| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 12 | ** accordance with the commercial license agreement provided with the |
| 13 | ** Software or, alternatively, in accordance with the terms contained in |
| 14 | ** a written agreement between you and The Qt Company. For licensing terms |
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #ifndef QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 42 | #define QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 43 | |
| 44 | // |
| 45 | // W A R N I N G |
| 46 | // ------------- |
| 47 | // |
| 48 | // This file is not part of the Qt API. It exists for the convenience |
| 49 | // of other Qt classes. This header file may change from version to |
| 50 | // version without notice, or even be removed. |
| 51 | // |
| 52 | // We mean it. |
| 53 | // |
| 54 | |
| 55 | |
| 56 | #include <glbuffer_p.h> |
| 57 | #include <glfence_p.h> |
| 58 | #include <graphicscontext_p.h> |
| 59 | #include <texturesubmissioncontext_p.h> |
| 60 | #include <imagesubmissioncontext_p.h> |
| 61 | #include <Qt3DRender/qclearbuffers.h> |
| 62 | #include <Qt3DRender/qattribute.h> |
| 63 | #include <Qt3DRender/private/handle_types_p.h> |
| 64 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 65 | |
| 66 | QT_BEGIN_NAMESPACE |
| 67 | |
| 68 | class QAbstractOpenGLFunctions; |
| 69 | |
| 70 | namespace Qt3DRender { |
| 71 | |
| 72 | namespace Render { |
| 73 | |
| 74 | class Material; |
| 75 | class AttachmentPack; |
| 76 | class Attribute; |
| 77 | class Buffer; |
| 78 | class ShaderManager; |
| 79 | struct StateVariant; |
| 80 | class RenderTarget; |
| 81 | class RenderStateSet; |
| 82 | |
| 83 | namespace OpenGL { |
| 84 | |
| 85 | class Renderer; |
| 86 | class GraphicsHelperInterface; |
| 87 | class GLTexture; |
| 88 | class RenderCommand; |
| 89 | |
| 90 | typedef QPair<QString, int> NamedUniformLocation; |
| 91 | |
| 92 | class Q_AUTOTEST_EXPORT SubmissionContext : public GraphicsContext |
| 93 | { |
| 94 | public: |
| 95 | SubmissionContext(); |
| 96 | ~SubmissionContext(); |
| 97 | |
| 98 | int id() const; // unique, small integer ID of this context |
| 99 | void setRenderer(Renderer *renderer) { m_renderer = renderer; } |
| 100 | |
| 101 | bool beginDrawing(QSurface *surface); |
| 102 | void endDrawing(bool swapBuffers); |
| 103 | void releaseOpenGL(); |
| 104 | void setOpenGLContext(QOpenGLContext* ctx); |
| 105 | |
| 106 | // Viewport |
| 107 | void setViewport(const QRectF &viewport, const QSize &surfaceSize); |
| 108 | QRectF viewport() const { return m_viewport; } |
| 109 | |
| 110 | // Shaders |
| 111 | bool activateShader(GLShader *shader); |
| 112 | QOpenGLShaderProgram *activeShader() const { return m_activeShader; } |
| 113 | |
| 114 | // FBO |
| 115 | GLuint activeFBO() const { return m_activeFBO; } |
| 116 | void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId); |
| 117 | void releaseRenderTarget(const Qt3DCore::QNodeId id); |
| 118 | void releaseRenderTargets(); |
| 119 | QSize renderTargetSize(const QSize &surfaceSize) const; |
| 120 | QImage readFramebuffer(const QRect &rect); |
| 121 | void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId, |
| 122 | QRect inputRect, |
| 123 | QRect outputRect, uint defaultFboId, |
| 124 | QRenderTargetOutput::AttachmentPoint inputAttachmentPoint, |
| 125 | QRenderTargetOutput::AttachmentPoint outputAttachmentPoint, |
| 126 | QBlitFramebuffer::InterpolationMethod interpolationMethod); |
| 127 | |
| 128 | // Attributes |
| 129 | void specifyAttribute(const Attribute *attribute, |
| 130 | Buffer *buffer, |
| 131 | const ShaderAttribute *attributeDescription); |
| 132 | void specifyIndices(Buffer *buffer); |
| 133 | |
| 134 | // Buffer |
| 135 | void updateBuffer(Buffer *buffer); |
| 136 | QByteArray downloadBufferContent(Buffer *buffer); |
| 137 | void releaseBuffer(Qt3DCore::QNodeId bufferId); |
| 138 | bool hasGLBufferForBuffer(Buffer *buffer); |
| 139 | GLBuffer *glBufferForRenderBuffer(Buffer *buf); |
