1 | // Copyright (C) 2023 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef PHYSXSTATICBODY_H |
5 | #define PHYSXSTATICBODY_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include "physxnode/qphysxrigidbody_p.h" |
19 | #include "qtconfigmacros.h" |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | class QStaticRigidBody; |
23 | |
24 | class QPhysXStaticBody : public QPhysXRigidBody |
25 | { |
26 | public: |
27 | QPhysXStaticBody(QStaticRigidBody *frontEnd); |
28 | |
29 | DebugDrawBodyType getDebugDrawBodyType() override; |
30 | void sync(float deltaTime, QHash<QQuick3DNode *, QMatrix4x4> &transformCache) override; |
31 | void createActor(QPhysXWorld *physX) override; |
32 | }; |
33 | |
34 | QT_END_NAMESPACE |
35 | |
36 | #endif |
37 |