| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PSFOUNDATION_PSFPU_H |
| 31 | #define PSFOUNDATION_PSFPU_H |
| 32 | |
| 33 | #include "Ps.h" |
| 34 | #include "PsIntrinsics.h" |
| 35 | |
| 36 | #define PX_IR(x) ((uint32_t&)(x)) // integer representation of a floating-point value. |
| 37 | #define PX_SIR(x) ((int32_t&)(x)) // signed integer representation of a floating-point value. |
| 38 | #define PX_FR(x) ((float&)(x)) // floating-point representation of a integer value. |
| 39 | |
| 40 | #define PX_FPU_GUARD shdfnd::FPUGuard scopedFpGuard; |
| 41 | #define PX_SIMD_GUARD shdfnd::SIMDGuard scopedFpGuard; |
| 42 | |
| 43 | namespace physx |
| 44 | { |
| 45 | namespace shdfnd |
| 46 | { |
| 47 | // sets the default SDK state for scalar and SIMD units |
| 48 | class PX_FOUNDATION_API FPUGuard |
| 49 | { |
| 50 | public: |
| 51 | FPUGuard(); // set fpu control word for PhysX |
| 52 | ~FPUGuard(); // restore fpu control word |
| 53 | private: |
| 54 | uint32_t mControlWords[8]; |
| 55 | }; |
| 56 | |
| 57 | // sets default SDK state for simd unit only, lighter weight than FPUGuard |
| 58 | class SIMDGuard |
| 59 | { |
| 60 | public: |
| 61 | PX_INLINE SIMDGuard(); // set simd control word for PhysX |
| 62 | PX_INLINE ~SIMDGuard(); // restore simd control word |
| 63 | private: |
| 64 | uint32_t mControlWord; |
| 65 | }; |
| 66 | |
| 67 | /** |
| 68 | \brief Enables floating point exceptions for the scalar and SIMD unit |
| 69 | */ |
| 70 | PX_FOUNDATION_API void enableFPExceptions(); |
| 71 | |
| 72 | /** |
| 73 | \brief Disables floating point exceptions for the scalar and SIMD unit |
| 74 | */ |
| 75 | PX_FOUNDATION_API void disableFPExceptions(); |
| 76 | |
| 77 | } // namespace shdfnd |
| 78 | } // namespace physx |
| 79 | |
| 80 | #if PX_WINDOWS_FAMILY || PX_XBOXONE || PX_XBOX_SERIES_X |
| 81 | #include "windows/PsWindowsFPU.h" |
| 82 | #elif (PX_LINUX && PX_SSE2) || PX_PS4 || PX_OSX |
| 83 | #include "unix/PsUnixFPU.h" |
| 84 | #else |
| 85 | PX_INLINE physx::shdfnd::SIMDGuard::SIMDGuard() |
| 86 | { |
| 87 | } |
| 88 | PX_INLINE physx::shdfnd::SIMDGuard::~SIMDGuard() |
| 89 | { |
| 90 | } |
| 91 | #endif |
| 92 | |
| 93 | #endif // #ifndef PSFOUNDATION_PSFPU_H |
| 94 | |