1 | /* |
2 | I've called the primary data structure in this module a "range trie." As far |
3 | as I can tell, there is no prior art on a data structure like this, however, |
4 | it's likely someone somewhere has built something like it. Searching for |
5 | "range trie" turns up the paper "Range Tries for Scalable Address Lookup," |
6 | but it does not appear relevant. |
7 | |
8 | The range trie is just like a trie in that it is a special case of a |
9 | deterministic finite state machine. It has states and each state has a set |
10 | of transitions to other states. It is acyclic, and, like a normal trie, |
11 | it makes no attempt to reuse common suffixes among its elements. The key |
12 | difference between a normal trie and a range trie below is that a range trie |
13 | operates on *contiguous sequences* of bytes instead of singleton bytes. |
14 | One could say say that our alphabet is ranges of bytes instead of bytes |
15 | themselves, except a key part of range trie construction is splitting ranges |
16 | apart to ensure there is at most one transition that can be taken for any |
17 | byte in a given state. |
18 | |
19 | I've tried to explain the details of how the range trie works below, so |
20 | for now, we are left with trying to understand what problem we're trying to |
21 | solve. Which is itself fairly involved! |
22 | |
23 | At the highest level, here's what we want to do. We want to convert a |
24 | sequence of Unicode codepoints into a finite state machine whose transitions |
25 | are over *bytes* and *not* Unicode codepoints. We want this because it makes |
26 | said finite state machines much smaller and much faster to execute. As a |
27 | simple example, consider a byte oriented automaton for all Unicode scalar |
28 | values (0x00 through 0x10FFFF, not including surrogate codepoints): |
29 | |
30 | [00-7F] |
31 | [C2-DF][80-BF] |
32 | [E0-E0][A0-BF][80-BF] |
33 | [E1-EC][80-BF][80-BF] |
34 | [ED-ED][80-9F][80-BF] |
35 | [EE-EF][80-BF][80-BF] |
36 | [F0-F0][90-BF][80-BF][80-BF] |
37 | [F1-F3][80-BF][80-BF][80-BF] |
38 | [F4-F4][80-8F][80-BF][80-BF] |
39 | |
40 | (These byte ranges are generated via the regex-syntax::utf8 module, which |
41 | was based on Russ Cox's code in RE2, which was in turn based on Ken |
42 | Thompson's implementation of the same idea in his Plan9 implementation of |
43 | grep.) |
44 | |
45 | It should be fairly straight-forward to see how one could compile this into |
46 | a DFA. The sequences are sorted and non-overlapping. Essentially, you could |
47 | build a trie from this fairly easy. The problem comes when your initial |
48 | range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class |
49 | represented by '\w' contains only a tenth of the codepoints that |
50 | 0x00-0x10FFFF contains, but if we were to write out the byte based ranges |
51 | as we did above, the list would stretch to 892 entries! This turns into |
52 | quite a large NFA with a few thousand states. Turning this beast into a DFA |
53 | takes quite a bit of time. We are thus left with trying to trim down the |
54 | number of states we produce as early as possible. |
55 | |
56 | One approach (used by RE2 and still by the regex crate, at time of writing) |
57 | is to try to find common suffixes while building NFA states for the above |
58 | and reuse them. This is very cheap to do and one can control precisely how |
59 | much extra memory you want to use for the cache. |
60 | |
61 | Another approach, however, is to reuse an algorithm for constructing a |
62 | *minimal* DFA from a sorted sequence of inputs. I don't want to go into |
63 | the full details here, but I explain it in more depth in my blog post on |
64 | FSTs[1]. Note that the algorithm was not invented by me, but was published |
65 | in paper by Daciuk et al. in 2000 called "Incremental Construction of |
66 | MinimalAcyclic Finite-State Automata." Like the suffix cache approach above, |
67 | it is also possible to control the amount of extra memory one uses, although |
68 | this usually comes with the cost of sacrificing true minimality. (But it's |
69 | typically close enough with a reasonably sized cache of states.) |
70 | |
71 | The catch is that Daciuk's algorithm only works if you add your keys in |
72 | lexicographic ascending order. In our case, since we're dealing with ranges, |
73 | we also need the additional requirement that ranges are either equivalent |
74 | or do not overlap at all. For example, if one were given the following byte |
75 | ranges: |
76 | |
77 | [BC-BF][80-BF] |
78 | [BC-BF][90-BF] |
79 | |
80 | Then Daciuk's algorithm would not work, since there is nothing to handle the |
81 | fact that the ranges overlap. They would need to be split apart. Thankfully, |
82 | Thompson's algorithm for producing byte ranges for Unicode codepoint ranges |
83 | meets both of our requirements. (A proof for this eludes me, but it appears |
84 | true.) |
85 | |
86 | ... however, we would also like to be able to compile UTF-8 automata in |
87 | reverse. We want this because in order to find the starting location of a |
88 | match using a DFA, we need to run a second DFA---a reversed version of the |
89 | forward DFA---backwards to discover the match location. Unfortunately, if |
90 | we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are |
