| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_SCP_SCENE |
| 32 | #define PX_PHYSICS_SCP_SCENE |
| 33 | |
| 34 | #include "CmPhysXCommon.h" |
| 35 | #include "PxPhysXConfig.h" |
| 36 | #include "PxScene.h" |
| 37 | #include "PxSceneDesc.h" |
| 38 | #include "PxSimulationEventCallback.h" |
| 39 | #include "PsPool.h" |
| 40 | #include "PsHashSet.h" |
| 41 | #include "CmRenderOutput.h" |
| 42 | #include "CmTask.h" |
| 43 | #include "CmFlushPool.h" |
| 44 | #include "CmPreallocatingPool.h" |
| 45 | #include "CmBitMap.h" |
| 46 | #include "ScIterators.h" |
| 47 | #include "PxsMaterialManager.h" |
| 48 | #include "PxvManager.h" |
| 49 | #include "ScBodyCore.h" |
| 50 | #include "PxArticulationBase.h" |
| 51 | |
| 52 | #define PX_MAX_DOMINANCE_GROUP 32 |
| 53 | |
| 54 | class OverlapFilterTask; |
| 55 | |
| 56 | namespace physx |
| 57 | { |
| 58 | |
| 59 | // PT: TODO: move INVALID_FILTER_PAIR_INDEX out of public API |
| 60 | struct PxFilterInfo |
| 61 | { |
| 62 | PX_FORCE_INLINE PxFilterInfo() : filterFlags(0), pairFlags(0), filterPairIndex(INVALID_FILTER_PAIR_INDEX) {} |
| 63 | PX_FORCE_INLINE PxFilterInfo(PxFilterFlags filterFlags_) : filterFlags(filterFlags_), pairFlags(0), filterPairIndex(INVALID_FILTER_PAIR_INDEX) {} |
| 64 | |
| 65 | PxFilterFlags filterFlags; |
| 66 | PxPairFlags pairFlags; |
| 67 | PxU32 filterPairIndex; |
| 68 | }; |
| 69 | |
| 70 | struct PxTriggerPair; |
| 71 | |
| 72 | class PxsContext; |
| 73 | class PxsIslandManager; |
| 74 | class PxsSimulationController; |
| 75 | class PxsSimulationControllerCallback; |
| 76 | class PxsMemoryManager; |
| 77 | |
| 78 | #if PX_SUPPORT_GPU_PHYSX |
| 79 | class PxsKernelWranglerManager; |
| 80 | class PxsHeapMemoryAllocatorManager; |
| 81 | #endif |
| 82 | |
| 83 | namespace IG |
| 84 | { |
| 85 | class SimpleIslandManager; |
| 86 | } |
| 87 | |
| 88 | class PxsCCDContext; |
| 89 | |
| 90 | namespace Cm |
| 91 | { |
| 92 | class IDPool; |
| 93 | } |
| 94 | |
| 95 | namespace Bp |
| 96 | { |
| 97 | class AABBManager; |
| 98 | class BroadPhase; |
| 99 | class BoundsArray; |
| 100 | } |
| 101 | |
| 102 | namespace Sq |
| 103 | { |
| 104 | typedef PxU32 PrunerHandle; // PT: we should get this from SqPruner.h but it cannot be included from here |
| 105 | } |
| 106 | |
| 107 | namespace Dy |
| 108 | { |
| 109 | class ArticulationV; |
| 110 | class Context; |
| 111 | } |
| 112 | |
| 113 | namespace Sc |
| 114 | { |
| 115 | class ActorSim; |
| 116 | class ElementSim; |
| 117 | class Interaction; |
| 118 | |
| 119 | class ShapeCore; |
| 120 | class RigidCore; |
| 121 | class StaticCore; |
| 122 | class ConstraintCore; |
| 123 | class MaterialCore; |
| 124 | class ArticulationCore; |
| 125 | class ArticulationJointCore; |
| 126 | class LLArticulationPool; |
| 127 | class LLArticulationRCPool; |
| 128 | class BodyCore; |
| 129 | |
| 130 | class NPhaseCore; |
| 131 | class Client; |
| 132 | class ConstraintInteraction; |
| 133 | |
| 134 | class BodySim; |
| 135 | class ShapeSim; |
| 136 | class RigidSim; |
| 137 | class StaticSim; |
| 138 | class ConstraintSim; |
| 139 | struct ConstraintGroupNode; |
| 140 | class ConstraintProjectionManager; |
| 141 | struct ; |
| 142 | class ObjectIDTracker; |
| 143 | class ActorPairReport; |
| 144 | class ContactStreamManager; |
| 145 | class SqBoundsManager; |
| 146 | class ShapeInteraction; |
| 147 | class ElementInteractionMarker; |
| 148 | class ArticulationSim; |
| 149 | |
| 150 | class SimStats; |
| 151 | |
| 152 | struct SimStateData; |
| 153 | |
| 154 | struct BatchInsertionState |
| 155 | { |
| 156 | BodySim* bodySim; |
| 157 | StaticSim*staticSim; |
| 158 | ShapeSim* shapeSim; |
| 159 | ptrdiff_t staticActorOffset; |
| 160 | ptrdiff_t staticShapeTableOffset; |
| 161 | ptrdiff_t dynamicActorOffset; |
| 162 | ptrdiff_t dynamicShapeTableOffset; |
| 163 | ptrdiff_t shapeOffset; |
| 164 | }; |
| 165 | |
| 166 | struct BatchRemoveState |
| 167 | { |
| 168 | Ps::InlineArray<Sc::ShapeSim*, 64> bufferedShapes; |
| 169 | Ps::InlineArray<const Sc::ShapeCore*, 64> removedShapes; |
| 170 | }; |
| 171 | |
| 172 | struct InteractionType |
| 173 | { |
| 174 | enum Enum |
| 175 | { |
| 176 | eOVERLAP = 0, // corresponds to ShapeInteraction |
| 177 | eTRIGGER, // corresponds to TriggerInteraction |
| 178 | eMARKER, // corresponds to ElementInteractionMarker |
| 179 | eTRACKED_IN_SCENE_COUNT, // not a real type, interactions above this limit are tracked in the scene |
| 180 | eCONSTRAINTSHADER, // corresponds to ConstraintInteraction |
| 181 | eARTICULATION, // corresponds to ArticulationJointSim |
| 182 | |
| 183 | eINVALID |
| 184 | }; |
| 185 | }; |
| 186 | |
| 187 | struct SceneInternalFlag |
| 188 | { |
| 189 | enum Enum |
| 190 | { |
| 191 | eSCENE_SIP_STATES_DIRTY_DOMINANCE = (1<<1), |
| 192 | eSCENE_SIP_STATES_DIRTY_VISUALIZATION = (1<<2), |
| 193 | eSCENE_DEFAULT = 0 |
| 194 | }; |
| 195 | }; |
| 196 | |
| 197 | struct SimulationStage |
| 198 | { |
| 199 | enum Enum |
| 200 | { |
| 201 | eCOMPLETE, |
| 202 | eCOLLIDE, |
| 203 | eFETCHCOLLIDE, |
| 204 | eADVANCE, |
| 205 | eFETCHRESULT |
| 206 | }; |
| 207 | }; |
| 208 | |
| 209 | // PT: TODO: revisit the need for a virtual interface |
| 210 | struct SqBoundsSync |
| 211 | { |
| 212 | virtual void sync(const Sq::PrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, PxU32 count, const Cm::BitMap& dirtyShapeSimMap) = 0; |
| 213 | |
| 214 | virtual ~SqBoundsSync() {} |
| 215 | }; |
| 216 | |
| 217 | // PT: TODO: revisit the need for a virtual interface |
| 218 | struct SqRefFinder |
| 219 | { |
| 220 | virtual Sq::PrunerHandle find(const PxRigidBody* body, const PxShape* shape) = 0; |
| 221 | |
| 222 | virtual ~SqRefFinder() {} |
| 223 | }; |
| 224 | |
| 225 | class Scene : public Ps::UserAllocated |
| 226 | { |
| 227 | struct SimpleBodyPair |
| 228 | { |
| 229 | BodySim* body1; |
| 230 | BodySim* body2; |
| 231 | PxU32 body1ID; |
