| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_render.h |
| 24 | * |
| 25 | * Header file for SDL 2D rendering functions. |
| 26 | * |
| 27 | * This API supports the following features: |
| 28 | * * single pixel points |
| 29 | * * single pixel lines |
| 30 | * * filled rectangles |
| 31 | * * texture images |
| 32 | * |
| 33 | * The primitives may be drawn in opaque, blended, or additive modes. |
| 34 | * |
| 35 | * The texture images may be drawn in opaque, blended, or additive modes. |
| 36 | * They can have an additional color tint or alpha modulation applied to |
| 37 | * them, and may also be stretched with linear interpolation. |
| 38 | * |
| 39 | * This API is designed to accelerate simple 2D operations. You may |
| 40 | * want more functionality such as polygons and particle effects and |
| 41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
| 42 | * of the many good 3D engines. |
| 43 | * |
| 44 | * These functions must be called from the main thread. |
| 45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
| 46 | */ |
| 47 | |
| 48 | #ifndef SDL_render_h_ |
| 49 | #define SDL_render_h_ |
| 50 | |
| 51 | #include "SDL_stdinc.h" |
| 52 | #include "SDL_rect.h" |
| 53 | #include "SDL_video.h" |
| 54 | |
| 55 | #include "begin_code.h" |
| 56 | /* Set up for C function definitions, even when using C++ */ |
| 57 | #ifdef __cplusplus |
| 58 | extern "C" { |
| 59 | #endif |
| 60 | |
| 61 | /** |
| 62 | * Flags used when creating a rendering context |
| 63 | */ |
| 64 | typedef enum |
| 65 | { |
| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
| 68 | acceleration */ |
| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
| 70 | with the refresh rate */ |
| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
| 72 | rendering to texture */ |
| 73 | } SDL_RendererFlags; |
| 74 | |
| 75 | /** |
| 76 | * Information on the capabilities of a render driver or context. |
| 77 | */ |
| 78 | typedef struct SDL_RendererInfo |
| 79 | { |
| 80 | const char *name; /**< The name of the renderer */ |
| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
| 84 | int max_texture_width; /**< The maximum texture width */ |
| 85 | int max_texture_height; /**< The maximum texture height */ |
| 86 | } SDL_RendererInfo; |
| 87 | |
| 88 | /** |
| 89 | * Vertex structure |
| 90 | */ |
| 91 | typedef struct SDL_Vertex |
| 92 | { |
| 93 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
| 94 | SDL_Color color; /**< Vertex color */ |
| 95 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
| 96 | } SDL_Vertex; |
| 97 | |
| 98 | /** |
| 99 | * The scaling mode for a texture. |
| 100 | */ |
| 101 | typedef enum |
| 102 | { |
| 103 | SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
| 104 | SDL_ScaleModeLinear, /**< linear filtering */ |
| 105 | SDL_ScaleModeBest /**< anisotropic filtering */ |
| 106 | } SDL_ScaleMode; |
| 107 | |
| 108 | /** |
| 109 | * The access pattern allowed for a texture. |
| 110 | */ |
| 111 | typedef enum |
| 112 | { |
| 113 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| 114 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
| 115 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
| 116 | } SDL_TextureAccess; |
| 117 | |
| 118 | /** |
| 119 | * The texture channel modulation used in SDL_RenderCopy(). |
| 120 | */ |
| 121 | typedef enum |
| 122 | { |
| 123 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| 124 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| 125 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| 126 | } SDL_TextureModulate; |
| 127 | |
| 128 | /** |
| 129 | * Flip constants for SDL_RenderCopyEx |
| 130 | */ |
| 131 | typedef enum |
| 132 | { |
| 133 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
| 134 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
| 135 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
| 136 | } SDL_RendererFlip; |
| 137 | |
| 138 | /** |
| 139 | * A structure representing rendering state |
| 140 | */ |
| 141 | struct SDL_Renderer; |
| 142 | typedef struct SDL_Renderer SDL_Renderer; |
| 143 | |
| 144 | /** |
| 145 | * An efficient driver-specific representation of pixel data |
| 146 | */ |
| 147 | struct SDL_Texture; |
| 148 | typedef struct SDL_Texture SDL_Texture; |
| 149 | |
| 150 | /* Function prototypes */ |
| 151 | |
| 152 | /** |
| 153 | * Get the number of 2D rendering drivers available for the current display. |
| 154 | * |
| 155 | * A render driver is a set of code that handles rendering and texture |
| 156 | * management on a particular display. Normally there is only one, but some |
| 157 | * drivers may have several available with different capabilities. |
| 158 | * |
| 159 | * There may be none if SDL was compiled without render support. |
| 160 | * |
| 161 | * \returns a number >= 0 on success or a negative error code on failure; call |
| 162 | * SDL_GetError() for more information. |
| 163 | * |
| 164 | * \since This function is available since SDL 2.0.0. |
| 165 | * |
| 166 | * \sa SDL_CreateRenderer |
| 167 | * \sa SDL_GetRenderDriverInfo |
| 168 | */ |
| 169 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| 170 | |
| 171 | /** |
| 172 | * Get info about a specific 2D rendering driver for the current display. |
| 173 | * |
| 174 | * \param index the index of the driver to query information about |
| 175 | * \param info an SDL_RendererInfo structure to be filled with information on |
| 176 | * the rendering driver |
| 177 | * \returns 0 on success or a negative error code on failure; call |
| 178 | * SDL_GetError() for more information. |
| 179 | * |
| 180 | * \since This function is available since SDL 2.0.0. |
| 181 | * |
| 182 | * \sa SDL_CreateRenderer |
| 183 | * \sa SDL_GetNumRenderDrivers |
| 184 | */ |
| 185 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| 186 | SDL_RendererInfo * info); |
| 187 | |
| 188 | /** |
| 189 | * Create a window and default renderer. |
| 190 | * |
| 191 | * \param width the width of the window |
| 192 | * \param height the height of the window |
| 193 | * \param window_flags the flags used to create the window (see |
| 194 | * SDL_CreateWindow()) |
| 195 | * \param window a pointer filled with the window, or NULL on error |
| 196 | * \param renderer a pointer filled with the renderer, or NULL on error |
| 197 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
| 198 | * information. |
| 199 | * |
| 200 | * \since This function is available since SDL 2.0.0. |
| 201 | * |
| 202 | * \sa SDL_CreateRenderer |
| 203 | * \sa SDL_CreateWindow |
| 204 | */ |
| 205 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
| 206 | int width, int height, Uint32 window_flags, |
| 207 | SDL_Window **window, SDL_Renderer **renderer); |
| 208 | |
| 209 | |
| 210 | /** |
| 211 | * Create a 2D rendering context for a window. |
| 212 | * |
| 213 | * \param window the window where rendering is displayed |
| 214 | * \param index the index of the rendering driver to initialize, or -1 to |
| 215 | * initialize the first one supporting the requested flags |
| 216 | * \param flags 0, or one or more SDL_RendererFlags OR'd together |
| 217 | * \returns a valid rendering context or NULL if there was an error; call |
| 218 | * SDL_GetError() for more information. |
| 219 | * |
| 220 | * \since This function is available since SDL 2.0.0. |
| 221 | * |
| 222 | * \sa SDL_CreateSoftwareRenderer |
| 223 | * \sa SDL_DestroyRenderer |
| 224 | * \sa SDL_GetNumRenderDrivers |
| 225 | * \sa SDL_GetRendererInfo |
| 226 | */ |
| 227 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| 228 | int index, Uint32 flags); |
| 229 | |
| 230 | /** |
| 231 | * Create a 2D software rendering context for a surface. |
| 232 | * |
| 233 | * Two other API which can be used to create SDL_Renderer: |
| 234 | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
| 235 | * create a software renderer, but they are intended to be used with an |
| 236 | * SDL_Window as the final destination and not an SDL_Surface. |
| 237 | * |
| 238 | * \param surface the SDL_Surface structure representing the surface where |
| 239 | * rendering is done |
| 240 | * \returns a valid rendering context or NULL if there was an error; call |
| 241 | * SDL_GetError() for more information. |
| 242 | * |
| 243 | * \since This function is available since SDL 2.0.0. |
| 244 | * |
| 245 | * \sa SDL_CreateRenderer |
| 246 | * \sa SDL_CreateWindowRenderer |
| 247 | * \sa SDL_DestroyRenderer |
| 248 | */ |
| 249 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
| 250 | |
| 251 | /** |
| 252 | * Get the renderer associated with a window. |
| 253 | * |
| 254 | * \param window the window to query |
| 255 | * \returns the rendering context on success or NULL on failure; call |
| 256 | * SDL_GetError() for more information. |
| 257 | * |
| 258 | * \since This function is available since SDL 2.0.0. |
| 259 | * |
| 260 | * \sa SDL_CreateRenderer |
| 261 | */ |
| 262 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
| 263 | |
| 264 | /** |
| 265 | * Get information about a rendering context. |
| 266 | * |
| 267 | * \param renderer the rendering context |
| 268 | * \param info an SDL_RendererInfo structure filled with information about the |
| 269 | * current renderer |
| 270 | * \returns 0 on success or a negative error code on failure; call |
| 271 | * SDL_GetError() for more information. |
| 272 | * |
| 273 | * \since This function is available since SDL 2.0.0. |
| 274 | * |
| 275 | * \sa SDL_CreateRenderer |
| 276 | */ |
| 277 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
| 278 | SDL_RendererInfo * info); |
| 279 | |
| 280 | /** |
| 281 | * Get the output size in pixels of a rendering context. |
| 282 | * |
| 283 | * Due to high-dpi displays, you might end up with a rendering context that |
| 284 | * has more pixels than the window that contains it, so use this instead of |
| 285 | * SDL_GetWindowSize() to decide how much drawing area you have. |
