1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef CHARACTERCONTROLLER_H |
5 | #define CHARACTERCONTROLLER_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DPhysics/qtquick3dphysicsglobal.h> |
19 | #include <QtQuick3DPhysics/private/qabstractphysicsbody_p.h> |
20 | #include <QtQml/QQmlEngine> |
21 | #include <QVector3D> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | class Q_QUICK3DPHYSICS_EXPORT QCharacterController : public QAbstractPhysicsBody |
26 | { |
27 | Q_OBJECT |
28 | Q_PROPERTY(QVector3D movement READ movement WRITE setMovement NOTIFY movementChanged) |
29 | Q_PROPERTY(QVector3D gravity READ gravity WRITE setGravity NOTIFY gravityChanged) |
30 | Q_PROPERTY(bool midAirControl READ midAirControl WRITE setMidAirControl NOTIFY |
31 | midAirControlChanged) |
32 | Q_PROPERTY(Collisions collisions READ collisions NOTIFY collisionsChanged) |
33 | Q_PROPERTY(bool enableShapeHitCallback READ enableShapeHitCallback WRITE |
34 | setEnableShapeHitCallback NOTIFY enableShapeHitCallbackChanged) |
35 | QML_NAMED_ELEMENT(CharacterController) |
36 | public: |
37 | QCharacterController(); |
38 | |
39 | enum class Collision { |
40 | None = 0, |
41 | Side = 1 << 0, |
42 | Up = 1 << 1, |
43 | Down = 1 << 2, |
44 | }; |
45 | Q_DECLARE_FLAGS(Collisions, Collision) |
46 | Q_FLAG(Collisions) |
47 | |
48 | const QVector3D &movement() const; |
49 | void setMovement(const QVector3D &newMovement); |
50 | const QVector3D &gravity() const; |
51 | void setGravity(const QVector3D &newGravity); |
52 | QVector3D getDisplacement(float deltaTime); |
53 | bool getTeleport(QVector3D &position); |
54 | |
55 | bool midAirControl() const; |
56 | void setMidAirControl(bool newMidAirControl); |
57 | |
58 | Q_INVOKABLE void teleport(const QVector3D &position); |
59 | |
60 | const Collisions &collisions() const; |
61 | void setCollisions(const Collisions &newCollisions); |
62 | QAbstractPhysXNode *createPhysXBackend() final; |
63 | |
64 | Q_REVISION(6, 6) bool enableShapeHitCallback() const; |
65 | Q_REVISION(6, 6) void setEnableShapeHitCallback(bool newEnableShapeHitCallback); |
66 | |
67 | signals: |
68 | void movementChanged(); |
69 | void gravityChanged(); |
70 | |
71 | void midAirControlChanged(); |
72 | |
73 | void collisionsChanged(); |
74 | void enableShapeHitCallbackChanged(); |
75 | void shapeHit(QAbstractPhysicsNode *body, const QVector3D &position, const QVector3D &impulse, |
76 | const QVector3D &normal); |
77 | |
78 | private: |
79 | QVector3D m_movement; |
80 | QVector3D m_gravity; |
81 | bool m_midAirControl = true; |
82 | |
83 | QVector3D m_freeFallVelocity; // actual speed at start of next tick, if free fall |
84 | |
85 | QVector3D m_teleportPosition; |
86 | bool m_teleport = false; |
87 | Collisions m_collisions; |
88 | bool m_enableShapeHitCallback = false; |
89 | }; |
90 | |
91 | Q_DECLARE_OPERATORS_FOR_FLAGS(QCharacterController::Collisions) |
92 | |
93 | QT_END_NAMESPACE |
94 | |
95 | #endif // CHARACTERCONTROLLER_H |
96 | |