| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_COMMON_TASK |
| 32 | #define PX_PHYSICS_COMMON_TASK |
| 33 | |
| 34 | #include "task/PxTask.h" |
| 35 | #include "CmPhysXCommon.h" |
| 36 | #include "PsUserAllocated.h" |
| 37 | #include "PsAtomic.h" |
| 38 | #include "PsMutex.h" |
| 39 | #include "PsInlineArray.h" |
| 40 | #include "PsFPU.h" |
| 41 | |
| 42 | namespace physx |
| 43 | { |
| 44 | namespace Cm |
| 45 | { |
| 46 | // wrapper around the public PxLightCpuTask |
| 47 | // internal SDK tasks should be inherited from |
| 48 | // this and override the runInternal() method |
| 49 | // to ensure that the correct floating point |
| 50 | // state is set / reset during execution |
| 51 | class Task : public physx::PxLightCpuTask |
| 52 | { |
| 53 | public: |
| 54 | Task(PxU64 contextId) |
| 55 | { |
| 56 | mContextID = contextId; |
| 57 | } |
| 58 | |
| 59 | virtual void run() |
| 60 | { |
| 61 | #if PX_SWITCH // special case because default rounding mode is not nearest |
| 62 | PX_FPU_GUARD; |
| 63 | #else |
| 64 | PX_SIMD_GUARD; |
| 65 | #endif |
| 66 | runInternal(); |
| 67 | } |
| 68 | |
| 69 | virtual void runInternal()=0; |
| 70 | }; |
| 71 | |
| 72 | // same as Cm::Task but inheriting from physx::PxBaseTask |
| 73 | // instead of PxLightCpuTask |
| 74 | class BaseTask : public physx::PxBaseTask |
| 75 | { |
| 76 | public: |
| 77 | |
| 78 | virtual void run() |
| 79 | { |
| 80 | #if PX_SWITCH // special case because default rounding mode is not nearest |
| 81 | PX_FPU_GUARD; |
| 82 | #else |
| 83 | PX_SIMD_GUARD; |
| 84 | #endif |
| 85 | runInternal(); |
| 86 | } |
| 87 | |
| 88 | virtual void runInternal()=0; |
| 89 | }; |
| 90 | |
| 91 | template <class T, void (T::*Fn)(physx::PxBaseTask*) > |
| 92 | class DelegateTask : public Cm::Task, public shdfnd::UserAllocated |
| 93 | { |
| 94 | public: |
| 95 | |
| 96 | DelegateTask(PxU64 contextID, T* obj, const char* name) : Cm::Task(contextID), mObj(obj), mName(name) {} |
| 97 | |
| 98 | virtual void runInternal() |
| 99 | { |
| 100 | (mObj->*Fn)(mCont); |
| 101 | } |
| 102 | |
| 103 | virtual const char* getName() const |
| 104 | { |
| 105 | return mName; |
| 106 | } |
| 107 | |
| 108 | void setObject(T* obj) { mObj = obj; } |
| 109 | |
| 110 | private: |
| 111 | T* mObj; |
| 112 | const char* mName; |
| 113 | }; |
| 114 | |
| 115 | |
| 116 | /** |
| 117 | \brief A task that maintains a list of dependent tasks. |
| 118 | |
| 119 | This task maintains a list of dependent tasks that have their reference counts |
| 120 | reduced on completion of the task. |
| 121 | |
| 122 | The refcount is incremented every time a dependent task is added. |
| 123 | */ |
| 124 | class FanoutTask : public Cm::BaseTask |
| 125 | { |
| 126 | PX_NOCOPY(FanoutTask) |
| 127 | public: |
| 128 | FanoutTask(PxU64 contextID, const char* name) : Cm::BaseTask(), mRefCount(0), mName(name), mNotifySubmission(false) { mContextID = contextID; } |
| 129 | |
| 130 | virtual void runInternal() {} |
| 131 | |
| 132 | virtual const char* getName() const { return mName; } |
| 133 | |
| 134 | /** |
| 135 | Swap mDependents with mReferencesToRemove when refcount goes to 0. |
| 136 | */ |
| 137 | virtual void removeReference() |
| 138 | { |
| 139 | shdfnd::Mutex::ScopedLock lock(mMutex); |
| 140 | if (!physx::shdfnd::atomicDecrement(val: &mRefCount)) |
| 141 | { |
| 142 | // prevents access to mReferencesToRemove until release |
| 143 | physx::shdfnd::atomicIncrement(val: &mRefCount); |
| 144 | mNotifySubmission = false; |
| 145 | PX_ASSERT(mReferencesToRemove.empty()); |
| 146 | for (PxU32 i = 0; i < mDependents.size(); i++) |
| 147 | mReferencesToRemove.pushBack(a: mDependents[i]); |
| 148 | mDependents.clear(); |
| 149 | mTm->getCpuDispatcher()->submitTask(task&: *this); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | /** |
| 154 | \brief Increases reference count |
| 155 | */ |
| 156 | virtual void addReference() |
| 157 | { |