| 286 | * |
| 287 | * \param renderer the rendering context |
| 288 | * \param w an int filled with the width |
| 289 | * \param h an int filled with the height |
| 290 | * \returns 0 on success or a negative error code on failure; call |
| 291 | * SDL_GetError() for more information. |
| 292 | * |
| 293 | * \since This function is available since SDL 2.0.0. |
| 294 | * |
| 295 | * \sa SDL_GetRenderer |
| 296 | */ |
| 297 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
| 298 | int *w, int *h); |
| 299 | |
| 300 | /** |
| 301 | * Create a texture for a rendering context. |
| 302 | * |
| 303 | * You can set the texture scaling method by setting |
| 304 | * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. |
| 305 | * |
| 306 | * \param renderer the rendering context |
| 307 | * \param format one of the enumerated values in SDL_PixelFormatEnum |
| 308 | * \param access one of the enumerated values in SDL_TextureAccess |
| 309 | * \param w the width of the texture in pixels |
| 310 | * \param h the height of the texture in pixels |
| 311 | * \returns a pointer to the created texture or NULL if no rendering context |
| 312 | * was active, the format was unsupported, or the width or height |
| 313 | * were out of range; call SDL_GetError() for more information. |
| 314 | * |
| 315 | * \since This function is available since SDL 2.0.0. |
| 316 | * |
| 317 | * \sa SDL_CreateTextureFromSurface |
| 318 | * \sa SDL_DestroyTexture |
| 319 | * \sa SDL_QueryTexture |
| 320 | * \sa SDL_UpdateTexture |
| 321 | */ |
| 322 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
| 323 | Uint32 format, |
| 324 | int access, int w, |
| 325 | int h); |
| 326 | |
| 327 | /** |
| 328 | * Create a texture from an existing surface. |
| 329 | * |
| 330 | * The surface is not modified or freed by this function. |
| 331 | * |
| 332 | * The SDL_TextureAccess hint for the created texture is |
| 333 | * `SDL_TEXTUREACCESS_STATIC`. |
| 334 | * |
| 335 | * The pixel format of the created texture may be different from the pixel |
| 336 | * format of the surface. Use SDL_QueryTexture() to query the pixel format of |
| 337 | * the texture. |
| 338 | * |
| 339 | * \param renderer the rendering context |
| 340 | * \param surface the SDL_Surface structure containing pixel data used to fill |
| 341 | * the texture |
| 342 | * \returns the created texture or NULL on failure; call SDL_GetError() for |
| 343 | * more information. |
| 344 | * |
| 345 | * \since This function is available since SDL 2.0.0. |
| 346 | * |
| 347 | * \sa SDL_CreateTexture |
| 348 | * \sa SDL_DestroyTexture |
| 349 | * \sa SDL_QueryTexture |
| 350 | */ |
| 351 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
| 352 | |
| 353 | /** |
| 354 | * Query the attributes of a texture. |
| 355 | * |
| 356 | * \param texture the texture to query |
| 357 | * \param format a pointer filled in with the raw format of the texture; the |
| 358 | * actual format may differ, but pixel transfers will use this |
| 359 | * format (one of the SDL_PixelFormatEnum values) |
| 360 | * \param access a pointer filled in with the actual access to the texture |
| 361 | * (one of the SDL_TextureAccess values) |
| 362 | * \param w a pointer filled in with the width of the texture in pixels |
| 363 | * \param h a pointer filled in with the height of the texture in pixels |
| 364 | * \returns 0 on success or a negative error code on failure; call |
| 365 | * SDL_GetError() for more information. |
| 366 | * |
| 367 | * \since This function is available since SDL 2.0.0. |
| 368 | * |
| 369 | * \sa SDL_CreateTexture |
| 370 | */ |
| 371 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| 372 | Uint32 * format, int *access, |
| 373 | int *w, int *h); |
| 374 | |
| 375 | /** |
| 376 | * Set an additional color value multiplied into render copy operations. |
| 377 | * |
| 378 | * When this texture is rendered, during the copy operation each source color |
| 379 | * channel is modulated by the appropriate color value according to the |
| 380 | * following formula: |
| 381 | * |
| 382 | * `srcC = srcC * (color / 255)` |
| 383 | * |
| 384 | * Color modulation is not always supported by the renderer; it will return -1 |
| 385 | * if color modulation is not supported. |
| 386 | * |
| 387 | * \param texture the texture to update |
| 388 | * \param r the red color value multiplied into copy operations |
| 389 | * \param g the green color value multiplied into copy operations |
| 390 | * \param b the blue color value multiplied into copy operations |
| 391 | * \returns 0 on success or a negative error code on failure; call |
| 392 | * SDL_GetError() for more information. |
| 393 | * |
| 394 | * \since This function is available since SDL 2.0.0. |
| 395 | * |
| 396 | * \sa SDL_GetTextureColorMod |
| 397 | * \sa SDL_SetTextureAlphaMod |
| 398 | */ |
| 399 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| 400 | Uint8 r, Uint8 g, Uint8 b); |
| 401 | |
| 402 | |
| 403 | /** |
| 404 | * Get the additional color value multiplied into render copy operations. |
| 405 | * |
| 406 | * \param texture the texture to query |
| 407 | * \param r a pointer filled in with the current red color value |
| 408 | * \param g a pointer filled in with the current green color value |
| 409 | * \param b a pointer filled in with the current blue color value |
| 410 | * \returns 0 on success or a negative error code on failure; call |
| 411 | * SDL_GetError() for more information. |
| 412 | * |
| 413 | * \since This function is available since SDL 2.0.0. |
| 414 | * |
| 415 | * \sa SDL_GetTextureAlphaMod |
| 416 | * \sa SDL_SetTextureColorMod |
| 417 | */ |
| 418 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| 419 | Uint8 * r, Uint8 * g, |
| 420 | Uint8 * b); |
| 421 | |
| 422 | /** |
| 423 | * Set an additional alpha value multiplied into render copy operations. |
| 424 | * |
| 425 | * When this texture is rendered, during the copy operation the source alpha |
| 426 | * value is modulated by this alpha value according to the following formula: |
| 427 | * |
| 428 | * `srcA = srcA * (alpha / 255)` |
| 429 | * |
| 430 | * Alpha modulation is not always supported by the renderer; it will return -1 |
| 431 | * if alpha modulation is not supported. |
| 432 | * |
| 433 | * \param texture the texture to update |
| 434 | * \param alpha the source alpha value multiplied into copy operations |
| 435 | * \returns 0 on success or a negative error code on failure; call |
| 436 | * SDL_GetError() for more information. |
| 437 | * |
| 438 | * \since This function is available since SDL 2.0.0. |
| 439 | * |
| 440 | * \sa SDL_GetTextureAlphaMod |
| 441 | * \sa SDL_SetTextureColorMod |
| 442 | */ |
| 443 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| 444 | Uint8 alpha); |
| 445 | |
| 446 | /** |
| 447 | * Get the additional alpha value multiplied into render copy operations. |
| 448 | * |
| 449 | * \param texture the texture to query |
| 450 | * \param alpha a pointer filled in with the current alpha value |
| 451 | * \returns 0 on success or a negative error code on failure; call |
| 452 | * SDL_GetError() for more information. |
| 453 | * |
| 454 | * \since This function is available since SDL 2.0.0. |
| 455 | * |
| 456 | * \sa SDL_GetTextureColorMod |
| 457 | * \sa SDL_SetTextureAlphaMod |
| 458 | */ |
| 459 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| 460 | Uint8 * alpha); |
| 461 | |
| 462 | /** |
| 463 | * Set the blend mode for a texture, used by SDL_RenderCopy(). |
| 464 | * |
| 465 | * If the blend mode is not supported, the closest supported mode is chosen |
| 466 | * and this function returns -1. |
| 467 | * |
| 468 | * \param texture the texture to update |
| 469 | * \param blendMode the SDL_BlendMode to use for texture blending |
| 470 | * \returns 0 on success or a negative error code on failure; call |
| 471 | * SDL_GetError() for more information. |
| 472 | * |
| 473 | * \since This function is available since SDL 2.0.0. |
| 474 | * |
| 475 | * \sa SDL_GetTextureBlendMode |
| 476 | * \sa SDL_RenderCopy |
| 477 | */ |
| 478 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| 479 | SDL_BlendMode blendMode); |
| 480 | |
| 481 | /** |
| 482 | * Get the blend mode used for texture copy operations. |
| 483 | * |
| 484 | * \param texture the texture to query |
| 485 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
| 486 | * \returns 0 on success or a negative error code on failure; call |
| 487 | * SDL_GetError() for more information. |
| 488 | * |
| 489 | * \since This function is available since SDL 2.0.0. |
| 490 | * |
| 491 | * \sa SDL_SetTextureBlendMode |
| 492 | */ |
| 493 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| 494 | SDL_BlendMode *blendMode); |
| 495 | |
| 496 | /** |
| 497 | * Set the scale mode used for texture scale operations. |
| 498 | * |
| 499 | * If the scale mode is not supported, the closest supported mode is chosen. |
| 500 | * |
| 501 | * \param texture The texture to update. |
| 502 | * \param scaleMode the SDL_ScaleMode to use for texture scaling. |
| 503 | * \returns 0 on success, or -1 if the texture is not valid. |
| 504 | * |
| 505 | * \since This function is available since SDL 2.0.12. |
| 506 | * |
| 507 | * \sa SDL_GetTextureScaleMode |
| 508 | */ |
| 509 | extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
| 510 | SDL_ScaleMode scaleMode); |
| 511 | |
| 512 | /** |
| 513 | * Get the scale mode used for texture scale operations. |
| 514 | * |
| 515 | * \param texture the texture to query. |
| 516 | * \param scaleMode a pointer filled in with the current scale mode. |
| 517 | * \return 0 on success, or -1 if the texture is not valid. |
| 518 | * |
| 519 | * \since This function is available since SDL 2.0.12. |
| 520 | * |
| 521 | * \sa SDL_SetTextureScaleMode |
| 522 | */ |
| 523 | extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
| 524 | SDL_ScaleMode *scaleMode); |
