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| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qmetalroughmaterial.h" | 
| 41 | #include "qmetalroughmaterial_p.h" | 
| 42 | #include <Qt3DRender/qfilterkey.h> | 
| 43 | #include <Qt3DRender/qmaterial.h> | 
| 44 | #include <Qt3DRender/qeffect.h> | 
| 45 | #include <Qt3DRender/qtexture.h> | 
| 46 | #include <Qt3DRender/qtechnique.h> | 
| 47 | #include <Qt3DRender/qshaderprogram.h> | 
| 48 | #include <Qt3DRender/qshaderprogrambuilder.h> | 
| 49 | #include <Qt3DRender/qparameter.h> | 
| 50 | #include <Qt3DRender/qrenderpass.h> | 
| 51 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 52 | #include <QUrl> | 
| 53 | #include <QVector3D> | 
| 54 | #include <QVector4D> | 
| 55 |  | 
| 56 | QT_BEGIN_NAMESPACE | 
| 57 |  | 
| 58 | using namespace Qt3DRender; | 
| 59 |  | 
| 60 | namespace Qt3DExtras { | 
| 61 |  | 
| 62 | QMetalRoughMaterialPrivate::() | 
| 63 |     : QMaterialPrivate() | 
| 64 |     , m_baseColorParameter(new QParameter(QStringLiteral("baseColor" ), QColor("grey" ))) | 
| 65 |     , m_metalnessParameter(new QParameter(QStringLiteral("metalness" ), 0.0f)) | 
| 66 |     , m_roughnessParameter(new QParameter(QStringLiteral("roughness" ), 0.0f)) | 
| 67 |     , m_baseColorMapParameter(new QParameter(QStringLiteral("baseColorMap" ), QVariant())) | 
| 68 |     , m_metalnessMapParameter(new QParameter(QStringLiteral("metalnessMap" ), QVariant())) | 
| 69 |     , m_roughnessMapParameter(new QParameter(QStringLiteral("roughnessMap" ), QVariant())) | 
| 70 |     , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap" ), QVariant())) | 
| 71 |     , m_normalMapParameter(new QParameter(QStringLiteral("normalMap" ), QVariant())) | 
| 72 |     , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) | 
| 73 |     , m_metalRoughEffect(new QEffect()) | 
| 74 |     , m_metalRoughGL3Technique(new QTechnique()) | 
| 75 |     , m_metalRoughGL3RenderPass(new QRenderPass()) | 
| 76 |     , m_metalRoughGL3Shader(new QShaderProgram()) | 
| 77 |     , m_metalRoughGL3ShaderBuilder(new QShaderProgramBuilder()) | 
| 78 |     , m_metalRoughES3Technique(new QTechnique()) | 
| 79 |     , m_metalRoughES3RenderPass(new QRenderPass()) | 
| 80 |     , m_metalRoughES3Shader(new QShaderProgram()) | 
| 81 |     , m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder()) | 
| 82 |     , m_metalRoughRHITechnique(new QTechnique()) | 
| 83 |     , m_metalRoughRHIRenderPass(new QRenderPass()) | 
| 84 |     , m_metalRoughRHIShader(new QShaderProgram()) | 
| 85 |     , m_metalRoughRHIShaderBuilder(new QShaderProgramBuilder()) | 
| 86 |     , m_filterKey(new QFilterKey) | 
| 87 | { | 
| 88 | } | 
| 89 |  | 
| 90 | void QMetalRoughMaterialPrivate::() | 
| 91 | { | 
| 92 |     Q_Q(QMetalRoughMaterial); | 
| 93 |  | 
| 94 |     QObject::connect(sender: m_baseColorParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 95 |                      receiver: q, slot: &QMetalRoughMaterial::baseColorChanged); | 
| 96 |     QObject::connect(sender: m_metalnessParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 97 |                      receiver: q, slot: &QMetalRoughMaterial::metalnessChanged); | 
| 98 |     QObject::connect(sender: m_roughnessParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 99 |                      receiver: q, slot: &QMetalRoughMaterial::roughnessChanged); | 
| 100 |     QObject::connect(sender: m_ambientOcclusionMapParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 101 |                      receiver: q, slot: &QMetalRoughMaterial::roughnessChanged); | 
| 102 |     QObject::connect(sender: m_normalMapParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 103 |                      receiver: q, slot: &QMetalRoughMaterial::normalChanged); | 
| 104 |     connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 105 |             receiverPrivate: this, slot: &QMetalRoughMaterialPrivate::handleTextureScaleChanged); | 
