| 1 | use crate::{ |
| 2 | grid::{ |
| 3 | ansi::ANSIBuf, |
| 4 | config::{ColoredConfig, Entity, Sides}, |
| 5 | records::{ExactRecords, Records}, |
| 6 | }, |
| 7 | settings::{object::Object, Color, TableOption}, |
| 8 | }; |
| 9 | |
| 10 | /// [`Colorization`] sets a color for the whole table data (so it's not include the borders). |
| 11 | /// |
| 12 | /// You can colorize borders in a different round using [`BorderColor`] or [`Theme`] |
| 13 | /// |
| 14 | /// # Examples |
| 15 | /// |
| 16 | /// ``` |
| 17 | /// use std::iter::FromIterator; |
| 18 | /// |
| 19 | /// use tabled::builder::Builder; |
| 20 | /// use tabled::settings::{style::BorderColor, themes::Colorization, Color, Style}; |
| 21 | /// |
| 22 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 23 | /// |
| 24 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 25 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 26 | /// let color3 = Color::FG_RED | Color::BG_RED; |
| 27 | /// |
| 28 | /// let mut table = Builder::from_iter(data).build(); |
| 29 | /// table |
| 30 | /// .with(Colorization::chess(color1, color2)) |
| 31 | /// .with(Style::modern()) |
| 32 | /// .with(BorderColor::filled(color3)); |
| 33 | /// |
| 34 | /// println!("{table}" ); |
| 35 | /// ``` |
| 36 | /// |
| 37 | /// [`Theme`]: crate::settings::themes::Theme |
| 38 | /// [`BorderColor`]: crate::settings::style::BorderColor |
| 39 | #[derive (Debug, Clone, PartialEq, Eq)] |
| 40 | pub struct Colorization { |
| 41 | pattern: ColorizationPattern, |
| 42 | colors: Vec<Color>, |
| 43 | } |
| 44 | |
| 45 | #[derive (Debug, Clone, PartialEq, Eq)] |
| 46 | enum ColorizationPattern { |
| 47 | Column, |
| 48 | Row, |
| 49 | ByRow, |
| 50 | ByColumn, |
| 51 | Chess, |
| 52 | } |
| 53 | |
| 54 | impl Colorization { |
| 55 | /// Creates a [`Colorization`] with a chess pattern. |
| 56 | /// |
| 57 | /// ``` |
| 58 | /// use std::iter::FromIterator; |
| 59 | /// |
| 60 | /// use tabled::builder::Builder; |
| 61 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 62 | /// |
| 63 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 64 | /// |
| 65 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 66 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 67 | /// |
| 68 | /// let mut table = Builder::from_iter(data).build(); |
| 69 | /// table |
| 70 | /// .with(Colorization::chess(color1, color2)) |
| 71 | /// .with(Style::empty()); |
| 72 | /// |
| 73 | /// println!("{table}" ); |
| 74 | /// ``` |
| 75 | pub fn chess(white: Color, black: Color) -> Self { |
| 76 | Self::new(vec![white, black], ColorizationPattern::Chess) |
| 77 | } |
| 78 | |
| 79 | /// Creates a [`Colorization`] with a target [`Object`]. |
| 80 | /// |
| 81 | /// ``` |
| 82 | /// use std::iter::FromIterator; |
| 83 | /// |
| 84 | /// use tabled::builder::Builder; |
| 85 | /// use tabled::settings::object::Rows; |
| 86 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 87 | /// |
| 88 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 89 | /// |
| 90 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 91 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 92 | /// |
| 93 | /// let mut table = Builder::from_iter(data).build(); |
| 94 | /// table |
| 95 | /// .with(Colorization::exact([color1, color2], Rows::first())) |
| 96 | /// .with(Style::empty()); |
| 97 | /// |
| 98 | /// println!("{table}" ); |
| 99 | /// ``` |
| 100 | pub fn exact<I, O>(colors: I, target: O) -> ExactColorization<O> |
| 101 | where |
| 102 | I: IntoIterator, |
| 103 | I::Item: Into<Color>, |
| 104 | { |
| 105 | let colors = colors.into_iter().map(Into::into).collect(); |
| 106 | ExactColorization::new(colors, target) |
| 107 | } |
| 108 | |
| 109 | /// Creates a [`Colorization`] with a pattern which changes row by row. |
| 110 | /// |
| 111 | /// ``` |
| 112 | /// use std::iter::FromIterator; |
| 113 | /// |
| 114 | /// use tabled::builder::Builder; |
| 115 | /// use tabled::settings::object::Rows; |
| 116 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 117 | /// |
| 118 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 119 | /// |
| 120 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 121 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 122 | /// |
| 123 | /// let mut table = Builder::from_iter(data).build(); |
| 124 | /// table |
| 125 | /// .with(Colorization::rows([color1, color2])) |
| 126 | /// .with(Style::empty()); |
| 127 | /// |
| 128 | /// println!("{table}" ); |
