| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include "qssgrenderbuffermanager_p.h" |
| 6 | |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h> |
| 8 | |
| 9 | #include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h> |
| 10 | #include <QtQuick3DUtils/private/qssgmeshbvhbuilder_p.h> |
| 11 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| 12 | #include <QtQuick3DUtils/private/qssgassert_p.h> |
| 13 | |
| 14 | #include <QtQuick/QSGTexture> |
| 15 | |
| 16 | #include <QtCore/QDir> |
| 17 | #include <QtGui/private/qimage_p.h> |
| 18 | #include <QtQuick/private/qsgtexture_p.h> |
| 19 | #include <QtQuick/private/qsgcompressedtexture_p.h> |
| 20 | |
| 21 | #include "../utils/qssgrenderbasetypes_p.h" |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h> |
| 23 | #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
| 24 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 25 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
| 26 | #include "../qssgrendercontextcore.h" |
| 27 | #include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h> |
| 28 | #include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h> |
| 29 | #include <qtquick3d_tracepoints_p.h> |
| 30 | #include "../extensionapi/qssgrenderextensions.h" |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | struct QSSGBufferManagerStat |
| 35 | { |
| 36 | enum class Level |
| 37 | { |
| 38 | Debug = 0x1, |
| 39 | Usage = 0x2, |
| 40 | // 0x3 DebugAndUsage |
| 41 | }; |
| 42 | |
| 43 | #ifdef QT_DEBUG |
| 44 | static bool enabled(Level level) |
| 45 | { |
| 46 | constexpr Level DebugAndUsage { quint8(Level::Debug) | quint8(Level::Usage) }; |
| 47 | static auto v = qEnvironmentVariableIntValue(varName: "QSSG_BUFFERMANAGER_DEBUG" ); |
| 48 | return v && Level{v} <= DebugAndUsage && (v & quint8(level)); |
| 49 | } |
| 50 | #else |
| 51 | static constexpr bool enabled(Level) { return false; } |
| 52 | #endif |
| 53 | |
| 54 | } |
| 55 | |
| 56 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoad_entry); |
| 57 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoad_exit); |
| 58 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoad_entry); |
| 59 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoad_exit); |
| 60 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoadPath_entry, const QString &path); |
| 61 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoadPath_exit); |
| 62 | Q_TRACE_POINT(qtquick3d, QSSG_textureUnload_entry); |
| 63 | Q_TRACE_POINT(qtquick3d, QSSG_textureUnload_exit); |
| 64 | Q_TRACE_POINT(qtquick3d, QSSG_meshUnload_entry); |
| 65 | Q_TRACE_POINT(qtquick3d, QSSG_meshUnload_exit); |
| 66 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshLoad_entry); |
| 67 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshLoad_exit); |
| 68 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshUnload_entry); |
| 69 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshUnload_exit); |
| 70 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoadPath_entry, const QString &path); |
| 71 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoadPath_exit); |
| 72 | |
| 73 | struct MeshStorageRef |
| 74 | { |
| 75 | QVector<QSSGMesh::Mesh> meshes; |
| 76 | qsizetype ref = 0; |
| 77 | }; |
| 78 | using AssetMeshMap = QHash<QString, MeshStorageRef>; |
| 79 | |
| 80 | Q_GLOBAL_STATIC(AssetMeshMap, g_assetMeshMap) |
| 81 | |
| 82 | // Returns !idx@asset_id |
| 83 | QString QSSGBufferManager::runtimeMeshSourceName(const QString &assetId, qsizetype meshId) |
| 84 | { |
| 85 | return QString::fromUtf16(u"!%1@%2" ).arg(args: QString::number(meshId), args: assetId); |
| 86 | } |
| 87 | |
| 88 | using MeshIdxNamePair = QPair<qsizetype, QString>; |
| 89 | static MeshIdxNamePair splitRuntimeMeshPath(const QSSGRenderPath &rpath) |
| 90 | { |
| 91 | const auto &path = rpath.path(); |
| 92 | Q_ASSERT(path.startsWith(u'!')); |
| 93 | const auto strings = path.mid(position: 1).split(sep: u'@'); |
| 94 | const bool hasData = (strings.size() == 2) && !strings[0].isEmpty() && !strings[1].isEmpty(); |
| 95 | qsizetype idx = -1; |
| 96 | bool ok = false; |
| 97 | if (hasData) |
| 98 | idx = strings.at(i: 0).toLongLong(ok: &ok); |
| 99 | |
| 100 | return (ok) ? qMakePair(value1&: idx, value2: strings.at(i: 1)) : qMakePair(value1: qsizetype(-1), value2: QString()); |
| 101 | } |
| 102 | |
| 103 | namespace { |
| 104 | struct PrimitiveEntry |
| 105 | { |
| 106 | // Name of the primitive as it will be in e.g., the QML file |
| 107 | const char *primitive; |
| 108 | // Name of the primitive file on the filesystem |
| 109 | const char *file; |
| 110 | }; |
| 111 | } |
| 112 | |
| 113 | static const int nPrimitives = 5; |
| 114 | static const PrimitiveEntry primitives[nPrimitives] = { |
| 115 | {.primitive: "#Rectangle" , .file: "/Rectangle.mesh" }, |
| 116 | {.primitive: "#Sphere" ,.file: "/Sphere.mesh" }, |
| 117 | {.primitive: "#Cube" ,.file: "/Cube.mesh" }, |
| 118 | {.primitive: "#Cone" ,.file: "/Cone.mesh" }, |
| 119 | {.primitive: "#Cylinder" ,.file: "/Cylinder.mesh" }, |
| 120 | }; |
| 121 | |
| 122 | static const char *primitivesDirectory = "res//primitives" ; |
| 123 | |
| 124 | static constexpr QSize sizeForMipLevel(int mipLevel, const QSize &baseLevelSize) |
| 125 | { |
| 126 | return QSize(qMax(a: 1, b: baseLevelSize.width() >> mipLevel), qMax(a: 1, b: baseLevelSize.height() >> mipLevel)); |
| 127 | } |
| 128 | |
| 129 | QSSGBufferManager::QSSGBufferManager() |
| 130 | { |
| 131 | } |
| 132 | |
| 133 | QSSGBufferManager::~QSSGBufferManager() |
| 134 | { |
| 135 | clear(); |
| 136 | m_contextInterface = nullptr; |
| 137 | } |
| 138 | |
| 139 | void QSSGBufferManager::setRenderContextInterface(QSSGRenderContextInterface *ctx) |
| 140 | { |
| 141 | m_contextInterface = ctx; |
| 142 | } |
| 143 | |
| 144 | void QSSGBufferManager::releaseCachedResources() |
| 145 | { |
| 146 | clear(); |
| 147 | } |
| 148 | |
| 149 | void QSSGBufferManager::releaseResourcesForLayer(QSSGRenderLayer *layer) |
| 150 | { |
| 151 | // frameResetIndex must be +1 since it's depending on being the |
| 152 | // next frame and this is the cleanup after the final frame as |
| 153 | // the layer is destroyed |
| 154 | resetUsageCounters(frameId: frameResetIndex + 1, layer); |
| 155 | cleanupUnreferencedBuffers(frameId: frameResetIndex + 1, layer); |
| 156 | } |
| 157 | |
| 158 | QSSGRenderImageTexture QSSGBufferManager::loadRenderImage(const QSSGRenderImage *image, |
| 159 | MipMode inMipMode, |
| 160 | LoadRenderImageFlags flags) |
| 161 | { |
| 162 | if (inMipMode == MipModeFollowRenderImage) |
| 163 | inMipMode = image->m_generateMipmaps ? MipModeEnable : MipModeDisable; |
| 164 | |
| 165 | const auto &context = m_contextInterface->rhiContext(); |
| 166 | QSSGRenderImageTexture result; |
| 167 | if (image->m_qsgTexture) { |
| 168 | QRhi *rhi = context->rhi(); |
| 169 | QSGTexture *qsgTexture = image->m_qsgTexture; |
| 170 | QRhiTexture *rhiTex = qsgTexture->rhiTexture(); // this may not be valid until commit and that's ok |
| 171 | if (!rhiTex || rhiTex->rhi() == rhi) { |
| 172 | // A QSGTexture from a textureprovider that is not a QSGDynamicTexture |
| 173 | // needs to be pushed to get its content updated (or even to create a |
| 174 | // QRhiTexture in the first place). |
| 175 | QRhiResourceUpdateBatch *rub = rhi->nextResourceUpdateBatch(); |
| 176 | if (qsgTexture->isAtlasTexture()) { |
| 177 | // This returns a non-atlased QSGTexture (or does nothing if the |
| 178 | // extraction has already been done), the ownership of which stays with |
| 179 | // the atlas. As we do not store (and do not own) qsgTexture below, |
| 180 | // apart from using it as a cache key and querying its QRhiTexture |
| 181 | // (which we again do not own), we can just pretend we got the |
| 182 | // non-atlased QSGTexture in the first place. |
| 183 | qsgTexture = qsgTexture->removedFromAtlas(resourceUpdates: rub); |
| 184 | } |
| 185 | qsgTexture->commitTextureOperations(rhi, resourceUpdates: rub); |
| 186 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
| 187 | auto theImage = qsgImageMap.find(key: qsgTexture); |
| 188 | if (theImage == qsgImageMap.end()) |
| 189 | theImage = qsgImageMap.insert(key: qsgTexture, value: ImageData()); |
| 190 | theImage.value().renderImageTexture.m_texture = qsgTexture->rhiTexture(); |
| 191 | theImage.value().renderImageTexture.m_flags.setHasTransparency(qsgTexture->hasAlphaChannel()); |
| 192 | theImage.value().usageCounts[currentLayer]++; |
| 193 | result = theImage.value().renderImageTexture; |
| 194 | // inMipMode is ignored completely when sourcing the texture from a |
| 195 | // QSGTexture. Mipmap generation is not supported, whereas |
| 196 | // attempting to use such a texture as a light probe will fail. (no |
| 197 | // mip levels, no pre-filtering) In the latter case, print a warning |
| 198 | // because that will definitely lead to visual problems in the result. |
| 199 | if (inMipMode == MipModeBsdf) |
| 200 | qWarning(msg: "Cannot use QSGTexture from Texture.sourceItem as light probe." ); |
| 201 | } else { |
| 202 | qWarning(msg: "Cannot use QSGTexture (presumably from Texture.sourceItem) created in another " |
| 203 | "window that was using a different graphics device/context. " |
| 204 | "Avoid using View3D.importScene between multiple windows." ); |
| 205 | } |
| 206 | |
| 207 | } else if (image->m_rawTextureData) { |
| 208 | Q_TRACE_SCOPE(QSSG_textureLoad); |
| 209 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
| 210 | result = loadTextureData(data: image->m_rawTextureData, inMipMode); |
| 211 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, image->profilingId); |
| 212 | } else if (!image->m_imagePath.isEmpty()) { |
| 213 | |
| 214 | const ImageCacheKey imageKey = { .path: image->m_imagePath, .mipMode: inMipMode, .type: int(image->type) }; |
| 215 | auto foundIt = imageMap.find(key: imageKey); |
| 216 | if (foundIt != imageMap.cend()) { |
| 217 | result = foundIt.value().renderImageTexture; |
| 218 | } else { |
| 219 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
| 220 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
| 221 | const auto &path = image->m_imagePath.path(); |
| 222 | const bool flipY = flags.testFlag(flag: LoadWithFlippedY); |
| 223 | Q_TRACE_SCOPE(QSSG_textureLoadPath, path); |
| 224 | theLoadedTexture.reset(other: QSSGLoadedTexture::load(inPath: path, inFormat: image->m_format, inFlipY: flipY)); |
| 225 | if (theLoadedTexture) { |
| 226 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
| 227 | CreateRhiTextureFlags rhiTexFlags = ScanForTransparency; |
| 228 | if (image->type == QSSGRenderGraphObject::Type::ImageCube) |
| 229 | rhiTexFlags |= CubeMap; |
| 230 | if (!setRhiTexture(texture&: foundIt.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode, inFlags: rhiTexFlags, debugObjectName: QFileInfo(path).fileName())) { |
| 231 | foundIt.value() = ImageData(); |
| 232 | } else if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) { |
| 233 | qDebug() << "+ uploadTexture: " << image->m_imagePath.path() << currentLayer; |
| 234 | } |
| 235 | result = foundIt.value().renderImageTexture; |
| 236 | increaseMemoryStat(texture: result.m_texture); |
| 237 | } else { |
| 238 | // We want to make sure that bad path fails once and doesn't fail over and over |
| 239 | // again |
| 240 | // which could slow down the system quite a bit. |
| 241 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
| 242 | qCWarning(WARNING, "Failed to load image: %s" , qPrintable(path)); |
| 243 | } |
| 244 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, path.toUtf8()); |
| 245 | } |
| 246 | foundIt.value().usageCounts[currentLayer]++; |
| 247 | } else if (image->m_extensionsSource) { |
| 248 | auto it = renderExtensionTexture.find(key: image->m_extensionsSource); |
| 249 | if (it != renderExtensionTexture.end()) { |
| 250 | it->usageCounts[currentLayer]++; |
| 251 | result = it->renderImageTexture; |
| 252 | increaseMemoryStat(texture: result.m_texture); |
| 253 | } |
| 254 | } |
| 255 | return result; |
| 256 | } |
| 257 | |
| 258 | QSSGRenderImageTexture QSSGBufferManager::loadTextureData(QSSGRenderTextureData *data, MipMode inMipMode) |
| 259 | { |
| 260 | QSSG_ASSERT(data != nullptr, return {}); |
| 261 | |
| 262 | const CustomImageCacheKey imageKey = { .data: data, .pixelSize: data->size(), .mipMode: inMipMode }; |
| 263 | auto theImageData = customTextureMap.find(key: imageKey); |
| 264 | if (theImageData == customTextureMap.end()) { |