91 | can overlap, even if they are sorted: |
92 | |
93 | [00-7F] |
94 | [80-BF][80-9F][ED-ED] |
95 | [80-BF][80-BF][80-8F][F4-F4] |
96 | [80-BF][80-BF][80-BF][F1-F3] |
97 | [80-BF][80-BF][90-BF][F0-F0] |
98 | [80-BF][80-BF][E1-EC] |
99 | [80-BF][80-BF][EE-EF] |
100 | [80-BF][A0-BF][E0-E0] |
101 | [80-BF][C2-DF] |
102 | |
103 | For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have |
104 | overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no |
105 | simple way to apply Daciuk's algorithm. |
106 | |
107 | And thus, the range trie was born. The range trie's only purpose is to take |
108 | sequences of byte ranges like the ones above, collect them into a trie and then |
109 | spit them out in a sorted fashion with no overlapping ranges. For example, |
110 | 0x00-0x10FFFF gets translated to: |
111 | |
112 | [0-7F] |
113 | [80-BF][80-9F][80-8F][F1-F3] |
114 | [80-BF][80-9F][80-8F][F4] |
115 | [80-BF][80-9F][90-BF][F0] |
116 | [80-BF][80-9F][90-BF][F1-F3] |
117 | [80-BF][80-9F][E1-EC] |
118 | [80-BF][80-9F][ED] |
119 | [80-BF][80-9F][EE-EF] |
120 | [80-BF][A0-BF][80-8F][F1-F3] |
121 | [80-BF][A0-BF][80-8F][F4] |
122 | [80-BF][A0-BF][90-BF][F0] |
123 | [80-BF][A0-BF][90-BF][F1-F3] |
124 | [80-BF][A0-BF][E0] |
125 | [80-BF][A0-BF][E1-EC] |
126 | [80-BF][A0-BF][EE-EF] |
127 | [80-BF][C2-DF] |
128 | |
129 | We've thus satisfied our requirements for running Daciuk's algorithm. All |
130 | sequences of ranges are sorted, and any corresponding ranges are either |
131 | exactly equivalent or non-overlapping. |
132 | |
133 | In effect, a range trie is building a DFA from a sequence of arbitrary byte |
134 | ranges. But it uses an algorithm custom tailored to its input, so it is not as |
135 | costly as traditional DFA construction. While it is still quite a bit more |
136 | costly than the forward case (which only needs Daciuk's algorithm), it winds |
137 | up saving a substantial amount of time if one is doing a full DFA powerset |
138 | construction later by virtue of producing a much much smaller NFA. |
139 | |
140 | [1] - https://blog.burntsushi.net/transducers/ |
141 | [2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601 |
142 | */ |
143 | |
144 | use core::{cell::RefCell, fmt, mem, ops::RangeInclusive}; |
145 | |
146 | use alloc::{format, string::String, vec, vec::Vec}; |
147 | |
148 | use regex_syntax::utf8::Utf8Range; |
149 | |
150 | use crate::util::primitives::StateID; |
151 | |
152 | /// There is only one final state in this trie. Every sequence of byte ranges |
153 | /// added shares the same final state. |
154 | const FINAL: StateID = StateID::ZERO; |
155 | |
156 | /// The root state of the trie. |
157 | const ROOT: StateID = StateID::new_unchecked(1); |
158 | |
159 | /// A range trie represents an ordered set of sequences of bytes. |
160 | /// |
161 | /// A range trie accepts as input a sequence of byte ranges and merges |
162 | /// them into the existing set such that the trie can produce a sorted |
163 | /// non-overlapping sequence of byte ranges. The sequence emitted corresponds |
164 | /// precisely to the sequence of bytes matched by the given keys, although the |
165 | /// byte ranges themselves may be split at different boundaries. |
166 | /// |
167 | /// The order complexity of this data structure seems difficult to analyze. |
168 | /// If the size of a byte is held as a constant, then insertion is clearly |
169 | /// O(n) where n is the number of byte ranges in the input key. However, if |
170 | /// k=256 is our alphabet size, then insertion could be O(k^2 * n). In |
171 | /// particular it seems possible for pathological inputs to cause insertion |
172 | /// to do a lot of work. However, for what we use this data structure for, |
173 | /// there should be no pathological inputs since the ultimate source is always |
174 | /// a sorted set of Unicode scalar value ranges. |
175 | /// |
176 | /// Internally, this trie is setup like a finite state machine. Note though |
177 | /// that it is acyclic. |
178 | #[derive (Clone)] |
179 | pub struct RangeTrie { |
180 | /// The states in this trie. The first is always the shared final state. |
181 | /// The second is always the root state. Otherwise, there is no |
182 | /// particular order. |
183 | states: Vec<State>, |
184 | /// A free-list of states. When a range trie is cleared, all of its states |
185 | /// are added to this list. Creating a new state reuses states from this |
186 | /// list before allocating a new one. |
187 | free: Vec<State>, |
188 | /// A stack for traversing this trie to yield sequences of byte ranges in |
189 | /// lexicographic order. |
190 | iter_stack: RefCell<Vec<NextIter>>, |
191 | /// A buffer that stores the current sequence during iteration. |
192 | iter_ranges: RefCell<Vec<Utf8Range>>, |
193 | /// A stack used for traversing the trie in order to (deeply) duplicate |
194 | /// a state. States are recursively duplicated when ranges are split. |
195 | dupe_stack: Vec<NextDupe>, |
196 | /// A stack used for traversing the trie during insertion of a new |
197 | /// sequence of byte ranges. |
198 | insert_stack: Vec<NextInsert>, |
199 | } |
200 | |
201 | /// A single state in this trie. |
202 | #[derive (Clone)] |
203 | struct State { |
204 | /// A sorted sequence of non-overlapping transitions to other states. Each |
205 | /// transition corresponds to a single range of bytes. |
