| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_LOADED_TEXTURE_H |
| 6 | #define QSSG_RENDER_LOADED_TEXTURE_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 21 | |
| 22 | #include <QtGui/QImage> |
| 23 | |
| 24 | #include <private/qtexturefiledata_p.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | class QSSGRenderTextureData; |
| 28 | |
| 29 | struct QSSGTextureData |
| 30 | { |
| 31 | void *data = nullptr; |
| 32 | quint32 dataSizeInBytes = 0; |
| 33 | QSSGRenderTextureFormat format = QSSGRenderTextureFormat::Unknown; |
| 34 | }; |
| 35 | |
| 36 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGInputUtil |
| 37 | { |
| 38 | public: |
| 39 | enum FileType { UnknownFile, ImageFile, TextureFile, HdrFile }; |
| 40 | static QSharedPointer<QIODevice> getStreamForFile(const QString &inPath, |
| 41 | bool inQuiet = false, |
| 42 | QString *outPath = nullptr); |
| 43 | static QSharedPointer<QIODevice> getStreamForTextureFile(const QString &inPath, |
| 44 | bool inQuiet = false, |
| 45 | QString *outPath = nullptr, |
| 46 | FileType *outFileType = nullptr); |
| 47 | }; |
| 48 | |
| 49 | |
| 50 | // Utility class used for loading image data from disk. |
| 51 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGLoadedTexture |
| 52 | { |
| 53 | public: |
| 54 | qint32 width = 0; |
| 55 | qint32 height = 0; |
| 56 | qint32 depth = 0; |
| 57 | qint32 components = 0; |
| 58 | void *data = nullptr; |
| 59 | bool ownsData = true; |
| 60 | QTextureFileData textureFileData; |
| 61 | QImage image; |
| 62 | quint32 dataSizeInBytes = 0; |
| 63 | QSSGRenderTextureFormat format = QSSGRenderTextureFormat::RGBA8; |
| 64 | // #TODO: There should be more ways to influence this (hints on the texture) |
| 65 | bool isSRGB = false; |
| 66 | |
| 67 | ~QSSGLoadedTexture(); |
| 68 | void setFormatFromComponents() |
| 69 | { |
| 70 | switch (components) { |
| 71 | case 1: // undefined, but in this context probably luminance |
| 72 | format = QSSGRenderTextureFormat::R8; |
| 73 | break; |
| 74 | case 2: |
| 75 | format = QSSGRenderTextureFormat::RG8; |
| 76 | break; |
| 77 | case 3: |
| 78 | format = QSSGRenderTextureFormat::RGB8; |
| 79 | break; |
| 80 | |
| 81 | default: |
| 82 | // fallthrough intentional |
| 83 | case 4: |
| 84 | format = QSSGRenderTextureFormat::RGBA8; |
| 85 | break; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | // Returns true if this image has a pixel less than 255. |
| 90 | bool scanForTransparency() const; |
| 91 | |
| 92 | static QSSGLoadedTexture *load(const QString &inPath, |
| 93 | const QSSGRenderTextureFormat &inFormat, |
| 94 | bool inFlipY = true); |
| 95 | static QSSGLoadedTexture *loadQImage(const QString &inPath, qint32 flipVertical); |
| 96 | static QSSGLoadedTexture *loadCompressedImage(const QString &inPath); |
| 97 | static QSSGLoadedTexture *loadHdrImage(const QSharedPointer<QIODevice> &source, const QSSGRenderTextureFormat &inFormat); |
| 98 | static QSSGLoadedTexture *loadTextureData(QSSGRenderTextureData *textureData); |
| 99 | }; |
| 100 | QT_END_NAMESPACE |
| 101 | |
| 102 | #endif |
| 103 | |