| 232 | PxU32 body2ID; |
| 233 | }; |
| 234 | |
| 235 | PX_NOCOPY(Scene) |
| 236 | |
| 237 | //--------------------------------------------------------------------------------- |
| 238 | // External interface |
| 239 | //--------------------------------------------------------------------------------- |
| 240 | public: |
| 241 | |
| 242 | void release(); |
| 243 | |
| 244 | PX_FORCE_INLINE void setGravity(const PxVec3& g) { mGravity = g; mBodyGravityDirty = true; } |
| 245 | PX_FORCE_INLINE PxVec3 getGravity() const { return mGravity; } |
| 246 | PX_FORCE_INLINE void setElapsedTime(const PxReal t) { mDt = t; mOneOverDt = t > 0.0f ? 1.0f/t : 0.0f; } |
| 247 | |
| 248 | void setBounceThresholdVelocity(const PxReal t); |
| 249 | PxReal getBounceThresholdVelocity() const; |
| 250 | |
| 251 | PX_FORCE_INLINE void setPublicFlags(PxSceneFlags flags) { mPublicFlags = flags; } |
| 252 | PX_FORCE_INLINE PxSceneFlags getPublicFlags() const { return mPublicFlags; } |
| 253 | |
| 254 | void setFrictionType(PxFrictionType::Enum model); |
| 255 | PxFrictionType::Enum getFrictionType() const; |
| 256 | void setPCM(bool enabled); |
| 257 | void setContactCache(bool enabled); |
| 258 | |
| 259 | void addStatic(StaticCore&, void*const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3* uninflatedBounds); |
| 260 | void removeStatic(StaticCore&, Ps::InlineArray<const Sc::ShapeCore*,64>& removedShapes, bool wakeOnLostTouch); |
| 261 | |
| 262 | void addBody(BodyCore&, void*const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3* uninflatedBounds, bool compound); |
| 263 | void removeBody(BodyCore&, Ps::InlineArray<const Sc::ShapeCore*,64>& removedShapes, bool wakeOnLostTouch); |
| 264 | |
| 265 | // Batch insertion API. |
| 266 | // the bounds generated here are the uninflated bounds for the shapes, *if* they are trigger or sim shapes. |
| 267 | // It's up to the caller to ensure the bounds array is big enough. |
| 268 | // Some care is required in handling these since sim and SQ tweak the bounds in slightly different ways. |
| 269 | |
| 270 | void startBatchInsertion(BatchInsertionState&); |
| 271 | void addStatic(PxActor* actor, BatchInsertionState&, PxBounds3* outBounds); |
| 272 | void addBody(PxActor* actor, BatchInsertionState&, PxBounds3* outBounds, bool compound); |
| 273 | void finishBatchInsertion(BatchInsertionState&); |
| 274 | |
| 275 | // Batch remove helpers |
| 276 | PX_FORCE_INLINE void setBatchRemove(BatchRemoveState* bs) { mBatchRemoveState = bs; } |
| 277 | PX_FORCE_INLINE BatchRemoveState* getBatchRemove() const { return mBatchRemoveState; } |
| 278 | void prefetchForRemove(const BodyCore& ) const; |
| 279 | void prefetchForRemove(const StaticCore& ) const; |
| 280 | |
| 281 | void addConstraint(ConstraintCore&, RigidCore*, RigidCore*); |
| 282 | void removeConstraint(ConstraintCore&); |
| 283 | |
| 284 | void addArticulation(ArticulationCore&, BodyCore& root); |
| 285 | void removeArticulation(ArticulationCore&); |
| 286 | |
| 287 | void addArticulationJoint(ArticulationJointCore&, BodyCore& parent, BodyCore& child); |
| 288 | void removeArticulationJoint(ArticulationJointCore&); |
| 289 | |
| 290 | void addArticulationSimControl(Sc::ArticulationCore& core); |
| 291 | void removeArticulationSimControl(Sc::ArticulationCore& core); |
| 292 | |
| 293 | PxU32 getNbArticulations() const; |
| 294 | Sc::ArticulationCore* const* getArticulations(); |
| 295 | |
| 296 | PxU32 getNbConstraints() const; |
| 297 | Sc::ConstraintCore*const * getConstraints(); |
| 298 | |
| 299 | void initContactsIterator(ContactIterator&, PxsContactManagerOutputIterator&); |
| 300 | |
| 301 | // Simulation events |
| 302 | void setSimulationEventCallback(PxSimulationEventCallback* callback); |
| 303 | PxSimulationEventCallback* getSimulationEventCallback() const; |
| 304 | |
| 305 | // Contact modification |
| 306 | void setContactModifyCallback(PxContactModifyCallback* callback); |
| 307 | PxContactModifyCallback* getContactModifyCallback() const; |
| 308 | void setCCDContactModifyCallback(PxCCDContactModifyCallback* callback); |
| 309 | PxCCDContactModifyCallback* getCCDContactModifyCallback() const; |
| 310 | |
| 311 | void setCCDMaxPasses(PxU32 ccdMaxPasses); |
| 312 | PxU32 getCCDMaxPasses() const; |
| 313 | |
| 314 | // Broad-phase callback |
| 315 | PX_FORCE_INLINE void setBroadPhaseCallback(PxBroadPhaseCallback* callback) { mBroadPhaseCallback = callback; } |
| 316 | PX_FORCE_INLINE PxBroadPhaseCallback* getBroadPhaseCallback() const { return mBroadPhaseCallback; } |
| 317 | |
| 318 | // Broad-phase management |
| 319 | void finishBroadPhase(PxBaseTask* continuation); |
| 320 | void finishBroadPhaseStage2(const PxU32 ccdPass); |
| 321 | void preallocateContactManagers(PxBaseTask* continuation); |
| 322 | |
| 323 | void islandInsertion(PxBaseTask* continuation); |
| 324 | void registerContactManagers(PxBaseTask* continuation); |
| 325 | void registerInteractions(PxBaseTask* continuation); |
| 326 | void registerSceneInteractions(PxBaseTask* continuation); |
| 327 | |
| 328 | void secondPassNarrowPhase(PxBaseTask* continuation); |
| 329 | |
| 330 | // Groups |
| 331 | void setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair& dominance); |
| 332 | PxDominanceGroupPair getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const; |
| 333 | |
| 334 | void setSolverBatchSize(PxU32 solverBatchSize); |
| 335 | PxU32 getSolverBatchSize() const; |
| 336 | |
| 337 | void setSolverArticBatchSize(PxU32 solverBatchSize); |
| 338 | PxU32 getSolverArticBatchSize() const; |
| 339 | |
| 340 | void setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value); |
| 341 | PxReal getVisualizationParameter(PxVisualizationParameter::Enum param) const; |
| 342 | |
| 343 | void setVisualizationCullingBox(const PxBounds3& box); |
| 344 | const PxBounds3& getVisualizationCullingBox() const; |
| 345 | |