206 | transitions: Vec<Transition>, |
207 | } |
208 | |
209 | /// A transition is a single range of bytes. If a particular byte is in this |
210 | /// range, then the corresponding machine may transition to the state pointed |
211 | /// to by `next_id`. |
212 | #[derive (Clone)] |
213 | struct Transition { |
214 | /// The byte range. |
215 | range: Utf8Range, |
216 | /// The next state to transition to. |
217 | next_id: StateID, |
218 | } |
219 | |
220 | impl RangeTrie { |
221 | /// Create a new empty range trie. |
222 | pub fn new() -> RangeTrie { |
223 | let mut trie = RangeTrie { |
224 | states: vec![], |
225 | free: vec![], |
226 | iter_stack: RefCell::new(vec![]), |
227 | iter_ranges: RefCell::new(vec![]), |
228 | dupe_stack: vec![], |
229 | insert_stack: vec![], |
230 | }; |
231 | trie.clear(); |
232 | trie |
233 | } |
234 | |
235 | /// Clear this range trie such that it is empty. Clearing a range trie |
236 | /// and reusing it can beneficial because this may reuse allocations. |
237 | pub fn clear(&mut self) { |
238 | self.free.extend(self.states.drain(..)); |
239 | self.add_empty(); // final |
240 | self.add_empty(); // root |
241 | } |
242 | |
243 | /// Iterate over all of the sequences of byte ranges in this trie, and |
244 | /// call the provided function for each sequence. Iteration occurs in |
245 | /// lexicographic order. |
246 | pub fn iter<E, F: FnMut(&[Utf8Range]) -> Result<(), E>>( |
247 | &self, |
248 | mut f: F, |
249 | ) -> Result<(), E> { |
250 | let mut stack = self.iter_stack.borrow_mut(); |
251 | stack.clear(); |
252 | let mut ranges = self.iter_ranges.borrow_mut(); |
253 | ranges.clear(); |
254 | |
255 | // We do iteration in a way that permits us to use a single buffer |
256 | // for our keys. We iterate in a depth first fashion, while being |
257 | // careful to expand our frontier as we move deeper in the trie. |
258 | stack.push(NextIter { state_id: ROOT, tidx: 0 }); |
259 | while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() { |
260 | // This could be implemented more simply without an inner loop |
261 | // here, but at the cost of more stack pushes. |
262 | loop { |
263 | let state = self.state(state_id); |
264 | // If we've visited all transitions in this state, then pop |
265 | // back to the parent state. |
266 | if tidx >= state.transitions.len() { |
267 | ranges.pop(); |
268 | break; |
269 | } |
270 | |
271 | let t = &state.transitions[tidx]; |
272 | ranges.push(t.range); |
273 | if t.next_id == FINAL { |
274 | f(&ranges)?; |
275 | ranges.pop(); |
276 | tidx += 1; |
277 | } else { |
278 | // Expand our frontier. Once we come back to this state |
279 | // via the stack, start in on the next transition. |
280 | stack.push(NextIter { state_id, tidx: tidx + 1 }); |
281 | // Otherwise, move to the first transition of the next |
282 | // state. |
283 | state_id = t.next_id; |
284 | tidx = 0; |
285 | } |
286 | } |
287 | } |
288 | Ok(()) |
289 | } |
290 | |
291 | /// Inserts a new sequence of ranges into this trie. |
292 | /// |
293 | /// The sequence given must be non-empty and must not have a length |
294 | /// exceeding 4. |
295 | pub fn insert(&mut self, ranges: &[Utf8Range]) { |
296 | assert!(!ranges.is_empty()); |
297 | assert!(ranges.len() <= 4); |
298 | |
299 | let mut stack = mem::replace(&mut self.insert_stack, vec![]); |
300 | stack.clear(); |
301 | |
302 | stack.push(NextInsert::new(ROOT, ranges)); |
303 | while let Some(next) = stack.pop() { |
304 | let (state_id, ranges) = (next.state_id(), next.ranges()); |
305 | assert!(!ranges.is_empty()); |
306 | |
307 | let (mut new, rest) = (ranges[0], &ranges[1..]); |
308 | |
309 | // i corresponds to the position of the existing transition on |
310 | // which we are operating. Typically, the result is to remove the |
311 | // transition and replace it with two or more new transitions |
312 | // corresponding to the partitions generated by splitting the |
313 | // 'new' with the ith transition's range. |
314 | let mut i = self.state(state_id).find(new); |
315 | |
316 | // In this case, there is no overlap *and* the new range is greater |
317 | // than all existing ranges. So we can just add it to the end. |
318 | if i == self.state(state_id).transitions.len() { |
319 | let next_id = NextInsert::push(self, &mut stack, rest); |
320 | self.add_transition(state_id, new, next_id); |
321 | continue; |
322 | } |
323 | |
324 | // The need for this loop is a bit subtle, buf basically, after |
325 | // we've handled the partitions from our initial split, it's |
326 | // possible that there will be a partition leftover that overlaps |
327 | // with a subsequent transition. If so, then we have to repeat |
328 | // the split process again with the leftovers and that subsequent |
329 | // transition. |
330 | 'OUTER: loop { |
331 | let old = self.state(state_id).transitions[i].clone(); |
332 | let split = match Split::new(old.range, new) { |
333 | Some(split) => split, |
334 | None => { |
335 | let next_id = NextInsert::push(self, &mut stack, rest); |
336 | self.add_transition_at(i, state_id, new, next_id); |
337 | continue; |
338 | } |
339 | }; |
340 | let splits = split.as_slice(); |
341 | // If we only have one partition, then the ranges must be |
342 | // equivalent. There's nothing to do here for this state, so |
343 | // just move on to the next one. |
