1 | // |
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3 | // modification, are permitted provided that the following conditions |
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5 | // * Redistributions of source code must retain the above copyright |
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7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
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10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
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24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_SCP_SCENE |
32 | #define PX_PHYSICS_SCP_SCENE |
33 | |
34 | #include "CmPhysXCommon.h" |
35 | #include "PxPhysXConfig.h" |
36 | #include "PxScene.h" |
37 | #include "PxSceneDesc.h" |
38 | #include "PxSimulationEventCallback.h" |
39 | #include "PsPool.h" |
40 | #include "PsHashSet.h" |
41 | #include "CmRenderOutput.h" |
42 | #include "CmTask.h" |
43 | #include "CmFlushPool.h" |
44 | #include "CmPreallocatingPool.h" |
45 | #include "CmBitMap.h" |
46 | #include "ScIterators.h" |
47 | #include "PxsMaterialManager.h" |
48 | #include "PxvManager.h" |
49 | #include "ScBodyCore.h" |
50 | #include "PxArticulationBase.h" |
51 | |
52 | #define PX_MAX_DOMINANCE_GROUP 32 |
53 | |
54 | class OverlapFilterTask; |
55 | |
56 | namespace physx |
57 | { |
58 | |
59 | // PT: TODO: move INVALID_FILTER_PAIR_INDEX out of public API |
60 | struct PxFilterInfo |
61 | { |
62 | PX_FORCE_INLINE PxFilterInfo() : filterFlags(0), pairFlags(0), filterPairIndex(INVALID_FILTER_PAIR_INDEX) {} |
63 | PX_FORCE_INLINE PxFilterInfo(PxFilterFlags filterFlags_) : filterFlags(filterFlags_), pairFlags(0), filterPairIndex(INVALID_FILTER_PAIR_INDEX) {} |
64 | |
65 | PxFilterFlags filterFlags; |
66 | PxPairFlags pairFlags; |
67 | PxU32 filterPairIndex; |
68 | }; |
69 | |
70 | struct PxTriggerPair; |
71 | |
72 | class PxsContext; |
73 | class PxsIslandManager; |
74 | class PxsSimulationController; |
75 | class PxsSimulationControllerCallback; |
76 | class PxsMemoryManager; |
77 | |
78 | #if PX_SUPPORT_GPU_PHYSX |
79 | class PxsKernelWranglerManager; |
80 | class PxsHeapMemoryAllocatorManager; |
81 | #endif |
82 | |
83 | namespace IG |
84 | { |
85 | class SimpleIslandManager; |
86 | } |
87 | |
88 | class PxsCCDContext; |
89 | |
90 | namespace Cm |
91 | { |
92 | class IDPool; |
93 | } |
94 | |
95 | namespace Bp |
96 | { |
97 | class AABBManager; |
98 | class BroadPhase; |
99 | class BoundsArray; |
100 | } |
101 | |
102 | namespace Sq |
103 | { |
104 | typedef PxU32 PrunerHandle; // PT: we should get this from SqPruner.h but it cannot be included from here |
105 | } |
106 | |
107 | namespace Dy |
108 | { |
109 | class ArticulationV; |
110 | class Context; |
111 | } |
112 | |
113 | namespace Sc |
114 | { |
115 | class ActorSim; |
116 | class ElementSim; |
117 | class Interaction; |
118 | |
119 | class ShapeCore; |
120 | class RigidCore; |
121 | class StaticCore; |
122 | class ConstraintCore; |
123 | class MaterialCore; |
124 | class ArticulationCore; |
125 | class ArticulationJointCore; |
126 | class LLArticulationPool; |
127 | class LLArticulationRCPool; |
128 | class BodyCore; |
129 | |
130 | class NPhaseCore; |
131 | class Client; |
132 | class ConstraintInteraction; |
133 | |
134 | class BodySim; |
135 | class ShapeSim; |
136 | class RigidSim; |
137 | class StaticSim; |
138 | class ConstraintSim; |
139 | struct ConstraintGroupNode; |
140 | class ConstraintProjectionManager; |
141 | struct ; |
142 | class ObjectIDTracker; |
143 | class ActorPairReport; |
144 | class ContactStreamManager; |
145 | class SqBoundsManager; |
146 | class ShapeInteraction; |
147 | class ElementInteractionMarker; |
148 | class ArticulationSim; |
149 | |
150 | class SimStats; |
151 | |
152 | struct SimStateData; |
153 | |
154 | struct BatchInsertionState |
155 | { |
156 | BodySim* bodySim; |
157 | StaticSim*staticSim; |
158 | ShapeSim* shapeSim; |
159 | ptrdiff_t staticActorOffset; |
160 | ptrdiff_t staticShapeTableOffset; |
161 | ptrdiff_t dynamicActorOffset; |
162 | ptrdiff_t dynamicShapeTableOffset; |
163 | ptrdiff_t shapeOffset; |
164 | }; |
165 | |
166 | struct BatchRemoveState |
167 | { |
168 | Ps::InlineArray<Sc::ShapeSim*, 64> bufferedShapes; |
169 | Ps::InlineArray<const Sc::ShapeCore*, 64> removedShapes; |
170 | }; |
171 | |
172 | struct InteractionType |
173 | { |
174 | enum Enum |
175 | { |
176 | eOVERLAP = 0, // corresponds to ShapeInteraction |
177 | eTRIGGER, // corresponds to TriggerInteraction |
178 | eMARKER, // corresponds to ElementInteractionMarker |
179 | eTRACKED_IN_SCENE_COUNT, // not a real type, interactions above this limit are tracked in the scene |
180 | eCONSTRAINTSHADER, // corresponds to ConstraintInteraction |
181 | eARTICULATION, // corresponds to ArticulationJointSim |
182 | |
183 | eINVALID |
184 | }; |
185 | }; |
186 | |
187 | struct SceneInternalFlag |
188 | { |
189 | enum Enum |
190 | { |
191 | eSCENE_SIP_STATES_DIRTY_DOMINANCE = (1<<1), |
192 | eSCENE_SIP_STATES_DIRTY_VISUALIZATION = (1<<2), |
193 | eSCENE_DEFAULT = 0 |
194 | }; |
195 | }; |
196 | |
197 | struct SimulationStage |
198 | { |
199 | enum Enum |
200 | { |
201 | eCOMPLETE, |
202 | eCOLLIDE, |
203 | eFETCHCOLLIDE, |
204 | eADVANCE, |
205 | eFETCHRESULT |
206 | }; |
207 | }; |
208 | |
209 | // PT: TODO: revisit the need for a virtual interface |
210 | struct SqBoundsSync |
211 | { |
212 | virtual void sync(const Sq::PrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, PxU32 count, const Cm::BitMap& dirtyShapeSimMap) = 0; |
213 | |
214 | virtual ~SqBoundsSync() {} |
215 | }; |
216 | |
217 | // PT: TODO: revisit the need for a virtual interface |
218 | struct SqRefFinder |
219 | { |
