1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qphysxstaticbody_p.h" |
5 | |
6 | #include "PxPhysics.h" |
7 | #include "PxRigidActor.h" |
8 | #include "PxRigidStatic.h" |
9 | |
10 | #include "qphysicsutils_p.h" |
11 | #include "qphysicsworld_p.h" |
12 | #include "qstaticrigidbody_p.h" |
13 | #include "qstaticphysxobjects_p.h" |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | static inline bool fuzzyEquals(const physx::PxTransform &a, const physx::PxTransform &b) |
18 | { |
19 | return qFuzzyCompare(p1: a.p.x, p2: b.p.x) && qFuzzyCompare(p1: a.p.y, p2: b.p.y) && qFuzzyCompare(p1: a.p.z, p2: b.p.z) |
20 | && qFuzzyCompare(p1: a.q.x, p2: b.q.x) && qFuzzyCompare(p1: a.q.y, p2: b.q.y) |
21 | && qFuzzyCompare(p1: a.q.z, p2: b.q.z) && qFuzzyCompare(p1: a.q.w, p2: b.q.w); |
22 | } |
23 | |
24 | QPhysXStaticBody::QPhysXStaticBody(QStaticRigidBody *frontEnd) : QPhysXRigidBody(frontEnd) { } |
25 | |
26 | DebugDrawBodyType QPhysXStaticBody::getDebugDrawBodyType() |
27 | { |
28 | return DebugDrawBodyType::Static; |
29 | } |
30 | |
31 | void QPhysXStaticBody::sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) |
32 | { |
33 | auto *staticBody = static_cast<QStaticRigidBody *>(frontendNode); |
34 | const physx::PxTransform poseNew = QPhysicsUtils::toPhysXTransform(position: staticBody->scenePosition(), |
35 | rotation: staticBody->sceneRotation()); |
36 | const physx::PxTransform poseOld = actor->getGlobalPose(); |
37 | |
38 | // For performance we only update static objects if they have been moved |
39 | if (!fuzzyEquals(a: poseNew, b: poseOld)) |
40 | actor->setGlobalPose(pose: poseNew); |
41 | QPhysXActorBody::sync(deltaTime, transformCache); |
42 | } |
43 | |
44 | void QPhysXStaticBody::createActor(QPhysXWorld * /*physX*/) |
45 | { |
46 | auto &s_physx = StaticPhysXObjects::getReference(); |
47 | const physx::PxTransform trf = QPhysicsUtils::toPhysXTransform(position: frontendNode->scenePosition(), |
48 | rotation: frontendNode->sceneRotation()); |
49 | actor = s_physx.physics->createRigidStatic(pose: trf); |
50 | } |
51 | |
52 | QT_END_NAMESPACE |
53 | |