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| 39 | |
| 40 | #include "qmetalroughmaterial.h" |
| 41 | #include "qmetalroughmaterial_p.h" |
| 42 | #include <Qt3DRender/qfilterkey.h> |
| 43 | #include <Qt3DRender/qmaterial.h> |
| 44 | #include <Qt3DRender/qeffect.h> |
| 45 | #include <Qt3DRender/qtexture.h> |
| 46 | #include <Qt3DRender/qtechnique.h> |
| 47 | #include <Qt3DRender/qshaderprogram.h> |
| 48 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 49 | #include <Qt3DRender/qparameter.h> |
| 50 | #include <Qt3DRender/qrenderpass.h> |
| 51 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 52 | #include <QUrl> |
| 53 | #include <QVector3D> |
| 54 | #include <QVector4D> |
| 55 | |
| 56 | QT_BEGIN_NAMESPACE |
| 57 | |
| 58 | using namespace Qt3DRender; |
| 59 | |
| 60 | namespace Qt3DExtras { |
| 61 | |
| 62 | QMetalRoughMaterialPrivate::() |
| 63 | : QMaterialPrivate() |
| 64 | , m_baseColorParameter(new QParameter(QStringLiteral("baseColor" ), QColor("grey" ))) |
| 65 | , m_metalnessParameter(new QParameter(QStringLiteral("metalness" ), 0.0f)) |
| 66 | , m_roughnessParameter(new QParameter(QStringLiteral("roughness" ), 0.0f)) |
| 67 | , m_baseColorMapParameter(new QParameter(QStringLiteral("baseColorMap" ), QVariant())) |
| 68 | , m_metalnessMapParameter(new QParameter(QStringLiteral("metalnessMap" ), QVariant())) |
| 69 | , m_roughnessMapParameter(new QParameter(QStringLiteral("roughnessMap" ), QVariant())) |
| 70 | , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap" ), QVariant())) |
| 71 | , m_normalMapParameter(new QParameter(QStringLiteral("normalMap" ), QVariant())) |
| 72 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 73 | , m_metalRoughEffect(new QEffect()) |
| 74 | , m_metalRoughGL3Technique(new QTechnique()) |
| 75 | , m_metalRoughGL3RenderPass(new QRenderPass()) |
| 76 | , m_metalRoughGL3Shader(new QShaderProgram()) |
| 77 | , m_metalRoughGL3ShaderBuilder(new QShaderProgramBuilder()) |
| 78 | , m_metalRoughES3Technique(new QTechnique()) |
| 79 | , m_metalRoughES3RenderPass(new QRenderPass()) |
| 80 | , m_metalRoughES3Shader(new QShaderProgram()) |
| 81 | , m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder()) |
| 82 | , m_metalRoughRHITechnique(new QTechnique()) |
| 83 | , m_metalRoughRHIRenderPass(new QRenderPass()) |
| 84 | , m_metalRoughRHIShader(new QShaderProgram()) |
| 85 | , m_metalRoughRHIShaderBuilder(new QShaderProgramBuilder()) |
| 86 | , m_filterKey(new QFilterKey) |
| 87 | { |
| 88 | } |
| 89 | |
| 90 | void QMetalRoughMaterialPrivate::() |
| 91 | { |
| 92 | Q_Q(QMetalRoughMaterial); |
| 93 | |
| 94 | QObject::connect(sender: m_baseColorParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 95 | receiver: q, slot: &QMetalRoughMaterial::baseColorChanged); |
| 96 | QObject::connect(sender: m_metalnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 97 | receiver: q, slot: &QMetalRoughMaterial::metalnessChanged); |
| 98 | QObject::connect(sender: m_roughnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 99 | receiver: q, slot: &QMetalRoughMaterial::roughnessChanged); |
| 100 | QObject::connect(sender: m_ambientOcclusionMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 101 | receiver: q, slot: &QMetalRoughMaterial::roughnessChanged); |
| 102 | QObject::connect(sender: m_normalMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 103 | receiver: q, slot: &QMetalRoughMaterial::normalChanged); |
| 104 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 105 | receiverPrivate: this, slot: &QMetalRoughMaterialPrivate::handleTextureScaleChanged); |
| 106 | |
| 107 | m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 108 | m_metalRoughGL3ShaderBuilder->setParent(q); |
| 109 | m_metalRoughGL3ShaderBuilder->setShaderProgram(m_metalRoughGL3Shader); |
| 110 | m_metalRoughGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 111 | m_metalRoughGL3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 112 | QStringLiteral("metalness" ), |
| 113 | QStringLiteral("roughness" ), |
| 114 | QStringLiteral("ambientOcclusion" ), |
| 115 | QStringLiteral("normal" )}); |