| 106 |  | 
| 107 |     m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); | 
| 108 |     m_metalRoughGL3ShaderBuilder->setParent(q); | 
| 109 |     m_metalRoughGL3ShaderBuilder->setShaderProgram(m_metalRoughGL3Shader); | 
| 110 |     m_metalRoughGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); | 
| 111 |     m_metalRoughGL3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), | 
| 112 |                                                     QStringLiteral("metalness" ), | 
| 113 |                                                     QStringLiteral("roughness" ), | 
| 114 |                                                     QStringLiteral("ambientOcclusion" ), | 
| 115 |                                                     QStringLiteral("normal" )}); | 
| 116 |  | 
| 117 |     m_metalRoughES3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es3/default.vert" )))); | 
| 118 |     m_metalRoughES3ShaderBuilder->setParent(q); | 
| 119 |     m_metalRoughES3ShaderBuilder->setShaderProgram(m_metalRoughES3Shader); | 
| 120 |     m_metalRoughES3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); | 
| 121 |     m_metalRoughES3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), | 
| 122 |                                                     QStringLiteral("metalness" ), | 
| 123 |                                                     QStringLiteral("roughness" ), | 
| 124 |                                                     QStringLiteral("ambientOcclusion" ), | 
| 125 |                                                     QStringLiteral("normal" )}); | 
| 126 |  | 
| 127 |     m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); | 
| 128 |     m_metalRoughRHIShaderBuilder->setParent(q); | 
| 129 |     m_metalRoughRHIShaderBuilder->setShaderProgram(m_metalRoughRHIShader); | 
| 130 |     m_metalRoughRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); | 
| 131 |     m_metalRoughRHIShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), | 
| 132 |                                                     QStringLiteral("metalness" ), | 
| 133 |                                                     QStringLiteral("roughness" ), | 
| 134 |                                                     QStringLiteral("ambientOcclusion" ), | 
| 135 |                                                     QStringLiteral("normal" )}); | 
| 136 |  | 
| 137 |     m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 138 |     m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 139 |     m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 140 |     m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); | 
| 141 |  | 
| 142 |     m_metalRoughES3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); | 
| 143 |     m_metalRoughES3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 144 |     m_metalRoughES3Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 145 |  | 
| 146 |     m_metalRoughRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); | 
| 147 |     m_metalRoughRHITechnique->graphicsApiFilter()->setMajorVersion(1); | 
| 148 |     m_metalRoughRHITechnique->graphicsApiFilter()->setMinorVersion(0); | 
| 149 |  | 
| 150 |     m_filterKey->setParent(q); | 
| 151 |     m_filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 152 |     m_filterKey->setValue(QStringLiteral("forward" )); | 
| 153 |  | 
| 154 |     m_metalRoughGL3Technique->addFilterKey(filterKey: m_filterKey); | 
| 155 |     m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader); | 
| 156 |     m_metalRoughGL3Technique->addRenderPass(pass: m_metalRoughGL3RenderPass); | 
| 157 |     m_metalRoughEffect->addTechnique(t: m_metalRoughGL3Technique); | 
| 158 |  | 
| 159 |     m_metalRoughES3Technique->addFilterKey(filterKey: m_filterKey); | 
