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27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PSFOUNDATION_PSINLINEARRAY_H
31#define PSFOUNDATION_PSINLINEARRAY_H
32
33#include "PsArray.h"
34#include "PsInlineAllocator.h"
35
36namespace physx
37{
38namespace shdfnd
39{
40
41// array that pre-allocates for N elements
42template <typename T, uint32_t N, typename Alloc = typename AllocatorTraits<T>::Type>
43class InlineArray : public Array<T, InlineAllocator<N * sizeof(T), Alloc> >
44{
45 typedef InlineAllocator<N * sizeof(T), Alloc> Allocator;
46
47 public:
48 InlineArray(const PxEMPTY v) : Array<T, Allocator>(v)
49 {
50 if(isInlined())
51 this->mData = reinterpret_cast<T*>(Array<T, Allocator>::getInlineBuffer());
52 }
53
54 PX_INLINE bool isInlined() const
55 {
56 return Allocator::isBufferUsed();
57 }
58
59 PX_INLINE explicit InlineArray(const Alloc& alloc = Alloc()) : Array<T, Allocator>(alloc)
60 {
61 this->mData = this->allocate(N);
62 this->mCapacity = N;
63 }
64};
65} // namespace shdfnd
66} // namespace physx
67
68#endif // #ifndef PSFOUNDATION_PSINLINEARRAY_H
69

source code of qtquick3dphysics/src/3rdparty/PhysX/source/foundation/include/PsInlineArray.h