| 116 | |
| 117 | m_metalRoughES3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es3/default.vert" )))); |
| 118 | m_metalRoughES3ShaderBuilder->setParent(q); |
| 119 | m_metalRoughES3ShaderBuilder->setShaderProgram(m_metalRoughES3Shader); |
| 120 | m_metalRoughES3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 121 | m_metalRoughES3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 122 | QStringLiteral("metalness" ), |
| 123 | QStringLiteral("roughness" ), |
| 124 | QStringLiteral("ambientOcclusion" ), |
| 125 | QStringLiteral("normal" )}); |
| 126 | |
| 127 | m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); |
| 128 | m_metalRoughRHIShaderBuilder->setParent(q); |
| 129 | m_metalRoughRHIShaderBuilder->setShaderProgram(m_metalRoughRHIShader); |
| 130 | m_metalRoughRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 131 | m_metalRoughRHIShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 132 | QStringLiteral("metalness" ), |
| 133 | QStringLiteral("roughness" ), |
| 134 | QStringLiteral("ambientOcclusion" ), |
| 135 | QStringLiteral("normal" )}); |
| 136 | |
| 137 | m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 138 | m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 139 | m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 140 | m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 141 | |
| 142 | m_metalRoughES3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 143 | m_metalRoughES3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 144 | m_metalRoughES3Technique->graphicsApiFilter()->setMinorVersion(0); |
| 145 | |
| 146 | m_metalRoughRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 147 | m_metalRoughRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 148 | m_metalRoughRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 149 | |
| 150 | m_filterKey->setParent(q); |
| 151 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 152 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 153 | |
| 154 | m_metalRoughGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 155 | m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader); |
| 156 | m_metalRoughGL3Technique->addRenderPass(pass: m_metalRoughGL3RenderPass); |
| 157 | m_metalRoughEffect->addTechnique(t: m_metalRoughGL3Technique); |
| 158 | |
| 159 | m_metalRoughES3Technique->addFilterKey(filterKey: m_filterKey); |
| 160 | m_metalRoughES3RenderPass->setShaderProgram(m_metalRoughES3Shader); |
| 161 | m_metalRoughES3Technique->addRenderPass(pass: m_metalRoughES3RenderPass); |
| 162 | m_metalRoughEffect->addTechnique(t: m_metalRoughES3Technique); |
| 163 | |
| 164 | m_metalRoughRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 165 | m_metalRoughRHIRenderPass->setShaderProgram(m_metalRoughRHIShader); |
| 166 | m_metalRoughRHITechnique->addRenderPass(pass: m_metalRoughRHIRenderPass); |
| 167 | m_metalRoughEffect->addTechnique(t: m_metalRoughRHITechnique); |
| 168 | |
| 169 | // Given parameters a parent |
| 170 | m_baseColorMapParameter->setParent(m_metalRoughEffect); |
| 171 | m_metalnessMapParameter->setParent(m_metalRoughEffect); |
| 172 | m_roughnessMapParameter->setParent(m_metalRoughEffect); |
| 173 | |
| 174 | m_metalRoughEffect->addParameter(parameter: m_baseColorParameter); |
| 175 | m_metalRoughEffect->addParameter(parameter: m_metalnessParameter); |
| 176 | m_metalRoughEffect->addParameter(parameter: m_roughnessParameter); |
| 177 | m_metalRoughEffect->addParameter(parameter: m_textureScaleParameter); |
| 178 | |
| 179 | q->setEffect(m_metalRoughEffect); |
| 180 | } |
| 181 | |
| 182 | void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 183 | { |
| 184 | Q_Q(QMetalRoughMaterial); |
| 185 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 186 | } |
| 187 | |
| 188 | /*! |
| 189 | \class Qt3DExtras::QMetalRoughMaterial |
| 190 | \ingroup qt3d-extras-materials |
| 191 | \brief The QMetalRoughMaterial provides a default implementation of PBR |
| 192 | lighting. |
| 193 | \inmodule Qt3DExtras |
| 194 | \since 5.9 |
| 195 | \inherits Qt3DRender::QMaterial |
| 196 | |