| 265 | theImageData = customTextureMap.insert(key: imageKey, value: ImageData{.renderImageTexture: {}, .usageCounts: {}, .version: data->version()}); |
| 266 | } else if (data->version() == theImageData->version) { |
| 267 | // Return the currently loaded texture |
| 268 | theImageData.value().usageCounts[currentLayer]++; |
| 269 | return theImageData.value().renderImageTexture; |
| 270 | } else { |
| 271 | // Optimization: If only the version number has changed, we can attempt to reuse the texture. |
| 272 | // Just update the version number and let setRhiTexture handle the rest. |
| 273 | theImageData->version = data->version(); |
| 274 | } |
| 275 | |
| 276 | // Load the texture |
| 277 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
| 278 | if (!data->textureData().isNull()) { |
| 279 | theLoadedTexture.reset(other: QSSGLoadedTexture::loadTextureData(textureData: data)); |
| 280 | theLoadedTexture->ownsData = false; |
| 281 | CreateRhiTextureFlags rhiTexFlags = {}; |
| 282 | if (theLoadedTexture->depth > 0) |
| 283 | rhiTexFlags |= Texture3D; |
| 284 | |
| 285 | bool wasTextureCreated = false; |
| 286 | |
| 287 | if (setRhiTexture(texture&: theImageData.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode, inFlags: rhiTexFlags, debugObjectName: data->debugObjectName, wasTextureCreated: &wasTextureCreated)) { |
| 288 | if (wasTextureCreated) { |
| 289 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 290 | qDebug() << "+ uploadTexture: " << data << theImageData.value().renderImageTexture.m_texture << currentLayer; |
| 291 | increaseMemoryStat(texture: theImageData.value().renderImageTexture.m_texture); |
| 292 | } |
| 293 | } else { |
| 294 | theImageData.value() = ImageData(); |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | theImageData.value().usageCounts[currentLayer]++; |
| 299 | return theImageData.value().renderImageTexture; |
| 300 | } |
| 301 | |
| 302 | QSSGRenderImageTexture QSSGBufferManager::loadLightmap(const QSSGRenderModel &model) |
| 303 | { |
| 304 | static const QSSGRenderTextureFormat format = QSSGRenderTextureFormat::RGBA16F; |
| 305 | const QString imagePath = QSSGLightmapper::lightmapAssetPathForLoad(model, asset: QSSGLightmapper::LightmapAsset::LightmapImage); |
| 306 | |
| 307 | QSSGRenderImageTexture result; |
| 308 | const ImageCacheKey imageKey = { .path: QSSGRenderPath(imagePath), .mipMode: MipModeDisable, .type: int(QSSGRenderGraphObject::Type::Image2D) }; |
| 309 | auto foundIt = imageMap.find(key: imageKey); |
| 310 | if (foundIt != imageMap.end()) { |
| 311 | result = foundIt.value().renderImageTexture; |
| 312 | } else { |
| 313 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
| 314 | Q_TRACE_SCOPE(QSSG_textureLoadPath, imagePath); |
| 315 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
| 316 | theLoadedTexture.reset(other: QSSGLoadedTexture::load(inPath: imagePath, inFormat: format)); |
| 317 | if (!theLoadedTexture) |
| 318 | qCWarning(WARNING, "Failed to load lightmap image: %s" , qPrintable(imagePath)); |
| 319 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
| 320 | if (theLoadedTexture) { |
| 321 | if (!setRhiTexture(texture&: foundIt.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode: MipModeDisable, inFlags: {}, debugObjectName: imagePath)) |
| 322 | foundIt.value() = ImageData(); |
| 323 | else if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 324 | qDebug() << "+ uploadTexture: " << imagePath << currentLayer; |
| 325 | result = foundIt.value().renderImageTexture; |
| 326 | } |
| 327 | increaseMemoryStat(texture: result.m_texture); |
| 328 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, imagePath.toUtf8()); |
| 329 | } |
| 330 | foundIt.value().usageCounts[currentLayer]++; |
| 331 | return result; |
| 332 | } |
| 333 | |
| 334 | QSSGRenderImageTexture QSSGBufferManager::loadSkinmap(QSSGRenderTextureData *skin) |
| 335 | { |
| 336 | return loadTextureData(data: skin, inMipMode: MipModeDisable); |
| 337 | } |
| 338 | |
| 339 | QSSGRenderMesh *QSSGBufferManager::getMeshForPicking(const QSSGRenderModel &model) const |
| 340 | { |
| 341 | if (!model.meshPath.isNull()) { |
| 342 | const auto foundIt = meshMap.constFind(key: model.meshPath); |
| 343 | if (foundIt != meshMap.constEnd()) |
| 344 | return foundIt->mesh; |
| 345 | } |
| 346 | |
| 347 | if (model.geometry) { |
| 348 | const auto foundIt = customMeshMap.constFind(key: model.geometry); |
| 349 | if (foundIt != customMeshMap.constEnd()) |
| 350 | return foundIt->mesh; |
| 351 | } |
| 352 | |
| 353 | return nullptr; |
| 354 | } |
| 355 | |
| 356 | QRhiTexture::Format QSSGBufferManager::toRhiFormat(const QSSGRenderTextureFormat format) |
| 357 | { |
| 358 | switch (format.format) { |
| 359 | |
| 360 | case QSSGRenderTextureFormat::RGBA8: |
| 361 | return QRhiTexture::RGBA8; |
| 362 | case QSSGRenderTextureFormat::R8: |
| 363 | return QRhiTexture::R8; |
| 364 | case QSSGRenderTextureFormat::Luminance16: //??? |
| 365 | case QSSGRenderTextureFormat::R16: |
| 366 | return QRhiTexture::R16; |
| 367 | case QSSGRenderTextureFormat::LuminanceAlpha8: |
| 368 | case QSSGRenderTextureFormat::Luminance8: |
| 369 | case QSSGRenderTextureFormat::Alpha8: |
| 370 | return QRhiTexture::RED_OR_ALPHA8; |
| 371 | case QSSGRenderTextureFormat::RGBA16F: |
| 372 | return QRhiTexture::RGBA16F; |
| 373 | case QSSGRenderTextureFormat::RGBA32F: |
| 374 | return QRhiTexture::RGBA32F; |
| 375 | case QSSGRenderTextureFormat::R16F: |
| 376 | return QRhiTexture::R16F; |
| 377 | case QSSGRenderTextureFormat::R32F: |
| 378 | return QRhiTexture::R32F; |
| 379 | case QSSGRenderTextureFormat::RGBE8: |
| 380 | return QRhiTexture::RGBA8; |
| 381 | case QSSGRenderTextureFormat::RGB_DXT1: |
| 382 | return QRhiTexture::BC1; |
| 383 | case QSSGRenderTextureFormat::RGBA_DXT3: |
| 384 | return QRhiTexture::BC2; |
| 385 | case QSSGRenderTextureFormat::RGBA_DXT5: |
| 386 | return QRhiTexture::BC3; |
| 387 | case QSSGRenderTextureFormat::RGBA8_ETC2_EAC: |
| 388 | return QRhiTexture::ETC2_RGBA8; |
| 389 | case QSSGRenderTextureFormat::RGBA_ASTC_4x4: |
| 390 | return QRhiTexture::ASTC_4x4; |
| 391 | case QSSGRenderTextureFormat::RGBA_ASTC_5x4: |
| 392 | return QRhiTexture::ASTC_5x4; |
| 393 | case QSSGRenderTextureFormat::RGBA_ASTC_5x5: |
| 394 | return QRhiTexture::ASTC_5x5; |
| 395 | case QSSGRenderTextureFormat::RGBA_ASTC_6x5: |
| 396 | return QRhiTexture::ASTC_6x5; |
| 397 | case QSSGRenderTextureFormat::RGBA_ASTC_6x6: |
| 398 | return QRhiTexture::ASTC_6x6; |
| 399 | case QSSGRenderTextureFormat::RGBA_ASTC_8x5: |
| 400 | return QRhiTexture::ASTC_8x5; |
| 401 | case QSSGRenderTextureFormat::RGBA_ASTC_8x6: |
| 402 | return QRhiTexture::ASTC_8x6; |
| 403 | case QSSGRenderTextureFormat::RGBA_ASTC_8x8: |
| 404 | return QRhiTexture::ASTC_8x8; |
| 405 | case QSSGRenderTextureFormat::RGBA_ASTC_10x5: |
| 406 | return QRhiTexture::ASTC_10x5; |
| 407 | case QSSGRenderTextureFormat::RGBA_ASTC_10x6: |
| 408 | return QRhiTexture::ASTC_10x6; |
| 409 | case QSSGRenderTextureFormat::RGBA_ASTC_10x8: |
| 410 | return QRhiTexture::ASTC_10x8; |
| 411 | case QSSGRenderTextureFormat::RGBA_ASTC_10x10: |
| 412 | return QRhiTexture::ASTC_10x10; |
| 413 | case QSSGRenderTextureFormat::RGBA_ASTC_12x10: |
| 414 | return QRhiTexture::ASTC_12x10; |
| 415 | case QSSGRenderTextureFormat::RGBA_ASTC_12x12: |
| 416 | return QRhiTexture::ASTC_12x12; |
| 417 | |
| 418 | |
| 419 | case QSSGRenderTextureFormat::SRGB8A8: |
| 420 | return QRhiTexture::RGBA8; // Note: user must keep track of color space manually |
| 421 | |
| 422 | default: |
| 423 | qWarning() << "Unsupported texture format" << format.format; |
| 424 | return QRhiTexture::UnknownFormat; |
| 425 | } |
| 426 | |
| 427 | } |
| 428 | |
| 429 | // Vertex data for rendering environment cube map |
| 430 | static const float cube[] = { |
| 431 | -1.0f,-1.0f,-1.0f, // -X side |
| 432 | -1.0f,-1.0f, 1.0f, |
| 433 | -1.0f, 1.0f, 1.0f, |
| 434 | -1.0f, 1.0f, 1.0f, |
| 435 | -1.0f, 1.0f,-1.0f, |
| 436 | -1.0f,-1.0f,-1.0f, |
| 437 | |
| 438 | -1.0f,-1.0f,-1.0f, // -Z side |
| 439 | 1.0f, 1.0f,-1.0f, |
| 440 | 1.0f,-1.0f,-1.0f, |
| 441 | -1.0f,-1.0f,-1.0f, |
| 442 | -1.0f, 1.0f,-1.0f, |
| 443 | 1.0f, 1.0f,-1.0f, |
| 444 | |
| 445 | -1.0f,-1.0f,-1.0f, // -Y side |
| 446 | 1.0f,-1.0f,-1.0f, |
| 447 | 1.0f,-1.0f, 1.0f, |
| 448 | -1.0f,-1.0f,-1.0f, |
| 449 | 1.0f,-1.0f, 1.0f, |
| 450 | -1.0f,-1.0f, 1.0f, |
| 451 | |
| 452 | -1.0f, 1.0f,-1.0f, // +Y side |
| 453 | -1.0f, 1.0f, 1.0f, |
| 454 | 1.0f, 1.0f, 1.0f, |
| 455 | -1.0f, 1.0f,-1.0f, |
| 456 | 1.0f, 1.0f, 1.0f, |
| 457 | 1.0f, 1.0f,-1.0f, |
| 458 | |
| 459 | 1.0f, 1.0f,-1.0f, // +X side |
| 460 | 1.0f, 1.0f, 1.0f, |
| 461 | 1.0f,-1.0f, 1.0f, |
| 462 | 1.0f,-1.0f, 1.0f, |
| 463 | 1.0f,-1.0f,-1.0f, |
| 464 | 1.0f, 1.0f,-1.0f, |
| 465 | |
| 466 | -1.0f, 1.0f, 1.0f, // +Z side |
| 467 | -1.0f,-1.0f, 1.0f, |
| 468 | 1.0f, 1.0f, 1.0f, |
| 469 | -1.0f,-1.0f, 1.0f, |
| 470 | 1.0f,-1.0f, 1.0f, |
| 471 | 1.0f, 1.0f, 1.0f, |
| 472 | |
| 473 | 0.0f, 1.0f, // -X side |
| 474 | 1.0f, 1.0f, |
| 475 | 1.0f, 0.0f, |
| 476 | 1.0f, 0.0f, |
| 477 | 0.0f, 0.0f, |
| 478 | 0.0f, 1.0f, |
| 479 | |
| 480 | 1.0f, 1.0f, // -Z side |
| 481 | 0.0f, 0.0f, |
| 482 | 0.0f, 1.0f, |
| 483 | 1.0f, 1.0f, |
| 484 | 1.0f, 0.0f, |
| 485 | 0.0f, 0.0f, |
| 486 | |
| 487 | 1.0f, 0.0f, // -Y side |
| 488 | 1.0f, 1.0f, |
| 489 | 0.0f, 1.0f, |
| 490 | 1.0f, 0.0f, |
| 491 | 0.0f, 1.0f, |
| 492 | 0.0f, 0.0f, |
| 493 | |
| 494 | 1.0f, 0.0f, // +Y side |
| 495 | 0.0f, 0.0f, |
| 496 | 0.0f, 1.0f, |
| 497 | 1.0f, 0.0f, |
| 498 | 0.0f, 1.0f, |
| 499 | 1.0f, 1.0f, |
| 500 | |
| 501 | 1.0f, 0.0f, // +X side |
| 502 | 0.0f, 0.0f, |
| 503 | 0.0f, 1.0f, |
| 504 | 0.0f, 1.0f, |
| 505 | 1.0f, 1.0f, |
| 506 | 1.0f, 0.0f, |
| 507 | |
| 508 | 0.0f, 0.0f, // +Z side |
| 509 | 0.0f, 1.0f, |
| 510 | 1.0f, 0.0f, |
| 511 | 0.0f, 1.0f, |
| 512 | 1.0f, 1.0f, |
| 513 | 1.0f, 0.0f, |
| 514 | }; |
| 515 | |
| 516 | bool QSSGBufferManager::createEnvironmentMap(const QSSGLoadedTexture *inImage, QSSGRenderImageTexture *outTexture, const QString &debugObjectName) |
| 517 | { |
| 518 | // The objective of this method is to take the equirectangular texture |
| 519 | // provided by inImage and create a cubeMap that contains both pre-filtered |
| 520 | // specular environment maps, as well as a irradiance map for diffuse |
| 521 | // operations. |
| 522 | // To achieve this though we first convert convert the Equirectangular texture |
| 523 | // to a cubeMap with genereated mip map levels (no filtering) to make the |
| 524 | // process of creating the prefiltered and irradiance maps eaiser. This |
| 525 | // intermediate texture as well as the original equirectangular texture are |
| 526 | // destroyed after this frame completes, and all further associations with |
| 527 | // the source lightProbe texture are instead associated with the final |
| 528 | // generated environment map. |
| 529 | // The intermediate environment cubemap is used to generate the final |
| 530 | // cubemap. This cubemap will generate 6 mip levels for each face |
| 531 | // (the remaining faces are unused). This is what the contents of each |
| 532 | // face mip level looks like: |
| 533 | // 0: Pre-filtered with roughness 0 (basically unfiltered) |
| 534 | // 1: Pre-filtered with roughness 0.25 |
| 535 | // 2: Pre-filtered with roughness 0.5 |
| 536 | // 3: Pre-filtered with roughness 0.75 |
| 537 | // 4: Pre-filtered with rougnness 1.0 |
| 538 | // 5: Irradiance map (ideally at least 16x16) |
| 539 | // It would be better if we could use a separate cubemap for irradiance, but |
| 540 | // right now there is a 1:1 association between texture sources on the front- |
| 541 | // end and backend. |
| 542 | const auto &context = m_contextInterface->rhiContext(); |
| 543 | auto *rhi = context->rhi(); |
| 544 | // Right now minimum face size needs to be 512x512 to be able to have 6 reasonably sized mips |
| 545 | int suggestedSize = inImage->height * 0.5f; |
| 546 | suggestedSize = qMax(a: 512, b: suggestedSize); |
| 547 | const QSize environmentMapSize(suggestedSize, suggestedSize); |
| 548 | const bool isRGBE = inImage->format.format == QSSGRenderTextureFormat::Format::RGBE8; |
| 549 | const QRhiTexture::Format sourceTextureFormat = toRhiFormat(format: inImage->format.format); |
| 550 | // Check if we can use the source texture at all |
| 551 | if (!rhi->isTextureFormatSupported(format: sourceTextureFormat)) |
| 552 | return false; |
| 553 | |
| 554 | QRhiTexture::Format cubeTextureFormat = inImage->format.isCompressedTextureFormat() |
