1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qstaticrigidbody_p.h" |
5 | |
6 | #include "physxnode/qphysxstaticbody_p.h" |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | /*! |
11 | \qmltype StaticRigidBody |
12 | \inqmlmodule QtQuick3D.Physics |
13 | \inherits PhysicsBody |
14 | \since 6.4 |
15 | \brief A physical body that does not move. |
16 | |
17 | The StaticRigidBody type defines an immovable and static rigid body. Any collision shape is allowed for this body. |
18 | |
19 | \note Do not move a StaticRigidBody. It is technically possible to do so, but it |
20 | will incur a performance penalty, and colliding dynamic objects may not react correctly. |
21 | Use a DynamicRigidBody with \l {DynamicRigidBody::isKinematic}{isKinematic} set to \c true instead. |
22 | */ |
23 | |
24 | QStaticRigidBody::QStaticRigidBody() = default; |
25 | |
26 | QAbstractPhysXNode *QStaticRigidBody::createPhysXBackend() |
27 | { |
28 | return new QPhysXStaticBody(this); |
29 | } |
30 | |
31 | QT_END_NAMESPACE |
32 | |