| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_SHADER_KEY_H |
| 6 | #define QSSG_RENDER_SHADER_KEY_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DUtils/private/qssgdataref_p.h> |
| 20 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 21 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | // We have an ever expanding set of properties we like to hash into one or more 32 bit |
| 26 | // quantities. |
| 27 | // Furthermore we would like this set of properties to be convertable to string |
| 28 | // So the shader cache file itself is somewhat human readable/diagnosable. |
| 29 | // To do this we create a set of objects that act as properties to the master shader key. |
| 30 | // These objects are tallied in order to figure out their actual offset into the shader key's |
| 31 | // data store. They are also run through in order to create the string shader cache key. |
| 32 | |
| 33 | struct QSSGShaderKeyPropertyBase |
| 34 | { |
| 35 | QByteArrayView name; |
| 36 | quint32 offset; |
| 37 | explicit constexpr QSSGShaderKeyPropertyBase(const char *inName = "" ) : name(inName), offset(0) {} |
| 38 | quint32 getOffset() const { return offset; } |
| 39 | void setOffset(quint32 of) { offset = of; } |
| 40 | |
| 41 | template<quint32 TBitWidth> |
| 42 | quint32 getMaskTemplate() const |
| 43 | { |
| 44 | quint32 bit = offset % 32; |
| 45 | quint32 startValue = (1 << TBitWidth) - 1; |
| 46 | quint32 mask = startValue << bit; |
| 47 | return mask; |
| 48 | } |
| 49 | |
| 50 | quint32 getIdx() const { return offset / 32; } |
| 51 | |
| 52 | protected: |
| 53 | void internalToString(QByteArray &ioStr, const QByteArrayView &inBuffer) const |
| 54 | { |
| 55 | ioStr.append(a: name); |
| 56 | ioStr.append(c: '='); |
| 57 | ioStr.append(a: inBuffer); |
| 58 | } |
| 59 | |
| 60 | static void internalToString(QByteArray &ioStr, const QByteArrayView &name, bool inValue) |
| 61 | { |
| 62 | if (inValue) { |
| 63 | ioStr.append(a: name); |
| 64 | ioStr.append(c: '='); |
| 65 | ioStr.append(a: inValue ? QByteArrayView("true" ) : QByteArrayView("false" )); |
| 66 | } |
| 67 | } |
| 68 | static bool getBoolValue(const QByteArray& str, const QByteArrayView &name) |
| 69 | { |
| 70 | const int index = str.indexOf(bv: name); |
| 71 | if (index < 0) |
| 72 | return false; |
| 73 | const qsizetype nameLen = name.size(); |
| 74 | if (str[index + nameLen] != '=') |
| 75 | return false; |
| 76 | if (str.mid(index: index + nameLen + 1, len: 4) == QByteArrayView("true" )) |
| 77 | return true; |
| 78 | return false; |
| 79 | } |
| 80 | }; |
| 81 | |
| 82 | struct QSSGShaderKeyBoolean : public QSSGShaderKeyPropertyBase |
| 83 | { |
| 84 | enum { |
| 85 | BitWidth = 1, |
| 86 | }; |
| 87 | |
| 88 | explicit constexpr QSSGShaderKeyBoolean(const char *inName = "" ) : QSSGShaderKeyPropertyBase(inName) {} |
| 89 | |
| 90 | quint32 getMask() const { return getMaskTemplate<BitWidth>(); } |
| 91 | void setValue(QSSGDataRef<quint32> inDataStore, bool inValue) const |
| 92 | { |
| 93 | const qint32 idx = qint32(getIdx()); |
| 94 | Q_ASSERT(idx >= 0 && idx <= INT32_MAX); |
| 95 | Q_ASSERT(inDataStore.size() > idx); |
| 96 | quint32 mask = getMask(); |
| 97 | quint32 &target = inDataStore[idx]; |
| 98 | if (inValue) { |
| 99 | target = target | mask; |
| 100 | } else { |
| 101 | mask = ~mask; |
| 102 | target = target & mask; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | bool getValue(QSSGDataView<quint32> inDataStore) const |
| 107 | { |
| 108 | quint32 idx = getIdx(); |
| 109 | quint32 mask = getMask(); |
| 110 | const quint32 &target = inDataStore[idx]; |
| 111 | return (target & mask) ? true : false; |
| 112 | } |
| 113 | |
| 114 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 115 | { |
| 116 | bool isHigh = getValue(inDataStore: inKeySet); |
| 117 | internalToString(ioStr, name, inValue: isHigh); |
| 118 | } |
| 119 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 120 | { |
| 121 | setValue(inDataStore: inKeySet, inValue: getBoolValue(str: ioStr, name)); |
| 122 | } |
| 123 | }; |
| 124 | |
| 125 | template<quint32 TBitWidth> |
| 126 | struct QSSGShaderKeyUnsigned : public QSSGShaderKeyPropertyBase |
| 127 | { |
| 128 | enum { |
| 129 | BitWidth = TBitWidth, |
| 130 | }; |
| 131 | explicit constexpr QSSGShaderKeyUnsigned(const char *inName = "" ) : QSSGShaderKeyPropertyBase(inName) {} |
| 132 | quint32 getMask() const { return getMaskTemplate<BitWidth>(); } |
| 133 | void setValue(QSSGDataRef<quint32> inDataStore, quint32 inValue) const |
| 134 | { |
| 135 | quint32 startValue = (1 << TBitWidth) - 1; |
| 136 | // Ensure inValue is within range of bit width. |
| 137 | inValue = inValue & startValue; |
| 138 | quint32 bit = offset % 32; |
| 139 | quint32 mask = getMask(); |
| 140 | quint32 idx = getIdx(); |
| 141 | inValue = inValue << bit; |
| 142 | quint32 &target = inDataStore[idx]; |
| 143 | // Get rid of existing value |
| 144 | quint32 inverseMask = ~mask; |
| 145 | target = target & inverseMask; |
| 146 | target = target | inValue; |
| 147 | } |
| 148 | |
| 149 | quint32 getValue(QSSGDataView<quint32> inDataStore) const |
| 150 | { |
| 151 | quint32 idx = getIdx(); |
| 152 | quint32 bit = offset % 32; |
| 153 | quint32 mask = getMask(); |
| 154 | const quint32 &target = inDataStore[idx]; |
| 155 | |
| 156 | quint32 retval = target & mask; |
| 157 | retval = retval >> bit; |
| 158 | return retval; |
| 159 | } |
| 160 | |
| 161 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 162 | { |
| 163 | quint32 value = getValue(inDataStore: inKeySet); |
| 164 | char buf[64]; |