| 160 |     m_metalRoughES3RenderPass->setShaderProgram(m_metalRoughES3Shader); | 
| 161 |     m_metalRoughES3Technique->addRenderPass(pass: m_metalRoughES3RenderPass); | 
| 162 |     m_metalRoughEffect->addTechnique(t: m_metalRoughES3Technique); | 
| 163 |  | 
| 164 |     m_metalRoughRHITechnique->addFilterKey(filterKey: m_filterKey); | 
| 165 |     m_metalRoughRHIRenderPass->setShaderProgram(m_metalRoughRHIShader); | 
| 166 |     m_metalRoughRHITechnique->addRenderPass(pass: m_metalRoughRHIRenderPass); | 
| 167 |     m_metalRoughEffect->addTechnique(t: m_metalRoughRHITechnique); | 
| 168 |  | 
| 169 |     // Given parameters a parent | 
| 170 |     m_baseColorMapParameter->setParent(m_metalRoughEffect); | 
| 171 |     m_metalnessMapParameter->setParent(m_metalRoughEffect); | 
| 172 |     m_roughnessMapParameter->setParent(m_metalRoughEffect); | 
| 173 |  | 
| 174 |     m_metalRoughEffect->addParameter(parameter: m_baseColorParameter); | 
| 175 |     m_metalRoughEffect->addParameter(parameter: m_metalnessParameter); | 
| 176 |     m_metalRoughEffect->addParameter(parameter: m_roughnessParameter); | 
| 177 |     m_metalRoughEffect->addParameter(parameter: m_textureScaleParameter); | 
| 178 |  | 
| 179 |     q->setEffect(m_metalRoughEffect); | 
| 180 | } | 
| 181 |  | 
| 182 | void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var) | 
| 183 | { | 
| 184 |     Q_Q(QMetalRoughMaterial); | 
| 185 |     emit q->textureScaleChanged(textureScale: var.toFloat()); | 
| 186 | } | 
| 187 |  | 
| 188 | /*! | 
| 189 |     \class Qt3DExtras::QMetalRoughMaterial | 
| 190 |     \ingroup qt3d-extras-materials | 
| 191 |     \brief The QMetalRoughMaterial provides a default implementation of PBR | 
| 192 |     lighting. | 
| 193 |     \inmodule Qt3DExtras | 
| 194 |     \since 5.9 | 
| 195 |     \inherits Qt3DRender::QMaterial | 
| 196 |  | 
| 197 |     This material uses an effect with a single render pass approach and performs per fragment | 
| 198 |     lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3. | 
| 199 | */ | 
| 200 |  | 
| 201 | /*! | 
| 202 |    \qmltype MetalRoughMaterial | 
| 203 |    \instantiates Qt3DExtras::QMetalRoughMaterial | 
| 204 |    \inqmlmodule Qt3D.Extras | 
| 205 |  | 
| 206 |    \brief This material uses an effect with a single render pass approach and | 
| 207 |           performs per fragment lighting. Techniques are provided for OpenGL 3 | 
| 208 |           and OpenGL ES 3. | 
| 209 | */ | 
| 210 |  | 
| 211 | /*! | 
| 212 |     Constructs a new QMetalRoughMaterial instance with parent object \a parent. | 
| 213 | */ | 
| 214 | QMetalRoughMaterial::(QNode *parent) | 
| 215 |     : QMaterial(*new QMetalRoughMaterialPrivate, parent) | 
| 216 | { | 
| 217 |     Q_D(QMetalRoughMaterial); | 
| 218 |     d->init(); | 
| 219 | } | 
| 220 |  | 
| 221 | /*! \internal */ | 
| 222 | QMetalRoughMaterial::(QMetalRoughMaterialPrivate &dd, QNode *parent) | 
| 223 |     : QMaterial(dd, parent) | 
| 224 | { | 
| 225 |     Q_D(QMetalRoughMaterial); | 
| 226 |     d->init(); | 
| 227 | } | 
| 228 |  | 
| 229 | /*! | 
| 230 |     Destroys the QMetalRoughMaterial instance. | 
| 231 | */ | 
| 232 | QMetalRoughMaterial::() | 
| 233 | { | 
| 234 | } | 
| 235 |  | 
| 236 | /*! | 
| 237 |     \property QMetalRoughMaterial::baseColor | 
| 238 |  | 
| 239 |     Holds the current base color of the material. This can be either a plain | 
| 240 |     color value or a texture. By default the value of this property is "grey". | 
| 241 | */ | 
| 242 | /*! | 
| 243 |     \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::baseColor | 
| 244 |  | 
| 245 |     Holds the current base color of the material. This can be either a plain | 
| 246 |     color value or a texture. By default the value of this property is "grey". | 
| 247 | */ | 
| 248 | QVariant QMetalRoughMaterial::() const | 
| 249 | { | 