| 346 | // Run |
| 347 | void simulate(PxReal timeStep, PxBaseTask* continuation); |
| 348 | void advance(PxReal timeStep, PxBaseTask* continuation); |
| 349 | void collide(PxReal timeStep, PxBaseTask* continuation); |
| 350 | void endSimulation(); |
| 351 | void flush(bool sendPendingReports); |
| 352 | void fireBrokenConstraintCallbacks(); |
| 353 | void fireTriggerCallbacks(); |
| 354 | void fireQueuedContactCallbacks(bool asPartOfFlush); |
| 355 | void fireOnAdvanceCallback(); |
| 356 | |
| 357 | const Ps::Array<PxContactPairHeader>& |
| 358 | (); |
| 359 | |
| 360 | bool fireOutOfBoundsCallbacks(); |
| 361 | void prepareOutOfBoundsCallbacks(); |
| 362 | void postCallbacksPreSync(); |
| 363 | void postReportsCleanup(); |
| 364 | void fireCallbacksPostSync(); |
| 365 | void syncSceneQueryBounds(SqBoundsSync& sync, SqRefFinder& finder); |
| 366 | |
| 367 | PxU32 getDefaultContactReportStreamBufferSize() const; |
| 368 | |
| 369 | PxReal getFrictionOffsetThreshold() const; |
| 370 | |
| 371 | PX_FORCE_INLINE void setLimits(const PxSceneLimits& limits) { mLimits = limits; } |
| 372 | PX_FORCE_INLINE const PxSceneLimits& getLimits() const { return mLimits; } |
| 373 | |
| 374 | void visualizeStartStep(); |
| 375 | void visualizeEndStep(); |
| 376 | Cm::RenderBuffer& getRenderBuffer(); |
| 377 | |
| 378 | void setNbContactDataBlocks(PxU32 blockCount); |
| 379 | PxU32 getNbContactDataBlocksUsed() const; |
| 380 | PxU32 getMaxNbContactDataBlocksUsed() const; |
| 381 | PxU32 getMaxNbConstraintDataBlocksUsed() const; |
| 382 | |
| 383 | void setScratchBlock(void* addr, PxU32 size); |
| 384 | |
| 385 | // PX_ENABLE_SIM_STATS |
| 386 | void getStats(PxSimulationStatistics& stats) const; |
| 387 | PX_FORCE_INLINE SimStats& getStatsInternal() { return *mStats; } |
| 388 | // PX_ENABLE_SIM_STATS |
| 389 | |
| 390 | void buildActiveActors(); |
| 391 | void buildActiveAndFrozenActors(); |
| 392 | PxActor** getActiveActors(PxU32& nbActorsOut); |
| 393 | void setActiveActors(PxActor** actors, PxU32 nbActors); |
| 394 | |
| 395 | PxActor** getFrozenActors(PxU32& nbActorsOut); |
| 396 | |
| 397 | void finalizeContactStreamAndCreateHeader(PxContactPairHeader& , |
| 398 | const ActorPairReport& aPair, |
| 399 | ContactStreamManager& cs, PxU32 removedShapeTestMask); |
| 400 | |
| 401 | PxClientID createClient(); |
| 402 | PX_FORCE_INLINE PxU32 getNbClients() const { return mClients.size(); } |
| 403 | |
| 404 | PxTaskManager* getTaskManagerPtr() const { return mTaskManager; } |
| 405 | PxCudaContextManager* getCudaContextManager() const { return mCudaContextManager; } |
| 406 | |
| 407 | void shiftOrigin(const PxVec3& shift); |
| 408 | |
| 409 | PX_FORCE_INLINE Ps::Pool<SimStateData>* getSimStateDataPool() { return mSimStateDataPool; } |
| 410 | |
| 411 | //--------------------------------------------------------------------------------- |
| 412 | // Miscellaneous |
| 413 | //--------------------------------------------------------------------------------- |
| 414 | //internal public methods: |
| 415 | public: |
| 416 | Scene(const PxSceneDesc& desc, PxU64 contextID); |
| 417 | ~Scene() {} //use release() plz. |
| 418 | |
| 419 | void preAllocate(PxU32 nbStatics, PxU32 nbBodies, PxU32 nbStaticShapes, PxU32 nbDynamicShapes); |
| 420 | |
| 421 | PX_FORCE_INLINE PxsContext* getLowLevelContext() { return mLLContext; } |
| 422 | PX_FORCE_INLINE const PxsContext* getLowLevelContext() const { return mLLContext; } |
| 423 | |
| 424 | PX_FORCE_INLINE Dy::Context* getDynamicsContext() { return mDynamicsContext; } |
| 425 | PX_FORCE_INLINE const Dy::Context* getDynamicsContext() const { return mDynamicsContext; } |
| 426 | |
| 427 | PX_FORCE_INLINE PxsSimulationController* getSimulationController() { return mSimulationController; } |
| 428 | PX_FORCE_INLINE const PxsSimulationController* getSimulationController() const { return mSimulationController; } |
| 429 | |
| 430 | PX_FORCE_INLINE Bp::AABBManager* getAABBManager() { return mAABBManager; } |
| 431 | PX_FORCE_INLINE const Bp::AABBManager* getAABBManager() const { return mAABBManager; } |
| 432 | PX_FORCE_INLINE Ps::Array<BodySim*>& getCcdBodies() { return mCcdBodies; } |
| 433 | |
| 434 | /*PX_FORCE_INLINE PxsIslandManager* getIslandManager() { return mIslandManager; } |
| 435 | PX_FORCE_INLINE const PxsIslandManager* getIslandManager() const { return mIslandManager; }*/ |
| 436 | |
| 437 | PX_FORCE_INLINE IG::SimpleIslandManager* getSimpleIslandManager() { return mSimpleIslandManager; } |
| 438 | PX_FORCE_INLINE const IG::SimpleIslandManager* getSimpleIslandManager() const { return mSimpleIslandManager; } |
| 439 | |
| 440 | PX_FORCE_INLINE Sc::SimulationStage::Enum getSimulationStage() const { return mSimulationStage; } |
| 441 | PX_FORCE_INLINE void setSimulationStage(Sc::SimulationStage::Enum stage) { mSimulationStage = stage; } |
| 442 | |
| 443 | void addShape_(RigidSim&, ShapeCore&); |
| 444 | void removeShape_(ShapeSim&, bool wakeOnLostTouch); |
| 445 | |
| 446 | void registerShapeInNphase(const ShapeCore& shapeCore); |
| 447 | void unregisterShapeFromNphase(const ShapeCore& shapeCore); |
| 448 | |
| 449 | void notifyNphaseOnUpdateShapeMaterial(const ShapeCore& shapeCore); |
| 450 | |
| 451 | // Get an array of the active actors. |
| 452 | PX_FORCE_INLINE BodyCore*const* getActiveBodiesArray() const { return mActiveBodies.begin(); } |
| 453 | PX_FORCE_INLINE PxU32 getNumActiveBodies() const { return mActiveBodies.size(); } |
| 454 | |
| 455 | PX_FORCE_INLINE BodyCore*const* getActiveCompoundBodiesArray() const { return mActiveCompoundBodies.begin(); } |
| 456 | PX_FORCE_INLINE PxU32 getNumActiveCompoundBodies() const { return mActiveCompoundBodies.size(); } |
| 457 | |
| 458 | PX_FORCE_INLINE PxU32 getNbInteractions(InteractionType::Enum type) const { return mInteractions[type].size(); } |
