| 1 | // Copyright (C) 2023 The Qt Company Ltd. | 
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only | 
| 3 |  | 
| 4 | #ifndef ABSTRACTPHYSXNODE_H | 
| 5 | #define ABSTRACTPHYSXNODE_H | 
| 6 |  | 
| 7 | // | 
| 8 | //  W A R N I N G | 
| 9 | //  ------------- | 
| 10 | // | 
| 11 | // This file is not part of the Qt API.  It exists purely as an | 
| 12 | // implementation detail.  This header file may change from version to | 
| 13 | // version without notice, or even be removed. | 
| 14 | // | 
| 15 | // We mean it. | 
| 16 | // | 
| 17 |  | 
| 18 | #include "foundation/PxTransform.h" | 
| 19 | #include "qtconfigmacros.h" | 
| 20 |  | 
| 21 | #include <QVector> | 
| 22 |  | 
| 23 | namespace physx { | 
| 24 | class PxMaterial; | 
| 25 | class PxShape; | 
| 26 | } | 
| 27 |  | 
| 28 | QT_BEGIN_NAMESPACE | 
| 29 |  | 
| 30 | class QAbstractPhysicsNode; | 
| 31 | class QMatrix4x4; | 
| 32 | class QQuick3DNode; | 
| 33 | class QPhysicsWorld; | 
| 34 | class QPhysicsMaterial; | 
| 35 | class QPhysXWorld; | 
| 36 |  | 
| 37 | // Used for debug drawing | 
| 38 | enum class DebugDrawBodyType { | 
| 39 |     Static = 0, | 
| 40 |     DynamicAwake = 1, | 
| 41 |     DynamicSleeping = 2, | 
| 42 |     Trigger = 3, | 
| 43 |     Character = 4, | 
| 44 |     Unknown = 5 | 
| 45 | }; | 
| 46 |  | 
| 47 | /* | 
| 48 |    NOTE | 
| 49 |    The inheritance hierarchy is not ideal, since both controller and rigid body have materials, | 
| 50 |    but trigger doesn't. AND both trigger and rigid body have actors, but controller doesn't. | 
| 51 |  | 
| 52 |    TODO: defaultMaterial isn't used for rigid bodies, since they always create their own | 
| 53 |    QPhysicsMaterial with default values. We should only have a qt material when set explicitly. | 
| 54 | */ | 
| 55 |  | 
| 56 | class QAbstractPhysXNode | 
| 57 | { | 
| 58 | public: | 
| 59 |     QAbstractPhysXNode(QAbstractPhysicsNode *node); | 
| 60 |     virtual ~QAbstractPhysXNode(); | 
| 61 |  | 
| 62 |     bool cleanupIfRemoved(QPhysXWorld *physX); // TODO rename?? | 
| 63 |  | 
| 64 |     virtual void init(QPhysicsWorld *world, QPhysXWorld *physX) = 0; | 
| 65 |     virtual void updateDefaultDensity(float density); | 
| 66 |     virtual void createMaterial(QPhysXWorld *physX); | 
| 67 |     void createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial); | 
| 68 |     virtual void markDirtyShapes(); | 
| 69 |     virtual void rebuildDirtyShapes(QPhysicsWorld *, QPhysXWorld *); | 
| 70 |     virtual void updateFilters(); | 
| 71 |  | 
| 72 |     virtual void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) = 0; | 
| 73 |     virtual void cleanup(QPhysXWorld *); | 
| 74 |     virtual bool debugGeometryCapability(); | 
| 75 |     virtual physx::PxTransform getGlobalPose(); | 
| 76 |  | 
| 77 |     virtual bool useTriggerFlag(); | 
| 78 |     virtual DebugDrawBodyType getDebugDrawBodyType(); | 
| 79 |  | 
| 80 |     bool shapesDirty() const; | 
| 81 |     void setShapesDirty(bool dirty); | 
| 82 |  | 
| 83 |     bool filtersDirty() const; | 
| 84 |     void setFiltersDirty(bool dirty); | 
| 85 |  | 
| 86 |     QVector<physx::PxShape *> shapes; | 
| 87 |     physx::PxMaterial *material = nullptr; | 
| 88 |     QAbstractPhysicsNode *frontendNode = nullptr; | 
| 89 |     bool isRemoved = false; | 
| 90 |     static physx::PxMaterial *sDefaultMaterial; | 
| 91 | }; | 
| 92 |  | 
| 93 | QT_END_NAMESPACE | 
| 94 |  | 
| 95 | #endif | 
| 96 |  |