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27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_SCP_SHAPECORE |
32 | #define PX_PHYSICS_SCP_SHAPECORE |
33 | |
34 | #include "PsUserAllocated.h" |
35 | #include "GuGeometryUnion.h" |
36 | #include "PxvGeometry.h" |
37 | #include "PsUtilities.h" |
38 | #include "PxFiltering.h" |
39 | #include "PxShape.h" |
40 | |
41 | namespace physx |
42 | { |
43 | class PxShape; |
44 | |
45 | namespace Sc |
46 | { |
47 | class Scene; |
48 | class RigidCore; |
49 | class BodyCore; |
50 | class ShapeSim; |
51 | class MaterialCore; |
52 | |
53 | class ShapeCore : public Ps::UserAllocated |
54 | { |
55 | //= ATTENTION! ===================================================================================== |
56 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
57 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
58 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
59 | // accordingly. |
60 | //================================================================================================== |
61 | public: |
62 | // PX_SERIALIZATION |
63 | ShapeCore(const PxEMPTY); |
64 | void (PxSerializationContext& stream); |
65 | void (PxDeserializationContext& context); |
66 | void resolveReferences(PxDeserializationContext& context); |
67 | static void getBinaryMetaData(PxOutputStream& stream); |
68 | void resolveMaterialReference(PxU32 materialTableIndex, PxU16 materialIndex); |
69 | //~PX_SERIALIZATION |
70 | |
71 | ShapeCore(const PxGeometry& geometry, |
72 | PxShapeFlags shapeFlags, |
73 | const PxU16* materialIndices, |
74 | PxU16 materialCount); |
75 | |
76 | ~ShapeCore(); |
77 | |
78 | PX_FORCE_INLINE PxGeometryType::Enum getGeometryType() const { return mCore.geometry.getType(); } |
79 | PxShape* getPxShape(); |
80 | const PxShape* getPxShape() const; |
81 | |
82 | PX_FORCE_INLINE const Gu::GeometryUnion& getGeometryUnion() const { return mCore.geometry; } |
83 | PX_FORCE_INLINE const PxGeometry& getGeometry() const { return mCore.geometry.getGeometry(); } |
84 | void setGeometry(const PxGeometry& geom); |
85 | |
86 | PxU16 getNbMaterialIndices() const; |
87 | const PxU16* getMaterialIndices() const; |
88 | void setMaterialIndices(const PxU16* materialIndices, PxU16 materialIndexCount); |
89 | |
90 | PX_FORCE_INLINE const PxTransform& getShape2Actor() const { return mCore.transform; } |
91 | PX_FORCE_INLINE void setShape2Actor(const PxTransform& s2b) { mCore.transform = s2b; } |
92 | |
93 | PX_FORCE_INLINE const PxFilterData& getSimulationFilterData() const { return mSimulationFilterData; } |
94 | PX_FORCE_INLINE void setSimulationFilterData(const PxFilterData& data) { mSimulationFilterData = data; } |
95 | |
96 | // PT: this one doesn't need double buffering |
97 | PX_FORCE_INLINE const PxFilterData& getQueryFilterData() const { return mQueryFilterData; } |
98 | PX_FORCE_INLINE void setQueryFilterData(const PxFilterData& data) { mQueryFilterData = data; } |
99 | |
100 | PX_FORCE_INLINE PxReal getContactOffset() const { return mCore.contactOffset; } |
101 | PX_FORCE_INLINE void setContactOffset(PxReal offset) { mCore.contactOffset = offset; } |
102 | |
103 | PX_FORCE_INLINE PxReal getRestOffset() const { return mRestOffset; } |
104 | PX_FORCE_INLINE void setRestOffset(PxReal offset) { mRestOffset = offset; } |
105 | |
106 | PX_FORCE_INLINE PxReal getTorsionalPatchRadius() const { return mTorsionalRadius; } |
107 | PX_FORCE_INLINE void setTorsionalPatchRadius(PxReal tpr) { mTorsionalRadius = tpr; } |
108 | |
109 | PX_FORCE_INLINE PxReal getMinTorsionalPatchRadius() const {return mMinTorsionalPatchRadius; } |
110 | PX_FORCE_INLINE void setMinTorsionalPatchRadius(PxReal radius) { mMinTorsionalPatchRadius = radius; } |
111 | |
112 | PX_FORCE_INLINE PxShapeFlags getFlags() const { return PxShapeFlags(mCore.mShapeFlags); } |
113 | PX_FORCE_INLINE void setFlags(PxShapeFlags f) { mCore.mShapeFlags = f; } |
114 | |
115 | static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF(ShapeCore, mCore); } |
116 | |
117 | PX_FORCE_INLINE const PxsShapeCore& getCore() const { return mCore; } |
118 | |
119 | static PX_FORCE_INLINE ShapeCore& getCore(PxsShapeCore& core) |
120 | { |
121 | return *reinterpret_cast<ShapeCore*>(reinterpret_cast<PxU8*>(&core) - getCoreOffset()); |
122 | } |
123 | |
124 | protected: |
125 | PxFilterData mQueryFilterData; // Query filter data PT: TODO: consider moving this to SceneQueryShapeData |
126 | PxFilterData mSimulationFilterData; // Simulation filter data |
127 | PxsShapeCore PX_ALIGN(16, mCore); |
128 | PxReal mRestOffset; // same as the API property of the same name |
129 | PxReal mTorsionalRadius; |
130 | PxReal mMinTorsionalPatchRadius; |
131 | }; |
132 | |
133 | } // namespace Sc |
134 | |
135 | |
136 | } |
137 | |
138 | #endif |
139 | |