | // functions |
| 714 | { .builtin: "DIRECTIONAL_LIGHT" , .actualName: "qt_directionalLightProcessor" , .multiViewDependent: false }, |
| 715 | { .builtin: "POINT_LIGHT" , .actualName: "qt_pointLightProcessor" , .multiViewDependent: false }, |
| 716 | { .builtin: "SPOT_LIGHT" , .actualName: "qt_spotLightProcessor" , .multiViewDependent: false }, |
| 717 | { .builtin: "AMBIENT_LIGHT" , .actualName: "qt_ambientLightProcessor" , .multiViewDependent: false }, |
| 718 | { .builtin: "SPECULAR_LIGHT" , .actualName: "qt_specularLightProcessor" , .multiViewDependent: false }, |
| 719 | { .builtin: "MAIN" , .actualName: "qt_customMain" , .multiViewDependent: false }, |
| 720 | { .builtin: "POST_PROCESS" , .actualName: "qt_customPostProcessor" , .multiViewDependent: false }, |
| 721 | { .builtin: "IBL_PROBE" , .actualName: "qt_iblProbeProcessor" , .multiViewDependent: false }, |
| 722 | |
| 723 | // textures |
| 724 | { .builtin: "SCREEN_TEXTURE" , .actualName: "qt_screenTexture" , .multiViewDependent: true }, |
| 725 | { .builtin: "SCREEN_MIP_TEXTURE" , .actualName: "qt_screenTexture" , .multiViewDependent: true }, // same resource as SCREEN_TEXTURE under the hood |
| 726 | { .builtin: "DEPTH_TEXTURE" , .actualName: "qt_depthTexture" , .multiViewDependent: true }, |
| 727 | { .builtin: "AO_TEXTURE" , .actualName: "qt_aoTexture" , .multiViewDependent: true }, |
| 728 | { .builtin: "IBL_TEXTURE" , .actualName: "qt_lightProbe" , .multiViewDependent: false }, |
| 729 | { .builtin: "LIGHTMAP" , .actualName: "qt_lightmap" , .multiViewDependent: false }, |
| 730 | |
| 731 | // For shaded only: vertex outputs, for convenience and perf. (only those |
| 732 | // that are always present when lighting is enabled) The custom vertex main |
| 733 | // can also calculate on its own and pass them on with VARYING but that's a |
| 734 | // bit wasteful since we calculate these anyways. |
| 735 | { .builtin: "VAR_WORLD_NORMAL" , .actualName: "qt_varNormal" , .multiViewDependent: false }, |
| 736 | { .builtin: "VAR_WORLD_TANGENT" , .actualName: "qt_varTangent" , .multiViewDependent: false }, |
| 737 | { .builtin: "VAR_WORLD_BINORMAL" , .actualName: "qt_varBinormal" , .multiViewDependent: false }, |
| 738 | { .builtin: "VAR_WORLD_POSITION" , .actualName: "qt_varWorldPos" , .multiViewDependent: false }, |
| 739 | // vertex color is always enabled for custom materials (shaded) |
| 740 | { .builtin: "VAR_COLOR" , .actualName: "qt_varColor" , .multiViewDependent: false }, |
| 741 | |
| 742 | // effects |
| 743 | { .builtin: "INPUT" , .actualName: "qt_inputTexture" , .multiViewDependent: true }, |
| 744 | { .builtin: "INPUT_UV" , .actualName: "qt_inputUV" , .multiViewDependent: false }, |
| 745 | { .builtin: "TEXTURE_UV" , .actualName: "qt_textureUV" , .multiViewDependent: false }, |
| 746 | { .builtin: "INPUT_SIZE" , .actualName: "qt_inputSize" , .multiViewDependent: false }, |
| 747 | { .builtin: "OUTPUT_SIZE" , .actualName: "qt_outputSize" , .multiViewDependent: false }, |
