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29
30#ifndef GU_SPHERE_H
31#define GU_SPHERE_H
32/** \addtogroup geomutils
33@{
34*/
35
36#include "foundation/PxVec3.h"
37#include "CmPhysXCommon.h"
38
39namespace physx
40{
41
42/**
43\brief Represents a sphere defined by its center point and radius.
44*/
45namespace Gu
46{
47 class Sphere
48 {
49 public:
50 /**
51 \brief Constructor
52 */
53 PX_INLINE Sphere()
54 {
55 }
56
57 /**
58 \brief Constructor
59 */
60 PX_INLINE Sphere(const PxVec3& _center, PxF32 _radius) : center(_center), radius(_radius)
61 {
62 }
63 /**
64 \brief Copy constructor
65 */
66 PX_INLINE Sphere(const Sphere& sphere) : center(sphere.center), radius(sphere.radius)
67 {
68 }
69 /**
70 \brief Destructor
71 */
72 PX_INLINE ~Sphere()
73 {
74 }
75
76 PX_INLINE void set(const PxVec3& _center, float _radius) { center = _center; radius = _radius; }
77
78 /**
79 \brief Checks the sphere is valid.
80
81 \return true if the sphere is valid
82 */
83 PX_INLINE bool isValid() const
84 {
85 // Consistency condition for spheres: Radius >= 0.0f
86 return radius >= 0.0f;
87 }
88
89 /**
90 \brief Tests if a point is contained within the sphere.
91
92 \param[in] p the point to test
93 \return true if inside the sphere
94 */
95 PX_INLINE bool contains(const PxVec3& p) const
96 {
97 return (center-p).magnitudeSquared() <= radius*radius;
98 }
99
100 PxVec3 center; //!< Sphere's center
101 PxF32 radius; //!< Sphere's radius
102 };
103}
104
105}
106
107/** @} */
108#endif
109

source code of qtquick3dphysics/src/3rdparty/PhysX/source/geomutils/src/GuSphere.h