1 | // |
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3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_SCP_ITERATOR |
32 | #define PX_PHYSICS_SCP_ITERATOR |
33 | |
34 | #include "foundation/PxVec3.h" |
35 | #include "PxContact.h" |
36 | |
37 | namespace physx |
38 | { |
39 | class PxShape; |
40 | class PxsContactManagerOutputIterator; |
41 | |
42 | namespace Sc |
43 | { |
44 | class ShapeSim; |
45 | class Interaction; |
46 | |
47 | struct Contact |
48 | { |
49 | Contact() |
50 | : normal(0.0f) |
51 | , point(0.0f) |
52 | , separation(0.0f) |
53 | , normalForce(0.0f) |
54 | {} |
55 | |
56 | PxVec3 normal; |
57 | PxVec3 point; |
58 | PxShape* shape0; |
59 | PxShape* shape1; |
60 | PxReal separation; |
61 | PxReal normalForce; |
62 | PxU32 faceIndex0; // these are the external indices |
63 | PxU32 faceIndex1; |
64 | bool normalForceAvailable; |
65 | }; |
66 | |
67 | class ContactIterator |
68 | { |
69 | public: |
70 | |
71 | class Pair |
72 | { |
73 | public: |
74 | Pair() : mIter(NULL, NULL, NULL, 0, 0) {} |
75 | Pair(const void*& contactPatches, const void*& contactPoints, const PxU32 /*contactDataSize*/, const PxReal*& forces, PxU32 numContacts, PxU32 numPatches, ShapeSim& shape0, ShapeSim& shape1); |
76 | Contact* getNextContact(); |
77 | |
78 | private: |
79 | PxU32 mIndex; |
80 | PxU32 mNumContacts; |
81 | PxContactStreamIterator mIter; |
82 | const PxReal* mForces; |
83 | Contact mCurrentContact; |
84 | }; |
85 | |
86 | ContactIterator() {} |
87 | explicit ContactIterator(Interaction** first, Interaction** last, PxsContactManagerOutputIterator& outputs): mCurrent(first), mLast(last), mOffset(0), mOutputs(&outputs) {} |
88 | Pair* getNextPair(); |
89 | |
90 | private: |
91 | Interaction** mCurrent; |
92 | Interaction** mLast; |
93 | Pair mCurrentPair; |
94 | PxU32 mOffset; |
95 | PxsContactManagerOutputIterator* mOutputs; |
96 | |
97 | private: |
98 | }; |
99 | |
100 | } // namespace Sc |
101 | |
102 | } |
103 | |
104 | #endif |
105 | |