| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef GU_SPHERE_H |
| 31 | #define GU_SPHERE_H |
| 32 | /** \addtogroup geomutils |
| 33 | @{ |
| 34 | */ |
| 35 | |
| 36 | #include "foundation/PxVec3.h" |
| 37 | #include "CmPhysXCommon.h" |
| 38 | |
| 39 | namespace physx |
| 40 | { |
| 41 | |
| 42 | /** |
| 43 | \brief Represents a sphere defined by its center point and radius. |
| 44 | */ |
| 45 | namespace Gu |
| 46 | { |
| 47 | class Sphere |
| 48 | { |
| 49 | public: |
| 50 | /** |
| 51 | \brief Constructor |
| 52 | */ |
| 53 | PX_INLINE Sphere() |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | /** |
| 58 | \brief Constructor |
| 59 | */ |
| 60 | PX_INLINE Sphere(const PxVec3& _center, PxF32 _radius) : center(_center), radius(_radius) |
| 61 | { |
| 62 | } |
| 63 | /** |
| 64 | \brief Copy constructor |
| 65 | */ |
| 66 | PX_INLINE Sphere(const Sphere& sphere) : center(sphere.center), radius(sphere.radius) |
| 67 | { |
| 68 | } |
| 69 | /** |
| 70 | \brief Destructor |
| 71 | */ |
| 72 | PX_INLINE ~Sphere() |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | PX_INLINE void set(const PxVec3& _center, float _radius) { center = _center; radius = _radius; } |
| 77 | |
| 78 | /** |
| 79 | \brief Checks the sphere is valid. |
| 80 | |
| 81 | \return true if the sphere is valid |
| 82 | */ |
| 83 | PX_INLINE bool isValid() const |
| 84 | { |
| 85 | // Consistency condition for spheres: Radius >= 0.0f |
| 86 | return radius >= 0.0f; |
| 87 | } |
| 88 | |
| 89 | /** |
| 90 | \brief Tests if a point is contained within the sphere. |
| 91 | |
| 92 | \param[in] p the point to test |
| 93 | \return true if inside the sphere |
| 94 | */ |
| 95 | PX_INLINE bool contains(const PxVec3& p) const |
| 96 | { |
| 97 | return (center-p).magnitudeSquared() <= radius*radius; |
| 98 | } |
| 99 | |
| 100 | PxVec3 center; //!< Sphere's center |
| 101 | PxF32 radius; //!< Sphere's radius |
| 102 | }; |
| 103 | } |
| 104 | |
| 105 | } |
| 106 | |
| 107 | /** @} */ |
| 108 | #endif |
| 109 | |