| 459 | PX_FORCE_INLINE PxU32 getNbActiveInteractions(InteractionType::Enum type) const { return mActiveInteractionCount[type]; } |
| 460 | // Get all interactions of a certain type |
| 461 | PX_FORCE_INLINE Interaction** getInteractions(InteractionType::Enum type) { return mInteractions[type].begin(); } |
| 462 | PX_FORCE_INLINE Interaction** getActiveInteractions(InteractionType::Enum type) { return mInteractions[type].begin(); } |
| 463 | |
| 464 | void registerInteraction(Interaction* interaction, bool active); |
| 465 | void unregisterInteraction(Interaction* interaction); |
| 466 | |
| 467 | void notifyInteractionActivated(Interaction* interaction); |
| 468 | void notifyInteractionDeactivated(Interaction* interaction); |
| 469 | |
| 470 | // for pool management of interaction arrays, a major cause of dynamic allocation |
| 471 | void** allocatePointerBlock(PxU32 size); |
| 472 | void deallocatePointerBlock(void**, PxU32 size); |
| 473 | private: |
| 474 | // Get the number of active one-way dominator actors |
| 475 | PX_FORCE_INLINE PxU32 getActiveKinematicBodiesCount() const { return mActiveKinematicBodyCount; } |
| 476 | |
| 477 | // Get an iterator to the active one-way dominator actors |
| 478 | PX_FORCE_INLINE BodyCore*const* getActiveKinematicBodies() const { return mActiveBodies.begin(); } |
| 479 | |
| 480 | // Get the number of active non-kinematic actors |
| 481 | PX_FORCE_INLINE PxU32 getActiveDynamicBodiesCount() const { return mActiveBodies.size() - mActiveKinematicBodyCount; } |
| 482 | |
| 483 | // Get the active non-kinematic actors |
| 484 | PX_FORCE_INLINE BodyCore*const* getActiveDynamicBodies() const { return mActiveBodies.begin() + mActiveKinematicBodyCount; } |
| 485 | |
| 486 | void swapInteractionArrayIndices(PxU32 id1, PxU32 id2, InteractionType::Enum type); |
| 487 | public: |
| 488 | |
| 489 | PX_FORCE_INLINE Cm::BitMap& getDirtyShapeSimMap() { return mDirtyShapeSimMap; } |
| 490 | |
| 491 | void addToActiveBodyList(BodySim& actor); |
| 492 | void addToActiveCompoundBodyList(BodySim& actor); |
| 493 | void removeFromActiveBodyList(BodySim& actor); |
| 494 | void removeFromActiveCompoundBodyList(BodySim& actor); |
| 495 | void swapInActiveBodyList(BodySim& body); // call when an active body gets switched from dynamic to kinematic or vice versa |
| 496 | |
| 497 | void addToFrozenBodyList(BodySim& actor); |
| 498 | void removeFromFrozenBodyList(BodySim& actor); |
| 499 | void addBrokenConstraint(Sc::ConstraintCore*); |
| 500 | void addActiveBreakableConstraint(Sc::ConstraintSim*, ConstraintInteraction*); |
| 501 | void removeActiveBreakableConstraint(Sc::ConstraintSim*); |
| 502 | //the Actor should register its top level shapes with these. |
| 503 | void removeBody(BodySim&); |
| 504 | |
| 505 | void raiseSceneFlag(SceneInternalFlag::Enum flag) { mInternalFlags |= flag; } |
| 506 | |
| 507 | //lists of actors woken up or put to sleep last simulate |
| 508 | void onBodyWakeUp(BodySim* body); |
| 509 | void onBodySleep(BodySim* body); |
| 510 | |
| 511 | PX_FORCE_INLINE bool isValid() const { return (mLLContext != NULL); } |
| 512 | |
| 513 | void addToLostTouchList(BodySim* body1, BodySim* body2); |
| 514 | |
| 515 | void initDominanceMatrix(); |
| 516 | |
| 517 | void setCreateContactReports(bool s); |
| 518 | |
| 519 | PxU32 createAggregate(void* userData, bool selfCollisions); |
| 520 | void deleteAggregate(PxU32 id); |
| 521 | |
| 522 | Dy::ArticulationV* createLLArticulation(Sc::ArticulationSim* sim); |
| 523 | void destroyLLArticulation(Dy::ArticulationV&); |
| 524 | |
| 525 | |
| 526 | Ps::Pool<ConstraintInteraction>* |
| 527 | getConstraintInteractionPool() const { return mConstraintInteractionPool; } |
| 528 | public: |
| 529 | PxBroadPhaseType::Enum getBroadPhaseType() const; |
| 530 | bool getBroadPhaseCaps(PxBroadPhaseCaps& caps) const; |
| 531 | PxU32 getNbBroadPhaseRegions() const; |
| 532 | PxU32 getBroadPhaseRegions(PxBroadPhaseRegionInfo* userBuffer, PxU32 bufferSize, PxU32 startIndex) const; |
| 533 | PxU32 addBroadPhaseRegion(const PxBroadPhaseRegion& region, bool populateRegion); |
| 534 | bool removeBroadPhaseRegion(PxU32 handle); |
| 535 | void** getOutOfBoundsAggregates(); |
| 536 | PxU32 getNbOutOfBoundsAggregates(); |
| 537 | void clearOutOfBoundsAggregates(); |
| 538 | |
| 539 | PX_FORCE_INLINE const PxsMaterialManager& getMaterialManager() const { return mMaterialManager; } |
| 540 | PX_FORCE_INLINE PxsMaterialManager& getMaterialManager() { return mMaterialManager; } |
| 541 | |
| 542 | //material management functions to be called from Scb::Scene |
| 543 | void registerMaterialInNP(const PxsMaterialCore& materialCore); |
| 544 | void updateMaterialInNP(const PxsMaterialCore& materialCore); |
| 545 | void unregisterMaterialInNP(const PxsMaterialCore& materialCore); |
| 546 | |
| 547 | // Collision filtering |
| 548 | void setFilterShaderData(const void* data, PxU32 dataSize); |
| 549 | PX_FORCE_INLINE const void* getFilterShaderDataFast() const { return mFilterShaderData; } |
| 550 | PX_FORCE_INLINE PxU32 getFilterShaderDataSizeFast() const { return mFilterShaderDataSize; } |
| 551 | PX_FORCE_INLINE PxSimulationFilterShader getFilterShaderFast() const { return mFilterShader; } |
| 552 | PX_FORCE_INLINE PxSimulationFilterCallback* getFilterCallbackFast() const { return mFilterCallback; } |
| 553 | PX_FORCE_INLINE PxPairFilteringMode::Enum getKineKineFilteringMode() const { return mKineKineFilteringMode; } |
| 554 | PX_FORCE_INLINE PxPairFilteringMode::Enum getStaticKineFilteringMode() const { return mStaticKineFilteringMode; } |
| 555 | |
| 556 | PX_FORCE_INLINE PxU32 getTimeStamp() const { return mTimeStamp; } |
| 557 | PX_FORCE_INLINE PxU32 getReportShapePairTimeStamp() const { return mReportShapePairTimeStamp; } |
| 558 | |
| 559 | PX_FORCE_INLINE PxReal getOneOverDt() const { return mOneOverDt; } |
| 560 | PX_FORCE_INLINE PxReal getDt() const { return mDt; } |