| 129 | /// ``` |
| 130 | pub fn rows<I>(colors: I) -> Self |
| 131 | where |
| 132 | I: IntoIterator, |
| 133 | I::Item: Into<Color>, |
| 134 | { |
| 135 | Self::new(colors, ColorizationPattern::Row) |
| 136 | } |
| 137 | |
| 138 | /// Creates a [`Colorization`] with a pattern which changes column by column. |
| 139 | /// |
| 140 | /// ``` |
| 141 | /// use std::iter::FromIterator; |
| 142 | /// |
| 143 | /// use tabled::builder::Builder; |
| 144 | /// use tabled::settings::object::Rows; |
| 145 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 146 | /// |
| 147 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 148 | /// |
| 149 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 150 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 151 | /// |
| 152 | /// let mut table = Builder::from_iter(data).build(); |
| 153 | /// table |
| 154 | /// .with(Colorization::columns([color1, color2])) |
| 155 | /// .with(Style::empty()); |
| 156 | /// |
| 157 | /// println!("{table}" ); |
| 158 | /// ``` |
| 159 | pub fn columns<I>(colors: I) -> Self |
| 160 | where |
| 161 | I: IntoIterator, |
| 162 | I::Item: Into<Color>, |
| 163 | { |
| 164 | Self::new(colors, ColorizationPattern::Column) |
| 165 | } |
| 166 | |
| 167 | /// Creates a [`Colorization`] with a pattern which peaks cells one by one iterating over rows. |
| 168 | /// |
| 169 | /// ``` |
| 170 | /// use std::iter::FromIterator; |
| 171 | /// |
| 172 | /// use tabled::builder::Builder; |
| 173 | /// use tabled::settings::object::Rows; |
| 174 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 175 | /// |
| 176 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 177 | /// |
| 178 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 179 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 180 | /// |
| 181 | /// let mut table = Builder::from_iter(data).build(); |
| 182 | /// table |
| 183 | /// .with(Colorization::by_row([color1, color2])) |
| 184 | /// .with(Style::empty()); |
| 185 | /// |
| 186 | /// println!("{table}" ); |
| 187 | /// ``` |
| 188 | pub fn by_row<I>(colors: I) -> Self |
| 189 | where |
| 190 | I: IntoIterator, |
| 191 | I::Item: Into<Color>, |
| 192 | { |
| 193 | Self::new(colors, ColorizationPattern::ByRow) |
| 194 | } |
| 195 | |
| 196 | /// Creates a [`Colorization`] with a pattern which peaks cells one by one iterating over columns. |
| 197 | /// |
| 198 | /// ``` |
| 199 | /// use std::iter::FromIterator; |
| 200 | /// |
| 201 | /// use tabled::builder::Builder; |
| 202 | /// use tabled::settings::object::Rows; |
| 203 | /// use tabled::settings::{themes::Colorization, Color, Style}; |
| 204 | /// |
| 205 | /// let data = [["Hello" , "World" ], ["Hi" , "World" ], ["Halo" , "World" ]]; |
| 206 | /// |
| 207 | /// let color1 = Color::FG_BLACK | Color::BG_WHITE; |
| 208 | /// let color2 = Color::BG_BLACK | Color::FG_WHITE; |
| 209 | /// |
| 210 | /// let mut table = Builder::from_iter(data).build(); |
| 211 | /// table |
| 212 | /// .with(Colorization::by_column([color1, color2])) |
| 213 | /// .with(Style::empty()); |
| 214 | /// |
| 215 | /// println!("{table}" ); |
| 216 | /// ``` |
| 217 | pub fn by_column<I>(colors: I) -> Self |
| 218 | where |
| 219 | I: IntoIterator, |
| 220 | I::Item: Into<Color>, |
| 221 | { |
| 222 | Self::new(colors, ColorizationPattern::ByColumn) |
| 223 | } |
| 224 | |
| 225 | fn new<I>(colors: I, pattern: ColorizationPattern) -> Self |
| 226 | where |
| 227 | I: IntoIterator, |
| 228 | I::Item: Into<Color>, |
| 229 | { |
| 230 | let colors = colors.into_iter().map(Into::into).collect(); |
| 231 | Self { colors, pattern } |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | impl<R, D> TableOption<R, ColoredConfig, D> for Colorization |
| 236 | where |
| 237 | R: Records + ExactRecords, |
| 238 | { |
| 239 | fn change(self, records: &mut R, cfg: &mut ColoredConfig, _: &mut D) { |
| 240 | if self.colors.is_empty() { |
| 241 | return; |
| 242 | } |
| 243 | |
| 244 | let count_columns: usize = records.count_columns(); |
| 245 | let count_rows: usize = records.count_rows(); |
| 246 | |
| 247 | match self.pattern { |
| 248 | ColorizationPattern::Column => colorize_columns(&self.colors, count_columns, cfg), |
| 249 | ColorizationPattern::Row => colorize_rows(&self.colors, count_rows, cfg), |
| 250 | ColorizationPattern::ByRow => { |
| 251 | colorize_by_row(&self.colors, count_rows, count_columns, cfg) |
| 252 | } |
| 253 | ColorizationPattern::ByColumn => { |