| 748 | { .builtin: "FRAME" , .actualName: "qt_frame_num" , .multiViewDependent: false }, |
| 749 | |
| 750 | // instancing |
| 751 | { .builtin: "INSTANCE_COLOR" , .actualName: "qt_instanceColor" , .multiViewDependent: false }, |
| 752 | { .builtin: "INSTANCE_DATA" , .actualName: "qt_instanceData" , .multiViewDependent: false }, |
| 753 | { .builtin: "INSTANCE_INDEX" , .actualName: "gl_InstanceIndex" , .multiViewDependent: false }, |
| 754 | |
| 755 | // morphing |
| 756 | { .builtin: "MORPH_POSITION" , .actualName: "qt_getTargetPositionFromTargetId" , .multiViewDependent: false }, |
| 757 | { .builtin: "MORPH_NORMAL" , .actualName: "qt_getTargetNormalFromTargetId" , .multiViewDependent: false }, |
| 758 | { .builtin: "MORPH_TANGENT" , .actualName: "qt_getTargetTangentFromTargetId" , .multiViewDependent: false }, |
| 759 | { .builtin: "MORPH_BINORMAL" , .actualName: "qt_getTargetBinormalFromTargetId" , .multiViewDependent: false }, |
| 760 | { .builtin: "MORPH_WEIGHTS" , .actualName: "qt_morphWeights" , .multiViewDependent: false }, |
| 761 | |
| 762 | // custom variables |
| 763 | { .builtin: "SHARED_VARS" , .actualName: "struct QT_SHARED_VARS" , .multiViewDependent: false }, |
| 764 | |
| 765 | // multiview |
| 766 | { .builtin: "VIEW_INDEX" , .actualName: "qt_viewIndex" , .multiViewDependent: false } |
| 767 | }; |
| 768 | |
| 769 | // Functions that, if present, get an argument list injected. |
| 770 | static const QByteArrayView qssg_func_injectarg_tab[] = { |
| 771 | "DIRECTIONAL_LIGHT" , |
| 772 | "POINT_LIGHT" , |
| 773 | "SPOT_LIGHT" , |
| 774 | "AMBIENT_LIGHT" , |
| 775 | "SPECULAR_LIGHT" , |
| 776 | "MAIN" , |
| 777 | "POST_PROCESS" , |
| 778 | "IBL_PROBE" |
| 779 | }; |
| 780 | |
| 781 | // This is based on the Qt Quick shader rewriter (with fixes) |
| 782 | struct Tokenizer { |
| 783 | enum Token { |
| 784 | , |
| 785 | Token_OpenBrace, |
| 786 | Token_CloseBrace, |
| 787 | Token_OpenParen, |
| 788 | Token_CloseParen, |
| 789 | Token_SemiColon, |
| 790 | Token_Identifier, |
| 791 | Token_OpenBraket, |
| 792 | Token_CloseBraket, |
| 793 | Token_Unspecified, |
| 794 | |
| 795 | Token_EOF |
| 796 | }; |
| 797 | |
| 798 | void initialize(const QByteArray &input); |
| 799 | Token next(); |
| 800 | |
| 801 | const char *stream; |
| 802 | const char *pos; |
| 803 | const char *identifier; |
| 804 | }; |
| 805 | |
| 806 | void Tokenizer::initialize(const QByteArray &input) |
| 807 | { |
| 808 | stream = input.constData(); |
| 809 | pos = input; |
| 810 | identifier = input; |
| 811 | } |
| 812 | |
| 813 | Tokenizer::Token Tokenizer::next() |
| 814 | { |
| 815 | while (*pos) { |
| 816 | char c = *pos++; |
| 817 | switch (c) { |
| 818 | case '/': |
| 819 | if (*pos == '/') { |
| 820 | // '//' comment |
| 821 | ++pos; |
| 822 | while (*pos && *pos != '\n') ++pos; |
| 823 | return Token_Comment; |
| 824 | } else if (*pos == '*') { |
| 825 | // /* */ comment |
| 826 | ++pos; |
| 827 | while (*pos && (*pos != '*' || pos[1] != '/')) ++pos; |