344 | if splits.len() == 1 { |
345 | // ... but only if we have anything left to do. |
346 | if !rest.is_empty() { |
347 | stack.push(NextInsert::new(old.next_id, rest)); |
348 | } |
349 | break; |
350 | } |
351 | // At this point, we know that 'split' is non-empty and there |
352 | // must be some overlap AND that the two ranges are not |
353 | // equivalent. Therefore, the existing range MUST be removed |
354 | // and split up somehow. Instead of actually doing the removal |
355 | // and then a subsequent insertion---with all the memory |
356 | // shuffling that entails---we simply overwrite the transition |
357 | // at position `i` for the first new transition we want to |
358 | // insert. After that, we're forced to do expensive inserts. |
359 | let mut first = true; |
360 | let mut add_trans = |
361 | |trie: &mut RangeTrie, pos, from, range, to| { |
362 | if first { |
363 | trie.set_transition_at(pos, from, range, to); |
364 | first = false; |
365 | } else { |
366 | trie.add_transition_at(pos, from, range, to); |
367 | } |
368 | }; |
369 | for (j, &srange) in splits.iter().enumerate() { |
370 | match srange { |
371 | SplitRange::Old(r) => { |
372 | // Deep clone the state pointed to by the ith |
373 | // transition. This is always necessary since 'old' |
374 | // is always coupled with at least a 'both' |
375 | // partition. We don't want any new changes made |
376 | // via the 'both' partition to impact the part of |
377 | // the transition that doesn't overlap with the |
378 | // new range. |
379 | let dup_id = self.duplicate(old.next_id); |
380 | add_trans(self, i, state_id, r, dup_id); |
381 | } |
382 | SplitRange::New(r) => { |
383 | // This is a bit subtle, but if this happens to be |
384 | // the last partition in our split, it is possible |
385 | // that this overlaps with a subsequent transition. |
386 | // If it does, then we must repeat the whole |
387 | // splitting process over again with `r` and the |
388 | // subsequent transition. |
389 | { |
390 | let trans = &self.state(state_id).transitions; |
391 | if j + 1 == splits.len() |
392 | && i < trans.len() |
393 | && intersects(r, trans[i].range) |
394 | { |
395 | new = r; |
396 | continue 'OUTER; |
397 | } |
398 | } |
399 | |
400 | // ... otherwise, setup exploration for a new |
401 | // empty state and add a brand new transition for |
402 | // this new range. |
403 | let next_id = |
404 | NextInsert::push(self, &mut stack, rest); |
405 | add_trans(self, i, state_id, r, next_id); |
406 | } |
407 | SplitRange::Both(r) => { |
408 | // Continue adding the remaining ranges on this |
409 | // path and update the transition with the new |
410 | // range. |
411 | if !rest.is_empty() { |
412 | stack.push(NextInsert::new(old.next_id, rest)); |
413 | } |
414 | add_trans(self, i, state_id, r, old.next_id); |
415 | } |
416 | } |
417 | i += 1; |
418 | } |
419 | // If we've reached this point, then we know that there are |
420 | // no subsequent transitions with any overlap. Therefore, we |
421 | // can stop processing this range and move on to the next one. |
422 | break; |
423 | } |
424 | } |
425 | self.insert_stack = stack; |
426 | } |
427 | |
428 | pub fn add_empty(&mut self) -> StateID { |
429 | let id = match StateID::try_from(self.states.len()) { |
430 | Ok(id) => id, |
431 | Err(_) => { |
432 | // This generally should not happen since a range trie is |
433 | // only ever used to compile a single sequence of Unicode |
434 | // scalar values. If we ever got to this point, we would, at |
435 | // *minimum*, be using 96GB in just the range trie alone. |
436 | panic!("too many sequences added to range trie" ); |
437 | } |
438 | }; |
439 | // If we have some free states available, then use them to avoid |
440 | // more allocations. |
441 | if let Some(mut state) = self.free.pop() { |
442 | state.clear(); |
443 | self.states.push(state); |
444 | } else { |
445 | self.states.push(State { transitions: vec![] }); |
446 | } |
447 | id |
448 | } |
449 | |
450 | /// Performs a deep clone of the given state and returns the duplicate's |
451 | /// state ID. |
452 | /// |
453 | /// A "deep clone" in this context means that the state given along with |
454 | /// recursively all states that it points to are copied. Once complete, |
455 | /// the given state ID and the returned state ID share nothing. |
456 | /// |
457 | /// This is useful during range trie insertion when a new range overlaps |
458 | /// with an existing range that is bigger than the new one. The part |
459 | /// of the existing range that does *not* overlap with the new one is |
460 | /// duplicated so that adding the new range to the overlap doesn't disturb |
461 | /// the non-overlapping portion. |
462 | /// |
463 | /// There's one exception: if old_id is the final state, then it is not |
464 | /// duplicated and the same final state is returned. This is because all |
465 | /// final states in this trie are equivalent. |
466 | fn duplicate(&mut self, old_id: StateID) -> StateID { |
467 | if old_id == FINAL { |
468 | return FINAL; |
469 | } |
470 | |
471 | let mut stack = mem::replace(&mut self.dupe_stack, vec![]); |
472 | stack.clear(); |
473 | |
474 | let new_id = self.add_empty(); |
475 | // old_id is the state we're cloning and new_id is the ID of the |
476 | // duplicated state for old_id. |