220 | virtual Sq::PrunerHandle find(const PxRigidBody* body, const PxShape* shape) = 0; |
221 | |
222 | virtual ~SqRefFinder() {} |
223 | }; |
224 | |
225 | class Scene : public Ps::UserAllocated |
226 | { |
227 | struct SimpleBodyPair |
228 | { |
229 | BodySim* body1; |
230 | BodySim* body2; |
231 | PxU32 body1ID; |
232 | PxU32 body2ID; |
233 | }; |
234 | |
235 | PX_NOCOPY(Scene) |
236 | |
237 | //--------------------------------------------------------------------------------- |
238 | // External interface |
239 | //--------------------------------------------------------------------------------- |
240 | public: |
241 | |
242 | void release(); |
243 | |
244 | PX_FORCE_INLINE void setGravity(const PxVec3& g) { mGravity = g; mBodyGravityDirty = true; } |
245 | PX_FORCE_INLINE PxVec3 getGravity() const { return mGravity; } |
246 | PX_FORCE_INLINE void setElapsedTime(const PxReal t) { mDt = t; mOneOverDt = t > 0.0f ? 1.0f/t : 0.0f; } |
247 | |
248 | void setBounceThresholdVelocity(const PxReal t); |
249 | PxReal getBounceThresholdVelocity() const; |
250 | |
251 | PX_FORCE_INLINE void setPublicFlags(PxSceneFlags flags) { mPublicFlags = flags; } |
252 | PX_FORCE_INLINE PxSceneFlags getPublicFlags() const { return mPublicFlags; } |
253 | |
254 | void setFrictionType(PxFrictionType::Enum model); |
255 | PxFrictionType::Enum getFrictionType() const; |
256 | void setPCM(bool enabled); |
257 | void setContactCache(bool enabled); |
258 | |
259 | void addStatic(StaticCore&, void*const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3* uninflatedBounds); |
260 | void removeStatic(StaticCore&, Ps::InlineArray<const Sc::ShapeCore*,64>& removedShapes, bool wakeOnLostTouch); |
261 | |
262 | void addBody(BodyCore&, void*const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3* uninflatedBounds, bool compound); |
263 | void removeBody(BodyCore&, Ps::InlineArray<const Sc::ShapeCore*,64>& removedShapes, bool wakeOnLostTouch); |
264 | |
265 | // Batch insertion API. |
266 | // the bounds generated here are the uninflated bounds for the shapes, *if* they are trigger or sim shapes. |
267 | // It's up to the caller to ensure the bounds array is big enough. |
268 | // Some care is required in handling these since sim and SQ tweak the bounds in slightly different ways. |
269 | |
270 | void startBatchInsertion(BatchInsertionState&); |
271 | void addStatic(PxActor* actor, BatchInsertionState&, PxBounds3* outBounds); |
272 | void addBody(PxActor* actor, BatchInsertionState&, PxBounds3* outBounds, bool compound); |
273 | void finishBatchInsertion(BatchInsertionState&); |
274 | |
275 | // Batch remove helpers |
276 | PX_FORCE_INLINE void setBatchRemove(BatchRemoveState* bs) { mBatchRemoveState = bs; } |
277 | PX_FORCE_INLINE BatchRemoveState* getBatchRemove() const { return mBatchRemoveState; } |
278 | void prefetchForRemove(const BodyCore& ) const; |
279 | void prefetchForRemove(const StaticCore& ) const; |
280 | |
281 | void addConstraint(ConstraintCore&, RigidCore*, RigidCore*); |
282 | void removeConstraint(ConstraintCore&); |
283 | |
284 | void addArticulation(ArticulationCore&, BodyCore& root); |
285 | void removeArticulation(ArticulationCore&); |
286 | |
287 | void addArticulationJoint(ArticulationJointCore&, BodyCore& parent, BodyCore& child); |
288 | void removeArticulationJoint(ArticulationJointCore&); |
289 | |
290 | void addArticulationSimControl(Sc::ArticulationCore& core); |
291 | void removeArticulationSimControl(Sc::ArticulationCore& core); |
292 | |
293 | PxU32 getNbArticulations() const; |
294 | Sc::ArticulationCore* const* getArticulations(); |
295 | |
296 | PxU32 getNbConstraints() const; |
297 | Sc::ConstraintCore*const * getConstraints(); |
298 | |
299 | void initContactsIterator(ContactIterator&, PxsContactManagerOutputIterator&); |
300 | |
301 | // Simulation events |
302 | void setSimulationEventCallback(PxSimulationEventCallback* callback); |
303 | PxSimulationEventCallback* getSimulationEventCallback() const; |
304 | |
305 | // Contact modification |
306 | void setContactModifyCallback(PxContactModifyCallback* callback); |
307 | PxContactModifyCallback* getContactModifyCallback() const; |
308 | void setCCDContactModifyCallback(PxCCDContactModifyCallback* callback); |
309 | PxCCDContactModifyCallback* getCCDContactModifyCallback() const; |
310 | |
311 | void setCCDMaxPasses(PxU32 ccdMaxPasses); |
312 | PxU32 getCCDMaxPasses() const; |
313 | |
314 | // Broad-phase callback |
315 | PX_FORCE_INLINE void setBroadPhaseCallback(PxBroadPhaseCallback* callback) { mBroadPhaseCallback = callback; } |
316 | PX_FORCE_INLINE PxBroadPhaseCallback* getBroadPhaseCallback() const { return mBroadPhaseCallback; } |
317 | |
318 | // Broad-phase management |
319 | void finishBroadPhase(PxBaseTask* continuation); |
320 | void finishBroadPhaseStage2(const PxU32 ccdPass); |
321 | void preallocateContactManagers(PxBaseTask* continuation); |
322 | |
323 | void islandInsertion(PxBaseTask* continuation); |
324 | void registerContactManagers(PxBaseTask* continuation); |
325 | void registerInteractions(PxBaseTask* continuation); |
326 | void registerSceneInteractions(PxBaseTask* continuation); |
327 | |
328 | void secondPassNarrowPhase(PxBaseTask* continuation); |
329 | |
330 | // Groups |
331 | void setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair& dominance); |
332 | PxDominanceGroupPair getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const; |
333 | |
334 | void setSolverBatchSize(PxU32 solverBatchSize); |
335 | PxU32 getSolverBatchSize() const; |
336 | |
337 | void setSolverArticBatchSize(PxU32 solverBatchSize); |
338 | PxU32 getSolverArticBatchSize() const; |
339 | |
340 | void setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value); |
