1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #include "qssgrenderbuffermanager_p.h" |
6 | |
7 | #include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h> |
8 | |
9 | #include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h> |
10 | #include <QtQuick3DUtils/private/qssgmeshbvhbuilder_p.h> |
11 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
12 | |
13 | #include <QtQuick/QSGTexture> |
14 | |
15 | #include <QtCore/QDir> |
16 | #include <QtGui/private/qimage_p.h> |
17 | #include <QtQuick/private/qsgtexture_p.h> |
18 | #include <QtQuick/private/qsgcompressedtexture_p.h> |
19 | |
20 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
23 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
24 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
25 | #include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h> |
26 | #include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h> |
27 | #include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h> |
28 | #include <qtquick3d_tracepoints_p.h> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | //#define QSSG_RENDERBUFFER_DEBUGGING |
33 | //#define QSSG_RENDERBUFFER_DEBUGGING_USAGES |
34 | |
35 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoad_entry); |
36 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoad_exit); |
37 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoad_entry); |
38 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoad_exit); |
39 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoadPath_entry, const QString &path); |
40 | Q_TRACE_POINT(qtquick3d, QSSG_meshLoadPath_exit); |
41 | Q_TRACE_POINT(qtquick3d, QSSG_textureUnload_entry); |
42 | Q_TRACE_POINT(qtquick3d, QSSG_textureUnload_exit); |
43 | Q_TRACE_POINT(qtquick3d, QSSG_meshUnload_entry); |
44 | Q_TRACE_POINT(qtquick3d, QSSG_meshUnload_exit); |
45 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshLoad_entry); |
46 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshLoad_exit); |
47 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshUnload_entry); |
48 | Q_TRACE_POINT(qtquick3d, QSSG_customMeshUnload_exit); |
49 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoadPath_entry, const QString &path); |
50 | Q_TRACE_POINT(qtquick3d, QSSG_textureLoadPath_exit); |
51 | |
52 | struct MeshStorageRef |
53 | { |
54 | QVector<QSSGMesh::Mesh> meshes; |
55 | qsizetype ref = 0; |
56 | }; |
57 | using AssetMeshMap = QHash<QString, MeshStorageRef>; |
58 | |
59 | Q_GLOBAL_STATIC(AssetMeshMap, g_assetMeshMap) |
60 | |
61 | // Returns !idx@asset_id |
62 | QString QSSGBufferManager::runtimeMeshSourceName(const QString &assetId, qsizetype meshId) |
63 | { |
64 | return QString::fromUtf16(u"!%1@%2" ).arg(args: QString::number(meshId), args: assetId); |
65 | } |
66 | |
67 | using MeshIdxNamePair = QPair<qsizetype, QString>; |
68 | static MeshIdxNamePair splitRuntimeMeshPath(const QSSGRenderPath &rpath) |
69 | { |
70 | const auto &path = rpath.path(); |
71 | Q_ASSERT(path.startsWith(u'!')); |
72 | const auto strings = path.mid(position: 1).split(sep: u'@'); |
73 | const bool hasData = (strings.size() == 2) && !strings[0].isEmpty() && !strings[1].isEmpty(); |
74 | qsizetype idx = -1; |
75 | bool ok = false; |
76 | if (hasData) |
77 | idx = strings.at(i: 0).toLongLong(ok: &ok); |
78 | |
79 | return (ok) ? qMakePair(value1&: idx, value2: strings.at(i: 1)) : qMakePair(value1: qsizetype(-1), value2: QString()); |
80 | } |
81 | |
82 | namespace { |
83 | struct PrimitiveEntry |
84 | { |
85 | // Name of the primitive as it will be in e.g., the QML file |
86 | const char *primitive; |
87 | // Name of the primitive file on the filesystem |
88 | const char *file; |
89 | }; |
90 | } |
91 | |
92 | static const int nPrimitives = 5; |
93 | static const PrimitiveEntry primitives[nPrimitives] = { |
94 | {.primitive: "#Rectangle" , .file: "/Rectangle.mesh" }, |
95 | {.primitive: "#Sphere" ,.file: "/Sphere.mesh" }, |
96 | {.primitive: "#Cube" ,.file: "/Cube.mesh" }, |
97 | {.primitive: "#Cone" ,.file: "/Cone.mesh" }, |
98 | {.primitive: "#Cylinder" ,.file: "/Cylinder.mesh" }, |
99 | }; |
100 | |
101 | static const char *primitivesDirectory = "res//primitives" ; |
102 | |
103 | static constexpr QSize sizeForMipLevel(int mipLevel, const QSize &baseLevelSize) |
104 | { |
105 | return QSize(qMax(a: 1, b: baseLevelSize.width() >> mipLevel), qMax(a: 1, b: baseLevelSize.height() >> mipLevel)); |
106 | } |
107 | |
108 | QSSGBufferManager::QSSGBufferManager() |
109 | { |
110 | } |
111 | |
112 | QSSGBufferManager::~QSSGBufferManager() |
113 | { |
114 | clear(); |
115 | m_contextInterface = nullptr; |
116 | } |
117 | |
118 | void QSSGBufferManager::setRenderContextInterface(QSSGRenderContextInterface *ctx) |
119 | { |
120 | m_contextInterface = ctx; |
121 | } |
122 | |
123 | void QSSGBufferManager::releaseCachedResources() |
124 | { |
125 | clear(); |
126 | } |
127 | |
128 | QSSGRenderImageTexture QSSGBufferManager::loadRenderImage(const QSSGRenderImage *image, |
129 | MipMode inMipMode, |
130 | LoadRenderImageFlags flags) |
131 | { |
132 | if (inMipMode == MipModeFollowRenderImage) |
133 | inMipMode = image->m_generateMipmaps ? MipModeEnable : MipModeDisable; |
134 | |
135 | const auto &context = m_contextInterface->rhiContext(); |
136 | QSSGRenderImageTexture result; |
137 | if (image->m_qsgTexture) { |
138 | QRhi *rhi = context->rhi(); |
139 | QSGTexture *qsgTexture = image->m_qsgTexture; |
140 | QRhiTexture *rhiTex = qsgTexture->rhiTexture(); // this may not be valid until commit and that's ok |
141 | if (!rhiTex || rhiTex->rhi() == rhi) { |
142 | // A QSGTexture from a textureprovider that is not a QSGDynamicTexture |
143 | // needs to be pushed to get its content updated (or even to create a |
144 | // QRhiTexture in the first place). |
145 | QRhiResourceUpdateBatch *rub = rhi->nextResourceUpdateBatch(); |
146 | if (qsgTexture->isAtlasTexture()) { |
147 | // This returns a non-atlased QSGTexture (or does nothing if the |
148 | // extraction has already been done), the ownership of which stays with |
149 | // the atlas. As we do not store (and do not own) qsgTexture below, |
150 | // apart from using it as a cache key and querying its QRhiTexture |
151 | // (which we again do not own), we can just pretend we got the |
152 | // non-atlased QSGTexture in the first place. |
153 | qsgTexture = qsgTexture->removedFromAtlas(resourceUpdates: rub); |
154 | } |
155 | qsgTexture->commitTextureOperations(rhi, resourceUpdates: rub); |
156 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
157 | auto theImage = qsgImageMap.find(key: qsgTexture); |
158 | if (theImage == qsgImageMap.end()) |
159 | theImage = qsgImageMap.insert(key: qsgTexture, value: ImageData()); |
160 | theImage.value().renderImageTexture.m_texture = qsgTexture->rhiTexture(); |
161 | theImage.value().renderImageTexture.m_flags.setHasTransparency(qsgTexture->hasAlphaChannel()); |
162 | theImage.value().usageCounts[currentLayer]++; |
163 | result = theImage.value().renderImageTexture; |
164 | // inMipMode is ignored completely when sourcing the texture from a |
165 | // QSGTexture. Mipmap generation is not supported, whereas |
166 | // attempting to use such a texture as a light probe will fail. (no |
167 | // mip levels, no pre-filtering) In the latter case, print a warning |
168 | // because that will definitely lead to visual problems in the result. |
169 | if (inMipMode == MipModeBsdf) |
170 | qWarning(msg: "Cannot use QSGTexture from Texture.sourceItem as light probe." ); |
171 | } else { |
172 | qWarning(msg: "Cannot use QSGTexture (presumably from Texture.sourceItem) created in another " |
173 | "window that was using a different graphics device/context. " |
174 | "Avoid using View3D.importScene between multiple windows." ); |
175 | } |
176 | |
177 | } else if (image->m_rawTextureData) { |
178 | Q_TRACE_SCOPE(QSSG_textureLoad); |
179 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
180 | result = loadTextureData(data: image->m_rawTextureData, inMipMode); |
181 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, image->profilingId); |
182 | } else if (!image->m_imagePath.isEmpty()) { |
183 | |
184 | const ImageCacheKey imageKey = { .path: image->m_imagePath, .mipMode: inMipMode, .type: int(image->type) }; |
185 | auto foundIt = imageMap.find(key: imageKey); |
186 | if (foundIt != imageMap.cend()) { |
187 | result = foundIt.value().renderImageTexture; |
188 | } else { |
189 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
190 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
191 | const auto &path = image->m_imagePath.path(); |
192 | const bool flipY = flags.testFlag(flag: LoadWithFlippedY); |
193 | Q_TRACE_SCOPE(QSSG_textureLoadPath, path); |
194 | theLoadedTexture.reset(other: QSSGLoadedTexture::load(inPath: path, inFormat: image->m_format, inFlipY: flipY)); |
195 | if (theLoadedTexture) { |
196 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
197 | CreateRhiTextureFlags rhiTexFlags = ScanForTransparency; |
198 | if (image->type == QSSGRenderGraphObject::Type::ImageCube) |
199 | rhiTexFlags |= CubeMap; |
200 | if (!createRhiTexture(texture&: foundIt.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode, inFlags: rhiTexFlags, debugObjectName: QFileInfo(path).fileName())) { |
201 | foundIt.value() = ImageData(); |
202 | } else { |
203 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
204 | qDebug() << "+ uploadTexture: " << image->m_imagePath.path() << currentLayer; |
205 | #endif |
206 | } |
207 | result = foundIt.value().renderImageTexture; |
208 | increaseMemoryStat(texture: result.m_texture); |
209 | } else { |
210 | // We want to make sure that bad path fails once and doesn't fail over and over |
211 | // again |
212 | // which could slow down the system quite a bit. |
213 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
214 | qCWarning(WARNING, "Failed to load image: %s" , qPrintable(path)); |
215 | } |
216 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, path.toUtf8()); |
217 | } |
218 | foundIt.value().usageCounts[currentLayer]++; |
219 | } |
220 | return result; |
221 | } |
222 | |
223 | QSSGRenderImageTexture QSSGBufferManager::loadTextureData(QSSGRenderTextureData *data, MipMode inMipMode) |
224 | { |
225 | const CustomImageCacheKey imageKey = { .data: data, .mipMode: inMipMode }; |
226 | auto theImageData = customTextureMap.find(key: imageKey); |
227 | if (theImageData == customTextureMap.end()) { |
228 | theImageData = customTextureMap.insert(key: imageKey, value: ImageData()); |
229 | } else if (data->generationId() != theImageData->generationId) { |
230 | // release first |
231 | releaseTextureData(key: imageKey); |
232 | // reinsert the placeholder since releaseTextureData removed from map |
233 | theImageData = customTextureMap.insert(key: imageKey, value: ImageData()); |
234 | } else { |
235 | // Return the currently loaded texture |
236 | theImageData.value().usageCounts[currentLayer]++; |
237 | return theImageData.value().renderImageTexture; |
238 | } |
239 | |
240 | // Load the texture |
241 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
242 | if (!data->textureData().isNull()) { |
243 | theLoadedTexture.reset(other: QSSGLoadedTexture::loadTextureData(textureData: data)); |