| 525 | |
| 526 | /** |
| 527 | * Associate a user-specified pointer with a texture. |
| 528 | * |
| 529 | * \param texture the texture to update. |
| 530 | * \param userdata the pointer to associate with the texture. |
| 531 | * \returns 0 on success, or -1 if the texture is not valid. |
| 532 | * |
| 533 | * \since This function is available since SDL 2.0.18. |
| 534 | * |
| 535 | * \sa SDL_GetTextureUserData |
| 536 | */ |
| 537 | extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, |
| 538 | void *userdata); |
| 539 | |
| 540 | /** |
| 541 | * Get the user-specified pointer associated with a texture |
| 542 | * |
| 543 | * \param texture the texture to query. |
| 544 | * \return the pointer associated with the texture, or NULL if the texture is |
| 545 | * not valid. |
| 546 | * |
| 547 | * \since This function is available since SDL 2.0.18. |
| 548 | * |
| 549 | * \sa SDL_SetTextureUserData |
| 550 | */ |
| 551 | extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); |
| 552 | |
| 553 | /** |
| 554 | * Update the given texture rectangle with new pixel data. |
| 555 | * |
| 556 | * The pixel data must be in the pixel format of the texture. Use |
| 557 | * SDL_QueryTexture() to query the pixel format of the texture. |
| 558 | * |
| 559 | * This is a fairly slow function, intended for use with static textures that |
| 560 | * do not change often. |
| 561 | * |
| 562 | * If the texture is intended to be updated often, it is preferred to create |
| 563 | * the texture as streaming and use the locking functions referenced below. |
| 564 | * While this function will work with streaming textures, for optimization |
| 565 | * reasons you may not get the pixels back if you lock the texture afterward. |
| 566 | * |
| 567 | * \param texture the texture to update |
| 568 | * \param rect an SDL_Rect structure representing the area to update, or NULL |
| 569 | * to update the entire texture |
| 570 | * \param pixels the raw pixel data in the format of the texture |
| 571 | * \param pitch the number of bytes in a row of pixel data, including padding |
| 572 | * between lines |
| 573 | * \returns 0 on success or a negative error code on failure; call |
| 574 | * SDL_GetError() for more information. |
| 575 | * |
| 576 | * \since This function is available since SDL 2.0.0. |
| 577 | * |
| 578 | * \sa SDL_CreateTexture |
| 579 | * \sa SDL_LockTexture |
| 580 | * \sa SDL_UnlockTexture |
| 581 | */ |
| 582 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| 583 | const SDL_Rect * rect, |
| 584 | const void *pixels, int pitch); |
| 585 | |
| 586 | /** |
| 587 | * Update a rectangle within a planar YV12 or IYUV texture with new pixel |
| 588 | * data. |
| 589 | * |
| 590 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| 591 | * block of Y and U/V planes in the proper order, but this function is |
| 592 | * available if your pixel data is not contiguous. |
| 593 | * |
| 594 | * \param texture the texture to update |
| 595 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| 596 | * update the entire texture |
| 597 | * \param Yplane the raw pixel data for the Y plane |
| 598 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
| 599 | * plane |
| 600 | * \param Uplane the raw pixel data for the U plane |
| 601 | * \param Upitch the number of bytes between rows of pixel data for the U |
| 602 | * plane |
| 603 | * \param Vplane the raw pixel data for the V plane |
| 604 | * \param Vpitch the number of bytes between rows of pixel data for the V |
| 605 | * plane |
| 606 | * \returns 0 on success or -1 if the texture is not valid; call |
| 607 | * SDL_GetError() for more information. |
| 608 | * |
| 609 | * \since This function is available since SDL 2.0.1. |
| 610 | * |
| 611 | * \sa SDL_UpdateTexture |
| 612 | */ |
| 613 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
| 614 | const SDL_Rect * rect, |
| 615 | const Uint8 *Yplane, int Ypitch, |
| 616 | const Uint8 *Uplane, int Upitch, |
| 617 | const Uint8 *Vplane, int Vpitch); |
| 618 | |
| 619 | /** |
| 620 | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
| 621 | * |
| 622 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| 623 | * block of NV12/21 planes in the proper order, but this function is available |
| 624 | * if your pixel data is not contiguous. |
| 625 | * |
| 626 | * \param texture the texture to update |
| 627 | * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| 628 | * update the entire texture. |
| 629 | * \param Yplane the raw pixel data for the Y plane. |
| 630 | * \param Ypitch the number of bytes between rows of pixel data for the Y |
| 631 | * plane. |
| 632 | * \param UVplane the raw pixel data for the UV plane. |
| 633 | * \param UVpitch the number of bytes between rows of pixel data for the UV |
| 634 | * plane. |
| 635 | * \return 0 on success, or -1 if the texture is not valid. |
| 636 | * |
| 637 | * \since This function is available since SDL 2.0.16. |
| 638 | */ |
| 639 | extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, |
| 640 | const SDL_Rect * rect, |
| 641 | const Uint8 *Yplane, int Ypitch, |
| 642 | const Uint8 *UVplane, int UVpitch); |
| 643 | |
| 644 | /** |
| 645 | * Lock a portion of the texture for **write-only** pixel access. |
| 646 | * |
| 647 | * As an optimization, the pixels made available for editing don't necessarily |
| 648 | * contain the old texture data. This is a write-only operation, and if you |
| 649 | * need to keep a copy of the texture data you should do that at the |
| 650 | * application level. |
| 651 | * |
| 652 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| 653 | * changes. |
| 654 | * |
| 655 | * \param texture the texture to lock for access, which was created with |
| 656 | * `SDL_TEXTUREACCESS_STREAMING` |
| 657 | * \param rect an SDL_Rect structure representing the area to lock for access; |
| 658 | * NULL to lock the entire texture |
| 659 | * \param pixels this is filled in with a pointer to the locked pixels, |
| 660 | * appropriately offset by the locked area |
| 661 | * \param pitch this is filled in with the pitch of the locked pixels; the |
| 662 | * pitch is the length of one row in bytes |
| 663 | * \returns 0 on success or a negative error code if the texture is not valid |
| 664 | * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call |
| 665 | * SDL_GetError() for more information. |
| 666 | * |
| 667 | * \since This function is available since SDL 2.0.0. |
| 668 | * |
| 669 | * \sa SDL_UnlockTexture |
| 670 | */ |
| 671 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| 672 | const SDL_Rect * rect, |
| 673 | void **pixels, int *pitch); |
| 674 | |
| 675 | /** |
| 676 | * Lock a portion of the texture for **write-only** pixel access, and expose |
| 677 | * it as a SDL surface. |
| 678 | * |
| 679 | * Besides providing an SDL_Surface instead of raw pixel data, this function |
| 680 | * operates like SDL_LockTexture. |
| 681 | * |
| 682 | * As an optimization, the pixels made available for editing don't necessarily |
| 683 | * contain the old texture data. This is a write-only operation, and if you |
| 684 | * need to keep a copy of the texture data you should do that at the |
| 685 | * application level. |
| 686 | * |
| 687 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| 688 | * changes. |
| 689 | * |
| 690 | * The returned surface is freed internally after calling SDL_UnlockTexture() |
| 691 | * or SDL_DestroyTexture(). The caller should not free it. |
| 692 | * |
| 693 | * \param texture the texture to lock for access, which was created with |
| 694 | * `SDL_TEXTUREACCESS_STREAMING` |
| 695 | * \param rect a pointer to the rectangle to lock for access. If the rect is |
| 696 | * NULL, the entire texture will be locked |
| 697 | * \param surface this is filled in with an SDL surface representing the |
| 698 | * locked area |
| 699 | * \returns 0 on success, or -1 if the texture is not valid or was not created |
| 700 | * with `SDL_TEXTUREACCESS_STREAMING` |
| 701 | * |
| 702 | * \since This function is available since SDL 2.0.12. |
| 703 | * |
| 704 | * \sa SDL_LockTexture |
| 705 | * \sa SDL_UnlockTexture |
| 706 | */ |
| 707 | extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
| 708 | const SDL_Rect *rect, |
| 709 | SDL_Surface **surface); |
| 710 | |
| 711 | /** |
| 712 | * Unlock a texture, uploading the changes to video memory, if needed. |
| 713 | * |
| 714 | * **Warning**: Please note that SDL_LockTexture() is intended to be |
| 715 | * write-only; it will not guarantee the previous contents of the texture will |
| 716 | * be provided. You must fully initialize any area of a texture that you lock |
| 717 | * before unlocking it, as the pixels might otherwise be uninitialized memory. |
| 718 | * |
| 719 | * Which is to say: locking and immediately unlocking a texture can result in |
| 720 | * corrupted textures, depending on the renderer in use. |
| 721 | * |
| 722 | * \param texture a texture locked by SDL_LockTexture() |
| 723 | * |
| 724 | * \since This function is available since SDL 2.0.0. |
| 725 | * |
| 726 | * \sa SDL_LockTexture |
| 727 | */ |
| 728 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| 729 | |
| 730 | /** |
| 731 | * Determine whether a renderer supports the use of render targets. |
| 732 | * |
| 733 | * \param renderer the renderer that will be checked |
| 734 | * \returns SDL_TRUE if supported or SDL_FALSE if not. |
| 735 | * |
| 736 | * \since This function is available since SDL 2.0.0. |
| 737 | * |
| 738 | * \sa SDL_SetRenderTarget |
| 739 | */ |
| 740 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
| 741 | |
| 742 | /** |
| 743 | * Set a texture as the current rendering target. |
| 744 | * |
| 745 | * Before using this function, you should check the |
| 746 | * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if |
| 747 | * render targets are supported. |
| 748 | * |