| 165 | memset(s: buf, c: 0, n: sizeof (buf)); |
| 166 | toStr(item: value, buffer: toDataRef(type: buf, count: 64)); |
| 167 | internalToString(ioStr, buf); |
| 168 | } |
| 169 | |
| 170 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 171 | { |
| 172 | const qsizetype nameLen = name.size(); |
| 173 | const qsizetype strOffset = ioStr.indexOf(name); |
| 174 | if (strOffset >= 0) { |
| 175 | /* The key is stored as name=val */ |
| 176 | if (ioStr[strOffset + nameLen] != '=') |
| 177 | return; |
| 178 | const QByteArray s = ioStr.right(n: ioStr.size() - strOffset - nameLen - 1); |
| 179 | int i = 0; |
| 180 | while (QChar(QLatin1Char(s[i])).isDigit()) |
| 181 | i++; |
| 182 | const quint32 value = s.left(n: i).toInt(); |
| 183 | setValue(inDataStore: inKeySet, inValue: value); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | private: |
| 188 | static quint32 toStr(quint32 item, QSSGDataRef<char> buffer) |
| 189 | { |
| 190 | // hope the buffer is big enough... |
| 191 | return static_cast<quint32>(::snprintf(s: buffer.begin(), maxlen: buffer.size(), format: "%u" , item)); |
| 192 | } |
| 193 | }; |
| 194 | |
| 195 | struct QSSGShaderKeyTextureChannel : public QSSGShaderKeyUnsigned<2> |
| 196 | { |
| 197 | enum TexturChannelBits { |
| 198 | R = 0, |
| 199 | G = 1, |
| 200 | B = 2, |
| 201 | A = 3, |
| 202 | }; |
| 203 | explicit QSSGShaderKeyTextureChannel(const char *inName = "" ) : QSSGShaderKeyUnsigned<2>(inName) {} |
| 204 | |
| 205 | TexturChannelBits getTextureChannel(QSSGDataView<quint32> inKeySet) const |
| 206 | { |
| 207 | return TexturChannelBits(getValue(inDataStore: inKeySet)); |
| 208 | } |
| 209 | |
| 210 | void setTextureChannel(TexturChannelBits channel, QSSGDataRef<quint32> inKeySet) |
| 211 | { |
| 212 | setValue(inDataStore: inKeySet, inValue: quint32(channel)); |
| 213 | } |
| 214 | static constexpr char textureChannelToChar[4] = { |
| 215 | 'R', |
| 216 | 'G', |
| 217 | 'B', |
| 218 | 'A' |
| 219 | }; |
| 220 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 221 | { |
| 222 | ioStr.append(a: name); |
| 223 | ioStr.append(c: '='); |
| 224 | ioStr.append(c: textureChannelToChar[getTextureChannel(inKeySet)]); |
| 225 | } |
| 226 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 227 | { |
| 228 | const qsizetype nameLen = name.size(); |
| 229 | const qsizetype strOffset = ioStr.indexOf(bv: name); |
| 230 | if (strOffset >= 0) { |
| 231 | /* The key is stored as name=ch */ |
| 232 | if (ioStr[strOffset + nameLen] != '=') |
| 233 | return; |
| 234 | const char ch = ioStr[strOffset + nameLen + 1]; |
| 235 | if (ch == 'R') |
| 236 | setValue(inDataStore: inKeySet, inValue: TexturChannelBits::R); |
| 237 | else if (ch == 'G') |
| 238 | setValue(inDataStore: inKeySet, inValue: TexturChannelBits::G); |
| 239 | else if (ch == 'B') |
| 240 | setValue(inDataStore: inKeySet, inValue: TexturChannelBits::B); |
| 241 | else if (ch == 'A') |
| 242 | setValue(inDataStore: inKeySet, inValue: TexturChannelBits::A); |
| 243 | } |
| 244 | } |
| 245 | }; |
| 246 | |
| 247 | struct QSSGShaderKeyImageMap : public QSSGShaderKeyUnsigned<6> |
| 248 | { |
| 249 | enum ImageMapBits { |
| 250 | Enabled = 1 << 0, |
| 251 | EnvMap = 1 << 1, |
| 252 | LightProbe = 1 << 2, |
| 253 | Identity = 1 << 3, |
| 254 | UsesUV1 = 1 << 4, |
| 255 | Linear = 1 << 5 |
| 256 | }; |
| 257 | |
| 258 | explicit QSSGShaderKeyImageMap(const char *inName = "" ) : QSSGShaderKeyUnsigned<6>(inName) {} |
| 259 | |
| 260 | bool getBitValue(ImageMapBits imageBit, QSSGDataView<quint32> inKeySet) const |
| 261 | { |
| 262 | return (getValue(inDataStore: inKeySet) & imageBit) ? true : false; |
| 263 | } |
| 264 | |
| 265 | void setBitValue(ImageMapBits imageBit, bool inValue, QSSGDataRef<quint32> inKeySet) |
| 266 | { |
| 267 | quint32 theValue = getValue(inDataStore: inKeySet); |
| 268 | quint32 mask = imageBit; |
| 269 | if (inValue) { |
| 270 | theValue = theValue | mask; |
| 271 | } else { |
| 272 | mask = ~mask; |
| 273 | theValue = theValue & mask; |
| 274 | } |
| 275 | setValue(inDataStore: inKeySet, inValue: theValue); |
| 276 | } |
| 277 | |
| 278 | bool isEnabled(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: Enabled, inKeySet); } |
| 279 | void setEnabled(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: Enabled, inValue: val, inKeySet); } |
| 280 | |
| 281 | bool isEnvMap(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: EnvMap, inKeySet); } |
| 282 | void setEnvMap(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: EnvMap, inValue: val, inKeySet); } |
| 283 | |
| 284 | bool isLightProbe(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: LightProbe, inKeySet); } |
| 285 | void setLightProbe(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: LightProbe, inValue: val, inKeySet); } |
| 286 | |
| 287 | bool isIdentityTransform(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: Identity, inKeySet); } |
| 288 | void setIdentityTransform(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: Identity, inValue: val, inKeySet); } |
| 289 | |
| 290 | bool isUsingUV1(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: UsesUV1, inKeySet); } |
| 291 | void setUsesUV1(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: UsesUV1, inValue: val, inKeySet); } |
| 292 | |
| 293 | bool isLinear(QSSGDataView<quint32> inKeySet) const { return getBitValue(imageBit: Linear, inKeySet); } |
| 294 | void setLinear(QSSGDataRef<quint32> inKeySet, bool val) { setBitValue(imageBit: Linear, inValue: val, inKeySet); } |
| 295 | |
| 296 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 297 | { |
