1//
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions
4// are met:
5// * Redistributions of source code must retain the above copyright
6// notice, this list of conditions and the following disclaimer.
7// * Redistributions in binary form must reproduce the above copyright
8// notice, this list of conditions and the following disclaimer in the
9// documentation and/or other materials provided with the distribution.
10// * Neither the name of NVIDIA CORPORATION nor the names of its
11// contributors may be used to endorse or promote products derived
12// from this software without specific prior written permission.
13//
14// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25//
26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30
31#ifndef PX_PHYSICS_SCP_RB_CORE
32#define PX_PHYSICS_SCP_RB_CORE
33
34#include "ScActorCore.h"
35#include "PxvDynamics.h"
36#include "PxShape.h"
37
38namespace physx
39{
40
41namespace Sc
42{
43
44 class RigidSim;
45
46 struct ShapeChangeNotifyFlag
47 {
48 enum Enum
49 {
50 eGEOMETRY = 1<<0,
51 eMATERIAL = 1<<1,
52 eSHAPE2BODY = 1<<2,
53 eFILTERDATA = 1<<3,
54 eCONTACTOFFSET = 1<<4,
55 eRESTOFFSET = 1<<5,
56 eFLAGS = 1<<6,
57 eRESET_FILTERING = 1<<7
58
59 };
60 };
61 typedef PxFlags<ShapeChangeNotifyFlag::Enum, PxU32> ShapeChangeNotifyFlags;
62 PX_FLAGS_OPERATORS(ShapeChangeNotifyFlag::Enum,PxU32)
63
64
65 class ShapeCore;
66
67 class RigidCore : public ActorCore
68 {
69 //= ATTENTION! =====================================================================================
70 // Changing the data layout of this class breaks the binary serialization format. See comments for
71 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
72 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
73 // accordingly.
74 //==================================================================================================
75 public:
76 PxActor* getPxActor() const;
77 void addShapeToScene(ShapeCore& shape);
78 void removeShapeFromScene(ShapeCore& shape, bool wakeOnLostTouch);
79 void onShapeChange(ShapeCore& shape, ShapeChangeNotifyFlags notifyFlags, PxShapeFlags newShapeFlags = PxShapeFlags(), bool forceBoundsUpdate = false);
80
81 RigidSim* getSim() const;
82 PxU32 getRigidID() const;
83 static void getBinaryMetaData(PxOutputStream& stream);
84 protected:
85 RigidCore(const PxEMPTY) : ActorCore(PxEmpty) {}
86 RigidCore(PxActorType::Enum type);
87 ~RigidCore();
88 };
89
90} // namespace Sc
91
92}
93
94#endif
95

source code of qtquick3dphysics/src/3rdparty/PhysX/source/simulationcontroller/include/ScRigidCore.h