| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_SCP_ITERATOR |
| 32 | #define PX_PHYSICS_SCP_ITERATOR |
| 33 | |
| 34 | #include "foundation/PxVec3.h" |
| 35 | #include "PxContact.h" |
| 36 | |
| 37 | namespace physx |
| 38 | { |
| 39 | class PxShape; |
| 40 | class PxsContactManagerOutputIterator; |
| 41 | |
| 42 | namespace Sc |
| 43 | { |
| 44 | class ShapeSim; |
| 45 | class Interaction; |
| 46 | |
| 47 | struct Contact |
| 48 | { |
| 49 | Contact() |
| 50 | : normal(0.0f) |
| 51 | , point(0.0f) |
| 52 | , separation(0.0f) |
| 53 | , normalForce(0.0f) |
| 54 | {} |
| 55 | |
| 56 | PxVec3 normal; |
| 57 | PxVec3 point; |
| 58 | PxShape* shape0; |
| 59 | PxShape* shape1; |
| 60 | PxReal separation; |
| 61 | PxReal normalForce; |
| 62 | PxU32 faceIndex0; // these are the external indices |
| 63 | PxU32 faceIndex1; |
| 64 | bool normalForceAvailable; |
| 65 | }; |
| 66 | |
| 67 | class ContactIterator |
| 68 | { |
| 69 | public: |
| 70 | |
| 71 | class Pair |
| 72 | { |
| 73 | public: |
| 74 | Pair() : mIter(NULL, NULL, NULL, 0, 0) {} |
| 75 | Pair(const void*& contactPatches, const void*& contactPoints, const PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches, ShapeSim& shape0, ShapeSim& shape1); |
| 76 | Contact* getNextContact(); |
| 77 | |
| 78 | private: |
| 79 | PxU32 mIndex; |
| 80 | PxU32 mNumContacts; |
| 81 | PxContactStreamIterator mIter; |
| 82 | const PxReal* mForces; |
| 83 | Contact mCurrentContact; |
| 84 | }; |
| 85 | |
| 86 | ContactIterator() {} |
| 87 | explicit ContactIterator(Interaction** first, Interaction** last, PxsContactManagerOutputIterator& outputs): mCurrent(first), mLast(last), mOffset(0), mOutputs(&outputs) {} |
| 88 | Pair* getNextPair(); |
| 89 | |
| 90 | private: |
| 91 | Interaction** mCurrent; |
| 92 | Interaction** mLast; |
| 93 | Pair mCurrentPair; |
| 94 | PxU32 mOffset; |
| 95 | PxsContactManagerOutputIterator* mOutputs; |
| 96 | |
| 97 | private: |
| 98 | }; |
| 99 | |
| 100 | } // namespace Sc |
| 101 | |
| 102 | } |
| 103 | |
| 104 | #endif |
| 105 | |