1 | // |
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3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PX_PHYSICS_SCP_MATERIAL_CORE |
31 | #define PX_PHYSICS_SCP_MATERIAL_CORE |
32 | |
33 | #include "foundation/PxVec3.h" |
34 | #include "PsUserAllocated.h" |
35 | #include "CmPhysXCommon.h" |
36 | #include "PxMaterial.h" |
37 | #include "PxsMaterialCore.h" |
38 | |
39 | namespace physx |
40 | { |
41 | class PxMaterial; |
42 | |
43 | namespace Sc |
44 | { |
45 | typedef PxsMaterialData MaterialData; |
46 | |
47 | class MaterialCore : public PxsMaterialCore |
48 | { |
49 | //= ATTENTION! ===================================================================================== |
50 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
51 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
52 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
53 | // accordingly. |
54 | //================================================================================================== |
55 | public: |
56 | MaterialCore(const MaterialData& desc) : PxsMaterialCore(desc) {} |
57 | MaterialCore(const PxEMPTY) : PxsMaterialCore(PxEmpty) {} |
58 | MaterialCore() {} |
59 | ~MaterialCore() {} |
60 | static void getBinaryMetaData(PxOutputStream& stream); |
61 | |
62 | PX_FORCE_INLINE void save(MaterialData& data) const { data = *this; } |
63 | PX_FORCE_INLINE void load(const MaterialData& data) { static_cast<MaterialData&>(*this) = data; } // To make synchronization between master material and scene material table less painful |
64 | }; |
65 | |
66 | } // namespace Sc |
67 | |
68 | } |
69 | |
70 | #endif |
71 | |