| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef ABSTRACTPHYSXNODE_H |
| 5 | #define ABSTRACTPHYSXNODE_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include "foundation/PxTransform.h" |
| 19 | #include "qtconfigmacros.h" |
| 20 | |
| 21 | #include <QVector> |
| 22 | |
| 23 | namespace physx { |
| 24 | class PxMaterial; |
| 25 | class PxShape; |
| 26 | } |
| 27 | |
| 28 | QT_BEGIN_NAMESPACE |
| 29 | |
| 30 | class QAbstractPhysicsNode; |
| 31 | class QMatrix4x4; |
| 32 | class QQuick3DNode; |
| 33 | class QPhysicsWorld; |
| 34 | class QPhysicsMaterial; |
| 35 | class QPhysXWorld; |
| 36 | |
| 37 | // Used for debug drawing |
| 38 | enum class DebugDrawBodyType { |
| 39 | Static = 0, |
| 40 | DynamicAwake = 1, |
| 41 | DynamicSleeping = 2, |
| 42 | Trigger = 3, |
| 43 | Character = 4, |
| 44 | Unknown = 5 |
| 45 | }; |
| 46 | |
| 47 | /* |
| 48 | NOTE |
| 49 | The inheritance hierarchy is not ideal, since both controller and rigid body have materials, |
| 50 | but trigger doesn't. AND both trigger and rigid body have actors, but controller doesn't. |
| 51 | |
| 52 | TODO: defaultMaterial isn't used for rigid bodies, since they always create their own |
| 53 | QPhysicsMaterial with default values. We should only have a qt material when set explicitly. |
| 54 | */ |
| 55 | |
| 56 | class QAbstractPhysXNode |
| 57 | { |
| 58 | public: |
| 59 | QAbstractPhysXNode(QAbstractPhysicsNode *node); |
| 60 | virtual ~QAbstractPhysXNode(); |
| 61 | |
| 62 | bool cleanupIfRemoved(QPhysXWorld *physX); // TODO rename?? |
| 63 | |
| 64 | virtual void init(QPhysicsWorld *world, QPhysXWorld *physX) = 0; |
| 65 | virtual void updateDefaultDensity(float density); |
| 66 | virtual void createMaterial(QPhysXWorld *physX); |
| 67 | void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial); |
| 68 | virtual void markDirtyShapes(); |
| 69 | virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *); |
| 70 | virtual void updateFilters(); |
| 71 | |
| 72 | virtual void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) = 0; |
| 73 | virtual void cleanup(QPhysXWorld *); |
| 74 | virtual bool debugGeometryCapability(); |
| 75 | virtual physx::PxTransform getGlobalPose(); |
| 76 | |
| 77 | virtual bool useTriggerFlag(); |
| 78 | virtual DebugDrawBodyType getDebugDrawBodyType(); |
| 79 | |
| 80 | bool shapesDirty() const; |
| 81 | void setShapesDirty(bool dirty); |
| 82 | |
| 83 | bool filtersDirty() const; |
| 84 | void setFiltersDirty(bool dirty); |
| 85 | |
| 86 | QVector<physx::PxShape *> shapes; |
| 87 | physx::PxMaterial *material = nullptr; |
| 88 | QAbstractPhysicsNode *frontendNode = nullptr; |
| 89 | bool isRemoved = false; |
| 90 | static physx::PxMaterial *sDefaultMaterial; |
| 91 | }; |
| 92 | |
| 93 | QT_END_NAMESPACE |
| 94 | |
| 95 | #endif |
| 96 | |