1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
41 | #define QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | |
55 | #include <shadervariables_p.h> |
56 | #include <shaderparameterpack_p.h> |
57 | #include <Qt3DRender/qshaderprogram.h> |
58 | #include <QMutex> |
59 | |
60 | #ifdef QT_BUILD_INTERNAL |
61 | class tst_BenchShaderParameterPack; |
62 | #endif |
63 | |
64 | QT_BEGIN_NAMESPACE |
65 | |
66 | class QOpenGLShaderProgram; |
67 | |
68 | namespace Qt3DRender { |
69 | |
70 | namespace Render { |
71 | |
72 | namespace OpenGL { |
73 | |
74 | class Q_AUTOTEST_EXPORT GLShader |
75 | { |
76 | public: |
77 | GLShader(); |
78 | ~GLShader(); |
79 | |
80 | void setGraphicsContext(GraphicsContext *context); |
81 | GraphicsContext *graphicsContext(); |
82 | |
83 | bool isLoaded() const { return m_isLoaded; } |
84 | void setLoaded(bool loaded) { m_isLoaded = loaded; } |
85 | |
86 | void prepareUniforms(ShaderParameterPack &pack); |
87 | |
88 | void setFragOutputs(const QHash<QString, int> &fragOutputs); |
89 | const QHash<QString, int> fragOutputs() const; |
90 | |
91 | inline const QVector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; } |
92 | inline const QVector<int> &lightUniformsNamesIds() const { return m_lightUniformsNamesIds; } |
93 | inline const QVector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; } |
94 | inline const QVector<int> &uniformBlockNamesIds() const { return m_uniformBlockNamesIds; } |
95 | inline const QVector<int> &storageBlockNamesIds() const { return m_shaderStorageBlockNamesIds; } |
96 | inline const QVector<int> &attributeNamesIds() const { return m_attributeNamesIds; } |
97 | |
98 | QVector<QString> uniformsNames() const; |
99 | QVector<QString> attributesNames() const; |
100 | QVector<QString> uniformBlockNames() const; |
101 | QVector<QString> storageBlockNames() const; |
102 | |
103 | inline const QVector<ShaderUniform> &uniforms() const { return m_uniforms; } |
104 | inline const QVector<ShaderAttribute> &attributes() const { return m_attributes; } |
105 | inline const QVector<ShaderUniformBlock> &uniformBlocks() const { return m_uniformBlocks; } |
106 | inline const QVector<ShaderStorageBlock> &storageBlocks() const { return m_shaderStorageBlocks; } |
107 | |
108 | QHash<QString, ShaderUniform> activeUniformsForUniformBlock(int blockIndex) const; |
109 | |
110 | ShaderUniformBlock uniformBlockForBlockIndex(int blockNameId) const noexcept; |
111 | ShaderUniformBlock uniformBlockForBlockNameId(int blockIndex) const noexcept; |
112 | ShaderUniformBlock uniformBlockForBlockName(const QString &blockName) const noexcept; |
113 | |
114 | ShaderStorageBlock storageBlockForBlockIndex(int blockIndex) const noexcept; |
115 | ShaderStorageBlock storageBlockForBlockNameId(int blockNameId) const noexcept; |
116 | ShaderStorageBlock storageBlockForBlockName(const QString &blockName) const noexcept; |
117 | |
118 | enum ParameterKind { |
119 | Uniform, |
120 | UBO, |
121 | SSBO, |
122 | Struct |
123 | }; |
124 | ParameterKind categorizeVariable(int nameId) const noexcept; |
125 | |
126 | bool hasUniform(int nameId) const noexcept; |
127 | inline bool hasActiveVariables() const noexcept { return m_hasActiveVariables; } |
128 | inline int parameterPackSize() const noexcept { return m_parameterPackSize; } |
129 | |
130 | QOpenGLShaderProgram *shaderProgram() { return &m_shader; } |
131 | |
132 | void setShaderCode(const QVector<QByteArray> shaderCode) { m_shaderCode = shaderCode; } |
133 | QVector<QByteArray> shaderCode() const; |
134 | |
135 | private: |
136 | bool m_isLoaded; |
137 | QOpenGLShaderProgram m_shader; |
138 | GraphicsContext *m_graphicsContext; |
139 | |
140 | QVector<QString> m_uniformsNames; |
141 | QVector<int> m_uniformsNamesIds; |
142 | QVector<int> m_lightUniformsNamesIds; |
143 | QVector<int> m_standardUniformNamesIds; |
144 | QVector<ShaderUniform> m_uniforms; |
145 | |
146 | QVector<QString> m_attributesNames; |
147 | QVector<int> m_attributeNamesIds; |
148 | QVector<ShaderAttribute> m_attributes; |
149 | |
150 | QVector<QString> m_uniformBlockNames; |
151 | QVector<int> m_uniformBlockNamesIds; |
152 | QVector<ShaderUniformBlock> m_uniformBlocks; |
153 | QHash<int, QHash<QString, ShaderUniform> > m_uniformBlockIndexToShaderUniforms; |
154 | |
155 | QVector<QString> m_shaderStorageBlockNames; |
156 | QVector<int> m_shaderStorageBlockNamesIds; |
157 | QVector<ShaderStorageBlock> m_shaderStorageBlocks; |
158 | |
159 | QHash<QString, int> m_fragOutputs; |
160 | QVector<QByteArray> m_shaderCode; |
161 | |
162 | int m_parameterPackSize; |
163 | int m_hasActiveVariables; |
164 | |
165 | // Private so that only GraphicContext can call it |
166 | void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription); |
167 | void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription); |
168 | void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription); |
169 | void initializeShaderStorageBlocks(const QVector<ShaderStorageBlock> &shaderStorageBlockDescription); |
170 | |
171 | friend class GraphicsContext; |
172 | #ifdef QT_BUILD_INTERNAL |
173 | friend class ::tst_BenchShaderParameterPack; |
174 | #endif |
175 | |
176 | mutable QMutex m_mutex; |
177 | QMetaObject::Connection m_contextConnection; |
178 | }; |
179 | |
180 | } // OpenGL |
181 | |
182 | } // Render |
183 | |
184 | } // Qt3DRender |
185 | |
186 | QT_END_NAMESPACE |
187 | |
188 | #endif // QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H |
189 | |