| 561 | |
| 562 | PX_FORCE_INLINE const PxVec3& getGravityFast() const { return mGravity; } |
| 563 | PX_FORCE_INLINE bool readFlag(SceneInternalFlag::Enum flag) const { return (mInternalFlags & flag) != 0; } |
| 564 | PX_FORCE_INLINE bool readPublicFlag(PxSceneFlag::Enum flag) const { return (mPublicFlags & flag); } |
| 565 | |
| 566 | PX_FORCE_INLINE NPhaseCore* getNPhaseCore() const { return mNPhaseCore; } |
| 567 | |
| 568 | void checkConstraintBreakage(); |
| 569 | |
| 570 | PX_FORCE_INLINE Ps::Array<TriggerPairExtraData>& |
| 571 | () { return *mTriggerBufferExtraData; } |
| 572 | PX_FORCE_INLINE Ps::Array<PxTriggerPair>& getTriggerBufferAPI() { return mTriggerBufferAPI; } |
| 573 | void (const PxU32 pairCount, PxTriggerPair*& triggerPairBuffer, TriggerPairExtraData*& ); |
| 574 | |
| 575 | PX_FORCE_INLINE ObjectIDTracker& getRigidIDTracker() { return *mRigidIDTracker; } |
| 576 | PX_FORCE_INLINE ObjectIDTracker& getShapeIDTracker() { return *mShapeIDTracker; } |
| 577 | |
| 578 | PX_FORCE_INLINE void markReleasedBodyIDForLostTouch(PxU32 id) { mLostTouchPairsDeletedBodyIDs.growAndSet(index: id); } |
| 579 | void resizeReleasedBodyIDMaps(PxU32 maxActors, PxU32 numActors); |
| 580 | |
| 581 | PX_FORCE_INLINE StaticSim& getStaticAnchor() { return *mStaticAnchor; } |
| 582 | |
| 583 | PX_FORCE_INLINE ConstraintProjectionManager& getProjectionManager() { return *mProjectionManager; } |
| 584 | |
| 585 | PX_FORCE_INLINE Bp::BoundsArray& getBoundsArray() const { return *mBoundsArray; } |
| 586 | PX_FORCE_INLINE void updateContactDistance(PxU32 idx, PxReal distance) { (*mContactDistance)[idx] = distance; mHasContactDistanceChanged = true; } |
| 587 | PX_FORCE_INLINE SqBoundsManager& getSqBoundsManager() const { return *mSqBoundsManager; } |
| 588 | |
| 589 | PX_FORCE_INLINE PxReal getVisualizationScale() const { return mVisualizationScale; } // This is actually redundant but makes checks whether debug visualization is enabled faster |
| 590 | |
| 591 | PX_FORCE_INLINE BodyCore* const* getSleepBodiesArray(PxU32& count) { count = mSleepBodies.size(); return mSleepBodies.getEntries(); } |
| 592 | |
| 593 | PX_FORCE_INLINE PxTaskManager& getTaskManager() const { PX_ASSERT(mTaskManager); return *mTaskManager; } |
| 594 | |
| 595 | Cm::FlushPool* getFlushPool(); |
| 596 | |
| 597 | PX_FORCE_INLINE bool getStabilizationEnabled() const { return mEnableStabilization; } |
| 598 | |
| 599 | PX_FORCE_INLINE void setPostSolverVelocityNeeded() { mContactReportsNeedPostSolverVelocity = true; } |
| 600 | |
| 601 | ObjectIDTracker& getConstraintIDTracker() { return *mConstraintIDTracker; } |
| 602 | |
| 603 | |
| 604 | void* allocateConstraintBlock(PxU32 size); |
| 605 | void deallocateConstraintBlock(void* addr, PxU32 size); |
| 606 | |
| 607 | PX_INLINE ObjectIDTracker& getElementIDPool() { return *mElementIDPool; } |
| 608 | |
| 609 | PX_FORCE_INLINE Cm::BitMap& getVelocityModifyMap() { return mVelocityModifyMap; } |
| 610 | |
| 611 | void stepSetupCollide(PxBaseTask* continuation);//This is very important to guarantee thread safty in the collide |
| 612 | PX_FORCE_INLINE void addToPosePreviewList(BodySim& b) { PX_ASSERT(!mPosePreviewBodies.contains(&b)); mPosePreviewBodies.insert(k: &b); } |
| 613 | PX_FORCE_INLINE void removeFromPosePreviewList(BodySim& b) { PX_ASSERT(mPosePreviewBodies.contains(&b)); mPosePreviewBodies.erase(k: &b); } |
| 614 | #if PX_DEBUG |
| 615 | PX_FORCE_INLINE bool isInPosePreviewList(BodySim& b) const { return mPosePreviewBodies.contains(&b); } |
| 616 | #endif |
| 617 | |
| 618 | PX_FORCE_INLINE void setSpeculativeCCDRigidBody(const PxU32 index) { mSpeculativeCCDRigidBodyBitMap.growAndSet(index); } |
| 619 | PX_FORCE_INLINE void resetSpeculativeCCDRigidBody(const PxU32 index) { if(index < mSpeculativeCCDRigidBodyBitMap.size()) mSpeculativeCCDRigidBodyBitMap.reset(index); } |
| 620 | |
| 621 | PX_FORCE_INLINE void setSpeculativeCCDArticulationLink(const PxU32 index) { mSpeculativeCDDArticulationBitMap.growAndSet(index); } |
| 622 | PX_FORCE_INLINE void resetSpeculativeCCDArticulationLink(const PxU32 index) { if(index < mSpeculativeCDDArticulationBitMap.size()) mSpeculativeCDDArticulationBitMap.reset(index); } |
| 623 | |
| 624 | PX_FORCE_INLINE PxU64 getContextId() const { return mContextId; } |
| 625 | PX_FORCE_INLINE bool isUsingGpuRigidBodies() const { return mUseGpuRigidBodies; } |
| 626 | |
| 627 | // statistics counters increase/decrease |
| 628 | PX_FORCE_INLINE void increaseNumKinematicsCounter() { mNbRigidKinematic++; } |
| 629 | PX_FORCE_INLINE void decreaseNumKinematicsCounter() { mNbRigidKinematic--; } |
| 630 | PX_FORCE_INLINE void increaseNumDynamicsCounter() { mNbRigidDynamics++; } |
| 631 | PX_FORCE_INLINE void decreaseNumDynamicsCounter() { mNbRigidDynamics--; } |
| 632 | |
| 633 | //internal private methods: |
| 634 | private: |
| 635 | void releaseConstraints(bool endOfScene); |
| 636 | PX_INLINE void clearBrokenConstraintBuffer(); |
| 637 | |
| 638 | ///////////////////////////////////////////////////////////// |
| 639 | |
| 640 | void prepareCollide(); |
| 641 | |
| 642 | void collideStep(PxBaseTask* continuation); |
| 643 | void advanceStep(PxBaseTask* continuation); |
| 644 | |
| 645 | // subroutines of collideStep/solveStep: |
| 646 | void kinematicsSetup(PxBaseTask* continuation); |
| 647 | void stepSetupSolve(PxBaseTask* continuation); |
| 648 | //void stepSetupSimulate(); |
| 649 | |
| 650 | void fetchPatchEvents(PxBaseTask*); |
| 651 | void processNarrowPhaseTouchEvents(); |
| 652 | void processNarrowPhaseTouchEventsStage2(PxBaseTask*); |
| 653 | void setEdgesConnected(PxBaseTask*); |
| 654 | void processNarrowPhaseLostTouchEvents(PxBaseTask*); |
| 655 | void processNarrowPhaseLostTouchEventsIslands(PxBaseTask*); |
| 656 | void processLostTouchPairs(); |
| 657 | void integrateKinematicPose(); |
