1 | use core::mem; |
2 | |
3 | use alloc::{vec, vec::Vec}; |
4 | |
5 | use crate::{ |
6 | nfa::thompson::{self, compiler::ThompsonRef, BuildError, Builder}, |
7 | util::primitives::{IteratorIndexExt, StateID}, |
8 | }; |
9 | |
10 | /// A trie that preserves leftmost-first match semantics. |
11 | /// |
12 | /// This is a purpose-built data structure for optimizing 'lit1|lit2|..|litN' |
13 | /// patterns. It can *only* handle alternations of literals, which makes it |
14 | /// somewhat restricted in its scope, but literal alternations are fairly |
15 | /// common. |
16 | /// |
17 | /// At a 5,000 foot level, the main idea of this trie is make an alternation of |
18 | /// literals look more like a DFA than an NFA via epsilon removal. |
19 | /// |
20 | /// More precisely, the main issue is in how alternations are compiled into |
21 | /// a Thompson NFA. Namely, each alternation gets a single NFA "union" state |
22 | /// with an epsilon transition for every branch of the alternation pointing to |
23 | /// an NFA state corresponding to the start of that branch. The main problem |
24 | /// with this representation is the cost of computing an epsilon closure. Once |
25 | /// you hit the alternation's start state, it acts as a sort of "clog" that |
26 | /// requires you to traverse all of the epsilon transitions to compute the full |
27 | /// closure. |
28 | /// |
29 | /// While fixing such clogs in the general case is pretty tricky without going |
30 | /// to a DFA (or perhaps a Glushkov NFA, but that comes with other problems). |
31 | /// But at least in the case of an alternation of literals, we can convert |
32 | /// that to a prefix trie without too much cost. In theory, that's all you |
33 | /// really need to do: build the trie and then compile it to a Thompson NFA. |
34 | /// For example, if you have the pattern 'bar|baz|foo', then using a trie, it |
35 | /// is transformed to something like 'b(a(r|z))|f'. This reduces the clog by |
36 | /// reducing the number of epsilon transitions out of the alternation's start |
37 | /// state from 3 to 2 (it actually gets down to 1 when you use a sparse state, |
38 | /// which we do below). It's a small effect here, but when your alternation is |
39 | /// huge, the savings is also huge. |
40 | /// |
41 | /// And that is... essentially what a LiteralTrie does. But there is one |
42 | /// hiccup. Consider a regex like 'sam|samwise'. How does a prefix trie compile |
43 | /// that when leftmost-first semantics are used? If 'sam|samwise' was the |
44 | /// entire regex, then you could just drop the 'samwise' branch entirely since |
45 | /// it is impossible to match ('sam' will always take priority, and since it |
46 | /// is a prefix of 'samwise', 'samwise' will never match). But what about the |
47 | /// regex '\b(sam|samwise)\b'? In that case, you can't remove 'samwise' because |
48 | /// it might match when 'sam' doesn't fall on a word boundary. |
49 | /// |
50 | /// The main idea is that 'sam|samwise' can be translated to 'sam(?:|wise)', |
51 | /// which is a precisely equivalent regex that also gets rid of the clog. |
52 | /// |
53 | /// Another example is 'zapper|z|zap'. That gets translated to |
54 | /// 'z(?:apper||ap)'. |
55 | /// |
56 | /// We accomplish this by giving each state in the trie multiple "chunks" of |
57 | /// transitions. Each chunk barrier represents a match. The idea is that once |
58 | /// you know a match occurs, none of the transitions after the match can be |
59 | /// re-ordered and mixed in with the transitions before the match. Otherwise, |
60 | /// the match semantics could be changed. |
61 | /// |
62 | /// See the 'State' data type for a bit more detail. |
63 | /// |
64 | /// Future work: |
65 | /// |
66 | /// * In theory, it would be nice to generalize the idea of removing clogs and |
