1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PSFPU_H |
31 | #define PSFOUNDATION_PSFPU_H |
32 | |
33 | #include "Ps.h" |
34 | #include "PsIntrinsics.h" |
35 | |
36 | #define PX_IR(x) ((uint32_t&)(x)) // integer representation of a floating-point value. |
37 | #define PX_SIR(x) ((int32_t&)(x)) // signed integer representation of a floating-point value. |
38 | #define PX_FR(x) ((float&)(x)) // floating-point representation of a integer value. |
39 | |
40 | #define PX_FPU_GUARD shdfnd::FPUGuard scopedFpGuard; |
41 | #define PX_SIMD_GUARD shdfnd::SIMDGuard scopedFpGuard; |
42 | |
43 | namespace physx |
44 | { |
45 | namespace shdfnd |
46 | { |
47 | // sets the default SDK state for scalar and SIMD units |
48 | class PX_FOUNDATION_API FPUGuard |
49 | { |
50 | public: |
51 | FPUGuard(); // set fpu control word for PhysX |
52 | ~FPUGuard(); // restore fpu control word |
53 | private: |
54 | uint32_t mControlWords[8]; |
55 | }; |
56 | |
57 | // sets default SDK state for simd unit only, lighter weight than FPUGuard |
58 | class SIMDGuard |
59 | { |
60 | public: |
61 | PX_INLINE SIMDGuard(); // set simd control word for PhysX |
62 | PX_INLINE ~SIMDGuard(); // restore simd control word |
63 | private: |
64 | uint32_t mControlWord; |
65 | }; |
66 | |
67 | /** |
68 | \brief Enables floating point exceptions for the scalar and SIMD unit |
69 | */ |
70 | PX_FOUNDATION_API void enableFPExceptions(); |
71 | |
72 | /** |
73 | \brief Disables floating point exceptions for the scalar and SIMD unit |
74 | */ |
75 | PX_FOUNDATION_API void disableFPExceptions(); |
76 | |
77 | } // namespace shdfnd |
78 | } // namespace physx |
79 | |
80 | #if PX_WINDOWS_FAMILY || PX_XBOXONE || PX_XBOX_SERIES_X |
81 | #include "windows/PsWindowsFPU.h" |
82 | #elif (PX_LINUX && PX_SSE2) || PX_PS4 || PX_OSX |
83 | #include "unix/PsUnixFPU.h" |
84 | #else |
85 | PX_INLINE physx::shdfnd::SIMDGuard::SIMDGuard() |
86 | { |
87 | } |
88 | PX_INLINE physx::shdfnd::SIMDGuard::~SIMDGuard() |
89 | { |
90 | } |
91 | #endif |
92 | |
93 | #endif // #ifndef PSFOUNDATION_PSFPU_H |
94 | |