| 298 | ioStr.append(a: name); |
| 299 | ioStr.append(a: QByteArrayView("={" )); |
| 300 | internalToString(ioStr, name: QByteArrayView("enabled" ), inValue: isEnabled(inKeySet)); |
| 301 | ioStr.append(c: ';'); |
| 302 | internalToString(ioStr, name: QByteArrayView("envMap" ), inValue: isEnvMap(inKeySet)); |
| 303 | ioStr.append(c: ';'); |
| 304 | internalToString(ioStr, name: QByteArrayView("lightProbe" ), inValue: isLightProbe(inKeySet)); |
| 305 | ioStr.append(c: ';'); |
| 306 | internalToString(ioStr, name: QByteArrayView("identity" ), inValue: isIdentityTransform(inKeySet)); |
| 307 | ioStr.append(c: ';'); |
| 308 | internalToString(ioStr, name: QByteArrayView("usesUV1" ), inValue: isUsingUV1(inKeySet)); |
| 309 | ioStr.append(c: ';'); |
| 310 | internalToString(ioStr, name: QByteArrayView("linear" ), inValue: isLinear(inKeySet)); |
| 311 | ioStr.append(c: '}'); |
| 312 | } |
| 313 | }; |
| 314 | |
| 315 | struct QSSGShaderKeySpecularModel : QSSGShaderKeyUnsigned<2> |
| 316 | { |
| 317 | explicit QSSGShaderKeySpecularModel(const char *inName = "" ) : QSSGShaderKeyUnsigned<2>(inName) {} |
| 318 | |
| 319 | void setSpecularModel(QSSGDataRef<quint32> inKeySet, QSSGRenderDefaultMaterial::MaterialSpecularModel inModel) |
| 320 | { |
| 321 | setValue(inDataStore: inKeySet, inValue: quint32(inModel)); |
| 322 | } |
| 323 | |
| 324 | QSSGRenderDefaultMaterial::MaterialSpecularModel getSpecularModel(QSSGDataView<quint32> inKeySet) const |
| 325 | { |
| 326 | return static_cast<QSSGRenderDefaultMaterial::MaterialSpecularModel>(getValue(inDataStore: inKeySet)); |
| 327 | } |
| 328 | |
| 329 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 330 | { |
| 331 | ioStr.append(a: name); |
| 332 | ioStr.append(c: '='); |
| 333 | switch (getSpecularModel(inKeySet)) { |
| 334 | case QSSGRenderDefaultMaterial::MaterialSpecularModel::KGGX: |
| 335 | ioStr.append(a: QByteArrayView("KGGX" )); |
| 336 | break; |
| 337 | case QSSGRenderDefaultMaterial::MaterialSpecularModel::Default: |
| 338 | ioStr.append(a: QByteArrayView("Default" )); |
| 339 | break; |
| 340 | } |
| 341 | ioStr.append(c: ';'); |
| 342 | } |
| 343 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 344 | { |
| 345 | const qsizetype nameLen = name.size(); |
| 346 | const int strOffset = ioStr.indexOf(bv: name); |
| 347 | if (strOffset >= 0) { |
| 348 | /* The key is stored as name=specularMode; */ |
| 349 | if (ioStr[strOffset + nameLen] != '=') |
| 350 | return; |
| 351 | const int codeOffsetBegin = strOffset + nameLen + 1; |
| 352 | int codeOffset = 0; |
| 353 | while (ioStr[codeOffsetBegin + codeOffset] != ';') |
| 354 | codeOffset++; |
| 355 | const QByteArray val = ioStr.mid(index: codeOffsetBegin, len: codeOffset); |
| 356 | if (val == QByteArrayView("KGGX" )) |
| 357 | setSpecularModel(inKeySet, inModel: QSSGRenderDefaultMaterial::MaterialSpecularModel::KGGX); |
| 358 | if (val == QByteArrayView("Default" )) |
| 359 | setSpecularModel(inKeySet, inModel: QSSGRenderDefaultMaterial::MaterialSpecularModel::Default); |
| 360 | } |
| 361 | } |
| 362 | }; |
| 363 | |
| 364 | struct QSSGShaderKeyAlphaMode : QSSGShaderKeyUnsigned<2> |
| 365 | { |
| 366 | explicit QSSGShaderKeyAlphaMode(const char *inName = "" ) : QSSGShaderKeyUnsigned<2>(inName) {} |
| 367 | |
| 368 | void setAlphaMode(QSSGDataRef<quint32> inKeySet, QSSGRenderDefaultMaterial::MaterialAlphaMode inMode) |
| 369 | { |
| 370 | setValue(inDataStore: inKeySet, inValue: quint32(inMode)); |
| 371 | } |
| 372 | |
| 373 | QSSGRenderDefaultMaterial::MaterialAlphaMode getAlphaMode(QSSGDataView<quint32> inKeySet) const |
| 374 | { |
| 375 | return static_cast<QSSGRenderDefaultMaterial::MaterialAlphaMode>(getValue(inDataStore: inKeySet)); |
| 376 | } |
| 377 | |
| 378 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 379 | { |
| 380 | ioStr.append(a: name); |
| 381 | ioStr.append(c: '='); |
| 382 | switch (getAlphaMode(inKeySet)) { |
| 383 | case QSSGRenderDefaultMaterial::MaterialAlphaMode::Default: |
| 384 | ioStr.append(a: QByteArrayView("Default" )); |
| 385 | break; |
| 386 | case QSSGRenderDefaultMaterial::MaterialAlphaMode::Mask: |
| 387 | ioStr.append(a: QByteArrayView("Mask" )); |
| 388 | break; |
| 389 | case QSSGRenderDefaultMaterial::MaterialAlphaMode::Blend: |
| 390 | ioStr.append(a: QByteArrayView("Blend" )); |
| 391 | break; |
| 392 | case QSSGRenderDefaultMaterial::MaterialAlphaMode::Opaque: |
| 393 | ioStr.append(a: QByteArrayView("Opaque" )); |
| 394 | break; |
| 395 | } |
| 396 | ioStr.append(c: ';'); |
| 397 | } |
| 398 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 399 | { |
| 400 | const qsizetype nameLen = name.size(); |
| 401 | const qsizetype strOffset = ioStr.indexOf(bv: name); |
| 402 | if (strOffset >= 0) { |
| 403 | /* The key is stored as name=alphaMode; */ |
| 404 | if (ioStr[strOffset + nameLen] != '=') |
| 405 | return; |
| 406 | const int codeOffsetBegin = strOffset + nameLen + 1; |
| 407 | int codeOffset = 0; |
| 408 | while (ioStr[codeOffsetBegin + codeOffset] != ';') |
| 409 | codeOffset++; |
| 410 | const QByteArray val = ioStr.mid(index: codeOffsetBegin, len: codeOffset); |
| 411 | if (val == QByteArrayView("Default" )) |
| 412 | setAlphaMode(inKeySet, inMode: QSSGRenderDefaultMaterial::MaterialAlphaMode::Default); |
| 413 | if (val == QByteArrayView("Mask" )) |
| 414 | setAlphaMode(inKeySet, inMode: QSSGRenderDefaultMaterial::MaterialAlphaMode::Mask); |
| 415 | if (val == QByteArrayView("Blend" )) |
| 416 | setAlphaMode(inKeySet, inMode: QSSGRenderDefaultMaterial::MaterialAlphaMode::Blend); |
| 417 | if (val == QByteArrayView("Opaque" )) |
