1//
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions
4// are met:
5// * Redistributions of source code must retain the above copyright
6// notice, this list of conditions and the following disclaimer.
7// * Redistributions in binary form must reproduce the above copyright
8// notice, this list of conditions and the following disclaimer in the
9// documentation and/or other materials provided with the distribution.
10// * Neither the name of NVIDIA CORPORATION nor the names of its
11// contributors may be used to endorse or promote products derived
12// from this software without specific prior written permission.
13//
14// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25//
26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PX_PHYSICS_NP_SCENEACCESSOR
31#define PX_PHYSICS_NP_SCENEACCESSOR
32
33#include "PxScene.h"
34
35namespace physx
36{
37 class PxsSimulationController;
38
39 class NpSceneAccessor : public PxScene
40 {
41
42 PX_NOCOPY(NpSceneAccessor)
43
44 public:
45 NpSceneAccessor(){}
46 virtual ~NpSceneAccessor(){}
47
48 virtual PxsSimulationController* getSimulationController() = 0;
49 virtual void setActiveActors(PxActor** actors, PxU32 nbActors) = 0;
50 virtual PxActor** getFrozenActors(PxU32& nbActorsOut) = 0;
51 virtual void setFrozenActorFlag(const bool buildFrozenActors) = 0;
52
53 virtual void forceSceneQueryRebuild() = 0;
54 virtual void frameEnd() = 0;
55
56 };
57}
58
59#endif
60
61

source code of qtquick3dphysics/src/3rdparty/PhysX/source/physx/src/NpSceneAccessor.h