| 1 | // Copyright (C) 2023 The Qt Company Ltd. | 
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only | 
| 3 |  | 
| 4 | #ifndef PHYSXSTATICBODY_H | 
| 5 | #define PHYSXSTATICBODY_H | 
| 6 |  | 
| 7 | // | 
| 8 | //  W A R N I N G | 
| 9 | //  ------------- | 
| 10 | // | 
| 11 | // This file is not part of the Qt API.  It exists purely as an | 
| 12 | // implementation detail.  This header file may change from version to | 
| 13 | // version without notice, or even be removed. | 
| 14 | // | 
| 15 | // We mean it. | 
| 16 | // | 
| 17 |  | 
| 18 | #include "physxnode/qphysxrigidbody_p.h" | 
| 19 | #include "qtconfigmacros.h" | 
| 20 |  | 
| 21 | QT_BEGIN_NAMESPACE | 
| 22 | class QStaticRigidBody; | 
| 23 |  | 
| 24 | class QPhysXStaticBody : public QPhysXRigidBody | 
| 25 | { | 
| 26 | public: | 
| 27 |     QPhysXStaticBody(QStaticRigidBody *frontEnd); | 
| 28 |  | 
| 29 |     DebugDrawBodyType getDebugDrawBodyType() override; | 
| 30 |     void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override; | 
| 31 |     void createActor(QPhysXWorld *physX) override; | 
| 32 | }; | 
| 33 |  | 
| 34 | QT_END_NAMESPACE | 
| 35 |  | 
| 36 | #endif | 
| 37 |  |