| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qstaticrigidbody_p.h" |
| 5 | |
| 6 | #include "physxnode/qphysxstaticbody_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | /*! |
| 11 | \qmltype StaticRigidBody |
| 12 | \inqmlmodule QtQuick3D.Physics |
| 13 | \inherits PhysicsBody |
| 14 | \since 6.4 |
| 15 | \brief A physical body that does not move. |
| 16 | |
| 17 | The StaticRigidBody type defines an immovable and static rigid body. Any collision shape is allowed for this body. |
| 18 | |
| 19 | \note Do not move a StaticRigidBody. It is technically possible to do so, but it |
| 20 | will incur a performance penalty, and colliding dynamic objects may not react correctly. |
| 21 | Use a DynamicRigidBody with \l {DynamicRigidBody::isKinematic}{isKinematic} set to \c true instead. |
| 22 | */ |
| 23 | |
| 24 | QStaticRigidBody::QStaticRigidBody() = default; |
| 25 | |
| 26 | QAbstractPhysXNode *QStaticRigidBody::createPhysXBackend() |
| 27 | { |
| 28 | return new QPhysXStaticBody(this); |
| 29 | } |
| 30 | |
| 31 | QT_END_NAMESPACE |
| 32 | |