| 658 | void updateKinematicCached(PxBaseTask* task); |
| 659 | |
| 660 | void beforeSolver(PxBaseTask* continuation); |
| 661 | void checkForceThresholdContactEvents(const PxU32 ccdPass); |
| 662 | void processCallbacks(bool pendingReportsOnly = false); |
| 663 | void endStep(); |
| 664 | private: |
| 665 | PX_FORCE_INLINE void putObjectsToSleep(PxU32 infoFlag); |
| 666 | PX_FORCE_INLINE void putInteractionsToSleep(); |
| 667 | PX_FORCE_INLINE void wakeObjectsUp(PxU32 infoFlag); |
| 668 | |
| 669 | void collectPostSolverVelocitiesBeforeCCD(); |
| 670 | |
| 671 | void clearSleepWakeBodies(void); |
| 672 | PX_INLINE void cleanUpSleepBodies(); |
| 673 | PX_INLINE void cleanUpWokenBodies(); |
| 674 | PX_INLINE void cleanUpSleepOrWokenBodies(Ps::CoalescedHashSet<BodyCore*>& bodyList, PxU32 removeFlag, bool& validMarker); |
| 675 | |
| 676 | //internal variables: |
| 677 | private: |
| 678 | // Material manager |
| 679 | PX_ALIGN(16, PxsMaterialManager mMaterialManager); |
| 680 | |
| 681 | PxU64 mContextId; |
| 682 | |
| 683 | Ps::Array<BodyCore*> mActiveBodies; // Sorted: kinematic before dynamic |
| 684 | PxU32 mActiveKinematicBodyCount; // Number of active kinematics. This is also the index in mActiveBodies where the active dynamic bodies start. |
| 685 | Ps::Array<BodyCore*> mActiveCompoundBodies; |
| 686 | |
| 687 | Ps::Array<Interaction*> mInteractions[InteractionType::eTRACKED_IN_SCENE_COUNT]; |
| 688 | PxU32 mActiveInteractionCount[InteractionType::eTRACKED_IN_SCENE_COUNT]; // Interactions with id < activeInteractionCount are active |
| 689 | |
| 690 | template <typename T, PxU32 size> |
| 691 | struct Block |
| 692 | { |
| 693 | PxU8 mem[sizeof(T)*size]; |
| 694 | Block() {} // get around VS warning C4345, otherwise useless |
| 695 | }; |
| 696 | |
| 697 | typedef Block<void*, 8> PointerBlock8; |
| 698 | typedef Block<void*, 16> PointerBlock16; |
| 699 | typedef Block<void*, 32> PointerBlock32; |
| 700 | |
| 701 | Ps::Pool<PointerBlock8> mPointerBlock8Pool; |
| 702 | Ps::Pool<PointerBlock16> mPointerBlock16Pool; |
| 703 | Ps::Pool<PointerBlock32> mPointerBlock32Pool; |
| 704 | |
| 705 | PxsContext* mLLContext; |
| 706 | |
| 707 | Bp::AABBManager* mAABBManager; |
| 708 | Bp::BroadPhase* mBP; |
| 709 | PxsCCDContext* mCCDContext; |
| 710 | PxI32 mNumFastMovingShapes; |
| 711 | PxU32 mCCDPass; |
| 712 | |
| 713 | //PxsIslandManager* mIslandManager; |
| 714 | |
| 715 | IG::SimpleIslandManager* mSimpleIslandManager; |
| 716 | |
| 717 | Dy::Context* mDynamicsContext; |
| 718 | |
| 719 | |
| 720 | PxsMemoryManager* mMemoryManager; |
| 721 | |
| 722 | #if PX_SUPPORT_GPU_PHYSX |
| 723 | PxsKernelWranglerManager* mGpuWranglerManagers; |
| 724 | PxsHeapMemoryAllocatorManager* mHeapMemoryAllocationManager; |
| 725 | #endif |
| 726 | |
| 727 | PxsSimulationController* mSimulationController; |
| 728 | |
| 729 | PxsSimulationControllerCallback* mSimulationControllerCallback; |
| 730 | |
| 731 | PxSceneLimits mLimits; |
| 732 | |
| 733 | PxVec3 mGravity; //!< Gravity vector |
| 734 | PxU32 mBodyGravityDirty; // Set to true before body->updateForces() when the mGravity has changed |
| 735 | |
| 736 | Ps::Array<PxContactPairHeader> |
| 737 | ; |
| 738 | //time: |
| 739 | //constants set with setTiming(): |
| 740 | PxReal mDt; //delta time for current step. |
| 741 | PxReal mOneOverDt; //inverse of dt. |
| 742 | //stepping / counters: |
| 743 | PxU32 mTimeStamp; //Counts number of steps. |
| 744 | PxU32 mReportShapePairTimeStamp; //Timestamp for refreshing the shape pair report structure. Updated before delayed shape/actor deletion and before CCD passes. |
| 745 | //containers: |
| 746 | // Those ones contain shape ptrs from Actor, i.e. compound level, not subparts |
| 747 | |
| 748 | Ps::CoalescedHashSet<Sc::ConstraintCore*> |
| 749 | mConstraints; |
| 750 | |
| 751 | Sc::ConstraintProjectionManager* mProjectionManager; |
| 752 | Bp::BoundsArray* mBoundsArray; |
| 753 | Ps::Array<PxReal, Ps::VirtualAllocator>* mContactDistance; |
| 754 | bool mHasContactDistanceChanged; |
| 755 | SqBoundsManager* mSqBoundsManager; |
| 756 | |
| 757 | Ps::Array<BodySim*> mCcdBodies; |
| 758 | Ps::Array<BodySim*> mProjectedBodies; |
| 759 | Ps::Array<PxTriggerPair> mTriggerBufferAPI; |
| 760 | Ps::Array<TriggerPairExtraData>* |
| 761 | ; |
| 762 | |
| 763 | PxU32 mRemovedShapeCountAtSimStart; // counter used to detect whether there have been buffered shape removals |
| 764 | |
| 765 | Ps::CoalescedHashSet<ArticulationCore*> mArticulations; |
| 766 | |
| 767 | Ps::Array<Sc::ConstraintCore*> mBrokenConstraints; |
| 768 | Ps::CoalescedHashSet<Sc::ConstraintSim*> mActiveBreakableConstraints; |
| 769 | |
| 770 | // pools for joint buffers |
| 771 | // Fixed joint is 92 bytes, D6 is 364 bytes right now. So these three pools cover all the internal cases |
| 772 | typedef Block<PxU8, 128> MemBlock128; |
| 773 | typedef Block<PxU8, 256> MemBlock256; |
| 774 | typedef Block<PxU8, 384> MemBlock384; |
| 775 | |
| 776 | Ps::Pool2<MemBlock128, 8192> mMemBlock128Pool; |
| 777 | Ps::Pool2<MemBlock256, 8192> mMemBlock256Pool; |
| 778 | Ps::Pool2<MemBlock384, 8192> mMemBlock384Pool; |
| 779 | |
| 780 | |
| 781 | // broad phase data: |
| 782 | NPhaseCore* mNPhaseCore; |
| 783 | |
| 784 | // Collision filtering |
| 785 | void* mFilterShaderData; |
| 786 | PxU32 mFilterShaderDataSize; |
| 787 | PxU32 mFilterShaderDataCapacity; |
| 788 | PxSimulationFilterShader mFilterShader; |
| 789 | PxSimulationFilterCallback* mFilterCallback; |
| 790 | |
| 791 | const PxPairFilteringMode::Enum mKineKineFilteringMode; |
| 792 | const PxPairFilteringMode::Enum mStaticKineFilteringMode; |
| 793 | |
| 794 | Ps::CoalescedHashSet<BodyCore*> mSleepBodies; |
| 795 | Ps::CoalescedHashSet<BodyCore*> mWokeBodies; |
| 796 | bool mWokeBodyListValid; |
| 797 | bool mSleepBodyListValid; |
| 798 | const bool mEnableStabilization; |
