| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_SHADOW_MAP_H |
| 6 | #define QSSG_RENDER_SHADOW_MAP_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | #include <QtGui/QMatrix4x4> |
| 21 | #include <QtGui/QVector3D> |
| 22 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | class QSSGRhiContext; |
| 28 | class QSSGRenderContextInterface; |
| 29 | |
| 30 | class QRhiRenderBuffer; |
| 31 | class QRhiTextureRenderTarget; |
| 32 | class QRhiRenderPassDescriptor; |
| 33 | class QRhiTexture; |
| 34 | |
| 35 | enum class ShadowMapModes |
| 36 | { |
| 37 | VSM, ///< variance shadow mapping |
| 38 | CUBE, ///< cubemap omnidirectional shadows |
| 39 | }; |
| 40 | |
| 41 | struct QSSGShadowMapEntry |
| 42 | { |
| 43 | QSSGShadowMapEntry(); |
| 44 | |
| 45 | static QSSGShadowMapEntry withRhiDepthMap(quint32 lightIdx, ShadowMapModes mode, QRhiTexture *textureArray); |
| 46 | |
| 47 | static QSSGShadowMapEntry withRhiDepthCubeMap(quint32 lightIdx, ShadowMapModes mode, QRhiTexture *depthCube, QRhiRenderBuffer *depthStencil); |
| 48 | bool isCompatible(QSize mapSize, quint32 layerIndex, quint32 csmNumSplits, ShadowMapModes mapMode); |
| 49 | void destroyRhiResources(); |
| 50 | |
| 51 | quint32 m_lightIndex; ///< the light index it belongs to |
| 52 | ShadowMapModes m_shadowMapMode; ///< shadow map method |
| 53 | quint32 m_depthArrayIndex; ///< shadow map texture array index |
| 54 | |
| 55 | // RHI resources |
| 56 | QRhiTexture *m_rhiDepthTextureArray = nullptr; // for shadow map (VSM) (not owned) |
| 57 | QRhiTexture *m_rhiDepthCube = nullptr; // shadow cube map (CUBE) |
| 58 | std::array<QRhiRenderBuffer *, 4> m_rhiDepthStencil = {}; // depth/stencil |
| 59 | std::array<QRhiTextureRenderTarget *, 6> m_rhiRenderTargets = {}; // texture RT |
| 60 | std::array<QRhiRenderPassDescriptor *, 4> m_rhiRenderPassDesc = {}; // texture RT renderpass descriptor |
| 61 | |
| 62 | QMatrix4x4 m_lightViewProjection[4]; ///< light view projection matrix |
| 63 | QMatrix4x4 m_lightCubeView[6]; ///< light cubemap view matrices |
| 64 | QMatrix4x4 m_lightView; ///< light view transform |
| 65 | quint32 m_csmNumSplits = 0; |
| 66 | float m_csmSplits[4] = {}; |
| 67 | float m_csmActive[4] = {}; |
| 68 | float m_shadowMapFar = 0.f; |
| 69 | }; |
| 70 | |
| 71 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderShadowMap |
| 72 | { |
| 73 | Q_DISABLE_COPY(QSSGRenderShadowMap) |
| 74 | |
| 75 | public: |
| 76 | const QSSGRenderContextInterface &m_context; |
| 77 | |
| 78 | explicit QSSGRenderShadowMap(const QSSGRenderContextInterface &inContext); |
| 79 | ~QSSGRenderShadowMap(); |
| 80 | void releaseCachedResources(); |
| 81 | void addShadowMaps(const QSSGShaderLightList &renderableLights); |
| 82 | |
| 83 | QSSGShadowMapEntry *shadowMapEntry(int lightIdx); |
| 84 | |
| 85 | qsizetype shadowMapEntryCount() { return m_shadowMapList.size(); } |
| 86 | |
| 87 | private: |
| 88 | QSSGShadowMapEntry *addDirectionalShadowMap(qint32 lightIdx, QSize size, quint32 layerStartIndex, quint32 csmNumSplits, const QString &renderNodeObjName); |
| 89 | QSSGShadowMapEntry *addCubeShadowMap(qint32 lightIdx, QSize size, const QString &renderNodeObjName); |
| 90 | |
| 91 | QVector<QSSGShadowMapEntry> m_shadowMapList; |
| 92 | QHash<QSize, QRhiTexture *> m_depthTextureArrays; |
| 93 | }; |
| 94 | |
| 95 | using QSSGRenderShadowMapPtr = std::shared_ptr<QSSGRenderShadowMap>; |
| 96 | |
| 97 | QT_END_NAMESPACE |
| 98 | |
| 99 | #endif |
| 100 | |