477 | stack.push(NextDupe { old_id, new_id }); |
478 | while let Some(NextDupe { old_id, new_id }) = stack.pop() { |
479 | for i in 0..self.state(old_id).transitions.len() { |
480 | let t = self.state(old_id).transitions[i].clone(); |
481 | if t.next_id == FINAL { |
482 | // All final states are the same, so there's no need to |
483 | // duplicate it. |
484 | self.add_transition(new_id, t.range, FINAL); |
485 | continue; |
486 | } |
487 | |
488 | let new_child_id = self.add_empty(); |
489 | self.add_transition(new_id, t.range, new_child_id); |
490 | stack.push(NextDupe { |
491 | old_id: t.next_id, |
492 | new_id: new_child_id, |
493 | }); |
494 | } |
495 | } |
496 | self.dupe_stack = stack; |
497 | new_id |
498 | } |
499 | |
500 | /// Adds the given transition to the given state. |
501 | /// |
502 | /// Callers must ensure that all previous transitions in this state |
503 | /// are lexicographically smaller than the given range. |
504 | fn add_transition( |
505 | &mut self, |
506 | from_id: StateID, |
507 | range: Utf8Range, |
508 | next_id: StateID, |
509 | ) { |
510 | self.state_mut(from_id) |
511 | .transitions |
512 | .push(Transition { range, next_id }); |
513 | } |
514 | |
515 | /// Like `add_transition`, except this inserts the transition just before |
516 | /// the ith transition. |
517 | fn add_transition_at( |
518 | &mut self, |
519 | i: usize, |
520 | from_id: StateID, |
521 | range: Utf8Range, |
522 | next_id: StateID, |
523 | ) { |
524 | self.state_mut(from_id) |
525 | .transitions |
526 | .insert(i, Transition { range, next_id }); |
527 | } |
528 | |
529 | /// Overwrites the transition at position i with the given transition. |
530 | fn set_transition_at( |
531 | &mut self, |
532 | i: usize, |
533 | from_id: StateID, |
534 | range: Utf8Range, |
535 | next_id: StateID, |
536 | ) { |
537 | self.state_mut(from_id).transitions[i] = Transition { range, next_id }; |
538 | } |
539 | |
540 | /// Return an immutable borrow for the state with the given ID. |
541 | fn state(&self, id: StateID) -> &State { |
542 | &self.states[id] |
543 | } |
544 | |
545 | /// Return a mutable borrow for the state with the given ID. |
546 | fn state_mut(&mut self, id: StateID) -> &mut State { |
547 | &mut self.states[id] |
548 | } |
549 | } |
550 | |
551 | impl State { |
552 | /// Find the position at which the given range should be inserted in this |
553 | /// state. |
554 | /// |
555 | /// The position returned is always in the inclusive range |
556 | /// [0, transitions.len()]. If 'transitions.len()' is returned, then the |
557 | /// given range overlaps with no other range in this state *and* is greater |
558 | /// than all of them. |
559 | /// |
560 | /// For all other possible positions, the given range either overlaps |
561 | /// with the transition at that position or is otherwise less than it |
562 | /// with no overlap (and is greater than the previous transition). In the |
563 | /// former case, careful attention must be paid to inserting this range |
564 | /// as a new transition. In the latter case, the range can be inserted as |
565 | /// a new transition at the given position without disrupting any other |
566 | /// transitions. |
567 | fn find(&self, range: Utf8Range) -> usize { |
568 | /// Returns the position `i` at which `pred(xs[i])` first returns true |
569 | /// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never |
570 | /// returns true, then `xs.len()` is returned. |
571 | /// |
572 | /// We roll our own binary search because it doesn't seem like the |
573 | /// standard library's binary search can be used here. Namely, if |
574 | /// there is an overlapping range, then we want to find the first such |
575 | /// occurrence, but there may be many. Or at least, it's not quite |
576 | /// clear to me how to do it. |
577 | fn binary_search<T, F>(xs: &[T], mut pred: F) -> usize |
578 | where |
579 | F: FnMut(&T) -> bool, |
580 | { |
581 | let (mut left, mut right) = (0, xs.len()); |
582 | while left < right { |
583 | // Overflow is impossible because xs.len() <= 256. |
584 | let mid = (left + right) / 2; |
585 | if pred(&xs[mid]) { |
586 | right = mid; |
587 | } else { |
588 | left = mid + 1; |
589 | } |
590 | } |
591 | left |
592 | } |
593 | |
594 | // Benchmarks suggest that binary search is just a bit faster than |
595 | // straight linear search. Specifically when using the debug tool: |
596 | // |
597 | // hyperfine "regex-cli debug thompson -qr --captures none '\w{90} ecurB'" |
598 | binary_search(&self.transitions, |t| range.start <= t.range.end) |
599 | } |
600 | |
601 | /// Clear this state such that it has zero transitions. |
602 | fn clear(&mut self) { |
603 | self.transitions.clear(); |
604 | } |
605 | } |
606 | |
607 | /// The next state to process during duplication. |
608 | #[derive (Clone, Debug)] |
609 | struct NextDupe { |
610 | /// The state we want to duplicate. |
611 | old_id: StateID, |
612 | /// The ID of the new state that is a duplicate of old_id. |
613 | new_id: StateID, |
614 | } |
615 | |
616 | /// The next state (and its corresponding transition) that we want to visit |
617 | /// during iteration in lexicographic order. |
618 | #[derive (Clone, Debug)] |
619 | struct NextIter { |
620 | state_id: StateID, |
621 | tidx: usize, |
622 | } |
623 | |
624 | /// The next state to process during insertion and any remaining ranges that we |
