| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_SHADER_MATERIAL_ADAPTER_H |
| 6 | #define QSSG_SHADER_MATERIAL_ADAPTER_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h> |
| 21 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrenderableimage_p.h> |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderMaterialAdapter |
| 28 | { |
| 29 | static QSSGShaderMaterialAdapter *create(const QSSGRenderGraphObject &materialNode); |
| 30 | virtual ~QSSGShaderMaterialAdapter(); |
| 31 | |
| 32 | virtual bool isPrincipled() = 0; |
| 33 | virtual bool isSpecularGlossy() = 0; |
| 34 | virtual bool isMetalnessEnabled() = 0; |
| 35 | virtual bool isSpecularEnabled() = 0; |
| 36 | virtual bool isVertexColorsEnabled() = 0; |
| 37 | virtual bool isVertexColorsMaskEnabled() = 0; |
| 38 | virtual bool isInvertOpacityMapValue() = 0; |
| 39 | virtual bool isBaseColorSingleChannelEnabled() = 0; |
| 40 | virtual bool isSpecularAmountSingleChannelEnabled() = 0; |
| 41 | virtual bool isEmissiveSingleChannelEnabled() = 0; |
| 42 | virtual bool isFresnelScaleBiasEnabled() = 0; |
| 43 | virtual bool isClearcoatFresnelScaleBiasEnabled() = 0; |
| 44 | virtual bool isClearcoatEnabled() = 0; |
| 45 | virtual bool isTransmissionEnabled() = 0; |
| 46 | virtual bool hasLighting() = 0; |
| 47 | virtual bool usesCustomSkinning() = 0; |
| 48 | virtual bool usesCustomMorphing() = 0; |
| 49 | virtual QSSGRenderDefaultMaterial::MaterialSpecularModel specularModel() = 0; |
| 50 | virtual QSSGRenderDefaultMaterial::MaterialAlphaMode alphaMode() = 0; |
| 51 | virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorRedMask() = 0; |
| 52 | virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorGreenMask() = 0; |
| 53 | virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorBlueMask() = 0; |
| 54 | virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorAlphaMask() = 0; |
| 55 | |
| 56 | virtual QSSGRenderImage *iblProbe() = 0; |
| 57 | virtual QVector3D emissiveColor() = 0; |
| 58 | virtual QVector4D color() = 0; |
| 59 | virtual QVector3D specularTint() = 0; |
| 60 | virtual float ior() = 0; |
| 61 | virtual float fresnelScale() = 0; |
| 62 | virtual float fresnelBias() = 0; |
| 63 | virtual float fresnelPower() = 0; |
| 64 | virtual float clearcoatFresnelScale() = 0; |
| 65 | virtual float clearcoatFresnelBias() = 0; |
| 66 | virtual float clearcoatFresnelPower() = 0; |
| 67 | virtual float metalnessAmount() = 0; |
| 68 | virtual float specularAmount() = 0; |
| 69 | virtual float specularRoughness() = 0; |
| 70 | virtual float bumpAmount() = 0; |
| 71 | virtual float translucentFallOff() = 0; |
| 72 | virtual float diffuseLightWrap() = 0; |
| 73 | virtual float occlusionAmount() = 0; |
| 74 | virtual float alphaCutOff() = 0; |
| 75 | virtual float pointSize() = 0; |
| 76 | virtual float lineWidth() = 0; |
| 77 | virtual float heightAmount() = 0; |
| 78 | virtual float minHeightSamples() = 0; |
| 79 | virtual float maxHeightSamples() = 0; |
| 80 | virtual float clearcoatAmount() = 0; |
| 81 | virtual float clearcoatRoughnessAmount() = 0; |
| 82 | virtual float clearcoatNormalStrength() = 0; |
| 83 | virtual float transmissionFactor() = 0; |
| 84 | virtual float thicknessFactor() = 0; |
| 85 | virtual float attenuationDistance() = 0; |
| 86 | virtual QVector3D attenuationColor() = 0; |
| 87 | |
| 88 | virtual bool isUnshaded(); |
| 89 | virtual bool hasCustomShaderSnippet(QSSGShaderCache::ShaderType type); |
| 90 | virtual QByteArray customShaderSnippet(QSSGShaderCache::ShaderType type, |
| 91 | QSSGShaderLibraryManager &shaderLibraryManager, |
| 92 | bool multiViewCompatible); |
| 93 | virtual bool hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, |
| 94 | const QByteArray &funcName, |
| 95 | QSSGShaderLibraryManager &shaderLibraryManager); |
| 96 | virtual void setCustomPropertyUniforms(char *ubufData, |
| 97 | QSSGRhiShaderPipeline &shaderPipeline, |
| 98 | const QSSGRenderContextInterface &context); |
| 99 | virtual bool usesSharedVariables(); |
| 100 | }; |
| 101 | |