| 418 | setAlphaMode(inKeySet, inMode: QSSGRenderDefaultMaterial::MaterialAlphaMode::Opaque); |
| 419 | } |
| 420 | } |
| 421 | }; |
| 422 | |
| 423 | struct QSSGShaderKeyVertexAttribute : public QSSGShaderKeyUnsigned<9> |
| 424 | { |
| 425 | enum VertexAttributeBits { |
| 426 | Position = 1 << 0, |
| 427 | Normal = 1 << 1, |
| 428 | TexCoord0 = 1 << 2, |
| 429 | TexCoord1 = 1 << 3, |
| 430 | Tangent = 1 << 4, |
| 431 | Binormal = 1 << 5, |
| 432 | Color = 1 << 6, |
| 433 | JointAndWeight = 1 << 7, |
| 434 | TexCoordLightmap = 1 << 8 |
| 435 | }; |
| 436 | |
| 437 | explicit QSSGShaderKeyVertexAttribute(const char *inName = "" ) : QSSGShaderKeyUnsigned<9>(inName) {} |
| 438 | |
| 439 | bool getBitValue(VertexAttributeBits bit, QSSGDataView<quint32> inKeySet) const |
| 440 | { |
| 441 | return (getValue(inDataStore: inKeySet) & bit) ? true : false; |
| 442 | } |
| 443 | void setBitValue(VertexAttributeBits bit, QSSGDataRef<quint32> inKeySet, bool value) const |
| 444 | { |
| 445 | quint32 v = getValue(inDataStore: inKeySet); |
| 446 | v = value ? (v | bit) : (v & ~bit); |
| 447 | setValue(inDataStore: inKeySet, inValue: v); |
| 448 | } |
| 449 | |
| 450 | void toString(QByteArray &ioStr, QSSGDataView<quint32> inKeySet) const |
| 451 | { |
| 452 | ioStr.append(a: name); |
| 453 | ioStr.append(a: QByteArrayView("={" )); |
| 454 | internalToString(ioStr, name: QByteArrayView("position" ), inValue: getBitValue(bit: Position, inKeySet)); |
| 455 | ioStr.append(c: ';'); |
| 456 | internalToString(ioStr, name: QByteArrayView("normal" ), inValue: getBitValue(bit: Normal, inKeySet)); |
| 457 | ioStr.append(c: ';'); |
| 458 | internalToString(ioStr, name: QByteArrayView("texcoord0" ), inValue: getBitValue(bit: TexCoord0, inKeySet)); |
| 459 | ioStr.append(c: ';'); |
| 460 | internalToString(ioStr, name: QByteArrayView("texcoord1" ), inValue: getBitValue(bit: TexCoord1, inKeySet)); |
| 461 | ioStr.append(c: ';'); |
| 462 | internalToString(ioStr, name: QByteArrayView("tangent" ), inValue: getBitValue(bit: Tangent, inKeySet)); |
| 463 | ioStr.append(c: ';'); |
| 464 | internalToString(ioStr, name: QByteArrayView("binormal" ), inValue: getBitValue(bit: Binormal, inKeySet)); |
| 465 | ioStr.append(c: ';'); |
| 466 | internalToString(ioStr, name: QByteArrayView("color" ), inValue: getBitValue(bit: Color, inKeySet)); |
| 467 | ioStr.append(c: ';'); |
| 468 | internalToString(ioStr, name: QByteArrayView("texcoordlightmap" ), inValue: getBitValue(bit: TexCoordLightmap, inKeySet)); |
| 469 | ioStr.append(c: '}'); |
| 470 | internalToString(ioStr, name: QByteArrayView("joint&weight" ), inValue: getBitValue(bit: JointAndWeight, inKeySet)); |
| 471 | ioStr.append(c: '}'); |
| 472 | } |
| 473 | void fromString(const QByteArray &ioStr, QSSGDataRef<quint32> inKeySet) |
| 474 | { |
| 475 | const qsizetype nameLen = name.size(); |
| 476 | const qsizetype strOffset = ioStr.indexOf(bv: name); |
| 477 | if (strOffset >= 0) { |
| 478 | /* The key is stored as name={;;;;;;} */ |
| 479 | if (ioStr[strOffset + nameLen] != '=') |
| 480 | return; |
| 481 | if (ioStr[strOffset + nameLen + 1] != '{') |
| 482 | return; |
| 483 | const int codeOffsetBegin = strOffset + nameLen + 2; |
| 484 | int codeOffset = 0; |
| 485 | while (ioStr[codeOffsetBegin + codeOffset] != '}') |
| 486 | codeOffset++; |
| 487 | const QByteArray val = ioStr.mid(index: codeOffsetBegin, len: codeOffset); |
| 488 | const QVector<QByteArray> list = val.split(sep: ';'); |
| 489 | if (list.size() != 8) |
| 490 | return; |
| 491 | setBitValue(bit: Position, inKeySet, value: getBoolValue(str: list[0], name: QByteArrayView("position" ))); |
| 492 | setBitValue(bit: Normal, inKeySet, value: getBoolValue(str: list[1], name: QByteArrayView("normal" ))); |
| 493 | setBitValue(bit: TexCoord0, inKeySet, value: getBoolValue(str: list[2], name: QByteArrayView("texcoord0" ))); |
| 494 | setBitValue(bit: TexCoord1, inKeySet, value: getBoolValue(str: list[3], name: QByteArrayView("texcoord1" ))); |
| 495 | setBitValue(bit: Tangent, inKeySet, value: getBoolValue(str: list[4], name: QByteArrayView("tangent" ))); |
| 496 | setBitValue(bit: Binormal, inKeySet, value: getBoolValue(str: list[5], name: QByteArrayView("binormal" ))); |
| 497 | setBitValue(bit: Color, inKeySet, value: getBoolValue(str: list[6], name: QByteArrayView("color" ))); |
| 498 | setBitValue(bit: TexCoordLightmap, inKeySet, value: getBoolValue(str: list[7], name: QByteArrayView("texcoordlightmap" ))); |
| 499 | } |
| 500 | } |
| 501 | }; |
| 502 | |
| 503 | struct QSSGShaderDefaultMaterialKeyProperties |
| 504 | { |
| 505 | enum { |
| 506 | LightCount = QSSG_MAX_NUM_LIGHTS, |
| 507 | }; |
| 508 | enum { |
| 509 | SingleChannelImageCount = 13, |
| 510 | }; |
| 511 | enum ImageMapNames { |
| 512 | DiffuseMap = 0, |
| 513 | BumpMap, |
| 514 | SpecularMap, |
| 515 | NormalMap, |
| 516 | ClearcoatNormalMap, |
| 517 | // single channel images |
| 518 | OpacityMap, |
| 519 | RoughnessMap, |
| 520 | MetalnessMap, |
| 521 | OcclusionMap, |
| 522 | TranslucencyMap, |
| 523 | HeightMap, |
| 524 | ClearcoatMap, |
| 525 | ClearcoatRoughnessMap, |
| 526 | TransmissionMap, |
| 527 | ThicknessMap, |
| 528 | BaseColorMap, |
| 529 | SpecularAmountMap, |
| 530 | EmissiveMap, |
| 531 | |
| 532 | ImageMapCount, |
| 533 | SingleChannelImagesFirst = OpacityMap |
| 534 | }; |
| 535 | enum ImageChannelNames { |
| 536 | OpacityChannel = 0, |
| 537 | RoughnessChannel, |
| 538 | MetalnessChannel, |
| 539 | OcclusionChannel, |
| 540 | TranslucencyChannel, |
| 541 | HeightChannel, |
| 542 | ClearcoatChannel, |
| 543 | ClearcoatRoughnessChannel, |
