1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_system.h |
24 | * |
25 | * Include file for platform specific SDL API functions |
26 | */ |
27 | |
28 | #ifndef SDL_system_h_ |
29 | #define SDL_system_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_keyboard.h" |
33 | #include "SDL_render.h" |
34 | #include "SDL_video.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | |
43 | /* Platform specific functions for Windows */ |
44 | #ifdef __WIN32__ |
45 | |
46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
47 | |
48 | /** |
49 | * Set a callback for every Windows message, run before TranslateMessage(). |
50 | * |
51 | * \param callback The SDL_WindowsMessageHook function to call. |
52 | * \param userdata a pointer to pass to every iteration of `callback` |
53 | * |
54 | * \since This function is available since SDL 2.0.4. |
55 | */ |
56 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
57 | |
58 | /** |
59 | * Get the D3D9 adapter index that matches the specified display index. |
60 | * |
61 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
62 | * controls on which monitor a full screen application will appear. |
63 | * |
64 | * \param displayIndex the display index for which to get the D3D9 adapter |
65 | * index |
66 | * \returns the D3D9 adapter index on success or a negative error code on |
67 | * failure; call SDL_GetError() for more information. |
68 | * |
69 | * \since This function is available since SDL 2.0.1. |
70 | */ |
71 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
72 | |
73 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
74 | |
75 | /** |
76 | * Get the D3D9 device associated with a renderer. |
77 | * |
78 | * Once you are done using the device, you should release it to avoid a |
79 | * resource leak. |
80 | * |
81 | * \param renderer the renderer from which to get the associated D3D device |
82 | * \returns the D3D9 device associated with given renderer or NULL if it is |
83 | * not a D3D9 renderer; call SDL_GetError() for more information. |
84 | * |
85 | * \since This function is available since SDL 2.0.1. |
86 | */ |
87 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
88 | |
89 | typedef struct ID3D11Device ID3D11Device; |
90 | |
91 | /** |
92 | * Get the D3D11 device associated with a renderer. |
93 | * |
94 | * Once you are done using the device, you should release it to avoid a |
95 | * resource leak. |
96 | * |
97 | * \param renderer the renderer from which to get the associated D3D11 device |
98 | * \returns the D3D11 device associated with given renderer or NULL if it is |
99 | * not a D3D11 renderer; call SDL_GetError() for more information. |
100 | * |
101 | * \since This function is available since SDL 2.0.16. |
102 | */ |
103 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); |
104 | |
105 | /** |
106 | * Get the DXGI Adapter and Output indices for the specified display index. |
107 | * |
108 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
109 | * `EnumOutputs` respectively to get the objects required to create a DX10 or |
110 | * DX11 device and swap chain. |
111 | * |
112 | * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it |
113 | * returns an SDL_bool. |
114 | * |
115 | * \param displayIndex the display index for which to get both indices |
116 | * \param adapterIndex a pointer to be filled in with the adapter index |
117 | * \param outputIndex a pointer to be filled in with the output index |
118 | * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
119 | * for more information. |
120 | * |
121 | * \since This function is available since SDL 2.0.2. |
122 | */ |
123 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
124 | |
125 | #endif /* __WIN32__ */ |
126 | |
127 | |
128 | /* Platform specific functions for Linux */ |
129 | #ifdef __LINUX__ |
130 | |
131 | /** |
132 | * Sets the UNIX nice value for a thread. |
133 | * |
134 | * This uses setpriority() if possible, and RealtimeKit if available. |
135 | * |
136 | * \param threadID the Unix thread ID to change priority of. |
137 | * \param priority The new, Unix-specific, priority value. |
138 | * \returns 0 on success, or -1 on error. |
139 | * |
140 | * \since This function is available since SDL 2.0.9. |
141 | */ |
142 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); |
143 | |
144 | /** |
145 | * Sets the priority (not nice level) and scheduling policy for a thread. |
146 | * |
147 | * This uses setpriority() if possible, and RealtimeKit if available. |
148 | * |
149 | * \param threadID The Unix thread ID to change priority of. |
150 | * \param sdlPriority The new SDL_ThreadPriority value. |
151 | * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, |
152 | * SCHED_OTHER, etc...) |
153 | * \returns 0 on success, or -1 on error. |
154 | * |
155 | * \since This function is available since SDL 2.0.18. |
156 | */ |
157 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
158 | |