67 | /// apply it to the NFA graph itself. Then this could in theory work for |
68 | /// case insensitive alternations of literals, or even just alternations where |
69 | /// each branch starts with a non-epsilon transition. |
70 | /// * Could we instead use the Aho-Corasick algorithm here? The aho-corasick |
71 | /// crate deals with leftmost-first matches correctly, but I think this implies |
72 | /// encoding failure transitions into a Thompson NFA somehow. Which seems fine, |
73 | /// because failure transitions are just unconditional epsilon transitions? |
74 | /// * Or perhaps even better, could we use an aho_corasick::AhoCorasick |
75 | /// directly? At time of writing, 0.7 is the current version of the |
76 | /// aho-corasick crate, and that definitely cannot be used as-is. But if we |
77 | /// expose the underlying finite state machine API, then could we use it? That |
78 | /// would be super. If we could figure that out, it might also lend itself to |
79 | /// more general composition of finite state machines. |
80 | #[derive (Clone)] |
81 | pub(crate) struct LiteralTrie { |
82 | /// The set of trie states. Each state contains one or more chunks, where |
83 | /// each chunk is a sparse set of transitions to other states. A leaf state |
84 | /// is always a match state that contains only empty chunks (i.e., no |
85 | /// transitions). |
86 | states: Vec<State>, |
87 | /// Whether to add literals in reverse to the trie. Useful when building |
88 | /// a reverse NFA automaton. |
89 | rev: bool, |
90 | } |
91 | |
92 | impl LiteralTrie { |
93 | /// Create a new literal trie that adds literals in the forward direction. |
94 | pub(crate) fn forward() -> LiteralTrie { |
95 | let root = State::default(); |
96 | LiteralTrie { states: vec![root], rev: false } |
97 | } |
98 | |
99 | /// Create a new literal trie that adds literals in reverse. |
100 | pub(crate) fn reverse() -> LiteralTrie { |
101 | let root = State::default(); |
102 | LiteralTrie { states: vec![root], rev: true } |
103 | } |
104 | |
105 | /// Add the given literal to this trie. |
106 | /// |
107 | /// If the literal could not be added because the `StateID` space was |
108 | /// exhausted, then an error is returned. If an error returns, the trie |
109 | /// is in an unspecified state. |
110 | pub(crate) fn add(&mut self, bytes: &[u8]) -> Result<(), BuildError> { |
111 | let mut prev = StateID::ZERO; |
112 | let mut it = bytes.iter().copied(); |
113 | while let Some(b) = if self.rev { it.next_back() } else { it.next() } { |
114 | prev = self.get_or_add_state(prev, b)?; |
115 | } |
116 | self.states[prev].add_match(); |
117 | Ok(()) |
118 | } |
119 | |
120 | /// If the given transition is defined, then return the next state ID. |
121 | /// Otherwise, add the transition to `from` and point it to a new state. |
122 | /// |
123 | /// If a new state ID could not be allocated, then an error is returned. |
124 | fn get_or_add_state( |
125 | &mut self, |
126 | from: StateID, |
127 | byte: u8, |
128 | ) -> Result<StateID, BuildError> { |
129 | let active = self.states[from].active_chunk(); |
130 | match active.binary_search_by_key(&byte, |t| t.byte) { |
131 | Ok(i) => Ok(active[i].next), |
132 | Err(i) => { |
133 | // Add a new state and get its ID. |
134 | let next = StateID::new(self.states.len()).map_err(|_| { |
135 | BuildError::too_many_states(self.states.len()) |
136 | })?; |
137 | self.states.push(State::default()); |
138 | // Offset our position to account for all transitions and not |
139 | // just the ones in the active chunk. |
140 | let i = self.states[from].active_chunk_start() + i; |
141 | let t = Transition { byte, next }; |
142 | self.states[from].transitions.insert(i, t); |
143 | Ok(next) |
144 | } |
145 | } |
146 | } |
147 | |
148 | /// Compile this literal trie to the NFA builder given. |