| 197 | This material uses an effect with a single render pass approach and performs per fragment |
| 198 | lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3. |
| 199 | */ |
| 200 | |
| 201 | /*! |
| 202 | \qmltype MetalRoughMaterial |
| 203 | \instantiates Qt3DExtras::QMetalRoughMaterial |
| 204 | \inqmlmodule Qt3D.Extras |
| 205 | |
| 206 | \brief This material uses an effect with a single render pass approach and |
| 207 | performs per fragment lighting. Techniques are provided for OpenGL 3 |
| 208 | and OpenGL ES 3. |
| 209 | */ |
| 210 | |
| 211 | /*! |
| 212 | Constructs a new QMetalRoughMaterial instance with parent object \a parent. |
| 213 | */ |
| 214 | QMetalRoughMaterial::(QNode *parent) |
| 215 | : QMaterial(*new QMetalRoughMaterialPrivate, parent) |
| 216 | { |
| 217 | Q_D(QMetalRoughMaterial); |
| 218 | d->init(); |
| 219 | } |
| 220 | |
| 221 | /*! \internal */ |
| 222 | QMetalRoughMaterial::(QMetalRoughMaterialPrivate &dd, QNode *parent) |
| 223 | : QMaterial(dd, parent) |
| 224 | { |
| 225 | Q_D(QMetalRoughMaterial); |
| 226 | d->init(); |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | Destroys the QMetalRoughMaterial instance. |
| 231 | */ |
| 232 | QMetalRoughMaterial::() |
| 233 | { |
| 234 | } |
| 235 | |
| 236 | /*! |
| 237 | \property QMetalRoughMaterial::baseColor |
| 238 | |
| 239 | Holds the current base color of the material. This can be either a plain |
| 240 | color value or a texture. By default the value of this property is "grey". |
| 241 | */ |
| 242 | /*! |
| 243 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::baseColor |
| 244 | |
| 245 | Holds the current base color of the material. This can be either a plain |
| 246 | color value or a texture. By default the value of this property is "grey". |
| 247 | */ |
| 248 | QVariant QMetalRoughMaterial::() const |
| 249 | { |
| 250 | Q_D(const QMetalRoughMaterial); |
| 251 | return d->m_baseColorParameter->value(); |
| 252 | } |
| 253 | |
| 254 | /*! |
| 255 | \property QMetalRoughMaterial::metalness |
| 256 | |
| 257 | Holds the current metalness level of the material, as a value between |
| 258 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
| 259 | either a plain uniform value or a texture. By default the value of this |
| 260 | property is 0. |
| 261 | */ |
| 262 | /*! |
| 263 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::metalness |
| 264 | |
| 265 | Holds the current metalness level of the material, as a value between |
| 266 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
| 267 | either a plain uniform value or a texture. By default the value of this |
| 268 | property is 0. |
| 269 | */ |
| 270 | QVariant QMetalRoughMaterial::() const |
| 271 | { |
| 272 | Q_D(const QMetalRoughMaterial); |
| 273 | return d->m_metalnessParameter->value(); |
| 274 | } |
| 275 | |
| 276 | /*! |
| 277 | \property QMetalRoughMaterial::roughness |
| 278 | |
| 279 | Holds the current roughness level of the material. This can be either a |
| 280 | plain uniform value or a texture. By default the value of this property is |
| 281 | 0. |
| 282 | */ |
| 283 | /*! |
| 284 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::roughness |
| 285 | |
| 286 | Holds the current roughness level of the material. This can be either a |
| 287 | plain uniform value or a texture. By default the value of this property is |
| 288 | 0. |
| 289 | */ |
| 290 | QVariant QMetalRoughMaterial::() const |
| 291 | { |
| 292 | Q_D(const QMetalRoughMaterial); |
| 293 | return d->m_roughnessParameter->value(); |
| 294 | } |
| 295 | |
| 296 | /*! |
| 297 | \property QMetalRoughMaterial::ambientOcclusion |
| 298 | |
| 299 | Holds the current ambient occlusion map texture of the material. This can |
| 300 | only be a texture, otherwise it is ignored. By default this map is not set. |
| 301 | */ |
| 302 | /*! |
| 303 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::ambientOcclusion |
| 304 | |
| 305 | Holds the current ambient occlusion map texture of the material. This can |
| 306 | only be a texture, otherwise it is ignored. By default this map is not set. |