244 | theLoadedTexture->ownsData = false; |
245 | CreateRhiTextureFlags rhiTexFlags = {}; |
246 | if (theLoadedTexture->depth > 0) |
247 | rhiTexFlags |= Texture3D; |
248 | if (createRhiTexture(texture&: theImageData.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode, inFlags: rhiTexFlags, debugObjectName: data->debugObjectName)) { |
249 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
250 | qDebug() << "+ uploadTexture: " << data << currentLayer; |
251 | #endif |
252 | theImageData.value().generationId = data->generationId(); |
253 | increaseMemoryStat(texture: theImageData.value().renderImageTexture.m_texture); |
254 | } else { |
255 | theImageData.value() = ImageData(); |
256 | } |
257 | } |
258 | |
259 | theImageData.value().usageCounts[currentLayer]++; |
260 | return theImageData.value().renderImageTexture; |
261 | } |
262 | |
263 | QSSGRenderImageTexture QSSGBufferManager::loadLightmap(const QSSGRenderModel &model) |
264 | { |
265 | static const QSSGRenderTextureFormat format = QSSGRenderTextureFormat::RGBA16F; |
266 | const QString imagePath = QSSGLightmapper::lightmapAssetPathForLoad(model, asset: QSSGLightmapper::LightmapAsset::LightmapImage); |
267 | |
268 | QSSGRenderImageTexture result; |
269 | const ImageCacheKey imageKey = { .path: QSSGRenderPath(imagePath), .mipMode: MipModeDisable, .type: int(QSSGRenderGraphObject::Type::Image2D) }; |
270 | auto foundIt = imageMap.find(key: imageKey); |
271 | if (foundIt != imageMap.end()) { |
272 | result = foundIt.value().renderImageTexture; |
273 | } else { |
274 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
275 | Q_TRACE_SCOPE(QSSG_textureLoadPath, imagePath); |
276 | QScopedPointer<QSSGLoadedTexture> theLoadedTexture; |
277 | theLoadedTexture.reset(other: QSSGLoadedTexture::load(inPath: imagePath, inFormat: format)); |
278 | if (!theLoadedTexture) |
279 | qCWarning(WARNING, "Failed to load lightmap image: %s" , qPrintable(imagePath)); |
280 | foundIt = imageMap.insert(key: imageKey, value: ImageData()); |
281 | if (theLoadedTexture) { |
282 | if (!createRhiTexture(texture&: foundIt.value().renderImageTexture, inTexture: theLoadedTexture.data(), inMipMode: MipModeDisable, inFlags: {}, debugObjectName: imagePath)) |
283 | foundIt.value() = ImageData(); |
284 | result = foundIt.value().renderImageTexture; |
285 | } |
286 | increaseMemoryStat(texture: result.m_texture); |
287 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, imagePath.toUtf8()); |
288 | } |
289 | foundIt.value().usageCounts[currentLayer]++; |
290 | return result; |
291 | } |
292 | |
293 | QSSGRenderImageTexture QSSGBufferManager::loadSkinmap(QSSGRenderTextureData *skin) |
294 | { |
295 | return loadTextureData(data: skin, inMipMode: MipModeDisable); |
296 | } |
297 | |
298 | QSSGRenderMesh *QSSGBufferManager::getMeshForPicking(const QSSGRenderModel &model) const |
299 | { |
300 | if (!model.meshPath.isNull()) { |
301 | const auto foundIt = meshMap.constFind(key: model.meshPath); |
302 | if (foundIt != meshMap.constEnd()) |
303 | return foundIt->mesh; |
304 | } |
305 | |
306 | if (model.geometry) { |
307 | const auto foundIt = customMeshMap.constFind(key: model.geometry); |
308 | if (foundIt != customMeshMap.constEnd()) |
309 | return foundIt->mesh; |
310 | } |
311 | |
312 | return nullptr; |
313 | } |
314 | |
315 | QRhiTexture::Format QSSGBufferManager::toRhiFormat(const QSSGRenderTextureFormat format) |
316 | { |
317 | switch (format.format) { |
318 | |
319 | case QSSGRenderTextureFormat::RGBA8: |
320 | return QRhiTexture::RGBA8; |
321 | case QSSGRenderTextureFormat::R8: |
322 | return QRhiTexture::R8; |
323 | case QSSGRenderTextureFormat::Luminance16: //??? |
324 | case QSSGRenderTextureFormat::R16: |
325 | return QRhiTexture::R16; |
326 | case QSSGRenderTextureFormat::LuminanceAlpha8: |
327 | case QSSGRenderTextureFormat::Luminance8: |
328 | case QSSGRenderTextureFormat::Alpha8: |
329 | return QRhiTexture::RED_OR_ALPHA8; |
330 | case QSSGRenderTextureFormat::RGBA16F: |
331 | return QRhiTexture::RGBA16F; |
332 | case QSSGRenderTextureFormat::RGBA32F: |
333 | return QRhiTexture::RGBA32F; |
334 | case QSSGRenderTextureFormat::R16F: |
335 | return QRhiTexture::R16F; |
336 | case QSSGRenderTextureFormat::R32F: |
337 | return QRhiTexture::R32F; |
338 | case QSSGRenderTextureFormat::RGBE8: |
339 | return QRhiTexture::RGBA8; |
340 | case QSSGRenderTextureFormat::RGB_DXT1: |
341 | return QRhiTexture::BC1; |
342 | case QSSGRenderTextureFormat::RGBA_DXT3: |
343 | return QRhiTexture::BC2; |
344 | case QSSGRenderTextureFormat::RGBA_DXT5: |
345 | return QRhiTexture::BC3; |
346 | case QSSGRenderTextureFormat::RGBA8_ETC2_EAC: |
347 | return QRhiTexture::ETC2_RGBA8; |
348 | case QSSGRenderTextureFormat::RGBA_ASTC_4x4: |
349 | return QRhiTexture::ASTC_4x4; |
350 | case QSSGRenderTextureFormat::RGBA_ASTC_5x4: |
351 | return QRhiTexture::ASTC_5x4; |
352 | case QSSGRenderTextureFormat::RGBA_ASTC_5x5: |
353 | return QRhiTexture::ASTC_5x5; |
354 | case QSSGRenderTextureFormat::RGBA_ASTC_6x5: |
355 | return QRhiTexture::ASTC_6x5; |
356 | case QSSGRenderTextureFormat::RGBA_ASTC_6x6: |
357 | return QRhiTexture::ASTC_6x6; |
358 | case QSSGRenderTextureFormat::RGBA_ASTC_8x5: |
359 | return QRhiTexture::ASTC_8x5; |
360 | case QSSGRenderTextureFormat::RGBA_ASTC_8x6: |
361 | return QRhiTexture::ASTC_8x6; |
362 | case QSSGRenderTextureFormat::RGBA_ASTC_8x8: |
363 | return QRhiTexture::ASTC_8x8; |
364 | case QSSGRenderTextureFormat::RGBA_ASTC_10x5: |
365 | return QRhiTexture::ASTC_10x5; |
366 | case QSSGRenderTextureFormat::RGBA_ASTC_10x6: |
367 | return QRhiTexture::ASTC_10x6; |
368 | case QSSGRenderTextureFormat::RGBA_ASTC_10x8: |
369 | return QRhiTexture::ASTC_10x8; |
370 | case QSSGRenderTextureFormat::RGBA_ASTC_10x10: |
371 | return QRhiTexture::ASTC_10x10; |
372 | case QSSGRenderTextureFormat::RGBA_ASTC_12x10: |
373 | return QRhiTexture::ASTC_12x10; |
374 | case QSSGRenderTextureFormat::RGBA_ASTC_12x12: |
375 | return QRhiTexture::ASTC_12x12; |
376 | |
377 | |
378 | case QSSGRenderTextureFormat::SRGB8A8: |
379 | return QRhiTexture::RGBA8; // Note: user must keep track of color space manually |
380 | |
381 | default: |
382 | qWarning() << "Unsupported texture format" << format.format; |
383 | return QRhiTexture::UnknownFormat; |
384 | } |
385 | |
386 | } |
387 | |
388 | // Vertex data for rendering environment cube map |
389 | static const float cube[] = { |
390 | -1.0f,-1.0f,-1.0f, // -X side |
391 | -1.0f,-1.0f, 1.0f, |
392 | -1.0f, 1.0f, 1.0f, |
393 | -1.0f, 1.0f, 1.0f, |
394 | -1.0f, 1.0f,-1.0f, |
395 | -1.0f,-1.0f,-1.0f, |
396 | |
397 | -1.0f,-1.0f,-1.0f, // -Z side |
398 | 1.0f, 1.0f,-1.0f, |
399 | 1.0f,-1.0f,-1.0f, |
400 | -1.0f,-1.0f,-1.0f, |
401 | -1.0f, 1.0f,-1.0f, |
402 | 1.0f, 1.0f,-1.0f, |
403 | |
404 | -1.0f,-1.0f,-1.0f, // -Y side |
405 | 1.0f,-1.0f,-1.0f, |
406 | 1.0f,-1.0f, 1.0f, |
407 | -1.0f,-1.0f,-1.0f, |
408 | 1.0f,-1.0f, 1.0f, |
409 | -1.0f,-1.0f, 1.0f, |
410 | |
411 | -1.0f, 1.0f,-1.0f, // +Y side |
412 | -1.0f, 1.0f, 1.0f, |
413 | 1.0f, 1.0f, 1.0f, |
414 | -1.0f, 1.0f,-1.0f, |
415 | 1.0f, 1.0f, 1.0f, |
416 | 1.0f, 1.0f,-1.0f, |
417 | |
418 | 1.0f, 1.0f,-1.0f, // +X side |
419 | 1.0f, 1.0f, 1.0f, |
420 | 1.0f,-1.0f, 1.0f, |
421 | 1.0f,-1.0f, 1.0f, |
422 | 1.0f,-1.0f,-1.0f, |
423 | 1.0f, 1.0f,-1.0f, |
424 | |
425 | -1.0f, 1.0f, 1.0f, // +Z side |
426 | -1.0f,-1.0f, 1.0f, |
427 | 1.0f, 1.0f, 1.0f, |
428 | -1.0f,-1.0f, 1.0f, |
429 | 1.0f,-1.0f, 1.0f, |
430 | 1.0f, 1.0f, 1.0f, |
431 | |
432 | 0.0f, 1.0f, // -X side |
433 | 1.0f, 1.0f, |
434 | 1.0f, 0.0f, |
435 | 1.0f, 0.0f, |
436 | 0.0f, 0.0f, |
437 | 0.0f, 1.0f, |
438 | |
439 | 1.0f, 1.0f, // -Z side |
440 | 0.0f, 0.0f, |
441 | 0.0f, 1.0f, |
442 | 1.0f, 1.0f, |
443 | 1.0f, 0.0f, |
444 | 0.0f, 0.0f, |
445 | |
446 | 1.0f, 0.0f, // -Y side |
447 | 1.0f, 1.0f, |
448 | 0.0f, 1.0f, |
449 | 1.0f, 0.0f, |
450 | 0.0f, 1.0f, |
451 | 0.0f, 0.0f, |
452 | |
453 | 1.0f, 0.0f, // +Y side |
454 | 0.0f, 0.0f, |
455 | 0.0f, 1.0f, |
456 | 1.0f, 0.0f, |
457 | 0.0f, 1.0f, |
458 | 1.0f, 1.0f, |
459 | |
460 | 1.0f, 0.0f, // +X side |
461 | 0.0f, 0.0f, |
462 | 0.0f, 1.0f, |
463 | 0.0f, 1.0f, |
464 | 1.0f, 1.0f, |
465 | 1.0f, 0.0f, |
466 | |
467 | 0.0f, 0.0f, // +Z side |
468 | 0.0f, 1.0f, |
469 | 1.0f, 0.0f, |
470 | 0.0f, 1.0f, |
471 | 1.0f, 1.0f, |
472 | 1.0f, 0.0f, |
473 | }; |
474 | |
475 | bool QSSGBufferManager::createEnvironmentMap(const QSSGLoadedTexture *inImage, QSSGRenderImageTexture *outTexture, const QString &debugObjectName) |
476 | { |
477 | // The objective of this method is to take the equirectangular texture |
478 | // provided by inImage and create a cubeMap that contains both pre-filtered |
479 | // specular environment maps, as well as a irradiance map for diffuse |
480 | // operations. |
481 | // To achieve this though we first convert convert the Equirectangular texture |
482 | // to a cubeMap with genereated mip map levels (no filtering) to make the |
483 | // process of creating the prefiltered and irradiance maps eaiser. This |
484 | // intermediate texture as well as the original equirectangular texture are |
485 | // destroyed after this frame completes, and all further associations with |
486 | // the source lightProbe texture are instead associated with the final |
487 | // generated environment map. |
488 | // The intermediate environment cubemap is used to generate the final |
489 | // cubemap. This cubemap will generate 6 mip levels for each face |
490 | // (the remaining faces are unused). This is what the contents of each |
491 | // face mip level looks like: |
492 | // 0: Pre-filtered with roughness 0 (basically unfiltered) |
493 | // 1: Pre-filtered with roughness 0.25 |
494 | // 2: Pre-filtered with roughness 0.5 |
495 | // 3: Pre-filtered with roughness 0.75 |
496 | // 4: Pre-filtered with rougnness 1.0 |
497 | // 5: Irradiance map (ideally at least 16x16) |
498 | // It would be better if we could use a separate cubemap for irradiance, but |
499 | // right now there is a 1:1 association between texture sources on the front- |
500 | // end and backend. |
501 | const auto &context = m_contextInterface->rhiContext(); |
502 | auto *rhi = context->rhi(); |
503 | // Right now minimum face size needs to be 512x512 to be able to have 6 reasonably sized mips |
504 | int suggestedSize = inImage->height * 0.5f; |
505 | suggestedSize = qMax(a: 512, b: suggestedSize); |
506 | const QSize environmentMapSize(suggestedSize, suggestedSize); |
507 | const bool isRGBE = inImage->format.format == QSSGRenderTextureFormat::Format::RGBE8; |
508 | const QRhiTexture::Format sourceTextureFormat = toRhiFormat(format: inImage->format.format); |
509 | // Check if we can use the source texture at all |
510 | if (!rhi->isTextureFormatSupported(format: sourceTextureFormat)) |
511 | return false; |
512 | |
513 | QRhiTexture::Format cubeTextureFormat = inImage->format.isCompressedTextureFormat() |
514 | ? QRhiTexture::RGBA16F // let's just assume that if compressed textures are available, then it's at least a GLES 3.0 level API |
515 | : sourceTextureFormat; |
516 | #ifdef Q_OS_IOS |
517 | // iOS doesn't support mip map filtering on RGBA32F textures |
518 | if (cubeTextureFormat == QRhiTexture::RGBA32F) |
519 | cubeTextureFormat = QRhiTexture::RGBA16F; |