341 | PxReal getVisualizationParameter(PxVisualizationParameter::Enum param) const; |
342 | |
343 | void setVisualizationCullingBox(const PxBounds3& box); |
344 | const PxBounds3& getVisualizationCullingBox() const; |
345 | |
346 | // Run |
347 | void simulate(PxReal timeStep, PxBaseTask* continuation); |
348 | void advance(PxReal timeStep, PxBaseTask* continuation); |
349 | void collide(PxReal timeStep, PxBaseTask* continuation); |
350 | void endSimulation(); |
351 | void flush(bool sendPendingReports); |
352 | void fireBrokenConstraintCallbacks(); |
353 | void fireTriggerCallbacks(); |
354 | void fireQueuedContactCallbacks(bool asPartOfFlush); |
355 | void fireOnAdvanceCallback(); |
356 | |
357 | const Ps::Array<PxContactPairHeader>& |
358 | (); |
359 | |
360 | bool fireOutOfBoundsCallbacks(); |
361 | void prepareOutOfBoundsCallbacks(); |
362 | void postCallbacksPreSync(); |
363 | void postReportsCleanup(); |
364 | void fireCallbacksPostSync(); |
365 | void syncSceneQueryBounds(SqBoundsSync& sync, SqRefFinder& finder); |
366 | |
367 | PxU32 getDefaultContactReportStreamBufferSize() const; |
368 | |
369 | PxReal getFrictionOffsetThreshold() const; |
370 | |
371 | PX_FORCE_INLINE void setLimits(const PxSceneLimits& limits) { mLimits = limits; } |
372 | PX_FORCE_INLINE const PxSceneLimits& getLimits() const { return mLimits; } |
373 | |
374 | void visualizeStartStep(); |
375 | void visualizeEndStep(); |
376 | Cm::RenderBuffer& getRenderBuffer(); |
377 | |
378 | void setNbContactDataBlocks(PxU32 blockCount); |
379 | PxU32 getNbContactDataBlocksUsed() const; |
380 | PxU32 getMaxNbContactDataBlocksUsed() const; |
381 | PxU32 getMaxNbConstraintDataBlocksUsed() const; |
382 | |
383 | void setScratchBlock(void* addr, PxU32 size); |
384 | |
385 | // PX_ENABLE_SIM_STATS |
386 | void getStats(PxSimulationStatistics& stats) const; |
387 | PX_FORCE_INLINE SimStats& getStatsInternal() { return *mStats; } |
388 | // PX_ENABLE_SIM_STATS |
389 | |
390 | void buildActiveActors(); |
391 | void buildActiveAndFrozenActors(); |
392 | PxActor** getActiveActors(PxU32& nbActorsOut); |
393 | void setActiveActors(PxActor** actors, PxU32 nbActors); |
394 | |
395 | PxActor** getFrozenActors(PxU32& nbActorsOut); |
396 | |
397 | void finalizeContactStreamAndCreateHeader(PxContactPairHeader& , |
398 | const ActorPairReport& aPair, |
399 | ContactStreamManager& cs, PxU32 removedShapeTestMask); |
400 | |
401 | PxClientID createClient(); |
402 | PX_FORCE_INLINE PxU32 getNbClients() const { return mClients.size(); } |
403 | |
404 | PxTaskManager* getTaskManagerPtr() const { return mTaskManager; } |
405 | PxCudaContextManager* getCudaContextManager() const { return mCudaContextManager; } |
406 | |
407 | void shiftOrigin(const PxVec3& shift); |
408 | |
409 | PX_FORCE_INLINE Ps::Pool<SimStateData>* getSimStateDataPool() { return mSimStateDataPool; } |
410 | |
411 | //--------------------------------------------------------------------------------- |
412 | // Miscellaneous |
413 | //--------------------------------------------------------------------------------- |
414 | //internal public methods: |
415 | public: |
416 | Scene(const PxSceneDesc& desc, PxU64 contextID); |
417 | ~Scene() {} //use release() plz. |
418 | |
419 | void preAllocate(PxU32 nbStatics, PxU32 nbBodies, PxU32 nbStaticShapes, PxU32 nbDynamicShapes); |
420 | |
421 | PX_FORCE_INLINE PxsContext* getLowLevelContext() { return mLLContext; } |
422 | PX_FORCE_INLINE const PxsContext* getLowLevelContext() const { return mLLContext; } |
423 | |
424 | PX_FORCE_INLINE Dy::Context* getDynamicsContext() { return mDynamicsContext; } |
425 | PX_FORCE_INLINE const Dy::Context* getDynamicsContext() const { return mDynamicsContext; } |
426 | |
427 | PX_FORCE_INLINE PxsSimulationController* getSimulationController() { return mSimulationController; } |
428 | PX_FORCE_INLINE const PxsSimulationController* getSimulationController() const { return mSimulationController; } |
429 | |
430 | PX_FORCE_INLINE Bp::AABBManager* getAABBManager() { return mAABBManager; } |
431 | PX_FORCE_INLINE const Bp::AABBManager* getAABBManager() const { return mAABBManager; } |
432 | PX_FORCE_INLINE Ps::Array<BodySim*>& getCcdBodies() { return mCcdBodies; } |
433 | |
434 | /*PX_FORCE_INLINE PxsIslandManager* getIslandManager() { return mIslandManager; } |
435 | PX_FORCE_INLINE const PxsIslandManager* getIslandManager() const { return mIslandManager; }*/ |
436 | |
437 | PX_FORCE_INLINE IG::SimpleIslandManager* getSimpleIslandManager() { return mSimpleIslandManager; } |
438 | PX_FORCE_INLINE const IG::SimpleIslandManager* getSimpleIslandManager() const { return mSimpleIslandManager; } |
439 | |
440 | PX_FORCE_INLINE Sc::SimulationStage::Enum getSimulationStage() const { return mSimulationStage; } |
441 | PX_FORCE_INLINE void setSimulationStage(Sc::SimulationStage::Enum stage) { mSimulationStage = stage; } |
442 | |
443 | void addShape_(RigidSim&, ShapeCore&); |
444 | void removeShape_(ShapeSim&, bool wakeOnLostTouch); |
445 | |
446 | void registerShapeInNphase(const ShapeCore& shapeCore); |
447 | void unregisterShapeFromNphase(const ShapeCore& shapeCore); |
448 | |
449 | void notifyNphaseOnUpdateShapeMaterial(const ShapeCore& shapeCore); |
450 | |
451 | // Get an array of the active actors. |
452 | PX_FORCE_INLINE BodyCore*const* getActiveBodiesArray() const { return mActiveBodies.begin(); } |
453 | PX_FORCE_INLINE PxU32 getNumActiveBodies() const { return mActiveBodies.size(); } |
454 | |
455 | PX_FORCE_INLINE BodyCore*const* getActiveCompoundBodiesArray() const { return mActiveCompoundBodies.begin(); } |
456 | PX_FORCE_INLINE PxU32 getNumActiveCompoundBodies() const { return mActiveCompoundBodies.size(); } |