| 799 | Ps::Array<Client*> mClients; //an array of transform arrays, one for each client. |
| 800 | |
| 801 | Ps::Array<PxActor*> mActiveActors; |
| 802 | Ps::Array<PxActor*> mFrozenActors; |
| 803 | |
| 804 | Ps::Array<const PxRigidBody*> mClientPosePreviewBodies; // buffer for bodies that requested early report of the integrated pose (eENABLE_POSE_INTEGRATION_PREVIEW). |
| 805 | // This buffer gets exposed to users. Is officially accessible from PxSimulationEventCallback::onAdvance() |
| 806 | // until the next simulate()/advance(). |
| 807 | Ps::Array<PxTransform> mClientPosePreviewBuffer; // buffer of newly integrated poses for the bodies that requested a preview. This buffer gets exposed |
| 808 | // to users. |
| 809 | |
| 810 | PxSimulationEventCallback* mSimulationEventCallback; |
| 811 | PxBroadPhaseCallback* mBroadPhaseCallback; |
| 812 | |
| 813 | SimStats* mStats; |
| 814 | PxU32 mInternalFlags; //!< Combination of ::SceneFlag |
| 815 | PxSceneFlags mPublicFlags; //copy of PxSceneDesc::flags, of type PxSceneFlag |
| 816 | |
| 817 | ObjectIDTracker* mConstraintIDTracker; |
| 818 | ObjectIDTracker* mShapeIDTracker; |
| 819 | ObjectIDTracker* mRigidIDTracker; |
| 820 | ObjectIDTracker* mElementIDPool; |
| 821 | |
| 822 | StaticSim* mStaticAnchor; |
| 823 | |
| 824 | Cm::PreallocatingPool<ShapeSim>* mShapeSimPool; |
| 825 | Cm::PreallocatingPool<StaticSim>* mStaticSimPool; |
| 826 | Cm::PreallocatingPool<BodySim>* mBodySimPool; |
| 827 | Ps::Pool<ConstraintSim>* mConstraintSimPool; |
| 828 | LLArticulationPool* mLLArticulationPool; |
| 829 | LLArticulationRCPool* mLLArticulationRCPool; |
| 830 | |
| 831 | Ps::Pool<ConstraintInteraction>* |
| 832 | mConstraintInteractionPool; |
| 833 | |
| 834 | Ps::Pool<SimStateData>* mSimStateDataPool; |
| 835 | |
| 836 | BatchRemoveState* mBatchRemoveState; |
| 837 | |
| 838 | Ps::Array<SimpleBodyPair> mLostTouchPairs; |
| 839 | Cm::BitMap mLostTouchPairsDeletedBodyIDs; // Need to know which bodies have been deleted when processing the lost touch pair list. |
| 840 | // Can't use the existing rigid object ID tracker class since this map needs to be cleared at |
| 841 | // another point in time. |
| 842 | |
| 843 | Cm::BitMap mVelocityModifyMap; |
| 844 | |
| 845 | Ps::Array<PxvContactManagerTouchEvent> mTouchFoundEvents; |
| 846 | Ps::Array<PxvContactManagerTouchEvent> mTouchLostEvents; |
| 847 | |
| 848 | Ps::Array<PxsContactManager*> mFoundPatchManagers; |
| 849 | Ps::Array<PxsContactManager*> mLostPatchManagers; |
| 850 | |
| 851 | Ps::Array<PxU32> mOutOfBoundsIDs; |
| 852 | |
| 853 | Cm::BitMap mDirtyShapeSimMap; |
| 854 | |
| 855 | PxU32 mDominanceBitMatrix[PX_MAX_DOMINANCE_GROUP]; |
| 856 | |
| 857 | PxReal mVisualizationScale; // Redundant but makes checks whether debug visualization is enabled faster |
| 858 | |
| 859 | bool mVisualizationParameterChanged; |
| 860 | |
| 861 | // statics: |
| 862 | PxU32 mNbRigidStatics; |
| 863 | PxU32 mNbRigidDynamics; |
| 864 | PxU32 mNbRigidKinematic; |
| 865 | PxU32 mNbGeometries[PxGeometryType::eGEOMETRY_COUNT]; |
| 866 | |
| 867 | PxU32 mNumDeactivatingNodes[2]; |
| 868 | |
| 869 | // task decomposition |
| 870 | void preBroadPhase(PxBaseTask* continuation); |
| 871 | void broadPhase(PxBaseTask* continuation); |
| 872 | void postBroadPhase(PxBaseTask* continuation); |
| 873 | void postBroadPhaseContinuation(PxBaseTask* continuation); |
| 874 | void preRigidBodyNarrowPhase(PxBaseTask* continuation); |
| 875 | void postBroadPhaseStage2(PxBaseTask* continuation); |
| 876 | void postBroadPhaseStage3(PxBaseTask* continuation); |
| 877 | void rigidBodyNarrowPhase(PxBaseTask* continuation); |
| 878 | void unblockNarrowPhase(PxBaseTask* continuation); |
| 879 | void islandGen(PxBaseTask* continuation); |
| 880 | void processLostSolverPatches(PxBaseTask* continuation); |
| 881 | void postIslandGen(PxBaseTask* continuation); |
| 882 | void processTriggerInteractions(PxBaseTask* continuation); |
| 883 | void solver(PxBaseTask* continuation); |
| 884 | void updateBodiesAndShapes(PxBaseTask* continuation); |
| 885 | void updateSimulationController(PxBaseTask* continuation); |
| 886 | void updateDynamics(PxBaseTask* continuation); |
| 887 | void processLostContacts(PxBaseTask*); |
| 888 | void processLostContacts2(PxBaseTask*); |
| 889 | void processLostContacts3(PxBaseTask*); |
| 890 | void destroyManagers(PxBaseTask*); |
| 891 | void lostTouchReports(PxBaseTask*); |
| 892 | void unregisterInteractions(PxBaseTask*); |
| 893 | void postThirdPassIslandGen(PxBaseTask*); |
| 894 | void postSolver(PxBaseTask* continuation); |
| 895 | void constraintProjection(PxBaseTask* continuation); |
| 896 | void afterIntegration(PxBaseTask* continuation); // performs sleep check, for instance |
| 897 | void postCCDPass(PxBaseTask* continuation); |
| 898 | void ccdBroadPhaseAABB(PxBaseTask* continuation); |
| 899 | void ccdBroadPhase(PxBaseTask* continuation); |
| 900 | void updateCCDMultiPass(PxBaseTask* continuation); |
| 901 | void updateCCDSinglePass(PxBaseTask* continuation); |
| 902 | void updateCCDSinglePassStage2(PxBaseTask* continuation); |
| 903 | void updateCCDSinglePassStage3(PxBaseTask* continuation); |
| 904 | void finalizationPhase(PxBaseTask* continuation); |
| 905 | |
| 906 | void postNarrowPhase(PxBaseTask* continuation); |
| 907 | |
| 908 | void addShapes(void *const* shapes, PxU32 nbShapes, size_t ptrOffset, RigidSim& sim, PxBounds3* outBounds); |
| 909 | void removeShapes(RigidSim& , Ps::InlineArray<Sc::ShapeSim*, 64>& , Ps::InlineArray<const Sc::ShapeCore*, 64>&, bool wakeOnLostTouch); |
| 910 | |
| 911 | |
| 912 | private: |
| 913 | |
| 914 | void addShapes(void *const* shapes, PxU32 nbShapes, size_t ptrOffset, RigidSim& sim, ShapeSim*& prefetchedShapeSim, PxBounds3* outBounds); |
| 915 | |
| 916 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::secondPassNarrowPhase> mSecondPassNarrowPhase; |
