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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef GU_DISTANCE_SEGMENT_SEGMENT_SIMD_H |
31 | #define GU_DISTANCE_SEGMENT_SEGMENT_SIMD_H |
32 | |
33 | #include "common/PxPhysXCommonConfig.h" |
34 | #include "PsVecMath.h" |
35 | |
36 | namespace physx |
37 | { |
38 | namespace Gu |
39 | { |
40 | PX_PHYSX_COMMON_API Ps::aos::FloatV distanceSegmentSegmentSquared( const Ps::aos::Vec3VArg p1, const Ps::aos::Vec3VArg d1, const Ps::aos::Vec3VArg p2, const Ps::aos::Vec3VArg d2, |
41 | Ps::aos::FloatV& param0, |
42 | Ps::aos::FloatV& param1); |
43 | |
44 | /* |
45 | This function do four segment segment closest point test in one go |
46 | */ |
47 | Ps::aos::Vec4V distanceSegmentSegmentSquared4( const Ps::aos::Vec3VArg p, const Ps::aos::Vec3VArg d, |
48 | const Ps::aos::Vec3VArg p02, const Ps::aos::Vec3VArg d02, |
49 | const Ps::aos::Vec3VArg p12, const Ps::aos::Vec3VArg d12, |
50 | const Ps::aos::Vec3VArg p22, const Ps::aos::Vec3VArg d22, |
51 | const Ps::aos::Vec3VArg p32, const Ps::aos::Vec3VArg d32, |
52 | Ps::aos::Vec4V& s, Ps::aos::Vec4V& t); |
53 | } // namespace Gu |
54 | |
55 | } |
56 | |
57 | #endif |
58 | |