457 | |
458 | PX_FORCE_INLINE PxU32 getNbInteractions(InteractionType::Enum type) const { return mInteractions[type].size(); } |
459 | PX_FORCE_INLINE PxU32 getNbActiveInteractions(InteractionType::Enum type) const { return mActiveInteractionCount[type]; } |
460 | // Get all interactions of a certain type |
461 | PX_FORCE_INLINE Interaction** getInteractions(InteractionType::Enum type) { return mInteractions[type].begin(); } |
462 | PX_FORCE_INLINE Interaction** getActiveInteractions(InteractionType::Enum type) { return mInteractions[type].begin(); } |
463 | |
464 | void registerInteraction(Interaction* interaction, bool active); |
465 | void unregisterInteraction(Interaction* interaction); |
466 | |
467 | void notifyInteractionActivated(Interaction* interaction); |
468 | void notifyInteractionDeactivated(Interaction* interaction); |
469 | |
470 | // for pool management of interaction arrays, a major cause of dynamic allocation |
471 | void** allocatePointerBlock(PxU32 size); |
472 | void deallocatePointerBlock(void**, PxU32 size); |
473 | private: |
474 | // Get the number of active one-way dominator actors |
475 | PX_FORCE_INLINE PxU32 getActiveKinematicBodiesCount() const { return mActiveKinematicBodyCount; } |
476 | |
477 | // Get an iterator to the active one-way dominator actors |
478 | PX_FORCE_INLINE BodyCore*const* getActiveKinematicBodies() const { return mActiveBodies.begin(); } |
479 | |
480 | // Get the number of active non-kinematic actors |
481 | PX_FORCE_INLINE PxU32 getActiveDynamicBodiesCount() const { return mActiveBodies.size() - mActiveKinematicBodyCount; } |
482 | |
483 | // Get the active non-kinematic actors |
484 | PX_FORCE_INLINE BodyCore*const* getActiveDynamicBodies() const { return mActiveBodies.begin() + mActiveKinematicBodyCount; } |
485 | |
486 | void swapInteractionArrayIndices(PxU32 id1, PxU32 id2, InteractionType::Enum type); |
487 | public: |
488 | |
489 | PX_FORCE_INLINE Cm::BitMap& getDirtyShapeSimMap() { return mDirtyShapeSimMap; } |
490 | |
491 | void addToActiveBodyList(BodySim& actor); |
492 | void addToActiveCompoundBodyList(BodySim& actor); |
493 | void removeFromActiveBodyList(BodySim& actor); |
494 | void removeFromActiveCompoundBodyList(BodySim& actor); |
495 | void swapInActiveBodyList(BodySim& body); // call when an active body gets switched from dynamic to kinematic or vice versa |
496 | |
497 | void addToFrozenBodyList(BodySim& actor); |
498 | void removeFromFrozenBodyList(BodySim& actor); |
499 | void addBrokenConstraint(Sc::ConstraintCore*); |
500 | void addActiveBreakableConstraint(Sc::ConstraintSim*, ConstraintInteraction*); |
501 | void removeActiveBreakableConstraint(Sc::ConstraintSim*); |
502 | //the Actor should register its top level shapes with these. |
503 | void removeBody(BodySim&); |
504 | |
505 | void raiseSceneFlag(SceneInternalFlag::Enum flag) { mInternalFlags |= flag; } |
506 | |
507 | //lists of actors woken up or put to sleep last simulate |
508 | void onBodyWakeUp(BodySim* body); |
509 | void onBodySleep(BodySim* body); |
510 | |
511 | PX_FORCE_INLINE bool isValid() const { return (mLLContext != NULL); } |
512 | |
513 | void addToLostTouchList(BodySim* body1, BodySim* body2); |
514 | |
515 | void initDominanceMatrix(); |
516 | |
517 | void setCreateContactReports(bool s); |
518 | |
519 | PxU32 createAggregate(void* userData, bool selfCollisions); |
520 | void deleteAggregate(PxU32 id); |
521 | |
522 | Dy::ArticulationV* createLLArticulation(Sc::ArticulationSim* sim); |
523 | void destroyLLArticulation(Dy::ArticulationV&); |
524 | |
525 | |
526 | Ps::Pool<ConstraintInteraction>* |
527 | getConstraintInteractionPool() const { return mConstraintInteractionPool; } |
528 | public: |
529 | PxBroadPhaseType::Enum getBroadPhaseType() const; |
530 | bool getBroadPhaseCaps(PxBroadPhaseCaps& caps) const; |
531 | PxU32 getNbBroadPhaseRegions() const; |
532 | PxU32 getBroadPhaseRegions(PxBroadPhaseRegionInfo* userBuffer, PxU32 bufferSize, PxU32 startIndex) const; |
533 | PxU32 addBroadPhaseRegion(const PxBroadPhaseRegion& region, bool populateRegion); |
534 | bool removeBroadPhaseRegion(PxU32 handle); |
535 | void** getOutOfBoundsAggregates(); |
536 | PxU32 getNbOutOfBoundsAggregates(); |
537 | void clearOutOfBoundsAggregates(); |
538 | |
539 | PX_FORCE_INLINE const PxsMaterialManager& getMaterialManager() const { return mMaterialManager; } |
540 | PX_FORCE_INLINE PxsMaterialManager& getMaterialManager() { return mMaterialManager; } |
541 | |
542 | //material management functions to be called from Scb::Scene |
543 | void registerMaterialInNP(const PxsMaterialCore& materialCore); |
544 | void updateMaterialInNP(const PxsMaterialCore& materialCore); |
545 | void unregisterMaterialInNP(const PxsMaterialCore& materialCore); |
546 | |
547 | // Collision filtering |
548 | void setFilterShaderData(const void* data, PxU32 dataSize); |
549 | PX_FORCE_INLINE const void* getFilterShaderDataFast() const { return mFilterShaderData; } |
550 | PX_FORCE_INLINE PxU32 getFilterShaderDataSizeFast() const { return mFilterShaderDataSize; } |
551 | PX_FORCE_INLINE PxSimulationFilterShader getFilterShaderFast() const { return mFilterShader; } |
552 | PX_FORCE_INLINE PxSimulationFilterCallback* getFilterCallbackFast() const { return mFilterCallback; } |
553 | PX_FORCE_INLINE PxPairFilteringMode::Enum getKineKineFilteringMode() const { return mKineKineFilteringMode; } |
554 | PX_FORCE_INLINE PxPairFilteringMode::Enum getStaticKineFilteringMode() const { return mStaticKineFilteringMode; } |
555 | |
556 | PX_FORCE_INLINE PxU32 getTimeStamp() const { return mTimeStamp; } |
557 | PX_FORCE_INLINE PxU32 getReportShapePairTimeStamp() const { return mReportShapePairTimeStamp; } |