| 102 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderDefaultMaterialAdapter final : public QSSGShaderMaterialAdapter |
| 103 | { |
| 104 | QSSGShaderDefaultMaterialAdapter(const QSSGRenderDefaultMaterial &material); |
| 105 | |
| 106 | bool isPrincipled() override; |
| 107 | bool isSpecularGlossy() override; |
| 108 | bool isMetalnessEnabled() override; |
| 109 | bool isSpecularEnabled() override; |
| 110 | bool isVertexColorsEnabled() override; |
| 111 | bool isVertexColorsMaskEnabled() override; |
| 112 | bool isInvertOpacityMapValue() override; |
| 113 | bool isBaseColorSingleChannelEnabled() override; |
| 114 | bool isSpecularAmountSingleChannelEnabled() override; |
| 115 | bool isEmissiveSingleChannelEnabled() override; |
| 116 | bool isClearcoatEnabled() override; |
| 117 | bool isTransmissionEnabled() override; |
| 118 | bool isFresnelScaleBiasEnabled() override; |
| 119 | bool isClearcoatFresnelScaleBiasEnabled() override; |
| 120 | bool hasLighting() override; |
| 121 | bool usesCustomSkinning() override; |
| 122 | bool usesCustomMorphing() override; |
| 123 | QSSGRenderDefaultMaterial::MaterialSpecularModel specularModel() override; |
| 124 | QSSGRenderDefaultMaterial::MaterialAlphaMode alphaMode() override; |
| 125 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorRedMask() override; |
| 126 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorGreenMask() override; |
| 127 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorBlueMask() override; |
| 128 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorAlphaMask() override; |
| 129 | |
| 130 | QSSGRenderImage *iblProbe() override; |
| 131 | QVector3D emissiveColor() override; |
| 132 | QVector4D color() override; |
| 133 | QVector3D specularTint() override; |
| 134 | float ior() override; |
| 135 | float fresnelScale() override; |
| 136 | float fresnelBias() override; |
| 137 | float fresnelPower() override; |
| 138 | float clearcoatFresnelScale() override; |
| 139 | float clearcoatFresnelBias() override; |
| 140 | float clearcoatFresnelPower() override; |
| 141 | float metalnessAmount() override; |
| 142 | float specularAmount() override; |
| 143 | float specularRoughness() override; |
| 144 | float bumpAmount() override; |
| 145 | float translucentFallOff() override; |
| 146 | float diffuseLightWrap() override; |
| 147 | float occlusionAmount() override; |
| 148 | float alphaCutOff() override; |
| 149 | float pointSize() override; |
| 150 | float lineWidth() override; |
| 151 | float heightAmount() override; |
| 152 | float minHeightSamples() override; |
| 153 | float maxHeightSamples() override; |
| 154 | float clearcoatAmount() override; |
| 155 | float clearcoatRoughnessAmount() override; |
| 156 | float clearcoatNormalStrength() override; |
| 157 | float transmissionFactor() override; |
| 158 | float thicknessFactor() override; |
| 159 | float attenuationDistance() override; |
| 160 | QVector3D attenuationColor() override; |
| 161 | |
| 162 | private: |
| 163 | const QSSGRenderDefaultMaterial &m_material; |
| 164 | }; |
| 165 | |
| 166 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderCustomMaterialAdapter final : public QSSGShaderMaterialAdapter |
| 167 | { |
| 168 | QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material); |
| 169 | |
| 170 | bool isPrincipled() override; |
| 171 | bool isSpecularGlossy() override; |
| 172 | bool isMetalnessEnabled() override; |
| 173 | bool isSpecularEnabled() override; |
| 174 | bool isVertexColorsEnabled() override; |
| 175 | bool isVertexColorsMaskEnabled() override; |
| 176 | bool isInvertOpacityMapValue() override; |
| 177 | bool isBaseColorSingleChannelEnabled() override; |
| 178 | bool isSpecularAmountSingleChannelEnabled() override; |
| 179 | bool isEmissiveSingleChannelEnabled() override; |
| 180 | bool isClearcoatEnabled() override; |
| 181 | bool isTransmissionEnabled() override; |
| 182 | bool isFresnelScaleBiasEnabled() override; |
| 183 | bool isClearcoatFresnelScaleBiasEnabled() override; |
