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39
40#ifndef QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H
41#define QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H
42
43#include <Qt3DExtras/qt3dextras_global.h>
44#include <Qt3DRender/qmaterial.h>
45#include <QtGui/QColor>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DRender {
50
51class QAbstractTexture;
52} // namespace Qt3DRender
53
54namespace Qt3DExtras {
55
56class QDiffuseSpecularMapMaterialPrivate;
57
58class Q_3DEXTRASSHARED_EXPORT QDiffuseSpecularMapMaterial : public Qt3DRender::QMaterial
59{
60 Q_OBJECT
61 Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
62 Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
63 Q_PROPERTY(Qt3DRender::QAbstractTexture *specular READ specular WRITE setSpecular NOTIFY specularChanged)
64 Q_PROPERTY(Qt3DRender::QAbstractTexture *diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
65 Q_PROPERTY(float textureScale READ textureScale WRITE setTextureScale NOTIFY textureScaleChanged)
66
67public:
68 explicit QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr);
69 ~QDiffuseSpecularMapMaterial();
70
71 QColor ambient() const;
72 Qt3DRender::QAbstractTexture *diffuse() const;
73 Qt3DRender::QAbstractTexture *specular() const;
74 float shininess() const;
75 float textureScale() const;
76
77public Q_SLOTS:
78 void setAmbient(const QColor &ambient);
79 void setDiffuse(Qt3DRender::QAbstractTexture *diffuse);
80 void setSpecular(Qt3DRender::QAbstractTexture *specular);
81 void setShininess(float shininess);
82 void setTextureScale(float textureScale);
83
84Q_SIGNALS:
85 void ambientChanged(const QColor &ambient);
86 void diffuseChanged(Qt3DRender::QAbstractTexture *diffuse);
87 void specularChanged(Qt3DRender::QAbstractTexture *specular);
88 void shininessChanged(float shininess);
89 void textureScaleChanged(float textureScale);
90
91private:
92 Q_DECLARE_PRIVATE(QDiffuseSpecularMapMaterial)
93};
94
95} // Qt3DExtras
96
97QT_END_NAMESPACE
98
99#endif // QT3DEXTRAS_QDIFFUSESPECULARMAPMATERIAL_H
100

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source code of qt3d/src/extras/defaults/qdiffusespecularmapmaterial.h