520 | #endif |
521 | |
522 | const int colorSpace = inImage->isSRGB ? 1 : 0; // 0 Linear | 1 sRGB |
523 | |
524 | // Phase 1: Convert the Equirectangular texture to a Cubemap |
525 | QRhiTexture *envCubeMap = rhi->newTexture(format: cubeTextureFormat, pixelSize: environmentMapSize, sampleCount: 1, |
526 | flags: QRhiTexture::RenderTarget | QRhiTexture::CubeMap | QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips); |
527 | if (!envCubeMap->create()) { |
528 | qWarning(msg: "Failed to create Environment Cube Map" ); |
529 | return false; |
530 | } |
531 | envCubeMap->deleteLater(); |
532 | |
533 | // Create a renderbuffer the size of a the cubeMap face |
534 | QRhiRenderBuffer *envMapRenderBuffer = rhi->newRenderBuffer(type: QRhiRenderBuffer::Color, pixelSize: environmentMapSize); |
535 | if (!envMapRenderBuffer->create()) { |
536 | qWarning(msg: "Failed to create Environment Map Render Buffer" ); |
537 | return false; |
538 | } |
539 | envMapRenderBuffer->deleteLater(); |
540 | |
541 | const QByteArray rtName = debugObjectName.toLatin1(); |
542 | |
543 | // Setup the 6 render targets for each cube face |
544 | QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets; |
545 | QRhiRenderPassDescriptor *renderPassDesc = nullptr; |
546 | for (const auto face : QSSGRenderTextureCubeFaces) { |
547 | QRhiColorAttachment att(envCubeMap); |
548 | att.setLayer(quint8(face)); |
549 | QRhiTextureRenderTargetDescription rtDesc; |
550 | rtDesc.setColorAttachments({att}); |
551 | auto renderTarget = rhi->newTextureRenderTarget(desc: rtDesc); |
552 | renderTarget->setName(rtName + QByteArrayLiteral(" env cube face: " ) + QSSGBaseTypeHelpers::displayName(face)); |
553 | renderTarget->setDescription(rtDesc); |
554 | if (!renderPassDesc) |
555 | renderPassDesc = renderTarget->newCompatibleRenderPassDescriptor(); |
556 | renderTarget->setRenderPassDescriptor(renderPassDesc); |
557 | if (!renderTarget->create()) { |
558 | qWarning(msg: "Failed to build env map render target" ); |
559 | return false; |
560 | } |
561 | renderTarget->deleteLater(); |
562 | renderTargets << renderTarget; |
563 | } |
564 | renderPassDesc->deleteLater(); |
565 | |
566 | // Setup the sampler for reading the equirectangular loaded texture |
567 | QSize size(inImage->width, inImage->height); |
568 | auto *sourceTexture = rhi->newTexture(format: sourceTextureFormat, pixelSize: size, sampleCount: 1); |
569 | if (!sourceTexture->create()) { |
570 | qWarning(msg: "failed to create source env map texture" ); |
571 | return false; |
572 | } |
573 | sourceTexture->deleteLater(); |
574 | |
575 | // Upload the equirectangular texture |
576 | const auto desc = inImage->textureFileData.isValid() |
577 | ? QRhiTextureUploadDescription( |
578 | { 0, 0, QRhiTextureSubresourceUploadDescription(inImage->textureFileData.getDataView().toByteArray()) }) |
579 | : QRhiTextureUploadDescription({ 0, 0, { inImage->data, inImage->dataSizeInBytes } }); |
580 | |
581 | auto *rub = rhi->nextResourceUpdateBatch(); |
582 | rub->uploadTexture(tex: sourceTexture, desc); |
583 | |
584 | const QSSGRhiSamplerDescription samplerDesc { |
585 | .minFilter: QRhiSampler::Linear, |
586 | .magFilter: QRhiSampler::Linear, |
587 | .mipmap: QRhiSampler::None, |
588 | .hTiling: QRhiSampler::ClampToEdge, |
589 | .vTiling: QRhiSampler::ClampToEdge, |
590 | .zTiling: QRhiSampler::Repeat |
591 | }; |
592 | QRhiSampler *sampler = context->sampler(samplerDescription: samplerDesc); |
593 | |
594 | // Load shader and setup render pipeline |
595 | const auto &shaderCache = m_contextInterface->shaderCache(); |
596 | const auto &envMapShaderStages = shaderCache->loadBuiltinForRhi(inKey: "environmentmap" ); |
597 | |
598 | // Vertex Buffer - Just a single cube that will be viewed from inside |
599 | QRhiBuffer *vertexBuffer = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(cube)); |
600 | vertexBuffer->create(); |
601 | vertexBuffer->deleteLater(); |
602 | rub->uploadStaticBuffer(buf: vertexBuffer, data: cube); |
603 | |
604 | // Uniform Buffer - 2x mat4 |
605 | int ubufElementSize = rhi->ubufAligned(v: 128); |
606 | QRhiBuffer *uBuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufElementSize * 6); |
607 | uBuf->create(); |
608 | uBuf->deleteLater(); |
609 | |
610 | int ubufEnvMapElementSize = rhi->ubufAligned(v: 4); |
611 | QRhiBuffer *uBufEnvMap = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufEnvMapElementSize * 6); |
612 | uBufEnvMap->create(); |
613 | uBufEnvMap->deleteLater(); |
614 | |
615 | // Shader Resource Bindings |
616 | QRhiShaderResourceBindings *envMapSrb = rhi->newShaderResourceBindings(); |
617 | envMapSrb->setBindings({ |
618 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: QRhiShaderResourceBinding::VertexStage, buf: uBuf, size: 128), |
619 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 2, stage: QRhiShaderResourceBinding::FragmentStage, buf: uBufEnvMap, size: ubufEnvMapElementSize), |
620 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: sourceTexture, sampler) |
621 | }); |
622 | envMapSrb->create(); |
623 | envMapSrb->deleteLater(); |
624 | |
625 | // Pipeline |
626 | QRhiGraphicsPipeline *envMapPipeline = rhi->newGraphicsPipeline(); |
627 | envMapPipeline->setCullMode(QRhiGraphicsPipeline::Front); |
628 | envMapPipeline->setFrontFace(QRhiGraphicsPipeline::CCW); |
629 | envMapPipeline->setShaderStages({ |
630 | *envMapShaderStages->vertexStage(), |
631 | *envMapShaderStages->fragmentStage() |
632 | }); |
633 | |
634 | QRhiVertexInputLayout inputLayout; |
635 | inputLayout.setBindings({ |
636 | { 3 * sizeof(float) } |
637 | }); |
638 | inputLayout.setAttributes({ |
639 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 } |
640 | }); |
641 | |
642 | envMapPipeline->setVertexInputLayout(inputLayout); |
643 | envMapPipeline->setShaderResourceBindings(envMapSrb); |
644 | envMapPipeline->setRenderPassDescriptor(renderPassDesc); |
645 | if (!envMapPipeline->create()) { |
646 | qWarning(msg: "failed to create source env map pipeline state" ); |
647 | return false; |
648 | } |
649 | envMapPipeline->deleteLater(); |
650 | |
651 | // Do the actual render passes |
652 | auto *cb = context->commandBuffer(); |
653 | cb->debugMarkBegin(name: "Environment Cubemap Generation" ); |
654 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
655 | Q_TRACE(QSSG_renderPass_entry, QStringLiteral("Environment Cubemap Generation" )); |
656 | const QRhiCommandBuffer::VertexInput vbufBinding(vertexBuffer, 0); |
657 | |
658 | // Set the Uniform Data |
659 | QMatrix4x4 mvp = rhi->clipSpaceCorrMatrix(); |
660 | mvp.perspective(verticalAngle: 90.0f, aspectRatio: 1.0f, nearPlane: 0.1f, farPlane: 10.0f); |
661 | |
662 | auto lookAt = [](const QVector3D &eye, const QVector3D ¢er, const QVector3D &up) { |
663 | QMatrix4x4 viewMatrix; |
664 | viewMatrix.lookAt(eye, center, up); |
665 | return viewMatrix; |
666 | }; |
667 | QVarLengthArray<QMatrix4x4, 6> views; |
668 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f))); |
669 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(-1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f))); |
670 | if (rhi->isYUpInFramebuffer()) { |
671 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f))); |
672 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f))); |
673 | } else { |
674 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f))); |
675 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f))); |
676 | } |
677 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, 1.0), QVector3D(0.0f, -1.0f, 0.0f))); |
678 | views.append(t: lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, -1.0), QVector3D(0.0f, -1.0f, 0.0f))); |
679 | for (const auto face : QSSGRenderTextureCubeFaces) { |
680 | rub->updateDynamicBuffer(buf: uBuf, offset: quint8(face) * ubufElementSize, size: 64, data: mvp.constData()); |
681 | rub->updateDynamicBuffer(buf: uBuf, offset: quint8(face) * ubufElementSize + 64, size: 64, data: views[quint8(face)].constData()); |
682 | rub->updateDynamicBuffer(buf: uBufEnvMap, offset: quint8(face) * ubufEnvMapElementSize, size: 4, data: &colorSpace); |
683 | } |
684 | cb->resourceUpdate(resourceUpdates: rub); |
685 | |
686 | for (const auto face : QSSGRenderTextureCubeFaces) { |
687 | cb->beginPass(rt: renderTargets[quint8(face)], colorClearValue: QColor(0, 0, 0, 1), depthStencilClearValue: { 1.0f, 0 }, resourceUpdates: nullptr, flags: QSSGRhiContext::commonPassFlags()); |
688 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
689 | QSSGRHICTX_STAT(context, beginRenderPass(renderTargets[quint8(face)])); |
690 | |
691 | // Execute render pass |
692 | cb->setGraphicsPipeline(envMapPipeline); |
693 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
694 | cb->setViewport(QRhiViewport(0, 0, environmentMapSize.width(), environmentMapSize.height())); |
695 | QVector<QPair<int, quint32>> dynamicOffset = { |
696 | { 0, quint32(ubufElementSize * quint8(face)) }, |
697 | { 2, quint32(ubufEnvMapElementSize * quint8(face) )} |
698 | }; |
699 | cb->setShaderResources(srb: envMapSrb, dynamicOffsetCount: 2, dynamicOffsets: dynamicOffset.constData()); |
700 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall); |
701 | cb->draw(vertexCount: 36); |
702 | QSSGRHICTX_STAT(context, draw(36, 1)); |
703 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32)); |
704 | |
705 | cb->endPass(); |
706 | QSSGRHICTX_STAT(context, endRenderPass()); |
707 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME("environment_map" , 0, face)); |
708 | } |
709 | cb->debugMarkEnd(); |
710 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral("environment_cube_generation" )); |
711 | Q_TRACE(QSSG_renderPass_exit); |
712 | |
713 | if (!isRGBE) { |
714 | // Generate mipmaps for envMap |
715 | rub = rhi->nextResourceUpdateBatch(); |
716 | rub->generateMips(tex: envCubeMap); |
717 | cb->resourceUpdate(resourceUpdates: rub); |
718 | } |
719 | |
720 | // Phase 2: Generate the pre-filtered environment cubemap |
721 | cb->debugMarkBegin(name: "Pre-filtered Environment Cubemap Generation" ); |
722 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
723 | Q_TRACE(QSSG_renderPass_entry, QStringLiteral("Pre-filtered Environment Cubemap Generation" )); |
724 | QRhiTexture *preFilteredEnvCubeMap = rhi->newTexture(format: cubeTextureFormat, pixelSize: environmentMapSize, sampleCount: 1, flags: QRhiTexture::RenderTarget | QRhiTexture::CubeMap| QRhiTexture::MipMapped); |
725 | if (!preFilteredEnvCubeMap->create()) |
726 | qWarning(msg: "Failed to create Pre-filtered Environment Cube Map" ); |
727 | preFilteredEnvCubeMap->setName(rtName); |
728 | int mipmapCount = rhi->mipLevelsForSize(size: environmentMapSize); |
729 | mipmapCount = qMin(a: mipmapCount, b: 6); // don't create more than 6 mip levels |
730 | QMap<int, QSize> mipLevelSizes; |
731 | QMap<int, QVarLengthArray<QRhiTextureRenderTarget *, 6>> renderTargetsMap; |
732 | QRhiRenderPassDescriptor *renderPassDescriptorPhase2 = nullptr; |
733 | |
734 | // Create a renderbuffer for each mip level |
735 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
736 | const QSize levelSize = QSize(environmentMapSize.width() * std::pow(x: 0.5, y: mipLevel), |
737 | environmentMapSize.height() * std::pow(x: 0.5, y: mipLevel)); |