625 | /// want to add for a particular sequence of ranges. The first such instance |
626 | /// is always the root state along with all ranges given. |
627 | #[derive (Clone, Debug)] |
628 | struct NextInsert { |
629 | /// The next state to begin inserting ranges. This state should be the |
630 | /// state at which `ranges[0]` should be inserted. |
631 | state_id: StateID, |
632 | /// The ranges to insert. We used a fixed-size array here to avoid an |
633 | /// allocation. |
634 | ranges: [Utf8Range; 4], |
635 | /// The number of valid ranges in the above array. |
636 | len: u8, |
637 | } |
638 | |
639 | impl NextInsert { |
640 | /// Create the next item to visit. The given state ID should correspond |
641 | /// to the state at which the first range in the given slice should be |
642 | /// inserted. The slice given must not be empty and it must be no longer |
643 | /// than 4. |
644 | fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert { |
645 | let len = ranges.len(); |
646 | assert!(len > 0); |
647 | assert!(len <= 4); |
648 | |
649 | let mut tmp = [Utf8Range { start: 0, end: 0 }; 4]; |
650 | tmp[..len].copy_from_slice(ranges); |
651 | NextInsert { state_id, ranges: tmp, len: u8::try_from(len).unwrap() } |
652 | } |
653 | |
654 | /// Push a new empty state to visit along with any remaining ranges that |
655 | /// still need to be inserted. The ID of the new empty state is returned. |
656 | /// |
657 | /// If ranges is empty, then no new state is created and FINAL is returned. |
658 | fn push( |
659 | trie: &mut RangeTrie, |
660 | stack: &mut Vec<NextInsert>, |
661 | ranges: &[Utf8Range], |
662 | ) -> StateID { |
663 | if ranges.is_empty() { |
664 | FINAL |
665 | } else { |
666 | let next_id = trie.add_empty(); |
667 | stack.push(NextInsert::new(next_id, ranges)); |
668 | next_id |
669 | } |
670 | } |
671 | |
672 | /// Return the ID of the state to visit. |
673 | fn state_id(&self) -> StateID { |
674 | self.state_id |
675 | } |
676 | |
677 | /// Return the remaining ranges to insert. |
678 | fn ranges(&self) -> &[Utf8Range] { |
679 | &self.ranges[..usize::try_from(self.len).unwrap()] |
680 | } |
681 | } |
682 | |
683 | /// Split represents a partitioning of two ranges into one or more ranges. This |
684 | /// is the secret sauce that makes a range trie work, as it's what tells us |
685 | /// how to deal with two overlapping but unequal ranges during insertion. |
686 | /// |
687 | /// Essentially, either two ranges overlap or they don't. If they don't, then |
688 | /// handling insertion is easy: just insert the new range into its |
689 | /// lexicographically correct position. Since it does not overlap with anything |
690 | /// else, no other transitions are impacted by the new range. |
691 | /// |
692 | /// If they do overlap though, there are generally three possible cases to |
693 | /// handle: |
694 | /// |
695 | /// 1. The part where the two ranges actually overlap. i.e., The intersection. |
696 | /// 2. The part of the existing range that is not in the the new range. |
697 | /// 3. The part of the new range that is not in the old range. |
698 | /// |
699 | /// (1) is guaranteed to always occur since all overlapping ranges have a |
700 | /// non-empty intersection. If the two ranges are not equivalent, then at |
701 | /// least one of (2) or (3) is guaranteed to occur as well. In some cases, |
702 | /// e.g., `[0-4]` and `[4-9]`, all three cases will occur. |
703 | /// |
704 | /// This `Split` type is responsible for providing (1), (2) and (3) for any |
705 | /// possible pair of byte ranges. |
706 | /// |
707 | /// As for insertion, for the overlap in (1), the remaining ranges to insert |
708 | /// should be added by following the corresponding transition. However, this |
709 | /// should only be done for the overlapping parts of the range. If there was |
710 | /// a part of the existing range that was not in the new range, then that |
711 | /// existing part must be split off from the transition and duplicated. The |
712 | /// remaining parts of the overlap can then be added to using the new ranges |
713 | /// without disturbing the existing range. |
714 | /// |
715 | /// Handling the case for the part of a new range that is not in an existing |
716 | /// range is seemingly easy. Just treat it as if it were a non-overlapping |
717 | /// range. The problem here is that if this new non-overlapping range occurs |
718 | /// after both (1) and (2), then it's possible that it can overlap with the |
719 | /// next transition in the current state. If it does, then the whole process |
720 | /// must be repeated! |
721 | /// |
722 | /// # Details of the 3 cases |
723 | /// |
724 | /// The following details the various cases that are implemented in code |
725 | /// below. It's plausible that the number of cases is not actually minimal, |
726 | /// but it's important for this code to remain at least somewhat readable. |
727 | /// |
728 | /// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define |
729 | /// the follow distinct relationships where at least one must apply. The order |
730 | /// of these matters, since multiple can match. The first to match applies. |
731 | /// |
732 | /// 1. b < x <=> [a,b] < [x,y] |
733 | /// 2. y < a <=> [x,y] < [a,b] |
734 | /// |
735 | /// In the case of (1) and (2), these are the only cases where there is no |
