1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef ABSTRACTPHYSXNODE_H |
5 | #define ABSTRACTPHYSXNODE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include "foundation/PxTransform.h" |
19 | #include "qtconfigmacros.h" |
20 | |
21 | #include <QVector> |
22 | |
23 | namespace physx { |
24 | class PxMaterial; |
25 | class PxShape; |
26 | } |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | class QAbstractPhysicsNode; |
31 | class QMatrix4x4; |
32 | class QQuick3DNode; |
33 | class QPhysicsWorld; |
34 | class QPhysicsMaterial; |
35 | class QPhysXWorld; |
36 | |
37 | // Used for debug drawing |
38 | enum class DebugDrawBodyType { |
39 | Static = 0, |
40 | DynamicAwake = 1, |
41 | DynamicSleeping = 2, |
42 | Trigger = 3, |
43 | Character = 4, |
44 | Unknown = 5 |
45 | }; |
46 | |
47 | /* |
48 | NOTE |
49 | The inheritance hierarchy is not ideal, since both controller and rigid body have materials, |
50 | but trigger doesn't. AND both trigger and rigid body have actors, but controller doesn't. |
51 | |
52 | TODO: defaultMaterial isn't used for rigid bodies, since they always create their own |
53 | QPhysicsMaterial with default values. We should only have a qt material when set explicitly. |
54 | */ |
55 | |
56 | class QAbstractPhysXNode |
57 | { |
58 | public: |
59 | QAbstractPhysXNode(QAbstractPhysicsNode *node); |
60 | virtual ~QAbstractPhysXNode(); |
61 | |
62 | bool cleanupIfRemoved(QPhysXWorld *physX); // TODO rename?? |
63 | |
64 | virtual void init(QPhysicsWorld *world, QPhysXWorld *physX) = 0; |
65 | virtual void updateDefaultDensity(float density); |
66 | virtual void createMaterial(QPhysXWorld *physX); |
67 | void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial); |
68 | virtual void markDirtyShapes(); |
69 | virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *); |
70 | virtual void updateFilters(); |
71 | |
72 | virtual void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) = 0; |
73 | virtual void cleanup(QPhysXWorld *); |
74 | virtual bool debugGeometryCapability(); |
75 | virtual physx::PxTransform getGlobalPose(); |
76 | |
77 | virtual bool useTriggerFlag(); |
78 | virtual DebugDrawBodyType getDebugDrawBodyType(); |
79 | |
80 | bool shapesDirty() const; |
81 | void setShapesDirty(bool dirty); |
82 | |
83 | bool filtersDirty() const; |
84 | void setFiltersDirty(bool dirty); |
85 | |
86 | QVector<physx::PxShape *> shapes; |
87 | physx::PxMaterial *material = nullptr; |
88 | QAbstractPhysicsNode *frontendNode = nullptr; |
89 | bool isRemoved = false; |
90 | static physx::PxMaterial *sDefaultMaterial; |
91 | }; |
92 | |
93 | QT_END_NAMESPACE |
94 | |
95 | #endif |
96 | |