| 555 | ? QRhiTexture::RGBA16F // let's just assume that if compressed textures are available, then it's at least a GLES 3.0 level API |
| 556 | : sourceTextureFormat; |
| 557 | #ifdef Q_OS_IOS |
| 558 | // iOS doesn't support mip map filtering on RGBA32F textures |
| 559 | if (cubeTextureFormat == QRhiTexture::RGBA32F) |
| 560 | cubeTextureFormat = QRhiTexture::RGBA16F; |
| 561 | #endif |
| 562 | |
| 563 | const int colorSpace = inImage->isSRGB ? 1 : 0; // 0 Linear | 1 sRGB |
| 564 | |
| 565 | // Phase 1: Convert the Equirectangular texture to a Cubemap |
| 566 | QRhiTexture *envCubeMap = rhi->newTexture(format: cubeTextureFormat, pixelSize: environmentMapSize, sampleCount: 1, |
| 567 | flags: QRhiTexture::RenderTarget | QRhiTexture::CubeMap | QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips); |
| 568 | if (!envCubeMap->create()) { |
| 569 | qWarning(msg: "Failed to create Environment Cube Map" ); |
| 570 | return false; |
| 571 | } |
| 572 | envCubeMap->deleteLater(); |
| 573 | |
| 574 | // Create a renderbuffer the size of a the cubeMap face |
| 575 | QRhiRenderBuffer *envMapRenderBuffer = rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize: environmentMapSize); |
| 576 | if (!envMapRenderBuffer->create()) { |
| 577 | qWarning(msg: "Failed to create Environment Map Render Buffer" ); |
| 578 | return false; |
| 579 | } |
| 580 | envMapRenderBuffer->deleteLater(); |
| 581 | |
| 582 | const QByteArray rtName = debugObjectName.toLatin1(); |
| 583 | |
| 584 | // Setup the 6 render targets for each cube face |
| 585 | QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets; |
| 586 | QRhiRenderPassDescriptor *renderPassDesc = nullptr; |
| 587 | for (const auto face : QSSGRenderTextureCubeFaces) { |
| 588 | QRhiColorAttachment att(envCubeMap); |
| 589 | att.setLayer(quint8(face)); |
| 590 | QRhiTextureRenderTargetDescription rtDesc; |
| 591 | rtDesc.setColorAttachments({att}); |
| 592 | auto renderTarget = rhi->newTextureRenderTarget(desc: rtDesc); |
| 593 | renderTarget->setName(rtName + QByteArrayLiteral(" env cube face: " ) + QSSGBaseTypeHelpers::displayName(face)); |
| 594 | renderTarget->setDescription(rtDesc); |
| 595 | if (!renderPassDesc) |
| 596 | renderPassDesc = renderTarget->newCompatibleRenderPassDescriptor(); |
| 597 | renderTarget->setRenderPassDescriptor(renderPassDesc); |
| 598 | if (!renderTarget->create()) { |
| 599 | qWarning(msg: "Failed to build env map render target" ); |
| 600 | return false; |
| 601 | } |
| 602 | renderTarget->deleteLater(); |
| 603 | renderTargets << renderTarget; |
| 604 | } |
| 605 | renderPassDesc->deleteLater(); |
| 606 | |
| 607 | // Setup the sampler for reading the equirectangular loaded texture |
| 608 | QSize size(inImage->width, inImage->height); |
| 609 | auto *sourceTexture = rhi->newTexture(format: sourceTextureFormat, pixelSize: size, sampleCount: 1); |
| 610 | if (!sourceTexture->create()) { |
| 611 | qWarning(msg: "failed to create source env map texture" ); |
| 612 | return false; |
| 613 | } |
| 614 | sourceTexture->deleteLater(); |
| 615 | |
| 616 | // Upload the equirectangular texture |
| 617 | const auto desc = inImage->textureFileData.isValid() |
| 618 | ? QRhiTextureUploadDescription( |
| 619 | { 0, 0, QRhiTextureSubresourceUploadDescription(inImage->textureFileData.getDataView().toByteArray()) }) |
| 620 | : QRhiTextureUploadDescription({ 0, 0, { inImage->data, inImage->dataSizeInBytes } }); |
| 621 | |
| 622 | auto *rub = rhi->nextResourceUpdateBatch(); |
| 623 | rub->uploadTexture(tex: sourceTexture, desc); |
| 624 | |
| 625 | const QSSGRhiSamplerDescription samplerDesc { |
| 626 | .minFilter: QRhiSampler::Linear, |
| 627 | .magFilter: QRhiSampler::Linear, |
| 628 | .mipmap: QRhiSampler::None, |
| 629 | .hTiling: QRhiSampler::ClampToEdge, |
| 630 | .vTiling: QRhiSampler::ClampToEdge, |
| 631 | .zTiling: QRhiSampler::Repeat |
| 632 | }; |
| 633 | QRhiSampler *sampler = context->sampler(samplerDescription: samplerDesc); |
| 634 | |
| 635 | // Load shader and setup render pipeline |
| 636 | const auto &shaderCache = m_contextInterface->shaderCache(); |
| 637 | const auto &envMapShaderStages = shaderCache->getBuiltInRhiShaders().getRhiEnvironmentmapShader(); |
| 638 | |
| 639 | // Vertex Buffer - Just a single cube that will be viewed from inside |
| 640 | QRhiBuffer *vertexBuffer = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(cube)); |
| 641 | vertexBuffer->create(); |
| 642 | vertexBuffer->deleteLater(); |
| 643 | rub->uploadStaticBuffer(buf: vertexBuffer, data: cube); |
| 644 | |
| 645 | // Uniform Buffer - 2x mat4 |
| 646 | int ubufElementSize = rhi->ubufAligned(v: 128); |
| 647 | QRhiBuffer *uBuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufElementSize * 6); |
| 648 | uBuf->create(); |
| 649 | uBuf->deleteLater(); |
| 650 | |
| 651 | int ubufEnvMapElementSize = rhi->ubufAligned(v: 4); |
| 652 | QRhiBuffer *uBufEnvMap = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufEnvMapElementSize * 6); |
| 653 | uBufEnvMap->create(); |
| 654 | uBufEnvMap->deleteLater(); |
| 655 | |
| 656 | // Shader Resource Bindings |
| 657 | QRhiShaderResourceBindings *envMapSrb = rhi->newShaderResourceBindings(); |
| 658 | envMapSrb->setBindings({ |
| 659 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: QRhiShaderResourceBinding::VertexStage, buf: uBuf, size: 128), |
| 660 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 2, stage: QRhiShaderResourceBinding::FragmentStage, buf: uBufEnvMap, size: ubufEnvMapElementSize), |
| 661 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: sourceTexture, sampler) |
| 662 | }); |
| 663 | envMapSrb->create(); |
| 664 | envMapSrb->deleteLater(); |
| 665 | |
| 666 | // Pipeline |
| 667 | QRhiGraphicsPipeline *envMapPipeline = rhi->newGraphicsPipeline(); |
| 668 | envMapPipeline->setCullMode(QRhiGraphicsPipeline::Front); |
| 669 | envMapPipeline->setFrontFace(QRhiGraphicsPipeline::CCW); |
| 670 | envMapPipeline->setShaderStages({ |
| 671 | *envMapShaderStages->vertexStage(), |
| 672 | *envMapShaderStages->fragmentStage() |
| 673 | }); |
| 674 | |
| 675 | QRhiVertexInputLayout inputLayout; |
| 676 | inputLayout.setBindings({ |
| 677 | { 3 * sizeof(float) } |
| 678 | }); |
| 679 | inputLayout.setAttributes({ |
| 680 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 } |
| 681 | }); |
| 682 | |
| 683 | envMapPipeline->setVertexInputLayout(inputLayout); |
| 684 | envMapPipeline->setShaderResourceBindings(envMapSrb); |
| 685 | envMapPipeline->setRenderPassDescriptor(renderPassDesc); |
| 686 | if (!envMapPipeline->create()) { |
| 687 | qWarning(msg: "failed to create source env map pipeline state" ); |
| 688 | return false; |
| 689 | } |
| 690 | envMapPipeline->deleteLater(); |
| 691 | |
| 692 | // Do the actual render passes |
| 693 | auto *cb = context->commandBuffer(); |
| 694 | cb->debugMarkBegin(name: "Environment Cubemap Generation" ); |
| 695 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
| 696 | Q_TRACE(QSSG_renderPass_entry, QStringLiteral("Environment Cubemap Generation" )); |
| 697 | const QRhiCommandBuffer::VertexInput vbufBinding(vertexBuffer, 0); |
| 698 | |
| 699 | // Set the Uniform Data |
| 700 | QMatrix4x4 mvp = rhi->clipSpaceCorrMatrix(); |
| 701 | mvp.perspective(verticalAngle: 90.0f, aspectRatio: 1.0f, nearPlane: 0.1f, farPlane: 10.0f); |
| 702 | |
| 703 | auto lookAt = [](const QVector3D &eye, const QVector3D ¢er, const QVector3D &up) { |
| 704 | QMatrix4x4 viewMatrix; |
| 705 | viewMatrix.lookAt(eye, center, up); |
| 706 | return viewMatrix; |
| 707 | }; |
| 708 | QVarLengthArray<QMatrix4x4, 6> views; |
| 709 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f))); |
| 710 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(-1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f))); |
| 711 | if (rhi->isYUpInFramebuffer()) { |
| 712 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f))); |
| 713 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f))); |
| 714 | } else { |
| 715 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f))); |
| 716 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f))); |
| 717 | } |
| 718 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, 1.0), QVector3D(0.0f, -1.0f, 0.0f))); |
| 719 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, -1.0), QVector3D(0.0f, -1.0f, 0.0f))); |
| 720 | for (const auto face : QSSGRenderTextureCubeFaces) { |
| 721 | rub->updateDynamicBuffer(buf: uBuf, offset: quint8(face) * ubufElementSize, size: 64, data: mvp.constData()); |
| 722 | rub->updateDynamicBuffer(buf: uBuf, offset: quint8(face) * ubufElementSize + 64, size: 64, data: views[quint8(face)].constData()); |
| 723 | rub->updateDynamicBuffer(buf: uBufEnvMap, offset: quint8(face) * ubufEnvMapElementSize, size: 4, data: &colorSpace); |
| 724 | } |
| 725 | cb->resourceUpdate(resourceUpdates: rub); |
| 726 | |
| 727 | for (const auto face : QSSGRenderTextureCubeFaces) { |
| 728 | cb->beginPass(rt: renderTargets[quint8(face)], colorClearValue: QColor(0, 0, 0, 1), depthStencilClearValue: { 1.0f, 0 }, resourceUpdates: nullptr, flags: context->commonPassFlags()); |
| 729 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
| 730 | QSSGRHICTX_STAT(context, beginRenderPass(renderTargets[quint8(face)])); |
| 731 | |
| 732 | // Execute render pass |
| 733 | cb->setGraphicsPipeline(envMapPipeline); |
| 734 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
| 735 | cb->setViewport(QRhiViewport(0, 0, environmentMapSize.width(), environmentMapSize.height())); |
| 736 | QVector<QPair<int, quint32>> dynamicOffset = { |
| 737 | { 0, quint32(ubufElementSize * quint8(face)) }, |
| 738 | { 2, quint32(ubufEnvMapElementSize * quint8(face) )} |
| 739 | }; |
| 740 | cb->setShaderResources(srb: envMapSrb, dynamicOffsetCount: 2, dynamicOffsets: dynamicOffset.constData()); |
| 741 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall); |
| 742 | cb->draw(vertexCount: 36); |
| 743 | QSSGRHICTX_STAT(context, draw(36, 1)); |
| 744 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32)); |
| 745 | |
| 746 | cb->endPass(); |
| 747 | QSSGRHICTX_STAT(context, endRenderPass()); |
| 748 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME("environment_map" , 0, face)); |
| 749 | } |
| 750 | cb->debugMarkEnd(); |
| 751 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral("environment_cube_generation" )); |
| 752 | Q_TRACE(QSSG_renderPass_exit); |
| 753 | |
| 754 | if (!isRGBE) { |
| 755 | // Generate mipmaps for envMap |
| 756 | rub = rhi->nextResourceUpdateBatch(); |
| 757 | rub->generateMips(tex: envCubeMap); |
| 758 | cb->resourceUpdate(resourceUpdates: rub); |
| 759 | } |
| 760 | |
| 761 | // Phase 2: Generate the pre-filtered environment cubemap |
| 762 | cb->debugMarkBegin(name: "Pre-filtered Environment Cubemap Generation" ); |
| 763 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
| 764 | Q_TRACE(QSSG_renderPass_entry, QStringLiteral("Pre-filtered Environment Cubemap Generation" )); |
| 765 | QRhiTexture *preFilteredEnvCubeMap = rhi->newTexture(format: cubeTextureFormat, pixelSize: environmentMapSize, sampleCount: 1, flags: QRhiTexture::RenderTarget | QRhiTexture::CubeMap| QRhiTexture::MipMapped); |
| 766 | if (!preFilteredEnvCubeMap->create()) |
| 767 | qWarning(msg: "Failed to create Pre-filtered Environment Cube Map" ); |
| 768 | preFilteredEnvCubeMap->setName(rtName); |
| 769 | int mipmapCount = rhi->mipLevelsForSize(size: environmentMapSize); |
| 770 | mipmapCount = qMin(a: mipmapCount, b: 6); // don't create more than 6 mip levels |
| 771 | QMap<int, QSize> mipLevelSizes; |
| 772 | QMap<int, QVarLengthArray<QRhiTextureRenderTarget *, 6>> renderTargetsMap; |
| 773 | QRhiRenderPassDescriptor *renderPassDescriptorPhase2 = nullptr; |
| 774 | |
| 775 | // Create a renderbuffer for each mip level |
| 776 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
| 777 | const QSize levelSize = QSize(environmentMapSize.width() * std::pow(x: 0.5, y: mipLevel), |
| 778 | environmentMapSize.height() * std::pow(x: 0.5, y: mipLevel)); |
| 779 | mipLevelSizes.insert(key: mipLevel, value: levelSize); |
| 780 | // Setup Render targets (6 * mipmapCount) |
| 781 | QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets; |
| 782 | for (const auto face : QSSGRenderTextureCubeFaces) { |
| 783 | QRhiColorAttachment att(preFilteredEnvCubeMap); |
| 784 | att.setLayer(quint8(face)); |
| 785 | att.setLevel(mipLevel); |
| 786 | QRhiTextureRenderTargetDescription rtDesc; |
| 787 | rtDesc.setColorAttachments({att}); |