149 | /// |
150 | /// This forwards any errors that may occur while using the given builder. |
151 | pub(crate) fn compile( |
152 | &self, |
153 | builder: &mut Builder, |
154 | ) -> Result<ThompsonRef, BuildError> { |
155 | // Compilation proceeds via depth-first traversal of the trie. |
156 | // |
157 | // This is overall pretty brutal. The recursive version of this is |
158 | // deliciously simple. (See 'compile_to_hir' below for what it might |
159 | // look like.) But recursion on a trie means your call stack grows |
160 | // in accordance with the longest literal, which just does not seem |
161 | // appropriate. So we push the call stack to the heap. But as a result, |
162 | // the trie traversal becomes pretty brutal because we essentially |
163 | // have to encode the state of a double for-loop into an explicit call |
164 | // frame. If someone can simplify this without using recursion, that'd |
165 | // be great. |
166 | |
167 | // 'end' is our match state for this trie, but represented in the the |
168 | // NFA. Any time we see a match in the trie, we insert a transition |
169 | // from the current state we're in to 'end'. |
170 | let end = builder.add_empty()?; |
171 | let mut stack = vec![]; |
172 | let mut f = Frame::new(&self.states[StateID::ZERO]); |
173 | loop { |
174 | if let Some(t) = f.transitions.next() { |
175 | if self.states[t.next].is_leaf() { |
176 | f.sparse.push(thompson::Transition { |
177 | start: t.byte, |
178 | end: t.byte, |
179 | next: end, |
180 | }); |
181 | } else { |
182 | f.sparse.push(thompson::Transition { |
183 | start: t.byte, |
184 | end: t.byte, |
185 | // This is a little funny, but when the frame we create |
186 | // below completes, it will pop this parent frame off |
187 | // and modify this transition to point to the correct |
188 | // state. |
189 | next: StateID::ZERO, |
190 | }); |
191 | stack.push(f); |
192 | f = Frame::new(&self.states[t.next]); |
193 | } |
194 | continue; |
195 | } |
196 | // At this point, we have visited all transitions in f.chunk, so |
197 | // add it as a sparse NFA state. Unless the chunk was empty, in |
198 | // which case, we don't do anything. |
199 | if !f.sparse.is_empty() { |
200 | let chunk_id = if f.sparse.len() == 1 { |
201 | builder.add_range(f.sparse.pop().unwrap())? |
202 | } else { |
203 | let sparse = mem::replace(&mut f.sparse, vec![]); |
204 | builder.add_sparse(sparse)? |
205 | }; |
206 | f.union.push(chunk_id); |
207 | } |
208 | // Now we need to look to see if there are other chunks to visit. |
209 | if let Some(chunk) = f.chunks.next() { |
210 | // If we're here, it means we're on the second (or greater) |
211 | // chunk, which implies there is a match at this point. So |
212 | // connect this state to the final end state. |
213 | f.union.push(end); |
214 | // Advance to the next chunk. |
215 | f.transitions = chunk.iter(); |
216 | continue; |
217 | } |
218 | // Now that we are out of chunks, we have completely visited |
219 | // this state. So turn our union of chunks into an NFA union |
220 | // state, and add that union state to the parent state's current |
221 | // sparse state. (If there is no parent, we're done.) |
222 | let start = builder.add_union(f.union)?; |
223 | match stack.pop() { |
224 | None => { |
225 | return Ok(ThompsonRef { start, end }); |
226 | } |
227 | Some(mut parent) => { |
228 | // OK because the only way a frame gets pushed on to the |
229 | // stack (aside from the root) is when a transition has |
230 | // been added to 'sparse'. |
231 | parent.sparse.last_mut().unwrap().next = start; |
232 | f = parent; |
233 | } |
234 | } |
235 | } |
236 | } |
237 | |
238 | /// Converts this trie to an equivalent HIR expression. |
239 | /// |
240 | /// We don't actually use this, but it's useful for tests. In particular, |
