| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qphysxrigidbody_p.h" |
| 5 | |
| 6 | #include "qabstractphysicsbody_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | QPhysXRigidBody::QPhysXRigidBody(QAbstractPhysicsBody *frontEnd) : QPhysXActorBody(frontEnd) { } |
| 11 | |
| 12 | void QPhysXRigidBody::createMaterial(QPhysXWorld *physX) |
| 13 | { |
| 14 | createMaterialFromQtMaterial( |
| 15 | physX, qtMaterial: static_cast<QAbstractPhysicsBody *>(frontendNode)->physicsMaterial()); |
| 16 | } |
| 17 | |
| 18 | QT_END_NAMESPACE |
| 19 |