| 544 | TransmissionChannel, |
| 545 | ThicknessChannel, |
| 546 | BaseColorChannel, |
| 547 | SpecularAmountChannel, |
| 548 | EmissiveChannel, |
| 549 | }; |
| 550 | |
| 551 | QSSGShaderKeyBoolean m_hasLighting; |
| 552 | QSSGShaderKeyBoolean m_hasIbl; |
| 553 | QSSGShaderKeyUnsigned<4> m_lightCount; |
| 554 | QSSGShaderKeyBoolean m_lightFlags[LightCount]; |
| 555 | QSSGShaderKeyBoolean m_lightSpotFlags[LightCount]; |
| 556 | QSSGShaderKeyBoolean m_lightAreaFlags[LightCount]; |
| 557 | QSSGShaderKeyBoolean m_lightShadowFlags[LightCount]; |
| 558 | QSSGShaderKeyUnsigned<16> m_lightShadowMapSize[LightCount]; |
| 559 | QSSGShaderKeyUnsigned<4> m_lightSoftShadowQuality[LightCount]; |
| 560 | QSSGShaderKeyBoolean m_specularEnabled; |
| 561 | QSSGShaderKeyBoolean m_fresnelScaleBiasEnabled; |
| 562 | QSSGShaderKeyBoolean m_clearcoatFresnelScaleBiasEnabled; |
| 563 | QSSGShaderKeyBoolean m_fresnelEnabled; |
| 564 | QSSGShaderKeyBoolean m_baseColorSingleChannelEnabled; |
| 565 | QSSGShaderKeyBoolean m_specularSingleChannelEnabled; |
| 566 | QSSGShaderKeyBoolean m_emissiveSingleChannelEnabled; |
| 567 | QSSGShaderKeyBoolean m_invertOpacityMapValue; |
| 568 | QSSGShaderKeyBoolean m_vertexColorsEnabled; |
| 569 | QSSGShaderKeyBoolean m_vertexColorsMaskEnabled; |
| 570 | QSSGShaderKeyUnsigned<16> m_vertexColorRedMask; |
| 571 | QSSGShaderKeyUnsigned<16> m_vertexColorGreenMask; |
| 572 | QSSGShaderKeyUnsigned<16> m_vertexColorBlueMask; |
| 573 | QSSGShaderKeyUnsigned<16> m_vertexColorAlphaMask; |
| 574 | QSSGShaderKeySpecularModel m_specularModel; |
| 575 | QSSGShaderKeyImageMap m_imageMaps[ImageMapCount]; |
| 576 | QSSGShaderKeyTextureChannel m_textureChannels[SingleChannelImageCount]; |
| 577 | QSSGShaderKeyUnsigned<16> m_boneCount; |
| 578 | QSSGShaderKeyBoolean m_isDoubleSided; |
| 579 | QSSGShaderKeyBoolean m_overridesPosition; |
| 580 | QSSGShaderKeyBoolean m_usesProjectionMatrix; |
| 581 | QSSGShaderKeyBoolean m_usesInverseProjectionMatrix; |
| 582 | QSSGShaderKeyBoolean m_usesPointsTopology; |
| 583 | QSSGShaderKeyBoolean m_usesVarColor; |
| 584 | QSSGShaderKeyAlphaMode m_alphaMode; |
| 585 | QSSGShaderKeyVertexAttribute m_vertexAttributes; |
| 586 | QSSGShaderKeyBoolean m_usesFloatJointIndices; |
| 587 | qsizetype m_stringBufferSizeHint = 0; |
| 588 | QSSGShaderKeyBoolean m_usesInstancing; |
| 589 | QSSGShaderKeyUnsigned<8> m_targetCount; |
| 590 | QSSGShaderKeyUnsigned<8> m_targetPositionOffset; |
| 591 | QSSGShaderKeyUnsigned<8> m_targetNormalOffset; |
| 592 | QSSGShaderKeyUnsigned<8> m_targetTangentOffset; |
| 593 | QSSGShaderKeyUnsigned<8> m_targetBinormalOffset; |
| 594 | QSSGShaderKeyUnsigned<8> m_targetTexCoord0Offset; |
| 595 | QSSGShaderKeyUnsigned<8> m_targetTexCoord1Offset; |
| 596 | QSSGShaderKeyUnsigned<8> m_targetColorOffset; |
| 597 | QSSGShaderKeyBoolean m_blendParticles; |
| 598 | QSSGShaderKeyBoolean m_clearcoatEnabled; |
| 599 | QSSGShaderKeyBoolean m_transmissionEnabled; |
| 600 | QSSGShaderKeyBoolean m_specularAAEnabled; |
| 601 | QSSGShaderKeyBoolean m_lightmapEnabled; |
| 602 | QSSGShaderKeyBoolean m_specularGlossyEnabled; |
| 603 | QSSGShaderKeyUnsigned<4> m_debugMode; |
| 604 | QSSGShaderKeyBoolean m_fogEnabled; |
| 605 | QSSGShaderKeyUnsigned<3> m_viewCount; |
| 606 | QSSGShaderKeyBoolean m_usesViewIndex; |
| 607 | |
| 608 | QSSGShaderDefaultMaterialKeyProperties() |
| 609 | : m_hasLighting("hasLighting" ) |
| 610 | , m_hasIbl("hasIbl" ) |
| 611 | , m_lightCount("lightCount" ) |
| 612 | , m_specularEnabled("specularEnabled" ) |
| 613 | , m_fresnelEnabled("fresnelEnabled" ) |
| 614 | , m_baseColorSingleChannelEnabled("baseColorSingleChannelEnabled" ) |
| 615 | , m_specularSingleChannelEnabled("specularSingleChannelEnabled" ) |
| 616 | , m_emissiveSingleChannelEnabled("emissiveSingleChannelEnabled" ) |
| 617 | , m_invertOpacityMapValue("invertOpacityMapValue" ) |
| 618 | , m_vertexColorsEnabled("vertexColorsEnabled" ) |
| 619 | , m_vertexColorsMaskEnabled("vertexColorsMaskEnabled" ) |
| 620 | , m_vertexColorRedMask("vertexColorRedMask" ) |
| 621 | , m_vertexColorGreenMask("vertexColorGreenMask" ) |
| 622 | , m_vertexColorBlueMask("vertexColorBlueMask" ) |
| 623 | , m_vertexColorAlphaMask("vertexColorAlphaMask" ) |
| 624 | , m_specularModel("specularModel" ) |
| 625 | , m_boneCount("boneCount" ) |
| 626 | , m_isDoubleSided("isDoubleSided" ) |
| 627 | , m_overridesPosition("overridesPosition" ) |
| 628 | , m_usesProjectionMatrix("usesProjectionMatrix" ) |
| 629 | , m_usesInverseProjectionMatrix("usesInverseProjectionMatrix" ) |
| 630 | , m_usesPointsTopology("usesPointsTopology" ) |
| 631 | , m_usesVarColor("usesVarColor" ) |
| 632 | , m_alphaMode("alphaMode" ) |
| 633 | , m_vertexAttributes("vertexAttributes" ) |
| 634 | , m_usesFloatJointIndices("usesFloatJointIndices" ) |
| 635 | , m_usesInstancing("usesInstancing" ) |
| 636 | , m_targetCount("targetCount" ) |
| 637 | , m_targetPositionOffset("targetPositionOffset" ) |
| 638 | , m_targetNormalOffset("targetNormalOffset" ) |
| 639 | , m_targetTangentOffset("targetTangentOffset" ) |
| 640 | , m_targetBinormalOffset("targetBinormalOffset" ) |
| 641 | , m_targetTexCoord0Offset("targetTexCoord0Offset" ) |
| 642 | , m_targetTexCoord1Offset("targetTexCoord1Offset" ) |
| 643 | , m_targetColorOffset("targetColorOffset" ) |
| 644 | , m_blendParticles("blendParticles" ) |
| 645 | , m_clearcoatEnabled("clearcoatEnabled" ) |
| 646 | , m_transmissionEnabled("transmissionEnabled" ) |
| 647 | , m_specularAAEnabled("specularAAEnabled" ) |
| 648 | , m_lightmapEnabled("lightmapEnabled" ) |
| 649 | , m_specularGlossyEnabled("specularGlossyEnabled" ) |