| 749 | * The default render target is the window for which the renderer was created. |
| 750 | * To stop rendering to a texture and render to the window again, call this |
| 751 | * function with a NULL `texture`. |
| 752 | * |
| 753 | * \param renderer the rendering context |
| 754 | * \param texture the targeted texture, which must be created with the |
| 755 | * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
| 756 | * window instead of a texture. |
| 757 | * \returns 0 on success or a negative error code on failure; call |
| 758 | * SDL_GetError() for more information. |
| 759 | * |
| 760 | * \since This function is available since SDL 2.0.0. |
| 761 | * |
| 762 | * \sa SDL_GetRenderTarget |
| 763 | */ |
| 764 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
| 765 | SDL_Texture *texture); |
| 766 | |
| 767 | /** |
| 768 | * Get the current render target. |
| 769 | * |
| 770 | * The default render target is the window for which the renderer was created, |
| 771 | * and is reported a NULL here. |
| 772 | * |
| 773 | * \param renderer the rendering context |
| 774 | * \returns the current render target or NULL for the default render target. |
| 775 | * |
| 776 | * \since This function is available since SDL 2.0.0. |
| 777 | * |
| 778 | * \sa SDL_SetRenderTarget |
| 779 | */ |
| 780 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
| 781 | |
| 782 | /** |
| 783 | * Set a device independent resolution for rendering. |
| 784 | * |
| 785 | * This function uses the viewport and scaling functionality to allow a fixed |
| 786 | * logical resolution for rendering, regardless of the actual output |
| 787 | * resolution. If the actual output resolution doesn't have the same aspect |
| 788 | * ratio the output rendering will be centered within the output display. |
| 789 | * |
| 790 | * If the output display is a window, mouse and touch events in the window |
| 791 | * will be filtered and scaled so they seem to arrive within the logical |
| 792 | * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether |
| 793 | * relative motion events are also scaled. |
| 794 | * |
| 795 | * If this function results in scaling or subpixel drawing by the rendering |
| 796 | * backend, it will be handled using the appropriate quality hints. |
| 797 | * |
| 798 | * \param renderer the renderer for which resolution should be set |
| 799 | * \param w the width of the logical resolution |
| 800 | * \param h the height of the logical resolution |
| 801 | * \returns 0 on success or a negative error code on failure; call |
| 802 | * SDL_GetError() for more information. |
| 803 | * |
| 804 | * \since This function is available since SDL 2.0.0. |
| 805 | * |
| 806 | * \sa SDL_RenderGetLogicalSize |
| 807 | */ |
| 808 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
| 809 | |
| 810 | /** |
| 811 | * Get device independent resolution for rendering. |
| 812 | * |
| 813 | * This may return 0 for `w` and `h` if the SDL_Renderer has never had its |
| 814 | * logical size set by SDL_RenderSetLogicalSize() and never had a render |
| 815 | * target set. |
| 816 | * |
| 817 | * \param renderer a rendering context |
| 818 | * \param w an int to be filled with the width |
| 819 | * \param h an int to be filled with the height |
| 820 | * |
| 821 | * \since This function is available since SDL 2.0.0. |
| 822 | * |
| 823 | * \sa SDL_RenderSetLogicalSize |
| 824 | */ |
| 825 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
| 826 | |
| 827 | /** |
| 828 | * Set whether to force integer scales for resolution-independent rendering. |
| 829 | * |
| 830 | * This function restricts the logical viewport to integer values - that is, |
| 831 | * when a resolution is between two multiples of a logical size, the viewport |
| 832 | * size is rounded down to the lower multiple. |
| 833 | * |
| 834 | * \param renderer the renderer for which integer scaling should be set |
| 835 | * \param enable enable or disable the integer scaling for rendering |
| 836 | * \returns 0 on success or a negative error code on failure; call |
| 837 | * SDL_GetError() for more information. |
| 838 | * |
| 839 | * \since This function is available since SDL 2.0.5. |
| 840 | * |
| 841 | * \sa SDL_RenderGetIntegerScale |
| 842 | * \sa SDL_RenderSetLogicalSize |
| 843 | */ |
| 844 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
| 845 | SDL_bool enable); |
| 846 | |
| 847 | /** |
| 848 | * Get whether integer scales are forced for resolution-independent rendering. |
| 849 | * |
| 850 | * \param renderer the renderer from which integer scaling should be queried |
| 851 | * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on |
| 852 | * failure; call SDL_GetError() for more information. |
| 853 | * |
| 854 | * \since This function is available since SDL 2.0.5. |
| 855 | * |
| 856 | * \sa SDL_RenderSetIntegerScale |
| 857 | */ |
| 858 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
| 859 | |
| 860 | /** |
| 861 | * Set the drawing area for rendering on the current target. |
| 862 | * |
| 863 | * When the window is resized, the viewport is reset to fill the entire new |
| 864 | * window size. |
| 865 | * |
| 866 | * \param renderer the rendering context |
| 867 | * \param rect the SDL_Rect structure representing the drawing area, or NULL |
| 868 | * to set the viewport to the entire target |
| 869 | * \returns 0 on success or a negative error code on failure; call |
| 870 | * SDL_GetError() for more information. |
| 871 | * |
| 872 | * \since This function is available since SDL 2.0.0. |
| 873 | * |
| 874 | * \sa SDL_RenderGetViewport |
| 875 | */ |
| 876 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
| 877 | const SDL_Rect * rect); |
| 878 | |
| 879 | /** |
| 880 | * Get the drawing area for the current target. |
| 881 | * |
| 882 | * \param renderer the rendering context |
| 883 | * \param rect an SDL_Rect structure filled in with the current drawing area |
| 884 | * |
| 885 | * \since This function is available since SDL 2.0.0. |
| 886 | * |
| 887 | * \sa SDL_RenderSetViewport |
| 888 | */ |
| 889 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
| 890 | SDL_Rect * rect); |
| 891 | |
| 892 | /** |
| 893 | * Set the clip rectangle for rendering on the specified target. |
| 894 | * |
| 895 | * \param renderer the rendering context for which clip rectangle should be |
| 896 | * set |
| 897 | * \param rect an SDL_Rect structure representing the clip area, relative to |
| 898 | * the viewport, or NULL to disable clipping |
| 899 | * \returns 0 on success or a negative error code on failure; call |
| 900 | * SDL_GetError() for more information. |
| 901 | * |
| 902 | * \since This function is available since SDL 2.0.0. |
| 903 | * |
| 904 | * \sa SDL_RenderGetClipRect |
| 905 | * \sa SDL_RenderIsClipEnabled |
| 906 | */ |
| 907 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
| 908 | const SDL_Rect * rect); |
| 909 | |
| 910 | /** |
| 911 | * Get the clip rectangle for the current target. |
| 912 | * |
| 913 | * \param renderer the rendering context from which clip rectangle should be |
| 914 | * queried |
| 915 | * \param rect an SDL_Rect structure filled in with the current clipping area |
| 916 | * or an empty rectangle if clipping is disabled |
| 917 | * |
| 918 | * \since This function is available since SDL 2.0.0. |
| 919 | * |
| 920 | * \sa SDL_RenderIsClipEnabled |
| 921 | * \sa SDL_RenderSetClipRect |
| 922 | */ |
| 923 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
| 924 | SDL_Rect * rect); |
| 925 | |
| 926 | /** |
| 927 | * Get whether clipping is enabled on the given renderer. |
| 928 | * |
| 929 | * \param renderer the renderer from which clip state should be queried |
| 930 | * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call |
| 931 | * SDL_GetError() for more information. |
| 932 | * |
| 933 | * \since This function is available since SDL 2.0.4. |
| 934 | * |
| 935 | * \sa SDL_RenderGetClipRect |
| 936 | * \sa SDL_RenderSetClipRect |
| 937 | */ |
| 938 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
| 939 | |
| 940 | |
| 941 | /** |
| 942 | * Set the drawing scale for rendering on the current target. |
| 943 | * |
| 944 | * The drawing coordinates are scaled by the x/y scaling factors before they |
| 945 | * are used by the renderer. This allows resolution independent drawing with a |
| 946 | * single coordinate system. |
| 947 | * |
| 948 | * If this results in scaling or subpixel drawing by the rendering backend, it |
| 949 | * will be handled using the appropriate quality hints. For best results use |
| 950 | * integer scaling factors. |
| 951 | * |
| 952 | * \param renderer a rendering context |
| 953 | * \param scaleX the horizontal scaling factor |
| 954 | * \param scaleY the vertical scaling factor |
| 955 | * \returns 0 on success or a negative error code on failure; call |
| 956 | * SDL_GetError() for more information. |
| 957 | * |
| 958 | * \since This function is available since SDL 2.0.0. |
| 959 | * |
| 960 | * \sa SDL_RenderGetScale |
| 961 | * \sa SDL_RenderSetLogicalSize |
| 962 | */ |
| 963 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
| 964 | float scaleX, float scaleY); |
| 965 | |
| 966 | /** |
| 967 | * Get the drawing scale for the current target. |
| 968 | * |
| 969 | * \param renderer the renderer from which drawing scale should be queried |
| 970 | * \param scaleX a pointer filled in with the horizontal scaling factor |
| 971 | * \param scaleY a pointer filled in with the vertical scaling factor |
| 972 | * |
| 973 | * \since This function is available since SDL 2.0.0. |
| 974 | * |
| 975 | * \sa SDL_RenderSetScale |
| 976 | */ |
| 977 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
| 978 | float *scaleX, float *scaleY); |
| 979 | |
| 980 | /** |
| 981 | * Get logical coordinates of point in renderer when given real coordinates of |
| 982 | * point in window. |
| 983 | * |
