| 1 | /* |
|---|---|
| 2 | * SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl> |
| 3 | * |
| 4 | * SPDX-License-Identifier: LGPL-2.0-or-later |
| 5 | */ |
| 6 | |
| 7 | #include "shadowedtexture.h" |
| 8 | |
| 9 | #include <QQuickWindow> |
| 10 | #include <QSGRectangleNode> |
| 11 | #include <QSGRendererInterface> |
| 12 | |
| 13 | #include "scenegraph/shadernode.h" |
| 14 | #include "scenegraph/softwarerectanglenode.h" |
| 15 | |
| 16 | using namespace Qt::StringLiterals; |
| 17 | |
| 18 | ShadowedTexture::ShadowedTexture(QQuickItem *parentItem) |
| 19 | : ShadowedRectangle(parentItem) |
| 20 | { |
| 21 | } |
| 22 | |
| 23 | ShadowedTexture::~ShadowedTexture() |
| 24 | { |
| 25 | } |
| 26 | |
| 27 | QQuickItem *ShadowedTexture::source() const |
| 28 | { |
| 29 | return m_source; |
| 30 | } |
| 31 | |
| 32 | void ShadowedTexture::setSource(QQuickItem *newSource) |
| 33 | { |
| 34 | if (newSource == m_source) { |
| 35 | return; |
| 36 | } |
| 37 | |
| 38 | m_source = newSource; |
| 39 | m_sourceChanged = true; |
| 40 | if (m_source && !m_source->parentItem()) { |
| 41 | m_source->setParentItem(this); |
| 42 | } |
| 43 | |
| 44 | if (!isSoftwareRendering()) { |
| 45 | update(); |
| 46 | } |
| 47 | Q_EMIT sourceChanged(); |
| 48 | } |
| 49 | |
| 50 | QSGNode *ShadowedTexture::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *data) |
| 51 | { |
| 52 | Q_UNUSED(data) |
| 53 | |
| 54 | if (boundingRect().isEmpty()) { |
| 55 | delete node; |
| 56 | return nullptr; |
| 57 | } |
| 58 | |
| 59 | if (isSoftwareRendering()) { |
| 60 | auto rectangleNode = static_cast<SoftwareRectangleNode *>(node); |
| 61 | if (!rectangleNode) { |
| 62 | rectangleNode = new SoftwareRectangleNode{}; |
| 63 | } |
| 64 | |
| 65 | rectangleNode->setRect(boundingRect()); |
| 66 | rectangleNode->setWindow(window()); |
| 67 | rectangleNode->setColor(color()); |
| 68 | rectangleNode->setRadius(radius()); |
| 69 | rectangleNode->setBorderWidth(border()->width()); |
| 70 | rectangleNode->setBorderColor(border()->color()); |
| 71 | |
| 72 | if (m_source) { |
| 73 | rectangleNode->setTextureProvider(m_source->textureProvider()); |
| 74 | } |
| 75 | |
| 76 | return rectangleNode; |
| 77 | } |
| 78 | |
| 79 | auto shaderNode = static_cast<ShaderNode *>(node); |
| 80 | if (!shaderNode) { |
| 81 | shaderNode = new ShaderNode{}; |
| 82 | } |
| 83 | |
| 84 | QString shader = u"shadowed"_s; |
| 85 | if (border()->isEnabled()) { |
| 86 | shader += u"_border"_s; |
| 87 | } |
| 88 | |
| 89 | if (m_source) { |
| 90 | shader += u"_texture"_s; |
| 91 | } else { |
| 92 | shader += u"_rectangle"_s; |
| 93 | } |
| 94 | |
| 95 | if (isLowPowerRendering()) { |
| 96 | shader += u"_lowpower"_s; |
| 97 | } |
| 98 | |
| 99 | shaderNode->setShader(shader); |
| 100 | shaderNode->setUniformBufferSize(sizeof(float) * 40); |
| 101 | |
| 102 | updateShaderNode(shaderNode); |
| 103 | |
| 104 | if (m_source) { |
| 105 | shaderNode->setTexture(channel: 0, provider: m_source->textureProvider()); |
| 106 | } |
| 107 | |
| 108 | shaderNode->update(); |
| 109 | |
| 110 | return shaderNode; |
| 111 | } |
| 112 | |
| 113 | #include "moc_shadowedtexture.cpp" |
| 114 |