558 | |
559 | PX_FORCE_INLINE PxReal getOneOverDt() const { return mOneOverDt; } |
560 | PX_FORCE_INLINE PxReal getDt() const { return mDt; } |
561 | |
562 | PX_FORCE_INLINE const PxVec3& getGravityFast() const { return mGravity; } |
563 | PX_FORCE_INLINE bool readFlag(SceneInternalFlag::Enum flag) const { return (mInternalFlags & flag) != 0; } |
564 | PX_FORCE_INLINE bool readPublicFlag(PxSceneFlag::Enum flag) const { return (mPublicFlags & flag); } |
565 | |
566 | PX_FORCE_INLINE NPhaseCore* getNPhaseCore() const { return mNPhaseCore; } |
567 | |
568 | void checkConstraintBreakage(); |
569 | |
570 | PX_FORCE_INLINE Ps::Array<TriggerPairExtraData>& |
571 | () { return *mTriggerBufferExtraData; } |
572 | PX_FORCE_INLINE Ps::Array<PxTriggerPair>& getTriggerBufferAPI() { return mTriggerBufferAPI; } |
573 | void (const PxU32 pairCount, PxTriggerPair*& triggerPairBuffer, TriggerPairExtraData*& ); |
574 | |
575 | PX_FORCE_INLINE ObjectIDTracker& getRigidIDTracker() { return *mRigidIDTracker; } |
576 | PX_FORCE_INLINE ObjectIDTracker& getShapeIDTracker() { return *mShapeIDTracker; } |
577 | |
578 | PX_FORCE_INLINE void markReleasedBodyIDForLostTouch(PxU32 id) { mLostTouchPairsDeletedBodyIDs.growAndSet(index: id); } |
579 | void resizeReleasedBodyIDMaps(PxU32 maxActors, PxU32 numActors); |
580 | |
581 | PX_FORCE_INLINE StaticSim& getStaticAnchor() { return *mStaticAnchor; } |
582 | |
583 | PX_FORCE_INLINE ConstraintProjectionManager& getProjectionManager() { return *mProjectionManager; } |
584 | |
585 | PX_FORCE_INLINE Bp::BoundsArray& getBoundsArray() const { return *mBoundsArray; } |
586 | PX_FORCE_INLINE void updateContactDistance(PxU32 idx, PxReal distance) { (*mContactDistance)[idx] = distance; mHasContactDistanceChanged = true; } |
587 | PX_FORCE_INLINE SqBoundsManager& getSqBoundsManager() const { return *mSqBoundsManager; } |
588 | |
589 | PX_FORCE_INLINE PxReal getVisualizationScale() const { return mVisualizationScale; } // This is actually redundant but makes checks whether debug visualization is enabled faster |
590 | |
591 | PX_FORCE_INLINE BodyCore* const* getSleepBodiesArray(PxU32& count) { count = mSleepBodies.size(); return mSleepBodies.getEntries(); } |
592 | |
593 | PX_FORCE_INLINE PxTaskManager& getTaskManager() const { PX_ASSERT(mTaskManager); return *mTaskManager; } |
594 | |
595 | Cm::FlushPool* getFlushPool(); |
596 | |
597 | PX_FORCE_INLINE bool getStabilizationEnabled() const { return mEnableStabilization; } |
598 | |
599 | PX_FORCE_INLINE void setPostSolverVelocityNeeded() { mContactReportsNeedPostSolverVelocity = true; } |
600 | |
601 | ObjectIDTracker& getConstraintIDTracker() { return *mConstraintIDTracker; } |
602 | |
603 | |
604 | void* allocateConstraintBlock(PxU32 size); |
605 | void deallocateConstraintBlock(void* addr, PxU32 size); |
606 | |
607 | PX_INLINE ObjectIDTracker& getElementIDPool() { return *mElementIDPool; } |
608 | |
609 | PX_FORCE_INLINE Cm::BitMap& getVelocityModifyMap() { return mVelocityModifyMap; } |
610 | |
611 | void stepSetupCollide(PxBaseTask* continuation);//This is very important to guarantee thread safty in the collide |
612 | PX_FORCE_INLINE void addToPosePreviewList(BodySim& b) { PX_ASSERT(!mPosePreviewBodies.contains(&b)); mPosePreviewBodies.insert(k: &b); } |
613 | PX_FORCE_INLINE void removeFromPosePreviewList(BodySim& b) { PX_ASSERT(mPosePreviewBodies.contains(&b)); mPosePreviewBodies.erase(k: &b); } |
614 | #if PX_DEBUG |
615 | PX_FORCE_INLINE bool isInPosePreviewList(BodySim& b) const { return mPosePreviewBodies.contains(&b); } |
616 | #endif |
617 | |
618 | PX_FORCE_INLINE void setSpeculativeCCDRigidBody(const PxU32 index) { mSpeculativeCCDRigidBodyBitMap.growAndSet(index); } |
619 | PX_FORCE_INLINE void resetSpeculativeCCDRigidBody(const PxU32 index) { if(index < mSpeculativeCCDRigidBodyBitMap.size()) mSpeculativeCCDRigidBodyBitMap.reset(index); } |
620 | |
621 | PX_FORCE_INLINE void setSpeculativeCCDArticulationLink(const PxU32 index) { mSpeculativeCDDArticulationBitMap.growAndSet(index); } |
622 | PX_FORCE_INLINE void resetSpeculativeCCDArticulationLink(const PxU32 index) { if(index < mSpeculativeCDDArticulationBitMap.size()) mSpeculativeCDDArticulationBitMap.reset(index); } |
623 | |
624 | PX_FORCE_INLINE PxU64 getContextId() const { return mContextId; } |
625 | PX_FORCE_INLINE bool isUsingGpuRigidBodies() const { return mUseGpuRigidBodies; } |
626 | |
627 | // statistics counters increase/decrease |
628 | PX_FORCE_INLINE void increaseNumKinematicsCounter() { mNbRigidKinematic++; } |
629 | PX_FORCE_INLINE void decreaseNumKinematicsCounter() { mNbRigidKinematic--; } |
630 | PX_FORCE_INLINE void increaseNumDynamicsCounter() { mNbRigidDynamics++; } |
631 | PX_FORCE_INLINE void decreaseNumDynamicsCounter() { mNbRigidDynamics--; } |
632 | |
633 | //internal private methods: |
634 | private: |
635 | void releaseConstraints(bool endOfScene); |
636 | PX_INLINE void clearBrokenConstraintBuffer(); |
637 | |
638 | ///////////////////////////////////////////////////////////// |
639 | |
640 | void prepareCollide(); |
641 | |
642 | void collideStep(PxBaseTask* continuation); |
643 | void advanceStep(PxBaseTask* continuation); |
644 | |
645 | // subroutines of collideStep/solveStep: |
646 | void kinematicsSetup(PxBaseTask* continuation); |
647 | void stepSetupSolve(PxBaseTask* continuation); |
648 | //void stepSetupSimulate(); |
649 | |
650 | void fetchPatchEvents(PxBaseTask*); |
651 | void processNarrowPhaseTouchEvents(); |
652 | void processNarrowPhaseTouchEventsStage2(PxBaseTask*); |
653 | void setEdgesConnected(PxBaseTask*); |
654 | void processNarrowPhaseLostTouchEvents(PxBaseTask*); |
