| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qdiffusespecularmapmaterial.h" |
| 41 | #include "qdiffusespecularmapmaterial_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qfilterkey.h> |
| 44 | #include <Qt3DRender/qmaterial.h> |
| 45 | #include <Qt3DRender/qeffect.h> |
| 46 | #include <Qt3DRender/qtexture.h> |
| 47 | #include <Qt3DRender/qtechnique.h> |
| 48 | #include <Qt3DRender/qshaderprogram.h> |
| 49 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 50 | #include <Qt3DRender/qparameter.h> |
| 51 | #include <Qt3DRender/qrenderpass.h> |
| 52 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 53 | #include <QtCore/QUrl> |
| 54 | #include <QtGui/QVector3D> |
| 55 | #include <QtGui/QVector4D> |
| 56 | |
| 57 | QT_BEGIN_NAMESPACE |
| 58 | |
| 59 | using namespace Qt3DRender; |
| 60 | |
| 61 | namespace Qt3DExtras { |
| 62 | |
| 63 | QDiffuseSpecularMapMaterialPrivate::() |
| 64 | : QMaterialPrivate() |
| 65 | , m_diffuseSpecularMapEffect(new QEffect()) |
| 66 | , m_diffuseTexture(new QTexture2D()) |
| 67 | , m_specularTexture(new QTexture2D()) |
| 68 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
| 69 | , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) |
| 70 | , m_specularParameter(new QParameter(QStringLiteral("specularTexture" ), m_specularTexture)) |
| 71 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
| 72 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 73 | , m_diffuseSpecularMapGL3Technique(new QTechnique()) |
| 74 | , m_diffuseSpecularMapGL2Technique(new QTechnique()) |
| 75 | , m_diffuseSpecularMapES2Technique(new QTechnique()) |
| 76 | , m_diffuseSpecularMapRHITechnique(new QTechnique()) |
| 77 | , m_diffuseSpecularMapGL3RenderPass(new QRenderPass()) |
| 78 | , m_diffuseSpecularMapGL2RenderPass(new QRenderPass()) |
| 79 | , m_diffuseSpecularMapES2RenderPass(new QRenderPass()) |
| 80 | , m_diffuseSpecularMapRHIRenderPass(new QRenderPass()) |
| 81 | , m_diffuseSpecularMapGL3Shader(new QShaderProgram()) |
| 82 | , m_diffuseSpecularMapGL3ShaderBuilder(new QShaderProgramBuilder()) |
| 83 | , m_diffuseSpecularMapGL2ES2Shader(new QShaderProgram()) |
| 84 | , m_diffuseSpecularMapGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
| 85 | , m_diffuseSpecularMapRHIShader(new QShaderProgram()) |
| 86 | , m_diffuseSpecularMapRHIShaderBuilder(new QShaderProgramBuilder()) |
| 87 | , m_filterKey(new QFilterKey) |
| 88 | { |
| 89 | m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 90 | m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 91 | m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 92 | m_diffuseTexture->setGenerateMipMaps(true); |
| 93 | m_diffuseTexture->setMaximumAnisotropy(16.0f); |
| 94 | |
| 95 | m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 96 | m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 97 | m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 98 | m_specularTexture->setGenerateMipMaps(true); |
| 99 | m_specularTexture->setMaximumAnisotropy(16.0f); |
| 100 | } |
| 101 | |
| 102 | void QDiffuseSpecularMapMaterialPrivate::() |
| 103 | { |
| 104 | Q_Q(QDiffuseSpecularMapMaterial); |
| 105 | |
| 106 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 107 | receiverPrivate: this, slot: &QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged); |
| 108 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 109 | receiverPrivate: this, slot: &QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged); |
| 110 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 111 | receiverPrivate: this, slot: &QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged); |
| 112 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 113 | receiverPrivate: this, slot: &QDiffuseSpecularMapMaterialPrivate::handleShininessChanged); |
| 114 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 115 | receiverPrivate: this, slot: &QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged); |