| 984 | * Logical coordinates will differ from real coordinates when render is scaled |
| 985 | * and logical renderer size set |
| 986 | * |
| 987 | * \param renderer the renderer from which the logical coordinates should be |
| 988 | * calcualted |
| 989 | * \param windowX the real X coordinate in the window |
| 990 | * \param windowY the real Y coordinate in the window |
| 991 | * \param logicalX the pointer filled with the logical x coordinate |
| 992 | * \param logicalY the pointer filled with the logical y coordinate |
| 993 | * |
| 994 | * \since This function is available since SDL 2.0.18. |
| 995 | * |
| 996 | * \sa SDL_RenderGetScale |
| 997 | * \sa SDL_RenderSetScale |
| 998 | * \sa SDL_RenderGetLogicalSize |
| 999 | * \sa SDL_RenderSetLogicalSize |
| 1000 | */ |
| 1001 | extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, |
| 1002 | int windowX, int windowY, |
| 1003 | float *logicalX, float *logicalY); |
| 1004 | |
| 1005 | /** |
| 1006 | * Get real coordinates of point in window when given logical coordinates of point in renderer. |
| 1007 | * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set |
| 1008 | * |
| 1009 | * \param renderer the renderer from which the window coordinates should be calculated |
| 1010 | * \param logicalX the logical x coordinate |
| 1011 | * \param logicalY the logical y coordinate |
| 1012 | * \param windowX the pointer filled with the real X coordinate in the window |
| 1013 | * \param windowY the pointer filled with the real Y coordinate in the window |
| 1014 | |
| 1015 | * |
| 1016 | * \since This function is available since SDL 2.0.18. |
| 1017 | * |
| 1018 | * \sa SDL_RenderGetScale |
| 1019 | * \sa SDL_RenderSetScale |
| 1020 | * \sa SDL_RenderGetLogicalSize |
| 1021 | * \sa SDL_RenderSetLogicalSize |
| 1022 | */ |
| 1023 | extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, |
| 1024 | float logicalX, float logicalY, |
| 1025 | int *windowX, int *windowY); |
| 1026 | |
| 1027 | /** |
| 1028 | * Set the color used for drawing operations (Rect, Line and Clear). |
| 1029 | * |
| 1030 | * Set the color for drawing or filling rectangles, lines, and points, and for |
| 1031 | * SDL_RenderClear(). |
| 1032 | * |
| 1033 | * \param renderer the rendering context |
| 1034 | * \param r the red value used to draw on the rendering target |
| 1035 | * \param g the green value used to draw on the rendering target |
| 1036 | * \param b the blue value used to draw on the rendering target |
| 1037 | * \param a the alpha value used to draw on the rendering target; usually |
| 1038 | * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
| 1039 | * specify how the alpha channel is used |
| 1040 | * \returns 0 on success or a negative error code on failure; call |
| 1041 | * SDL_GetError() for more information. |
| 1042 | * |
| 1043 | * \since This function is available since SDL 2.0.0. |
| 1044 | * |
| 1045 | * \sa SDL_GetRenderDrawColor |
| 1046 | * \sa SDL_RenderClear |
| 1047 | * \sa SDL_RenderDrawLine |
| 1048 | * \sa SDL_RenderDrawLines |
| 1049 | * \sa SDL_RenderDrawPoint |
| 1050 | * \sa SDL_RenderDrawPoints |
| 1051 | * \sa SDL_RenderDrawRect |
| 1052 | * \sa SDL_RenderDrawRects |
| 1053 | * \sa SDL_RenderFillRect |
| 1054 | * \sa SDL_RenderFillRects |
| 1055 | */ |
| 1056 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| 1057 | Uint8 r, Uint8 g, Uint8 b, |
| 1058 | Uint8 a); |
| 1059 | |
| 1060 | /** |
| 1061 | * Get the color used for drawing operations (Rect, Line and Clear). |
| 1062 | * |
| 1063 | * \param renderer the rendering context |
| 1064 | * \param r a pointer filled in with the red value used to draw on the |
| 1065 | * rendering target |
| 1066 | * \param g a pointer filled in with the green value used to draw on the |
| 1067 | * rendering target |
| 1068 | * \param b a pointer filled in with the blue value used to draw on the |
| 1069 | * rendering target |
| 1070 | * \param a a pointer filled in with the alpha value used to draw on the |
| 1071 | * rendering target; usually `SDL_ALPHA_OPAQUE` (255) |
| 1072 | * \returns 0 on success or a negative error code on failure; call |
| 1073 | * SDL_GetError() for more information. |
| 1074 | * |
| 1075 | * \since This function is available since SDL 2.0.0. |
| 1076 | * |
| 1077 | * \sa SDL_SetRenderDrawColor |
| 1078 | */ |
| 1079 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| 1080 | Uint8 * r, Uint8 * g, Uint8 * b, |
| 1081 | Uint8 * a); |
| 1082 | |
| 1083 | /** |
| 1084 | * Set the blend mode used for drawing operations (Fill and Line). |
| 1085 | * |
| 1086 | * If the blend mode is not supported, the closest supported mode is chosen. |
| 1087 | * |
| 1088 | * \param renderer the rendering context |
| 1089 | * \param blendMode the SDL_BlendMode to use for blending |
| 1090 | * \returns 0 on success or a negative error code on failure; call |
| 1091 | * SDL_GetError() for more information. |
| 1092 | * |
| 1093 | * \since This function is available since SDL 2.0.0. |
| 1094 | * |
| 1095 | * \sa SDL_GetRenderDrawBlendMode |
| 1096 | * \sa SDL_RenderDrawLine |
| 1097 | * \sa SDL_RenderDrawLines |
| 1098 | * \sa SDL_RenderDrawPoint |
| 1099 | * \sa SDL_RenderDrawPoints |
| 1100 | * \sa SDL_RenderDrawRect |
| 1101 | * \sa SDL_RenderDrawRects |
| 1102 | * \sa SDL_RenderFillRect |
| 1103 | * \sa SDL_RenderFillRects |
| 1104 | */ |
| 1105 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
| 1106 | SDL_BlendMode blendMode); |
| 1107 | |
| 1108 | /** |
| 1109 | * Get the blend mode used for drawing operations. |
| 1110 | * |
| 1111 | * \param renderer the rendering context |
| 1112 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
| 1113 | * \returns 0 on success or a negative error code on failure; call |
| 1114 | * SDL_GetError() for more information. |
| 1115 | * |
| 1116 | * \since This function is available since SDL 2.0.0. |
| 1117 | * |
| 1118 | * \sa SDL_SetRenderDrawBlendMode |
| 1119 | */ |
| 1120 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
| 1121 | SDL_BlendMode *blendMode); |
| 1122 | |
| 1123 | /** |
| 1124 | * Clear the current rendering target with the drawing color. |
| 1125 | * |
| 1126 | * This function clears the entire rendering target, ignoring the viewport and |
| 1127 | * the clip rectangle. |
| 1128 | * |
| 1129 | * \param renderer the rendering context |
| 1130 | * \returns 0 on success or a negative error code on failure; call |
| 1131 | * SDL_GetError() for more information. |
| 1132 | * |
| 1133 | * \since This function is available since SDL 2.0.0. |
| 1134 | * |
| 1135 | * \sa SDL_SetRenderDrawColor |
| 1136 | */ |
| 1137 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
| 1138 | |
| 1139 | /** |
| 1140 | * Draw a point on the current rendering target. |
| 1141 | * |
| 1142 | * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, |
| 1143 | * use SDL_RenderDrawPoints() instead. |
| 1144 | * |
| 1145 | * \param renderer the rendering context |
| 1146 | * \param x the x coordinate of the point |
| 1147 | * \param y the y coordinate of the point |
| 1148 | * \returns 0 on success or a negative error code on failure; call |
| 1149 | * SDL_GetError() for more information. |
| 1150 | * |
| 1151 | * \since This function is available since SDL 2.0.0. |
| 1152 | * |
| 1153 | * \sa SDL_RenderDrawLine |
| 1154 | * \sa SDL_RenderDrawLines |
| 1155 | * \sa SDL_RenderDrawPoints |
| 1156 | * \sa SDL_RenderDrawRect |
| 1157 | * \sa SDL_RenderDrawRects |
| 1158 | * \sa SDL_RenderFillRect |
| 1159 | * \sa SDL_RenderFillRects |
| 1160 | * \sa SDL_RenderPresent |
| 1161 | * \sa SDL_SetRenderDrawBlendMode |
| 1162 | * \sa SDL_SetRenderDrawColor |
| 1163 | */ |
| 1164 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
| 1165 | int x, int y); |
| 1166 | |
| 1167 | /** |
| 1168 | * Draw multiple points on the current rendering target. |
| 1169 | * |
| 1170 | * \param renderer the rendering context |
| 1171 | * \param points an array of SDL_Point structures that represent the points to |
| 1172 | * draw |
| 1173 | * \param count the number of points to draw |
| 1174 | * \returns 0 on success or a negative error code on failure; call |
| 1175 | * SDL_GetError() for more information. |
| 1176 | * |
| 1177 | * \since This function is available since SDL 2.0.0. |
| 1178 | * |
| 1179 | * \sa SDL_RenderDrawLine |
| 1180 | * \sa SDL_RenderDrawLines |
| 1181 | * \sa SDL_RenderDrawPoint |
| 1182 | * \sa SDL_RenderDrawRect |
| 1183 | * \sa SDL_RenderDrawRects |
| 1184 | * \sa SDL_RenderFillRect |
| 1185 | * \sa SDL_RenderFillRects |
| 1186 | * \sa SDL_RenderPresent |
| 1187 | * \sa SDL_SetRenderDrawBlendMode |
| 1188 | * \sa SDL_SetRenderDrawColor |
| 1189 | */ |
| 1190 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| 1191 | const SDL_Point * points, |
| 1192 | int count); |
| 1193 | |
| 1194 | /** |
| 1195 | * Draw a line on the current rendering target. |
| 1196 | * |
| 1197 | * SDL_RenderDrawLine() draws the line to include both end points. If you want |
| 1198 | * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. |
| 1199 | * |
| 1200 | * \param renderer the rendering context |
| 1201 | * \param x1 the x coordinate of the start point |
| 1202 | * \param y1 the y coordinate of the start point |
| 1203 | * \param x2 the x coordinate of the end point |
| 1204 | * \param y2 the y coordinate of the end point |
| 1205 | * \returns 0 on success or a negative error code on failure; call |
| 1206 | * SDL_GetError() for more information. |
| 1207 | * |
| 1208 | * \since This function is available since SDL 2.0.0. |
| 1209 | * |
| 1210 | * \sa SDL_RenderDrawLines |
| 1211 | * \sa SDL_RenderDrawPoint |
| 1212 | * \sa SDL_RenderDrawPoints |
| 1213 | * \sa SDL_RenderDrawRect |
| 1214 | * \sa SDL_RenderDrawRects |
| 1215 | * \sa SDL_RenderFillRect |
| 1216 | * \sa SDL_RenderFillRects |
| 1217 | * \sa SDL_RenderPresent |
| 1218 | * \sa SDL_SetRenderDrawBlendMode |
| 1219 | * \sa SDL_SetRenderDrawColor |
| 1220 | */ |