738 | mipLevelSizes.insert(key: mipLevel, value: levelSize); |
739 | // Setup Render targets (6 * mipmapCount) |
740 | QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets; |
741 | for (const auto face : QSSGRenderTextureCubeFaces) { |
742 | QRhiColorAttachment att(preFilteredEnvCubeMap); |
743 | att.setLayer(quint8(face)); |
744 | att.setLevel(mipLevel); |
745 | QRhiTextureRenderTargetDescription rtDesc; |
746 | rtDesc.setColorAttachments({att}); |
747 | auto renderTarget = rhi->newTextureRenderTarget(desc: rtDesc); |
748 | renderTarget->setName(rtName + QByteArrayLiteral(" env prefilter mip/face: " ) |
749 | + QByteArray::number(mipLevel) + QByteArrayLiteral("/" ) + QSSGBaseTypeHelpers::displayName(face)); |
750 | renderTarget->setDescription(rtDesc); |
751 | if (!renderPassDescriptorPhase2) |
752 | renderPassDescriptorPhase2 = renderTarget->newCompatibleRenderPassDescriptor(); |
753 | renderTarget->setRenderPassDescriptor(renderPassDescriptorPhase2); |
754 | if (!renderTarget->create()) |
755 | qWarning(msg: "Failed to build prefilter env map render target" ); |
756 | renderTarget->deleteLater(); |
757 | renderTargets << renderTarget; |
758 | } |
759 | renderTargetsMap.insert(key: mipLevel, value: renderTargets); |
760 | renderPassDescriptorPhase2->deleteLater(); |
761 | } |
762 | |
763 | // Load the prefilter shader stages |
764 | QSSGRhiShaderPipelinePtr prefilterShaderStages; |
765 | if (isRGBE) |
766 | prefilterShaderStages = shaderCache->loadBuiltinForRhi(inKey: "environmentmapprefilter_rgbe" ); |
767 | else |
768 | prefilterShaderStages = shaderCache->loadBuiltinForRhi(inKey: "environmentmapprefilter" ); |
769 | |
770 | // Create a new Sampler |
771 | const QSSGRhiSamplerDescription samplerMipMapDesc { |
772 | .minFilter: QRhiSampler::Linear, |
773 | .magFilter: QRhiSampler::Linear, |
774 | .mipmap: QRhiSampler::Linear, |
775 | .hTiling: QRhiSampler::ClampToEdge, |
776 | .vTiling: QRhiSampler::ClampToEdge, |
777 | .zTiling: QRhiSampler::Repeat |
778 | }; |
779 | |
780 | QRhiSampler *envMapCubeSampler = nullptr; |
781 | // Only use mipmap interpoliation if not using RGBE |
782 | if (!isRGBE) |
783 | envMapCubeSampler = context->sampler(samplerDescription: samplerMipMapDesc); |
784 | else |
785 | envMapCubeSampler = sampler; |
786 | |
787 | // Reuse Vertex Buffer from phase 1 |
788 | // Reuse UniformBuffer from phase 1 (for vertex shader) |
789 | |
790 | // UniformBuffer |
791 | // float roughness; |
792 | // float resolution; |
793 | // float lodBias; |
794 | // int sampleCount; |
795 | // int distribution; |
796 | |
797 | int ubufPrefilterElementSize = rhi->ubufAligned(v: 20); |
798 | QRhiBuffer *uBufPrefilter = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: ubufPrefilterElementSize * mipmapCount); |
799 | uBufPrefilter->create(); |
800 | uBufPrefilter->deleteLater(); |
801 | |
802 | // Shader Resource Bindings |
803 | QRhiShaderResourceBindings *preFilterSrb = rhi->newShaderResourceBindings(); |
804 | preFilterSrb->setBindings({ |
805 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: QRhiShaderResourceBinding::VertexStage, buf: uBuf, size: 128), |
806 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 2, stage: QRhiShaderResourceBinding::FragmentStage, buf: uBufPrefilter, size: 20), |
807 | QRhiShaderResourceBinding::sampledTexture(binding: 1, stage: QRhiShaderResourceBinding::FragmentStage, tex: envCubeMap, sampler: envMapCubeSampler) |
808 | }); |
809 | preFilterSrb->create(); |
810 | preFilterSrb->deleteLater(); |
811 | |
812 | // Pipeline |
813 | QRhiGraphicsPipeline *prefilterPipeline = rhi->newGraphicsPipeline(); |
814 | prefilterPipeline->setCullMode(QRhiGraphicsPipeline::Front); |
815 | prefilterPipeline->setFrontFace(QRhiGraphicsPipeline::CCW); |
816 | prefilterPipeline->setDepthOp(QRhiGraphicsPipeline::LessOrEqual); |
817 | prefilterPipeline->setShaderStages({ |
818 | *prefilterShaderStages->vertexStage(), |
819 | *prefilterShaderStages->fragmentStage() |
820 | }); |
821 | // same as phase 1 |
822 | prefilterPipeline->setVertexInputLayout(inputLayout); |
823 | prefilterPipeline->setShaderResourceBindings(preFilterSrb); |
824 | prefilterPipeline->setRenderPassDescriptor(renderPassDescriptorPhase2); |
825 | if (!prefilterPipeline->create()) { |
826 | qWarning(msg: "failed to create pre-filter env map pipeline state" ); |
827 | return false; |
828 | } |
829 | prefilterPipeline->deleteLater(); |
830 | |
831 | // Uniform Data |
832 | // set the roughness uniform buffer data |
833 | rub = rhi->nextResourceUpdateBatch(); |
834 | const float resolution = environmentMapSize.width(); |
835 | const float lodBias = 0.0f; |
836 | const int sampleCount = 1024; |
837 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
838 | Q_ASSERT(mipmapCount - 2); |
839 | const float roughness = float(mipLevel) / float(mipmapCount - 2); |
840 | const int distribution = mipLevel == (mipmapCount - 1) ? 0 : 1; // last mip level is for irradiance |
841 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize, size: 4, data: &roughness); |
842 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4, size: 4, data: &resolution); |
843 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4, size: 4, data: &lodBias); |
844 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4 + 4, size: 4, data: &sampleCount); |
845 | rub->updateDynamicBuffer(buf: uBufPrefilter, offset: mipLevel * ubufPrefilterElementSize + 4 + 4 + 4 + 4, size: 4, data: &distribution); |
846 | } |
847 | |
848 | cb->resourceUpdate(resourceUpdates: rub); |
849 | |
850 | // Render |
851 | for (int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { |
852 | for (const auto face : QSSGRenderTextureCubeFaces) { |
853 | cb->beginPass(rt: renderTargetsMap[mipLevel][quint8(face)], colorClearValue: QColor(0, 0, 0, 1), depthStencilClearValue: { 1.0f, 0 }, resourceUpdates: nullptr, flags: QSSGRhiContext::commonPassFlags()); |
854 | QSSGRHICTX_STAT(context, beginRenderPass(renderTargetsMap[mipLevel][quint8(face)])); |
855 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass); |
856 | cb->setGraphicsPipeline(prefilterPipeline); |
857 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vbufBinding); |
858 | cb->setViewport(QRhiViewport(0, 0, mipLevelSizes[mipLevel].width(), mipLevelSizes[mipLevel].height())); |
859 | QVector<QPair<int, quint32>> dynamicOffsets = { |
860 | { 0, quint32(ubufElementSize * quint8(face)) }, |
861 | { 2, quint32(ubufPrefilterElementSize * mipLevel) } |
862 | }; |
863 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall); |
864 | |
865 | cb->setShaderResources(srb: preFilterSrb, dynamicOffsetCount: 2, dynamicOffsets: dynamicOffsets.constData()); |
866 | cb->draw(vertexCount: 36); |
867 | QSSGRHICTX_STAT(context, draw(36, 1)); |
868 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32)); |
869 | cb->endPass(); |
870 | QSSGRHICTX_STAT(context, endRenderPass()); |
871 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME("environment_map" , mipLevel, face)); |
872 | } |
873 | } |
874 | cb->debugMarkEnd(); |
875 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral("environment_cube_prefilter" )); |
876 | Q_TRACE(QSSG_renderPass_exit); |
877 | |
878 | outTexture->m_texture = preFilteredEnvCubeMap; |
879 | outTexture->m_mipmapCount = mipmapCount; |
880 | return true; |
881 | } |
882 | |
883 | bool QSSGBufferManager::createRhiTexture(QSSGRenderImageTexture &texture, |
884 | const QSSGLoadedTexture *inTexture, |
885 | MipMode inMipMode, |
886 | CreateRhiTextureFlags inFlags, |
887 | const QString &debugObjectName) |
888 | { |
889 | Q_ASSERT(inMipMode != MipModeFollowRenderImage); |
890 | QVarLengthArray<QRhiTextureUploadEntry, 16> textureUploads; |
891 | int textureSampleCount = 1; |
892 | QRhiTexture::Flags textureFlags; |
893 | int mipmapCount = 1; |
894 | const bool checkTransp = inFlags.testFlag(flag: ScanForTransparency); |
895 | bool hasTransp = false; |
896 | |
897 | const auto &context = m_contextInterface->rhiContext(); |
898 | auto *rhi = context->rhi(); |
899 | QRhiTexture::Format rhiFormat = QRhiTexture::UnknownFormat; |
900 | QSize size; |
901 | int depth = 0; |
902 | if (inTexture->format.format == QSSGRenderTextureFormat::Format::RGBE8) |
903 | texture.m_flags.setRgbe8(true); |
904 | if (inMipMode == MipModeBsdf && (inTexture->data || inTexture->textureFileData.isValid())) { |
905 | // Before creating an environment map, check if the provided texture is a |
906 | // pre-baked environment map |
907 | if (inTexture->textureFileData.isValid() && inTexture->textureFileData.keyValueMetadata().contains(key: "QT_IBL_BAKER_VERSION" )) { |
908 | Q_ASSERT(inTexture->textureFileData.numFaces() == 6); |
909 | Q_ASSERT(inTexture->textureFileData.numLevels() >= 5); |
910 | |
911 | const QTextureFileData &tex = inTexture->textureFileData; |
912 | rhiFormat = toRhiFormat(format: inTexture->format.format); |
913 | size = tex.size(); |
914 | mipmapCount = tex.numLevels(); |
915 | const int faceCount = tex.numFaces(); |
916 | QRhiTexture *environmentCubeMap = rhi->newTexture(format: rhiFormat, pixelSize: size, sampleCount: 1, flags: QRhiTexture::CubeMap | QRhiTexture::MipMapped); |
917 | environmentCubeMap->setName(debugObjectName.toLatin1()); |
918 | environmentCubeMap->create(); |
919 | for (int layer = 0; layer < faceCount; ++layer) { |
920 | for (int level = 0; level < mipmapCount; ++level) { |
921 | QRhiTextureSubresourceUploadDescription subDesc; |
922 | subDesc.setSourceSize(sizeForMipLevel(mipLevel: level, baseLevelSize: size)); |
923 | subDesc.setData(tex.getDataView(level, face: layer).toByteArray()); |
924 | textureUploads << QRhiTextureUploadEntry { layer, level, subDesc }; |
925 | } |
926 | } |
927 | texture.m_texture = environmentCubeMap; |
928 | |
929 | QRhiTextureUploadDescription uploadDescription; |
930 | uploadDescription.setEntries(first: textureUploads.cbegin(), last: textureUploads.cend()); |
931 | auto *rub = rhi->nextResourceUpdateBatch(); |
932 | rub->uploadTexture(tex: environmentCubeMap, desc: uploadDescription); |
933 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
934 | texture.m_mipmapCount = mipmapCount; |
935 | context->registerTexture(texture: texture.m_texture); |
936 | return true; |
937 | } |
938 | |
939 | // If we get this far then we need to create an environment map at runtime. |
940 | if (createEnvironmentMap(inImage: inTexture, outTexture: &texture, debugObjectName)) { |
941 | context->registerTexture(texture: texture.m_texture); |
942 | return true; |
943 | } else { |
944 | qWarning() << "Failed to create environment map" ; |
945 | return false; |
946 | } |
947 | } else if (inTexture->textureFileData.isValid()) { |
948 | const QTextureFileData &tex = inTexture->textureFileData; |
949 | size = tex.size(); |
950 | mipmapCount = tex.numLevels(); |
951 | |
952 | int numFaces = 1; |
953 | // Just having a container with 6 faces is not enough, we only treat it |
954 | // as a cubemap if it was requested to be treated as such. Otherwise |
955 | // only face 0 is used. |
956 | if (tex.numFaces() == 6 && inFlags.testFlag(flag: CubeMap)) |
957 | numFaces = 6; |
958 | |
959 | for (int level = 0; level < tex.numLevels(); ++level) { |
960 | QRhiTextureSubresourceUploadDescription subDesc; |
