1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_SCP_RB_CORE |
32 | #define PX_PHYSICS_SCP_RB_CORE |
33 | |
34 | #include "ScActorCore.h" |
35 | #include "PxvDynamics.h" |
36 | #include "PxShape.h" |
37 | |
38 | namespace physx |
39 | { |
40 | |
41 | namespace Sc |
42 | { |
43 | |
44 | class RigidSim; |
45 | |
46 | struct ShapeChangeNotifyFlag |
47 | { |
48 | enum Enum |
49 | { |
50 | eGEOMETRY = 1<<0, |
51 | eMATERIAL = 1<<1, |
52 | eSHAPE2BODY = 1<<2, |
53 | eFILTERDATA = 1<<3, |
54 | eCONTACTOFFSET = 1<<4, |
55 | eRESTOFFSET = 1<<5, |
56 | eFLAGS = 1<<6, |
57 | eRESET_FILTERING = 1<<7 |
58 | |
59 | }; |
60 | }; |
61 | typedef PxFlags<ShapeChangeNotifyFlag::Enum, PxU32> ShapeChangeNotifyFlags; |
62 | PX_FLAGS_OPERATORS(ShapeChangeNotifyFlag::Enum,PxU32) |
63 | |
64 | |
65 | class ShapeCore; |
66 | |
67 | class RigidCore : public ActorCore |
68 | { |
69 | //= ATTENTION! ===================================================================================== |
70 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
71 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
72 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
73 | // accordingly. |
74 | //================================================================================================== |
75 | public: |
76 | PxActor* getPxActor() const; |
77 | void addShapeToScene(ShapeCore& shape); |
78 | void removeShapeFromScene(ShapeCore& shape, bool wakeOnLostTouch); |
79 | void onShapeChange(ShapeCore& shape, ShapeChangeNotifyFlags notifyFlags, PxShapeFlags newShapeFlags = PxShapeFlags(), bool forceBoundsUpdate = false); |
80 | |
81 | RigidSim* getSim() const; |
82 | PxU32 getRigidID() const; |
83 | static void getBinaryMetaData(PxOutputStream& stream); |
84 | protected: |
85 | RigidCore(const PxEMPTY) : ActorCore(PxEmpty) {} |
86 | RigidCore(PxActorType::Enum type); |
87 | ~RigidCore(); |
88 | }; |
89 | |
90 | } // namespace Sc |
91 | |
92 | } |
93 | |
94 | #endif |
95 | |