159 | #endif /* __LINUX__ */ |
160 | |
161 | /* Platform specific functions for iOS */ |
162 | #ifdef __IPHONEOS__ |
163 | |
164 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
165 | |
166 | /** |
167 | * Use this function to set the animation callback on Apple iOS. |
168 | * |
169 | * The function prototype for `callback` is: |
170 | * |
171 | * ```c |
172 | * void callback(void* callbackParam); |
173 | * ``` |
174 | * |
175 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
176 | * to SDL_iPhoneSetAnimationCallback(). |
177 | * |
178 | * This function is only available on Apple iOS. |
179 | * |
180 | * For more information see: |
181 | * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) |
182 | * |
183 | * This functions is also accessible using the macro |
184 | * SDL_iOSSetAnimationCallback() since SDL 2.0.4. |
185 | * |
186 | * \param window the window for which the animation callback should be set |
187 | * \param interval the number of frames after which **callback** will be |
188 | * called |
189 | * \param callback the function to call for every frame. |
190 | * \param callbackParam a pointer that is passed to `callback`. |
191 | * \returns 0 on success or a negative error code on failure; call |
192 | * SDL_GetError() for more information. |
193 | * |
194 | * \since This function is available since SDL 2.0.0. |
195 | * |
196 | * \sa SDL_iPhoneSetEventPump |
197 | */ |
198 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
199 | |
200 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
201 | |
202 | /** |
203 | * Use this function to enable or disable the SDL event pump on Apple iOS. |
204 | * |
205 | * This function is only available on Apple iOS. |
206 | * |
207 | * This functions is also accessible using the macro SDL_iOSSetEventPump() |
208 | * since SDL 2.0.4. |
209 | * |
210 | * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it |
211 | * |
212 | * \since This function is available since SDL 2.0.0. |
213 | * |
214 | * \sa SDL_iPhoneSetAnimationCallback |
215 | */ |
216 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
217 | |
218 | #endif /* __IPHONEOS__ */ |
219 | |
220 | |
221 | /* Platform specific functions for Android */ |
222 | #ifdef __ANDROID__ |
223 | |
224 | /** |
225 | * Get the Android Java Native Interface Environment of the current thread. |
226 | * |
227 | * This is the JNIEnv one needs to access the Java virtual machine from native |
228 | * code, and is needed for many Android APIs to be usable from C. |
229 | * |
230 | * The prototype of the function in SDL's code actually declare a void* return |
231 | * type, even if the implementation returns a pointer to a JNIEnv. The |
232 | * rationale being that the SDL headers can avoid including jni.h. |
233 | * |
234 | * \returns a pointer to Java native interface object (JNIEnv) to which the |
235 | * current thread is attached, or 0 on error. |
236 | * |
237 | * \since This function is available since SDL 2.0.0. |
238 | * |
239 | * \sa SDL_AndroidGetActivity |
240 | */ |
241 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
242 | |
243 | /** |
244 | * Retrieve the Java instance of the Android activity class. |
245 | * |
246 | * The prototype of the function in SDL's code actually declares a void* |
247 | * return type, even if the implementation returns a jobject. The rationale |
248 | * being that the SDL headers can avoid including jni.h. |
249 | * |
250 | * The jobject returned by the function is a local reference and must be |
251 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
252 | * DeleteLocalRef() functions of the Java native interface: |
253 | * |
254 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
255 | * |
256 | * \returns the jobject representing the instance of the Activity class of the |
257 | * Android application, or NULL on error. |
258 | * |
259 | * \since This function is available since SDL 2.0.0. |
260 | * |
261 | * \sa SDL_AndroidGetJNIEnv |
262 | */ |
263 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
264 | |
265 | /** |
266 | * Query Android API level of the current device. |
267 | * |
268 | * - API level 31: Android 12 |
269 | * - API level 30: Android 11 |
270 | * - API level 29: Android 10 |
271 | * - API level 28: Android 9 |
272 | * - API level 27: Android 8.1 |
273 | * - API level 26: Android 8.0 |
274 | * - API level 25: Android 7.1 |
275 | * - API level 24: Android 7.0 |
276 | * - API level 23: Android 6.0 |
277 | * - API level 22: Android 5.1 |
278 | * - API level 21: Android 5.0 |
279 | * - API level 20: Android 4.4W |
280 | * - API level 19: Android 4.4 |
281 | * - API level 18: Android 4.3 |
282 | * - API level 17: Android 4.2 |
283 | * - API level 16: Android 4.1 |
284 | * - API level 15: Android 4.0.3 |
285 | * - API level 14: Android 4.0 |
286 | * - API level 13: Android 3.2 |
287 | * - API level 12: Android 3.1 |
288 | * - API level 11: Android 3.0 |
289 | * - API level 10: Android 2.3.3 |