| 828 | if (*pos) pos += 2; |
| 829 | return Token_Comment; |
| 830 | } |
| 831 | return Token_Unspecified; |
| 832 | |
| 833 | case ';': return Token_SemiColon; |
| 834 | case '\0': return Token_EOF; |
| 835 | case '{': return Token_OpenBrace; |
| 836 | case '}': return Token_CloseBrace; |
| 837 | case '(': return Token_OpenParen; |
| 838 | case ')': return Token_CloseParen; |
| 839 | case '[': return Token_OpenBraket; |
| 840 | case ']': return Token_CloseBraket; |
| 841 | |
| 842 | case ' ': |
| 843 | case '\n': |
| 844 | case '\r': break; |
| 845 | default: |
| 846 | // Identifier... |
| 847 | if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') { |
| 848 | identifier = pos - 1; |
| 849 | while (*pos && ((*pos >= 'a' && *pos <= 'z') |
| 850 | || (*pos >= 'A' && *pos <= 'Z') |
| 851 | || *pos == '_' |
| 852 | || (*pos >= '0' && *pos <= '9'))) { |
| 853 | ++pos; |
| 854 | } |
| 855 | return Token_Identifier; |
| 856 | } else { |
| 857 | return Token_Unspecified; |
| 858 | } |
| 859 | } |
| 860 | } |
| 861 | |
| 862 | return Token_EOF; |
| 863 | } |
| 864 | } // namespace |
| 865 | |
| 866 | QSSGShaderCustomMaterialAdapter::ShaderCodeAndMetaData |
| 867 | QSSGShaderCustomMaterialAdapter::prepareCustomShader(QByteArray &dst, |
| 868 | const QByteArray &shaderCode, |
| 869 | QSSGShaderCache::ShaderType type, |
| 870 | const StringPairList &baseUniforms, |
| 871 | const StringPairList &baseInputs, |
| 872 | const StringPairList &baseOutputs, |
| 873 | bool multiViewCompatible, |
| 874 | const StringPairList &multiViewDependentSamplers) |
| 875 | { |
| 876 | QByteArrayList inputs; |
| 877 | QByteArrayList outputs; |
| 878 | |
| 879 | Tokenizer tok; |
| 880 | tok.initialize(input: shaderCode); |
| 881 | |
| 882 | QSSGCustomShaderMetaData md = {}; |
| 883 | QByteArray result; |
| 884 | result.reserve(asize: 1024); |
| 885 | // If shader debugging is not enabled we reset the line count to make error message |
| 886 | // when a shader fails more useful. When shader debugging is enabled the whole shader |
| 887 | // will be printed and not just the user written part, so in that case we do not want |
| 888 | // to adjust the line numbers. |
| 889 | // |
| 890 | // NOTE: This is not perfect, we do expend the custom material and effect shaders, so |
| 891 | // there cane still be cases where the reported line numbers are slightly off. |
| 892 | if (!QSSGRhiContextPrivate::shaderDebuggingEnabled()) |
| 893 | result.prepend(s: "#line 1\n" ); |
| 894 | const char *lastPos = shaderCode.constData(); |
| 895 | |
| 896 | int funcFinderState = 0; |
| 897 | int useJointTexState = -1; |
| 898 | int useJointNormalTexState = -1; |
| 899 | QByteArray currentShadedFunc; |
| 900 | Tokenizer::Token t = tok.next(); |
| 901 | while (t != Tokenizer::Token_EOF) { |
| 902 | switch (t) { |
| 903 | case Tokenizer::Token_Comment: |
| 904 | break; |
| 905 | case Tokenizer::Token_Identifier: |
| 906 | { |
| 907 | QByteArray id = QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