| 788 | auto renderTarget = rhi->newTextureRenderTarget(desc: rtDesc); |
| 789 | renderTarget->setName(rtName + QByteArrayLiteral(" env prefilter mip/face: " ) |
| 790 | + QByteArray::number(mipLevel) + QByteArrayLiteral("/" ) + QSSGBaseTypeHelpers::displayName(face)); |
| 791 | renderTarget->setDescription(rtDesc); |
| 792 | if (!renderPassDescriptorPhase2) |
| 793 | renderPassDescriptorPhase2 = renderTarget->newCompatibleRenderPassDescriptor(); |
| 794 | renderTarget->setRenderPassDescriptor(renderPassDescriptorPhase2); |
| 795 | if (!renderTarget->create()) |
| 796 | qWarning(msg: "Failed to build prefilter env map render target" ); |
| 797 | renderTarget->deleteLater(); |
| 798 | renderTargets << renderTarget; |
| 799 | } |
| 800 | renderTargetsMap.insert(key: mipLevel, value: renderTargets); |
| 801 | renderPassDescriptorPhase2->deleteLater(); |
| 802 | } |
| 803 | |
| 804 | // Load the prefilter shader stages |
| 805 | const auto &prefilterShaderStages = shaderCache->getBuiltInRhiShaders().getRhienvironmentmapPreFilterShader(isRGBE); |
| 806 | |
| 807 | // Create a new Sampler |
| 808 | const QSSGRhiSamplerDescription samplerMipMapDesc { |
| 809 | .minFilter: QRhiSampler::Linear, |
| 810 | .magFilter: QRhiSampler::Linear, |
| 811 | .mipmap: QRhiSampler::Linear, |
| 812 | .hTiling: QRhiSampler::ClampToEdge, |
| 813 | .vTiling: QRhiSampler::ClampToEdge, |
| 814 | .zTiling: QRhiSampler::Repeat |
| 815 | }; |
| 816 | |
| 817 | QRhiSampler *envMapCubeSampler = nullptr; |
| 818 | // Only use mipmap interpoliation if not using RGBE |
| 819 | if (!isRGBE) |
| 820 | envMapCubeSampler = context->sampler(samplerDescription: samplerMipMapDesc); |
| 821 | else |
| 822 | envMapCubeSampler = sampler; |
| 823 | |
| 824 | // Reuse Vertex Buffer from phase 1 |
| 825 | // Reuse UniformBuffer from phase 1 (for vertex shader) |
| 826 | |
| 827 | // UniformBuffer |
| 828 | // float roughness; |
| 829 | // float resolution; |
| 830 | // float lodBias; |
| 831 | // int sampleCount; |
| 832 | // int distribution; |
| 833 | |
| 834 | int ubufPrefilterElementSize = rhi->ubufAligned(v: 20); |
| 835 | QRhiBuffer *uBufPrefilter = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufPrefilterElementSize * mipmapCount); |
| 836 | uBufPrefilter->create(); |
| 837 | uBufPrefilter->deleteLater(); |
| 838 | |
| 839 | // Shader Resource Bindings |
| 840 | QRhiShaderResourceBindings *preFilterSrb = rhi->newShaderResourceBindings(); |
| 841 | preFilterSrb->setBindings({ |
| 842 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: QRhiShaderResourceBinding::VertexStage, buf: uBuf, size: 128), |
| 843 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 2, stage: QRhiShaderResourceBinding::FragmentStage, buf: uBufPrefilter, size: 20), |
| 844 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: envCubeMap, sampler: envMapCubeSampler) |
| 845 | }); |
| 846 | preFilterSrb->create(); |
| 847 | preFilterSrb->deleteLater(); |
| 848 | |
| 849 | // Pipeline |
| 850 | QRhiGraphicsPipeline *prefilterPipeline = rhi->newGraphicsPipeline(); |
| 851 | prefilterPipeline->setCullMode(QRhiGraphicsPipeline::Front); |
| 852 | prefilterPipeline->setFrontFace(QRhiGraphicsPipeline::CCW); |
| 853 | prefilterPipeline->setDepthOp(QRhiGraphicsPipeline::LessOrEqual); |
| 854 | prefilterPipeline->setShaderStages({ |
| 855 | *prefilterShaderStages->vertexStage(), |
| 856 | *prefilterShaderStages->fragmentStage() |
| 857 | }); |
| 858 | // same as phase 1 |
| 859 | prefilterPipeline->setVertexInputLayout(inputLayout); |
| 860 | prefilterPipeline->setShaderResourceBindings(preFilterSrb); |
| 861 | prefilterPipeline->setRenderPassDescriptor(renderPassDescriptorPhase2); |
| 862 | if (!prefilterPipeline->create()) { |
| 863 | qWarning(msg: "failed to create pre-filter env map pipeline state" ); |
| 864 | return false; |
| 865 | } |
| 866 | prefilterPipeline->deleteLater(); |
| 867 | |
| 868 | // Uniform Data |
| 869 | // set the roughness uniform buffer data |
| 870 | rub = rhi->nextResourceUpdateBatch(); |
| 871 | const float resolution = environmentMapSize.width(); |
| 872 | const float lodBias = 0.0f; |
| 873 | const int sampleCount = 1024; |
| 874 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
| 875 | Q_ASSERT(mipmapCount - 2); |
| 876 | const float roughness = float(mipLevel) / float(mipmapCount - 2); |
| 877 | const int distribution = mipLevel == (mipmapCount - 1) ? 0 : 1; // last mip level is for irradiance |
| 878 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize, size: 4, data: &roughness); |
| 879 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4, size: 4, data: &resolution); |
| 880 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4, size: 4, data: &lodBias); |
| 881 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4 + 4, size: 4, data: &sampleCount); |
| 882 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4 + 4 + 4, size: 4, data: &distribution); |
| 883 | } |
| 884 | |
| 885 | cb->resourceUpdate(resourceUpdates: rub); |
| 886 | |
| 887 | // Render |
| 888 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
| 889 | for (const auto face : QSSGRenderTextureCubeFaces) { |
| 890 | cb->beginPass(rt: renderTargetsMap[mipLevel][quint8(face)], colorClearValue: QColor(0, 0, 0, 1), depthStencilClearValue: { 1.0f, 0 }, resourceUpdates: nullptr, flags: context->commonPassFlags()); |
| 891 | QSSGRHICTX_STAT(context, beginRenderPass(renderTargetsMap[mipLevel][quint8(face)])); |
| 892 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
| 893 | cb->setGraphicsPipeline(prefilterPipeline); |
| 894 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
| 895 | cb->setViewport(QRhiViewport(0, 0, mipLevelSizes[mipLevel].width(), mipLevelSizes[mipLevel].height())); |
| 896 | QVector<QPair<int, quint32>> dynamicOffsets = { |
| 897 | { 0, quint32(ubufElementSize * quint8(face)) }, |
| 898 | { 2, quint32(ubufPrefilterElementSize * mipLevel) } |
| 899 | }; |
| 900 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall); |
| 901 | |
| 902 | cb->setShaderResources(srb: preFilterSrb, dynamicOffsetCount: 2, dynamicOffsets: dynamicOffsets.constData()); |
| 903 | cb->draw(vertexCount: 36); |
| 904 | QSSGRHICTX_STAT(context, draw(36, 1)); |
| 905 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32)); |
| 906 | cb->endPass(); |
| 907 | QSSGRHICTX_STAT(context, endRenderPass()); |
| 908 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME("environment_map" , mipLevel, face)); |
| 909 | } |
| 910 | } |
| 911 | cb->debugMarkEnd(); |
| 912 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral("environment_cube_prefilter" )); |
| 913 | Q_TRACE(QSSG_renderPass_exit); |
| 914 | |
| 915 | outTexture->m_texture = preFilteredEnvCubeMap; |
| 916 | outTexture->m_mipmapCount = mipmapCount; |
| 917 | return true; |
| 918 | } |
| 919 | |
| 920 | bool QSSGBufferManager::setRhiTexture(QSSGRenderImageTexture &texture, |
| 921 | const QSSGLoadedTexture *inTexture, |
| 922 | MipMode inMipMode, |
| 923 | CreateRhiTextureFlags inFlags, |
| 924 | const QString &debugObjectName, |
| 925 | bool *wasTextureCreated) |
| 926 | { |
| 927 | Q_ASSERT(inMipMode != MipModeFollowRenderImage); |
| 928 | QVarLengthArray<QRhiTextureUploadEntry, 16> textureUploads; |
| 929 | int textureSampleCount = 1; |
| 930 | QRhiTexture::Flags textureFlags; |
| 931 | const bool checkTransp = inFlags.testFlag(flag: ScanForTransparency); |
| 932 | bool hasTransp = false; |
| 933 | |
| 934 | const auto &context = m_contextInterface->rhiContext(); |
| 935 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: context.get()); |
| 936 | auto *rhi = context->rhi(); |
| 937 | QRhiTexture::Format rhiFormat = toRhiFormat(format: inTexture->format.format); |
| 938 | const QTextureFileData &texFileData = inTexture->textureFileData; |
| 939 | QSize size = texFileData.isValid() ? texFileData.size() : QSize(inTexture->width, inTexture->height); |
| 940 | int mipmapCount = texFileData.isValid() ? texFileData.numLevels() : 1; |
| 941 | int depth = inFlags.testFlag(flag: Texture3D) ? inTexture->depth : 0; |
| 942 | bool generateMipmaps = false; |
| 943 | |
| 944 | if (size.isEmpty()) { |
| 945 | qWarning() << "Could not use 0 sized texture" ; |
| 946 | return false; |
| 947 | } else if (!rhi->isTextureFormatSupported(format: rhiFormat)) { |
| 948 | qWarning() << "Unsupported texture format" << rhiFormat; |
| 949 | return false; |
| 950 | } |
| 951 | |
| 952 | |
| 953 | if (wasTextureCreated) |
| 954 | *wasTextureCreated = false; |
| 955 | |
| 956 | if (texture.m_texture == nullptr) { |
| 957 | if (inTexture->format.format == QSSGRenderTextureFormat::Format::RGBE8) |
| 958 | texture.m_flags.setRgbe8(true); |
| 959 | if (!inTexture->isSRGB) |
| 960 | texture.m_flags.setLinear(true); |
| 961 | if (inMipMode == MipModeBsdf && (inTexture->data || texFileData.isValid())) { |
| 962 | // Before creating an environment map, check if the provided texture is a |
| 963 | // pre-baked environment map |
| 964 | if (texFileData.isValid() && texFileData.keyValueMetadata().contains(key: "QT_IBL_BAKER_VERSION" )) { |
| 965 | Q_ASSERT(texFileData.numFaces() == 6); |
| 966 | Q_ASSERT(texFileData.numLevels() >= 5); |
| 967 | |
| 968 | QRhiTexture *environmentCubeMap = rhi->newTexture(format: rhiFormat, pixelSize: size, sampleCount: 1, flags: QRhiTexture::CubeMap | QRhiTexture::MipMapped); |
| 969 | environmentCubeMap->setName(debugObjectName.toLatin1()); |
| 970 | environmentCubeMap->create(); |
| 971 | texture.m_texture = environmentCubeMap; |
| 972 | rhiCtxD->registerTexture(texture: texture.m_texture); |
| 973 | if (wasTextureCreated) |
| 974 | *wasTextureCreated = true; |
| 975 | // If we get this far then we need to create an environment map at runtime. |
| 976 | } else if (createEnvironmentMap(inImage: inTexture, outTexture: &texture, debugObjectName)) { |
| 977 | rhiCtxD->registerTexture(texture: texture.m_texture); |
| 978 | if (wasTextureCreated) |
| 979 | *wasTextureCreated = true; |
| 980 | return true; |
| 981 | } else { |
| 982 | qWarning() << "Failed to create environment map" ; |
| 983 | return false; |
| 984 | } |
| 985 | } else { |
| 986 | if (inMipMode == MipModeEnable && mipmapCount == 1) { |
| 987 | textureFlags |= QRhiTexture::Flag::UsedWithGenerateMips; |
| 988 | generateMipmaps = true; |
| 989 | mipmapCount = rhi->mipLevelsForSize(size); |
| 990 | } |
| 991 | |
| 992 | if (mipmapCount > 1) |
| 993 | textureFlags |= QRhiTexture::Flag::MipMapped; |
| 994 | |
| 995 | if (inFlags.testFlag(flag: CubeMap)) |
| 996 | textureFlags |= QRhiTexture::CubeMap; |
| 997 | |
| 998 | if (inFlags.testFlag(flag: Texture3D) && depth > 0) |
| 999 | texture.m_texture = rhi->newTexture(format: rhiFormat, width: size.width(), height: size.height(), depth, sampleCount: textureSampleCount, flags: textureFlags); |
| 1000 | else |
| 1001 | texture.m_texture = rhi->newTexture(format: rhiFormat, pixelSize: size, sampleCount: textureSampleCount, flags: textureFlags); |
| 1002 | |
| 1003 | texture.m_texture->setName(debugObjectName.toLatin1()); |
| 1004 | texture.m_texture->create(); |
| 1005 | rhiCtxD->registerTexture(texture: texture.m_texture); |
| 1006 | if (wasTextureCreated) |
| 1007 | *wasTextureCreated = true; |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | // Update resources |
| 1012 | if (inMipMode == MipModeBsdf && (inTexture->data || texFileData.isValid())) { |
| 1013 | if (texFileData.isValid() && texFileData.keyValueMetadata().contains(key: "QT_IBL_BAKER_VERSION" )) { |
| 1014 | const int faceCount = texFileData.numFaces(); |
| 1015 | for (int layer = 0; layer < faceCount; ++layer) { |
| 1016 | for (int level = 0; level < mipmapCount; ++level) { |
| 1017 | QRhiTextureSubresourceUploadDescription subDesc; |
| 1018 | subDesc.setSourceSize(sizeForMipLevel(mipLevel: level, baseLevelSize: size)); |
| 1019 | subDesc.setData(texFileData.getDataView(level, face: layer).toByteArray()); |
| 1020 | textureUploads << QRhiTextureUploadEntry { layer, level, subDesc }; |
| 1021 | } |
| 1022 | } |
| 1023 | |
| 1024 | QRhiTextureUploadDescription uploadDescription; |
| 1025 | uploadDescription.setEntries(first: textureUploads.cbegin(), last: textureUploads.cend()); |
| 1026 | auto *rub = rhi->nextResourceUpdateBatch(); |
| 1027 | rub->uploadTexture(tex: texture.m_texture, desc: uploadDescription); |
| 1028 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
| 1029 | texture.m_mipmapCount = mipmapCount; |
| 1030 | return true; |
| 1031 | } |
| 1032 | } else if (texFileData.isValid()) { |
| 1033 | int numFaces = 1; |