241 | /// it provides a (somewhat) human readable representation of the trie |
242 | /// itself. |
243 | #[cfg (test)] |
244 | fn compile_to_hir(&self) -> regex_syntax::hir::Hir { |
245 | self.compile_state_to_hir(StateID::ZERO) |
246 | } |
247 | |
248 | /// The recursive implementation of 'to_hir'. |
249 | /// |
250 | /// Notice how simple this is compared to 'compile' above. 'compile' could |
251 | /// be similarly simple, but we opt to not use recursion in order to avoid |
252 | /// overflowing the stack in the case of a longer literal. |
253 | #[cfg (test)] |
254 | fn compile_state_to_hir(&self, sid: StateID) -> regex_syntax::hir::Hir { |
255 | use regex_syntax::hir::Hir; |
256 | |
257 | let mut alt = vec![]; |
258 | for (i, chunk) in self.states[sid].chunks().enumerate() { |
259 | if i > 0 { |
260 | alt.push(Hir::empty()); |
261 | } |
262 | if chunk.is_empty() { |
263 | continue; |
264 | } |
265 | let mut chunk_alt = vec![]; |
266 | for t in chunk.iter() { |
267 | chunk_alt.push(Hir::concat(vec![ |
268 | Hir::literal(vec![t.byte]), |
269 | self.compile_state_to_hir(t.next), |
270 | ])); |
271 | } |
272 | alt.push(Hir::alternation(chunk_alt)); |
273 | } |
274 | Hir::alternation(alt) |
275 | } |
276 | } |
277 | |
278 | impl core::fmt::Debug for LiteralTrie { |
279 | fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result { |
280 | writeln!(f, "LiteralTrie(" )?; |
281 | for (sid: StateID, state: &State) in self.states.iter().with_state_ids() { |
282 | writeln!(f, " {:06?}: {:?}" , sid.as_usize(), state)?; |
283 | } |
284 | writeln!(f, ")" )?; |
285 | Ok(()) |
286 | } |
287 | } |
288 | |
289 | /// An explicit stack frame used for traversing the trie without using |
290 | /// recursion. |
291 | /// |
292 | /// Each frame is tied to the traversal of a single trie state. The frame is |
293 | /// dropped once the entire state (and all of its children) have been visited. |
294 | /// The "output" of compiling a state is the 'union' vector, which is turn |
295 | /// converted to a NFA union state. Each branch of the union corresponds to a |
296 | /// chunk in the trie state. |
297 | /// |
298 | /// 'sparse' corresponds to the set of transitions for a particular chunk in a |
299 | /// trie state. It is ultimately converted to an NFA sparse state. The 'sparse' |
300 | /// field, after being converted to a sparse NFA state, is reused for any |
301 | /// subsequent chunks in the trie state, if any exist. |
302 | #[derive (Debug)] |
303 | struct Frame<'a> { |
304 | /// The remaining chunks to visit for a trie state. |
305 | chunks: StateChunksIter<'a>, |
306 | /// The transitions of the current chunk that we're iterating over. Since |
307 | /// every trie state has at least one chunk, every frame is initialized |
308 | /// with the first chunk's transitions ready to be consumed. |
309 | transitions: core::slice::Iter<'a, Transition>, |
310 | /// The NFA state IDs pointing to the start of each chunk compiled by |
311 | /// this trie state. This ultimately gets converted to an NFA union once |
312 | /// the entire trie state (and all of its children) have been compiled. |
313 | /// The order of these matters for leftmost-first match semantics, since |
314 | /// earlier matches in the union are preferred over later ones. |
315 | union: Vec<StateID>, |
316 | /// The actual NFA transitions for a single chunk in a trie state. This |
317 | /// gets converted to an NFA sparse state, and its corresponding NFA state |
318 | /// ID should get added to 'union'. |
319 | sparse: Vec<thompson::Transition>, |
320 | } |
321 | |
322 | impl<'a> Frame<'a> { |
323 | /// Create a new stack frame for trie traversal. This initializes the |
324 | /// 'transitions' iterator to the transitions for the first chunk, with the |
325 | /// 'chunks' iterator being every chunk after the first one. |