| 254 | colorize_by_column(&self.colors, count_rows, count_columns, cfg) |
| 255 | } |
| 256 | ColorizationPattern::Chess => { |
| 257 | colorize_diogonals(&self.colors, count_rows, count_columns, cfg) |
| 258 | } |
| 259 | } |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | fn colorize_columns(colors: &[Color], count_columns: usize, cfg: &mut ColoredConfig) { |
| 264 | for (col: usize, color: &Color) in (0..count_columns).zip(colors.iter().cycle()) { |
| 265 | colorize_entity(color, pos:Entity::Column(col), cfg); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | fn colorize_rows(colors: &[Color], count_rows: usize, cfg: &mut ColoredConfig) { |
| 270 | for (row: usize, color: &Color) in (0..count_rows).zip(colors.iter().cycle()) { |
| 271 | colorize_entity(color, pos:Entity::Row(row), cfg); |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | fn colorize_by_row( |
| 276 | colors: &[Color], |
| 277 | count_rows: usize, |
| 278 | count_columns: usize, |
| 279 | cfg: &mut ColoredConfig, |
| 280 | ) { |
| 281 | let mut color_peek: impl Iterator = colors.iter().cycle(); |
| 282 | for row: usize in 0..count_rows { |
| 283 | for col: usize in 0..count_columns { |
| 284 | let color: &Color = color_peek.next().unwrap(); |
| 285 | colorize_entity(color, pos:Entity::Cell(row, col), cfg); |
| 286 | } |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | fn colorize_by_column( |
| 291 | colors: &[Color], |
| 292 | count_rows: usize, |
| 293 | count_columns: usize, |
| 294 | cfg: &mut ColoredConfig, |
| 295 | ) { |
| 296 | let mut color_peek: impl Iterator = colors.iter().cycle(); |
| 297 | for col: usize in 0..count_columns { |
| 298 | for row: usize in 0..count_rows { |
| 299 | let color: &Color = color_peek.next().unwrap(); |
| 300 | colorize_entity(color, pos:Entity::Cell(row, col), cfg); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | fn colorize_diogonals( |
| 306 | colors: &[Color], |
| 307 | count_rows: usize, |
| 308 | count_columns: usize, |
| 309 | cfg: &mut ColoredConfig, |
| 310 | ) { |
| 311 | let mut color_peek = colors.iter().cycle(); |
| 312 | for mut row in 0..count_rows { |
| 313 | let color = color_peek.next().unwrap(); |
| 314 | for col in 0..count_columns { |
| 315 | colorize_entity(color, Entity::Cell(row, col), cfg); |
| 316 | |
| 317 | row += 1; |
| 318 | if row == count_rows { |
| 319 | break; |
| 320 | } |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | let _ = color_peek.next().unwrap(); |
| 325 | |
| 326 | for mut col in 1..count_columns { |
| 327 | let color = color_peek.next().unwrap(); |
| 328 | for row in 0..count_rows { |
| 329 | colorize_entity(color, Entity::Cell(row, col), cfg); |
| 330 | |
| 331 | col += 1; |
| 332 | if col == count_columns { |
| 333 | break; |
| 334 | } |
| 335 | } |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | fn colorize_entity(color: &Color, pos: Entity, cfg: &mut ColoredConfig) { |
| 340 | let ansi_color: ANSIBuf = ANSIBuf::from(color.clone()); |
| 341 | let _ = cfg.set_color(pos, ansi_color.clone()); |
| 342 | cfg.set_justification_color(entity:pos, color:Some(ansi_color.clone())); |
| 343 | cfg.set_padding_color( |
| 344 | entity:pos, |
| 345 | padding:Sides::new( |
| 346 | left:Some(ansi_color.clone()), |
| 347 | right:Some(ansi_color.clone()), |
| 348 | top:Some(ansi_color.clone()), |
| 349 | bottom:Some(ansi_color), |
| 350 | ), |
| 351 | ); |
| 352 | } |
| 353 | |
| 354 | /// A colorization of a target [`Object`]. |
| 355 | /// |
| 356 | /// Can be created by [`Colorization::exact`]. |
| 357 | #[derive (Debug, Clone)] |
| 358 | pub struct ExactColorization<O> { |
| 359 | colors: Vec<Color>, |
| 360 | target: O, |
| 361 | } |
| 362 | |
| 363 | impl<O> ExactColorization<O> { |
| 364 | fn new(colors: Vec<Color>, target: O) -> Self { |
| 365 | Self { colors, target } |
| 366 | } |
| 367 | } |
| 368 | |
| 369 | impl<R, D, O> TableOption<R, ColoredConfig, D> for ExactColorization<O> |
| 370 | where |
| 371 | O: Object<R>, |
| 372 | { |
| 373 | fn change(self, records: &mut R, cfg: &mut ColoredConfig, _: &mut D) { |
| 374 | if self.colors.is_empty() { |
| 375 | return; |
| 376 | } |
| 377 | |
| 378 | let mut color_peek: impl Iterator = self.colors.iter().cycle(); |
| 379 | for pos: Entity in self.target.cells(records) { |
| 380 | let color: &Color = color_peek.next().unwrap(); |
| 381 | colorize_entity(color, pos, cfg); |
| 382 | } |
| 383 | } |
| 384 | } |
| 385 | |