961 | subDesc.setSourceSize(sizeForMipLevel(mipLevel: level, baseLevelSize: size)); |
962 | for (int face = 0; face < numFaces; ++face) { |
963 | subDesc.setData(tex.getDataView(level, face).toByteArray()); |
964 | textureUploads << QRhiTextureUploadEntry{ face, level, subDesc }; |
965 | } |
966 | } |
967 | |
968 | rhiFormat = toRhiFormat(format: inTexture->format.format); |
969 | if (checkTransp) { |
970 | auto glFormat = tex.glInternalFormat() ? tex.glInternalFormat() : tex.glFormat(); |
971 | hasTransp = !QSGCompressedTexture::formatIsOpaque(glTextureFormat: glFormat); |
972 | } |
973 | } else if (inFlags.testFlag(flag: Texture3D)) { |
974 | // 3D textures are currently only setup via QQuick3DTextureData |
975 | quint32 formatSize = (quint32)inTexture->format.getSizeofFormat(); |
976 | quint32 size2D = inTexture->width * inTexture->height * formatSize; |
977 | if (inTexture->dataSizeInBytes >= (quint32)(size2D * inTexture->depth)) { |
978 | size = QSize(inTexture->width, inTexture->height); |
979 | depth = inTexture->depth; |
980 | rhiFormat = toRhiFormat(format: inTexture->format.format); |
981 | for (int slice = 0; slice < inTexture->depth; ++slice) { |
982 | QRhiTextureSubresourceUploadDescription sliceUpload((char *)inTexture->data + slice * size2D, size2D); |
983 | textureUploads << QRhiTextureUploadEntry(slice, 0, sliceUpload); |
984 | } |
985 | } else { |
986 | qWarning() << "Texture size set larger than the data" ; |
987 | } |
988 | } else { |
989 | QRhiTextureSubresourceUploadDescription subDesc; |
990 | if (!inTexture->image.isNull()) { |
991 | rhiFormat = toRhiFormat(format: inTexture->format.format); |
992 | size = inTexture->image.size(); |
993 | subDesc.setImage(inTexture->image); |
994 | if (checkTransp) |
995 | hasTransp = QImageData::get(img: inTexture->image)->checkForAlphaPixels(); |
996 | } else if (inTexture->data) { |
997 | rhiFormat = toRhiFormat(format: inTexture->format.format); |
998 | size = QSize(inTexture->width, inTexture->height); |
999 | QByteArray buf(static_cast<const char *>(inTexture->data), qMax(a: 0, b: int(inTexture->dataSizeInBytes))); |
1000 | subDesc.setData(buf); |
1001 | if (checkTransp) |
1002 | hasTransp = inTexture->scanForTransparency(); |
1003 | |
1004 | } |
1005 | subDesc.setSourceSize(size); |
1006 | if (!subDesc.data().isEmpty() || !subDesc.image().isNull()) |
1007 | textureUploads << QRhiTextureUploadEntry{0, 0, subDesc}; |
1008 | } |
1009 | |
1010 | bool generateMipmaps = false; |
1011 | if (inMipMode == MipModeEnable && mipmapCount == 1) { |
1012 | textureFlags |= QRhiTexture::Flag::UsedWithGenerateMips; |
1013 | generateMipmaps = true; |
1014 | mipmapCount = rhi->mipLevelsForSize(size); |
1015 | } |
1016 | |
1017 | if (mipmapCount > 1) |
1018 | textureFlags |= QRhiTexture::Flag::MipMapped; |
1019 | |
1020 | if (inFlags.testFlag(flag: CubeMap)) |
1021 | textureFlags |= QRhiTexture::CubeMap; |
1022 | |
1023 | if (textureUploads.isEmpty() || size.isEmpty() || rhiFormat == QRhiTexture::UnknownFormat) { |
1024 | qWarning() << "Could not load texture" ; |
1025 | return false; |
1026 | } else if (!rhi->isTextureFormatSupported(format: rhiFormat)) { |
1027 | qWarning() << "Unsupported texture format" ; |
1028 | return false; |
1029 | } |
1030 | |
1031 | QRhiTexture *tex = nullptr; |
1032 | if (inFlags.testFlag(flag: Texture3D) && depth > 0) |
1033 | tex = rhi->newTexture(format: rhiFormat, width: size.width(), height: size.height(), depth, sampleCount: textureSampleCount, flags: textureFlags); |
1034 | else |
1035 | tex = rhi->newTexture(format: rhiFormat, pixelSize: size, sampleCount: textureSampleCount, flags: textureFlags); |
1036 | tex->setName(debugObjectName.toLatin1()); |
1037 | tex->create(); |
1038 | |
1039 | if (checkTransp) |
1040 | texture.m_flags.setHasTransparency(hasTransp); |
1041 | texture.m_texture = tex; |
1042 | |
1043 | QRhiTextureUploadDescription uploadDescription; |
1044 | uploadDescription.setEntries(first: textureUploads.cbegin(), last: textureUploads.cend()); |
1045 | auto *rub = rhi->nextResourceUpdateBatch(); // TODO: optimize |
1046 | rub->uploadTexture(tex, desc: uploadDescription); |
1047 | if (generateMipmaps) |
1048 | rub->generateMips(tex); |
1049 | context->commandBuffer()->resourceUpdate(resourceUpdates: rub); |
1050 | |
1051 | texture.m_mipmapCount = mipmapCount; |
1052 | |
1053 | context->registerTexture(texture: texture.m_texture); // owned by the QSSGRhiContext from here on |
1054 | return true; |
1055 | } |
1056 | |
1057 | QString QSSGBufferManager::primitivePath(const QString &primitive) |
1058 | { |
1059 | QByteArray theName = primitive.toUtf8(); |
1060 | for (size_t idx = 0; idx < nPrimitives; ++idx) { |
1061 | if (primitives[idx].primitive == theName) { |
1062 | QString pathBuilder = QString::fromLatin1(ba: primitivesDirectory); |
1063 | pathBuilder += QLatin1String(primitives[idx].file); |
1064 | return pathBuilder; |
1065 | } |
1066 | } |
1067 | return {}; |
1068 | } |
1069 | |
1070 | QMutex *QSSGBufferManager::meshUpdateMutex() |
1071 | { |
1072 | return &meshBufferMutex; |
1073 | } |
1074 | |
1075 | QSSGMesh::Mesh QSSGBufferManager::loadPrimitive(const QString &inRelativePath) |
1076 | { |
1077 | QString path = primitivePath(primitive: inRelativePath); |
1078 | const quint32 id = 1; |
1079 | QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(inPath: path)); |
1080 | if (device) { |
1081 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device: device.data(), id); |
1082 | if (mesh.isValid()) |
1083 | return mesh; |
1084 | } |
1085 | |
1086 | qCCritical(INTERNAL_ERROR, "Unable to find mesh primitive %s" , qPrintable(path)); |
1087 | return QSSGMesh::Mesh(); |
1088 | } |
1089 | |
1090 | QSSGRenderMesh *QSSGBufferManager::loadMesh(const QSSGRenderModel *model) |
1091 | { |
1092 | QSSGMeshProcessingOptions options; |
1093 | if (model->hasLightmap()) { |
1094 | options.wantsLightmapUVs = true; |
1095 | options.lightmapBaseResolution = model->lightmapBaseResolution; |
1096 | } |
1097 | |
1098 | QSSGRenderMesh *theMesh = nullptr; |
1099 | if (model->meshPath.isNull() && model->geometry) { |
1100 | theMesh = loadRenderMesh(geometry: model->geometry, options); |
1101 | } else { |
1102 | if (model->hasLightmap()) { |
1103 | options.meshFileOverride = QSSGLightmapper::lightmapAssetPathForLoad(model: *model, |
1104 | asset: QSSGLightmapper::LightmapAsset::MeshWithLightmapUV); |
1105 | } |
1106 | theMesh = loadRenderMesh(inSourcePath: model->meshPath, options); |
1107 | } |
1108 | |
1109 | return theMesh; |
1110 | } |
1111 | |
1112 | QSSGBounds3 QSSGBufferManager::getModelBounds(const QSSGRenderModel *model) const |
1113 | { |
1114 | QSSGBounds3 retval; |
1115 | // Custom Geometry |
1116 | if (model->geometry) { |
1117 | retval = QSSGBounds3(model->geometry->boundsMin(), model->geometry->boundsMax()); |
1118 | } else if (!model->meshPath.isNull()){ |
1119 | // Check if the Mesh is already loaded |
1120 | QSSGRenderMesh *theMesh = nullptr; |
1121 | auto meshItr = meshMap.constFind(key: model->meshPath); |
1122 | if (meshItr != meshMap.cend()) |
1123 | theMesh = meshItr.value().mesh; |
1124 | if (theMesh) { |
1125 | // The mesh was already loaded, so calculate the |
1126 | // bounds from subsets of the QSSGRenderMesh |
1127 | const auto &subSets = theMesh->subsets; |
1128 | for (const auto &subSet : subSets) |
1129 | retval.include(b: subSet.bounds); |
1130 | } else { |
1131 | // The model has not been loaded yet, load it without uploading the geometry |
1132 | // TODO: Try to do this without loading the whole mesh struct |
1133 | QSSGMesh::Mesh mesh = loadMeshData(inSourcePath: model->meshPath); |
1134 | if (mesh.isValid()) { |
1135 | auto const &subsets = mesh.subsets(); |
1136 | for (const auto &subset : subsets) |
1137 | retval.include(b: QSSGBounds3(subset.bounds.min, subset.bounds.max)); |
1138 | } |
1139 | } |
1140 | } |
1141 | return retval; |
1142 | } |
1143 | |
1144 | QSSGRenderMesh *QSSGBufferManager::createRenderMesh(const QSSGMesh::Mesh &mesh, const QString &debugObjectName) |
1145 | { |
1146 | QSSGRenderMesh *newMesh = new QSSGRenderMesh(QSSGRenderDrawMode(mesh.drawMode()), |
1147 | QSSGRenderWinding(mesh.winding())); |
1148 | const QSSGMesh::Mesh::VertexBuffer vertexBuffer = mesh.vertexBuffer(); |
1149 | const QSSGMesh::Mesh::IndexBuffer indexBuffer = mesh.indexBuffer(); |
1150 | const QSSGMesh::Mesh::TargetBuffer targetBuffer = mesh.targetBuffer(); |
1151 | |
1152 | QSSGRenderComponentType indexBufComponentType = QSSGRenderComponentType::UnsignedInt16; |
1153 | QRhiCommandBuffer::IndexFormat rhiIndexFormat = QRhiCommandBuffer::IndexUInt16; |
1154 | if (!indexBuffer.data.isEmpty()) { |
1155 | indexBufComponentType = QSSGRenderComponentType(indexBuffer.componentType); |
1156 | const quint32 sizeofType = quint32(QSSGBaseTypeHelpers::getSizeOfType(type: indexBufComponentType)); |
1157 | if (sizeofType == 2 || sizeofType == 4) { |
1158 | // Ensure type is unsigned; else things will fail in rendering pipeline. |
1159 | if (indexBufComponentType == QSSGRenderComponentType::Int16) |
1160 | indexBufComponentType = QSSGRenderComponentType::UnsignedInt16; |
1161 | if (indexBufComponentType == QSSGRenderComponentType::Int32) |
1162 | indexBufComponentType = QSSGRenderComponentType::UnsignedInt32; |
1163 | rhiIndexFormat = indexBufComponentType == QSSGRenderComponentType::UnsignedInt32 |
1164 | ? QRhiCommandBuffer::IndexUInt32 : QRhiCommandBuffer::IndexUInt16; |
1165 | } else { |
1166 | Q_ASSERT(false); |
1167 | } |
1168 | } |
1169 | |
1170 | struct { |
1171 | QSSGRhiBufferPtr vertexBuffer; |
1172 | QSSGRhiBufferPtr indexBuffer; |
1173 | QSSGRhiInputAssemblerState ia; |
1174 | QRhiTexture *targetsTexture = nullptr; |
1175 | } rhi; |
1176 | |
1177 | QRhiResourceUpdateBatch *rub = meshBufferUpdateBatch(); |
1178 | const auto &context = m_contextInterface->rhiContext(); |
1179 | rhi.vertexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *context.get(), |
1180 | args: QRhiBuffer::Static, |
1181 | args: QRhiBuffer::VertexBuffer, |
1182 | args: vertexBuffer.stride, |
1183 | args: vertexBuffer.data.size()); |
1184 | rhi.vertexBuffer->buffer()->setName(debugObjectName.toLatin1()); // this is what shows up in DebugView |
1185 | rub->uploadStaticBuffer(buf: rhi.vertexBuffer->buffer(), data: vertexBuffer.data); |
1186 | |
1187 | if (!indexBuffer.data.isEmpty()) { |
1188 | rhi.indexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *context.get(), |
1189 | args: QRhiBuffer::Static, |
1190 | args: QRhiBuffer::IndexBuffer, |
1191 | args: 0, |
1192 | args: indexBuffer.data.size(), |
1193 | args&: rhiIndexFormat); |
1194 | rub->uploadStaticBuffer(buf: rhi.indexBuffer->buffer(), data: indexBuffer.data); |
1195 | } |
1196 | |
1197 | if (!targetBuffer.data.isEmpty()) { |
1198 | const int arraySize = targetBuffer.entries.size() * targetBuffer.numTargets; |
1199 | const int numTexels = (targetBuffer.data.size() / arraySize) >> 4; // byte size to vec4 |
1200 | const int texWidth = qCeil(v: qSqrt(v: numTexels)); |
1201 | const QSize texSize(texWidth, texWidth); |
1202 | if (!rhi.targetsTexture) { |
1203 | rhi.targetsTexture = context->rhi()->newTextureArray(format: QRhiTexture::RGBA32F, arraySize, pixelSize: texSize); |
1204 | rhi.targetsTexture->create(); |