290 | * |
291 | * \returns the Android API level. |
292 | * |
293 | * \since This function is available since SDL 2.0.12. |
294 | */ |
295 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
296 | |
297 | /** |
298 | * Query if the application is running on Android TV. |
299 | * |
300 | * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. |
301 | * |
302 | * \since This function is available since SDL 2.0.8. |
303 | */ |
304 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
305 | |
306 | /** |
307 | * Query if the application is running on a Chromebook. |
308 | * |
309 | * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. |
310 | * |
311 | * \since This function is available since SDL 2.0.9. |
312 | */ |
313 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); |
314 | |
315 | /** |
316 | * Query if the application is running on a Samsung DeX docking station. |
317 | * |
318 | * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. |
319 | * |
320 | * \since This function is available since SDL 2.0.9. |
321 | */ |
322 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); |
323 | |
324 | /** |
325 | * Trigger the Android system back button behavior. |
326 | * |
327 | * \since This function is available since SDL 2.0.9. |
328 | */ |
329 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); |
330 | |
331 | /** |
332 | See the official Android developer guide for more information: |
333 | http://developer.android.com/guide/topics/data/data-storage.html |
334 | */ |
335 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
336 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
337 | |
338 | /** |
339 | * Get the path used for internal storage for this application. |
340 | * |
341 | * This path is unique to your application and cannot be written to by other |
342 | * applications. |
343 | * |
344 | * Your internal storage path is typically: |
345 | * `/data/data/your.app.package/files`. |
346 | * |
347 | * \returns the path used for internal storage or NULL on failure; call |
348 | * SDL_GetError() for more information. |
349 | * |
350 | * \since This function is available since SDL 2.0.0. |
351 | * |
352 | * \sa SDL_AndroidGetExternalStorageState |
353 | */ |
354 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
355 | |
356 | /** |
357 | * Get the current state of external storage. |
358 | * |
359 | * The current state of external storage, a bitmask of these values: |
360 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
361 | * |
362 | * If external storage is currently unavailable, this will return 0. |
363 | * |
364 | * \returns the current state of external storage on success or 0 on failure; |
365 | * call SDL_GetError() for more information. |
366 | * |
367 | * \since This function is available since SDL 2.0.0. |
368 | * |
369 | * \sa SDL_AndroidGetExternalStoragePath |
370 | */ |
371 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
372 | |
373 | /** |
374 | * Get the path used for external storage for this application. |
375 | * |
376 | * This path is unique to your application, but is public and can be written |
377 | * to by other applications. |
378 | * |
379 | * Your external storage path is typically: |
380 | * `/storage/sdcard0/Android/data/your.app.package/files`. |
381 | * |
382 | * \returns the path used for external storage for this application on success |
383 | * or NULL on failure; call SDL_GetError() for more information. |
384 | * |
385 | * \since This function is available since SDL 2.0.0. |
386 | * |
387 | * \sa SDL_AndroidGetExternalStorageState |
388 | */ |
389 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
390 | |
391 | /** |
392 | * Request permissions at runtime. |
393 | * |
394 | * This blocks the calling thread until the permission is granted or denied. |
395 | * |
396 | * \param permission The permission to request. |
397 | * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. |
398 | * |
399 | * \since This function is available since SDL 2.0.14. |
400 | */ |
401 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); |
402 | |
403 | /** |
404 | * Shows an Android toast notification. |
405 | * |
406 | * Toasts are a sort of lightweight notification that are unique to Android. |
407 | * |
408 | * https://developer.android.com/guide/topics/ui/notifiers/toasts |
409 | * |
410 | * Shows toast in UI thread. |
411 | * |
412 | * For the `gravity` parameter, choose a value from here, or -1 if you don't |
413 | * have a preference: |
414 | * |
415 | * https://developer.android.com/reference/android/view/Gravity |
416 | * |
417 | * \param message text message to be shown |
418 | * \param duration 0=short, 1=long |
419 | * \param gravity where the notification should appear on the screen. |
420 | * \param xoffset set this parameter only when gravity >=0 |
421 | * \param yoffset set this parameter only when gravity >=0 |
422 | * \returns 0 if success, -1 if any error occurs. |