| 184 | bool hasLighting() override; |
| 185 | bool usesCustomSkinning() override; |
| 186 | bool usesCustomMorphing() override; |
| 187 | QSSGRenderDefaultMaterial::MaterialSpecularModel specularModel() override; |
| 188 | QSSGRenderDefaultMaterial::MaterialAlphaMode alphaMode() override; |
| 189 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorRedMask() override; |
| 190 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorGreenMask() override; |
| 191 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorBlueMask() override; |
| 192 | QSSGRenderDefaultMaterial::VertexColorMaskFlags vertexColorAlphaMask() override; |
| 193 | |
| 194 | QSSGRenderImage *iblProbe() override; |
| 195 | QVector3D emissiveColor() override; |
| 196 | QVector4D color() override; |
| 197 | QVector3D specularTint() override; |
| 198 | float ior() override; |
| 199 | float fresnelScale() override; |
| 200 | float fresnelBias() override; |
| 201 | float fresnelPower() override; |
| 202 | float clearcoatFresnelScale() override; |
| 203 | float clearcoatFresnelBias() override; |
| 204 | float clearcoatFresnelPower() override; |
| 205 | float metalnessAmount() override; |
| 206 | float specularAmount() override; |
| 207 | float specularRoughness() override; |
| 208 | float bumpAmount() override; |
| 209 | float translucentFallOff() override; |
| 210 | float diffuseLightWrap() override; |
| 211 | float occlusionAmount() override; |
| 212 | float alphaCutOff() override; |
| 213 | float pointSize() override; |
| 214 | float lineWidth() override; |
| 215 | float heightAmount() override; |
| 216 | float minHeightSamples() override; |
| 217 | float maxHeightSamples() override; |
| 218 | float clearcoatAmount() override; |
| 219 | float clearcoatRoughnessAmount() override; |
| 220 | float clearcoatNormalStrength() override; |
| 221 | float transmissionFactor() override; |
| 222 | float thicknessFactor() override; |
| 223 | float attenuationDistance() override; |
| 224 | QVector3D attenuationColor() override; |
| 225 | |
| 226 | bool isUnshaded() override; |
| 227 | bool hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) override; |
| 228 | QByteArray customShaderSnippet(QSSGShaderCache::ShaderType type, |
| 229 | QSSGShaderLibraryManager &shaderLibraryManager, |
| 230 | bool multiViewCompatible) override; |
| 231 | bool hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, |
| 232 | const QByteArray &funcName, |
| 233 | QSSGShaderLibraryManager &shaderLibraryManager) override; |
| 234 | void setCustomPropertyUniforms(char *ubufData, |
| 235 | QSSGRhiShaderPipeline &shaderPipeline, |
| 236 | const QSSGRenderContextInterface &context) override; |
| 237 | bool usesSharedVariables() override; |
| 238 | |
| 239 | using StringPair = QPair<QByteArray, QByteArray>; |
| 240 | using StringPairList = QVarLengthArray<StringPair, 16>; |
| 241 | using ShaderCodeAndMetaData = QPair<QByteArray, QSSGCustomShaderMetaData>; |
| 242 | static ShaderCodeAndMetaData prepareCustomShader(QByteArray &dst, |
| 243 | const QByteArray &shaderCode, |
| 244 | QSSGShaderCache::ShaderType type, |
| 245 | const StringPairList &baseUniforms, |
| 246 | const StringPairList &baseInputs = StringPairList(), |
| 247 | const StringPairList &baseOutputs = StringPairList(), |
| 248 | bool multiViewCompatible = false, |
| 249 | const StringPairList &multiViewDependentSamplers = {}); |
| 250 | |
| 251 | private: |
| 252 | const QSSGRenderCustomMaterial &m_material; |
| 253 | }; |
| 254 | |
| 255 | struct QSSGCustomMaterialVariableSubstitution |
| 256 | { |
| 257 | QByteArrayView builtin; |
| 258 | QByteArrayView actualName; |
| 259 | bool multiViewDependent; |
| 260 | }; |
| 261 | |
| 262 | namespace QtQuick3DEditorHelpers { |
| 263 | // NOTE: Returns a copy of the actual list, cache as needed! |
| 264 | namespace CustomMaterial { |
| 265 | [[nodiscard]] Q_QUICK3DRUNTIMERENDER_EXPORT QList<QByteArrayView> preprocessorVars(); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | QT_END_NAMESPACE |
| 270 | |
| 271 | #endif |
| 272 | |