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40 | |
41 | #ifndef QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
42 | #define QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
43 | |
44 | // |
45 | // W A R N I N G |
46 | // ------------- |
47 | // |
48 | // This file is not part of the Qt API. It exists for the convenience |
49 | // of other Qt classes. This header file may change from version to |
50 | // version without notice, or even be removed. |
51 | // |
52 | // We mean it. |
53 | // |
54 | |
55 | |
56 | #include <glbuffer_p.h> |
57 | #include <glfence_p.h> |
58 | #include <graphicscontext_p.h> |
59 | #include <texturesubmissioncontext_p.h> |
60 | #include <imagesubmissioncontext_p.h> |
61 | #include <Qt3DRender/qclearbuffers.h> |
62 | #include <Qt3DRender/qattribute.h> |
63 | #include <Qt3DRender/private/handle_types_p.h> |
64 | #include <Qt3DRender/private/attachmentpack_p.h> |
65 | |
66 | QT_BEGIN_NAMESPACE |
67 | |
68 | class QAbstractOpenGLFunctions; |
69 | |
70 | namespace Qt3DRender { |
71 | |
72 | namespace Render { |
73 | |
74 | class Material; |
75 | class AttachmentPack; |
76 | class Attribute; |
77 | class Buffer; |
78 | class ShaderManager; |
79 | struct StateVariant; |
80 | class RenderTarget; |
81 | class RenderStateSet; |
82 | |
83 | namespace OpenGL { |
84 | |
85 | class Renderer; |
86 | class GraphicsHelperInterface; |
87 | class GLTexture; |
88 | class RenderCommand; |
89 | |
90 | typedef QPair<QString, int> NamedUniformLocation; |
91 | |
92 | class Q_AUTOTEST_EXPORT SubmissionContext : public GraphicsContext |
93 | { |
94 | public: |
95 | SubmissionContext(); |
96 | ~SubmissionContext(); |
97 | |
98 | int id() const; // unique, small integer ID of this context |
99 | void setRenderer(Renderer *renderer) { m_renderer = renderer; } |
100 | |
101 | bool beginDrawing(QSurface *surface); |
102 | void endDrawing(bool swapBuffers); |
103 | void releaseOpenGL(); |
104 | void setOpenGLContext(QOpenGLContext* ctx); |
105 | |
106 | // Viewport |
107 | void setViewport(const QRectF &viewport, const QSize &surfaceSize); |
108 | QRectF viewport() const { return m_viewport; } |
109 | |
110 | // Shaders |
111 | bool activateShader(GLShader *shader); |
112 | QOpenGLShaderProgram *activeShader() const { return m_activeShader; } |
113 | |
114 | // FBO |
115 | GLuint activeFBO() const { return m_activeFBO; } |
116 | void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId); |
117 | void releaseRenderTarget(const Qt3DCore::QNodeId id); |
118 | void releaseRenderTargets(); |
119 | QSize renderTargetSize(const QSize &surfaceSize) const; |
120 | QImage readFramebuffer(const QRect &rect); |
121 | void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId, |
122 | QRect inputRect, |
123 | QRect outputRect, uint defaultFboId, |
124 | QRenderTargetOutput::AttachmentPoint inputAttachmentPoint, |
125 | QRenderTargetOutput::AttachmentPoint outputAttachmentPoint, |
126 | QBlitFramebuffer::InterpolationMethod interpolationMethod); |
127 | |
128 | // Attributes |
129 | void specifyAttribute(const Attribute *attribute, |
130 | Buffer *buffer, |
131 | const ShaderAttribute *attributeDescription); |
132 | void specifyIndices(Buffer *buffer); |
133 | |
134 | // Buffer |
135 | void updateBuffer(Buffer *buffer); |
136 | QByteArray downloadBufferContent(Buffer *buffer); |
137 | void releaseBuffer(Qt3DCore::QNodeId bufferId); |
138 | bool hasGLBufferForBuffer(Buffer *buffer); |
139 | GLBuffer *glBufferForRenderBuffer(Buffer *buf); |
140 | |
141 | // Parameters |
142 | bool setParameters(ShaderParameterPack ¶meterPack, GLShader *shader); |
143 | |
