1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef PHYSXRIGIDBODY_H |
5 | #define PHYSXRIGIDBODY_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include "physxnode/qphysxactorbody_p.h" |
19 | |
20 | #include "qtconfigmacros.h" |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class QAbstractPhysicsBody; |
25 | |
26 | class QPhysXRigidBody : public QPhysXActorBody |
27 | { |
28 | public: |
29 | QPhysXRigidBody(QAbstractPhysicsBody *frontEnd); |
30 | void createMaterial(QPhysXWorld *physX) override; |
31 | }; |
32 | |
33 | QT_END_NAMESPACE |
34 | |
35 | #endif |
36 | |