| 307 | */ |
| 308 | QVariant QMetalRoughMaterial::() const |
| 309 | { |
| 310 | Q_D(const QMetalRoughMaterial); |
| 311 | return d->m_ambientOcclusionMapParameter->value(); |
| 312 | } |
| 313 | |
| 314 | /*! |
| 315 | \property QMetalRoughMaterial::normal |
| 316 | |
| 317 | Holds the current normal map texture of the material. This can only be a |
| 318 | texture, otherwise it is ignored. By default this map is not set. |
| 319 | */ |
| 320 | /*! |
| 321 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::normal |
| 322 | |
| 323 | Holds the current normal map texture of the material. This can only be a |
| 324 | texture, otherwise it is ignored. By default this map is not set. |
| 325 | */ |
| 326 | QVariant QMetalRoughMaterial::() const |
| 327 | { |
| 328 | Q_D(const QMetalRoughMaterial); |
| 329 | return d->m_normalMapParameter->value(); |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \property QMetalRoughMaterial::textureScale |
| 334 | |
| 335 | Holds the current texture scale. It is applied as a multiplier to texture |
| 336 | coordinates at render time. Defaults to 1.0. |
| 337 | |
| 338 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 339 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 340 | would result in 16 (4x4) tiles. |
| 341 | */ |
| 342 | /*! |
| 343 | \qmlproperty real Qt3D.Extras::MetalRoughMaterial::textureScale |
| 344 | |
| 345 | Holds the current texture scale. It is applied as a multiplier to texture |
| 346 | coordinates at render time. Defaults to 1.0. |
| 347 | |
| 348 | When used in conjunction with WrapMode.Repeat, textureScale provides a simple |
| 349 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 350 | would result in 16 (4x4) tiles. |
| 351 | */ |
| 352 | float QMetalRoughMaterial::() const |
| 353 | { |
| 354 | Q_D(const QMetalRoughMaterial); |
| 355 | return d->m_textureScaleParameter->value().toFloat(); |
| 356 | } |
| 357 | |
| 358 | void QMetalRoughMaterial::(const QVariant &baseColor) |
| 359 | { |
| 360 | Q_D(QMetalRoughMaterial); |
| 361 | d->m_baseColorParameter->setValue(baseColor); |
| 362 | d->m_baseColorMapParameter->setValue(baseColor); |
| 363 | |
| 364 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 365 | if (baseColor.value<QAbstractTexture *>()) { |
| 366 | layers.removeAll(QStringLiteral("baseColor" )); |
| 367 | layers.append(QStringLiteral("baseColorMap" )); |
| 368 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorMapParameter); |
| 369 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorParameter)) |
| 370 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorParameter); |
| 371 | } else { |
| 372 | layers.removeAll(QStringLiteral("baseColorMap" )); |
| 373 | layers.append(QStringLiteral("baseColor" )); |
| 374 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorMapParameter)) |
| 375 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorMapParameter); |
| 376 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorParameter); |
| 377 | } |
| 378 | d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 379 | d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 380 | d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 381 | } |
| 382 | |
| 383 | void QMetalRoughMaterial::(const QVariant &metalness) |
| 384 | { |
| 385 | Q_D(QMetalRoughMaterial); |
| 386 | d->m_metalnessParameter->setValue(metalness); |
| 387 | d->m_metalnessMapParameter->setValue(metalness); |
| 388 | |
| 389 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 390 | if (metalness.value<QAbstractTexture *>()) { |
| 391 | layers.removeAll(QStringLiteral("metalness" )); |
| 392 | layers.append(QStringLiteral("metalnessMap" )); |
| 393 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessMapParameter); |
| 394 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessParameter)) |
| 395 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessParameter); |
| 396 | } else { |
| 397 | layers.removeAll(QStringLiteral("metalnessMap" )); |
| 398 | layers.append(QStringLiteral("metalness" )); |
