1 | // Copyright (C) 2023 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qphysxtriggerbody_p.h" |
5 | |
6 | #include "qphysicsutils_p.h" |
7 | #include "qtriggerbody_p.h" |
8 | |
9 | #include "PxRigidActor.h" |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | QPhysXTriggerBody::QPhysXTriggerBody(QTriggerBody *frontEnd) : QPhysXActorBody(frontEnd) { } |
14 | |
15 | DebugDrawBodyType QPhysXTriggerBody::getDebugDrawBodyType() |
16 | { |
17 | return DebugDrawBodyType::Trigger; |
18 | } |
19 | |
20 | void QPhysXTriggerBody::sync(float /*deltaTime*/, |
21 | QHash<QQuick3DNode *, QMatrix4x4> & /*transformCache*/) |
22 | { |
23 | auto *triggerBody = static_cast<QTriggerBody *>(frontendNode); |
24 | const physx::PxTransform trf = QPhysicsUtils::toPhysXTransform(position: triggerBody->scenePosition(), |
25 | rotation: triggerBody->sceneRotation()); |
26 | actor->setGlobalPose(pose: trf); |
27 | } |
28 | |
29 | QT_END_NAMESPACE |
30 |