| 158 | shdfnd::Mutex::ScopedLock lock(mMutex); |
| 159 | physx::shdfnd::atomicIncrement(val: &mRefCount); |
| 160 | mNotifySubmission = true; |
| 161 | } |
| 162 | |
| 163 | /** |
| 164 | \brief Return the ref-count for this task |
| 165 | */ |
| 166 | PX_INLINE PxI32 getReference() const |
| 167 | { |
| 168 | return mRefCount; |
| 169 | } |
| 170 | |
| 171 | /** |
| 172 | Sets the task manager. Doesn't increase the reference count. |
| 173 | */ |
| 174 | PX_INLINE void setTaskManager(physx::PxTaskManager& tm) |
| 175 | { |
| 176 | mTm = &tm; |
| 177 | } |
| 178 | |
| 179 | /** |
| 180 | Adds a dependent task. It also sets the task manager querying it from the dependent task. |
| 181 | The refcount is incremented every time a dependent task is added. |
| 182 | */ |
| 183 | PX_INLINE void addDependent(physx::PxBaseTask& dependent) |
| 184 | { |
| 185 | shdfnd::Mutex::ScopedLock lock(mMutex); |
| 186 | physx::shdfnd::atomicIncrement(val: &mRefCount); |
| 187 | mTm = dependent.getTaskManager(); |
| 188 | mDependents.pushBack(a: &dependent); |
| 189 | dependent.addReference(); |
| 190 | mNotifySubmission = true; |
| 191 | } |
| 192 | |
| 193 | /** |
| 194 | Reduces reference counts of the continuation task and the dependent tasks, also |
| 195 | clearing the copy of continuation and dependents task list. |
| 196 | */ |
| 197 | virtual void release() |
| 198 | { |
| 199 | Ps::InlineArray<physx::PxBaseTask*, 10> referencesToRemove; |
| 200 | |
| 201 | { |
| 202 | shdfnd::Mutex::ScopedLock lock(mMutex); |
| 203 | |
| 204 | const PxU32 contCount = mReferencesToRemove.size(); |
| 205 | referencesToRemove.reserve(capacity: contCount); |
| 206 | for (PxU32 i=0; i < contCount; ++i) |
| 207 | referencesToRemove.pushBack(a: mReferencesToRemove[i]); |
| 208 | |
| 209 | mReferencesToRemove.clear(); |
| 210 | // allow access to mReferencesToRemove again |
| 211 | if (mNotifySubmission) |
| 212 | { |
| 213 | removeReference(); |
| 214 | } |
| 215 | else |
| 216 | { |
| 217 | physx::shdfnd::atomicDecrement(val: &mRefCount); |
| 218 | } |
| 219 | |
| 220 | // the scoped lock needs to get freed before the continuation tasks get (potentially) submitted because |
| 221 | // those continuation tasks might trigger events that delete this task and corrupt the memory of the |
| 222 | // mutex (for example, assume this task is a member of the scene then the submitted tasks cause the simulation |
| 223 | // to finish and then the scene gets released which in turn will delete this task. When this task then finally |
| 224 | // continues the heap memory will be corrupted. |
| 225 | } |
| 226 | |
| 227 | for (PxU32 i=0; i < referencesToRemove.size(); ++i) |
| 228 | referencesToRemove[i]->removeReference(); |
| 229 | } |
| 230 | |
| 231 | protected: |
| 232 | volatile PxI32 mRefCount; |
| 233 | const char* mName; |
| 234 | Ps::InlineArray<physx::PxBaseTask*, 4> mDependents; |
| 235 | Ps::InlineArray<physx::PxBaseTask*, 4> mReferencesToRemove; |
| 236 | bool mNotifySubmission; |
| 237 | Ps::Mutex mMutex; // guarding mDependents and mNotifySubmission |
| 238 | }; |
| 239 | |
| 240 | |
| 241 | /** |
| 242 | \brief Specialization of FanoutTask class in order to provide the delegation mechanism. |
| 243 | */ |
| 244 | template <class T, void (T::*Fn)(physx::PxBaseTask*) > |
| 245 | class DelegateFanoutTask : public FanoutTask, public shdfnd::UserAllocated |
| 246 | { |
| 247 | public: |
| 248 | DelegateFanoutTask(PxU64 contextID, T* obj, const char* name) : |
| 249 | FanoutTask(contextID, name), mObj(obj) { } |
| 250 | |
| 251 | virtual void runInternal() |
| 252 | { |
| 253 | physx::PxBaseTask* continuation = mReferencesToRemove.empty() ? NULL : mReferencesToRemove[0]; |
| 254 | (mObj->*Fn)(continuation); |
| 255 | } |
| 256 | |
| 257 | void setObject(T* obj) { mObj = obj; } |
| 258 | |
| 259 | private: |
| 260 | T* mObj; |
| 261 | }; |
| 262 | |
| 263 | } // namespace Cm |
| 264 | |
| 265 | } |
| 266 | |
| 267 | #endif |
| 268 | |