| 250 |     Q_D(const QMetalRoughMaterial); | 
| 251 |     return d->m_baseColorParameter->value(); | 
| 252 | } | 
| 253 |  | 
| 254 | /*! | 
| 255 |     \property QMetalRoughMaterial::metalness | 
| 256 |  | 
| 257 |     Holds the current metalness level of the material, as a value between | 
| 258 |     0 (purely dielectric, the default) and 1 (purely metallic). This can be | 
| 259 |     either a plain uniform value or a texture. By default the value of this | 
| 260 |     property is 0. | 
| 261 | */ | 
| 262 | /*! | 
| 263 |     \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::metalness | 
| 264 |  | 
| 265 |     Holds the current metalness level of the material, as a value between | 
| 266 |     0 (purely dielectric, the default) and 1 (purely metallic). This can be | 
| 267 |     either a plain uniform value or a texture. By default the value of this | 
| 268 |     property is 0. | 
| 269 | */ | 
| 270 | QVariant QMetalRoughMaterial::() const | 
| 271 | { | 
| 272 |     Q_D(const QMetalRoughMaterial); | 
| 273 |     return d->m_metalnessParameter->value(); | 
| 274 | } | 
| 275 |  | 
| 276 | /*! | 
| 277 |     \property QMetalRoughMaterial::roughness | 
| 278 |  | 
| 279 |     Holds the current roughness level of the material. This can be either a | 
| 280 |     plain uniform value or a texture. By default the value of this property is | 
| 281 |     0. | 
| 282 | */ | 
| 283 | /*! | 
| 284 |     \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::roughness | 
| 285 |  | 
| 286 |     Holds the current roughness level of the material. This can be either a | 
| 287 |     plain uniform value or a texture. By default the value of this property is | 
| 288 |     0. | 
| 289 | */ | 
| 290 | QVariant QMetalRoughMaterial::() const | 
| 291 | { | 
| 292 |     Q_D(const QMetalRoughMaterial); | 
| 293 |     return d->m_roughnessParameter->value(); | 
| 294 | } | 
| 295 |  | 
| 296 | /*! | 
| 297 |     \property QMetalRoughMaterial::ambientOcclusion | 
| 298 |  | 
| 299 |     Holds the current ambient occlusion map texture of the material. This can | 
| 300 |     only be a texture, otherwise it is ignored. By default this map is not set. | 
| 301 | */ | 
| 302 | /*! | 
| 303 |     \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::ambientOcclusion | 
| 304 |  | 
| 305 |     Holds the current ambient occlusion map texture of the material. This can | 
| 306 |     only be a texture, otherwise it is ignored. By default this map is not set. | 
| 307 | */ | 
| 308 | QVariant QMetalRoughMaterial::() const | 
| 309 | { | 
| 310 |     Q_D(const QMetalRoughMaterial); | 
| 311 |     return d->m_ambientOcclusionMapParameter->value(); | 
| 312 | } | 
| 313 |  | 
| 314 | /*! | 
| 315 |     \property QMetalRoughMaterial::normal | 
| 316 |  | 
| 317 |     Holds the current normal map texture of the material. This can only be a | 
| 318 |     texture, otherwise it is ignored. By default this map is not set. | 
| 319 | */ | 
| 320 | /*! | 
| 321 |     \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::normal | 
| 322 |  | 
| 323 |     Holds the current normal map texture of the material. This can only be a | 
| 324 |     texture, otherwise it is ignored. By default this map is not set. | 
| 325 | */ | 
| 326 | QVariant QMetalRoughMaterial::() const | 
| 327 | { | 
| 328 |     Q_D(const QMetalRoughMaterial); | 
| 329 |     return d->m_normalMapParameter->value(); | 
| 330 | } | 
| 331 |  | 
| 332 | /*! | 
| 333 |     \property QMetalRoughMaterial::textureScale | 
| 334 |  | 
| 335 |     Holds the current texture scale. It is applied as a multiplier to texture | 
| 336 |     coordinates at render time. Defaults to 1.0. | 
| 337 |  | 
| 338 |     When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple | 
| 339 |     way to tile a texture across a surface. For example, a texture scale of \c 4.0 | 
