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| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
| 41 | #define QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists for the convenience |
| 48 | // of other Qt classes. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | |
| 55 | #include <shadervariables_p.h> |
| 56 | #include <shaderparameterpack_p.h> |
| 57 | #include <Qt3DRender/qshaderprogram.h> |
| 58 | #include <QMutex> |
| 59 | |
| 60 | #ifdef QT_BUILD_INTERNAL |
| 61 | class tst_BenchShaderParameterPack; |
| 62 | #endif |
| 63 | |
| 64 | QT_BEGIN_NAMESPACE |
| 65 | |
| 66 | class QOpenGLShaderProgram; |
| 67 | |
| 68 | namespace Qt3DRender { |
| 69 | |
| 70 | namespace Render { |
| 71 | |
| 72 | namespace OpenGL { |
| 73 | |
| 74 | class Q_AUTOTEST_EXPORT GLShader |
| 75 | { |
| 76 | public: |
| 77 | GLShader(); |
| 78 | ~GLShader(); |
| 79 | |
| 80 | void setGraphicsContext(GraphicsContext *context); |
| 81 | GraphicsContext *graphicsContext(); |
| 82 | |
| 83 | bool isLoaded() const { return m_isLoaded; } |
| 84 | void setLoaded(bool loaded) { m_isLoaded = loaded; } |
| 85 | |
| 86 | void prepareUniforms(ShaderParameterPack &pack); |
| 87 | |
| 88 | void setFragOutputs(const QHash<QString, int> &fragOutputs); |
| 89 | const QHash<QString, int> fragOutputs() const; |
| 90 | |
| 91 | inline const QVector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; } |
| 92 | inline const QVector<int> &lightUniformsNamesIds() const { return m_lightUniformsNamesIds; } |
| 93 | inline const QVector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; } |
| 94 | inline const QVector<int> &uniformBlockNamesIds() const { return m_uniformBlockNamesIds; } |
| 95 | inline const QVector<int> &storageBlockNamesIds() const { return m_shaderStorageBlockNamesIds; } |
| 96 | inline const QVector<int> &attributeNamesIds() const { return m_attributeNamesIds; } |
| 97 | |
| 98 | QVector<QString> uniformsNames() const; |
| 99 | QVector<QString> attributesNames() const; |
| 100 | QVector<QString> uniformBlockNames() const; |
| 101 | QVector<QString> storageBlockNames() const; |
| 102 | |
| 103 | inline const QVector<ShaderUniform> &uniforms() const { return m_uniforms; } |
| 104 | inline const QVector<ShaderAttribute> &attributes() const { return m_attributes; } |
| 105 | inline const QVector<ShaderUniformBlock> &uniformBlocks() const { return m_uniformBlocks; } |
| 106 | inline const QVector<ShaderStorageBlock> &storageBlocks() const { return m_shaderStorageBlocks; } |
| 107 | |
| 108 | QHash<QString, ShaderUniform> activeUniformsForUniformBlock(int blockIndex) const; |
| 109 | |
| 110 | ShaderUniformBlock uniformBlockForBlockIndex(int blockNameId) const noexcept; |
| 111 | ShaderUniformBlock uniformBlockForBlockNameId(int blockIndex) const noexcept; |
| 112 | ShaderUniformBlock uniformBlockForBlockName(const QString &blockName) const noexcept; |
| 113 | |
| 114 | ShaderStorageBlock storageBlockForBlockIndex(int blockIndex) const noexcept; |
| 115 | ShaderStorageBlock storageBlockForBlockNameId(int blockNameId) const noexcept; |
| 116 | ShaderStorageBlock storageBlockForBlockName(const QString &blockName) const noexcept; |
| 117 | |
| 118 | enum ParameterKind { |
| 119 | Uniform, |
| 120 | UBO, |
| 121 | SSBO, |
| 122 | Struct |
| 123 | }; |
| 124 | ParameterKind categorizeVariable(int nameId) const noexcept; |
| 125 | |
| 126 | bool hasUniform(int nameId) const noexcept; |
| 127 | inline bool hasActiveVariables() const noexcept { return m_hasActiveVariables; } |
| 128 | inline int parameterPackSize() const noexcept { return m_parameterPackSize; } |
| 129 | |
| 130 | QOpenGLShaderProgram *shaderProgram() { return &m_shader; } |
| 131 | |
| 132 | void setShaderCode(const QVector<QByteArray> shaderCode) { m_shaderCode = shaderCode; } |
| 133 | QVector<QByteArray> shaderCode() const; |
| 134 | |
| 135 | private: |
| 136 | bool m_isLoaded; |
| 137 | QOpenGLShaderProgram m_shader; |
| 138 | GraphicsContext *m_graphicsContext; |
| 139 | |
| 140 | QVector<QString> m_uniformsNames; |
| 141 | QVector<int> m_uniformsNamesIds; |
| 142 | QVector<int> m_lightUniformsNamesIds; |
| 143 | QVector<int> m_standardUniformNamesIds; |
| 144 | QVector<ShaderUniform> m_uniforms; |
| 145 | |
| 146 | QVector<QString> m_attributesNames; |
| 147 | QVector<int> m_attributeNamesIds; |
| 148 | QVector<ShaderAttribute> m_attributes; |
| 149 | |
| 150 | QVector<QString> m_uniformBlockNames; |
| 151 | QVector<int> m_uniformBlockNamesIds; |
| 152 | QVector<ShaderUniformBlock> m_uniformBlocks; |
| 153 | QHash<int, QHash<QString, ShaderUniform> > m_uniformBlockIndexToShaderUniforms; |
| 154 | |
| 155 | QVector<QString> m_shaderStorageBlockNames; |
| 156 | QVector<int> m_shaderStorageBlockNamesIds; |
| 157 | QVector<ShaderStorageBlock> m_shaderStorageBlocks; |
| 158 | |
| 159 | QHash<QString, int> m_fragOutputs; |
| 160 | QVector<QByteArray> m_shaderCode; |
| 161 | |
| 162 | int m_parameterPackSize; |
| 163 | int m_hasActiveVariables; |
| 164 | |
| 165 | // Private so that only GraphicContext can call it |
| 166 | void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription); |
| 167 | void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription); |
| 168 | void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription); |
| 169 | void initializeShaderStorageBlocks(const QVector<ShaderStorageBlock> &shaderStorageBlockDescription); |
| 170 | |
| 171 | friend class GraphicsContext; |
| 172 | #ifdef QT_BUILD_INTERNAL |
| 173 | friend class ::tst_BenchShaderParameterPack; |
| 174 | #endif |
| 175 | |
| 176 | mutable QMutex m_mutex; |
| 177 | QMetaObject::Connection m_contextConnection; |
| 178 | }; |
| 179 | |
| 180 | } // OpenGL |
| 181 | |
| 182 | } // Render |
| 183 | |
| 184 | } // Qt3DRender |
| 185 | |
| 186 | QT_END_NAMESPACE |
| 187 | |
| 188 | #endif // QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
| 189 | |