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39
40#include "filtercompatibletechniquejob_p.h"
41#include <Qt3DRender/private/techniquemanager_p.h>
42#include <Qt3DRender/private/nodemanagers_p.h>
43#include <Qt3DRender/private/job_common_p.h>
44#include <renderer_p.h>
45#include <submissioncontext_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DRender {
50namespace Render {
51namespace OpenGL {
52
53FilterCompatibleTechniqueJob::FilterCompatibleTechniqueJob()
54 : m_manager(nullptr)
55 , m_renderer(nullptr)
56{
57 SET_JOB_RUN_STAT_TYPE(this, JobTypes::FilterCompatibleTechniques, 0)
58}
59
60void FilterCompatibleTechniqueJob::setManager(TechniqueManager *manager)
61{
62 m_manager = manager;
63}
64
65TechniqueManager *FilterCompatibleTechniqueJob::manager() const
66{
67 return m_manager;
68}
69
70void FilterCompatibleTechniqueJob::setRenderer(Renderer *renderer)
71{
72 m_renderer = renderer;
73}
74
75Renderer *FilterCompatibleTechniqueJob::renderer() const
76{
77 return m_renderer;
78}
79
80void FilterCompatibleTechniqueJob::run()
81{
82 Q_ASSERT(m_manager != nullptr && m_renderer != nullptr);
83 Q_ASSERT(m_renderer->isRunning() && m_renderer->submissionContext()->isInitialized());
84
85 const QVector<Qt3DCore::QNodeId> dirtyTechniqueIds = m_manager->takeDirtyTechniques();
86 for (const Qt3DCore::QNodeId techniqueId : dirtyTechniqueIds) {
87 Technique *technique = m_manager->lookupResource(id: techniqueId);
88 if (Q_LIKELY(technique != nullptr))
89 technique->setCompatibleWithRenderer((*m_renderer->contextInfo() == *technique->graphicsApiFilter()));
90 }
91}
92
93} // namespace OpenGL
94} // namespace Render
95} // namespace Qt3DRender
96
97QT_END_NAMESPACE
98

source code of qt3d/src/plugins/renderers/opengl/jobs/filtercompatibletechniquejob.cpp