| 1221 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
| 1222 | int x1, int y1, int x2, int y2); |
| 1223 | |
| 1224 | /** |
| 1225 | * Draw a series of connected lines on the current rendering target. |
| 1226 | * |
| 1227 | * \param renderer the rendering context |
| 1228 | * \param points an array of SDL_Point structures representing points along |
| 1229 | * the lines |
| 1230 | * \param count the number of points, drawing count-1 lines |
| 1231 | * \returns 0 on success or a negative error code on failure; call |
| 1232 | * SDL_GetError() for more information. |
| 1233 | * |
| 1234 | * \since This function is available since SDL 2.0.0. |
| 1235 | * |
| 1236 | * \sa SDL_RenderDrawLine |
| 1237 | * \sa SDL_RenderDrawPoint |
| 1238 | * \sa SDL_RenderDrawPoints |
| 1239 | * \sa SDL_RenderDrawRect |
| 1240 | * \sa SDL_RenderDrawRects |
| 1241 | * \sa SDL_RenderFillRect |
| 1242 | * \sa SDL_RenderFillRects |
| 1243 | * \sa SDL_RenderPresent |
| 1244 | * \sa SDL_SetRenderDrawBlendMode |
| 1245 | * \sa SDL_SetRenderDrawColor |
| 1246 | */ |
| 1247 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
| 1248 | const SDL_Point * points, |
| 1249 | int count); |
| 1250 | |
| 1251 | /** |
| 1252 | * Draw a rectangle on the current rendering target. |
| 1253 | * |
| 1254 | * \param renderer the rendering context |
| 1255 | * \param rect an SDL_Rect structure representing the rectangle to draw, or |
| 1256 | * NULL to outline the entire rendering target |
| 1257 | * \returns 0 on success or a negative error code on failure; call |
| 1258 | * SDL_GetError() for more information. |
| 1259 | * |
| 1260 | * \since This function is available since SDL 2.0.0. |
| 1261 | * |
| 1262 | * \sa SDL_RenderDrawLine |
| 1263 | * \sa SDL_RenderDrawLines |
| 1264 | * \sa SDL_RenderDrawPoint |
| 1265 | * \sa SDL_RenderDrawPoints |
| 1266 | * \sa SDL_RenderDrawRects |
| 1267 | * \sa SDL_RenderFillRect |
| 1268 | * \sa SDL_RenderFillRects |
| 1269 | * \sa SDL_RenderPresent |
| 1270 | * \sa SDL_SetRenderDrawBlendMode |
| 1271 | * \sa SDL_SetRenderDrawColor |
| 1272 | */ |
| 1273 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
| 1274 | const SDL_Rect * rect); |
| 1275 | |
| 1276 | /** |
| 1277 | * Draw some number of rectangles on the current rendering target. |
| 1278 | * |
| 1279 | * \param renderer the rendering context |
| 1280 | * \param rects an array of SDL_Rect structures representing the rectangles to |
| 1281 | * be drawn |
| 1282 | * \param count the number of rectangles |
| 1283 | * \returns 0 on success or a negative error code on failure; call |
| 1284 | * SDL_GetError() for more information. |
| 1285 | * |
| 1286 | * \since This function is available since SDL 2.0.0. |
| 1287 | * |
| 1288 | * \sa SDL_RenderDrawLine |
| 1289 | * \sa SDL_RenderDrawLines |
| 1290 | * \sa SDL_RenderDrawPoint |
| 1291 | * \sa SDL_RenderDrawPoints |
| 1292 | * \sa SDL_RenderDrawRect |
| 1293 | * \sa SDL_RenderFillRect |
| 1294 | * \sa SDL_RenderFillRects |
| 1295 | * \sa SDL_RenderPresent |
| 1296 | * \sa SDL_SetRenderDrawBlendMode |
| 1297 | * \sa SDL_SetRenderDrawColor |
| 1298 | */ |
| 1299 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
| 1300 | const SDL_Rect * rects, |
| 1301 | int count); |
| 1302 | |
| 1303 | /** |
| 1304 | * Fill a rectangle on the current rendering target with the drawing color. |
| 1305 | * |
| 1306 | * The current drawing color is set by SDL_SetRenderDrawColor(), and the |
| 1307 | * color's alpha value is ignored unless blending is enabled with the |
| 1308 | * appropriate call to SDL_SetRenderDrawBlendMode(). |
| 1309 | * |
| 1310 | * \param renderer the rendering context |
| 1311 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
| 1312 | * NULL for the entire rendering target |
| 1313 | * \returns 0 on success or a negative error code on failure; call |
| 1314 | * SDL_GetError() for more information. |
| 1315 | * |
| 1316 | * \since This function is available since SDL 2.0.0. |
| 1317 | * |
| 1318 | * \sa SDL_RenderDrawLine |
| 1319 | * \sa SDL_RenderDrawLines |
| 1320 | * \sa SDL_RenderDrawPoint |
| 1321 | * \sa SDL_RenderDrawPoints |
| 1322 | * \sa SDL_RenderDrawRect |
| 1323 | * \sa SDL_RenderDrawRects |
| 1324 | * \sa SDL_RenderFillRects |
| 1325 | * \sa SDL_RenderPresent |
| 1326 | * \sa SDL_SetRenderDrawBlendMode |
| 1327 | * \sa SDL_SetRenderDrawColor |
| 1328 | */ |
| 1329 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
| 1330 | const SDL_Rect * rect); |
| 1331 | |
| 1332 | /** |
| 1333 | * Fill some number of rectangles on the current rendering target with the |
| 1334 | * drawing color. |
| 1335 | * |
| 1336 | * \param renderer the rendering context |
| 1337 | * \param rects an array of SDL_Rect structures representing the rectangles to |
| 1338 | * be filled |
| 1339 | * \param count the number of rectangles |
| 1340 | * \returns 0 on success or a negative error code on failure; call |
| 1341 | * SDL_GetError() for more information. |
| 1342 | * |
| 1343 | * \since This function is available since SDL 2.0.0. |
| 1344 | * |
| 1345 | * \sa SDL_RenderDrawLine |
| 1346 | * \sa SDL_RenderDrawLines |
| 1347 | * \sa SDL_RenderDrawPoint |
| 1348 | * \sa SDL_RenderDrawPoints |
| 1349 | * \sa SDL_RenderDrawRect |
| 1350 | * \sa SDL_RenderDrawRects |
| 1351 | * \sa SDL_RenderFillRect |
| 1352 | * \sa SDL_RenderPresent |
| 1353 | */ |
| 1354 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
| 1355 | const SDL_Rect * rects, |
| 1356 | int count); |
| 1357 | |
| 1358 | /** |
| 1359 | * Copy a portion of the texture to the current rendering target. |
| 1360 | * |
| 1361 | * The texture is blended with the destination based on its blend mode set |
| 1362 | * with SDL_SetTextureBlendMode(). |
| 1363 | * |
| 1364 | * The texture color is affected based on its color modulation set by |
| 1365 | * SDL_SetTextureColorMod(). |
| 1366 | * |
| 1367 | * The texture alpha is affected based on its alpha modulation set by |
| 1368 | * SDL_SetTextureAlphaMod(). |
| 1369 | * |
| 1370 | * \param renderer the rendering context |
| 1371 | * \param texture the source texture |
| 1372 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
| 1373 | * \param dstrect the destination SDL_Rect structure or NULL for the entire |
| 1374 | * rendering target; the texture will be stretched to fill the |
| 1375 | * given rectangle |
| 1376 | * \returns 0 on success or a negative error code on failure; call |
| 1377 | * SDL_GetError() for more information. |
| 1378 | * |
| 1379 | * \since This function is available since SDL 2.0.0. |
| 1380 | * |
| 1381 | * \sa SDL_RenderCopyEx |
| 1382 | * \sa SDL_SetTextureAlphaMod |
| 1383 | * \sa SDL_SetTextureBlendMode |
| 1384 | * \sa SDL_SetTextureColorMod |
| 1385 | */ |
| 1386 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
| 1387 | SDL_Texture * texture, |
| 1388 | const SDL_Rect * srcrect, |
| 1389 | const SDL_Rect * dstrect); |
| 1390 | |
| 1391 | /** |
| 1392 | * Copy a portion of the texture to the current rendering, with optional |
| 1393 | * rotation and flipping. |
| 1394 | * |
| 1395 | * Copy a portion of the texture to the current rendering target, optionally |
| 1396 | * rotating it by angle around the given center and also flipping it |
| 1397 | * top-bottom and/or left-right. |
| 1398 | * |
| 1399 | * The texture is blended with the destination based on its blend mode set |
| 1400 | * with SDL_SetTextureBlendMode(). |
| 1401 | * |
| 1402 | * The texture color is affected based on its color modulation set by |
| 1403 | * SDL_SetTextureColorMod(). |
| 1404 | * |
| 1405 | * The texture alpha is affected based on its alpha modulation set by |
| 1406 | * SDL_SetTextureAlphaMod(). |
| 1407 | * |
| 1408 | * \param renderer the rendering context |
| 1409 | * \param texture the source texture |
| 1410 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
| 1411 | * \param dstrect the destination SDL_Rect structure or NULL for the entire |
| 1412 | * rendering target |
| 1413 | * \param angle an angle in degrees that indicates the rotation that will be |
| 1414 | * applied to dstrect, rotating it in a clockwise direction |
| 1415 | * \param center a pointer to a point indicating the point around which |
| 1416 | * dstrect will be rotated (if NULL, rotation will be done |
| 1417 | * around `dstrect.w / 2`, `dstrect.h / 2`) |
| 1418 | * \param flip a SDL_RendererFlip value stating which flipping actions should |
| 1419 | * be performed on the texture |
| 1420 | * \returns 0 on success or a negative error code on failure; call |
| 1421 | * SDL_GetError() for more information. |
| 1422 | * |
| 1423 | * \since This function is available since SDL 2.0.0. |
| 1424 | * |
| 1425 | * \sa SDL_RenderCopy |
| 1426 | * \sa SDL_SetTextureAlphaMod |
| 1427 | * \sa SDL_SetTextureBlendMode |
| 1428 | * \sa SDL_SetTextureColorMod |
| 1429 | */ |
| 1430 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
| 1431 | SDL_Texture * texture, |
| 1432 | const SDL_Rect * srcrect, |
| 1433 | const SDL_Rect * dstrect, |
| 1434 | const double angle, |
| 1435 | const SDL_Point *center, |
| 1436 | const SDL_RendererFlip flip); |
| 1437 | |
| 1438 | |
| 1439 | /** |
| 1440 | * Draw a point on the current rendering target at subpixel precision. |
| 1441 | * |
| 1442 | * \param renderer The renderer which should draw a point. |
| 1443 | * \param x The x coordinate of the point. |
| 1444 | * \param y The y coordinate of the point. |
| 1445 | * \return 0 on success, or -1 on error |
| 1446 | * |
| 1447 | * \since This function is available since SDL 2.0.10. |
| 1448 | */ |
| 1449 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
| 1450 | float x, float y); |
| 1451 | |
| 1452 | /** |
| 1453 | * Draw multiple points on the current rendering target at subpixel precision. |
| 1454 | * |
| 1455 | * \param renderer The renderer which should draw multiple points. |
| 1456 | * \param points The points to draw |
