1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef PHYSXSTATICBODY_H
5#define PHYSXSTATICBODY_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include "physxnode/qphysxrigidbody_p.h"
19#include "qtconfigmacros.h"
20
21QT_BEGIN_NAMESPACE
22class QStaticRigidBody;
23
24class QPhysXStaticBody : public QPhysXRigidBody
25{
26public:
27 QPhysXStaticBody(QStaticRigidBody *frontEnd);
28
29 DebugDrawBodyType getDebugDrawBodyType() override;
30 void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override;
31 void createActor(QPhysXWorld *physX) override;
32};
33
34QT_END_NAMESPACE
35
36#endif
37

source code of qtquick3dphysics/src/quick3dphysics/physxnode/qphysxstaticbody_p.h