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28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PSFOUNDATION_PSVECMATHSSE_H
31#define PSFOUNDATION_PSVECMATHSSE_H
32
33namespace physx
34{
35namespace shdfnd
36{
37namespace aos
38{
39
40namespace
41{
42 const PX_ALIGN(16, PxF32) minus1w[4] = { 0.0f, 0.0f, 0.0f, -1.0f };
43}
44
45PX_FORCE_INLINE void QuatGetMat33V(const QuatVArg q, Vec3V& column0, Vec3V& column1, Vec3V& column2)
46{
47 const __m128 q2 = V4Add(a: q, b: q);
48 const __m128 qw2 = V4MulAdd(a: q2, b: V4GetW(f: q), c: _mm_load_ps(p: minus1w)); // (2wx, 2wy, 2wz, 2ww-1)
49 const __m128 nw2 = Vec3V_From_Vec4V(v: V4Neg(c: qw2)); // (-2wx, -2wy, -2wz, 0)
50 const __m128 v = Vec3V_From_Vec4V(v: q);
51
52 const __m128 a0 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 1, 2, 3)); // (2ww-1, 2wz, -2wy, 0)
53 column0 = V4MulAdd(a: v, b: V4GetX(f: q2), c: a0);
54
55 const __m128 a1 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 2, 0, 3)); // (2ww-1, 2wx, -2wz, 0)
56 column1 = V4MulAdd(a: v, b: V4GetY(f: q2), _mm_shuffle_ps(a1, a1, _MM_SHUFFLE(3, 1, 0, 2)));
57
58 const __m128 a2 = _mm_shuffle_ps(qw2, nw2, _MM_SHUFFLE(3, 0, 1, 3)); // (2ww-1, 2wy, -2wx, 0)
59 column2 = V4MulAdd(a: v, b: V4GetZ(f: q2), _mm_shuffle_ps(a2, a2, _MM_SHUFFLE(3, 0, 2, 1)));
60}
61
62} // namespace aos
63} // namespace shdfnd
64} // namespace physx
65
66
67#endif // PSFOUNDATION_PSVECMATHSSE_H
68
69

source code of qtquick3dphysics/src/3rdparty/PhysX/source/foundation/include/PsVecMathSSE.h