1205 | context->registerTexture(texture: rhi.targetsTexture); |
1206 | } else if (rhi.targetsTexture->pixelSize() != texSize |
1207 | || rhi.targetsTexture->arraySize() != arraySize) { |
1208 | rhi.targetsTexture->setPixelSize(texSize); |
1209 | rhi.targetsTexture->setArraySize(arraySize); |
1210 | rhi.targetsTexture->create(); |
1211 | } |
1212 | |
1213 | const quint32 layerSize = texWidth * texWidth * 4 * 4; |
1214 | for (int arrayId = 0; arrayId < arraySize; ++arrayId) { |
1215 | QRhiTextureSubresourceUploadDescription targetDesc(targetBuffer.data + arrayId * layerSize, layerSize); |
1216 | QRhiTextureUploadDescription desc(QRhiTextureUploadEntry(arrayId, 0, targetDesc)); |
1217 | rub->uploadTexture(tex: rhi.targetsTexture, desc); |
1218 | } |
1219 | |
1220 | for (quint32 entryIdx = 0, entryEnd = targetBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx) { |
1221 | const char *nameStr = targetBuffer.entries[entryIdx].name.constData(); |
1222 | if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getPositionAttrName())) { |
1223 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::PositionSemantic] = entryIdx * targetBuffer.numTargets; |
1224 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getNormalAttrName())) { |
1225 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::NormalSemantic] = entryIdx * targetBuffer.numTargets; |
1226 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV0AttrName())) { |
1227 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord0Semantic] = entryIdx * targetBuffer.numTargets; |
1228 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV1AttrName())) { |
1229 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord1Semantic] = entryIdx * targetBuffer.numTargets; |
1230 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexTanAttrName())) { |
1231 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TangentSemantic] = entryIdx * targetBuffer.numTargets; |
1232 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexBinormalAttrName())) { |
1233 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::BinormalSemantic] = entryIdx * targetBuffer.numTargets; |
1234 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getColorAttrName())) { |
1235 | rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::ColorSemantic] = entryIdx * targetBuffer.numTargets; |
1236 | } |
1237 | } |
1238 | rhi.ia.targetCount = targetBuffer.numTargets; |
1239 | } else if (rhi.targetsTexture) { |
1240 | context->releaseTexture(texture: rhi.targetsTexture); |
1241 | rhi.targetsTexture = nullptr; |
1242 | rhi.ia.targetOffsets = { UINT8_MAX, UINT8_MAX, UINT8_MAX, UINT8_MAX, |
1243 | UINT8_MAX, UINT8_MAX, UINT8_MAX }; |
1244 | rhi.ia.targetCount = 0; |
1245 | } |
1246 | |
1247 | QVector<QSSGRenderVertexBufferEntry> entryBuffer; |
1248 | entryBuffer.resize(size: vertexBuffer.entries.size()); |
1249 | for (quint32 entryIdx = 0, entryEnd = vertexBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx) |
1250 | entryBuffer[entryIdx] = vertexBuffer.entries[entryIdx].toRenderVertexBufferEntry(); |
1251 | |
1252 | QVarLengthArray<QRhiVertexInputAttribute, 4> inputAttrs; |
1253 | for (quint32 entryIdx = 0, entryEnd = entryBuffer.size(); entryIdx < entryEnd; ++entryIdx) { |
1254 | const QSSGRenderVertexBufferEntry &vbe(entryBuffer[entryIdx]); |
1255 | const int binding = 0; |
1256 | const int location = 0; // for now, will be resolved later, hence the separate inputLayoutInputNames list |
1257 | const QRhiVertexInputAttribute::Format format = QSSGRhiInputAssemblerState::toVertexInputFormat( |
1258 | compType: vbe.m_componentType, numComps: vbe.m_numComponents); |
1259 | const int offset = int(vbe.m_firstItemOffset); |
1260 | |
1261 | bool ok = true; |
1262 | const char *nameStr = vbe.m_name.constData(); |
1263 | if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getPositionAttrName())) { |
1264 | rhi.ia.inputs << QSSGRhiInputAssemblerState::PositionSemantic; |
1265 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getNormalAttrName())) { |
1266 | rhi.ia.inputs << QSSGRhiInputAssemblerState::NormalSemantic; |
1267 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV0AttrName())) { |
1268 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord0Semantic; |
1269 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getUV1AttrName())) { |
1270 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord1Semantic; |
1271 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getLightmapUVAttrName())) { |
1272 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoordLightmapSemantic; |
1273 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexTanAttrName())) { |
1274 | rhi.ia.inputs << QSSGRhiInputAssemblerState::TangentSemantic; |
1275 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getTexBinormalAttrName())) { |
1276 | rhi.ia.inputs << QSSGRhiInputAssemblerState::BinormalSemantic; |
1277 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getColorAttrName())) { |
1278 | rhi.ia.inputs << QSSGRhiInputAssemblerState::ColorSemantic; |
1279 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getJointAttrName())) { |
1280 | rhi.ia.inputs << QSSGRhiInputAssemblerState::JointSemantic; |
1281 | } else if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getWeightAttrName())) { |
1282 | rhi.ia.inputs << QSSGRhiInputAssemblerState::WeightSemantic; |
1283 | } else { |
1284 | qWarning(msg: "Unknown vertex input %s in mesh" , nameStr); |
1285 | ok = false; |
1286 | } |
1287 | if (ok) { |
1288 | QRhiVertexInputAttribute inputAttr(binding, location, format, offset); |
1289 | inputAttrs.append(t: inputAttr); |
1290 | } |
1291 | } |
1292 | rhi.ia.inputLayout.setAttributes(first: inputAttrs.cbegin(), last: inputAttrs.cend()); |
1293 | rhi.ia.inputLayout.setBindings({ vertexBuffer.stride }); |
1294 | rhi.ia.topology = QSSGRhiInputAssemblerState::toTopology(drawMode: QSSGRenderDrawMode(mesh.drawMode())); |
1295 | |
1296 | if (rhi.ia.topology == QRhiGraphicsPipeline::TriangleFan && !context->rhi()->isFeatureSupported(feature: QRhi::TriangleFanTopology)) |
1297 | qWarning(msg: "Mesh topology is TriangleFan but this is not supported with the active graphics API. Rendering will be incorrect." ); |
1298 | |
1299 | QVector<QSSGMesh::Mesh::Subset> meshSubsets = mesh.subsets(); |
1300 | for (quint32 subsetIdx = 0, subsetEnd = meshSubsets.size(); subsetIdx < subsetEnd; ++subsetIdx) { |
1301 | QSSGRenderSubset subset; |
1302 | const QSSGMesh::Mesh::Subset &source(meshSubsets[subsetIdx]); |
1303 | subset.bounds = QSSGBounds3(source.bounds.min, source.bounds.max); |
1304 | subset.bvhRoot = nullptr; |
1305 | subset.count = source.count; |
1306 | subset.offset = source.offset; |
1307 | for (auto &lod : source.lods) |
1308 | subset.lods.append(t: QSSGRenderSubset::Lod({.count: lod.count, .offset: lod.offset, .distance: lod.distance})); |
1309 | |
1310 | |
1311 | if (rhi.vertexBuffer) { |
1312 | subset.rhi.vertexBuffer = rhi.vertexBuffer; |
1313 | subset.rhi.ia = rhi.ia; |
1314 | } |
1315 | if (rhi.indexBuffer) |
1316 | subset.rhi.indexBuffer = rhi.indexBuffer; |
1317 | if (rhi.targetsTexture) |
1318 | subset.rhi.targetsTexture = rhi.targetsTexture; |
1319 | |
1320 | newMesh->subsets.push_back(t: subset); |
1321 | } |
1322 | |
1323 | if (!meshSubsets.isEmpty()) |
1324 | newMesh->lightmapSizeHint = meshSubsets.first().lightmapSizeHint; |
1325 | |
1326 | return newMesh; |
1327 | } |
1328 | |
1329 | void QSSGBufferManager::releaseGeometry(QSSGRenderGeometry *geometry) |
1330 | { |
1331 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
1332 | const auto meshItr = customMeshMap.constFind(key: geometry); |
1333 | if (meshItr != customMeshMap.cend()) { |
1334 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1335 | qDebug() << "- releaseGeometry: " << geometry << currentLayer; |
1336 | #endif |
1337 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad); |
1338 | Q_TRACE_SCOPE(QSSG_customMeshUnload); |
1339 | decreaseMemoryStat(mesh: meshItr.value().mesh); |
1340 | m_contextInterface->rhiContext()->releaseMesh(mesh: meshItr.value().mesh); |
1341 | customMeshMap.erase(it: meshItr); |
1342 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad, |
1343 | stats.meshDataSize, geometry->profilingId); |
1344 | } |
1345 | } |
1346 | |
1347 | void QSSGBufferManager::releaseTextureData(const QSSGRenderTextureData *data) |
1348 | { |
1349 | QVarLengthArray<CustomImageCacheKey, 4> keys; |
1350 | for (auto it = customTextureMap.cbegin(), end = customTextureMap.cend(); it != end; ++it) { |
1351 | if (it.key().data == data) |
1352 | keys.append(t: it.key()); |
1353 | } |
1354 | for (const CustomImageCacheKey &key : keys) |
1355 | releaseTextureData(key); |
1356 | } |
1357 | |
1358 | void QSSGBufferManager::releaseTextureData(const CustomImageCacheKey &key) |
1359 | { |
1360 | const auto textureDataItr = customTextureMap.constFind(key); |
1361 | if (textureDataItr != customTextureMap.cend()) { |
1362 | auto rhiTexture = textureDataItr.value().renderImageTexture.m_texture; |
1363 | if (rhiTexture) { |
1364 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1365 | qDebug() << "- releaseTextureData: " << textureData << currentLayer; |
1366 | #endif |
1367 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
1368 | Q_TRACE_SCOPE(QSSG_textureUnload); |
1369 | decreaseMemoryStat(texture: rhiTexture); |
1370 | m_contextInterface->rhiContext()->releaseTexture(texture: rhiTexture); |
1371 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad, |
1372 | stats.imageDataSize, 0); |
1373 | |
1374 | } |
1375 | customTextureMap.erase(it: textureDataItr); |
1376 | } |
1377 | } |
1378 | |
1379 | void QSSGBufferManager::releaseMesh(const QSSGRenderPath &inSourcePath) |
1380 | { |
1381 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
1382 | const auto meshItr = meshMap.constFind(key: inSourcePath); |
1383 | if (meshItr != meshMap.cend()) { |
1384 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1385 | qDebug() << "- releaseMesh: " << inSourcePath.path() << currentLayer; |
1386 | #endif |
1387 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad); |
1388 | Q_TRACE_SCOPE(QSSG_meshUnload); |
1389 | decreaseMemoryStat(mesh: meshItr.value().mesh); |
1390 | m_contextInterface->rhiContext()->releaseMesh(mesh: meshItr.value().mesh); |
1391 | meshMap.erase(it: meshItr); |
1392 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad, |
1393 | stats.meshDataSize, inSourcePath.path().toUtf8()); |
1394 | } |
1395 | } |
1396 | |
1397 | void QSSGBufferManager::releaseImage(const ImageCacheKey &key) |
1398 | { |
1399 | const auto imageItr = imageMap.constFind(key); |
1400 | if (imageItr != imageMap.cend()) { |
1401 | auto rhiTexture = imageItr.value().renderImageTexture.m_texture; |
1402 | if (rhiTexture) { |
1403 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1404 | qDebug() << "- releaseTexture: " << key.path.path() << currentLayer; |
1405 | #endif |
1406 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad); |
1407 | Q_TRACE_SCOPE(QSSG_textureUnload); |
1408 | decreaseMemoryStat(texture: rhiTexture); |
1409 | m_contextInterface->rhiContext()->releaseTexture(texture: rhiTexture); |
1410 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, |
1411 | stats.imageDataSize, key.path.path().toUtf8()); |