| 399 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessMapParameter)) |
| 400 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessMapParameter); |
| 401 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessParameter); |
| 402 | } |
| 403 | d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 404 | d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 405 | d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 406 | } |
| 407 | |
| 408 | void QMetalRoughMaterial::(const QVariant &roughness) |
| 409 | { |
| 410 | Q_D(QMetalRoughMaterial); |
| 411 | d->m_roughnessParameter->setValue(roughness); |
| 412 | d->m_roughnessMapParameter->setValue(roughness); |
| 413 | |
| 414 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 415 | if (roughness.value<QAbstractTexture *>()) { |
| 416 | layers.removeAll(QStringLiteral("roughness" )); |
| 417 | layers.append(QStringLiteral("roughnessMap" )); |
| 418 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessMapParameter); |
| 419 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessParameter)) |
| 420 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessParameter); |
| 421 | } else { |
| 422 | layers.removeAll(QStringLiteral("roughnessMap" )); |
| 423 | layers.append(QStringLiteral("roughness" )); |
| 424 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessMapParameter)) |
| 425 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessMapParameter); |
| 426 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessParameter); |
| 427 | } |
| 428 | d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 429 | d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 430 | d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 431 | } |
| 432 | |
| 433 | void QMetalRoughMaterial::(const QVariant &ambientOcclusion) |
| 434 | { |
| 435 | Q_D(QMetalRoughMaterial); |
| 436 | d->m_ambientOcclusionMapParameter->setValue(ambientOcclusion); |
| 437 | |
| 438 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 439 | if (ambientOcclusion.value<QAbstractTexture *>()) { |
| 440 | layers.removeAll(QStringLiteral("ambientOcclusion" )); |
| 441 | layers.append(QStringLiteral("ambientOcclusionMap" )); |
| 442 | d->m_metalRoughEffect->addParameter(parameter: d->m_ambientOcclusionMapParameter); |
| 443 | } else { |
| 444 | layers.removeAll(QStringLiteral("ambientOcclusionMap" )); |
| 445 | layers.append(QStringLiteral("ambientOcclusion" )); |
| 446 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_ambientOcclusionMapParameter)) |
| 447 | d->m_metalRoughEffect->removeParameter(parameter: d->m_ambientOcclusionMapParameter); |
| 448 | } |
| 449 | d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 450 | d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 451 | d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 452 | } |
| 453 | |
| 454 | void QMetalRoughMaterial::(const QVariant &normal) |
| 455 | { |
| 456 | Q_D(QMetalRoughMaterial); |
| 457 | d->m_normalMapParameter->setValue(normal); |
| 458 | |
| 459 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 460 | if (normal.value<QAbstractTexture *>()) { |
| 461 | layers.removeAll(QStringLiteral("normal" )); |
| 462 | layers.append(QStringLiteral("normalMap" )); |
| 463 | d->m_metalRoughEffect->addParameter(parameter: d->m_normalMapParameter); |
| 464 | } else { |
| 465 | layers.removeAll(QStringLiteral("normalMap" )); |
| 466 | layers.append(QStringLiteral("normal" )); |
| 467 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_normalMapParameter)) |
| 468 | d->m_metalRoughEffect->removeParameter(parameter: d->m_normalMapParameter); |
| 469 | } |
| 470 | d->m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 471 | d->m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 472 | d->m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 473 | } |
| 474 | |
| 475 | void QMetalRoughMaterial::(float textureScale) |
| 476 | { |
| 477 | Q_D(QMetalRoughMaterial); |
| 478 | d->m_textureScaleParameter->setValue(textureScale); |
| 479 | } |
| 480 | |
| 481 | } // namespace Qt3DExtras |
| 482 | |
| 483 | QT_END_NAMESPACE |
| 484 | |