| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
| 29 |  | 
| 30 | #ifndef PXFOUNDATION_PXMEMORY_H | 
| 31 | #define PXFOUNDATION_PXMEMORY_H | 
| 32 |  | 
| 33 | /** \addtogroup foundation | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "foundation/Px.h" | 
| 38 | #include "foundation/PxIntrinsics.h" | 
| 39 | #include "foundation/PxSimpleTypes.h" | 
| 40 |  | 
| 41 | #if !PX_DOXYGEN | 
| 42 | namespace physx | 
| 43 | { | 
| 44 | #endif | 
| 45 |  | 
| 46 | /** | 
| 47 | \brief Sets the bytes of the provided buffer to zero. | 
| 48 |  | 
| 49 | \param dest Pointer to block of memory to set zero. | 
| 50 | \param count Number of bytes to set to zero. | 
| 51 |  | 
| 52 | \return Pointer to memory block (same as input) | 
| 53 | */ | 
| 54 | PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count) | 
| 55 | { | 
| 56 | 	return physx::intrinsics::memZero(dest, count); | 
| 57 | } | 
| 58 |  | 
| 59 | /** | 
| 60 | \brief Sets the bytes of the provided buffer to the specified value. | 
| 61 |  | 
| 62 | \param dest Pointer to block of memory to set to the specified value. | 
| 63 | \param c Value to set the bytes of the block of memory to. | 
| 64 | \param count Number of bytes to set to the specified value. | 
| 65 |  | 
| 66 | \return Pointer to memory block (same as input) | 
| 67 | */ | 
| 68 | PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count) | 
| 69 | { | 
| 70 | 	return physx::intrinsics::memSet(dest, c, count); | 
| 71 | } | 
| 72 |  | 
| 73 | /** | 
| 74 | \brief Copies the bytes of one memory block to another. The memory blocks must not overlap. | 
| 75 |  | 
| 76 | \note Use #PxMemMove if memory blocks overlap. | 
| 77 |  | 
| 78 | \param dest Pointer to block of memory to copy to. | 
| 79 | \param src Pointer to block of memory to copy from. | 
| 80 | \param count Number of bytes to copy. | 
| 81 |  | 
| 82 | \return Pointer to destination memory block | 
| 83 | */ | 
| 84 | PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count) | 
| 85 | { | 
| 86 | 	return physx::intrinsics::memCopy(dest, src, count); | 
| 87 | } | 
| 88 |  | 
| 89 | /** | 
| 90 | \brief Copies the bytes of one memory block to another. The memory blocks can overlap. | 
| 91 |  | 
| 92 | \note Use #PxMemCopy if memory blocks do not overlap. | 
| 93 |  | 
| 94 | \param dest Pointer to block of memory to copy to. | 
| 95 | \param src Pointer to block of memory to copy from. | 
| 96 | \param count Number of bytes to copy. | 
| 97 |  | 
| 98 | \return Pointer to destination memory block | 
| 99 | */ | 
| 100 | PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count) | 
| 101 | { | 
| 102 | 	return physx::intrinsics::memMove(dest, src, count); | 
| 103 | } | 
| 104 |  | 
| 105 | #if !PX_DOXYGEN | 
| 106 | } // namespace physx | 
| 107 | #endif | 
| 108 |  | 
| 109 | /** @} */ | 
| 110 | #endif // PXFOUNDATION_PXMEMORY_H | 
| 111 |  |