| 340 |     would result in 16 (4x4) tiles. | 
| 341 | */ | 
| 342 | /*! | 
| 343 |     \qmlproperty real Qt3D.Extras::MetalRoughMaterial::textureScale | 
| 344 |  | 
| 345 |     Holds the current texture scale. It is applied as a multiplier to texture | 
| 346 |     coordinates at render time. Defaults to 1.0. | 
| 347 |  | 
| 348 |     When used in conjunction with WrapMode.Repeat, textureScale provides a simple | 
| 349 |     way to tile a texture across a surface. For example, a texture scale of \c 4.0 | 
| 350 |     would result in 16 (4x4) tiles. | 
| 351 | */ | 
| 352 | float QMetalRoughMaterial::() const | 
| 353 | { | 
| 354 |     Q_D(const QMetalRoughMaterial); | 
| 355 |     return d->m_textureScaleParameter->value().toFloat(); | 
| 356 | } | 
| 357 |  | 
| 358 | void QMetalRoughMaterial::(const QVariant &baseColor) | 
| 359 | { | 
| 360 |     Q_D(QMetalRoughMaterial); | 
| 361 |     d->m_baseColorParameter->setValue(baseColor); | 
| 362 |     d->m_baseColorMapParameter->setValue(baseColor); | 
| 363 |  | 
| 364 |     auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); | 
| 365 |     if (baseColor.value<QAbstractTexture *>()) { | 
| 366 |         layers.removeAll(QStringLiteral("baseColor" )); | 
| 367 |         layers.append(QStringLiteral("baseColorMap" )); | 
| 368 |         d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorMapParameter); | 
| 369 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorParameter)) | 
| 370 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorParameter); | 
| 371 |     } else { | 
| 372 |         layers.removeAll(QStringLiteral("baseColorMap" )); | 
| 373 |         layers.append(QStringLiteral("baseColor" )); | 
| 374 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorMapParameter)) | 
| 375 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorMapParameter); | 
| 376 |         d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorParameter); | 
| 377 |     } | 
| 378 |     d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); | 
| 379 |     d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); | 
| 380 |     d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); | 
| 381 | } | 
| 382 |  | 
| 383 | void QMetalRoughMaterial::(const QVariant &metalness) | 
| 384 | { | 
| 385 |     Q_D(QMetalRoughMaterial); | 
| 386 |     d->m_metalnessParameter->setValue(metalness); | 
| 387 |     d->m_metalnessMapParameter->setValue(metalness); | 
| 388 |  | 
| 389 |     auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); | 
| 390 |     if (metalness.value<QAbstractTexture *>()) { | 
| 391 |         layers.removeAll(QStringLiteral("metalness" )); | 
| 392 |         layers.append(QStringLiteral("metalnessMap" )); | 
| 393 |         d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessMapParameter); | 
| 394 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessParameter)) | 
| 395 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessParameter); | 
| 396 |     } else { | 
| 397 |         layers.removeAll(QStringLiteral("metalnessMap" )); | 
| 398 |         layers.append(QStringLiteral("metalness" )); | 
| 399 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessMapParameter)) | 
| 400 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessMapParameter); | 
| 401 |         d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessParameter); | 
| 402 |     } | 
| 403 |     d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); | 
| 404 |     d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); | 
| 405 |     d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); | 
| 406 | } | 
| 407 |  | 
| 408 | void QMetalRoughMaterial::(const QVariant &roughness) | 
| 409 | { | 
| 410 |     Q_D(QMetalRoughMaterial); | 
| 411 |     d->m_roughnessParameter->setValue(roughness); | 
| 412 |     d->m_roughnessMapParameter->setValue(roughness); | 