| 650 | , m_debugMode("debugMode" ) |
| 651 | , m_fogEnabled("fogEnabled" ) |
| 652 | , m_viewCount("viewCount" ) |
| 653 | , m_usesViewIndex("usesViewIndex" ) |
| 654 | { |
| 655 | m_lightFlags[0].name = "light0HasPosition" ; |
| 656 | m_lightFlags[1].name = "light1HasPosition" ; |
| 657 | m_lightFlags[2].name = "light2HasPosition" ; |
| 658 | m_lightFlags[3].name = "light3HasPosition" ; |
| 659 | m_lightFlags[4].name = "light4HasPosition" ; |
| 660 | m_lightFlags[5].name = "light5HasPosition" ; |
| 661 | m_lightFlags[6].name = "light6HasPosition" ; |
| 662 | m_lightFlags[7].name = "light7HasPosition" ; |
| 663 | m_lightFlags[8].name = "light8HasPosition" ; |
| 664 | m_lightFlags[9].name = "light9HasPosition" ; |
| 665 | m_lightFlags[10].name = "light10HasPosition" ; |
| 666 | m_lightFlags[11].name = "light11HasPosition" ; |
| 667 | m_lightFlags[12].name = "light12HasPosition" ; |
| 668 | m_lightFlags[13].name = "light13HasPosition" ; |
| 669 | m_lightFlags[14].name = "light14HasPosition" ; |
| 670 | |
| 671 | m_lightSpotFlags[0].name = "light0HasSpot" ; |
| 672 | m_lightSpotFlags[1].name = "light1HasSpot" ; |
| 673 | m_lightSpotFlags[2].name = "light2HasSpot" ; |
| 674 | m_lightSpotFlags[3].name = "light3HasSpot" ; |
| 675 | m_lightSpotFlags[4].name = "light4HasSpot" ; |
| 676 | m_lightSpotFlags[5].name = "light5HasSpot" ; |
| 677 | m_lightSpotFlags[6].name = "light6HasSpot" ; |
| 678 | m_lightSpotFlags[7].name = "light7HasSpot" ; |
| 679 | m_lightSpotFlags[8].name = "light8HasSpot" ; |
| 680 | m_lightSpotFlags[9].name = "light9HasSpot" ; |
| 681 | m_lightSpotFlags[10].name = "light10HasSpot" ; |
| 682 | m_lightSpotFlags[11].name = "light11HasSpot" ; |
| 683 | m_lightSpotFlags[12].name = "light12HasSpot" ; |
| 684 | m_lightSpotFlags[13].name = "light13HasSpot" ; |
| 685 | m_lightSpotFlags[14].name = "light14HasSpot" ; |
| 686 | |
| 687 | m_lightAreaFlags[0].name = "light0HasArea" ; |
| 688 | m_lightAreaFlags[1].name = "light1HasArea" ; |
| 689 | m_lightAreaFlags[2].name = "light2HasArea" ; |
| 690 | m_lightAreaFlags[3].name = "light3HasArea" ; |
| 691 | m_lightAreaFlags[4].name = "light4HasArea" ; |
| 692 | m_lightAreaFlags[5].name = "light5HasArea" ; |
| 693 | m_lightAreaFlags[6].name = "light6HasArea" ; |
| 694 | m_lightAreaFlags[7].name = "light7HasArea" ; |
| 695 | m_lightAreaFlags[8].name = "light8HasArea" ; |
| 696 | m_lightAreaFlags[9].name = "light9HasArea" ; |
| 697 | m_lightAreaFlags[10].name = "light10HasArea" ; |
| 698 | m_lightAreaFlags[11].name = "light11HasArea" ; |
| 699 | m_lightAreaFlags[12].name = "light12HasArea" ; |
| 700 | m_lightAreaFlags[13].name = "light13HasArea" ; |
| 701 | m_lightAreaFlags[14].name = "light14HasArea" ; |
| 702 | |
| 703 | m_lightShadowFlags[0].name = "light0HasShadow" ; |
| 704 | m_lightShadowFlags[1].name = "light1HasShadow" ; |
| 705 | m_lightShadowFlags[2].name = "light2HasShadow" ; |
| 706 | m_lightShadowFlags[3].name = "light3HasShadow" ; |
| 707 | m_lightShadowFlags[4].name = "light4HasShadow" ; |
| 708 | m_lightShadowFlags[5].name = "light5HasShadow" ; |
| 709 | m_lightShadowFlags[6].name = "light6HasShadow" ; |
| 710 | m_lightShadowFlags[7].name = "light7HasShadow" ; |
| 711 | m_lightShadowFlags[8].name = "light8HasShadow" ; |
| 712 | m_lightShadowFlags[9].name = "light9HasShadow" ; |
| 713 | m_lightShadowFlags[10].name = "light10HasShadow" ; |
| 714 | m_lightShadowFlags[11].name = "light11HasShadow" ; |
| 715 | m_lightShadowFlags[12].name = "light12HasShadow" ; |
| 716 | m_lightShadowFlags[13].name = "light13HasShadow" ; |
| 717 | m_lightShadowFlags[14].name = "light14HasShadow" ; |
| 718 | |
| 719 | m_lightShadowMapSize[0].name = "light0ShadowMapSize" ; |
| 720 | m_lightShadowMapSize[1].name = "light1ShadowMapSize" ; |
| 721 | m_lightShadowMapSize[2].name = "light2ShadowMapSize" ; |
| 722 | m_lightShadowMapSize[3].name = "light3ShadowMapSize" ; |
| 723 | m_lightShadowMapSize[4].name = "light4ShadowMapSize" ; |
| 724 | m_lightShadowMapSize[5].name = "light5ShadowMapSize" ; |
| 725 | m_lightShadowMapSize[6].name = "light6ShadowMapSize" ; |
| 726 | m_lightShadowMapSize[7].name = "light7ShadowMapSize" ; |
| 727 | m_lightShadowMapSize[8].name = "light8ShadowMapSize" ; |
| 728 | m_lightShadowMapSize[9].name = "light9ShadowMapSize" ; |
| 729 | m_lightShadowMapSize[10].name = "light10ShadowMapSize" ; |
| 730 | m_lightShadowMapSize[11].name = "light11ShadowMapSize" ; |
| 731 | m_lightShadowMapSize[12].name = "light12ShadowMapSize" ; |
| 732 | m_lightShadowMapSize[13].name = "light13ShadowMapSize" ; |
| 733 | m_lightShadowMapSize[14].name = "light14ShadowMapSize" ; |
| 734 | |
| 735 | m_lightSoftShadowQuality[0].name = "light0SoftShadowQuality" ; |
| 736 | m_lightSoftShadowQuality[1].name = "light1SoftShadowQuality" ; |
| 737 | m_lightSoftShadowQuality[2].name = "light2SoftShadowQuality" ; |
| 738 | m_lightSoftShadowQuality[3].name = "light3SoftShadowQuality" ; |
| 739 | m_lightSoftShadowQuality[4].name = "light4SoftShadowQuality" ; |
| 740 | m_lightSoftShadowQuality[5].name = "light5SoftShadowQuality" ; |
| 741 | m_lightSoftShadowQuality[6].name = "light6SoftShadowQuality" ; |
| 742 | m_lightSoftShadowQuality[7].name = "light7SoftShadowQuality" ; |
| 743 | m_lightSoftShadowQuality[8].name = "light8SoftShadowQuality" ; |
| 744 | m_lightSoftShadowQuality[9].name = "light9SoftShadowQuality" ; |
| 745 | m_lightSoftShadowQuality[10].name = "light10SoftShadowQuality" ; |
| 746 | m_lightSoftShadowQuality[11].name = "light11SoftShadowQuality" ; |
| 747 | m_lightSoftShadowQuality[12].name = "light12SoftShadowQuality" ; |
