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| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
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| 39 | |
| 40 | #include "joint_p.h" |
| 41 | #include <Qt3DRender/private/managers_p.h> |
| 42 | #include <Qt3DCore/QJoint> |
| 43 | #include <Qt3DCore/private/qjoint_p.h> |
| 44 | |
| 45 | #include <algorithm> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | using namespace Qt3DCore; |
| 50 | |
| 51 | namespace Qt3DRender { |
| 52 | namespace Render { |
| 53 | |
| 54 | Joint::Joint() |
| 55 | : BackendNode(Qt3DCore::QBackendNode::ReadOnly) |
| 56 | , m_localPose() |
| 57 | , m_jointManager(nullptr) |
| 58 | , m_skeletonManager(nullptr) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | void Joint::cleanup() |
| 63 | { |
| 64 | m_inverseBindMatrix.setToIdentity(); |
| 65 | m_localPose = Sqt(); |
| 66 | m_childJointIds.clear(); |
| 67 | m_name.clear(); |
| 68 | m_owningSkeleton = HSkeleton(); |
| 69 | setEnabled(false); |
| 70 | } |
| 71 | |
| 72 | void Joint::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 73 | { |
| 74 | const Qt3DCore::QJoint *joint = qobject_cast<const Qt3DCore::QJoint *>(object: frontEnd); |
| 75 | if (!joint) |
| 76 | return; |
| 77 | |
| 78 | bool jointDirty = firstTime; |
| 79 | if (m_localPose.scale != joint->scale()) { |
| 80 | m_localPose.scale = joint->scale(); |
| 81 | jointDirty = true; |
| 82 | } |
| 83 | if (m_localPose.rotation != joint->rotation()) { |
| 84 | m_localPose.rotation = joint->rotation(); |
| 85 | jointDirty = true; |
| 86 | } |
| 87 | if (m_localPose.translation != joint->translation()) { |
| 88 | m_localPose.translation = joint->translation(); |
| 89 | jointDirty = true; |
| 90 | } |
| 91 | if (m_inverseBindMatrix != joint->inverseBindMatrix()) { |
| 92 | // Setting the inverse bind matrix should be a rare operation. Usually it is |
| 93 | // set once and then remains constant for the duration of the skeleton. So just |
| 94 | // trigger a rebuild of the skeleton's SkeletonData which will include obtaining |
| 95 | // the inverse bind matrix. |
| 96 | m_inverseBindMatrix = joint->inverseBindMatrix(); |
| 97 | m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_owningSkeleton); |
| 98 | } |
| 99 | if (m_name != joint->name()) { |
| 100 | // Joint name doesn't affect anything in the render aspect so no need |
| 101 | // to mark anything as dirty. |
| 102 | m_name = joint->name(); |
| 103 | |
| 104 | // TODO: Notify other aspects (animation) about the name change. |
| 105 | } |
| 106 | |
| 107 | Qt3DCore::QNodeIdVector childIds = qIdsForNodes(nodes: joint->childJoints()); |
| 108 | std::sort(first: std::begin(cont&: childIds), last: std::end(cont&: childIds)); |
| 109 | if (m_childJointIds != childIds) |
| 110 | m_childJointIds = childIds; |
| 111 | |
| 112 | if (jointDirty) { |
| 113 | markDirty(changes: AbstractRenderer::JointDirty); |
| 114 | m_jointManager->addDirtyJoint(jointId: peerId()); |
| 115 | } |
| 116 | |
| 117 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 118 | } |
| 119 | |
| 120 | |
| 121 | JointFunctor::JointFunctor(AbstractRenderer *renderer, |
| 122 | JointManager *jointManager, |
| 123 | SkeletonManager *skeletonManager) |
| 124 | : m_renderer(renderer) |
| 125 | , m_jointManager(jointManager) |
| 126 | , m_skeletonManager(skeletonManager) |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | Qt3DCore::QBackendNode *JointFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| 131 | { |
| 132 | Joint *backend = m_jointManager->getOrCreateResource(id: change->subjectId()); |
| 133 | backend->setRenderer(m_renderer); |
| 134 | backend->setJointManager(m_jointManager); |
| 135 | backend->setSkeletonManager(m_skeletonManager); |
| 136 | return backend; |
| 137 | } |
| 138 | |
| 139 | Qt3DCore::QBackendNode *JointFunctor::get(Qt3DCore::QNodeId id) const |
| 140 | { |
| 141 | return m_jointManager->lookupResource(id); |
| 142 | } |
| 143 | |
| 144 | void JointFunctor::destroy(Qt3DCore::QNodeId id) const |
| 145 | { |
| 146 | m_jointManager->removeDirtyJoint(jointId: id); |
| 147 | m_jointManager->releaseResource(id); |
| 148 | } |
| 149 | |
| 150 | } // namespace Render |
| 151 | } // namespace Qt3DRender |
| 152 | |
| 153 | QT_END_NAMESPACE |
| 154 | |