| 908 | if (id.trimmed() == QByteArrayLiteral("VARYING" )) { |
| 909 | QByteArray vtype; |
| 910 | QByteArray vname; |
| 911 | bool vflat = false; |
| 912 | lastPos = tok.pos; |
| 913 | t = tok.next(); |
| 914 | while (t != Tokenizer::Token_EOF) { |
| 915 | QByteArray data = QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
| 916 | if (t == Tokenizer::Token_Identifier) { |
| 917 | if (vtype.isEmpty()) { |
| 918 | vtype = data.trimmed(); |
| 919 | if (vtype == QByteArrayLiteral("flat" )) { |
| 920 | vflat = true; |
| 921 | vtype.clear(); |
| 922 | } |
| 923 | } else if (vname.isEmpty()) { |
| 924 | vname = data.trimmed(); |
| 925 | } |
| 926 | } |
| 927 | if (t == Tokenizer::Token_SemiColon) |
| 928 | break; |
| 929 | lastPos = tok.pos; |
| 930 | t = tok.next(); |
| 931 | } |
| 932 | if (type == QSSGShaderCache::ShaderType::Vertex) |
| 933 | outputs.append(t: (vflat ? "flat " : "" ) + vtype + " " + vname); |
| 934 | else |
| 935 | inputs.append(t: (vflat ? "flat " : "" ) + vtype + " " + vname); |
| 936 | } else { |
| 937 | const QByteArray trimmedId = id.trimmed(); |
| 938 | if (funcFinderState == 0 && trimmedId == QByteArrayLiteral("void" )) { |
| 939 | funcFinderState += 1; |
| 940 | } else if (funcFinderState == 1) { |
| 941 | auto begin = qssg_func_injectarg_tab; |
| 942 | const auto end = qssg_func_injectarg_tab + (sizeof(qssg_func_injectarg_tab) / sizeof(qssg_func_injectarg_tab[0])); |
| 943 | const auto foundIt = std::find_if(first: begin, last: end, pred: [trimmedId](const QByteArrayView &entry) { return entry == trimmedId; }); |
| 944 | if (foundIt != end) { |
| 945 | currentShadedFunc = trimmedId; |
| 946 | funcFinderState += 1; |
| 947 | } |
| 948 | } else { |
| 949 | funcFinderState = 0; |
| 950 | } |
| 951 | |
| 952 | if (trimmedId == QByteArrayLiteral("SCREEN_TEXTURE" )) |
| 953 | md.flags |= QSSGCustomShaderMetaData::UsesScreenTexture; |
| 954 | else if (trimmedId == QByteArrayLiteral("SCREEN_MIP_TEXTURE" )) |
| 955 | md.flags |= QSSGCustomShaderMetaData::UsesScreenMipTexture; |
| 956 | else if (trimmedId == QByteArrayLiteral("DEPTH_TEXTURE" )) |
| 957 | md.flags |= QSSGCustomShaderMetaData::UsesDepthTexture; |
| 958 | else if (trimmedId == QByteArrayLiteral("AO_TEXTURE" )) |
| 959 | md.flags |= QSSGCustomShaderMetaData::UsesAoTexture; |
| 960 | else if (trimmedId == QByteArrayLiteral("POSITION" )) |
| 961 | md.flags |= QSSGCustomShaderMetaData::OverridesPosition; |
| 962 | else if (trimmedId == QByteArrayLiteral("PROJECTION_MATRIX" )) |
| 963 | md.flags |= QSSGCustomShaderMetaData::UsesProjectionMatrix; |
| 964 | else if (trimmedId == QByteArrayLiteral("INVERSE_PROJECTION_MATRIX" )) |
| 965 | md.flags |= QSSGCustomShaderMetaData::UsesInverseProjectionMatrix; |
| 966 | else if (trimmedId == QByteArrayLiteral("VAR_COLOR" )) |
| 967 | md.flags |= QSSGCustomShaderMetaData::UsesVarColor; |
| 968 | else if (trimmedId == QByteArrayLiteral("SHARED_VARS" )) |
| 969 | md.flags |= QSSGCustomShaderMetaData::UsesSharedVars; |