736 | /// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In |
737 | /// order to compute the intersection, one can do [max(a,x), min(b,y)]. The |
738 | /// intersection in all of the following cases is non-empty. |
739 | /// |
740 | /// 3. a = x && b = y <=> [a,b] == [x,y] |
741 | /// 4. a = x && b < y <=> [x,y] right-extends [a,b] |
742 | /// 5. b = y && a > x <=> [x,y] left-extends [a,b] |
743 | /// 6. x = a && y < b <=> [a,b] right-extends [x,y] |
744 | /// 7. y = b && x > a <=> [a,b] left-extends [x,y] |
745 | /// 8. a > x && b < y <=> [x,y] covers [a,b] |
746 | /// 9. x > a && y < b <=> [a,b] covers [x,y] |
747 | /// 10. b = x && a < y <=> [a,b] is left-adjacent to [x,y] |
748 | /// 11. y = a && x < b <=> [x,y] is left-adjacent to [a,b] |
749 | /// 12. b > x && b < y <=> [a,b] left-overlaps [x,y] |
750 | /// 13. y > a && y < b <=> [x,y] left-overlaps [a,b] |
751 | /// |
752 | /// In cases 3-13, we can form rules that partition the ranges into a |
753 | /// non-overlapping ordered sequence of ranges: |
754 | /// |
755 | /// 3. [a,b] |
756 | /// 4. [a,b], [b+1,y] |
757 | /// 5. [x,a-1], [a,b] |
758 | /// 6. [x,y], [y+1,b] |
759 | /// 7. [a,x-1], [x,y] |
760 | /// 8. [x,a-1], [a,b], [b+1,y] |
761 | /// 9. [a,x-1], [x,y], [y+1,b] |
762 | /// 10. [a,b-1], [b,b], [b+1,y] |
763 | /// 11. [x,y-1], [y,y], [y+1,b] |
764 | /// 12. [a,x-1], [x,b], [b+1,y] |
765 | /// 13. [x,a-1], [a,y], [y+1,b] |
766 | /// |
767 | /// In the code below, we go a step further and identify each of the above |
768 | /// outputs as belonging either to the overlap of the two ranges or to one |
769 | /// of [a,b] or [x,y] exclusively. |
770 | #[derive (Clone, Debug, Eq, PartialEq)] |
771 | struct Split { |
772 | partitions: [SplitRange; 3], |
773 | len: usize, |
774 | } |
775 | |
776 | /// A tagged range indicating how it was derived from a pair of ranges. |
777 | #[derive (Clone, Copy, Debug, Eq, PartialEq)] |
778 | enum SplitRange { |
779 | Old(Utf8Range), |
780 | New(Utf8Range), |
781 | Both(Utf8Range), |
782 | } |
783 | |
784 | impl Split { |
785 | /// Create a partitioning of the given ranges. |
786 | /// |
787 | /// If the given ranges have an empty intersection, then None is returned. |
788 | fn new(o: Utf8Range, n: Utf8Range) -> Option<Split> { |
789 | let range = |r: RangeInclusive<u8>| Utf8Range { |
790 | start: *r.start(), |
791 | end: *r.end(), |
792 | }; |
793 | let old = |r| SplitRange::Old(range(r)); |
794 | let new = |r| SplitRange::New(range(r)); |
795 | let both = |r| SplitRange::Both(range(r)); |
796 | |
797 | // Use same names as the comment above to make it easier to compare. |
798 | let (a, b, x, y) = (o.start, o.end, n.start, n.end); |
799 | |
800 | if b < x || y < a { |
801 | // case 1, case 2 |
802 | None |
803 | } else if a == x && b == y { |
804 | // case 3 |
805 | Some(Split::parts1(both(a..=b))) |
806 | } else if a == x && b < y { |
807 | // case 4 |
808 | Some(Split::parts2(both(a..=b), new(b + 1..=y))) |
809 | } else if b == y && a > x { |
810 | // case 5 |
811 | Some(Split::parts2(new(x..=a - 1), both(a..=b))) |
812 | } else if x == a && y < b { |
813 | // case 6 |
814 | Some(Split::parts2(both(x..=y), old(y + 1..=b))) |
815 | } else if y == b && x > a { |
816 | // case 7 |
817 | Some(Split::parts2(old(a..=x - 1), both(x..=y))) |
818 | } else if a > x && b < y { |
819 | // case 8 |
820 | Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y))) |
821 | } else if x > a && y < b { |
822 | // case 9 |
823 | Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b))) |
824 | } else if b == x && a < y { |
825 | // case 10 |
826 | Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y))) |
827 | } else if y == a && x < b { |
828 | // case 11 |
829 | Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b))) |
830 | } else if b > x && b < y { |
831 | // case 12 |
832 | Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y))) |
833 | } else if y > a && y < b { |
834 | // case 13 |
835 | Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b))) |
836 | } else { |
837 | unreachable!() |
838 | } |
839 | } |
840 | |
841 | /// Create a new split with a single partition. This only occurs when two |
842 | /// ranges are equivalent. |
843 | fn parts1(r1: SplitRange) -> Split { |
844 | // This value doesn't matter since it is never accessed. |
845 | let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 }); |
846 | Split { partitions: [r1, nada, nada], len: 1 } |
847 | } |
848 | |
849 | /// Create a new split with two partitions. |
850 | fn parts2(r1: SplitRange, r2: SplitRange) -> Split { |
851 | // This value doesn't matter since it is never accessed. |
852 | let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 }); |
853 | Split { partitions: [r1, r2, nada], len: 2 } |
854 | } |
855 | |
856 | /// Create a new split with three partitions. |
857 | fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split { |
858 | Split { partitions: [r1, r2, r3], len: 3 } |
859 | } |
860 | |
861 | /// Return the partitions in this split as a slice. |
862 | fn as_slice(&self) -> &[SplitRange] { |
863 | &self.partitions[..self.len] |
864 | } |
865 | } |
866 | |
867 | impl fmt::Debug for RangeTrie { |
868 | fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { |
869 | writeln!(f, "" )?; |
870 | for (i: usize, state: &State) in self.states.iter().enumerate() { |