| 1034 | // Just having a container with 6 faces is not enough, we only treat it |
| 1035 | // as a cubemap if it was requested to be treated as such. Otherwise |
| 1036 | // only face 0 is used. |
| 1037 | if (texFileData.numFaces() == 6 && inFlags.testFlag(flag: CubeMap)) |
| 1038 | numFaces = 6; |
| 1039 | |
| 1040 | for (int level = 0; level < texFileData.numLevels(); ++level) { |
| 1041 | QRhiTextureSubresourceUploadDescription subDesc; |
| 1042 | subDesc.setSourceSize(sizeForMipLevel(mipLevel: level, baseLevelSize: size)); |
| 1043 | for (int face = 0; face < numFaces; ++face) { |
| 1044 | subDesc.setData(texFileData.getDataView(level, face).toByteArray()); |
| 1045 | textureUploads << QRhiTextureUploadEntry{ face, level, subDesc }; |
| 1046 | } |
| 1047 | } |
| 1048 | if (checkTransp) { |
| 1049 | auto glFormat = texFileData.glInternalFormat() ? texFileData.glInternalFormat() : texFileData.glFormat(); |
| 1050 | hasTransp = !QSGCompressedTexture::formatIsOpaque(glTextureFormat: glFormat); |
| 1051 | } |
| 1052 | } else if (inFlags.testFlag(flag: Texture3D)) { |
| 1053 | // 3D textures are currently only setup via QQuick3DTextureData |
| 1054 | quint32 formatSize = (quint32)inTexture->format.getSizeofFormat(); |
| 1055 | quint32 size2D = inTexture->width * inTexture->height * formatSize; |
| 1056 | if (inTexture->dataSizeInBytes >= (quint32)(size2D * inTexture->depth)) { |
| 1057 | for (int slice = 0; slice < inTexture->depth; ++slice) { |
| 1058 | QRhiTextureSubresourceUploadDescription sliceUpload((char *)inTexture->data + slice * size2D, size2D); |
| 1059 | textureUploads << QRhiTextureUploadEntry(slice, 0, sliceUpload); |
| 1060 | } |
| 1061 | } else { |
| 1062 | qWarning() << "Texture size set larger than the data" ; |
| 1063 | } |
| 1064 | } else { |
| 1065 | QRhiTextureSubresourceUploadDescription subDesc; |
| 1066 | if (!inTexture->image.isNull()) { |
| 1067 | subDesc.setImage(inTexture->image); |
| 1068 | if (checkTransp) |
| 1069 | hasTransp = QImageData::get(img: inTexture->image)->checkForAlphaPixels(); |
| 1070 | } else if (inTexture->data) { |
| 1071 | QByteArray buf(static_cast<const char *>(inTexture->data), qMax(a: 0, b: int(inTexture->dataSizeInBytes))); |
| 1072 | subDesc.setData(buf); |
| 1073 | if (checkTransp) |
| 1074 | hasTransp = inTexture->scanForTransparency(); |
| 1075 | } |
| 1076 | subDesc.setSourceSize(size); |
| 1077 | if (!subDesc.data().isEmpty() || !subDesc.image().isNull()) |
| 1078 | textureUploads << QRhiTextureUploadEntry{0, 0, subDesc}; |
| 1079 | } |
| 1080 | |
| 1081 | static const auto textureSizeWarning = [](QSize requestedSize, qsizetype maxSize) { |
| 1082 | return QStringLiteral("Requested texture width and height (%1x%2) exceeds the maximum allowed size (%3)!" ) |
| 1083 | .arg(a: requestedSize.width()).arg(a: requestedSize.height()).arg(a: maxSize); |
| 1084 | }; |
| 1085 | static auto maxTextureSize = rhi->resourceLimit(limit: QRhi::ResourceLimit::TextureSizeMax); |
| 1086 | const auto validTexSize = size.width() <= maxTextureSize && size.height() <= maxTextureSize; |
| 1087 | QSSG_ASSERT_X(validTexSize, qPrintable(textureSizeWarning(size, maxTextureSize)), return false); |
| 1088 | |
| 1089 | QSSG_ASSERT(texture.m_texture != nullptr, return false); |
| 1090 | |
| 1091 | if (checkTransp) |
| 1092 | texture.m_flags.setHasTransparency(hasTransp); |
| 1093 | |
| 1094 | QRhiTextureUploadDescription uploadDescription; |
| 1095 | uploadDescription.setEntries(first: textureUploads.cbegin(), last: textureUploads.cend()); |
| 1096 | auto *rub = rhi->nextResourceUpdateBatch(); // TODO: optimize |
| 1097 | rub->uploadTexture(tex: texture.m_texture, desc: uploadDescription); |
| 1098 | if (generateMipmaps) |
| 1099 | rub->generateMips(tex: texture.m_texture); |
| 1100 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
| 1101 | |
| 1102 | texture.m_mipmapCount = mipmapCount; |
| 1103 | return true; |
| 1104 | } |
| 1105 | |
| 1106 | QString QSSGBufferManager::primitivePath(const QString &primitive) |
| 1107 | { |
| 1108 | QByteArray theName = primitive.toUtf8(); |
| 1109 | for (size_t idx = 0; idx < nPrimitives; ++idx) { |
| 1110 | if (primitives[idx].primitive == theName) { |
| 1111 | QString pathBuilder = QString::fromLatin1(ba: primitivesDirectory); |
| 1112 | pathBuilder += QLatin1String(primitives[idx].file); |
| 1113 | return pathBuilder; |
| 1114 | } |
| 1115 | } |
| 1116 | return {}; |
| 1117 | } |
| 1118 | |
| 1119 | QMutex *QSSGBufferManager::meshUpdateMutex() |
| 1120 | { |
| 1121 | return &meshBufferMutex; |
| 1122 | } |
| 1123 | |
| 1124 | QSSGMesh::Mesh QSSGBufferManager::loadPrimitive(const QString &inRelativePath) |
| 1125 | { |
| 1126 | QString path = primitivePath(primitive: inRelativePath); |
| 1127 | const quint32 id = 1; |
| 1128 | QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(inPath: path)); |
| 1129 | if (device) { |
| 1130 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device: device.data(), id); |
| 1131 | if (mesh.isValid()) |
| 1132 | return mesh; |
| 1133 | } |
| 1134 | |
| 1135 | qCCritical(INTERNAL_ERROR, "Unable to find mesh primitive %s" , qPrintable(path)); |
| 1136 | return QSSGMesh::Mesh(); |
| 1137 | } |
| 1138 | |
| 1139 | QSSGRenderMesh *QSSGBufferManager::loadMesh(const QSSGRenderModel *model) |
| 1140 | { |
| 1141 | QSSGMeshProcessingOptions options; |
| 1142 | if (model->hasLightmap()) { |
| 1143 | options.wantsLightmapUVs = true; |
| 1144 | options.lightmapBaseResolution = model->lightmapBaseResolution; |
| 1145 | } |
| 1146 | |
| 1147 | QSSGRenderMesh *theMesh = nullptr; |
| 1148 | if (model->meshPath.isNull() && model->geometry) { |
| 1149 | theMesh = loadRenderMesh(geometry: model->geometry, options); |
| 1150 | } else { |
| 1151 | if (model->hasLightmap()) { |
| 1152 | options.meshFileOverride = QSSGLightmapper::lightmapAssetPathForLoad(model: *model, |
| 1153 | asset: QSSGLightmapper::LightmapAsset::MeshWithLightmapUV); |
| 1154 | } |
| 1155 | theMesh = loadRenderMesh(inSourcePath: model->meshPath, options); |
| 1156 | } |
| 1157 | |
| 1158 | return theMesh; |
| 1159 | } |
| 1160 | |
| 1161 | QSSGBounds3 QSSGBufferManager::getModelBounds(const QSSGRenderModel *model) const |
| 1162 | { |
| 1163 | QSSGBounds3 retval; |
| 1164 | // Custom Geometry |
| 1165 | if (model->geometry) { |
| 1166 | retval = QSSGBounds3(model->geometry->boundsMin(), model->geometry->boundsMax()); |
| 1167 | } else if (!model->meshPath.isNull()){ |
| 1168 | // Check if the Mesh is already loaded |
| 1169 | QSSGRenderMesh *theMesh = nullptr; |
| 1170 | auto meshItr = meshMap.constFind(key: model->meshPath); |
| 1171 | if (meshItr != meshMap.cend()) |
| 1172 | theMesh = meshItr.value().mesh; |
| 1173 | if (theMesh) { |
| 1174 | // The mesh was already loaded, so calculate the |
| 1175 | // bounds from subsets of the QSSGRenderMesh |
| 1176 | const auto &subSets = theMesh->subsets; |
| 1177 | for (const auto &subSet : subSets) |
| 1178 | retval.include(b: subSet.bounds); |
| 1179 | } else { |
| 1180 | // The model has not been loaded yet, load it without uploading the geometry |
| 1181 | // TODO: Try to do this without loading the whole mesh struct |
| 1182 | QSSGMesh::Mesh mesh = loadMeshData(inSourcePath: model->meshPath); |
| 1183 | if (mesh.isValid()) { |
| 1184 | auto const &subsets = mesh.subsets(); |
| 1185 | for (const auto &subset : subsets) |
| 1186 | retval.include(b: QSSGBounds3(subset.bounds.min, subset.bounds.max)); |
| 1187 | } |
| 1188 | } |
| 1189 | } |
| 1190 | return retval; |
| 1191 | } |
| 1192 | |
| 1193 | QSSGRenderMesh *QSSGBufferManager::createRenderMesh(const QSSGMesh::Mesh &mesh, const QString &debugObjectName) |
| 1194 | { |
| 1195 | QSSGRenderMesh *newMesh = new QSSGRenderMesh(QSSGRenderDrawMode(mesh.drawMode()), |
| 1196 | QSSGRenderWinding(mesh.winding())); |
| 1197 | const QSSGMesh::Mesh::VertexBuffer vertexBuffer = mesh.vertexBuffer(); |
| 1198 | const QSSGMesh::Mesh::IndexBuffer indexBuffer = mesh.indexBuffer(); |
| 1199 | const QSSGMesh::Mesh::TargetBuffer targetBuffer = mesh.targetBuffer(); |
| 1200 | |
| 1201 | QSSGRenderComponentType indexBufComponentType = QSSGRenderComponentType::UnsignedInt16; |
| 1202 | QRhiCommandBuffer::IndexFormat rhiIndexFormat = QRhiCommandBuffer::IndexUInt16; |
| 1203 | if (!indexBuffer.data.isEmpty()) { |
| 1204 | indexBufComponentType = QSSGRenderComponentType(indexBuffer.componentType); |
| 1205 | const quint32 sizeofType = quint32(QSSGBaseTypeHelpers::getSizeOfType(type: indexBufComponentType)); |
| 1206 | if (sizeofType == 2 || sizeofType == 4) { |
| 1207 | // Ensure type is unsigned; else things will fail in rendering pipeline. |
| 1208 | if (indexBufComponentType == QSSGRenderComponentType::Int16) |
| 1209 | indexBufComponentType = QSSGRenderComponentType::UnsignedInt16; |
| 1210 | if (indexBufComponentType == QSSGRenderComponentType::Int32) |
| 1211 | indexBufComponentType = QSSGRenderComponentType::UnsignedInt32; |
| 1212 | rhiIndexFormat = indexBufComponentType == QSSGRenderComponentType::UnsignedInt32 |
| 1213 | ? QRhiCommandBuffer::IndexUInt32 : QRhiCommandBuffer::IndexUInt16; |
| 1214 | } else { |
| 1215 | Q_ASSERT(false); |
| 1216 | } |
| 1217 | } |
| 1218 | |
| 1219 | struct { |
| 1220 | QSSGRhiBufferPtr vertexBuffer; |
| 1221 | QSSGRhiBufferPtr indexBuffer; |
| 1222 | QSSGRhiInputAssemblerState ia; |
| 1223 | QRhiTexture *targetsTexture = nullptr; |
| 1224 | } rhi; |
| 1225 | |
| 1226 | QRhiResourceUpdateBatch *rub = meshBufferUpdateBatch(); |
| 1227 | const auto &context = m_contextInterface->rhiContext(); |
| 1228 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: context.get()); |
| 1229 | rhi.vertexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *context.get(), |
| 1230 | args: QRhiBuffer::Static, |
| 1231 | args: QRhiBuffer::VertexBuffer, |
| 1232 | args: vertexBuffer.stride, |
| 1233 | args: vertexBuffer.data.size()); |
| 1234 | rhi.vertexBuffer->buffer()->setName(debugObjectName.toLatin1()); // this is what shows up in DebugView |
| 1235 | rub->uploadStaticBuffer(buf: rhi.vertexBuffer->buffer(), data: vertexBuffer.data); |
| 1236 | |
| 1237 | if (!indexBuffer.data.isEmpty()) { |
| 1238 | rhi.indexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *context.get(), |
| 1239 | args: QRhiBuffer::Static, |
| 1240 | args: QRhiBuffer::IndexBuffer, |
| 1241 | args: 0, |
| 1242 | args: indexBuffer.data.size(), |
| 1243 | args&: rhiIndexFormat); |
| 1244 | rub->uploadStaticBuffer(buf: rhi.indexBuffer->buffer(), data: indexBuffer.data); |
| 1245 | } |
| 1246 | |
| 1247 | if (!targetBuffer.data.isEmpty()) { |
| 1248 | const int arraySize = targetBuffer.entries.size() * targetBuffer.numTargets; |
| 1249 | const int numTexels = (targetBuffer.data.size() / arraySize) >> 4; // byte size to vec4 |
| 1250 | const int texWidth = qCeil(v: qSqrt(v: numTexels)); |
| 1251 | const QSize texSize(texWidth, texWidth); |
| 1252 | if (!rhi.targetsTexture) { |
| 1253 | rhi.targetsTexture = context->rhi()->newTextureArray(format: QRhiTexture::RGBA32F, arraySize, pixelSize: texSize); |
| 1254 | rhi.targetsTexture->create(); |
| 1255 | rhiCtxD->registerTexture(texture: rhi.targetsTexture); |
| 1256 | } else if (rhi.targetsTexture->pixelSize() != texSize |
| 1257 | || rhi.targetsTexture->arraySize() != arraySize) { |
| 1258 | rhi.targetsTexture->setPixelSize(texSize); |
| 1259 | rhi.targetsTexture->setArraySize(arraySize); |
| 1260 | rhi.targetsTexture->create(); |
| 1261 | } |
| 1262 | |
| 1263 | const quint32 layerSize = texWidth * texWidth * 4 * 4; |
| 1264 | for (int arrayId = 0; arrayId < arraySize; ++arrayId) { |
| 1265 | QRhiTextureSubresourceUploadDescription targetDesc(targetBuffer.data + arrayId * layerSize, layerSize); |
| 1266 | QRhiTextureUploadDescription desc(QRhiTextureUploadEntry(arrayId, 0, targetDesc)); |
| 1267 | rub->uploadTexture(tex: rhi.targetsTexture, desc); |
| 1268 | } |
| 1269 | |
| 1270 | for (quint32 entryIdx = 0, entryEnd = targetBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx) { |
| 1271 | const char *nameStr = targetBuffer.entries[entryIdx].name.constData(); |
| 1272 | if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getPositionAttrName())) { |
| 1273 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::PositionSemantic] = entryIdx * targetBuffer.numTargets; |
| 1274 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getNormalAttrName())) { |
| 1275 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::NormalSemantic] = entryIdx * targetBuffer.numTargets; |