| 970 | else if (trimmedId == QByteArrayLiteral("IBL_ORIENTATION" )) |
| 971 | md.flags |= QSSGCustomShaderMetaData::UsesIblOrientation; |
| 972 | else if (trimmedId == QByteArrayLiteral("LIGHTMAP" )) |
| 973 | md.flags |= QSSGCustomShaderMetaData::UsesLightmap; |
| 974 | else if (trimmedId == QByteArrayLiteral("VIEW_INDEX" )) |
| 975 | md.flags |= QSSGCustomShaderMetaData::UsesViewIndex; |
| 976 | else if (trimmedId == QByteArrayLiteral("INPUT" )) |
| 977 | md.flags |= QSSGCustomShaderMetaData::UsesInputTexture; |
| 978 | else if (trimmedId == QByteArrayLiteral("CLEARCOAT_AMOUNT" )) |
| 979 | md.flags |= QSSGCustomShaderMetaData::UsesClearcoat; |
| 980 | else if (trimmedId == QByteArrayLiteral("CLEARCOAT_FRESNEL_SCALE" ) || |
| 981 | trimmedId == QByteArrayLiteral("CLEARCOAT_FRESNEL_BIAS" )) |
| 982 | md.flags |= QSSGCustomShaderMetaData::UsesClearcoatFresnelScaleBias; |
| 983 | else if (trimmedId == QByteArrayLiteral("FRESNEL_SCALE" ) || |
| 984 | trimmedId == QByteArrayLiteral("FRESNEL_BIAS" )) |
| 985 | md.flags |= QSSGCustomShaderMetaData::UsesFresnelScaleBias; |
| 986 | else if (trimmedId == QByteArrayLiteral("TRANSMISSION_FACTOR" )) { |
| 987 | md.flags |= QSSGCustomShaderMetaData::UsesTransmission; |
| 988 | md.flags |= QSSGCustomShaderMetaData::UsesScreenTexture; |
| 989 | md.flags |= QSSGCustomShaderMetaData::UsesScreenMipTexture; |
| 990 | } |
| 991 | |
| 992 | for (const QSSGCustomMaterialVariableSubstitution &subst : qssg_var_subst_tab) { |
| 993 | if (trimmedId == subst.builtin) { |
| 994 | QByteArray newExpr; |
| 995 | newExpr.assign(v: subst.actualName); |
| 996 | if (subst.multiViewDependent && multiViewCompatible) { |
| 997 | if (subst.builtin.endsWith(QByteArrayLiteral("_TEXTURE" )) |
| 998 | || subst.builtin == QByteArrayLiteral("INPUT" )) |
| 999 | { |
| 1000 | newExpr += QByteArrayLiteral("Array" ); // e.g. qt_depthTexture -> qt_depthTextureArray |
| 1001 | } else { |
| 1002 | newExpr += QByteArrayLiteral("[qt_viewIndex]" ); // e.g. qt_viewProjectionMatrix -> qt_viewProjectionMatrix[qt_viewIndex] |
| 1003 | } |
| 1004 | } |
| 1005 | id.replace(before: subst.builtin, after: newExpr); // replace, not assignment, to keep whitespace etc. |
| 1006 | if (trimmedId == QByteArrayLiteral("BONE_TRANSFORMS" )) { |
| 1007 | useJointTexState = 0; |
| 1008 | md.flags |= QSSGCustomShaderMetaData::UsesSkinning; |
| 1009 | } else if (trimmedId == QByteArrayLiteral("BONE_NORMAL_TRANSFORMS" )) { |
| 1010 | useJointNormalTexState = 0; |
| 1011 | md.flags |= QSSGCustomShaderMetaData::UsesSkinning; |
| 1012 | } |
| 1013 | if (trimmedId == QByteArrayLiteral("MORPH_POSITION" ) || |
| 1014 | trimmedId == QByteArrayLiteral("MORPH_NORMAL" ) || |
| 1015 | trimmedId == QByteArrayLiteral("MORPH_TANGENT" ) || |
| 1016 | trimmedId == QByteArrayLiteral("MORPH_BINORMAL" )) |
| 1017 | md.flags |= QSSGCustomShaderMetaData::UsesMorphing; |
| 1018 | break; |
| 1019 | } |
| 1020 | } |
| 1021 | result += id; |
| 1022 | } |
| 1023 | } |
| 1024 | break; |