326 | fn new(state: &'a State) -> Frame<'a> { |
327 | let mut chunks: StateChunksIter<'_> = state.chunks(); |
328 | // every state has at least 1 chunk |
329 | let chunk: &[Transition] = chunks.next().unwrap(); |
330 | let transitions: Iter<'_, Transition> = chunk.iter(); |
331 | Frame { chunks, transitions, union: vec![], sparse: vec![] } |
332 | } |
333 | } |
334 | |
335 | /// A state in a trie. |
336 | /// |
337 | /// This uses a sparse representation. Since we don't use literal tries |
338 | /// for searching, and ultimately (and compilation requires visiting every |
339 | /// transition anyway), we use a sparse representation for transitions. This |
340 | /// means we save on memory, at the expense of 'LiteralTrie::add' being perhaps |
341 | /// a bit slower. |
342 | /// |
343 | /// While 'transitions' is pretty standard as far as tries goes, the 'chunks' |
344 | /// piece here is more unusual. In effect, 'chunks' defines a partitioning |
345 | /// of 'transitions', where each chunk corresponds to a distinct set of |
346 | /// transitions. The key invariant is that a transition in one chunk cannot |
347 | /// be moved to another chunk. This is the secret sauce that preserve |
348 | /// leftmost-first match semantics. |
349 | /// |
350 | /// A new chunk is added whenever we mark a state as a match state. Once a |
351 | /// new chunk is added, the old active chunk is frozen and is never mutated |
352 | /// again. The new chunk becomes the active chunk, which is defined as |
353 | /// '&transitions[chunks.last().map_or(0, |c| c.1)..]'. Thus, a state where |
354 | /// 'chunks' is empty actually contains one chunk. Thus, every state contains |
355 | /// at least one (possibly empty) chunk. |
356 | /// |
357 | /// A "leaf" state is a state that has no outgoing transitions (so |
358 | /// 'transitions' is empty). Note that there is no way for a leaf state to be a |
359 | /// non-matching state. (Although while building the trie, within 'add', a leaf |
360 | /// state may exist while not containing any matches. But this invariant is |
361 | /// only broken within 'add'. Once 'add' returns, the invariant is upheld.) |
362 | #[derive (Clone, Default)] |
363 | struct State { |
364 | transitions: Vec<Transition>, |
365 | chunks: Vec<(usize, usize)>, |
366 | } |
367 | |
368 | impl State { |
369 | /// Mark this state as a match state and freeze the active chunk such that |
370 | /// it can not be further mutated. |
371 | fn add_match(&mut self) { |
372 | // This is not strictly necessary, but there's no point in recording |
373 | // another match by adding another chunk if the state has no |
374 | // transitions. Note though that we only skip this if we already know |
375 | // this is a match state, which is only true if 'chunks' is not empty. |
376 | // Basically, if we didn't do this, nothing semantically would change, |
377 | // but we'd end up pushing another chunk and potentially triggering an |
378 | // alloc. |
379 | if self.transitions.is_empty() && !self.chunks.is_empty() { |
380 | return; |
381 | } |
382 | let chunk_start = self.active_chunk_start(); |
383 | let chunk_end = self.transitions.len(); |
384 | self.chunks.push((chunk_start, chunk_end)); |
385 | } |
386 | |
387 | /// Returns true if and only if this state is a leaf state. That is, a |
388 | /// state that has no outgoing transitions. |
389 | fn is_leaf(&self) -> bool { |
390 | self.transitions.is_empty() |
391 | } |
392 | |
393 | /// Returns an iterator over all of the chunks (including the currently |
394 | /// active chunk) in this state. Since the active chunk is included, the |
395 | /// iterator is guaranteed to always yield at least one chunk (although the |
396 | /// chunk may be empty). |
397 | fn chunks(&self) -> StateChunksIter<'_> { |
398 | StateChunksIter { |