| 1276 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV0AttrName())) { |
| 1277 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord0Semantic] = entryIdx * targetBuffer.numTargets; |
| 1278 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV1AttrName())) { |
| 1279 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord1Semantic] = entryIdx * targetBuffer.numTargets; |
| 1280 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexTanAttrName())) { |
| 1281 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TangentSemantic] = entryIdx * targetBuffer.numTargets; |
| 1282 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexBinormalAttrName())) { |
| 1283 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::BinormalSemantic] = entryIdx * targetBuffer.numTargets; |
| 1284 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getColorAttrName())) { |
| 1285 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::ColorSemantic] = entryIdx * targetBuffer.numTargets; |
| 1286 | } |
| 1287 | } |
| 1288 | rhi.ia.targetCount = targetBuffer.numTargets; |
| 1289 | } else if (rhi.targetsTexture) { |
| 1290 | rhiCtxD->releaseTexture(texture: rhi.targetsTexture); |
| 1291 | rhi.targetsTexture = nullptr; |
| 1292 | rhi.ia.targetOffsets = { UINT8_MAX, UINT8_MAX, UINT8_MAX, UINT8_MAX, |
| 1293 | UINT8_MAX, UINT8_MAX, UINT8_MAX }; |
| 1294 | rhi.ia.targetCount = 0; |
| 1295 | } |
| 1296 | |
| 1297 | QVector<QSSGRenderVertexBufferEntry> entryBuffer; |
| 1298 | entryBuffer.resize(size: vertexBuffer.entries.size()); |
| 1299 | for (quint32 entryIdx = 0, entryEnd = vertexBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx) |
| 1300 | entryBuffer[entryIdx] = vertexBuffer.entries[entryIdx].toRenderVertexBufferEntry(); |
| 1301 | |
| 1302 | QVarLengthArray<QRhiVertexInputAttribute, 4> inputAttrs; |
| 1303 | for (quint32 entryIdx = 0, entryEnd = entryBuffer.size(); entryIdx < entryEnd; ++entryIdx) { |
| 1304 | const QSSGRenderVertexBufferEntry &vbe(entryBuffer[entryIdx]); |
| 1305 | const int binding = 0; |
| 1306 | const int location = 0; // for now, will be resolved later, hence the separate inputLayoutInputNames list |
| 1307 | const QRhiVertexInputAttribute::Format format = QSSGRhiHelpers::toVertexInputFormat(compType: vbe.m_componentType, numComps: vbe.m_numComponents); |
| 1308 | const int offset = int(vbe.m_firstItemOffset); |
| 1309 | |
| 1310 | bool ok = true; |
| 1311 | const char *nameStr = vbe.m_name.constData(); |
| 1312 | if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getPositionAttrName())) { |
| 1313 | rhi.ia.inputs << QSSGRhiInputAssemblerState::PositionSemantic; |
| 1314 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getNormalAttrName())) { |
| 1315 | rhi.ia.inputs << QSSGRhiInputAssemblerState::NormalSemantic; |
| 1316 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV0AttrName())) { |
| 1317 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord0Semantic; |
| 1318 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV1AttrName())) { |
| 1319 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord1Semantic; |
| 1320 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getLightmapUVAttrName())) { |
| 1321 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoordLightmapSemantic; |
| 1322 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexTanAttrName())) { |
| 1323 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TangentSemantic; |
| 1324 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexBinormalAttrName())) { |
| 1325 | rhi.ia.inputs << QSSGRhiInputAssemblerState::BinormalSemantic; |
| 1326 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getColorAttrName())) { |
| 1327 | rhi.ia.inputs << QSSGRhiInputAssemblerState::ColorSemantic; |
| 1328 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getJointAttrName())) { |
| 1329 | rhi.ia.inputs << QSSGRhiInputAssemblerState::JointSemantic; |
| 1330 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getWeightAttrName())) { |
| 1331 | rhi.ia.inputs << QSSGRhiInputAssemblerState::WeightSemantic; |
| 1332 | } else { |
| 1333 | qWarning(msg: "Unknown vertex input %s in mesh" , nameStr); |
| 1334 | ok = false; |
| 1335 | } |
| 1336 | if (ok) { |
| 1337 | QRhiVertexInputAttribute inputAttr(binding, location, format, offset); |
| 1338 | inputAttrs.append(t: inputAttr); |
| 1339 | } |
| 1340 | } |
| 1341 | rhi.ia.inputLayout.setAttributes(first: inputAttrs.cbegin(), last: inputAttrs.cend()); |
| 1342 | rhi.ia.inputLayout.setBindings({ vertexBuffer.stride }); |
| 1343 | rhi.ia.topology = QSSGRhiHelpers::toTopology(drawMode: QSSGRenderDrawMode(mesh.drawMode())); |
| 1344 | |
| 1345 | if (rhi.ia.topology == QRhiGraphicsPipeline::TriangleFan && !context->rhi()->isFeatureSupported(feature: QRhi::TriangleFanTopology)) |
| 1346 | qWarning(msg: "Mesh topology is TriangleFan but this is not supported with the active graphics API. Rendering will be incorrect." ); |
| 1347 | |
| 1348 | QVector<QSSGMesh::Mesh::Subset> meshSubsets = mesh.subsets(); |
| 1349 | for (quint32 subsetIdx = 0, subsetEnd = meshSubsets.size(); subsetIdx < subsetEnd; ++subsetIdx) { |
| 1350 | QSSGRenderSubset subset; |
| 1351 | const QSSGMesh::Mesh::Subset &source(meshSubsets[subsetIdx]); |
| 1352 | subset.bounds = QSSGBounds3(source.bounds.min, source.bounds.max); |
| 1353 | subset.count = source.count; |
| 1354 | subset.offset = source.offset; |
| 1355 | for (auto &lod : source.lods) |
| 1356 | subset.lods.append(t: QSSGRenderSubset::Lod({.count: lod.count, .offset: lod.offset, .distance: lod.distance})); |
| 1357 | |
| 1358 | |
| 1359 | if (rhi.vertexBuffer) { |
| 1360 | subset.rhi.vertexBuffer = rhi.vertexBuffer; |
| 1361 | subset.rhi.ia = rhi.ia; |
| 1362 | } |
| 1363 | if (rhi.indexBuffer) |
| 1364 | subset.rhi.indexBuffer = rhi.indexBuffer; |
| 1365 | if (rhi.targetsTexture) |
| 1366 | subset.rhi.targetsTexture = rhi.targetsTexture; |
| 1367 | |
| 1368 | newMesh->subsets.push_back(t: subset); |
| 1369 | } |
| 1370 | |
| 1371 | if (!meshSubsets.isEmpty()) |
| 1372 | newMesh->lightmapSizeHint = meshSubsets.first().lightmapSizeHint; |
| 1373 | |
| 1374 | return newMesh; |
| 1375 | } |
| 1376 | |
| 1377 | void QSSGBufferManager::releaseGeometry(QSSGRenderGeometry *geometry) |
| 1378 | { |
| 1379 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
| 1380 | const auto meshItr = customMeshMap.constFind(key: geometry); |
| 1381 | if (meshItr != customMeshMap.cend()) { |
| 1382 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1383 | qDebug() << "- releaseGeometry: " << geometry << currentLayer; |
| 1384 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad); |
| 1385 | Q_TRACE_SCOPE(QSSG_customMeshUnload); |
| 1386 | decreaseMemoryStat(mesh: meshItr.value().mesh); |
| 1387 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1388 | rhiCtxD->releaseMesh(mesh: meshItr.value().mesh); |
| 1389 | customMeshMap.erase(it: meshItr); |
| 1390 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad, |
| 1391 | stats.meshDataSize, geometry->profilingId); |
| 1392 | } |
| 1393 | } |
| 1394 | |
| 1395 | void QSSGBufferManager::releaseTextureData(const QSSGRenderTextureData *data) |
| 1396 | { |
| 1397 | QVarLengthArray<CustomImageCacheKey, 4> keys; |
| 1398 | for (auto it = customTextureMap.cbegin(), end = customTextureMap.cend(); it != end; ++it) { |
| 1399 | if (it.key().data == data) |
| 1400 | keys.append(t: it.key()); |
| 1401 | } |
| 1402 | for (const CustomImageCacheKey &key : keys) |
| 1403 | releaseTextureData(key); |
| 1404 | } |
| 1405 | |
| 1406 | void QSSGBufferManager::releaseTextureData(const CustomImageCacheKey &key) |
| 1407 | { |
| 1408 | const auto textureDataItr = customTextureMap.constFind(key); |
| 1409 | if (textureDataItr != customTextureMap.cend()) { |
| 1410 | auto rhiTexture = textureDataItr.value().renderImageTexture.m_texture; |
| 1411 | if (rhiTexture) { |
| 1412 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1413 | qDebug() << "- releaseTextureData: " << rhiTexture << currentLayer; |
| 1414 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
| 1415 | Q_TRACE_SCOPE(QSSG_textureUnload); |
| 1416 | decreaseMemoryStat(texture: rhiTexture); |
| 1417 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1418 | rhiCtxD->releaseTexture(texture: rhiTexture); |
| 1419 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad, |
| 1420 | stats.imageDataSize, 0); |
| 1421 | |
| 1422 | } |
| 1423 | customTextureMap.erase(it: textureDataItr); |
| 1424 | } |
| 1425 | } |
| 1426 | |
| 1427 | void QSSGBufferManager::releaseExtensionResult(const QSSGRenderExtension &rext) |
| 1428 | { |
| 1429 | renderExtensionTexture.remove(key: &rext); |
| 1430 | } |
| 1431 | |
| 1432 | void QSSGBufferManager::releaseMesh(const QSSGRenderPath &inSourcePath) |
| 1433 | { |
| 1434 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
| 1435 | const auto meshItr = meshMap.constFind(key: inSourcePath); |
| 1436 | if (meshItr != meshMap.cend()) { |
| 1437 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1438 | qDebug() << "- releaseMesh: " << inSourcePath.path() << currentLayer; |
| 1439 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad); |
| 1440 | Q_TRACE_SCOPE(QSSG_meshUnload); |
| 1441 | decreaseMemoryStat(mesh: meshItr.value().mesh); |
| 1442 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1443 | rhiCtxD->releaseMesh(mesh: meshItr.value().mesh); |
| 1444 | meshMap.erase(it: meshItr); |
| 1445 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad, |
| 1446 | stats.meshDataSize, inSourcePath.path().toUtf8()); |
| 1447 | } |
| 1448 | } |
| 1449 | |
| 1450 | void QSSGBufferManager::releaseImage(const ImageCacheKey &key) |
| 1451 | { |
| 1452 | const auto imageItr = imageMap.constFind(key); |
| 1453 | if (imageItr != imageMap.cend()) { |
| 1454 | auto rhiTexture = imageItr.value().renderImageTexture.m_texture; |
| 1455 | if (rhiTexture) { |
| 1456 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1457 | qDebug() << "- releaseTexture: " << key.path.path() << currentLayer; |
| 1458 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
| 1459 | Q_TRACE_SCOPE(QSSG_textureUnload); |
| 1460 | decreaseMemoryStat(texture: rhiTexture); |
| 1461 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1462 | rhiCtxD->releaseTexture(texture: rhiTexture); |
| 1463 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, |
| 1464 | stats.imageDataSize, key.path.path().toUtf8()); |
| 1465 | } |
| 1466 | imageMap.erase(it: imageItr); |
| 1467 | } |
| 1468 | } |
| 1469 | |
| 1470 | void QSSGBufferManager::cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *currentLayer) |
| 1471 | { |
| 1472 | Q_UNUSED(currentLayer); |
| 1473 | |
| 1474 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1475 | |
| 1476 | // Don't cleanup if |
| 1477 | if (frameId == frameCleanupIndex) |
| 1478 | return; |
| 1479 | |
| 1480 | auto isUnused = [] (const QHash<QSSGRenderLayer*, uint32_t> &usages) -> bool { |
| 1481 | for (const auto &value : std::as_const(t: usages)) |
| 1482 | if (value != 0) |
| 1483 | return false; |
| 1484 | return true; |
| 1485 | }; |
| 1486 | |
| 1487 | { |
| 1488 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
| 1489 | // Meshes (by path) |
| 1490 | auto meshIterator = meshMap.cbegin(); |
| 1491 | while (meshIterator != meshMap.cend()) { |
| 1492 | if (isUnused(meshIterator.value().usageCounts)) { |
| 1493 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1494 | qDebug() << "- releaseGeometry: " << meshIterator.key().path() << currentLayer; |
| 1495 | decreaseMemoryStat(mesh: meshIterator.value().mesh); |
| 1496 | rhiCtxD->releaseMesh(mesh: meshIterator.value().mesh); |
| 1497 | meshIterator = meshMap.erase(it: meshIterator); |
| 1498 | } else { |
| 1499 | ++meshIterator; |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | // Meshes (custom) |
| 1504 | auto customMeshIterator = customMeshMap.cbegin(); |
| 1505 | while (customMeshIterator != customMeshMap.cend()) { |
| 1506 | if (isUnused(customMeshIterator.value().usageCounts)) { |
| 1507 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1508 | qDebug() << "- releaseGeometry: " << customMeshIterator.key() << currentLayer; |
| 1509 | decreaseMemoryStat(mesh: customMeshIterator.value().mesh); |
| 1510 | rhiCtxD->releaseMesh(mesh: customMeshIterator.value().mesh); |
| 1511 | customMeshIterator = customMeshMap.erase(it: customMeshIterator); |
| 1512 | } else { |
| 1513 | ++customMeshIterator; |
| 1514 | } |
| 1515 | } |
| 1516 | } |
| 1517 | |
| 1518 | // SG Textures |
| 1519 | auto sgIterator = qsgImageMap.cbegin(); |