| 748 | m_lightSoftShadowQuality[13].name = "light13SoftShadowQuality" ; |
| 749 | m_lightSoftShadowQuality[14].name = "light14SoftShadowQuality" ; |
| 750 | |
| 751 | m_imageMaps[0].name = "diffuseMap" ; |
| 752 | m_imageMaps[1].name = "emissiveMap" ; |
| 753 | m_imageMaps[2].name = "specularMap" ; |
| 754 | m_imageMaps[3].name = "baseColorMap" ; |
| 755 | m_imageMaps[4].name = "bumpMap" ; |
| 756 | m_imageMaps[5].name = "specularAmountMap" ; |
| 757 | m_imageMaps[6].name = "normalMap" ; |
| 758 | m_imageMaps[7].name = "clearcoatNormalMap" ; |
| 759 | m_imageMaps[8].name = "opacityMap" ; |
| 760 | m_imageMaps[9].name = "roughnessMap" ; |
| 761 | m_imageMaps[10].name = "metalnessMap" ; |
| 762 | m_imageMaps[11].name = "occlusionMap" ; |
| 763 | m_imageMaps[12].name = "translucencyMap" ; |
| 764 | m_imageMaps[13].name = "heightMap" ; |
| 765 | m_imageMaps[14].name = "clearcoatMap" ; |
| 766 | m_imageMaps[15].name = "clearcoatRoughnessMap" ; |
| 767 | m_imageMaps[16].name = "transmissionMap" ; |
| 768 | m_imageMaps[17].name = "thicknessMap" ; |
| 769 | |
| 770 | m_textureChannels[0].name = "opacityMap_channel" ; |
| 771 | m_textureChannels[1].name = "roughnessMap_channel" ; |
| 772 | m_textureChannels[2].name = "metalnessMap_channel" ; |
| 773 | m_textureChannels[3].name = "occlusionMap_channel" ; |
| 774 | m_textureChannels[4].name = "translucencyMap_channel" ; |
| 775 | m_textureChannels[5].name = "heightMap_channel" ; |
| 776 | m_textureChannels[6].name = "clearcoatMap_channel" ; |
| 777 | m_textureChannels[7].name = "clearcoatRoughnessMap_channel" ; |
| 778 | m_textureChannels[8].name = "transmissionMap_channel" ; |
| 779 | m_textureChannels[9].name = "thicknessMap_channel" ; |
| 780 | m_textureChannels[10].name = "baseColorMap_channel" ; |
| 781 | m_textureChannels[11].name = "specularAmountMap_channel" ; |
| 782 | |
| 783 | init(); |
| 784 | } |
| 785 | |
| 786 | template<typename TVisitor> |
| 787 | void visitProperties(TVisitor &inVisitor) |
| 788 | { |
| 789 | inVisitor.visit(m_hasLighting); |
| 790 | inVisitor.visit(m_hasIbl); |
| 791 | inVisitor.visit(m_lightCount); |
| 792 | |
| 793 | for (auto &lightFlag : m_lightFlags) |
| 794 | inVisitor.visit(lightFlag); |
| 795 | |
| 796 | for (auto &lightSpotFlag : m_lightSpotFlags) |
| 797 | inVisitor.visit(lightSpotFlag); |
| 798 | |
| 799 | for (auto &lightAreaFlag : m_lightAreaFlags) |
| 800 | inVisitor.visit(lightAreaFlag); |
| 801 | |
| 802 | for (auto &lightShadowFlag : m_lightShadowFlags) |
| 803 | inVisitor.visit(lightShadowFlag); |
| 804 | |
| 805 | for (auto &lightShadowMapSize : m_lightShadowMapSize) |
| 806 | inVisitor.visit(lightShadowMapSize); |
| 807 | |
| 808 | for (auto &softShadowQuality : m_lightSoftShadowQuality) |
| 809 | inVisitor.visit(softShadowQuality); |
| 810 | |
| 811 | inVisitor.visit(m_specularEnabled); |
| 812 | inVisitor.visit(m_fresnelEnabled); |
| 813 | inVisitor.visit(m_fresnelScaleBiasEnabled); |
| 814 | inVisitor.visit(m_clearcoatFresnelScaleBiasEnabled); |
| 815 | inVisitor.visit(m_baseColorSingleChannelEnabled); |
| 816 | inVisitor.visit(m_specularSingleChannelEnabled); |
| 817 | inVisitor.visit(m_emissiveSingleChannelEnabled); |
| 818 | inVisitor.visit(m_invertOpacityMapValue); |
| 819 | inVisitor.visit(m_vertexColorsEnabled); |
| 820 | inVisitor.visit(m_vertexColorsMaskEnabled); |
| 821 | inVisitor.visit(m_vertexColorRedMask); |
| 822 | inVisitor.visit(m_vertexColorGreenMask); |
| 823 | inVisitor.visit(m_vertexColorBlueMask); |
| 824 | inVisitor.visit(m_vertexColorAlphaMask); |
| 825 | inVisitor.visit(m_specularModel); |
| 826 | |
| 827 | for (quint32 idx = 0, end = ImageMapCount; idx < end; ++idx) |
| 828 | inVisitor.visit(m_imageMaps[idx]); |
| 829 | |
| 830 | for (auto &textureChannel : m_textureChannels) |
| 831 | inVisitor.visit(textureChannel); |
| 832 | |
| 833 | inVisitor.visit(m_boneCount); |
| 834 | inVisitor.visit(m_isDoubleSided); |
| 835 | inVisitor.visit(m_overridesPosition); |
| 836 | inVisitor.visit(m_usesProjectionMatrix); |
| 837 | inVisitor.visit(m_usesInverseProjectionMatrix); |
| 838 | inVisitor.visit(m_usesPointsTopology); |
| 839 | inVisitor.visit(m_usesVarColor); |
| 840 | inVisitor.visit(m_alphaMode); |
| 841 | inVisitor.visit(m_vertexAttributes); |
| 842 | inVisitor.visit(m_usesFloatJointIndices); |
| 843 | inVisitor.visit(m_usesInstancing); |
| 844 | inVisitor.visit(m_targetCount); |
| 845 | inVisitor.visit(m_targetPositionOffset); |
| 846 | inVisitor.visit(m_targetNormalOffset); |
| 847 | inVisitor.visit(m_targetTangentOffset); |
| 848 | inVisitor.visit(m_targetBinormalOffset); |
| 849 | inVisitor.visit(m_targetTexCoord0Offset); |
| 850 | inVisitor.visit(m_targetTexCoord1Offset); |
| 851 | inVisitor.visit(m_targetColorOffset); |
| 852 | inVisitor.visit(m_blendParticles); |
| 853 | inVisitor.visit(m_clearcoatEnabled); |
| 854 | inVisitor.visit(m_transmissionEnabled); |
| 855 | inVisitor.visit(m_specularAAEnabled); |
| 856 | inVisitor.visit(m_lightmapEnabled); |
| 857 | inVisitor.visit(m_specularGlossyEnabled); |
| 858 | inVisitor.visit(m_debugMode); |
| 859 | inVisitor.visit(m_fogEnabled); |
| 860 | inVisitor.visit(m_viewCount); |
| 861 | inVisitor.visit(m_usesViewIndex); |
| 862 | } |
| 863 | |
| 864 | struct OffsetVisitor |
| 865 | { |
| 866 | quint32 m_offset; |
| 867 | OffsetVisitor() : m_offset(0) {} |
| 868 | template<typename TPropType> |
| 869 | void visit(TPropType &inProp) |
| 870 | { |
| 871 | // if we cross the 32 bit border we just move |
| 872 | // to the next dword. |
| 873 | // This cost a few extra bits but prevents tedious errors like |
