1 | // |
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3 | // modification, are permitted provided that the following conditions |
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5 | // * Redistributions of source code must retain the above copyright |
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7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
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10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
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24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_COLLISION_ACTOR_CORE |
32 | #define PX_COLLISION_ACTOR_CORE |
33 | |
34 | #include "common/PxMetaData.h" |
35 | #include "PxActor.h" |
36 | #include "PsUserAllocated.h" |
37 | #include "CmPhysXCommon.h" |
38 | |
39 | namespace physx |
40 | { |
41 | |
42 | class PxActor; |
43 | |
44 | namespace Sc |
45 | { |
46 | |
47 | class Scene; |
48 | class ActorSim; |
49 | |
50 | class ActorCore : public Ps::UserAllocated |
51 | { |
52 | //= ATTENTION! ===================================================================================== |
53 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
54 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
55 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
56 | // accordingly. |
57 | //================================================================================================== |
58 | public: |
59 | // PX_SERIALIZATION |
60 | ActorCore(const PxEMPTY) : mSim(NULL), mActorFlags(PxEmpty) |
61 | { |
62 | } |
63 | static void getBinaryMetaData(PxOutputStream& stream); |
64 | //~PX_SERIALIZATION |
65 | ActorCore(PxActorType::Enum actorType, PxU8 actorFlags, |
66 | PxClientID owner, PxDominanceGroup dominanceGroup); |
67 | /*virtual*/ ~ActorCore(); |
68 | |
69 | PX_FORCE_INLINE ActorSim* getSim() const { return mSim; } |
70 | PX_FORCE_INLINE void setSim(ActorSim* sim) |
71 | { |
72 | PX_ASSERT((sim==NULL) ^ (mSim==NULL)); |
73 | mSim = sim; |
74 | } |
75 | |
76 | PX_FORCE_INLINE PxActorFlags getActorFlags() const { return mActorFlags; } |
77 | void setActorFlags(PxActorFlags af); |
78 | |
79 | PX_FORCE_INLINE PxDominanceGroup getDominanceGroup() const |
80 | { |
81 | return PxDominanceGroup(mDominanceGroup); |
82 | } |
83 | void setDominanceGroup(PxDominanceGroup g); |
84 | |
85 | PX_FORCE_INLINE void setOwnerClient(PxClientID inId) |
86 | { |
87 | const PxU32 aggid = mAggregateIDOwnerClient & 0x00ffffff; |
88 | mAggregateIDOwnerClient = (PxU32(inId)<<24) | aggid; |
89 | } |
90 | PX_FORCE_INLINE PxClientID getOwnerClient() const |
91 | { |
92 | return mAggregateIDOwnerClient>>24; |
93 | } |
94 | |
95 | PX_FORCE_INLINE PxActorType::Enum getActorCoreType() const { return PxActorType::Enum(mActorType); } |
96 | |
97 | void reinsertShapes(); |
98 | |
99 | PX_FORCE_INLINE void setAggregateID(PxU32 id) |
100 | { |
101 | PX_ASSERT(id==0xffffffff || id<(1<<24)); |
102 | const PxU32 ownerClient = mAggregateIDOwnerClient & 0xff000000; |
103 | mAggregateIDOwnerClient = (id & 0x00ffffff) | ownerClient; |
104 | } |
105 | PX_FORCE_INLINE PxU32 getAggregateID() const |
106 | { |
107 | const PxU32 id = mAggregateIDOwnerClient & 0x00ffffff; |
108 | return id == 0x00ffffff ? PX_INVALID_U32 : id; |
109 | } |
110 | private: |
111 | ActorSim* mSim; // |
112 | PxU32 mAggregateIDOwnerClient; // PxClientID (8bit) | aggregate ID (24bit) |
113 | // PT: TODO: the remaining members could be packed into just a 16bit mask |
114 | PxActorFlags mActorFlags; // PxActor's flags (PxU8) => only 4 bits used |
115 | PxU8 mActorType; // Actor type (8 bits, but 3 would be enough) |
116 | PxU8 mDominanceGroup; // Dominance group (8 bits, but 5 would be enough because "must be < 32") |
117 | }; |
118 | |
119 | #if PX_P64_FAMILY |
120 | PX_COMPILE_TIME_ASSERT(sizeof(Sc::ActorCore)==16); |
121 | #else |
122 | PX_COMPILE_TIME_ASSERT(sizeof(Sc::ActorCore)==12); |
123 | #endif |
124 | |
125 | } // namespace Sc |
126 | |
127 | } |
128 | |
129 | ////////////////////////////////////////////////////////////////////////// |
130 | |
131 | #endif |
132 | |