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27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PX_PHYSICS_SCP_MATERIAL_CORE
31#define PX_PHYSICS_SCP_MATERIAL_CORE
32
33#include "foundation/PxVec3.h"
34#include "PsUserAllocated.h"
35#include "CmPhysXCommon.h"
36#include "PxMaterial.h"
37#include "PxsMaterialCore.h"
38
39namespace physx
40{
41class PxMaterial;
42
43namespace Sc
44{
45typedef PxsMaterialData MaterialData;
46
47class MaterialCore : public PxsMaterialCore
48{
49//= ATTENTION! =====================================================================================
50// Changing the data layout of this class breaks the binary serialization format. See comments for
51// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
52// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
53// accordingly.
54//==================================================================================================
55public:
56 MaterialCore(const MaterialData& desc) : PxsMaterialCore(desc) {}
57 MaterialCore(const PxEMPTY) : PxsMaterialCore(PxEmpty) {}
58 MaterialCore() {}
59 ~MaterialCore() {}
60 static void getBinaryMetaData(PxOutputStream& stream);
61
62 PX_FORCE_INLINE void save(MaterialData& data) const { data = *this; }
63 PX_FORCE_INLINE void load(const MaterialData& data) { static_cast<MaterialData&>(*this) = data; } // To make synchronization between master material and scene material table less painful
64};
65
66} // namespace Sc
67
68}
69
70#endif
71

source code of qtquick3dphysics/src/3rdparty/PhysX/source/simulationcontroller/include/ScMaterialCore.h