1412 | } |
1413 | imageMap.erase(it: imageItr); |
1414 | } |
1415 | } |
1416 | |
1417 | void QSSGBufferManager::cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *currentLayer) |
1418 | { |
1419 | #if !defined(QSSG_RENDERBUFFER_DEBUGGING) && !defined(QSSG_RENDERBUFFER_DEBUGGING_USAGES) |
1420 | Q_UNUSED(currentLayer); |
1421 | #endif |
1422 | |
1423 | // Don't cleanup if |
1424 | if (frameId == frameCleanupIndex) |
1425 | return; |
1426 | |
1427 | auto isUnused = [] (const QHash<QSSGRenderLayer*, uint32_t> &usages) -> bool { |
1428 | for (const auto &value : std::as_const(t: usages)) |
1429 | if (value != 0) |
1430 | return false; |
1431 | return true; |
1432 | }; |
1433 | |
1434 | { |
1435 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
1436 | // Meshes (by path) |
1437 | auto meshIterator = meshMap.cbegin(); |
1438 | while (meshIterator != meshMap.cend()) { |
1439 | if (isUnused(meshIterator.value().usageCounts)) { |
1440 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1441 | qDebug() << "- releaseGeometry: " << meshIterator.key().path() << currentLayer; |
1442 | #endif |
1443 | decreaseMemoryStat(mesh: meshIterator.value().mesh); |
1444 | m_contextInterface->rhiContext()->releaseMesh(mesh: meshIterator.value().mesh); |
1445 | meshIterator = meshMap.erase(it: meshIterator); |
1446 | } else { |
1447 | ++meshIterator; |
1448 | } |
1449 | } |
1450 | |
1451 | // Meshes (custom) |
1452 | auto customMeshIterator = customMeshMap.cbegin(); |
1453 | while (customMeshIterator != customMeshMap.cend()) { |
1454 | if (isUnused(customMeshIterator.value().usageCounts)) { |
1455 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1456 | qDebug() << "- releaseGeometry: " << customMeshIterator.key() << currentLayer; |
1457 | #endif |
1458 | decreaseMemoryStat(mesh: customMeshIterator.value().mesh); |
1459 | m_contextInterface->rhiContext()->releaseMesh(mesh: customMeshIterator.value().mesh); |
1460 | customMeshIterator = customMeshMap.erase(it: customMeshIterator); |
1461 | } else { |
1462 | ++customMeshIterator; |
1463 | } |
1464 | } |
1465 | } |
1466 | |
1467 | // SG Textures |
1468 | auto sgIterator = qsgImageMap.cbegin(); |
1469 | while (sgIterator != qsgImageMap.cend()) { |
1470 | if (isUnused(sgIterator.value().usageCounts)) { |
1471 | // Texture is no longer uses, so stop tracking |
1472 | // We do not need to delete/release the texture |
1473 | // because we don't own it. |
1474 | sgIterator = qsgImageMap.erase(it: sgIterator); |
1475 | } else { |
1476 | ++sgIterator; |
1477 | } |
1478 | } |
1479 | |
1480 | // Images |
1481 | auto imageKeyIterator = imageMap.cbegin(); |
1482 | while (imageKeyIterator != imageMap.cend()) { |
1483 | if (isUnused(imageKeyIterator.value().usageCounts)) { |
1484 | auto rhiTexture = imageKeyIterator.value().renderImageTexture.m_texture; |
1485 | if (rhiTexture) { |
1486 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1487 | qDebug() << "- releaseTexture: " << imageKeyIterator.key().path.path() << currentLayer; |
1488 | #endif |
1489 | decreaseMemoryStat(texture: rhiTexture); |
1490 | m_contextInterface->rhiContext()->releaseTexture(texture: rhiTexture); |
1491 | } |
1492 | imageKeyIterator = imageMap.erase(it: imageKeyIterator); |
1493 | } else { |
1494 | ++imageKeyIterator; |
1495 | } |
1496 | } |
1497 | |
1498 | // Custom Texture Data |
1499 | auto textureDataIterator = customTextureMap.cbegin(); |
1500 | while (textureDataIterator != customTextureMap.cend()) { |
1501 | if (isUnused(textureDataIterator.value().usageCounts)) { |
1502 | auto rhiTexture = textureDataIterator.value().renderImageTexture.m_texture; |
1503 | if (rhiTexture) { |
1504 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1505 | qDebug() << "- releaseTextureData: " << textureDataIterator.key() << currentLayer; |
1506 | #endif |
1507 | decreaseMemoryStat(texture: rhiTexture); |
1508 | m_contextInterface->rhiContext()->releaseTexture(texture: rhiTexture); |
1509 | } |
1510 | textureDataIterator = customTextureMap.erase(it: textureDataIterator); |
1511 | } else { |
1512 | ++textureDataIterator; |
1513 | } |
1514 | } |
1515 | |
1516 | // Resource Tracking Debug Code |
1517 | frameCleanupIndex = frameId; |
1518 | #ifdef QSSG_RENDERBUFFER_DEBUGGING_USAGES |
1519 | qDebug() << "QSSGBufferManager::cleanupUnreferencedBuffers()" << this << "frame:" << frameCleanupIndex << currentLayer; |
1520 | qDebug() << "Textures(by path): " << imageMap.count(); |
1521 | qDebug() << "Textures(custom): " << customTextureMap.count(); |
1522 | qDebug() << "Textures(qsg): " << qsgImageMap.count(); |
1523 | qDebug() << "Geometry(by path): " << meshMap.count(); |
1524 | qDebug() << "Geometry(custom): " << customMeshMap.count(); |
1525 | #endif |
1526 | } |
1527 | |
1528 | void QSSGBufferManager::resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer) |
1529 | { |
1530 | if (frameResetIndex == frameId) |
1531 | return; |
1532 | |
1533 | // SG Textures |
1534 | for (auto &imageData : qsgImageMap) |
1535 | imageData.usageCounts[layer] = 0; |
1536 | |
1537 | // Images |
1538 | for (auto &imageData : imageMap) |
1539 | imageData.usageCounts[layer] = 0; |
1540 | |
1541 | // TextureDatas |
1542 | for (auto &imageData : customTextureMap) |
1543 | imageData.usageCounts[layer] = 0; |
1544 | // Meshes |
1545 | for (auto &meshData : meshMap) |
1546 | meshData.usageCounts[layer] = 0; |
1547 | |
1548 | // Meshes (custom) |
1549 | for (auto &meshData : customMeshMap) |
1550 | meshData.usageCounts[layer] = 0; |
1551 | |
1552 | frameResetIndex = frameId; |
1553 | currentLayer = layer; |
1554 | } |
1555 | |
1556 | void QSSGBufferManager::registerMeshData(const QString &assetId, const QVector<QSSGMesh::Mesh> &meshData) |
1557 | { |
1558 | auto it = g_assetMeshMap->find(key: assetId); |
1559 | if (it != g_assetMeshMap->end()) |
1560 | ++it->ref; |
1561 | else |
1562 | g_assetMeshMap->insert(key: assetId, value: { .meshes: meshData, .ref: 1 }); |
1563 | } |
1564 | |
1565 | void QSSGBufferManager::unregisterMeshData(const QString &assetId) |
1566 | { |
1567 | auto it = g_assetMeshMap->find(key: assetId); |
1568 | if (it != g_assetMeshMap->end() && (--it->ref == 0)) |
1569 | g_assetMeshMap->erase(it: AssetMeshMap::const_iterator(it)); |
1570 | } |
1571 | |
1572 | QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(const QSSGRenderPath &inMeshPath, QSSGMeshProcessingOptions options) |
1573 | { |
1574 | if (inMeshPath.isNull()) |
1575 | return nullptr; |
1576 | |
1577 | // check if it is already loaded |
1578 | auto meshItr = meshMap.find(key: inMeshPath); |
1579 | if (meshItr != meshMap.cend()) { |
1580 | if (options.isCompatible(other: meshItr.value().options)) { |
1581 | meshItr.value().usageCounts[currentLayer]++; |
1582 | return meshItr.value().mesh; |
1583 | } else { |
1584 | releaseMesh(inSourcePath: inMeshPath); |
1585 | } |
1586 | } |
1587 | |
1588 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad); |
1589 | Q_TRACE_SCOPE(QSSG_meshLoadPath, inMeshPath.path()); |
1590 | |
1591 | QSSGMesh::Mesh result; |
1592 | QString resultSourcePath; |
1593 | |
1594 | if (options.wantsLightmapUVs && !options.meshFileOverride.isEmpty()) { |
1595 | // So now we have a hint, e.g "qlm_xxxx.mesh" that says that if that |
1596 | // file exists, then we should prefer that because it has the lightmap |
1597 | // UV unwrapping and associated rebuilding already done. |
1598 | if (QFileInfo(options.meshFileOverride).exists()) { |
1599 | resultSourcePath = options.meshFileOverride; |
1600 | result = loadMeshData(inSourcePath: QSSGRenderPath(options.meshFileOverride)); |
1601 | } |
1602 | } |
1603 | |
1604 | if (!result.isValid()) { |
1605 | resultSourcePath = inMeshPath.path(); |
1606 | result = loadMeshData(inSourcePath: inMeshPath); |
1607 | } |
1608 | |
1609 | if (!result.isValid()) { |
1610 | qCWarning(WARNING, "Failed to load mesh: %s" , qPrintable(inMeshPath.path())); |
1611 | Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DMeshLoad, |
1612 | stats.meshDataSize); |
1613 | return nullptr; |
1614 | } |
1615 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1616 | qDebug() << "+ uploadGeometry: " << inMeshPath.path() << currentLayer; |
1617 | #endif |
1618 | |
1619 | if (options.wantsLightmapUVs) { |
1620 | // Does nothing if the lightmap uv attribute is already present, |
1621 | // otherwise this is a potentially expensive step that will do UV |
1622 | // unwrapping and rebuild much of the mesh's data. |
1623 | result.createLightmapUVChannel(lightmapBaseResolution: options.lightmapBaseResolution); |
1624 | } |
1625 | |
1626 | auto ret = createRenderMesh(mesh: result, debugObjectName: QFileInfo(resultSourcePath).fileName()); |
1627 | meshMap.insert(key: inMeshPath, value: { .mesh: ret, .usageCounts: {{currentLayer, 1}}, .generationId: 0, .options: options }); |
1628 | m_contextInterface->rhiContext()->registerMesh(mesh: ret); |
1629 | increaseMemoryStat(mesh: ret); |
1630 | Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad, |
1631 | stats.meshDataSize, inMeshPath.path().toUtf8()); |
1632 | return ret; |
1633 | } |
1634 | |
1635 | QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(QSSGRenderGeometry *geometry, QSSGMeshProcessingOptions options) |
1636 | { |
1637 | auto meshIterator = customMeshMap.find(key: geometry); |
1638 | if (meshIterator == customMeshMap.end()) { |
1639 | meshIterator = customMeshMap.insert(key: geometry, value: MeshData()); |
1640 | } else if (geometry->generationId() != meshIterator->generationId || !options.isCompatible(other: meshIterator->options)) { |
1641 | // Release old data |
1642 | releaseGeometry(geometry); |
1643 | meshIterator = customMeshMap.insert(key: geometry, value: MeshData()); |
1644 | } else { |
1645 | // An up-to-date mesh was found |
1646 | meshIterator.value().usageCounts[currentLayer]++; |
1647 | return meshIterator.value().mesh; |
1648 | } |
1649 | |
1650 | Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad); |
1651 | Q_TRACE_SCOPE(QSSG_customMeshLoad); |
1652 | |
1653 | if (!geometry->meshData().m_vertexBuffer.isEmpty()) { |
1654 | // Mesh data needs to be loaded |
1655 | QString error; |
1656 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::fromRuntimeData(data: geometry->meshData(), error: &error); |
1657 | if (mesh.isValid()) { |
1658 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1659 | qDebug() << "+ uploadGeometry: " << geometry << currentLayer; |
1660 | #endif |
1661 | if (options.wantsLightmapUVs) { |
1662 | // Custom geometry will get a dynamically generated lightmap UV |
1663 | // channel, unless attr_lightmapuv already exists. |
1664 | mesh.createLightmapUVChannel(lightmapBaseResolution: options.lightmapBaseResolution); |
1665 | } |
1666 | |
1667 | meshIterator->mesh = createRenderMesh(mesh, debugObjectName: geometry->debugObjectName); |
1668 | meshIterator->usageCounts[currentLayer] = 1; |
1669 | meshIterator->generationId = geometry->generationId(); |
1670 | meshIterator->options = options; |
1671 | m_contextInterface->rhiContext()->registerMesh(mesh: meshIterator->mesh); |
1672 | increaseMemoryStat(mesh: meshIterator->mesh); |
1673 | } else { |
1674 | qWarning(msg: "Mesh building failed: %s" , qPrintable(error)); |
1675 | } |
1676 | } |
