| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qabstractphysicsbody_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \qmltype PhysicsBody |
| 10 | \inherits PhysicsNode |
| 11 | \inqmlmodule QtQuick3D.Physics |
| 12 | \since 6.4 |
| 13 | \brief Base type for all concrete physical bodies. |
| 14 | |
| 15 | PhysicsBody is the base type for all objects that have a physical presence. These objects |
| 16 | interact with other bodies. Some types are not influenced by the simulation, such as |
| 17 | StaticRigidBody: They only influence other bodies. Other bodies are fully governed by the |
| 18 | simulation. |
| 19 | |
| 20 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation} |
| 21 | */ |
| 22 | |
| 23 | /*! |
| 24 | \qmlproperty PhysicsMaterial PhysicsBody::physicsMaterial |
| 25 | This property defines how the body behaves when it collides with or slides against other bodies in the simulation. |
| 26 | */ |
| 27 | |
| 28 | /*! |
| 29 | \qmlproperty bool PhysicsBody::simulationEnabled |
| 30 | This property defines if the body will partake in the physical simulation. |
| 31 | |
| 32 | Default value: \c{true} |
| 33 | */ |
| 34 | |
| 35 | QAbstractPhysicsBody::QAbstractPhysicsBody() |
| 36 | { |
| 37 | m_physicsMaterial = new QPhysicsMaterial(this); |
| 38 | } |
| 39 | |
| 40 | QPhysicsMaterial *QAbstractPhysicsBody::physicsMaterial() const |
| 41 | { |
| 42 | return m_physicsMaterial; |
| 43 | } |
| 44 | |
| 45 | void QAbstractPhysicsBody::setPhysicsMaterial(QPhysicsMaterial *newPhysicsMaterial) |
| 46 | { |
| 47 | if (m_physicsMaterial == newPhysicsMaterial) |
| 48 | return; |
| 49 | m_physicsMaterial = newPhysicsMaterial; |
| 50 | emit physicsMaterialChanged(); |
| 51 | } |
| 52 | |
| 53 | bool QAbstractPhysicsBody::simulationEnabled() const |
| 54 | { |
| 55 | return m_simulationEnabled; |
| 56 | } |
| 57 | |
| 58 | void QAbstractPhysicsBody::setSimulationEnabled(bool newSimulationEnabled) |
| 59 | { |
| 60 | if (m_simulationEnabled == newSimulationEnabled) |
| 61 | return; |
| 62 | m_simulationEnabled = newSimulationEnabled; |
| 63 | emit simulationEnabledChanged(); |
| 64 | } |
| 65 | |
| 66 | QT_END_NAMESPACE |
| 67 |