| 1520 | while (sgIterator != qsgImageMap.cend()) { |
| 1521 | if (isUnused(sgIterator.value().usageCounts)) { |
| 1522 | // Texture is no longer uses, so stop tracking |
| 1523 | // We do not need to delete/release the texture |
| 1524 | // because we don't own it. |
| 1525 | sgIterator = qsgImageMap.erase(it: sgIterator); |
| 1526 | } else { |
| 1527 | ++sgIterator; |
| 1528 | } |
| 1529 | } |
| 1530 | |
| 1531 | // Images |
| 1532 | auto imageKeyIterator = imageMap.cbegin(); |
| 1533 | while (imageKeyIterator != imageMap.cend()) { |
| 1534 | if (isUnused(imageKeyIterator.value().usageCounts)) { |
| 1535 | auto rhiTexture = imageKeyIterator.value().renderImageTexture.m_texture; |
| 1536 | if (rhiTexture) { |
| 1537 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1538 | qDebug() << "- releaseTexture: " << imageKeyIterator.key().path.path() << currentLayer; |
| 1539 | decreaseMemoryStat(texture: rhiTexture); |
| 1540 | rhiCtxD->releaseTexture(texture: rhiTexture); |
| 1541 | } |
| 1542 | imageKeyIterator = imageMap.erase(it: imageKeyIterator); |
| 1543 | } else { |
| 1544 | ++imageKeyIterator; |
| 1545 | } |
| 1546 | } |
| 1547 | |
| 1548 | // Custom Texture Data |
| 1549 | auto textureDataIterator = customTextureMap.cbegin(); |
| 1550 | while (textureDataIterator != customTextureMap.cend()) { |
| 1551 | if (isUnused(textureDataIterator.value().usageCounts)) { |
| 1552 | auto rhiTexture = textureDataIterator.value().renderImageTexture.m_texture; |
| 1553 | if (rhiTexture) { |
| 1554 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1555 | qDebug() << "- releaseTextureData: " << rhiTexture << currentLayer; |
| 1556 | decreaseMemoryStat(texture: rhiTexture); |
| 1557 | rhiCtxD->releaseTexture(texture: rhiTexture); |
| 1558 | } |
| 1559 | textureDataIterator = customTextureMap.erase(it: textureDataIterator); |
| 1560 | } else { |
| 1561 | ++textureDataIterator; |
| 1562 | } |
| 1563 | } |
| 1564 | |
| 1565 | // Textures from render extensions |
| 1566 | auto renderExtensionTextureKeyIterator = renderExtensionTexture.cbegin(); |
| 1567 | while (renderExtensionTextureKeyIterator != renderExtensionTexture.cend()) { |
| 1568 | if (isUnused(renderExtensionTextureKeyIterator.value().usageCounts)) { |
| 1569 | auto rhiTexture = renderExtensionTextureKeyIterator.value().renderImageTexture.m_texture; |
| 1570 | if (rhiTexture) { |
| 1571 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1572 | qDebug() << "- releaseTexture: " << (*renderExtensionTextureKeyIterator).renderImageTexture.m_texture << currentLayer; |
| 1573 | decreaseMemoryStat(texture: rhiTexture); |
| 1574 | // NOTE: We don't own the texture, it's own by the user, so don't release. |
| 1575 | } |
| 1576 | renderExtensionTextureKeyIterator = renderExtensionTexture.erase(it: renderExtensionTextureKeyIterator); |
| 1577 | } else { |
| 1578 | ++renderExtensionTextureKeyIterator; |
| 1579 | } |
| 1580 | } |
| 1581 | |
| 1582 | // Resource Tracking Debug Code |
| 1583 | frameCleanupIndex = frameId; |
| 1584 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Usage)) { |
| 1585 | qDebug() << "QSSGBufferManager::cleanupUnreferencedBuffers()" << this << "frame:" << frameCleanupIndex << currentLayer; |
| 1586 | qDebug() << "Textures(by path): " << imageMap.count(); |
| 1587 | qDebug() << "Textures(custom): " << customTextureMap.count(); |
| 1588 | qDebug() << "Textures(Extension)" << renderExtensionTexture.count(); |
| 1589 | qDebug() << "Textures(qsg): " << qsgImageMap.count(); |
| 1590 | qDebug() << "Geometry(by path): " << meshMap.count(); |
| 1591 | qDebug() << "Geometry(custom): " << customMeshMap.count(); |
| 1592 | } |
| 1593 | } |
| 1594 | |
| 1595 | void QSSGBufferManager::resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer) |
| 1596 | { |
| 1597 | currentLayer = layer; |
| 1598 | if (frameResetIndex == frameId) |
| 1599 | return; |
| 1600 | |
| 1601 | // SG Textures |
| 1602 | for (auto &imageData : qsgImageMap) |
| 1603 | imageData.usageCounts[layer] = 0; |
| 1604 | |
| 1605 | // Images |
| 1606 | for (auto &imageData : imageMap) |
| 1607 | imageData.usageCounts[layer] = 0; |
| 1608 | |
| 1609 | // TextureDatas |
| 1610 | for (auto &imageData : customTextureMap) |
| 1611 | imageData.usageCounts[layer] = 0; |
| 1612 | // Meshes |
| 1613 | for (auto &meshData : meshMap) |
| 1614 | meshData.usageCounts[layer] = 0; |
| 1615 | |
| 1616 | // Meshes (custom) |
| 1617 | for (auto &meshData : customMeshMap) |
| 1618 | meshData.usageCounts[layer] = 0; |
| 1619 | |
| 1620 | // Textures from render extensions |
| 1621 | // NOTE: We retain the usage count as 1 as long as there is a texture |
| 1622 | // registered by a extension. |
| 1623 | for (auto &retData : renderExtensionTexture) { |
| 1624 | const bool hasTexture = (retData.renderImageTexture.m_texture != nullptr); |
| 1625 | retData.usageCounts[layer] = uint32_t(hasTexture) * 1; |
| 1626 | } |
| 1627 | |
| 1628 | frameResetIndex = frameId; |
| 1629 | } |
| 1630 | |
| 1631 | void QSSGBufferManager::registerMeshData(const QString &assetId, const QVector<QSSGMesh::Mesh> &meshData) |
| 1632 | { |
| 1633 | auto it = g_assetMeshMap->find(key: assetId); |
| 1634 | if (it != g_assetMeshMap->end()) |
| 1635 | ++it->ref; |
| 1636 | else |
| 1637 | g_assetMeshMap->insert(key: assetId, value: { .meshes: meshData, .ref: 1 }); |
| 1638 | } |
| 1639 | |
| 1640 | void QSSGBufferManager::unregisterMeshData(const QString &assetId) |
| 1641 | { |
| 1642 | auto it = g_assetMeshMap->find(key: assetId); |
| 1643 | if (it != g_assetMeshMap->end() && (--it->ref == 0)) |
| 1644 | g_assetMeshMap->erase(it: AssetMeshMap::const_iterator(it)); |
| 1645 | } |
| 1646 | |
| 1647 | QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(const QSSGRenderPath &inMeshPath, QSSGMeshProcessingOptions options) |
| 1648 | { |
| 1649 | if (inMeshPath.isNull()) |
| 1650 | return nullptr; |
| 1651 | |
| 1652 | // check if it is already loaded |
| 1653 | auto meshItr = meshMap.find(key: inMeshPath); |
| 1654 | if (meshItr != meshMap.cend()) { |
| 1655 | if (options.isCompatible(other: meshItr.value().options)) { |
| 1656 | meshItr.value().usageCounts[currentLayer]++; |
| 1657 | return meshItr.value().mesh; |
| 1658 | } else { |
| 1659 | // Re-Insert the mesh with a new name and a "zero" usage count, this will cause the |
| 1660 | // mesh to be released before the next frame starts. |
| 1661 | auto *mesh = meshItr->mesh; |
| 1662 | meshMap.erase(it: meshItr); |
| 1663 | meshMap.insert(key: QSSGRenderPath(inMeshPath.path() + u"@reaped" ), value: { .mesh: mesh, .usageCounts: {{currentLayer, 0}}, .generationId: 0, .options: {} }); |
| 1664 | } |
| 1665 | } |
| 1666 | |
| 1667 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad); |
| 1668 | Q_TRACE_SCOPE(QSSG_meshLoadPath, inMeshPath.path()); |
| 1669 | |
| 1670 | QSSGMesh::Mesh result; |
| 1671 | QString resultSourcePath; |
| 1672 | |
| 1673 | if (options.wantsLightmapUVs && !options.meshFileOverride.isEmpty()) { |
| 1674 | // So now we have a hint, e.g "qlm_xxxx.mesh" that says that if that |
| 1675 | // file exists, then we should prefer that because it has the lightmap |
| 1676 | // UV unwrapping and associated rebuilding already done. |
| 1677 | if (QFile::exists(fileName: options.meshFileOverride)) { |
| 1678 | resultSourcePath = options.meshFileOverride; |
| 1679 | result = loadMeshData(inSourcePath: QSSGRenderPath(options.meshFileOverride)); |
| 1680 | } |
| 1681 | } |
| 1682 | |
| 1683 | if (!result.isValid()) { |
| 1684 | resultSourcePath = inMeshPath.path(); |
| 1685 | result = loadMeshData(inSourcePath: inMeshPath); |
| 1686 | } |
| 1687 | |
| 1688 | if (!result.isValid()) { |
| 1689 | qCWarning(WARNING, "Failed to load mesh: %s" , qPrintable(inMeshPath.path())); |
| 1690 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DMeshLoad, |
| 1691 | stats.meshDataSize); |
| 1692 | return nullptr; |
| 1693 | } |
| 1694 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1695 | qDebug() << "+ uploadGeometry: " << inMeshPath.path() << currentLayer; |
| 1696 | |
| 1697 | if (options.wantsLightmapUVs) { |
| 1698 | // Does nothing if the lightmap uv attribute is already present, |
| 1699 | // otherwise this is a potentially expensive step that will do UV |
| 1700 | // unwrapping and rebuild much of the mesh's data. |
| 1701 | result.createLightmapUVChannel(lightmapBaseResolution: options.lightmapBaseResolution); |
| 1702 | } |
| 1703 | |
| 1704 | auto ret = createRenderMesh(mesh: result, debugObjectName: QFileInfo(resultSourcePath).fileName()); |
| 1705 | meshMap.insert(key: inMeshPath, value: { .mesh: ret, .usageCounts: {{currentLayer, 1}}, .generationId: 0, .options: options }); |
| 1706 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1707 | rhiCtxD->registerMesh(mesh: ret); |
| 1708 | increaseMemoryStat(mesh: ret); |
| 1709 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad, |
| 1710 | stats.meshDataSize, inMeshPath.path().toUtf8()); |
| 1711 | return ret; |
| 1712 | } |
| 1713 | |
| 1714 | QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(QSSGRenderGeometry *geometry, QSSGMeshProcessingOptions options) |
| 1715 | { |
| 1716 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1717 | |
| 1718 | auto meshIterator = customMeshMap.find(key: geometry); |
| 1719 | if (meshIterator == customMeshMap.end()) { |
| 1720 | meshIterator = customMeshMap.insert(key: geometry, value: MeshData()); |
| 1721 | } else if (geometry->generationId() != meshIterator->generationId || !options.isCompatible(other: meshIterator->options)) { |
| 1722 | // Release old data |
| 1723 | releaseGeometry(geometry); |
| 1724 | meshIterator = customMeshMap.insert(key: geometry, value: MeshData()); |
| 1725 | } else { |
| 1726 | // An up-to-date mesh was found |
| 1727 | meshIterator.value().usageCounts[currentLayer]++; |
| 1728 | return meshIterator.value().mesh; |
| 1729 | } |
| 1730 | |
| 1731 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad); |
| 1732 | Q_TRACE_SCOPE(QSSG_customMeshLoad); |
| 1733 | |
| 1734 | if (!geometry->meshData().m_vertexBuffer.isEmpty()) { |
| 1735 | // Mesh data needs to be loaded |
| 1736 | QString error; |
| 1737 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::fromRuntimeData(data: geometry->meshData(), error: &error); |
| 1738 | if (mesh.isValid()) { |
| 1739 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1740 | qDebug() << "+ uploadGeometry: " << geometry << currentLayer; |
| 1741 | if (options.wantsLightmapUVs) { |
| 1742 | // Custom geometry will get a dynamically generated lightmap UV |
| 1743 | // channel, unless attr_lightmapuv already exists. |
| 1744 | mesh.createLightmapUVChannel(lightmapBaseResolution: options.lightmapBaseResolution); |
| 1745 | } |
| 1746 | |
| 1747 | meshIterator->mesh = createRenderMesh(mesh, debugObjectName: geometry->debugObjectName); |
| 1748 | meshIterator->usageCounts[currentLayer] = 1; |
| 1749 | meshIterator->generationId = geometry->generationId(); |
| 1750 | meshIterator->options = options; |
| 1751 | rhiCtxD->registerMesh(mesh: meshIterator->mesh); |
| 1752 | increaseMemoryStat(mesh: meshIterator->mesh); |
| 1753 | } else { |
| 1754 | qWarning(msg: "Mesh building failed: %s" , qPrintable(error)); |
| 1755 | } |
| 1756 | } |
| 1757 | // else an empty mesh is not an error, leave the QSSGRenderMesh null, it will not be rendered then |
| 1758 | |
| 1759 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad, |
| 1760 | stats.meshDataSize, geometry->profilingId); |
| 1761 | return meshIterator->mesh; |
| 1762 | } |
| 1763 | |
| 1764 | std::unique_ptr<QSSGMeshBVH> QSSGBufferManager::loadMeshBVH(const QSSGRenderPath &inSourcePath) |
| 1765 | { |
| 1766 | const QSSGMesh::Mesh mesh = loadMeshData(inSourcePath); |
| 1767 | if (!mesh.isValid()) { |
| 1768 | qCWarning(WARNING, "Failed to load mesh: %s" , qPrintable(inSourcePath.path())); |
| 1769 | return nullptr; |
| 1770 | } |
| 1771 | QSSGMeshBVHBuilder meshBVHBuilder(mesh); |
| 1772 | return meshBVHBuilder.buildTree(); |
| 1773 | } |
| 1774 | |
| 1775 | std::unique_ptr<QSSGMeshBVH> QSSGBufferManager::loadMeshBVH(QSSGRenderGeometry *geometry) |
| 1776 | { |
| 1777 | if (!geometry) |
| 1778 | return nullptr; |
| 1779 | |
| 1780 | // We only support generating a BVH with Triangle primitives |
| 1781 | if (geometry->primitiveType() != QSSGMesh::Mesh::DrawMode::Triangles) |
| 1782 | return nullptr; |
| 1783 | |
| 1784 | // Build BVH |
| 1785 | bool hasIndexBuffer = false; |
| 1786 | QSSGRenderComponentType indexBufferFormat = QSSGRenderComponentType::Int32; |