655 | void processNarrowPhaseLostTouchEventsIslands(PxBaseTask*); |
656 | void processLostTouchPairs(); |
657 | void integrateKinematicPose(); |
658 | void updateKinematicCached(PxBaseTask* task); |
659 | |
660 | void beforeSolver(PxBaseTask* continuation); |
661 | void checkForceThresholdContactEvents(const PxU32 ccdPass); |
662 | void processCallbacks(bool pendingReportsOnly = false); |
663 | void endStep(); |
664 | private: |
665 | PX_FORCE_INLINE void putObjectsToSleep(PxU32 infoFlag); |
666 | PX_FORCE_INLINE void putInteractionsToSleep(); |
667 | PX_FORCE_INLINE void wakeObjectsUp(PxU32 infoFlag); |
668 | |
669 | void collectPostSolverVelocitiesBeforeCCD(); |
670 | |
671 | void clearSleepWakeBodies(void); |
672 | PX_INLINE void cleanUpSleepBodies(); |
673 | PX_INLINE void cleanUpWokenBodies(); |
674 | PX_INLINE void cleanUpSleepOrWokenBodies(Ps::CoalescedHashSet<BodyCore*>& bodyList, PxU32 removeFlag, bool& validMarker); |
675 | |
676 | //internal variables: |
677 | private: |
678 | // Material manager |
679 | PX_ALIGN(16, PxsMaterialManager mMaterialManager); |
680 | |
681 | PxU64 mContextId; |
682 | |
683 | Ps::Array<BodyCore*> mActiveBodies; // Sorted: kinematic before dynamic |
684 | PxU32 mActiveKinematicBodyCount; // Number of active kinematics. This is also the index in mActiveBodies where the active dynamic bodies start. |
685 | Ps::Array<BodyCore*> mActiveCompoundBodies; |
686 | |
687 | Ps::Array<Interaction*> mInteractions[InteractionType::eTRACKED_IN_SCENE_COUNT]; |
688 | PxU32 mActiveInteractionCount[InteractionType::eTRACKED_IN_SCENE_COUNT]; // Interactions with id < activeInteractionCount are active |
689 | |
690 | template <typename T, PxU32 size> |
691 | struct Block |
692 | { |
693 | PxU8 mem[sizeof(T)*size]; |
694 | Block() {} // get around VS warning C4345, otherwise useless |
695 | }; |
696 | |
697 | typedef Block<void*, 8> PointerBlock8; |
698 | typedef Block<void*, 16> PointerBlock16; |
699 | typedef Block<void*, 32> PointerBlock32; |
700 | |
701 | Ps::Pool<PointerBlock8> mPointerBlock8Pool; |
702 | Ps::Pool<PointerBlock16> mPointerBlock16Pool; |
703 | Ps::Pool<PointerBlock32> mPointerBlock32Pool; |
704 | |
705 | PxsContext* mLLContext; |
706 | |
707 | Bp::AABBManager* mAABBManager; |
708 | Bp::BroadPhase* mBP; |
709 | PxsCCDContext* mCCDContext; |
710 | PxI32 mNumFastMovingShapes; |
711 | PxU32 mCCDPass; |
712 | |
713 | //PxsIslandManager* mIslandManager; |
714 | |
715 | IG::SimpleIslandManager* mSimpleIslandManager; |
716 | |
717 | Dy::Context* mDynamicsContext; |
718 | |
719 | |
720 | PxsMemoryManager* mMemoryManager; |
721 | |
722 | #if PX_SUPPORT_GPU_PHYSX |
723 | PxsKernelWranglerManager* mGpuWranglerManagers; |
724 | PxsHeapMemoryAllocatorManager* mHeapMemoryAllocationManager; |
725 | #endif |
726 | |
727 | PxsSimulationController* mSimulationController; |
728 | |
729 | PxsSimulationControllerCallback* mSimulationControllerCallback; |
730 | |
731 | PxSceneLimits mLimits; |
732 | |
733 | PxVec3 mGravity; //!< Gravity vector |
734 | PxU32 mBodyGravityDirty; // Set to true before body->updateForces() when the mGravity has changed |
735 | |
736 | Ps::Array<PxContactPairHeader> |
737 | ; |
738 | //time: |
739 | //constants set with setTiming(): |
740 | PxReal mDt; //delta time for current step. |
741 | PxReal mOneOverDt; //inverse of dt. |
742 | //stepping / counters: |
743 | PxU32 mTimeStamp; //Counts number of steps. |
744 | PxU32 mReportShapePairTimeStamp; //Timestamp for refreshing the shape pair report structure. Updated before delayed shape/actor deletion and before CCD passes. |
745 | //containers: |
746 | // Those ones contain shape ptrs from Actor, i.e. compound level, not subparts |
747 | |
748 | Ps::CoalescedHashSet<Sc::ConstraintCore*> |
749 | mConstraints; |
750 | |
751 | Sc::ConstraintProjectionManager* mProjectionManager; |
752 | Bp::BoundsArray* mBoundsArray; |
753 | Ps::Array<PxReal, Ps::VirtualAllocator>* mContactDistance; |
754 | bool mHasContactDistanceChanged; |
755 | SqBoundsManager* mSqBoundsManager; |
756 | |
757 | Ps::Array<BodySim*> mCcdBodies; |
758 | Ps::Array<BodySim*> mProjectedBodies; |
759 | Ps::Array<PxTriggerPair> mTriggerBufferAPI; |
760 | Ps::Array<TriggerPairExtraData>* |
761 | ; |
762 | |
763 | PxU32 mRemovedShapeCountAtSimStart; // counter used to detect whether there have been buffered shape removals |
764 | |
765 | Ps::CoalescedHashSet<ArticulationCore*> mArticulations; |
766 | |
767 | Ps::Array<Sc::ConstraintCore*> mBrokenConstraints; |
768 | Ps::CoalescedHashSet<Sc::ConstraintSim*> mActiveBreakableConstraints; |
769 | |
770 | // pools for joint buffers |
771 | // Fixed joint is 92 bytes, D6 is 364 bytes right now. So these three pools cover all the internal cases |
772 | typedef Block<PxU8, 128> MemBlock128; |
773 | typedef Block<PxU8, 256> MemBlock256; |
774 | typedef Block<PxU8, 384> MemBlock384; |
775 | |
776 | Ps::Pool2<MemBlock128, 8192> mMemBlock128Pool; |
777 | Ps::Pool2<MemBlock256, 8192> mMemBlock256Pool; |
778 | Ps::Pool2<MemBlock384, 8192> mMemBlock384Pool; |
779 | |
780 | |
781 | // broad phase data: |
782 | NPhaseCore* mNPhaseCore; |
783 | |
784 | // Collision filtering |
785 | void* mFilterShaderData; |
786 | PxU32 mFilterShaderDataSize; |
787 | PxU32 mFilterShaderDataCapacity; |
788 | PxSimulationFilterShader mFilterShader; |
789 | PxSimulationFilterCallback* mFilterCallback; |
790 | |
791 | const PxPairFilteringMode::Enum mKineKineFilteringMode; |
792 | const PxPairFilteringMode::Enum mStaticKineFilteringMode; |
793 | |
794 | Ps::CoalescedHashSet<BodyCore*> mSleepBodies; |
795 | Ps::CoalescedHashSet<BodyCore*> mWokeBodies; |
796 | bool mWokeBodyListValid; |
797 | bool mSleepBodyListValid; |
798 | const bool mEnableStabilization; |
