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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef GU_SPHERE_H |
31 | #define GU_SPHERE_H |
32 | /** \addtogroup geomutils |
33 | @{ |
34 | */ |
35 | |
36 | #include "foundation/PxVec3.h" |
37 | #include "CmPhysXCommon.h" |
38 | |
39 | namespace physx |
40 | { |
41 | |
42 | /** |
43 | \brief Represents a sphere defined by its center point and radius. |
44 | */ |
45 | namespace Gu |
46 | { |
47 | class Sphere |
48 | { |
49 | public: |
50 | /** |
51 | \brief Constructor |
52 | */ |
53 | PX_INLINE Sphere() |
54 | { |
55 | } |
56 | |
57 | /** |
58 | \brief Constructor |
59 | */ |
60 | PX_INLINE Sphere(const PxVec3& _center, PxF32 _radius) : center(_center), radius(_radius) |
61 | { |
62 | } |
63 | /** |
64 | \brief Copy constructor |
65 | */ |
66 | PX_INLINE Sphere(const Sphere& sphere) : center(sphere.center), radius(sphere.radius) |
67 | { |
68 | } |
69 | /** |
70 | \brief Destructor |
71 | */ |
72 | PX_INLINE ~Sphere() |
73 | { |
74 | } |
75 | |
76 | PX_INLINE void set(const PxVec3& _center, float _radius) { center = _center; radius = _radius; } |
77 | |
78 | /** |
79 | \brief Checks the sphere is valid. |
80 | |
81 | \return true if the sphere is valid |
82 | */ |
83 | PX_INLINE bool isValid() const |
84 | { |
85 | // Consistency condition for spheres: Radius >= 0.0f |
86 | return radius >= 0.0f; |
87 | } |
88 | |
89 | /** |
90 | \brief Tests if a point is contained within the sphere. |
91 | |
92 | \param[in] p the point to test |
93 | \return true if inside the sphere |
94 | */ |
95 | PX_INLINE bool contains(const PxVec3& p) const |
96 | { |
97 | return (center-p).magnitudeSquared() <= radius*radius; |
98 | } |
99 | |
100 | PxVec3 center; //!< Sphere's center |
101 | PxF32 radius; //!< Sphere's radius |
102 | }; |
103 | } |
104 | |
105 | } |
106 | |
107 | /** @} */ |
108 | #endif |
109 | |