| 413 |  | 
| 414 |     auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); | 
| 415 |     if (roughness.value<QAbstractTexture *>()) { | 
| 416 |         layers.removeAll(QStringLiteral("roughness" )); | 
| 417 |         layers.append(QStringLiteral("roughnessMap" )); | 
| 418 |         d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessMapParameter); | 
| 419 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessParameter)) | 
| 420 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessParameter); | 
| 421 |     } else { | 
| 422 |         layers.removeAll(QStringLiteral("roughnessMap" )); | 
| 423 |         layers.append(QStringLiteral("roughness" )); | 
| 424 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessMapParameter)) | 
| 425 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessMapParameter); | 
| 426 |         d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessParameter); | 
| 427 |     } | 
| 428 |     d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); | 
| 429 |     d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); | 
| 430 |     d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); | 
| 431 | } | 
| 432 |  | 
| 433 | void QMetalRoughMaterial::(const QVariant &ambientOcclusion) | 
| 434 | { | 
| 435 |     Q_D(QMetalRoughMaterial); | 
| 436 |     d->m_ambientOcclusionMapParameter->setValue(ambientOcclusion); | 
| 437 |  | 
| 438 |     auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); | 
| 439 |     if (ambientOcclusion.value<QAbstractTexture *>()) { | 
| 440 |         layers.removeAll(QStringLiteral("ambientOcclusion" )); | 
| 441 |         layers.append(QStringLiteral("ambientOcclusionMap" )); | 
| 442 |         d->m_metalRoughEffect->addParameter(parameter: d->m_ambientOcclusionMapParameter); | 
| 443 |     } else { | 
| 444 |         layers.removeAll(QStringLiteral("ambientOcclusionMap" )); | 
| 445 |         layers.append(QStringLiteral("ambientOcclusion" )); | 
| 446 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_ambientOcclusionMapParameter)) | 
| 447 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_ambientOcclusionMapParameter); | 
| 448 |     } | 
| 449 |     d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); | 
| 450 |     d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); | 
| 451 |     d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); | 
| 452 | } | 
| 453 |  | 
| 454 | void QMetalRoughMaterial::(const QVariant &normal) | 
| 455 | { | 
| 456 |     Q_D(QMetalRoughMaterial); | 
| 457 |     d->m_normalMapParameter->setValue(normal); | 
| 458 |  | 
| 459 |     auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); | 
| 460 |     if (normal.value<QAbstractTexture *>()) { | 
| 461 |         layers.removeAll(QStringLiteral("normal" )); | 
| 462 |         layers.append(QStringLiteral("normalMap" )); | 
| 463 |         d->m_metalRoughEffect->addParameter(parameter: d->m_normalMapParameter); | 
| 464 |     } else { | 
| 465 |         layers.removeAll(QStringLiteral("normalMap" )); | 
| 466 |         layers.append(QStringLiteral("normal" )); | 
| 467 |         if (d->m_metalRoughEffect->parameters().contains(t: d->m_normalMapParameter)) | 
| 468 |             d->m_metalRoughEffect->removeParameter(parameter: d->m_normalMapParameter); | 
| 469 |     } | 
| 470 |     d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); | 
| 471 |     d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); | 
| 472 |     d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); | 
| 473 | } | 
| 474 |  | 
| 475 | void QMetalRoughMaterial::(float textureScale) | 
| 476 | { | 
| 477 |     Q_D(QMetalRoughMaterial); | 
| 478 |     d->m_textureScaleParameter->setValue(textureScale); | 
| 479 | } | 
| 480 |  | 
| 481 | } // namespace Qt3DExtras | 
| 482 |  | 
| 483 | QT_END_NAMESPACE | 
| 484 |  |