| 1457 | * \param count The number of points to draw |
| 1458 | * \return 0 on success, or -1 on error |
| 1459 | * |
| 1460 | * \since This function is available since SDL 2.0.10. |
| 1461 | */ |
| 1462 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
| 1463 | const SDL_FPoint * points, |
| 1464 | int count); |
| 1465 | |
| 1466 | /** |
| 1467 | * Draw a line on the current rendering target at subpixel precision. |
| 1468 | * |
| 1469 | * \param renderer The renderer which should draw a line. |
| 1470 | * \param x1 The x coordinate of the start point. |
| 1471 | * \param y1 The y coordinate of the start point. |
| 1472 | * \param x2 The x coordinate of the end point. |
| 1473 | * \param y2 The y coordinate of the end point. |
| 1474 | * \return 0 on success, or -1 on error |
| 1475 | * |
| 1476 | * \since This function is available since SDL 2.0.10. |
| 1477 | */ |
| 1478 | extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
| 1479 | float x1, float y1, float x2, float y2); |
| 1480 | |
| 1481 | /** |
| 1482 | * Draw a series of connected lines on the current rendering target at |
| 1483 | * subpixel precision. |
| 1484 | * |
| 1485 | * \param renderer The renderer which should draw multiple lines. |
| 1486 | * \param points The points along the lines |
| 1487 | * \param count The number of points, drawing count-1 lines |
| 1488 | * \return 0 on success, or -1 on error |
| 1489 | * |
| 1490 | * \since This function is available since SDL 2.0.10. |
| 1491 | */ |
| 1492 | extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
| 1493 | const SDL_FPoint * points, |
| 1494 | int count); |
| 1495 | |
| 1496 | /** |
| 1497 | * Draw a rectangle on the current rendering target at subpixel precision. |
| 1498 | * |
| 1499 | * \param renderer The renderer which should draw a rectangle. |
| 1500 | * \param rect A pointer to the destination rectangle, or NULL to outline the |
| 1501 | * entire rendering target. |
| 1502 | * \return 0 on success, or -1 on error |
| 1503 | * |
| 1504 | * \since This function is available since SDL 2.0.10. |
| 1505 | */ |
| 1506 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
| 1507 | const SDL_FRect * rect); |
| 1508 | |
| 1509 | /** |
| 1510 | * Draw some number of rectangles on the current rendering target at subpixel |
| 1511 | * precision. |
| 1512 | * |
| 1513 | * \param renderer The renderer which should draw multiple rectangles. |
| 1514 | * \param rects A pointer to an array of destination rectangles. |
| 1515 | * \param count The number of rectangles. |
| 1516 | * \return 0 on success, or -1 on error |
| 1517 | * |
| 1518 | * \since This function is available since SDL 2.0.10. |
| 1519 | */ |
| 1520 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
| 1521 | const SDL_FRect * rects, |
| 1522 | int count); |
| 1523 | |
| 1524 | /** |
| 1525 | * Fill a rectangle on the current rendering target with the drawing color at |
| 1526 | * subpixel precision. |
| 1527 | * |
| 1528 | * \param renderer The renderer which should fill a rectangle. |
| 1529 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
| 1530 | * rendering target. |
| 1531 | * \return 0 on success, or -1 on error |
| 1532 | * |
| 1533 | * \since This function is available since SDL 2.0.10. |
| 1534 | */ |
| 1535 | extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
| 1536 | const SDL_FRect * rect); |
| 1537 | |
| 1538 | /** |
| 1539 | * Fill some number of rectangles on the current rendering target with the |
| 1540 | * drawing color at subpixel precision. |
| 1541 | * |
| 1542 | * \param renderer The renderer which should fill multiple rectangles. |
| 1543 | * \param rects A pointer to an array of destination rectangles. |
| 1544 | * \param count The number of rectangles. |
| 1545 | * \return 0 on success, or -1 on error |
| 1546 | * |
| 1547 | * \since This function is available since SDL 2.0.10. |
| 1548 | */ |
| 1549 | extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
| 1550 | const SDL_FRect * rects, |
| 1551 | int count); |
| 1552 | |
| 1553 | /** |
| 1554 | * Copy a portion of the texture to the current rendering target at subpixel |
| 1555 | * precision. |
| 1556 | * |
| 1557 | * \param renderer The renderer which should copy parts of a texture. |
| 1558 | * \param texture The source texture. |
| 1559 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| 1560 | * texture. |
| 1561 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
| 1562 | * entire rendering target. |
| 1563 | * \return 0 on success, or -1 on error |
| 1564 | * |
| 1565 | * \since This function is available since SDL 2.0.10. |
| 1566 | */ |
| 1567 | extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
| 1568 | SDL_Texture * texture, |
| 1569 | const SDL_Rect * srcrect, |
| 1570 | const SDL_FRect * dstrect); |
| 1571 | |
| 1572 | /** |
| 1573 | * Copy a portion of the source texture to the current rendering target, with |
| 1574 | * rotation and flipping, at subpixel precision. |
| 1575 | * |
| 1576 | * \param renderer The renderer which should copy parts of a texture. |
| 1577 | * \param texture The source texture. |
| 1578 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| 1579 | * texture. |
| 1580 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
| 1581 | * entire rendering target. |
| 1582 | * \param angle An angle in degrees that indicates the rotation that will be |
| 1583 | * applied to dstrect, rotating it in a clockwise direction |
| 1584 | * \param center A pointer to a point indicating the point around which |
| 1585 | * dstrect will be rotated (if NULL, rotation will be done |
| 1586 | * around dstrect.w/2, dstrect.h/2). |
| 1587 | * \param flip An SDL_RendererFlip value stating which flipping actions should |
| 1588 | * be performed on the texture |
| 1589 | * \return 0 on success, or -1 on error |
| 1590 | * |
| 1591 | * \since This function is available since SDL 2.0.10. |
| 1592 | */ |
| 1593 | extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
| 1594 | SDL_Texture * texture, |
| 1595 | const SDL_Rect * srcrect, |
| 1596 | const SDL_FRect * dstrect, |
| 1597 | const double angle, |
| 1598 | const SDL_FPoint *center, |
| 1599 | const SDL_RendererFlip flip); |
| 1600 | |
| 1601 | /** |
| 1602 | * Render a list of triangles, optionally using a texture and indices into the |
| 1603 | * vertex array Color and alpha modulation is done per vertex |
| 1604 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| 1605 | * |
| 1606 | * \param texture (optional) The SDL texture to use. |
| 1607 | * \param vertices Vertices. |
| 1608 | * \param num_vertices Number of vertices. |
| 1609 | * \param indices (optional) An array of integer indices into the 'vertices' |
| 1610 | * array, if NULL all vertices will be rendered in sequential |
| 1611 | * order. |
| 1612 | * \param num_indices Number of indices. |
| 1613 | * \return 0 on success, or -1 if the operation is not supported |
| 1614 | * |
| 1615 | * \since This function is available since SDL 2.0.18. |
| 1616 | * |
| 1617 | * \sa SDL_RenderGeometryRaw |
| 1618 | * \sa SDL_Vertex |
| 1619 | */ |
| 1620 | extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
| 1621 | SDL_Texture *texture, |
| 1622 | const SDL_Vertex *vertices, int num_vertices, |
| 1623 | const int *indices, int num_indices); |
| 1624 | |
| 1625 | /** |
| 1626 | * Render a list of triangles, optionally using a texture and indices into the |
| 1627 | * vertex arrays Color and alpha modulation is done per vertex |
| 1628 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| 1629 | * |
| 1630 | * \param texture (optional) The SDL texture to use. |
| 1631 | * \param xy Vertex positions |
| 1632 | * \param xy_stride Byte size to move from one element to the next element |
| 1633 | * \param color Vertex colors (as SDL_Color) |
| 1634 | * \param color_stride Byte size to move from one element to the next element |
| 1635 | * \param uv Vertex normalized texture coordinates |
| 1636 | * \param uv_stride Byte size to move from one element to the next element |
| 1637 | * \param num_vertices Number of vertices. |
| 1638 | * \param indices (optional) An array of indices into the 'vertices' arrays, |
| 1639 | * if NULL all vertices will be rendered in sequential order. |
| 1640 | * \param num_indices Number of indices. |
| 1641 | * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) |
| 1642 | * \return 0 on success, or -1 if the operation is not supported |
| 1643 | * |
| 1644 | * \since This function is available since SDL 2.0.18. |
| 1645 | * |
| 1646 | * \sa SDL_RenderGeometry |
| 1647 | * \sa SDL_Vertex |
| 1648 | */ |
| 1649 | extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
| 1650 | SDL_Texture *texture, |
| 1651 | const float *xy, int xy_stride, |
| 1652 | const SDL_Color *color, int color_stride, |
| 1653 | const float *uv, int uv_stride, |
| 1654 | int num_vertices, |
| 1655 | const void *indices, int num_indices, int size_indices); |
| 1656 | |
| 1657 | /** |
| 1658 | * Read pixels from the current rendering target to an array of pixels. |
| 1659 | * |
| 1660 | * **WARNING**: This is a very slow operation, and should not be used |
| 1661 | * frequently. |
| 1662 | * |
| 1663 | * `pitch` specifies the number of bytes between rows in the destination |
| 1664 | * `pixels` data. This allows you to write to a subrectangle or have padded |
| 1665 | * rows in the destination. Generally, `pitch` should equal the number of |
| 1666 | * pixels per row in the `pixels` data times the number of bytes per pixel, |
| 1667 | * but it might contain additional padding (for example, 24bit RGB Windows |
| 1668 | * Bitmap data pads all rows to multiples of 4 bytes). |
| 1669 | * |
| 1670 | * \param renderer the rendering context |
| 1671 | * \param rect an SDL_Rect structure representing the area to read, or NULL |
| 1672 | * for the entire render target |
| 1673 | * \param format an SDL_PixelFormatEnum value of the desired format of the |