799 | Ps::Array<Client*> mClients; //an array of transform arrays, one for each client. |
800 | |
801 | Ps::Array<PxActor*> mActiveActors; |
802 | Ps::Array<PxActor*> mFrozenActors; |
803 | |
804 | Ps::Array<const PxRigidBody*> mClientPosePreviewBodies; // buffer for bodies that requested early report of the integrated pose (eENABLE_POSE_INTEGRATION_PREVIEW). |
805 | // This buffer gets exposed to users. Is officially accessible from PxSimulationEventCallback::onAdvance() |
806 | // until the next simulate()/advance(). |
807 | Ps::Array<PxTransform> mClientPosePreviewBuffer; // buffer of newly integrated poses for the bodies that requested a preview. This buffer gets exposed |
808 | // to users. |
809 | |
810 | PxSimulationEventCallback* mSimulationEventCallback; |
811 | PxBroadPhaseCallback* mBroadPhaseCallback; |
812 | |
813 | SimStats* mStats; |
814 | PxU32 mInternalFlags; //!< Combination of ::SceneFlag |
815 | PxSceneFlags mPublicFlags; //copy of PxSceneDesc::flags, of type PxSceneFlag |
816 | |
817 | ObjectIDTracker* mConstraintIDTracker; |
818 | ObjectIDTracker* mShapeIDTracker; |
819 | ObjectIDTracker* mRigidIDTracker; |
820 | ObjectIDTracker* mElementIDPool; |
821 | |
822 | StaticSim* mStaticAnchor; |
823 | |
824 | Cm::PreallocatingPool<ShapeSim>* mShapeSimPool; |
825 | Cm::PreallocatingPool<StaticSim>* mStaticSimPool; |
826 | Cm::PreallocatingPool<BodySim>* mBodySimPool; |
827 | Ps::Pool<ConstraintSim>* mConstraintSimPool; |
828 | LLArticulationPool* mLLArticulationPool; |
829 | LLArticulationRCPool* mLLArticulationRCPool; |
830 | |
831 | Ps::Pool<ConstraintInteraction>* |
832 | mConstraintInteractionPool; |
833 | |
834 | Ps::Pool<SimStateData>* mSimStateDataPool; |
835 | |
836 | BatchRemoveState* mBatchRemoveState; |
837 | |
838 | Ps::Array<SimpleBodyPair> mLostTouchPairs; |
839 | Cm::BitMap mLostTouchPairsDeletedBodyIDs; // Need to know which bodies have been deleted when processing the lost touch pair list. |
840 | // Can't use the existing rigid object ID tracker class since this map needs to be cleared at |
841 | // another point in time. |
842 | |
843 | Cm::BitMap mVelocityModifyMap; |
844 | |
845 | Ps::Array<PxvContactManagerTouchEvent> mTouchFoundEvents; |
846 | Ps::Array<PxvContactManagerTouchEvent> mTouchLostEvents; |
847 | |
848 | Ps::Array<PxsContactManager*> mFoundPatchManagers; |
849 | Ps::Array<PxsContactManager*> mLostPatchManagers; |
850 | |
851 | Ps::Array<PxU32> mOutOfBoundsIDs; |
852 | |
853 | Cm::BitMap mDirtyShapeSimMap; |
854 | |
855 | PxU32 mDominanceBitMatrix[PX_MAX_DOMINANCE_GROUP]; |
856 | |
857 | PxReal mVisualizationScale; // Redundant but makes checks whether debug visualization is enabled faster |
858 | |
859 | bool mVisualizationParameterChanged; |
860 | |
861 | // statics: |
862 | PxU32 mNbRigidStatics; |
863 | PxU32 mNbRigidDynamics; |
864 | PxU32 mNbRigidKinematic; |
865 | PxU32 mNbGeometries[PxGeometryType::eGEOMETRY_COUNT]; |
866 | |
867 | PxU32 mNumDeactivatingNodes[2]; |
868 | |
869 | // task decomposition |
870 | void preBroadPhase(PxBaseTask* continuation); |
871 | void broadPhase(PxBaseTask* continuation); |
872 | void postBroadPhase(PxBaseTask* continuation); |
873 | void postBroadPhaseContinuation(PxBaseTask* continuation); |
874 | void preRigidBodyNarrowPhase(PxBaseTask* continuation); |
875 | void postBroadPhaseStage2(PxBaseTask* continuation); |
876 | void postBroadPhaseStage3(PxBaseTask* continuation); |
877 | void rigidBodyNarrowPhase(PxBaseTask* continuation); |
878 | void unblockNarrowPhase(PxBaseTask* continuation); |
879 | void islandGen(PxBaseTask* continuation); |
880 | void processLostSolverPatches(PxBaseTask* continuation); |
881 | void postIslandGen(PxBaseTask* continuation); |
882 | void processTriggerInteractions(PxBaseTask* continuation); |
883 | void solver(PxBaseTask* continuation); |
884 | void updateBodiesAndShapes(PxBaseTask* continuation); |
885 | void updateSimulationController(PxBaseTask* continuation); |
886 | void updateDynamics(PxBaseTask* continuation); |
887 | void processLostContacts(PxBaseTask*); |
888 | void processLostContacts2(PxBaseTask*); |
889 | void processLostContacts3(PxBaseTask*); |
890 | void destroyManagers(PxBaseTask*); |
891 | void lostTouchReports(PxBaseTask*); |
892 | void unregisterInteractions(PxBaseTask*); |
893 | void postThirdPassIslandGen(PxBaseTask*); |
894 | void postSolver(PxBaseTask* continuation); |
895 | void constraintProjection(PxBaseTask* continuation); |
896 | void afterIntegration(PxBaseTask* continuation); // performs sleep check, for instance |
897 | void postCCDPass(PxBaseTask* continuation); |
898 | void ccdBroadPhaseAABB(PxBaseTask* continuation); |
899 | void ccdBroadPhase(PxBaseTask* continuation); |
900 | void updateCCDMultiPass(PxBaseTask* continuation); |
901 | void updateCCDSinglePass(PxBaseTask* continuation); |
902 | void updateCCDSinglePassStage2(PxBaseTask* continuation); |
903 | void updateCCDSinglePassStage3(PxBaseTask* continuation); |
904 | void finalizationPhase(PxBaseTask* continuation); |
905 | |
906 | void postNarrowPhase(PxBaseTask* continuation); |
907 | |
908 | void addShapes(void *const* shapes, PxU32 nbShapes, size_t ptrOffset, RigidSim& sim, PxBounds3* outBounds); |
909 | void removeShapes(RigidSim& , Ps::InlineArray<Sc::ShapeSim*, 64>& , Ps::InlineArray<const Sc::ShapeCore*, 64>&, bool wakeOnLostTouch); |
910 | |
911 | |
912 | private: |
913 | |
914 | void addShapes(void *const* shapes, PxU32 nbShapes, size_t ptrOffset, RigidSim& sim, ShapeSim*& prefetchedShapeSim, PxBounds3* outBounds); |
915 | |
916 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::secondPassNarrowPhase> mSecondPassNarrowPhase; |
917 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::postNarrowPhase> mPostNarrowPhase; |