1677 | // else an empty mesh is not an error, leave the QSSGRenderMesh null, it will not be rendered then |
1678 | |
1679 | Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad, |
1680 | stats.meshDataSize, geometry->profilingId); |
1681 | return meshIterator->mesh; |
1682 | } |
1683 | |
1684 | QSSGMeshBVH *QSSGBufferManager::loadMeshBVH(const QSSGRenderPath &inSourcePath) |
1685 | { |
1686 | const QSSGMesh::Mesh mesh = loadMeshData(inSourcePath); |
1687 | if (!mesh.isValid()) { |
1688 | qCWarning(WARNING, "Failed to load mesh: %s" , qPrintable(inSourcePath.path())); |
1689 | return nullptr; |
1690 | } |
1691 | QSSGMeshBVHBuilder meshBVHBuilder(mesh); |
1692 | return meshBVHBuilder.buildTree(); |
1693 | } |
1694 | |
1695 | QSSGMeshBVH *QSSGBufferManager::loadMeshBVH(QSSGRenderGeometry *geometry) |
1696 | { |
1697 | if (!geometry) |
1698 | return nullptr; |
1699 | |
1700 | // We only support generating a BVH with Triangle primitives |
1701 | if (geometry->primitiveType() != QSSGMesh::Mesh::DrawMode::Triangles) |
1702 | return nullptr; |
1703 | |
1704 | // Build BVH |
1705 | bool hasIndexBuffer = false; |
1706 | QSSGRenderComponentType indexBufferFormat = QSSGRenderComponentType::Int32; |
1707 | bool hasUV = false; |
1708 | int uvOffset = -1; |
1709 | int posOffset = -1; |
1710 | |
1711 | for (int i = 0; i < geometry->attributeCount(); ++i) { |
1712 | auto attribute = geometry->attribute(idx: i); |
1713 | if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::PositionSemantic) { |
1714 | posOffset = attribute.offset; |
1715 | } else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord0Semantic) { |
1716 | hasUV = true; |
1717 | uvOffset = attribute.offset; |
1718 | } else if (!hasUV && attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord1Semantic) { |
1719 | hasUV = true; |
1720 | uvOffset = attribute.offset; |
1721 | } else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::IndexSemantic) { |
1722 | hasIndexBuffer = true; |
1723 | if (attribute.componentType == QSSGMesh::Mesh::ComponentType::Int16) |
1724 | indexBufferFormat = QSSGRenderComponentType::Int16; |
1725 | else if (attribute.componentType == QSSGMesh::Mesh::ComponentType::Int32) |
1726 | indexBufferFormat = QSSGRenderComponentType::Int32; |
1727 | } |
1728 | } |
1729 | |
1730 | QSSGMeshBVHBuilder meshBVHBuilder(geometry->vertexBuffer(), |
1731 | geometry->stride(), |
1732 | posOffset, |
1733 | hasUV, |
1734 | uvOffset, |
1735 | hasIndexBuffer, |
1736 | geometry->indexBuffer(), |
1737 | indexBufferFormat); |
1738 | return meshBVHBuilder.buildTree(); |
1739 | } |
1740 | |
1741 | QSSGMesh::Mesh QSSGBufferManager::loadMeshData(const QSSGRenderPath &inMeshPath) |
1742 | { |
1743 | QSSGMesh::Mesh result; |
1744 | |
1745 | // check to see if this is a primitive mesh |
1746 | if (inMeshPath.path().startsWith(c: QChar::fromLatin1(c: '#'))) |
1747 | result = loadPrimitive(inRelativePath: inMeshPath.path()); |
1748 | |
1749 | // check if this is an imported mesh. Expected path format: !name@path_to_asset |
1750 | if (!result.isValid() && inMeshPath.path().startsWith(c: u'!')) { |
1751 | const auto &[idx, assetId] = splitRuntimeMeshPath(rpath: inMeshPath); |
1752 | if (idx >= 0) { |
1753 | const auto ait = g_assetMeshMap->constFind(key: assetId); |
1754 | if (ait != g_assetMeshMap->constEnd()) { |
1755 | const auto &meshes = ait->meshes; |
1756 | if (idx < meshes.size()) |
1757 | result = ait->meshes.at(i: idx); |
1758 | } |
1759 | } else { |
1760 | qWarning(msg: "Unexpected mesh path!" ); |
1761 | } |
1762 | } |
1763 | |
1764 | // Attempt a load from the filesystem otherwise. |
1765 | if (!result.isValid()) { |
1766 | QString pathBuilder = inMeshPath.path(); |
1767 | int poundIndex = pathBuilder.lastIndexOf(c: QChar::fromLatin1(c: '#')); |
1768 | quint32 id = 0; |
1769 | if (poundIndex != -1) { |
1770 | id = QStringView(pathBuilder).mid(pos: poundIndex + 1).toUInt(); |
1771 | pathBuilder = pathBuilder.left(n: poundIndex); |
1772 | } |
1773 | if (!pathBuilder.isEmpty()) { |
1774 | QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(inPath: pathBuilder)); |
1775 | if (device) { |
1776 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device: device.data(), id); |
1777 | if (mesh.isValid()) |
1778 | result = mesh; |
1779 | } |
1780 | } |
1781 | } |
1782 | |
1783 | return result; |
1784 | } |
1785 | |
1786 | QSSGMesh::Mesh QSSGBufferManager::loadMeshData(const QSSGRenderGeometry *geometry) |
1787 | { |
1788 | QString error; |
1789 | QSSGMesh::Mesh mesh = QSSGMesh::Mesh::fromRuntimeData(data: geometry->meshData(), error: &error); |
1790 | if (!mesh.isValid()) |
1791 | qWarning(msg: "loadMeshDataForCustomMeshUncached failed: %s" , qPrintable(error)); |
1792 | |
1793 | return mesh; |
1794 | } |
1795 | |
1796 | void QSSGBufferManager::clear() |
1797 | { |
1798 | if (meshBufferUpdates) { |
1799 | meshBufferUpdates->release(); |
1800 | meshBufferUpdates = nullptr; |
1801 | } |
1802 | |
1803 | { |
1804 | QMutexLocker meshMutexLocker(&meshBufferMutex); |
1805 | // Meshes (by path) |
1806 | auto meshMapCopy = meshMap; |
1807 | meshMapCopy.detach(); |
1808 | for (auto iter = meshMapCopy.begin(), end = meshMapCopy.end(); iter != end; ++iter) { |
1809 | QSSGRenderMesh *theMesh = iter.value().mesh; |
1810 | if (theMesh) { |
1811 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1812 | qDebug() << "- releaseGeometry: " << iter.key().path() << currentLayer; |
1813 | #endif |
1814 | decreaseMemoryStat(mesh: theMesh); |
1815 | m_contextInterface->rhiContext()->releaseMesh(mesh: theMesh); |
1816 | } |
1817 | } |
1818 | meshMap.clear(); |
1819 | |
1820 | // Meshes (custom) |
1821 | auto customMeshMapCopy = customMeshMap; |
1822 | customMeshMapCopy.detach(); |
1823 | for (auto iter = customMeshMapCopy.begin(), end = customMeshMapCopy.end(); iter != end; ++iter) { |
1824 | QSSGRenderMesh *theMesh = iter.value().mesh; |
1825 | if (theMesh) { |
1826 | #ifdef QSSG_RENDERBUFFER_DEBUGGING |
1827 | qDebug() << "- releaseGeometry: " << iter.key() << currentLayer; |
1828 | #endif |
1829 | decreaseMemoryStat(mesh: theMesh); |
1830 | m_contextInterface->rhiContext()->releaseMesh(mesh: theMesh); |
1831 | } |
1832 | } |
1833 | customMeshMap.clear(); |
1834 | } |
1835 | |
1836 | // Textures (by path) |
1837 | for (const auto &k : imageMap.keys()) |
1838 | releaseImage(key: k); |
1839 | |
1840 | imageMap.clear(); |
1841 | |
1842 | // Textures (custom) |
1843 | for (const auto &k : customTextureMap.keys()) |
1844 | releaseTextureData(key: k); |
1845 | |
1846 | customTextureMap.clear(); |
1847 | |
1848 | // Textures (QSG) |
1849 | // these don't have any owned objects to release so just clearing is fine. |
1850 | qsgImageMap.clear(); |
1851 | } |
1852 | |
1853 | QRhiResourceUpdateBatch *QSSGBufferManager::meshBufferUpdateBatch() |
1854 | { |
1855 | if (!meshBufferUpdates) |
1856 | meshBufferUpdates = m_contextInterface->rhiContext()->rhi()->nextResourceUpdateBatch(); |
1857 | return meshBufferUpdates; |
1858 | } |
1859 | |
1860 | void QSSGBufferManager::commitBufferResourceUpdates() |
1861 | { |
1862 | if (meshBufferUpdates) { |
1863 | m_contextInterface->rhiContext()->commandBuffer()->resourceUpdate(resourceUpdates: meshBufferUpdates); |
1864 | meshBufferUpdates = nullptr; |
1865 | } |
1866 | } |
1867 | |
1868 | void QSSGBufferManager::processResourceLoader(const QSSGRenderResourceLoader *loader) |
1869 | { |
1870 | for (auto &mesh : std::as_const(t: loader->meshes)) |
1871 | loadRenderMesh(inMeshPath: mesh, options: {}); |
1872 | |
1873 | for (auto customMesh : std::as_const(t: loader->geometries)) |
1874 | loadRenderMesh(geometry: static_cast<QSSGRenderGeometry*>(customMesh), options: {}); |
1875 | |
1876 | for (auto texture : std::as_const(t: loader->textures)) { |
1877 | const auto image = static_cast<QSSGRenderImage *>(texture); |
1878 | loadRenderImage(image); |
1879 | } |
1880 | |
1881 | // Make sure the uploads occur |
1882 | commitBufferResourceUpdates(); |
1883 | } |
1884 | |
1885 | static inline quint64 textureMemorySize(QRhiTexture *texture) |
1886 | { |
1887 | quint64 s = 0; |
1888 | if (!texture) |
1889 | return s; |
1890 | |
1891 | auto format = texture->format(); |
1892 | if (format == QRhiTexture::UnknownFormat) |
1893 | return 0; |
1894 | |
1895 | s = texture->pixelSize().width() * texture->pixelSize().height(); |
1896 | /* |
1897 | UnknownFormat, |
1898 | RGBA8, |
1899 | BGRA8, |
1900 | R8, |
1901 | RG8, |
1902 | R16, |
1903 | RG16, |
1904 | RED_OR_ALPHA8, |
1905 | RGBA16F, |
1906 | RGBA32F, |
1907 | R16F, |
1908 | R32F, |
1909 | RGB10A2, |
1910 | D16, |
1911 | D24, |
1912 | D24S8, |
1913 | D32F,*/ |
1914 | static const quint64 pixelSizes[] = {0, 4, 4, 1, 2, 2, 4, 1, 2, 4, 2, 4, 4, 2, 4, 4, 4}; |
1915 | /* |
1916 | BC1, |
1917 | BC2, |
1918 | BC3, |
1919 | BC4, |
1920 | BC5, |
1921 | BC6H, |
1922 | BC7, |
1923 | ETC2_RGB8, |
1924 | ETC2_RGB8A1, |
1925 | ETC2_RGBA8,*/ |
1926 | static const quint64 blockSizes[] = {8, 16, 16, 8, 16, 16, 16, 8, 8, 16}; |
1927 | Q_STATIC_ASSERT_X(QRhiTexture::BC1 == 17 && QRhiTexture::ETC2_RGBA8 == 26, |
1928 | "QRhiTexture format constant value missmatch." ); |
1929 | if (format < QRhiTexture::BC1) |
1930 | s *= pixelSizes[format]; |
1931 | else if (format >= QRhiTexture::BC1 && format <= QRhiTexture::ETC2_RGBA8) |
1932 | s /= blockSizes[format - QRhiTexture::BC1]; |
1933 | else |
1934 | s /= 16; |
1935 | |
1936 | if (texture->flags() & QRhiTexture::MipMapped) |
1937 | s += s / 4; |
1938 | if (texture->flags() & QRhiTexture::CubeMap) |
1939 | s *= 6; |
1940 | return s; |
1941 | } |
1942 | |
1943 | static inline quint64 bufferMemorySize(const QSSGRhiBufferPtr &buffer) |
1944 | { |
1945 | quint64 s = 0; |
1946 | if (!buffer) |
1947 | return s; |
1948 | s = buffer->buffer()->size(); |
1949 | return s; |
1950 | } |
1951 | |
1952 | void QSSGBufferManager::increaseMemoryStat(QRhiTexture *texture) |
1953 | { |
1954 | stats.imageDataSize += textureMemorySize(texture); |
1955 | m_contextInterface->rhiContext()->stats().imageDataSizeChanges(newSize: stats.imageDataSize); |
1956 | } |
1957 | |
1958 | void QSSGBufferManager::decreaseMemoryStat(QRhiTexture *texture) |
1959 | { |
1960 | stats.imageDataSize = qMax(a: 0u, b: stats.imageDataSize - textureMemorySize(texture)); |
1961 | m_contextInterface->rhiContext()->stats().imageDataSizeChanges(newSize: stats.imageDataSize); |
1962 | } |
1963 | |
1964 | void QSSGBufferManager::increaseMemoryStat(QSSGRenderMesh *mesh) |
1965 | { |
1966 | stats.meshDataSize += bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.vertexBuffer) |
1967 | + bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.indexBuffer); |
1968 | m_contextInterface->rhiContext()->stats().meshDataSizeChanges(newSize: stats.meshDataSize); |
1969 | } |
1970 | |
1971 | void QSSGBufferManager::decreaseMemoryStat(QSSGRenderMesh *mesh) |
1972 | { |
1973 | quint64 s = 0; |
1974 | if (mesh) |
1975 | s = bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.vertexBuffer) |
1976 | + bufferMemorySize(buffer: mesh->subsets.at(i: 0).rhi.indexBuffer); |
1977 | stats.meshDataSize = qMax(a: 0u, b: stats.meshDataSize - s); |
1978 | m_contextInterface->rhiContext()->stats().meshDataSizeChanges(newSize: stats.meshDataSize); |
1979 | } |
1980 | |
1981 | QT_END_NAMESPACE |
1982 | |