1 | // |
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3 | // modification, are permitted provided that the following conditions |
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5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PSFOUNDATION_PSVECMATHSSE_H |
31 | #define PSFOUNDATION_PSVECMATHSSE_H |
32 | |
33 | namespace physx |
34 | { |
35 | namespace shdfnd |
36 | { |
37 | namespace aos |
38 | { |
39 | |
40 | namespace |
41 | { |
42 | const PX_ALIGN(16, PxF32) minus1w[4] = { 0.0f, 0.0f, 0.0f, -1.0f }; |
43 | } |
44 | |
45 | PX_FORCE_INLINE void QuatGetMat33V(const QuatVArg q, Vec3V& column0, Vec3V& column1, Vec3V& column2) |
46 | { |
47 | const __m128 q2 = V4Add(a: q, b: q); |
48 | const __m128 qw2 = V4MulAdd(a: q2, b: V4GetW(f: q), c: _mm_load_ps(p: minus1w)); // (2wx, 2wy, 2wz, 2ww-1) |
49 | const __m128 nw2 = Vec3V_From_Vec4V(v: V4Neg(c: qw2)); // (-2wx, -2wy, -2wz, 0) |
50 | const __m128 v = Vec3V_From_Vec4V(v: q); |
51 | |
52 | const __m128 a0 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 1, 2, 3)); // (2ww-1, 2wz, -2wy, 0) |
53 | column0 = V4MulAdd(a: v, b: V4GetX(f: q2), c: a0); |
54 | |
55 | const __m128 a1 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 2, 0, 3)); // (2ww-1, 2wx, -2wz, 0) |
56 | column1 = V4MulAdd(a: v, b: V4GetY(f: q2), _mm_shuffle_ps(a1, a1, _MM_SHUFFLE(3, 1, 0, 2))); |
57 | |
58 | const __m128 a2 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 0, 1, 3)); // (2ww-1, 2wy, -2wx, 0) |
59 | column2 = V4MulAdd(a: v, b: V4GetZ(f: q2), _mm_shuffle_ps(a2, a2, _MM_SHUFFLE(3, 0, 2, 1))); |
60 | } |
61 | |
62 | } // namespace aos |
63 | } // namespace shdfnd |
64 | } // namespace physx |
65 | |
66 | |
67 | #endif // PSFOUNDATION_PSVECMATHSSE_H |
68 | |
69 | |