| 1025 | case Tokenizer::Token_OpenParen: |
| 1026 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
| 1027 | if (funcFinderState == 2) { |
| 1028 | result += QByteArrayLiteral("/*%QT_ARGS_" ); |
| 1029 | result += currentShadedFunc; |
| 1030 | result += QByteArrayLiteral("%*/" ); |
| 1031 | for (const QSSGCustomMaterialVariableSubstitution &subst : qssg_var_subst_tab) { |
| 1032 | if (currentShadedFunc == subst.builtin) { |
| 1033 | currentShadedFunc = subst.actualName.toByteArray(); |
| 1034 | break; |
| 1035 | } |
| 1036 | } |
| 1037 | md.customFunctions.insert(value: currentShadedFunc); |
| 1038 | currentShadedFunc.clear(); |
| 1039 | } |
| 1040 | funcFinderState = 0; |
| 1041 | break; |
| 1042 | case Tokenizer::Token_OpenBraket: |
| 1043 | // copy everything as-is up to the [ |
| 1044 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos - 1); |
| 1045 | if (useJointTexState == 0) { |
| 1046 | result += QByteArrayLiteral("(2 * (" ); |
| 1047 | ++useJointTexState; |
| 1048 | break; |
| 1049 | } else if (useJointNormalTexState == 0) { |
| 1050 | result += QByteArrayLiteral("(1 + 2 * (" ); |
| 1051 | ++useJointNormalTexState; |
| 1052 | break; |
| 1053 | } |
| 1054 | |
| 1055 | if (useJointTexState >= 0) |
| 1056 | ++useJointTexState; |
| 1057 | else if (useJointNormalTexState >= 0) |
| 1058 | ++useJointNormalTexState; |
| 1059 | result += QByteArrayLiteral("[" ); |
| 1060 | break; |
| 1061 | case Tokenizer::Token_CloseBraket: |
| 1062 | // copy everything as-is up to the ] |
| 1063 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos - 1); |
| 1064 | // This implementation will not allow mixed usages of BONE_TRANSFORMS and |
| 1065 | // BONE_NORMAL_TRANSFORMS. |
| 1066 | // For example, BONE_TRANSFORM[int(BONE_NORMAL_TRANFORMS[i][0].x)] |
| 1067 | // cannot be compiled successfully. |
| 1068 | if (useJointTexState <= 0 && useJointNormalTexState <= 0) { |
| 1069 | result += QByteArrayLiteral("]" ); |
| 1070 | break; |
| 1071 | } |
| 1072 | if (useJointTexState > 1) { |
| 1073 | result += QByteArrayLiteral("]" ); |
| 1074 | --useJointTexState; |
| 1075 | break; |
| 1076 | } else if (useJointNormalTexState > 1) { |
| 1077 | result += QByteArrayLiteral("]" ); |
| 1078 | --useJointNormalTexState; |
| 1079 | break; |
| 1080 | } |
| 1081 | result += QByteArrayLiteral("))" ); |
| 1082 | useJointTexState = -1; |
| 1083 | useJointNormalTexState = -1; |
| 1084 | break; |
| 1085 | default: |
| 1086 | result += QByteArray::fromRawData(data: lastPos, size: tok.pos - lastPos); |
| 1087 | break; |
| 1088 | } |
| 1089 | lastPos = tok.pos; |
| 1090 | t = tok.next(); |
| 1091 | } |
| 1092 | |
| 1093 | result += '\n'; |
| 1094 | |
| 1095 | StringPairList allUniforms = baseUniforms; |
| 1096 | |
| 1097 | for (const StringPair &samplerTypeAndName : multiViewDependentSamplers) { |
| 1098 | if (multiViewCompatible) |
| 1099 | allUniforms.append(t: { "sampler2DArray" , samplerTypeAndName.second }); |
| 1100 | else |
| 1101 | allUniforms.append(t: samplerTypeAndName); |