| 116 | |
| 117 | m_diffuseSpecularMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 118 | m_diffuseSpecularMapGL3ShaderBuilder->setParent(q); |
| 119 | m_diffuseSpecularMapGL3ShaderBuilder->setShaderProgram(m_diffuseSpecularMapGL3Shader); |
| 120 | m_diffuseSpecularMapGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 121 | m_diffuseSpecularMapGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 122 | QStringLiteral("specularTexture" ), |
| 123 | QStringLiteral("normal" )}); |
| 124 | |
| 125 | m_diffuseSpecularMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
| 126 | m_diffuseSpecularMapGL2ES2ShaderBuilder->setParent(q); |
| 127 | m_diffuseSpecularMapGL2ES2ShaderBuilder->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); |
| 128 | m_diffuseSpecularMapGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 129 | m_diffuseSpecularMapGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 130 | QStringLiteral("specularTexture" ), |
| 131 | QStringLiteral("normal" )}); |
| 132 | |
| 133 | m_diffuseSpecularMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); |
| 134 | m_diffuseSpecularMapRHIShaderBuilder->setParent(q); |
| 135 | m_diffuseSpecularMapRHIShaderBuilder->setShaderProgram(m_diffuseSpecularMapRHIShader); |
| 136 | m_diffuseSpecularMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 137 | m_diffuseSpecularMapRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 138 | QStringLiteral("specularTexture" ), |
| 139 | QStringLiteral("normal" )}); |
| 140 | |
| 141 | m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 142 | m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 143 | m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 144 | m_diffuseSpecularMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 145 | |
| 146 | m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 147 | m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 148 | m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 149 | m_diffuseSpecularMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 150 | |
| 151 | m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 152 | m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 153 | m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 154 | m_diffuseSpecularMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 155 | |
| 156 | m_diffuseSpecularMapRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 157 | m_diffuseSpecularMapRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 158 | m_diffuseSpecularMapRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 159 | |
| 160 | m_filterKey->setParent(q); |
| 161 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 162 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 163 | |
| 164 | m_diffuseSpecularMapGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 165 | m_diffuseSpecularMapGL2Technique->addFilterKey(filterKey: m_filterKey); |
| 166 | m_diffuseSpecularMapES2Technique->addFilterKey(filterKey: m_filterKey); |
| 167 | m_diffuseSpecularMapRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 168 | |
| 169 | m_diffuseSpecularMapGL3RenderPass->setShaderProgram(m_diffuseSpecularMapGL3Shader); |
| 170 | m_diffuseSpecularMapGL2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); |
| 171 | m_diffuseSpecularMapES2RenderPass->setShaderProgram(m_diffuseSpecularMapGL2ES2Shader); |
| 172 | m_diffuseSpecularMapRHIRenderPass->setShaderProgram(m_diffuseSpecularMapRHIShader); |
| 173 | |
| 174 | m_diffuseSpecularMapGL3Technique->addRenderPass(pass: m_diffuseSpecularMapGL3RenderPass); |
| 175 | m_diffuseSpecularMapGL2Technique->addRenderPass(pass: m_diffuseSpecularMapGL2RenderPass); |
| 176 | m_diffuseSpecularMapES2Technique->addRenderPass(pass: m_diffuseSpecularMapES2RenderPass); |
| 177 | m_diffuseSpecularMapRHITechnique->addRenderPass(pass: m_diffuseSpecularMapRHIRenderPass); |