918 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::finalizationPhase> mFinalizationPhase; |
919 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDMultiPass> mUpdateCCDMultiPass; |
920 | |
921 | //multi-pass ccd stuff |
922 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePass> > mUpdateCCDSinglePass; |
923 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePassStage2> > mUpdateCCDSinglePass2; |
924 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateCCDSinglePassStage3> > mUpdateCCDSinglePass3; |
925 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::ccdBroadPhaseAABB> > mCCDBroadPhaseAABB; |
926 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::ccdBroadPhase> > mCCDBroadPhase; |
927 | Ps::Array<Cm::DelegateTask<Sc::Scene, &Sc::Scene::postCCDPass> > mPostCCDPass; |
928 | |
929 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::afterIntegration> mAfterIntegration; |
930 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::constraintProjection> mConstraintProjection; |
931 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postSolver> mPostSolver; |
932 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::solver> mSolver; |
933 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateBodiesAndShapes> mUpdateBodiesAndShapes; |
934 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateSimulationController> mUpdateSimulationController; |
935 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::updateDynamics> mUpdateDynamics; |
936 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts> mProcessLostContactsTask; |
937 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts2> mProcessLostContactsTask2; |
938 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostContacts3> mProcessLostContactsTask3; |
939 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::destroyManagers> mDestroyManagersTask; |
940 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::lostTouchReports> mLostTouchReportsTask; |
941 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::unregisterInteractions> mUnregisterInteractionsTask; |
942 | Cm::DelegateTask<Sc::Scene, |
943 | &Sc::Scene::processNarrowPhaseLostTouchEventsIslands> mProcessNarrowPhaseLostTouchTasks; |
944 | Cm::DelegateTask<Sc::Scene, |
945 | &Sc::Scene::processNarrowPhaseLostTouchEvents> mProcessNPLostTouchEvents; |
946 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postThirdPassIslandGen> mPostThirdPassIslandGenTask; |
947 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postIslandGen> mPostIslandGen; |
948 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::islandGen> mIslandGen; |
949 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::preRigidBodyNarrowPhase> mPreRigidBodyNarrowPhase; |
950 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::setEdgesConnected> mSetEdgesConnectedTask; |
951 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::fetchPatchEvents> mFetchPatchEventsTask; |
952 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::processLostSolverPatches> mProcessLostPatchesTask; |
953 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::rigidBodyNarrowPhase> mRigidBodyNarrowPhase; |
954 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::unblockNarrowPhase> mRigidBodyNPhaseUnlock; |
955 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhase> mPostBroadPhase; |
956 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseContinuation> mPostBroadPhaseCont; |
957 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage2> mPostBroadPhase2; |
958 | Cm::DelegateFanoutTask<Sc::Scene, &Sc::Scene::postBroadPhaseStage3> mPostBroadPhase3; |
959 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::preallocateContactManagers> mPreallocateContactManagers; |
960 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::islandInsertion> mIslandInsertion; |
961 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerContactManagers> mRegisterContactManagers; |
962 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerInteractions> mRegisterInteractions; |
963 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::registerSceneInteractions> mRegisterSceneInteractions; |
964 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::broadPhase> mBroadPhase; |
965 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::advanceStep> mAdvanceStep; |
966 | Cm::DelegateTask<Sc::Scene, &Sc::Scene::collideStep> mCollideStep; |
967 | |
968 | Cm::FlushPool mTaskPool; |
969 | PxTaskManager* mTaskManager; |
970 | PxCudaContextManager* mCudaContextManager; |
971 | |
972 | bool mContactReportsNeedPostSolverVelocity; |
973 | bool mUseGpuRigidBodies; |
974 | |
975 | SimulationStage::Enum mSimulationStage; |
976 | |
977 | ConstraintGroupNode** mTmpConstraintGroupRootBuffer; // temporary list of constraint group roots, used for constraint projection |
978 | |
979 | Ps::CoalescedHashSet<const BodySim*> mPosePreviewBodies; // list of bodies that requested early report of the integrated pose (eENABLE_POSE_INTEGRATION_PREVIEW). |
980 | |
981 | Ps::Array<PxsContactManager*> mPreallocatedContactManagers; |
982 | Ps::Array<ShapeInteraction*> mPreallocatedShapeInteractions; |
983 | Ps::Array<ElementInteractionMarker*> mPreallocatedInteractionMarkers; |
984 | |
985 | OverlapFilterTask* mOverlapFilterTaskHead; |
986 | Ps::Array<PxFilterInfo> mFilterInfo; |
987 | Cm::BitMap mSpeculativeCCDRigidBodyBitMap; |
988 | Cm::BitMap mSpeculativeCDDArticulationBitMap; |
989 | }; |
990 | |
991 | bool activateInteraction(Sc::Interaction* interaction, void* data); |
992 | bool deactivateInteraction(Sc::Interaction* interaction); |
993 | |
994 | } // namespace Sc |
995 | |
996 | } |
997 | |
998 | #endif |
999 | |