| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #ifndef QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H | 
| 41 | #define QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H | 
| 42 |  | 
| 43 | // | 
| 44 | //  W A R N I N G | 
| 45 | //  ------------- | 
| 46 | // | 
| 47 | // This file is not part of the Qt API.  It exists for the convenience | 
| 48 | // of other Qt classes.  This header file may change from version to | 
| 49 | // version without notice, or even be removed. | 
| 50 | // | 
| 51 | // We mean it. | 
| 52 | // | 
| 53 |  | 
| 54 |  | 
| 55 | #include <shadervariables_p.h> | 
| 56 | #include <shaderparameterpack_p.h> | 
| 57 | #include <Qt3DRender/qshaderprogram.h> | 
| 58 | #include <QMutex> | 
| 59 |  | 
| 60 | #ifdef QT_BUILD_INTERNAL | 
| 61 |     class tst_BenchShaderParameterPack; | 
| 62 | #endif | 
| 63 |  | 
| 64 | QT_BEGIN_NAMESPACE | 
| 65 |  | 
| 66 | class QOpenGLShaderProgram; | 
| 67 |  | 
| 68 | namespace Qt3DRender { | 
| 69 |  | 
| 70 | namespace Render { | 
| 71 |  | 
| 72 | namespace OpenGL { | 
| 73 |  | 
| 74 | class Q_AUTOTEST_EXPORT GLShader | 
| 75 | { | 
| 76 | public: | 
| 77 |     GLShader(); | 
| 78 |     ~GLShader(); | 
| 79 |  | 
| 80 |     void setGraphicsContext(GraphicsContext *context); | 
| 81 |     GraphicsContext *graphicsContext(); | 
| 82 |  | 
| 83 |     bool isLoaded() const { return m_isLoaded; } | 
| 84 |     void setLoaded(bool loaded) { m_isLoaded = loaded; } | 
| 85 |  | 
| 86 |     void prepareUniforms(ShaderParameterPack &pack); | 
| 87 |  | 
| 88 |     void setFragOutputs(const QHash<QString, int> &fragOutputs); | 
| 89 |     const QHash<QString, int> fragOutputs() const; | 
| 90 |  | 
| 91 |     inline const QVector<int> &uniformsNamesIds() const { return m_uniformsNamesIds; } | 
| 92 |     inline const QVector<int> &lightUniformsNamesIds() const { return m_lightUniformsNamesIds; } | 
| 93 |     inline const QVector<int> &standardUniformNameIds() const { return m_standardUniformNamesIds; } | 
| 94 |     inline const QVector<int> &uniformBlockNamesIds() const { return m_uniformBlockNamesIds; } | 
| 95 |     inline const QVector<int> &storageBlockNamesIds() const { return m_shaderStorageBlockNamesIds; } | 
| 96 |     inline const QVector<int> &attributeNamesIds() const { return m_attributeNamesIds; } | 
| 97 |  | 
| 98 |     QVector<QString> uniformsNames() const; | 
| 99 |     QVector<QString> attributesNames() const; | 
| 100 |     QVector<QString> uniformBlockNames() const; | 
| 101 |     QVector<QString> storageBlockNames() const; | 
| 102 |  | 
| 103 |     inline const QVector<ShaderUniform> &uniforms() const { return m_uniforms; } | 
| 104 |     inline const QVector<ShaderAttribute> &attributes() const { return m_attributes; } | 
| 105 |     inline const QVector<ShaderUniformBlock> &uniformBlocks() const { return m_uniformBlocks; } | 
| 106 |     inline const QVector<ShaderStorageBlock> &storageBlocks() const { return m_shaderStorageBlocks; } | 
| 107 |  | 
| 108 |     QHash<QString, ShaderUniform> activeUniformsForUniformBlock(int blockIndex) const; | 
| 109 |  | 
| 110 |     ShaderUniformBlock uniformBlockForBlockIndex(int blockNameId) const noexcept; | 
| 111 |     ShaderUniformBlock uniformBlockForBlockNameId(int blockIndex) const noexcept; | 