| 178 | |
| 179 | m_diffuseSpecularMapEffect->addTechnique(t: m_diffuseSpecularMapGL3Technique); |
| 180 | m_diffuseSpecularMapEffect->addTechnique(t: m_diffuseSpecularMapGL2Technique); |
| 181 | m_diffuseSpecularMapEffect->addTechnique(t: m_diffuseSpecularMapES2Technique); |
| 182 | m_diffuseSpecularMapEffect->addTechnique(t: m_diffuseSpecularMapRHITechnique); |
| 183 | |
| 184 | m_diffuseSpecularMapEffect->addParameter(parameter: m_ambientParameter); |
| 185 | m_diffuseSpecularMapEffect->addParameter(parameter: m_diffuseParameter); |
| 186 | m_diffuseSpecularMapEffect->addParameter(parameter: m_specularParameter); |
| 187 | m_diffuseSpecularMapEffect->addParameter(parameter: m_shininessParameter); |
| 188 | m_diffuseSpecularMapEffect->addParameter(parameter: m_textureScaleParameter); |
| 189 | |
| 190 | q->setEffect(m_diffuseSpecularMapEffect); |
| 191 | } |
| 192 | |
| 193 | void QDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var) |
| 194 | { |
| 195 | Q_Q(QDiffuseSpecularMapMaterial); |
| 196 | emit q->ambientChanged(ambient: var.value<QColor>()); |
| 197 | } |
| 198 | |
| 199 | void QDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
| 200 | { |
| 201 | Q_Q(QDiffuseSpecularMapMaterial); |
| 202 | emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); |
| 203 | } |
| 204 | |
| 205 | void QDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) |
| 206 | { |
| 207 | Q_Q(QDiffuseSpecularMapMaterial); |
| 208 | emit q->specularChanged(specular: var.value<QAbstractTexture *>()); |
| 209 | } |
| 210 | |
| 211 | void QDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) |
| 212 | { |
| 213 | Q_Q(QDiffuseSpecularMapMaterial); |
| 214 | emit q->shininessChanged(shininess: var.toFloat()); |
| 215 | } |
| 216 | |
| 217 | void QDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 218 | { |
| 219 | Q_Q(QDiffuseSpecularMapMaterial); |
| 220 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 221 | } |
| 222 | |
| 223 | /*! |
| 224 | \class Qt3DExtras::QDiffuseSpecularMapMaterial |
| 225 | \brief The QDiffuseSpecularMapMaterial provides a default implementation of the phong lighting |
| 226 | effect where the diffuse and specular light components are read from texture maps. |
| 227 | \inmodule Qt3DExtras |
| 228 | \since 5.7 |
| 229 | \inherits Qt3DRender::QMaterial |
| 230 | |
| 231 | \deprecated |
| 232 | This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead. |
| 233 | |
| 234 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
| 235 | diffuse and specular. The relative strengths of these components are controlled by means of |
| 236 | their reflectivity coefficients which are modelled as RGB triplets: |
| 237 | |
| 238 | \list |
| 239 | \li Ambient is the color that is emitted by an object without any other light source. |
| 240 | \li Diffuse is the color that is emitted for rough surface reflections with the lights. |
| 241 | \li Specular is the color emitted for shiny surface reflections with the lights. |
| 242 | \li The shininess of a surface is controlled by a float property. |
| 243 | \endlist |
| 244 | |
| 245 | This material uses an effect with a single render pass approach and performs per fragment |
| 246 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
| 247 | */ |
| 248 | |
| 249 | /*! |
| 250 | Constructs a new QDiffuseSpecularMapMaterial instance with parent object \a parent. |
| 251 | */ |
| 252 | QDiffuseSpecularMapMaterial::(QNode *parent) |
| 253 | : QMaterial(*new QDiffuseSpecularMapMaterialPrivate, parent) |
| 254 | { |
| 255 | Q_D(QDiffuseSpecularMapMaterial); |
| 256 | d->init(); |
| 257 | } |
| 258 | |
| 259 | /*! |
| 260 | Destroys the QDiffuseSpecularMapMaterial instance. |
| 261 | */ |
| 262 | QDiffuseSpecularMapMaterial::() |
| 263 | { |
| 264 | } |
| 265 | |
| 266 | /*! |
| 267 | \property QDiffuseSpecularMapMaterial::ambient |
| 268 | |
