1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef SQ_PRUNING_STRUCTURE |
32 | #define SQ_PRUNING_STRUCTURE |
33 | /** \addtogroup physics |
34 | @{ */ |
35 | |
36 | #include "CmPhysXCommon.h" |
37 | |
38 | #include "PxPruningStructure.h" |
39 | |
40 | #include "PsUserAllocated.h" |
41 | |
42 | namespace physx |
43 | { |
44 | namespace Sq |
45 | { |
46 | class AABBTreeRuntimeNode; |
47 | |
48 | struct PruningIndex |
49 | { |
50 | enum Enum |
51 | { |
52 | eSTATIC = 0, |
53 | eDYNAMIC = 1, |
54 | |
55 | eCOUNT = 2 |
56 | }; |
57 | }; |
58 | |
59 | class PruningStructure : public PxPruningStructure, public Ps::UserAllocated |
60 | { |
61 | PX_NOCOPY(PruningStructure) |
62 | public: |
63 | // PX_SERIALIZATION |
64 | PruningStructure(PxBaseFlags baseFlags); |
65 | virtual void resolveReferences(PxDeserializationContext& ); |
66 | static PruningStructure* createObject(PxU8*& address, PxDeserializationContext& context); |
67 | static void getBinaryMetaData(PxOutputStream& stream); |
68 | void preExportDataReset() {} |
69 | void (PxSerializationContext&); |
70 | void (PxDeserializationContext&); |
71 | virtual void requiresObjects(PxProcessPxBaseCallback&); |
72 | //~PX_SERIALIZATION |
73 | |
74 | // PX_PRUNING_STRUCTURE |
75 | virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const; |
76 | virtual PxU32 getNbRigidActors() const { return mNbActors; } |
77 | void release(); |
78 | // ~PX_PRUNING_STRUCTURE |
79 | |
80 | PruningStructure(); |
81 | ~PruningStructure(); |
82 | |
83 | bool build(PxRigidActor*const* actors, PxU32 nbActors); |
84 | |
85 | PX_FORCE_INLINE PxU32 getNbActors() const { return mNbActors; } |
86 | PX_FORCE_INLINE PxActor*const* getActors() const { return mActors; } |
87 | |
88 | PX_FORCE_INLINE AABBTreeRuntimeNode* getTreeNodes(PruningIndex::Enum currentTree) const { return mAABBTreeNodes[currentTree]; } |
89 | PX_FORCE_INLINE PxU32 getTreeNbNodes(PruningIndex::Enum currentTree) const { return mNbNodes[currentTree]; } |
90 | |
91 | PX_FORCE_INLINE PxU32* getTreeIndices(PruningIndex::Enum currentTree) const { return mAABBTreeIndices[currentTree]; } |
92 | PX_FORCE_INLINE PxU32 getNbObjects(PruningIndex::Enum currentTree) const { return mNbObjects[currentTree]; } |
93 | |
94 | PX_FORCE_INLINE bool isValid() const { return mValid; } |
95 | void invalidate(PxActor* actor); |
96 | |
97 | private: |
98 | PxU32 mNbNodes[2]; // Nb nodes in AABB tree |
99 | AABBTreeRuntimeNode* mAABBTreeNodes[2]; // AABB tree runtime nodes |
100 | PxU32 mNbObjects[2]; // Nb objects in AABB tree |
101 | PxU32* mAABBTreeIndices[2]; // AABB tree indices |
102 | PxU32 mNbActors; // Nb actors from which the pruner structure was build |
103 | PxActor** mActors; // actors used for pruner structure build, used later for serialization |
104 | bool mValid; // pruning structure validity |
105 | }; |
106 | } // namespace Sq |
107 | |
108 | } |
109 | |
110 | /** @} */ |
111 | #endif // SQ_PRUNING_STRUCTURE |
112 | |