| 140 | |
| 141 | // Parameters |
| 142 | bool setParameters(ShaderParameterPack ¶meterPack, GLShader *shader); |
| 143 | |
| 144 | // RenderState |
| 145 | void setCurrentStateSet(RenderStateSet* ss); |
| 146 | RenderStateSet *currentStateSet() const; |
| 147 | void applyState(const StateVariant &state); |
| 148 | |
| 149 | void resetMasked(qint64 maskOfStatesToReset); |
| 150 | void applyStateSet(RenderStateSet *ss); |
| 151 | |
| 152 | // Wrappers |
| 153 | void clearColor(const QColor &color); |
| 154 | void clearDepthValue(float depth); |
| 155 | void clearStencilValue(int stencil); |
| 156 | |
| 157 | |
| 158 | // Fences |
| 159 | GLFence fenceSync(); |
| 160 | void clientWaitSync(GLFence sync, GLuint64 nanoSecTimeout); |
| 161 | void waitSync(GLFence sync); |
| 162 | bool wasSyncSignaled(GLFence sync); |
| 163 | void deleteSync(GLFence sync); |
| 164 | |
| 165 | // Textures |
| 166 | void setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds); |
| 167 | |
| 168 | private: |
| 169 | struct RenderTargetInfo { |
| 170 | GLuint fboId; |
| 171 | QSize size; |
| 172 | AttachmentPack attachments; |
| 173 | }; |
| 174 | |
| 175 | void initialize(); |
| 176 | |
| 177 | // Material |
| 178 | Material* activeMaterial() const { return m_material; } |
| 179 | void setActiveMaterial(Material* rmat); |
| 180 | |
| 181 | // FBO |
| 182 | RenderTargetInfo bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments); |
| 183 | void activateDrawBuffers(const AttachmentPack &attachments); |
| 184 | void resolveRenderTargetFormat(); |
| 185 | GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments); |
| 186 | GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget); |
| 187 | |
| 188 | // Buffers |
| 189 | HGLBuffer createGLBufferFor(Buffer *buffer); |
| 190 | void uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer = false); |
| 191 | QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b); |
| 192 | bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type); |
| 193 | |
| 194 | bool m_ownCurrent; |
| 195 | const unsigned int m_id; |
| 196 | QSurface *m_surface; |
| 197 | QSize m_surfaceSize; |
| 198 | |
| 199 | QOpenGLShaderProgram *m_activeShader; |
| 200 | |
| 201 | QHash<Qt3DCore::QNodeId, HGLBuffer> m_renderBufferHash; |
| 202 | |
| 203 | |
| 204 | QHash<Qt3DCore::QNodeId, RenderTargetInfo> m_renderTargets; |
| 205 | QAbstractTexture::TextureFormat m_renderTargetFormat; |
| 206 | |
| 207 | // cache some current state, to make sure we don't issue unnecessary GL calls |
| 208 | int m_currClearStencilValue; |
| 209 | float m_currClearDepthValue; |
| 210 | QColor m_currClearColorValue; |
| 211 | |
| 212 | Material* m_material; |
| 213 | QRectF m_viewport; |
| 214 | GLuint m_activeFBO; |
| 215 | Qt3DCore::QNodeId m_activeFBONodeId; |
| 216 | |
| 217 | GLBuffer *m_boundArrayBuffer; |
| 218 | RenderStateSet* m_stateSet; |
| 219 | Renderer *m_renderer; |
| 220 | QByteArray m_uboTempArray; |
| 221 | |
| 222 | TextureSubmissionContext m_textureContext; |
| 223 | ImageSubmissionContext m_imageContext; |
| 224 | |
| 225 | // Attributes |
| 226 | friend class OpenGLVertexArrayObject; |
| 227 | |
| 228 | struct VAOVertexAttribute |
| 229 | { |
| 230 | HGLBuffer bufferHandle; |
| 231 | GLBuffer::Type attributeType; |
| 232 | int location; |
| 233 | GLint dataType; |
| 234 | uint byteOffset; |
| 235 | uint vertexSize; |
| 236 | uint byteStride; |
| 237 | uint divisor; |
| 238 | GLenum shaderDataType; |
| 239 | }; |
| 240 | |
| 241 | using VAOIndexAttribute = HGLBuffer; |
| 242 | void enableAttribute(const VAOVertexAttribute &attr); |
| 243 | void disableAttribute(const VAOVertexAttribute &attr); |
| 244 | |
| 245 | Qt3DCore::QNodeIdVector m_updateTextureIds; |
| 246 | }; |
| 247 | |
| 248 | } // namespace OpenGL |
| 249 | } // namespace Render |
| 250 | } // namespace Qt3DRender |
| 251 | |
| 252 | QT_END_NAMESPACE |
| 253 | |
| 254 | #endif // QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 255 | |