| 112 |     ShaderUniformBlock uniformBlockForBlockName(const QString &blockName) const noexcept; | 
| 113 |  | 
| 114 |     ShaderStorageBlock storageBlockForBlockIndex(int blockIndex) const noexcept; | 
| 115 |     ShaderStorageBlock storageBlockForBlockNameId(int blockNameId) const noexcept; | 
| 116 |     ShaderStorageBlock storageBlockForBlockName(const QString &blockName) const noexcept; | 
| 117 |  | 
| 118 |     enum ParameterKind { | 
| 119 |         Uniform, | 
| 120 |         UBO, | 
| 121 |         SSBO, | 
| 122 |         Struct | 
| 123 |     }; | 
| 124 |     ParameterKind categorizeVariable(int nameId) const noexcept; | 
| 125 |  | 
| 126 |     bool hasUniform(int nameId) const noexcept; | 
| 127 |     inline bool hasActiveVariables() const noexcept { return m_hasActiveVariables; } | 
| 128 |     inline int parameterPackSize() const noexcept { return m_parameterPackSize; } | 
| 129 |  | 
| 130 |     QOpenGLShaderProgram *shaderProgram() { return &m_shader; } | 
| 131 |  | 
| 132 |     void setShaderCode(const QVector<QByteArray> shaderCode) { m_shaderCode = shaderCode; } | 
| 133 |     QVector<QByteArray> shaderCode() const; | 
| 134 |  | 
| 135 | private: | 
| 136 |     bool m_isLoaded; | 
| 137 |     QOpenGLShaderProgram m_shader; | 
| 138 |     GraphicsContext *m_graphicsContext; | 
| 139 |  | 
| 140 |     QVector<QString> m_uniformsNames; | 
| 141 |     QVector<int> m_uniformsNamesIds; | 
| 142 |     QVector<int> m_lightUniformsNamesIds; | 
| 143 |     QVector<int> m_standardUniformNamesIds; | 
| 144 |     QVector<ShaderUniform> m_uniforms; | 
| 145 |  | 
| 146 |     QVector<QString> m_attributesNames; | 
| 147 |     QVector<int> m_attributeNamesIds; | 
| 148 |     QVector<ShaderAttribute> m_attributes; | 
| 149 |  | 
| 150 |     QVector<QString> m_uniformBlockNames; | 
| 151 |     QVector<int> m_uniformBlockNamesIds; | 
| 152 |     QVector<ShaderUniformBlock> m_uniformBlocks; | 
| 153 |     QHash<int, QHash<QString, ShaderUniform> > m_uniformBlockIndexToShaderUniforms; | 
| 154 |  | 
| 155 |     QVector<QString> m_shaderStorageBlockNames; | 
| 156 |     QVector<int> m_shaderStorageBlockNamesIds; | 
| 157 |     QVector<ShaderStorageBlock> m_shaderStorageBlocks; | 
| 158 |  | 
| 159 |     QHash<QString, int> m_fragOutputs; | 
| 160 |     QVector<QByteArray> m_shaderCode; | 
| 161 |  | 
| 162 |     int m_parameterPackSize; | 
| 163 |     int m_hasActiveVariables; | 
| 164 |  | 
| 165 |     // Private so that only GraphicContext can call it | 
| 166 |     void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription); | 
| 167 |     void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription); | 
| 168 |     void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription); | 
| 169 |     void initializeShaderStorageBlocks(const QVector<ShaderStorageBlock> &shaderStorageBlockDescription); | 
| 170 |  | 
| 171 |     friend class GraphicsContext; | 
| 172 | #ifdef QT_BUILD_INTERNAL | 
| 173 |     friend class ::tst_BenchShaderParameterPack; | 
| 174 | #endif | 
| 175 |  | 
| 176 |     mutable QMutex m_mutex; | 
| 177 |     QMetaObject::Connection m_contextConnection; | 
| 178 | }; | 
| 179 |  | 
| 180 | } // OpenGL | 
| 181 |  | 
| 182 | } // Render | 
| 183 |  | 
| 184 | } // Qt3DRender | 
| 185 |  | 
| 186 | QT_END_NAMESPACE | 
| 187 |  | 
| 188 | #endif // QT3DRENDER_RENDER_OPENGL_GLSHADER_P_H | 
| 189 |  |