871 | let status: char = if i == FINAL.as_usize() { '*' } else { ' ' }; |
872 | writeln!(f, " {}{:06}: {:?}" , status, i, state)?; |
873 | } |
874 | Ok(()) |
875 | } |
876 | } |
877 | |
878 | impl fmt::Debug for State { |
879 | fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { |
880 | let rs: String = self |
881 | .transitions |
882 | .iter() |
883 | .map(|t| format!(" {:?}" , t)) |
884 | .collect::<Vec<String>>() |
885 | .join(sep:", " ); |
886 | write!(f, " {}" , rs) |
887 | } |
888 | } |
889 | |
890 | impl fmt::Debug for Transition { |
891 | fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { |
892 | if self.range.start == self.range.end { |
893 | write!( |
894 | f, |
895 | " {:02X} => {:02X}" , |
896 | self.range.start, |
897 | self.next_id.as_usize(), |
898 | ) |
899 | } else { |
900 | write!( |
901 | f, |
902 | " {:02X}- {:02X} => {:02X}" , |
903 | self.range.start, |
904 | self.range.end, |
905 | self.next_id.as_usize(), |
906 | ) |
907 | } |
908 | } |
909 | } |
910 | |
911 | /// Returns true if and only if the given ranges intersect. |
912 | fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool { |
913 | !(r1.end < r2.start || r2.end < r1.start) |
914 | } |
915 | |
916 | #[cfg (test)] |
917 | mod tests { |
918 | use super::*; |
919 | |
920 | fn r(range: RangeInclusive<u8>) -> Utf8Range { |
921 | Utf8Range { start: *range.start(), end: *range.end() } |
922 | } |
923 | |
924 | fn split_maybe( |
925 | old: RangeInclusive<u8>, |
926 | new: RangeInclusive<u8>, |
927 | ) -> Option<Split> { |
928 | Split::new(r(old), r(new)) |
929 | } |
930 | |
931 | fn split( |
932 | old: RangeInclusive<u8>, |
933 | new: RangeInclusive<u8>, |
934 | ) -> Vec<SplitRange> { |
935 | split_maybe(old, new).unwrap().as_slice().to_vec() |
936 | } |
937 | |
938 | #[test ] |
939 | fn no_splits() { |
940 | // case 1 |
941 | assert_eq!(None, split_maybe(0..=1, 2..=3)); |
942 | // case 2 |
943 | assert_eq!(None, split_maybe(2..=3, 0..=1)); |
944 | } |
945 | |
946 | #[test ] |
947 | fn splits() { |
948 | let range = |r: RangeInclusive<u8>| Utf8Range { |
949 | start: *r.start(), |
950 | end: *r.end(), |
951 | }; |
952 | let old = |r| SplitRange::Old(range(r)); |
953 | let new = |r| SplitRange::New(range(r)); |
954 | let both = |r| SplitRange::Both(range(r)); |
955 | |
956 | // case 3 |
957 | assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]); |
958 | assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]); |
959 | |
960 | // case 4 |
961 | assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]); |
962 | assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]); |
963 | assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]); |
964 | |
965 | // case 5 |
966 | assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]); |
967 | assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]); |
968 | assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]); |
969 | |
970 | // case 6 |
971 | assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]); |
972 | assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]); |
973 | assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]); |
974 | |
975 | // case 7 |
976 | assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]); |
977 | assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]); |
978 | assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]); |
979 | |
980 | // case 8 |
981 | assert_eq!( |
982 | split(3..=6, 2..=7), |
983 | vec![new(2..=2), both(3..=6), new(7..=7)], |
984 | ); |
985 | assert_eq!( |
986 | split(3..=6, 1..=8), |
987 | vec![new(1..=2), both(3..=6), new(7..=8)], |
988 | ); |
989 | |
990 | // case 9 |
991 | assert_eq!( |
992 | split(2..=7, 3..=6), |
993 | vec![old(2..=2), both(3..=6), old(7..=7)], |
994 | ); |
995 | assert_eq!( |
996 | split(1..=8, 3..=6), |
997 | vec![old(1..=2), both(3..=6), old(7..=8)], |
998 | ); |
999 | |
1000 | // case 10 |
1001 | assert_eq!( |
1002 | split(3..=6, 6..=7), |
1003 | vec![old(3..=5), both(6..=6), new(7..=7)], |
1004 | ); |
1005 | assert_eq!( |
1006 | split(3..=6, 6..=8), |
1007 | vec![old(3..=5), both(6..=6), new(7..=8)], |
1008 | ); |
1009 | assert_eq!( |
1010 | split(5..=6, 6..=7), |
1011 | vec![old(5..=5), both(6..=6), new(7..=7)], |
1012 | ); |
1013 | |
1014 | // case 11 |
1015 | assert_eq!( |
1016 | split(6..=7, 3..=6), |
1017 | vec![new(3..=5), both(6..=6), old(7..=7)], |
1018 | ); |
1019 | assert_eq!( |
1020 | split(6..=8, 3..=6), |
1021 | vec![new(3..=5), both(6..=6), old(7..=8)], |
1022 | ); |
1023 | assert_eq!( |
1024 | split(6..=7, 5..=6), |
1025 | vec![new(5..=5), both(6..=6), old(7..=7)], |
1026 | ); |
1027 | |
1028 | // case 12 |
1029 | assert_eq!( |
1030 | split(3..=7, 5..=9), |
1031 | vec![old(3..=4), both(5..=7), new(8..=9)], |
1032 | ); |
1033 | assert_eq!( |
1034 | split(3..=5, 4..=6), |
1035 | vec![old(3..=3), both(4..=5), new(6..=6)], |
1036 | ); |
1037 | |
1038 | // case 13 |
1039 | assert_eq!( |
1040 | split(5..=9, 3..=7), |
1041 | vec![new(3..=4), both(5..=7), old(8..=9)], |
1042 | ); |
1043 | assert_eq!( |
1044 | split(4..=6, 3..=5), |
1045 | vec![new(3..=3), both(4..=5), old(6..=6)], |
1046 | ); |
1047 | } |
1048 | |
1049 | // Arguably there should be more tests here, but in practice, this data |
1050 | // structure is well covered by the huge number of regex tests. |
1051 | } |
1052 | |