| 874 | // loosing shader key bits because they got moved beyond the 32 border |
| 875 | quint32 bit = m_offset % 32; |
| 876 | if (bit + TPropType::BitWidth > 32) { |
| 877 | m_offset += 32 - bit; |
| 878 | } |
| 879 | |
| 880 | inProp.setOffset(m_offset); |
| 881 | m_offset += TPropType::BitWidth; |
| 882 | } |
| 883 | }; |
| 884 | |
| 885 | struct StringSizeVisitor |
| 886 | { |
| 887 | qsizetype size = 0; |
| 888 | template<typename P> |
| 889 | constexpr void visit(const P &prop) |
| 890 | { |
| 891 | size += prop.name.size(); |
| 892 | } |
| 893 | }; |
| 894 | |
| 895 | struct InitVisitor |
| 896 | { |
| 897 | OffsetVisitor offsetVisitor; |
| 898 | StringSizeVisitor stringSizeVisitor; |
| 899 | |
| 900 | template<typename P> |
| 901 | void visit(P &prop) |
| 902 | { |
| 903 | offsetVisitor.visit(prop); |
| 904 | stringSizeVisitor.visit(prop); |
| 905 | } |
| 906 | }; |
| 907 | |
| 908 | void init() |
| 909 | { |
| 910 | InitVisitor visitor; |
| 911 | visitProperties(inVisitor&: visitor); |
| 912 | |
| 913 | // If this assert fires, then the default material key needs more bits. |
| 914 | Q_ASSERT(visitor.offsetVisitor.m_offset < 736); |
| 915 | // This is so we can do some guestimate of how big the string buffer needs |
| 916 | // to be to avoid doing a lot of allocations when concatenating the strings. |
| 917 | m_stringBufferSizeHint = visitor.stringSizeVisitor.size; |
| 918 | } |
| 919 | }; |
| 920 | |
| 921 | struct QSSGShaderDefaultMaterialKey |
| 922 | { |
| 923 | enum { |
| 924 | DataBufferSize = 23, |
| 925 | }; |
| 926 | quint32 m_dataBuffer[DataBufferSize]; // 23 * 4 * 8 = 736 bits |
| 927 | size_t m_featureSetHash; |
| 928 | |
| 929 | explicit QSSGShaderDefaultMaterialKey(size_t inFeatureSetHash) : m_featureSetHash(inFeatureSetHash) |
| 930 | { |
| 931 | for (size_t idx = 0; idx < DataBufferSize; ++idx) |
| 932 | m_dataBuffer[idx] = 0; |
| 933 | } |
| 934 | |
| 935 | QSSGShaderDefaultMaterialKey() : m_featureSetHash(0) |
| 936 | { |
| 937 | for (size_t idx = 0; idx < DataBufferSize; ++idx) |
| 938 | m_dataBuffer[idx] = 0; |
| 939 | } |
| 940 | |
| 941 | size_t hash() const |
| 942 | { |
| 943 | size_t retval = 0; |
| 944 | for (size_t idx = 0; idx < DataBufferSize; ++idx) |
| 945 | retval = retval ^ qHash(key: m_dataBuffer[idx]); |
| 946 | return retval ^ m_featureSetHash; |
| 947 | } |
| 948 | |
| 949 | bool operator==(const QSSGShaderDefaultMaterialKey &other) const |
| 950 | { |
| 951 | bool retval = true; |
| 952 | for (size_t idx = 0; idx < DataBufferSize && retval; ++idx) |
| 953 | retval = m_dataBuffer[idx] == other.m_dataBuffer[idx]; |
| 954 | return retval && m_featureSetHash == other.m_featureSetHash; |
| 955 | } |
| 956 | |
| 957 | // Cast operators to make getting properties easier. |
| 958 | operator QSSGDataRef<quint32>() { return toDataRef(type: m_dataBuffer, count: DataBufferSize); } |
| 959 | operator QSSGDataView<quint32>() const { return toDataView(type: m_dataBuffer, count: DataBufferSize); } |
| 960 | |
| 961 | struct StringVisitor |
| 962 | { |
| 963 | QByteArray &m_str; |
| 964 | QSSGDataView<quint32> m_keyStore; |
| 965 | StringVisitor(QByteArray &s, QSSGDataView<quint32> ks) : m_str(s), m_keyStore(ks) {} |
| 966 | template<typename TPropType> |
| 967 | void visit(const TPropType &prop) |
| 968 | { |
| 969 | const qsizetype originalSize = m_str.size(); |
| 970 | if (m_str.size()) |
| 971 | m_str.append(c: ';'); |
| 972 | prop.toString(m_str, m_keyStore); |
| 973 | // if the only thing we added was the semicolon |
| 974 | // then nuke the semicolon |
| 975 | if (originalSize && m_str.size() == (originalSize + 1)) |
| 976 | m_str.resize(size: originalSize); |
| 977 | } |
| 978 | }; |
| 979 | |
| 980 | struct StringInVisitor |
| 981 | { |
| 982 | const QByteArray &m_str; |
| 983 | QSSGDataRef<quint32> m_keyStore; |
| 984 | StringInVisitor(const QByteArray &s, QSSGDataRef<quint32> ks) : m_str(s), m_keyStore(ks) {} |
| 985 | |
| 986 | template<typename TPropType> |
| 987 | void visit(TPropType &prop) |
| 988 | { |
| 989 | prop.fromString(m_str, m_keyStore); |
| 990 | } |
| 991 | }; |
| 992 | |
| 993 | void toString(QByteArray &ioString, const QSSGShaderDefaultMaterialKeyProperties &inProperties) const |
| 994 | { |
| 995 | ioString.reserve(asize: inProperties.m_stringBufferSizeHint); |
| 996 | StringVisitor theVisitor(ioString, *this); |
| 997 | const_cast<QSSGShaderDefaultMaterialKeyProperties &>(inProperties).visitProperties(inVisitor&: theVisitor); |
| 998 | } |
| 999 | void fromString(QByteArray &ioString, QSSGShaderDefaultMaterialKeyProperties &inProperties) |
| 1000 | { |
| 1001 | StringInVisitor theVisitor(ioString, *this); |
| 1002 | inProperties.visitProperties(inVisitor&: theVisitor); |
| 1003 | } |
| 1004 | QByteArray toByteArray() const |
| 1005 | { |
| 1006 | QByteArray ret; |
| 1007 | ret.resize(size: sizeof(m_dataBuffer)); |
| 1008 | memcpy(dest: ret.data(), src: m_dataBuffer, n: sizeof(m_dataBuffer)); |
| 1009 | return ret; |
| 1010 | } |
| 1011 | bool fromByteArray(const QByteArray &data) const |
| 1012 | { |
| 1013 | if (data.size() != sizeof(m_dataBuffer)) |
| 1014 | return false; |
| 1015 | memcpy(dest: (void *)m_dataBuffer, src: data.data(), n: sizeof(m_dataBuffer)); |
| 1016 | return true; |
| 1017 | } |
| 1018 | }; |
| 1019 | |
| 1020 | Q_STATIC_ASSERT(std::is_trivially_destructible<QSSGShaderDefaultMaterialKey>::value); |
| 1021 | |
| 1022 | |
| 1023 | inline size_t qHash(const QSSGShaderDefaultMaterialKey &key) |
| 1024 | { |
| 1025 | return key.hash(); |
| 1026 | } |
| 1027 | |
| 1028 | QT_END_NAMESPACE |
| 1029 | |
| 1030 | #endif |
| 1031 | |