423 | * |
424 | * \since This function is available since SDL 2.0.16. |
425 | */ |
426 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); |
427 | |
428 | #endif /* __ANDROID__ */ |
429 | |
430 | /* Platform specific functions for WinRT */ |
431 | #ifdef __WINRT__ |
432 | |
433 | /** |
434 | * \brief WinRT / Windows Phone path types |
435 | */ |
436 | typedef enum |
437 | { |
438 | /** \brief The installed app's root directory. |
439 | Files here are likely to be read-only. */ |
440 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
441 | |
442 | /** \brief The app's local data store. Files may be written here */ |
443 | SDL_WINRT_PATH_LOCAL_FOLDER, |
444 | |
445 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
446 | Files written here may be copied to other machines via a network |
447 | connection. |
448 | */ |
449 | SDL_WINRT_PATH_ROAMING_FOLDER, |
450 | |
451 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
452 | Files written here may be deleted at any time. */ |
453 | SDL_WINRT_PATH_TEMP_FOLDER |
454 | } SDL_WinRT_Path; |
455 | |
456 | |
457 | /** |
458 | * \brief WinRT Device Family |
459 | */ |
460 | typedef enum |
461 | { |
462 | /** \brief Unknown family */ |
463 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
464 | |
465 | /** \brief Desktop family*/ |
466 | SDL_WINRT_DEVICEFAMILY_DESKTOP, |
467 | |
468 | /** \brief Mobile family (for example smartphone) */ |
469 | SDL_WINRT_DEVICEFAMILY_MOBILE, |
470 | |
471 | /** \brief XBox family */ |
472 | SDL_WINRT_DEVICEFAMILY_XBOX, |
473 | } SDL_WinRT_DeviceFamily; |
474 | |
475 | |
476 | /** |
477 | * Retrieve a WinRT defined path on the local file system. |
478 | * |
479 | * Not all paths are available on all versions of Windows. This is especially |
480 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
481 | * for more information on which path types are supported where. |
482 | * |
483 | * Documentation on most app-specific path types on WinRT can be found on |
484 | * MSDN, at the URL: |
485 | * |
486 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
487 | * |
488 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
489 | * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if |
490 | * the path is not available for any reason; call SDL_GetError() for |
491 | * more information. |
492 | * |
493 | * \since This function is available since SDL 2.0.3. |
494 | * |
495 | * \sa SDL_WinRTGetFSPathUTF8 |
496 | */ |
497 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
498 | |
499 | /** |
500 | * Retrieve a WinRT defined path on the local file system. |
501 | * |
502 | * Not all paths are available on all versions of Windows. This is especially |
503 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
504 | * for more information on which path types are supported where. |
505 | * |
506 | * Documentation on most app-specific path types on WinRT can be found on |
507 | * MSDN, at the URL: |
508 | * |
509 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
510 | * |
511 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
512 | * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if |
513 | * the path is not available for any reason; call SDL_GetError() for |
514 | * more information. |
515 | * |
516 | * \since This function is available since SDL 2.0.3. |
517 | * |
518 | * \sa SDL_WinRTGetFSPathUNICODE |
519 | */ |
520 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
521 | |
522 | /** |
523 | * Detects the device family of WinRT plattform at runtime. |
524 | * |
525 | * \returns a value from the SDL_WinRT_DeviceFamily enum. |
526 | * |
527 | * \since This function is available since SDL 2.0.8. |
528 | */ |
529 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
530 | |
531 | #endif /* __WINRT__ */ |
532 | |
533 | /** |
534 | * Query if the current device is a tablet. |
535 | * |
536 | * If SDL can't determine this, it will return SDL_FALSE. |
537 | * |
538 | * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. |
539 | * |
540 | * \since This function is available since SDL 2.0.9. |
541 | */ |
542 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); |
543 | |
544 | /* Functions used by iOS application delegates to notify SDL about state changes */ |
545 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
546 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
547 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); |
548 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
549 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
550 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); |
551 | #ifdef __IPHONEOS__ |
552 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
553 | #endif |
554 | |
555 | /* Ends C function definitions when using C++ */ |
556 | #ifdef __cplusplus |
557 | } |
558 | #endif |
559 | #include "close_code.h" |
560 | |
561 | #endif /* SDL_system_h_ */ |
562 | |
563 | /* vi: set ts=4 sw=4 expandtab: */ |
564 | |