| 917 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::postNarrowPhase> mPostNarrowPhase; |
| 918 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::finalizationPhase> mFinalizationPhase; |
| 919 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDMultiPass> mUpdateCCDMultiPass; |
| 920 | |
| 921 | //multi-pass ccd stuff |
| 922 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePass> > mUpdateCCDSinglePass; |
| 923 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePassStage2> > mUpdateCCDSinglePass2; |
| 924 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePassStage3> > mUpdateCCDSinglePass3; |
| 925 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::ccdBroadPhaseAABB> > mCCDBroadPhaseAABB; |
| 926 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::ccdBroadPhase> > mCCDBroadPhase; |
| 927 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::postCCDPass> > mPostCCDPass; |
| 928 | |
| 929 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::afterIntegration> mAfterIntegration; |
| 930 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::constraintProjection> mConstraintProjection; |
| 931 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postSolver> mPostSolver; |
| 932 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::solver> mSolver; |
| 933 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateBodiesAndShapes> mUpdateBodiesAndShapes; |
| 934 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateSimulationController> mUpdateSimulationController; |
| 935 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateDynamics> mUpdateDynamics; |
| 936 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts> mProcessLostContactsTask; |
| 937 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts2> mProcessLostContactsTask2; |
| 938 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts3> mProcessLostContactsTask3; |
| 939 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::destroyManagers> mDestroyManagersTask; |
| 940 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::lostTouchReports> mLostTouchReportsTask; |
| 941 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::unregisterInteractions> mUnregisterInteractionsTask; |
| 942 | Cm::DelegateTask<Sc::Scene, |
| 943 | &Sc::Scene::processNarrowPhaseLostTouchEventsIslands> mProcessNarrowPhaseLostTouchTasks; |
| 944 | Cm::DelegateTask<Sc::Scene, |
| 945 | &Sc::Scene::processNarrowPhaseLostTouchEvents> mProcessNPLostTouchEvents; |
| 946 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postThirdPassIslandGen> mPostThirdPassIslandGenTask; |
| 947 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postIslandGen> mPostIslandGen; |
| 948 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::islandGen> mIslandGen; |
| 949 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::preRigidBodyNarrowPhase> mPreRigidBodyNarrowPhase; |
| 950 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::setEdgesConnected> mSetEdgesConnectedTask; |
| 951 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::fetchPatchEvents> mFetchPatchEventsTask; |
| 952 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostSolverPatches> mProcessLostPatchesTask; |
| 953 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::rigidBodyNarrowPhase> mRigidBodyNarrowPhase; |
| 954 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::unblockNarrowPhase> mRigidBodyNPhaseUnlock; |
| 955 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhase> mPostBroadPhase; |
| 956 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseContinuation> mPostBroadPhaseCont; |
| 957 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage2> mPostBroadPhase2; |
| 958 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage3> mPostBroadPhase3; |
| 959 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::preallocateContactManagers> mPreallocateContactManagers; |
| 960 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::islandInsertion> mIslandInsertion; |
| 961 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerContactManagers> mRegisterContactManagers; |
| 962 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerInteractions> mRegisterInteractions; |
| 963 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerSceneInteractions> mRegisterSceneInteractions; |
| 964 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::broadPhase> mBroadPhase; |
| 965 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::advanceStep> mAdvanceStep; |
| 966 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::collideStep> mCollideStep; |
| 967 | |
| 968 | Cm::FlushPool mTaskPool; |
| 969 | PxTaskManager* mTaskManager; |
| 970 | PxCudaContextManager* mCudaContextManager; |
| 971 | |
| 972 | bool mContactReportsNeedPostSolverVelocity; |
| 973 | bool mUseGpuRigidBodies; |
| 974 | |
| 975 | SimulationStage::Enum mSimulationStage; |
| 976 | |
| 977 | ConstraintGroupNode** mTmpConstraintGroupRootBuffer; // temporary list of constraint group roots, used for constraint projection |
| 978 | |
| 979 | Ps::CoalescedHashSet<const BodySim*> mPosePreviewBodies; // list of bodies that requested early report of the integrated pose (eENABLE_POSE_INTEGRATION_PREVIEW). |
| 980 | |
| 981 | Ps::Array<PxsContactManager*> mPreallocatedContactManagers; |
| 982 | Ps::Array<ShapeInteraction*> mPreallocatedShapeInteractions; |
| 983 | Ps::Array<ElementInteractionMarker*> mPreallocatedInteractionMarkers; |
| 984 | |
| 985 | OverlapFilterTask* mOverlapFilterTaskHead; |
| 986 | Ps::Array<PxFilterInfo> mFilterInfo; |
| 987 | Cm::BitMap mSpeculativeCCDRigidBodyBitMap; |
| 988 | Cm::BitMap mSpeculativeCDDArticulationBitMap; |
| 989 | }; |
| 990 | |
| 991 | bool activateInteraction(Sc::Interaction* interaction, void* data); |
| 992 | bool deactivateInteraction(Sc::Interaction* interaction); |
| 993 | |
| 994 | } // namespace Sc |
| 995 | |
| 996 | } |
| 997 | |
| 998 | #endif |
| 999 | |