| 269 | Holds the current ambient color that is emitted by an object without any |
| 270 | other light source. |
| 271 | */ |
| 272 | QColor QDiffuseSpecularMapMaterial::() const |
| 273 | { |
| 274 | Q_D(const QDiffuseSpecularMapMaterial); |
| 275 | return d->m_ambientParameter->value().value<QColor>(); |
| 276 | } |
| 277 | |
| 278 | /*! |
| 279 | \property QDiffuseSpecularMapMaterial::diffuse |
| 280 | |
| 281 | Holds the current diffuse map texture. |
| 282 | |
| 283 | By default, the diffuse texture has the following properties: |
| 284 | |
| 285 | \list |
| 286 | \li Linear minification and magnification filters |
| 287 | \li Linear mipmap with mipmapping enabled |
| 288 | \li Repeat wrap mode |
| 289 | \li Maximum anisotropy of 16.0 |
| 290 | \endlist |
| 291 | */ |
| 292 | QAbstractTexture *QDiffuseSpecularMapMaterial::() const |
| 293 | { |
| 294 | Q_D(const QDiffuseSpecularMapMaterial); |
| 295 | return d->m_diffuseParameter->value().value<QAbstractTexture *>(); |
| 296 | } |
| 297 | |
| 298 | /*! |
| 299 | \property QDiffuseSpecularMapMaterial::specular |
| 300 | |
| 301 | Holds the current specular map texture. |
| 302 | |
| 303 | By default, the specular texture has the following properties: |
| 304 | |
| 305 | \list |
| 306 | \li Linear minification and magnification filters |
| 307 | \li Linear mipmap with mipmapping enabled |
| 308 | \li Repeat wrap mode |
| 309 | \li Maximum anisotropy of 16.0 |
| 310 | \endlist |
| 311 | */ |
| 312 | QAbstractTexture *QDiffuseSpecularMapMaterial::() const |
| 313 | { |
| 314 | Q_D(const QDiffuseSpecularMapMaterial); |
| 315 | return d->m_specularParameter->value().value<QAbstractTexture *>(); |
| 316 | } |
| 317 | |
| 318 | /*! |
| 319 | \property QDiffuseSpecularMapMaterial::shininess |
| 320 | |
| 321 | Holds the current shininess as a float value. Higher values of shininess result in |
| 322 | a smaller and brighter highlight. |
| 323 | |
| 324 | Defaults to 150.0. |
| 325 | */ |
| 326 | float QDiffuseSpecularMapMaterial::() const |
| 327 | { |
| 328 | Q_D(const QDiffuseSpecularMapMaterial); |
| 329 | return d->m_shininessParameter->value().toFloat(); |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \property QDiffuseSpecularMapMaterial::textureScale |
| 334 | |
| 335 | Holds the current texture scale. It is applied as a multiplier to texture |
| 336 | coordinates at render time. Defaults to 1.0. |
| 337 | |
| 338 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 339 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 340 | would result in 16 (4x4) tiles. |
| 341 | */ |
| 342 | float QDiffuseSpecularMapMaterial::() const |
| 343 | { |
| 344 | Q_D(const QDiffuseSpecularMapMaterial); |
| 345 | return d->m_textureScaleParameter->value().toFloat(); |
| 346 | } |
| 347 | |
| 348 | void QDiffuseSpecularMapMaterial::(const QColor &ambient) |
| 349 | { |
| 350 | Q_D(QDiffuseSpecularMapMaterial); |
| 351 | d->m_ambientParameter->setValue(ambient); |
| 352 | } |
| 353 | |
| 354 | void QDiffuseSpecularMapMaterial::(QAbstractTexture *diffuse) |
| 355 | { |
| 356 | Q_D(QDiffuseSpecularMapMaterial); |
| 357 | d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuse)); |
| 358 | } |
| 359 | |
| 360 | void QDiffuseSpecularMapMaterial::(QAbstractTexture *specular) |
| 361 | { |
| 362 | Q_D(QDiffuseSpecularMapMaterial); |
| 363 | d->m_specularParameter->setValue(QVariant::fromValue(value: specular)); |
| 364 | } |
| 365 | |
| 366 | void QDiffuseSpecularMapMaterial::(float shininess) |
| 367 | { |
| 368 | Q_D(QDiffuseSpecularMapMaterial); |
| 369 | d->m_shininessParameter->setValue(shininess); |
| 370 | } |
| 371 | |
| 372 | void QDiffuseSpecularMapMaterial::(float textureScale) |
| 373 | { |
| 374 | Q_D(QDiffuseSpecularMapMaterial); |
| 375 | d->m_textureScaleParameter->setValue(textureScale); |
| 376 | } |
| 377 | |
| 378 | } // namespace Qt3DExtras |
| 379 | |
| 380 | QT_END_NAMESPACE |
| 381 | |