144 | // RenderState |
145 | void setCurrentStateSet(RenderStateSet* ss); |
146 | RenderStateSet *currentStateSet() const; |
147 | void applyState(const StateVariant &state); |
148 | |
149 | void resetMasked(qint64 maskOfStatesToReset); |
150 | void applyStateSet(RenderStateSet *ss); |
151 | |
152 | // Wrappers |
153 | void clearColor(const QColor &color); |
154 | void clearDepthValue(float depth); |
155 | void clearStencilValue(int stencil); |
156 | |
157 | |
158 | // Fences |
159 | GLFence fenceSync(); |
160 | void clientWaitSync(GLFence sync, GLuint64 nanoSecTimeout); |
161 | void waitSync(GLFence sync); |
162 | bool wasSyncSignaled(GLFence sync); |
163 | void deleteSync(GLFence sync); |
164 | |
165 | // Textures |
166 | void setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds); |
167 | |
168 | private: |
169 | struct RenderTargetInfo { |
170 | GLuint fboId; |
171 | QSize size; |
172 | AttachmentPack attachments; |
173 | }; |
174 | |
175 | void initialize(); |
176 | |
177 | // Material |
178 | Material* activeMaterial() const { return m_material; } |
179 | void setActiveMaterial(Material* rmat); |
180 | |
181 | // FBO |
182 | RenderTargetInfo bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments); |
183 | void activateDrawBuffers(const AttachmentPack &attachments); |
184 | void resolveRenderTargetFormat(); |
185 | GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments); |
186 | GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget); |
187 | |
188 | // Buffers |
189 | HGLBuffer createGLBufferFor(Buffer *buffer); |
190 | void uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer = false); |
191 | QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b); |
192 | bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type); |
193 | |
194 | bool m_ownCurrent; |
195 | const unsigned int m_id; |
196 | QSurface *m_surface; |
197 | QSize m_surfaceSize; |
198 | |
199 | QOpenGLShaderProgram *m_activeShader; |
200 | |
201 | QHash<Qt3DCore::QNodeId, HGLBuffer> m_renderBufferHash; |
202 | |
203 | |
204 | QHash<Qt3DCore::QNodeId, RenderTargetInfo> m_renderTargets; |
205 | QAbstractTexture::TextureFormat m_renderTargetFormat; |
206 | |
207 | // cache some current state, to make sure we don't issue unnecessary GL calls |
208 | int m_currClearStencilValue; |
209 | float m_currClearDepthValue; |
210 | QColor m_currClearColorValue; |
211 | |
212 | Material* m_material; |
213 | QRectF m_viewport; |
214 | GLuint m_activeFBO; |
215 | Qt3DCore::QNodeId m_activeFBONodeId; |
216 | |
217 | GLBuffer *m_boundArrayBuffer; |
218 | RenderStateSet* m_stateSet; |
219 | Renderer *m_renderer; |
220 | QByteArray m_uboTempArray; |
221 | |
222 | TextureSubmissionContext m_textureContext; |
223 | ImageSubmissionContext m_imageContext; |
224 | |
225 | // Attributes |
226 | friend class OpenGLVertexArrayObject; |
227 | |
228 | struct VAOVertexAttribute |
229 | { |
230 | HGLBuffer bufferHandle; |
231 | GLBuffer::Type attributeType; |
232 | int location; |
233 | GLint dataType; |
234 | uint byteOffset; |
235 | uint vertexSize; |
236 | uint byteStride; |
237 | uint divisor; |
238 | GLenum shaderDataType; |
239 | }; |
240 | |
241 | using VAOIndexAttribute = HGLBuffer; |
242 | void enableAttribute(const VAOVertexAttribute &attr); |
243 | void disableAttribute(const VAOVertexAttribute &attr); |
244 | |
245 | Qt3DCore::QNodeIdVector m_updateTextureIds; |
246 | }; |
247 | |
248 | } // namespace OpenGL |
249 | } // namespace Render |
250 | } // namespace Qt3DRender |
251 | |
252 | QT_END_NAMESPACE |
253 | |
254 | #endif // QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
255 | |