1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef PHYSXACTORBODY_H
5#define PHYSXACTORBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include "qtconfigmacros.h"
19#include "qabstractphysxnode_p.h"
20
21namespace physx {
22class PxRigidActor;
23}
24
25QT_BEGIN_NAMESPACE
26
27class QPhysXActorBody : public QAbstractPhysXNode
28{
29public:
30 QPhysXActorBody(QAbstractPhysicsNode *frontEnd);
31 void cleanup(QPhysXWorld *physX) override;
32 void init(QPhysicsWorld *world, QPhysXWorld *physX) override;
33 void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
34 void markDirtyShapes() override;
35 void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override;
36 virtual void createActor(QPhysXWorld *physX);
37
38 bool debugGeometryCapability() override;
39 physx::PxTransform getGlobalPose() override;
40 void buildShapes(QPhysXWorld *physX);
41
42 physx::PxRigidActor *actor = nullptr;
43};
44
45QT_END_NAMESPACE
46
47#endif
48

source code of qtquick3dphysics/src/quick3dphysics/physxnode/qphysxactorbody_p.h