| 1102 | } |
| 1103 | |
| 1104 | // We either have qt_depthTexture or qt_depthTextureArray (or none of them), |
| 1105 | // but never both. We do not generally support binding a 2D texture to a |
| 1106 | // sampler2DArray binding point and vice versa. Therefore it is up to the |
| 1107 | // shader snippet to ifdef with QSHADER_VIEW_COUNT if it wants to support |
| 1108 | // both multiview and non-multiview rendering. |
| 1109 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesDepthTexture)) { |
| 1110 | if (multiViewCompatible) |
| 1111 | allUniforms.append(t: { "sampler2DArray" , "qt_depthTextureArray" }); |
| 1112 | else |
| 1113 | allUniforms.append(t: { "sampler2D" , "qt_depthTexture" }); |
| 1114 | } |
| 1115 | |
| 1116 | // And the same pattern for qt_screenTexture(Array). |
| 1117 | if ((md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesScreenTexture) || md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesScreenMipTexture))) { |
| 1118 | if (multiViewCompatible) |
| 1119 | allUniforms.append(t: { "sampler2DArray" , "qt_screenTextureArray" }); |
| 1120 | else |
| 1121 | allUniforms.append(t: { "sampler2D" , "qt_screenTexture" }); |
| 1122 | } |
| 1123 | |
| 1124 | // And for SSAO. |
| 1125 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesAoTexture)) { |
| 1126 | if (multiViewCompatible) |
| 1127 | allUniforms.append(t: { "sampler2DArray" , "qt_aoTextureArray" }); |
| 1128 | else |
| 1129 | allUniforms.append(t: { "sampler2D" , "qt_aoTexture" }); |
| 1130 | } |
| 1131 | |
| 1132 | // Input texture for post-processing effects. |
| 1133 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesInputTexture)) { |
| 1134 | if (multiViewCompatible) |
| 1135 | allUniforms.append(t: { "sampler2DArray" , "qt_inputTextureArray" }); |
| 1136 | else |
| 1137 | allUniforms.append(t: { "sampler2D" , "qt_inputTexture" }); |
| 1138 | } |
| 1139 | |
| 1140 | if (md.flags.testFlag(flag: QSSGCustomShaderMetaData::UsesLightmap)) |
| 1141 | allUniforms.append(t: { "sampler2D" , "qt_lightmap" }); |
| 1142 | |
| 1143 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"uniforms\": [\n" ; |
| 1144 | static const char *metaEnd = " ]\n}*/\n#endif\n" ; |
| 1145 | dst.append(s: metaStart); |
| 1146 | for (int i = 0, count = allUniforms.size(); i < count; ++i) { |
| 1147 | const auto &typeAndName(allUniforms[i]); |
| 1148 | dst.append(a: " { \"type\": \"" + typeAndName.first + "\", \"name\": \"" + typeAndName.second + "\" }" ); |
| 1149 | if (i < count - 1) |
| 1150 | dst.append(s: "," ); |
| 1151 | dst.append(s: "\n" ); |
| 1152 | } |
| 1153 | dst.append(s: metaEnd); |
| 1154 | |
| 1155 | const char *stageStr = type == QSSGShaderCache::ShaderType::Vertex ? "vertex" : "fragment" ; |
| 1156 | StringPairList allInputs = baseInputs; |
| 1157 | QVarLengthArray<bool, 16> inputIsFlat(allInputs.count(), false); |
| 1158 | for (const QByteArray &inputTypeAndName : inputs) { |
| 1159 | const QByteArrayList typeAndName = inputTypeAndName.split(sep: ' '); |
