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28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PXV_DYNAMICS_H |
32 | #define PXV_DYNAMICS_H |
33 | |
34 | #include "foundation/PxVec3.h" |
35 | #include "foundation/PxQuat.h" |
36 | #include "foundation/PxTransform.h" |
37 | #include "foundation/PxSimpleTypes.h" |
38 | #include "PsIntrinsics.h" |
39 | #include "PxRigidDynamic.h" |
40 | |
41 | namespace physx |
42 | { |
43 | |
44 | /*! |
45 | \file |
46 | Dynamics interface. |
47 | */ |
48 | |
49 | struct PxsRigidCore |
50 | { |
51 | //= ATTENTION! ===================================================================================== |
52 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
53 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
54 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
55 | // accordingly. |
56 | //================================================================================================== |
57 | |
58 | PxsRigidCore() : mFlags(0), solverIterationCounts(0) {} |
59 | PxsRigidCore(const PxEMPTY) : mFlags(PxEmpty) {} |
60 | |
61 | PX_ALIGN_PREFIX(16) |
62 | PxTransform body2World PX_ALIGN_SUFFIX(16); |
63 | PxRigidBodyFlags mFlags; // API body flags |
64 | PxU16 solverIterationCounts; // vel iters are in low word and pos iters in high word. |
65 | |
66 | PX_FORCE_INLINE PxU32 isKinematic() const { return mFlags & PxRigidBodyFlag::eKINEMATIC; } |
67 | PX_FORCE_INLINE PxU32 hasCCD() const { return mFlags & PxRigidBodyFlag::eENABLE_CCD; } |
68 | PX_FORCE_INLINE PxU32 hasCCDFriction() const { return mFlags & PxRigidBodyFlag::eENABLE_CCD_FRICTION; } |
69 | PX_FORCE_INLINE PxU32 hasIdtBody2Actor() const { return mFlags & PxRigidBodyFlag::eRESERVED; } |
70 | }; |
71 | PX_COMPILE_TIME_ASSERT(sizeof(PxsRigidCore) == 32); |
72 | |
73 | struct PxsBodyCore: public PxsRigidCore |
74 | { |
75 | //= ATTENTION! ===================================================================================== |
76 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
77 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
78 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
79 | // accordingly. |
80 | //================================================================================================== |
81 | |
82 | PxsBodyCore() : PxsRigidCore() { kinematicLink = PxU8(0); } |
83 | PxsBodyCore(const PxEMPTY) : PxsRigidCore(PxEmpty) {} |
84 | |
85 | PX_FORCE_INLINE const PxTransform& getBody2Actor() const { return body2Actor; } |
86 | PX_FORCE_INLINE void setBody2Actor(const PxTransform& t) |
87 | { |
88 | if(t.p.isZero() && t.q.isIdentity()) |
89 | mFlags |= PxRigidBodyFlag::eRESERVED; |
90 | else |
91 | mFlags.clear(e: PxRigidBodyFlag::eRESERVED); |
92 | |
93 | body2Actor = t; |
94 | } |
95 | protected: |
96 | PxTransform body2Actor; |
97 | public: |
98 | PxReal ccdAdvanceCoefficient; //64 |
99 | |
100 | PxVec3 linearVelocity; |
101 | PxReal maxPenBias; |
102 | |
103 | PxVec3 angularVelocity; |
104 | PxReal contactReportThreshold; //96 |
105 | |
106 | PxReal maxAngularVelocitySq; |
107 | PxReal maxLinearVelocitySq; |
108 | PxReal linearDamping; |
109 | PxReal angularDamping; //112 |
110 | |
111 | PxVec3 inverseInertia; |
112 | PxReal inverseMass; //128 |
113 | |
114 | PxReal maxContactImpulse; |
115 | PxReal sleepThreshold; |
116 | PxReal freezeThreshold; |
117 | PxReal wakeCounter; //144 this is authoritative wakeCounter |
118 | |
119 | PxReal solverWakeCounter; //this is calculated by the solver when it performs sleepCheck. It is committed to wakeCounter in ScAfterIntegrationTask if the body is still awake. |
120 | PxU32 numCountedInteractions; |
121 | PxU32 numBodyInteractions; //Used by adaptive force to keep track of the total number of body interactions |
122 | PxU8 isFastMoving; //This could be a single bit but it's a u8 at the moment for simplicity's sake |
123 | PxU8 disableGravity; //This could be a single bit but it's a u8 at the moment for simplicity's sake |
124 | PxRigidDynamicLockFlags lockFlags; //This is u8. |
125 | PxU8 kinematicLink; //160 This indicates whether the articulation link is kinematic link. All fits into 16 byte alignment |
126 | |
127 | // PT: TODO: revisit this / move to PxsCCD.cpp |
128 | PX_FORCE_INLINE bool shouldCreateContactReports() const |
129 | { |
130 | const PxU32* binary = reinterpret_cast<const PxU32*>(&contactReportThreshold); |
131 | return *binary != 0x7f7fffff; // PX_MAX_REAL |
132 | } |
133 | |
134 | // PT: moved from Sc::BodyCore ctor - we don't want to duplicate all this in immediate mode |
135 | PX_FORCE_INLINE void init( const PxTransform& bodyPose, |
136 | const PxVec3& inverseInertia_, PxReal inverseMass_, |
137 | PxReal wakeCounter_, PxReal scaleSpeed, |
138 | PxReal linearDamping_, PxReal angularDamping_, |
139 | PxReal maxLinearVelocitySq_, PxReal maxAngularVelocitySq_) |
140 | { |
141 | PX_ASSERT(bodyPose.p.isFinite()); |
142 | PX_ASSERT(bodyPose.q.isFinite()); |
143 | |
144 | // PT: TODO: unify naming convention |
145 | |
146 | // From PxsRigidCore |
147 | body2World = bodyPose; |
148 | mFlags = PxRigidBodyFlags(); |
149 | solverIterationCounts = (1 << 8) | 4; |
150 | |
151 | setBody2Actor(PxTransform(PxIdentity)); |
152 | |
153 | ccdAdvanceCoefficient = 0.15f; |
154 | linearVelocity = PxVec3(0.0f); |
155 | maxPenBias = -1e32f;//-PX_MAX_F32; |
156 | angularVelocity = PxVec3(0.0f); |
157 | contactReportThreshold = PX_MAX_F32; |
158 | maxAngularVelocitySq = maxAngularVelocitySq_; |
159 | maxLinearVelocitySq = maxLinearVelocitySq_; |
160 | linearDamping = linearDamping_; |
161 | angularDamping = angularDamping_; |
162 | inverseInertia = inverseInertia_; |
163 | inverseMass = inverseMass_; |
164 | maxContactImpulse = 1e32f;// PX_MAX_F32; |
165 | sleepThreshold = 5e-5f * scaleSpeed * scaleSpeed; |
166 | freezeThreshold = 2.5e-5f * scaleSpeed * scaleSpeed; |
167 | wakeCounter = wakeCounter_; |
168 | // PT: this one is not initialized? |
169 | //solverWakeCounter |
170 | // PT: these are initialized in BodySim ctor |
171 | //numCountedInteractions; |
172 | //numBodyInteractions; |
173 | isFastMoving = false; |
174 | disableGravity = false; |
175 | lockFlags = PxRigidDynamicLockFlags(0); |
176 | } |
177 | }; |
178 | |
179 | PX_COMPILE_TIME_ASSERT(sizeof(PxsBodyCore) == 160); |
180 | |
181 | } |
182 | |
183 | #endif |
184 | |