| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qphysxstaticbody_p.h" |
| 5 | |
| 6 | #include "PxPhysics.h" |
| 7 | #include "PxRigidActor.h" |
| 8 | #include "PxRigidStatic.h" |
| 9 | |
| 10 | #include "qphysicsutils_p.h" |
| 11 | #include "qphysicsworld_p.h" |
| 12 | #include "qstaticrigidbody_p.h" |
| 13 | #include "qstaticphysxobjects_p.h" |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | QPhysXStaticBody::QPhysXStaticBody(QStaticRigidBody *frontEnd) : QPhysXRigidBody(frontEnd) { } |
| 18 | |
| 19 | DebugDrawBodyType QPhysXStaticBody::getDebugDrawBodyType() |
| 20 | { |
| 21 | return DebugDrawBodyType::Static; |
| 22 | } |
| 23 | |
| 24 | void QPhysXStaticBody::sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) |
| 25 | { |
| 26 | auto *staticBody = static_cast<QStaticRigidBody *>(frontendNode); |
| 27 | const physx::PxTransform poseNew = QPhysicsUtils::toPhysXTransform(position: staticBody->scenePosition(), |
| 28 | rotation: staticBody->sceneRotation()); |
| 29 | const physx::PxTransform poseOld = actor->getGlobalPose(); |
| 30 | |
| 31 | // For performance we only update static objects if they have been moved |
| 32 | if (!QPhysicsUtils::fuzzyEquals(a: poseNew, b: poseOld)) |
| 33 | actor->setGlobalPose(pose: poseNew); |
| 34 | |
| 35 | const bool disabledPrevious = actor->getActorFlags() & physx::PxActorFlag::eDISABLE_SIMULATION; |
| 36 | const bool disabled = !staticBody->simulationEnabled(); |
| 37 | if (disabled != disabledPrevious) { |
| 38 | actor->setActorFlag(flag: physx::PxActorFlag::eDISABLE_SIMULATION, value: disabled); |
| 39 | } |
| 40 | |
| 41 | QPhysXActorBody::sync(deltaTime, transformCache); |
| 42 | } |
| 43 | |
| 44 | void QPhysXStaticBody::createActor(QPhysXWorld * /*physX*/) |
| 45 | { |
| 46 | auto &s_physx = StaticPhysXObjects::getReference(); |
| 47 | const physx::PxTransform trf = QPhysicsUtils::toPhysXTransform(position: frontendNode->scenePosition(), |
| 48 | rotation: frontendNode->sceneRotation()); |
| 49 | actor = s_physx.physics->createRigidStatic(pose: trf); |
| 50 | } |
| 51 | |
| 52 | QT_END_NAMESPACE |
| 53 |