399 | transitions: &*self.transitions, |
400 | chunks: self.chunks.iter(), |
401 | active: Some(self.active_chunk()), |
402 | } |
403 | } |
404 | |
405 | /// Returns the active chunk as a slice of transitions. |
406 | fn active_chunk(&self) -> &[Transition] { |
407 | let start = self.active_chunk_start(); |
408 | &self.transitions[start..] |
409 | } |
410 | |
411 | /// Returns the index into 'transitions' where the active chunk starts. |
412 | fn active_chunk_start(&self) -> usize { |
413 | self.chunks.last().map_or(0, |&(_, end)| end) |
414 | } |
415 | } |
416 | |
417 | impl core::fmt::Debug for State { |
418 | fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result { |
419 | let mut spacing: &str = " " ; |
420 | for (i: usize, chunk: &[Transition]) in self.chunks().enumerate() { |
421 | if i > 0 { |
422 | write!(f, " {}MATCH" , spacing)?; |
423 | } |
424 | spacing = "" ; |
425 | for (j: usize, t: &Transition) in chunk.iter().enumerate() { |
426 | spacing = " " ; |
427 | if j == 0 && i > 0 { |
428 | write!(f, " " )?; |
429 | } else if j > 0 { |
430 | write!(f, ", " )?; |
431 | } |
432 | write!(f, " {:?}" , t)?; |
433 | } |
434 | } |
435 | Ok(()) |
436 | } |
437 | } |
438 | |
439 | /// An iterator over all of the chunks in a state, including the active chunk. |
440 | /// |
441 | /// This iterator is created by `State::chunks`. We name this iterator so that |
442 | /// we can include it in the `Frame` type for non-recursive trie traversal. |
443 | #[derive (Debug)] |
444 | struct StateChunksIter<'a> { |
445 | transitions: &'a [Transition], |
446 | chunks: core::slice::Iter<'a, (usize, usize)>, |
447 | active: Option<&'a [Transition]>, |
448 | } |
449 | |
450 | impl<'a> Iterator for StateChunksIter<'a> { |
451 | type Item = &'a [Transition]; |
452 | |
453 | fn next(&mut self) -> Option<&'a [Transition]> { |
454 | if let Some(&(start: usize, end: usize)) = self.chunks.next() { |
455 | return Some(&self.transitions[start..end]); |
456 | } |
457 | if let Some(chunk: &[Transition]) = self.active.take() { |
458 | return Some(chunk); |
459 | } |
460 | None |
461 | } |
462 | } |
463 | |
464 | /// A single transition in a trie to another state. |
465 | #[derive (Clone, Copy)] |
466 | struct Transition { |
467 | byte: u8, |
468 | next: StateID, |
469 | } |
470 | |
471 | impl core::fmt::Debug for Transition { |
472 | fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result { |
473 | write!( |
474 | f, |
475 | " {:?} => {}" , |
476 | crate::util::escape::DebugByte(self.byte), |
477 | self.next.as_usize() |
478 | ) |
479 | } |
480 | } |
481 | |
482 | #[cfg (test)] |
483 | mod tests { |
484 | use bstr::B; |
485 | use regex_syntax::hir::Hir; |
486 | |
487 | use super::*; |
488 | |
489 | #[test ] |
490 | fn zap() { |
491 | let mut trie = LiteralTrie::forward(); |
492 | trie.add(b"zapper" ).unwrap(); |
493 | trie.add(b"z" ).unwrap(); |
494 | trie.add(b"zap" ).unwrap(); |
495 | |
496 | let got = trie.compile_to_hir(); |
497 | let expected = Hir::concat(vec![ |
498 | Hir::literal(B("z" )), |
499 | Hir::alternation(vec![ |
500 | Hir::literal(B("apper" )), |
501 | Hir::empty(), |
502 | Hir::literal(B("ap" )), |
503 | ]), |
504 | ]); |
505 | assert_eq!(expected, got); |
506 | } |
507 | |
508 | #[test ] |
509 | fn maker() { |
510 | let mut trie = LiteralTrie::forward(); |
511 | trie.add(b"make" ).unwrap(); |
512 | trie.add(b"maple" ).unwrap(); |
513 | trie.add(b"maker" ).unwrap(); |
514 | |
515 | let got = trie.compile_to_hir(); |
516 | let expected = Hir::concat(vec![ |
517 | Hir::literal(B("ma" )), |
518 | Hir::alternation(vec![ |
519 | Hir::concat(vec![ |
520 | Hir::literal(B("ke" )), |
521 | Hir::alternation(vec![Hir::empty(), Hir::literal(B("r" ))]), |
522 | ]), |
523 | Hir::literal(B("ple" )), |
524 | ]), |
525 | ]); |
526 | assert_eq!(expected, got); |
527 | } |
528 | } |
529 | |