| 1160 | if (typeAndName.size() == 2) { |
| 1161 | allInputs.append(t: { typeAndName[0].trimmed(), typeAndName[1].trimmed() }); |
| 1162 | inputIsFlat.append(t: false); |
| 1163 | } else if (typeAndName.size() == 3 && typeAndName[0].startsWith(bv: "flat" )) { |
| 1164 | allInputs.append(t: { typeAndName[1].trimmed(), typeAndName[2].trimmed() }); |
| 1165 | inputIsFlat.append(t: true); |
| 1166 | } |
| 1167 | } |
| 1168 | if (!allInputs.isEmpty()) { |
| 1169 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"inputs\": [\n" ; |
| 1170 | static const char *metaEnd = " ]\n}*/\n#endif\n" ; |
| 1171 | dst.append(s: metaStart); |
| 1172 | for (int i = 0, count = allInputs.size(); i < count; ++i) { |
| 1173 | dst.append(a: " { \"type\": \"" + allInputs[i].first |
| 1174 | + "\", \"name\": \"" + allInputs[i].second |
| 1175 | + "\", \"stage\": \"" + stageStr |
| 1176 | + (inputIsFlat[i] ? "\", \"flat\": true" : "\"" ) |
| 1177 | + " }" ); |
| 1178 | if (i < count - 1) |
| 1179 | dst.append(s: "," ); |
| 1180 | dst.append(s: "\n" ); |
| 1181 | } |
| 1182 | dst.append(s: metaEnd); |
| 1183 | } |
| 1184 | |
| 1185 | StringPairList allOutputs = baseOutputs; |
| 1186 | QVarLengthArray<bool, 16> outputIsFlat(allOutputs.count(), false); |
| 1187 | for (const QByteArray &outputTypeAndName : outputs) { |
| 1188 | const QByteArrayList typeAndName = outputTypeAndName.split(sep: ' '); |
| 1189 | if (typeAndName.size() == 2) { |
| 1190 | allOutputs.append(t: { typeAndName[0].trimmed(), typeAndName[1].trimmed() }); |
| 1191 | outputIsFlat.append(t: false); |
| 1192 | } else if (typeAndName.size() == 3 && typeAndName[0].startsWith(bv: "flat" )) { |
| 1193 | allOutputs.append(t: { typeAndName[1].trimmed(), typeAndName[2].trimmed() }); |
| 1194 | outputIsFlat.append(t: true); |
| 1195 | } |
| 1196 | } |
| 1197 | if (!allOutputs.isEmpty()) { |
| 1198 | static const char *metaStart = "#ifdef QQ3D_SHADER_META\n/*{\n \"outputs\": [\n" ; |
| 1199 | static const char *metaEnd = " ]\n}*/\n#endif\n" ; |
| 1200 | dst.append(s: metaStart); |
| 1201 | for (int i = 0, count = allOutputs.size(); i < count; ++i) { |
| 1202 | dst.append(a: " { \"type\": \"" + allOutputs[i].first |
| 1203 | + "\", \"name\": \"" + allOutputs[i].second |
| 1204 | + "\", \"stage\": \"" + stageStr |
| 1205 | + (outputIsFlat[i] ? "\", \"flat\": true" : "\"" ) |
| 1206 | + " }" ); |
| 1207 | if (i < count - 1) |
| 1208 | dst.append(s: "," ); |
| 1209 | dst.append(s: "\n" ); |
| 1210 | } |
| 1211 | dst.append(s: metaEnd); |
| 1212 | } |
| 1213 | |
| 1214 | return { result, md }; |
| 1215 | } |
| 1216 | |
| 1217 | QList<QByteArrayView> QtQuick3DEditorHelpers::CustomMaterial::preprocessorVars() |
| 1218 | { |
| 1219 | QList<QByteArrayView> k; |
| 1220 | k.reserve(asize: std::size(qssg_var_subst_tab)); |
| 1221 | for (const auto &v : qssg_var_subst_tab) |
| 1222 | k.push_back(t: v.builtin); |
| 1223 | return k; |
| 1224 | } |
| 1225 | |
| 1226 | QT_END_NAMESPACE |
| 1227 | |
| 1228 | |