| 1787 | bool hasUV = false; |
| 1788 | int uvOffset = -1; |
| 1789 | int posOffset = -1; |
| 1790 | |
| 1791 | for (int i = 0; i < geometry->attributeCount(); ++i) { |
| 1792 | auto attribute = geometry->attribute(idx: i); |
| 1793 | if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::PositionSemantic) { |
| 1794 | posOffset = attribute.offset; |
| 1795 | } else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord0Semantic) { |
| 1796 | hasUV = true; |
| 1797 | uvOffset = attribute.offset; |
| 1798 | } else if (!hasUV && attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord1Semantic) { |
| 1799 | hasUV = true; |
| 1800 | uvOffset = attribute.offset; |
| 1801 | } else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::IndexSemantic) { |
| 1802 | hasIndexBuffer = true; |
| 1803 | if (attribute.componentType == QSSGMesh::Mesh::ComponentType::Int16) |
| 1804 | indexBufferFormat = QSSGRenderComponentType::Int16; |
| 1805 | else if (attribute.componentType == QSSGMesh::Mesh::ComponentType::Int32) |
| 1806 | indexBufferFormat = QSSGRenderComponentType::Int32; |
| 1807 | } |
| 1808 | } |
| 1809 | |
| 1810 | QSSGMeshBVHBuilder meshBVHBuilder(geometry->vertexBuffer(), |
| 1811 | geometry->stride(), |
| 1812 | posOffset, |
| 1813 | hasUV, |
| 1814 | uvOffset, |
| 1815 | hasIndexBuffer, |
| 1816 | geometry->indexBuffer(), |
| 1817 | indexBufferFormat); |
| 1818 | return meshBVHBuilder.buildTree(); |
| 1819 | } |
| 1820 | |
| 1821 | QSSGMesh::Mesh QSSGBufferManager::loadMeshData(const QSSGRenderPath &inMeshPath) |
| 1822 | { |
| 1823 | QSSGMesh::Mesh result; |
| 1824 | |
| 1825 | // check to see if this is a primitive mesh |
| 1826 | if (inMeshPath.path().startsWith(c: QChar::fromLatin1(c: '#'))) |
| 1827 | result = loadPrimitive(inRelativePath: inMeshPath.path()); |
| 1828 | |
| 1829 | // check if this is an imported mesh. Expected path format: !name@path_to_asset |
| 1830 | if (!result.isValid() && inMeshPath.path().startsWith(c: u'!')) { |
| 1831 | const auto &[idx, assetId] = splitRuntimeMeshPath(rpath: inMeshPath); |
| 1832 | if (idx >= 0) { |
| 1833 | const auto ait = g_assetMeshMap->constFind(key: assetId); |
| 1834 | if (ait != g_assetMeshMap->constEnd()) { |
| 1835 | const auto &meshes = ait->meshes; |
| 1836 | if (idx < meshes.size()) |
| 1837 | result = ait->meshes.at(i: idx); |
| 1838 | } |
| 1839 | } else { |
| 1840 | qWarning(msg: "Unexpected mesh path!" ); |
| 1841 | } |
| 1842 | } |
| 1843 | |
| 1844 | // Attempt a load from the filesystem otherwise. |
| 1845 | if (!result.isValid()) { |
| 1846 | QString pathBuilder = inMeshPath.path(); |
| 1847 | int poundIndex = pathBuilder.lastIndexOf(c: QChar::fromLatin1(c: '#')); |
| 1848 | quint32 id = 0; |
| 1849 | if (poundIndex != -1) { |
| 1850 | id = QStringView(pathBuilder).mid(pos: poundIndex + 1).toUInt(); |
| 1851 | pathBuilder = pathBuilder.left(n: poundIndex); |
| 1852 | } |
| 1853 | if (!pathBuilder.isEmpty()) { |
| 1854 | QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(inPath: pathBuilder)); |
| 1855 | if (device) { |
| 1856 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device: device.data(), id); |
| 1857 | if (mesh.isValid()) |
| 1858 | result = mesh; |
| 1859 | } |
| 1860 | } |
| 1861 | } |
| 1862 | |
| 1863 | return result; |
| 1864 | } |
| 1865 | |
| 1866 | QSSGMesh::Mesh QSSGBufferManager::loadMeshData(const QSSGRenderGeometry *geometry) |
| 1867 | { |
| 1868 | QString error; |
| 1869 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::fromRuntimeData(data: geometry->meshData(), error: &error); |
| 1870 | if (!mesh.isValid()) |
| 1871 | qWarning(msg: "loadMeshDataForCustomMeshUncached failed: %s" , qPrintable(error)); |
| 1872 | |
| 1873 | return mesh; |
| 1874 | } |
| 1875 | |
| 1876 | void QSSGBufferManager::registerExtensionResult(const QSSGRenderExtension &extensions, |
| 1877 | QRhiTexture *texture) |
| 1878 | { |
| 1879 | if (texture) { |
| 1880 | const bool isMipMapped = texture->flags().testFlag(flag: QRhiTexture::Flag::MipMapped); |
| 1881 | const auto mipLevels = isMipMapped ? QRhi::mipLevelsForSize(size: texture->pixelSize()) : 0; |
| 1882 | QSSGRenderImageTextureFlags flags; |
| 1883 | const bool isSRGB = texture->flags().testFlag(flag: QRhiTexture::Flag::sRGB); |
| 1884 | flags.setLinear(!isSRGB); |
| 1885 | const bool isRGBA8 = (texture->format() == QRhiTexture::Format::RGBA8); |
| 1886 | flags.setRgbe8(isRGBA8); |
| 1887 | const quint32 usageCount = 1 /* At least '1' as long as a texture is registered */; |
| 1888 | renderExtensionTexture.insert(key: &extensions, value: ImageData { .renderImageTexture: QSSGRenderImageTexture{ .m_texture: texture, .m_mipmapCount: mipLevels, .m_flags: flags }, .usageCounts: {}, .version: usageCount }); |
| 1889 | } else { |
| 1890 | renderExtensionTexture.insert(key: &extensions, value: {}); |
| 1891 | } |
| 1892 | } |
| 1893 | |
| 1894 | void QSSGBufferManager::clear() |
| 1895 | { |
| 1896 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: m_contextInterface->rhiContext().get()); |
| 1897 | |
| 1898 | if (meshBufferUpdates) { |
| 1899 | meshBufferUpdates->release(); |
| 1900 | meshBufferUpdates = nullptr; |
| 1901 | } |
| 1902 | |
| 1903 | { |
| 1904 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
| 1905 | // Meshes (by path) |
| 1906 | auto meshMapCopy = meshMap; |
| 1907 | meshMapCopy.detach(); |
| 1908 | for (auto iter = meshMapCopy.begin(), end = meshMapCopy.end(); iter != end; ++iter) { |
| 1909 | QSSGRenderMesh *theMesh = iter.value().mesh; |
| 1910 | if (theMesh) { |
| 1911 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1912 | qDebug() << "- releaseGeometry: " << iter.key().path() << currentLayer; |
| 1913 | decreaseMemoryStat(mesh: theMesh); |
| 1914 | rhiCtxD->releaseMesh(mesh: theMesh); |
| 1915 | } |
| 1916 | } |
| 1917 | meshMap.clear(); |
| 1918 | |
| 1919 | // Meshes (custom) |
| 1920 | auto customMeshMapCopy = customMeshMap; |
| 1921 | customMeshMapCopy.detach(); |
| 1922 | for (auto iter = customMeshMapCopy.begin(), end = customMeshMapCopy.end(); iter != end; ++iter) { |
| 1923 | QSSGRenderMesh *theMesh = iter.value().mesh; |
| 1924 | if (theMesh) { |
| 1925 | if (QSSGBufferManagerStat::enabled(level: QSSGBufferManagerStat::Level::Debug)) |
| 1926 | qDebug() << "- releaseGeometry: " << iter.key() << currentLayer; |
| 1927 | decreaseMemoryStat(mesh: theMesh); |
| 1928 | rhiCtxD->releaseMesh(mesh: theMesh); |
| 1929 | } |
| 1930 | } |
| 1931 | customMeshMap.clear(); |
| 1932 | } |
| 1933 | |
| 1934 | // Textures (by path) |
| 1935 | for (auto it = imageMap.constBegin(), end = imageMap.constEnd(); it != end; ++it) |
| 1936 | releaseImage(key: it.key()); |
| 1937 | |
| 1938 | imageMap.clear(); |
| 1939 | |
| 1940 | // Textures (custom) |
| 1941 | for (auto it = customTextureMap.cbegin(), end = customTextureMap.cend(); it != end; ++it) |
| 1942 | releaseTextureData(key: it.key()); |
| 1943 | |
| 1944 | customTextureMap.clear(); |
| 1945 | |
| 1946 | // Textures (QSG) |
| 1947 | // these don't have any owned objects to release so just clearing is fine. |
| 1948 | qsgImageMap.clear(); |
| 1949 | } |
| 1950 | |
| 1951 | QRhiResourceUpdateBatch *QSSGBufferManager::meshBufferUpdateBatch() |
| 1952 | { |
| 1953 | if (!meshBufferUpdates) |
| 1954 | meshBufferUpdates = m_contextInterface->rhiContext()->rhi()->nextResourceUpdateBatch(); |
| 1955 | return meshBufferUpdates; |
| 1956 | } |
| 1957 | |
| 1958 | void QSSGBufferManager::commitBufferResourceUpdates() |
| 1959 | { |
| 1960 | if (meshBufferUpdates) { |
| 1961 | m_contextInterface->rhiContext()->commandBuffer()->resourceUpdate(resourceUpdates: meshBufferUpdates); |
| 1962 | meshBufferUpdates = nullptr; |
| 1963 | } |
| 1964 | } |
| 1965 | |
| 1966 | void QSSGBufferManager::processResourceLoader(const QSSGRenderResourceLoader *loader) |
| 1967 | { |
| 1968 | for (auto &mesh : std::as_const(t: loader->meshes)) |
| 1969 | loadRenderMesh(inMeshPath: mesh, options: {}); |
| 1970 | |
| 1971 | for (auto customMesh : std::as_const(t: loader->geometries)) |
| 1972 | loadRenderMesh(geometry: static_cast<QSSGRenderGeometry*>(customMesh), options: {}); |
| 1973 | |
| 1974 | for (auto texture : std::as_const(t: loader->textures)) { |
| 1975 | const auto image = static_cast<QSSGRenderImage *>(texture); |
| 1976 | loadRenderImage(image); |
| 1977 | } |
| 1978 | |
| 1979 | // Make sure the uploads occur |
| 1980 | commitBufferResourceUpdates(); |
| 1981 | } |
| 1982 | |
| 1983 | static inline quint64 textureMemorySize(QRhiTexture *texture) |
| 1984 | { |
| 1985 | quint64 s = 0; |
| 1986 | if (!texture) |
| 1987 | return s; |
| 1988 | |
| 1989 | auto format = texture->format(); |
| 1990 | if (format == QRhiTexture::UnknownFormat) |
| 1991 | return 0; |
| 1992 | |
| 1993 | s = texture->pixelSize().width() * texture->pixelSize().height(); |
| 1994 | /* |
| 1995 | UnknownFormat, |
| 1996 | RGBA8, |
| 1997 | BGRA8, |
| 1998 | R8, |
| 1999 | RG8, |
| 2000 | R16, |
| 2001 | RG16, |
| 2002 | RED_OR_ALPHA8, |
| 2003 | RGBA16F, |
| 2004 | RGBA32F, |
| 2005 | R16F, |
| 2006 | R32F, |
| 2007 | RGB10A2, |
| 2008 | D16, |
| 2009 | D24, |
| 2010 | D24S8, |
| 2011 | D32F,*/ |
| 2012 | static const quint64 pixelSizes[] = {0, 4, 4, 1, 2, 2, 4, 1, 2, 4, 2, 4, 4, 2, 4, 4, 4}; |
| 2013 | /* |
| 2014 | BC1, |
| 2015 | BC2, |
| 2016 | BC3, |
| 2017 | BC4, |
| 2018 | BC5, |
| 2019 | BC6H, |
| 2020 | BC7, |
| 2021 | ETC2_RGB8, |
| 2022 | ETC2_RGB8A1, |
| 2023 | ETC2_RGBA8,*/ |
| 2024 | static const quint64 blockSizes[] = {8, 16, 16, 8, 16, 16, 16, 8, 8, 16}; |
| 2025 | Q_STATIC_ASSERT_X(QRhiTexture::BC1 == 17 && QRhiTexture::ETC2_RGBA8 == 26, |
| 2026 | "QRhiTexture format constant value missmatch." ); |
| 2027 | if (format < QRhiTexture::BC1) |
| 2028 | s *= pixelSizes[format]; |
| 2029 | else if (format >= QRhiTexture::BC1 && format <= QRhiTexture::ETC2_RGBA8) |
| 2030 | s /= blockSizes[format - QRhiTexture::BC1]; |
| 2031 | else |
| 2032 | s /= 16; |
| 2033 | |
| 2034 | if (texture->flags() & QRhiTexture::MipMapped) |
| 2035 | s += s / 4; |
| 2036 | if (texture->flags() & QRhiTexture::CubeMap) |
| 2037 | s *= 6; |
| 2038 | return s; |
| 2039 | } |
| 2040 | |
| 2041 | static inline quint64 bufferMemorySize(const QSSGRhiBufferPtr &buffer) |
| 2042 | { |
| 2043 | quint64 s = 0; |
| 2044 | if (!buffer) |
| 2045 | return s; |
| 2046 | s = buffer->buffer()->size(); |
| 2047 | return s; |
| 2048 | } |
| 2049 | |
| 2050 | void QSSGBufferManager::increaseMemoryStat(QRhiTexture *texture) |
| 2051 | { |
| 2052 | stats.imageDataSize += textureMemorySize(texture); |
| 2053 | QSSGRhiContextStats::get(rhiCtx&: *m_contextInterface->rhiContext()).imageDataSizeChanges(newSize: stats.imageDataSize); |
| 2054 | } |
| 2055 | |
| 2056 | void QSSGBufferManager::decreaseMemoryStat(QRhiTexture *texture) |
| 2057 | { |
| 2058 | stats.imageDataSize = qMax(a: 0u, b: stats.imageDataSize - textureMemorySize(texture)); |
| 2059 | QSSGRhiContextStats::get(rhiCtx&: *m_contextInterface->rhiContext()).imageDataSizeChanges(newSize: stats.imageDataSize); |
| 2060 | } |
| 2061 | |
| 2062 | void QSSGBufferManager::increaseMemoryStat(QSSGRenderMesh *mesh) |
| 2063 | { |
| 2064 | stats.meshDataSize += bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.vertexBuffer) |
| 2065 | + bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.indexBuffer); |
| 2066 | QSSGRhiContextStats::get(rhiCtx&: *m_contextInterface->rhiContext()).meshDataSizeChanges(newSize: stats.meshDataSize); |
| 2067 | } |
| 2068 | |
| 2069 | void QSSGBufferManager::decreaseMemoryStat(QSSGRenderMesh *mesh) |
| 2070 | { |
| 2071 | quint64 s = 0; |
| 2072 | if (mesh) |
| 2073 | s = bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.vertexBuffer) |
| 2074 | + bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.indexBuffer); |
| 2075 | stats.meshDataSize = qMax(a: 0u, b: stats.meshDataSize - s); |
| 2076 | QSSGRhiContextStats::get(rhiCtx&: *m_contextInterface->rhiContext()).meshDataSizeChanges(newSize: stats.meshDataSize); |
| 2077 | } |
| 2078 | |
| 2079 | size_t qHash(const QSSGBufferManager::CustomImageCacheKey &k, size_t seed) noexcept |
| 2080 | { |
| 2081 | // NOTE: The data pointer should never be null, as null data pointers shouldn't be inserted into |
| 2082 | // the cached (make sure to check that before inserting!!!) |
| 2083 | using MipMap_t = std::underlying_type_t<QSSGBufferManager::MipMode>; |
| 2084 | return qHash(data: *k.data, seed) ^ MipMap_t(k.mipMode); |
| 2085 | } |
| 2086 | |
| 2087 | QT_END_NAMESPACE |
| 2088 | |