1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef GENSHADERS_H |
5 | #define GENSHADERS_H |
6 | |
7 | #include "parser.h" |
8 | |
9 | #include <QtCore/qlist.h> |
10 | |
11 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h> |
12 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
13 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
14 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h> |
15 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | class QDir; |
19 | class QQuick3DSceneManager; |
20 | class QQuick3DWindowAttachment; |
21 | QT_END_NAMESPACE |
22 | |
23 | struct GenShaders |
24 | { |
25 | explicit GenShaders(); |
26 | ~GenShaders(); |
27 | bool process(const MaterialParser::SceneData &sceneData, QVector<QString> &qsbcFiles, const QDir &outDir, |
28 | bool generateMultipleLights, bool dryRun); |
29 | |
30 | QRhi *rhi = nullptr; |
31 | std::shared_ptr<QSSGRenderContextInterface> renderContext; |
32 | |
33 | QQuick3DSceneManager *sceneManager = nullptr; |
34 | QQuick3DWindowAttachment *wa = nullptr; |
35 | }; |
36 | |
37 | #endif |
38 | |