| 1674 | * pixel data, or 0 to use the format of the rendering target |
| 1675 | * \param pixels a pointer to the pixel data to copy into |
| 1676 | * \param pitch the pitch of the `pixels` parameter |
| 1677 | * \returns 0 on success or a negative error code on failure; call |
| 1678 | * SDL_GetError() for more information. |
| 1679 | * |
| 1680 | * \since This function is available since SDL 2.0.0. |
| 1681 | */ |
| 1682 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
| 1683 | const SDL_Rect * rect, |
| 1684 | Uint32 format, |
| 1685 | void *pixels, int pitch); |
| 1686 | |
| 1687 | /** |
| 1688 | * Update the screen with any rendering performed since the previous call. |
| 1689 | * |
| 1690 | * SDL's rendering functions operate on a backbuffer; that is, calling a |
| 1691 | * rendering function such as SDL_RenderDrawLine() does not directly put a |
| 1692 | * line on the screen, but rather updates the backbuffer. As such, you compose |
| 1693 | * your entire scene and *present* the composed backbuffer to the screen as a |
| 1694 | * complete picture. |
| 1695 | * |
| 1696 | * Therefore, when using SDL's rendering API, one does all drawing intended |
| 1697 | * for the frame, and then calls this function once per frame to present the |
| 1698 | * final drawing to the user. |
| 1699 | * |
| 1700 | * The backbuffer should be considered invalidated after each present; do not |
| 1701 | * assume that previous contents will exist between frames. You are strongly |
| 1702 | * encouraged to call SDL_RenderClear() to initialize the backbuffer before |
| 1703 | * starting each new frame's drawing, even if you plan to overwrite every |
| 1704 | * pixel. |
| 1705 | * |
| 1706 | * \param renderer the rendering context |
| 1707 | * |
| 1708 | * \since This function is available since SDL 2.0.0. |
| 1709 | * |
| 1710 | * \sa SDL_RenderClear |
| 1711 | * \sa SDL_RenderDrawLine |
| 1712 | * \sa SDL_RenderDrawLines |
| 1713 | * \sa SDL_RenderDrawPoint |
| 1714 | * \sa SDL_RenderDrawPoints |
| 1715 | * \sa SDL_RenderDrawRect |
| 1716 | * \sa SDL_RenderDrawRects |
| 1717 | * \sa SDL_RenderFillRect |
| 1718 | * \sa SDL_RenderFillRects |
| 1719 | * \sa SDL_SetRenderDrawBlendMode |
| 1720 | * \sa SDL_SetRenderDrawColor |
| 1721 | */ |
| 1722 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
| 1723 | |
| 1724 | /** |
| 1725 | * Destroy the specified texture. |
| 1726 | * |
| 1727 | * Passing NULL or an otherwise invalid texture will set the SDL error message |
| 1728 | * to "Invalid texture". |
| 1729 | * |
| 1730 | * \param texture the texture to destroy |
| 1731 | * |
| 1732 | * \since This function is available since SDL 2.0.0. |
| 1733 | * |
| 1734 | * \sa SDL_CreateTexture |
| 1735 | * \sa SDL_CreateTextureFromSurface |
| 1736 | */ |
| 1737 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| 1738 | |
| 1739 | /** |
| 1740 | * Destroy the rendering context for a window and free associated textures. |
| 1741 | * |
| 1742 | * \param renderer the rendering context |
| 1743 | * |
| 1744 | * \since This function is available since SDL 2.0.0. |
| 1745 | * |
| 1746 | * \sa SDL_CreateRenderer |
| 1747 | */ |
| 1748 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
| 1749 | |
| 1750 | /** |
| 1751 | * Force the rendering context to flush any pending commands to the underlying |
| 1752 | * rendering API. |
| 1753 | * |
| 1754 | * You do not need to (and in fact, shouldn't) call this function unless you |
| 1755 | * are planning to call into OpenGL/Direct3D/Metal/whatever directly in |
| 1756 | * addition to using an SDL_Renderer. |
| 1757 | * |
| 1758 | * This is for a very-specific case: if you are using SDL's render API, you |
| 1759 | * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set |
| 1760 | * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever |
| 1761 | * calls in addition to SDL render API calls. If all of this applies, you |
| 1762 | * should call SDL_RenderFlush() between calls to SDL's render API and the |
| 1763 | * low-level API you're using in cooperation. |
| 1764 | * |
| 1765 | * In all other cases, you can ignore this function. This is only here to get |
| 1766 | * maximum performance out of a specific situation. In all other cases, SDL |
| 1767 | * will do the right thing, perhaps at a performance loss. |
| 1768 | * |
| 1769 | * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 |
| 1770 | * and earlier, as earlier versions did not queue rendering commands at all, |
| 1771 | * instead flushing them to the OS immediately. |
| 1772 | * |
| 1773 | * \param renderer the rendering context |
| 1774 | * \returns 0 on success or a negative error code on failure; call |
| 1775 | * SDL_GetError() for more information. |
| 1776 | * |
| 1777 | * \since This function is available since SDL 2.0.10. |
| 1778 | */ |
| 1779 | extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
| 1780 | |
| 1781 | |
| 1782 | /** |
| 1783 | * Bind an OpenGL/ES/ES2 texture to the current context. |
| 1784 | * |
| 1785 | * This is for use with OpenGL instructions when rendering OpenGL primitives |
| 1786 | * directly. |
| 1787 | * |
| 1788 | * If not NULL, `texw` and `texh` will be filled with the width and height |
| 1789 | * values suitable for the provided texture. In most cases, both will be 1.0, |
| 1790 | * however, on systems that support the GL_ARB_texture_rectangle extension, |
| 1791 | * these values will actually be the pixel width and height used to create the |
| 1792 | * texture, so this factor needs to be taken into account when providing |
| 1793 | * texture coordinates to OpenGL. |
| 1794 | * |
| 1795 | * You need a renderer to create an SDL_Texture, therefore you can only use |
| 1796 | * this function with an implicit OpenGL context from SDL_CreateRenderer(), |
| 1797 | * not with your own OpenGL context. If you need control over your OpenGL |
| 1798 | * context, you need to write your own texture-loading methods. |
| 1799 | * |
| 1800 | * Also note that SDL may upload RGB textures as BGR (or vice-versa), and |
| 1801 | * re-order the color channels in the shaders phase, so the uploaded texture |
| 1802 | * may have swapped color channels. |
| 1803 | * |
| 1804 | * \param texture the texture to bind to the current OpenGL/ES/ES2 context |
| 1805 | * \param texw a pointer to a float value which will be filled with the |
| 1806 | * texture width or NULL if you don't need that value |
| 1807 | * \param texh a pointer to a float value which will be filled with the |
| 1808 | * texture height or NULL if you don't need that value |
| 1809 | * \returns 0 on success, or -1 if the operation is not supported; call |
| 1810 | * SDL_GetError() for more information. |
| 1811 | * |
| 1812 | * \since This function is available since SDL 2.0.0. |
| 1813 | * |
| 1814 | * \sa SDL_GL_MakeCurrent |
| 1815 | * \sa SDL_GL_UnbindTexture |
| 1816 | */ |
| 1817 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
| 1818 | |
| 1819 | /** |
| 1820 | * Unbind an OpenGL/ES/ES2 texture from the current context. |
| 1821 | * |
| 1822 | * See SDL_GL_BindTexture() for examples on how to use these functions |
| 1823 | * |
| 1824 | * \param texture the texture to unbind from the current OpenGL/ES/ES2 context |
| 1825 | * \returns 0 on success, or -1 if the operation is not supported |
| 1826 | * |
| 1827 | * \since This function is available since SDL 2.0.0. |
| 1828 | * |
| 1829 | * \sa SDL_GL_BindTexture |
| 1830 | * \sa SDL_GL_MakeCurrent |
| 1831 | */ |
| 1832 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
| 1833 | |
| 1834 | /** |
| 1835 | * Get the CAMetalLayer associated with the given Metal renderer. |
| 1836 | * |
| 1837 | * This function returns `void *`, so SDL doesn't have to include Metal's |
| 1838 | * headers, but it can be safely cast to a `CAMetalLayer *`. |
| 1839 | * |
| 1840 | * \param renderer The renderer to query |
| 1841 | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
| 1842 | * Metal renderer |
| 1843 | * |
| 1844 | * \since This function is available since SDL 2.0.8. |
| 1845 | * |
| 1846 | * \sa SDL_RenderGetMetalCommandEncoder |
| 1847 | */ |
| 1848 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
| 1849 | |
| 1850 | /** |
| 1851 | * Get the Metal command encoder for the current frame |
| 1852 | * |
| 1853 | * This function returns `void *`, so SDL doesn't have to include Metal's |
| 1854 | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
| 1855 | * |
| 1856 | * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give |
| 1857 | * SDL a drawable to render to, which might happen if the window is |
| 1858 | * hidden/minimized/offscreen. This doesn't apply to command encoders for |
| 1859 | * render targets, just the window's backbacker. Check your return values! |
| 1860 | * |
| 1861 | * \param renderer The renderer to query |
| 1862 | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
| 1863 | * renderer isn't a Metal renderer or there was an error. |
| 1864 | * |
| 1865 | * \since This function is available since SDL 2.0.8. |
| 1866 | * |
| 1867 | * \sa SDL_RenderGetMetalLayer |
| 1868 | */ |
| 1869 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
| 1870 | |
| 1871 | /** |
| 1872 | * Toggle VSync of the given renderer. |
| 1873 | * |
| 1874 | * \param renderer The renderer to toggle |
| 1875 | * \param vsync 1 for on, 0 for off. All other values are reserved |
| 1876 | * \returns a 0 int on success, or non-zero on failure |
| 1877 | * |
| 1878 | * \since This function is available since SDL 2.0.18. |
| 1879 | */ |
| 1880 | extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); |
| 1881 | |
| 1882 | /* Ends C function definitions when using C++ */ |
| 1883 | #ifdef __cplusplus |
| 1884 | } |
| 1885 | #endif |
| 1886 | #include "close_code.h" |
| 1887 | |
| 1888 | #endif /* SDL_render_h_ */ |
| 1889 | |
| 1890 | /* vi: set ts=4 sw=4 expandtab: */ |
| 1891 | |